@lightningjs/renderer 3.0.0-beta5 → 3.0.0-beta7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +15 -16
  6. package/dist/src/core/CoreNode.js +41 -37
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.js +0 -1
  9. package/dist/src/core/CoreTextNode.js.map +1 -1
  10. package/dist/src/core/CoreTextureManager.js +10 -5
  11. package/dist/src/core/CoreTextureManager.js.map +1 -1
  12. package/dist/src/core/Stage.d.ts +16 -0
  13. package/dist/src/core/Stage.js +39 -3
  14. package/dist/src/core/Stage.js.map +1 -1
  15. package/dist/src/core/TextureMemoryManager.js +3 -4
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.js +1 -1
  18. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  19. package/dist/src/core/lib/utils.d.ts +1 -0
  20. package/dist/src/core/lib/utils.js +3 -0
  21. package/dist/src/core/lib/utils.js.map +1 -1
  22. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
  23. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  24. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
  26. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
  27. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  28. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  29. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  30. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  31. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  32. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  33. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  39. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  40. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  41. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  42. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  43. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  45. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  46. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  47. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
  48. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  49. package/dist/src/core/shaders/webgl/Border.js +86 -63
  50. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  51. package/dist/src/core/shaders/webgl/Default.js +47 -47
  52. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  53. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  54. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  55. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  56. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  57. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
  58. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  59. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
  60. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  61. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  62. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  63. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  64. package/dist/src/core/temp.js +77 -0
  65. package/dist/src/core/temp.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  68. package/dist/src/core/textures/ImageTexture.js +5 -0
  69. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  70. package/dist/src/main-api/Inspector.js +1 -1
  71. package/dist/src/main-api/Inspector.js.map +1 -1
  72. package/dist/src/main-api/Renderer.js +3 -4
  73. package/dist/src/main-api/Renderer.js.map +1 -1
  74. package/dist/src/utils.d.ts +1 -6
  75. package/dist/src/utils.js +2 -9
  76. package/dist/src/utils.js.map +1 -1
  77. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  78. package/exports/canvas-shaders.ts +28 -28
  79. package/exports/canvas.ts +45 -45
  80. package/exports/index.ts +90 -90
  81. package/exports/inspector.ts +24 -24
  82. package/exports/utils.ts +44 -44
  83. package/exports/webgl-shaders.ts +28 -28
  84. package/exports/webgl.ts +50 -50
  85. package/package.json +1 -3
  86. package/src/common/CommonTypes.ts +146 -146
  87. package/src/common/EventEmitter.ts +77 -77
  88. package/src/common/IAnimationController.ts +92 -92
  89. package/src/common/IEventEmitter.ts +28 -28
  90. package/src/core/CoreNode.test.ts +202 -203
  91. package/src/core/CoreNode.ts +2495 -2494
  92. package/src/core/CoreShaderManager.ts +188 -188
  93. package/src/core/CoreTextNode.ts +448 -449
  94. package/src/core/CoreTextureManager.ts +607 -601
  95. package/src/core/Stage.ts +797 -754
  96. package/src/core/TextureMemoryManager.ts +394 -395
  97. package/src/core/animations/AnimationManager.ts +38 -38
  98. package/src/core/animations/CoreAnimation.ts +284 -284
  99. package/src/core/animations/CoreAnimationController.ts +157 -157
  100. package/src/core/lib/ContextSpy.ts +41 -41
  101. package/src/core/lib/ImageWorker.ts +286 -280
  102. package/src/core/lib/Matrix3d.ts +244 -244
  103. package/src/core/lib/RenderCoords.ts +71 -71
  104. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  105. package/src/core/lib/textureCompression.ts +152 -152
  106. package/src/core/lib/textureSvg.ts +78 -78
  107. package/src/core/lib/utils.ts +390 -386
  108. package/src/core/lib/validateImageBitmap.ts +87 -87
  109. package/src/core/platforms/Platform.ts +77 -77
  110. package/src/core/platforms/web/WebPlatform.ts +84 -84
  111. package/src/core/renderers/CoreContextTexture.ts +43 -43
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +109 -109
  114. package/src/core/renderers/CoreShaderNode.ts +165 -165
  115. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  116. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  117. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  118. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  119. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  120. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  121. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  122. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  123. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  124. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  125. package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
  126. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  127. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  128. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  129. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  130. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  131. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  132. package/src/core/shaders/canvas/Border.ts +78 -78
  133. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  134. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  135. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  136. package/src/core/shaders/canvas/Rounded.ts +55 -55
  137. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
  138. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  139. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  140. package/src/core/shaders/canvas/Shadow.ts +52 -52
  141. package/src/core/shaders/canvas/utils/render.ts +151 -151
  142. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  143. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  144. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  145. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  146. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  147. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  148. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  149. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  150. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  151. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  152. package/src/core/shaders/webgl/Border.ts +116 -96
  153. package/src/core/shaders/webgl/Default.ts +89 -89
  154. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  155. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  156. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  157. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  158. package/src/core/shaders/webgl/Rounded.ts +117 -117
  159. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
  160. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
  161. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  162. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  163. package/src/core/shaders/webgl/Shadow.ts +115 -115
  164. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  165. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  166. package/src/core/text-rendering/TrFontManager.ts +183 -183
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  169. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  171. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  172. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  173. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  174. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  175. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  190. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  191. package/src/core/textures/ColorTexture.ts +102 -102
  192. package/src/core/textures/ImageTexture.ts +417 -410
  193. package/src/core/textures/NoiseTexture.ts +104 -104
  194. package/src/core/textures/RenderTexture.ts +85 -85
  195. package/src/core/textures/SubTexture.ts +205 -205
  196. package/src/core/textures/Texture.ts +358 -358
  197. package/src/core/utils.ts +227 -227
  198. package/src/env.d.ts +7 -7
  199. package/src/main-api/INode.ts +100 -100
  200. package/src/main-api/Inspector.ts +522 -522
  201. package/src/main-api/Renderer.ts +673 -675
  202. package/src/main-api/utils.ts +45 -45
  203. package/src/utils.ts +267 -267
  204. package/dist/exports/core-api.d.ts +0 -74
  205. package/dist/exports/core-api.js +0 -96
  206. package/dist/exports/core-api.js.map +0 -1
  207. package/dist/exports/main-api.d.ts +0 -30
  208. package/dist/exports/main-api.js +0 -45
  209. package/dist/exports/main-api.js.map +0 -1
  210. package/dist/src/core/CoreExtension.d.ts +0 -12
  211. package/dist/src/core/CoreExtension.js +0 -29
  212. package/dist/src/core/CoreExtension.js.map +0 -1
  213. package/dist/src/core/CoreStuff.js +0 -138
  214. package/dist/src/core/CoreStuff.js.map +0 -1
  215. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  216. package/dist/src/core/CoreTexturizer.js +0 -47
  217. package/dist/src/core/CoreTexturizer.js.map +0 -1
  218. package/dist/src/core/LngNode.d.ts +0 -736
  219. package/dist/src/core/LngNode.js +0 -1174
  220. package/dist/src/core/LngNode.js.map +0 -1
  221. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  222. package/dist/src/core/Matrix2DContext.js +0 -45
  223. package/dist/src/core/Matrix2DContext.js.map +0 -1
  224. package/dist/src/core/ShaderNode.d.ts +0 -10
  225. package/dist/src/core/ShaderNode.js +0 -30
  226. package/dist/src/core/ShaderNode.js.map +0 -1
  227. package/dist/src/core/TextNode.d.ts +0 -103
  228. package/dist/src/core/TextNode.js +0 -331
  229. package/dist/src/core/TextNode.js.map +0 -1
  230. package/dist/src/core/lib/Coords.d.ts +0 -14
  231. package/dist/src/core/lib/Coords.js +0 -55
  232. package/dist/src/core/lib/Coords.js.map +0 -1
  233. package/dist/src/core/lib/glm/common.d.ts +0 -162
  234. package/dist/src/core/lib/glm/common.js +0 -81
  235. package/dist/src/core/lib/glm/common.js.map +0 -1
  236. package/dist/src/core/lib/glm/index.d.ts +0 -11
  237. package/dist/src/core/lib/glm/index.js +0 -30
  238. package/dist/src/core/lib/glm/index.js.map +0 -1
  239. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  240. package/dist/src/core/lib/glm/mat2.js +0 -396
  241. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  242. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  243. package/dist/src/core/lib/glm/mat2d.js +0 -442
  244. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  245. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  246. package/dist/src/core/lib/glm/mat3.js +0 -680
  247. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  248. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  249. package/dist/src/core/lib/glm/mat4.js +0 -1802
  250. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  251. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  252. package/dist/src/core/lib/glm/quat.js +0 -693
  253. package/dist/src/core/lib/glm/quat.js.map +0 -1
  254. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  255. package/dist/src/core/lib/glm/quat2.js +0 -754
  256. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  257. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  258. package/dist/src/core/lib/glm/vec2.js +0 -569
  259. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  260. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  261. package/dist/src/core/lib/glm/vec3.js +0 -720
  262. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  263. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  264. package/dist/src/core/lib/glm/vec4.js +0 -608
  265. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  266. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  267. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  268. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  269. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  270. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  271. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  272. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  273. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  274. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  275. package/dist/src/core/scene/Scene.d.ts +0 -59
  276. package/dist/src/core/scene/Scene.js +0 -106
  277. package/dist/src/core/scene/Scene.js.map +0 -1
  278. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  279. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  280. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  281. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  282. package/dist/src/main-api/ICoreDriver.js +0 -20
  283. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  284. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  285. package/dist/src/main-api/IRenderDriver.js +0 -20
  286. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  287. package/dist/src/main-api/IShaderController.d.ts +0 -14
  288. package/dist/src/main-api/IShaderController.js +0 -30
  289. package/dist/src/main-api/IShaderController.js.map +0 -1
  290. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  291. package/dist/src/main-api/IShaderNode.js +0 -19
  292. package/dist/src/main-api/IShaderNode.js.map +0 -1
  293. package/dist/src/main-api/RendererMain.d.ts +0 -375
  294. package/dist/src/main-api/RendererMain.js +0 -365
  295. package/dist/src/main-api/RendererMain.js.map +0 -1
  296. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  297. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  298. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  299. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  300. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  301. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  302. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  303. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  304. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  306. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  307. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  308. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  309. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  310. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  311. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  312. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  313. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  314. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  315. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  316. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  317. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  318. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  319. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  320. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  321. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  322. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  324. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  325. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  327. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  328. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  330. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  331. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  333. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  334. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  336. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  337. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  339. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  340. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  341. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  342. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  343. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  344. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  345. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  346. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  347. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  348. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  349. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  350. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  351. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  352. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  353. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  354. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  355. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  356. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  357. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  358. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  359. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  360. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  361. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  362. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  363. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  364. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  365. package/dist/src/render-drivers/utils.d.ts +0 -12
  366. package/dist/src/render-drivers/utils.js +0 -69
  367. package/dist/src/render-drivers/utils.js.map +0 -1
  368. package/scripts/please-use-pnpm.js +0 -13
  369. package/src/core/platform.ts +0 -64
  370. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,96 +1,116 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import { valuesAreEqual } from '../../lib/utils.js';
19
- import {
20
- BorderTemplate,
21
- type BorderProps,
22
- } from '../templates/BorderTemplate.js';
23
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
-
26
- export const Border: WebGlShaderType<BorderProps> = {
27
- props: BorderTemplate.props,
28
- update() {
29
- this.uniform4fa('u_width', this.props!.width as Vec4);
30
- this.uniform1i(
31
- 'u_asymWidth',
32
- valuesAreEqual(this.props!.width as number[]) ? 0 : 1,
33
- );
34
- this.uniformRGBA('u_color', this.props!.color);
35
- },
36
- fragment: `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- uniform vec2 u_resolution;
44
- uniform float u_pixelRatio;
45
- uniform float u_alpha;
46
-
47
- uniform vec2 u_dimensions;
48
- uniform sampler2D u_texture;
49
-
50
- uniform vec4 u_width;
51
- uniform vec4 u_color;
52
-
53
- uniform int u_asymWidth;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_position;
57
- varying vec2 v_textureCoords;
58
-
59
- float box(vec2 p, vec2 s) {
60
- vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
61
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
62
- }
63
-
64
- float asymBorderWidth(vec2 p, float d, vec4 w) {
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = box(p, size + 2.0);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
- void main() {
74
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = box(boxUv, halfDimensions);
79
-
80
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
82
-
83
- if(u_asymWidth == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
88
- }
89
-
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, boxAlpha));
92
- resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
93
- gl_FragColor = resColor * u_alpha;
94
- }
95
- `,
96
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import { valuesAreEqual } from '../../lib/utils.js';
19
+ import {
20
+ BorderTemplate,
21
+ type BorderProps,
22
+ } from '../templates/BorderTemplate.js';
23
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
+
26
+ export const Border: WebGlShaderType<BorderProps> = {
27
+ props: BorderTemplate.props,
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
31
+ },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
73
+ fragment: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+
80
+ uniform vec2 u_resolution;
81
+ uniform float u_pixelRatio;
82
+ uniform float u_alpha;
83
+
84
+ uniform vec2 u_dimensions;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_nodeCoords;
92
+ varying vec2 v_textureCoords;
93
+
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
97
+ float box(vec2 p, vec2 s) {
98
+ vec2 q = abs(p) - s;
99
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
+ }
101
+
102
+ void main() {
103
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
+
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
+
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
+
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
+ gl_FragColor = resColor * u_alpha;
114
+ }
115
+ `,
116
+ };
@@ -1,89 +1,89 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
-
20
- /*
21
- * If not stated otherwise in this file or this component's LICENSE file the
22
- * following copyright and licenses apply:
23
- *
24
- * Copyright 2023 Comcast Cable Communications Management, LLC.
25
- *
26
- * Licensed under the Apache License, Version 2.0 (the License);
27
- * you may not use this file except in compliance with the License.
28
- * You may obtain a copy of the License at
29
- *
30
- * http://www.apache.org/licenses/LICENSE-2.0
31
- *
32
- * Unless required by applicable law or agreed to in writing, software
33
- * distributed under the License is distributed on an "AS IS" BASIS,
34
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
- * See the License for the specific language governing permissions and
36
- * limitations under the License.
37
- */
38
-
39
- export const Default: WebGlShaderType = {
40
- vertex: `
41
- # ifdef GL_FRAGMENT_PRECISION_HIGH
42
- precision highp float;
43
- # else
44
- precision mediump float;
45
- # endif
46
-
47
- attribute vec2 a_position;
48
- attribute vec2 a_textureCoords;
49
- attribute vec4 a_color;
50
- attribute vec2 a_nodeCoords;
51
-
52
- uniform vec2 u_resolution;
53
- uniform float u_pixelRatio;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
- varying vec2 v_nodeCoords;
58
-
59
- void main() {
60
- vec2 normalized = a_position * u_pixelRatio;
61
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords;
65
- v_textureCoords = a_textureCoords;
66
-
67
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
- }
70
- `,
71
- fragment: `
72
- # ifdef GL_FRAGMENT_PRECISION_HIGH
73
- precision highp float;
74
- # else
75
- precision mediump float;
76
- # endif
77
-
78
- uniform vec2 u_resolution;
79
- uniform sampler2D u_texture;
80
-
81
- varying vec4 v_color;
82
- varying vec2 v_textureCoords;
83
-
84
- void main() {
85
- vec4 color = texture2D(u_texture, v_textureCoords);
86
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
- }
88
- `,
89
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+
20
+ /*
21
+ * If not stated otherwise in this file or this component's LICENSE file the
22
+ * following copyright and licenses apply:
23
+ *
24
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
25
+ *
26
+ * Licensed under the Apache License, Version 2.0 (the License);
27
+ * you may not use this file except in compliance with the License.
28
+ * You may obtain a copy of the License at
29
+ *
30
+ * http://www.apache.org/licenses/LICENSE-2.0
31
+ *
32
+ * Unless required by applicable law or agreed to in writing, software
33
+ * distributed under the License is distributed on an "AS IS" BASIS,
34
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
+ * See the License for the specific language governing permissions and
36
+ * limitations under the License.
37
+ */
38
+
39
+ export const Default: WebGlShaderType = {
40
+ vertex: `
41
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
42
+ precision highp float;
43
+ # else
44
+ precision mediump float;
45
+ # endif
46
+
47
+ attribute vec2 a_position;
48
+ attribute vec2 a_textureCoords;
49
+ attribute vec4 a_color;
50
+ attribute vec2 a_nodeCoords;
51
+
52
+ uniform vec2 u_resolution;
53
+ uniform float u_pixelRatio;
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+ varying vec2 v_nodeCoords;
58
+
59
+ void main() {
60
+ vec2 normalized = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords;
65
+ v_textureCoords = a_textureCoords;
66
+
67
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ uniform vec2 u_resolution;
79
+ uniform sampler2D u_texture;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ void main() {
85
+ vec4 color = texture2D(u_texture, v_textureCoords);
86
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
+ }
88
+ `,
89
+ };
@@ -1,129 +1,129 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- /*
19
- * If not stated otherwise in this file or this component's LICENSE file the
20
- * following copyright and licenses apply:
21
- *
22
- * Copyright 2023 Comcast Cable Communications Management, LLC.
23
- *
24
- * Licensed under the Apache License, Version 2.0 (the License);
25
- * you may not use this file except in compliance with the License.
26
- * You may obtain a copy of the License at
27
- *
28
- * http://www.apache.org/licenses/LICENSE-2.0
29
- *
30
- * Unless required by applicable law or agreed to in writing, software
31
- * distributed under the License is distributed on an "AS IS" BASIS,
32
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
- * See the License for the specific language governing permissions and
34
- * limitations under the License.
35
- */
36
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
-
38
- export const DefaultBatched: WebGlShaderType = {
39
- supportsIndexedTextures: true,
40
-
41
- // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
- // const { renderer, glw } = this;
43
- // if (
44
- // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
- // ) {
46
- // throw new Error(
47
- // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
- // );
49
- // }
50
- // texture.forEach((t, i) => {
51
- // glw.activeTexture(i);
52
- // glw.bindTexture(t.ctxTexture);
53
- // });
54
- // const samplers = Array.from(Array(texture.length).keys());
55
- // this.glw.uniform1iv('u_textures[0]', samplers);
56
- // }
57
-
58
- vertex: `
59
- # ifdef GL_FRAGMENT_PRECISION_HIGH
60
- precision highp float;
61
- # else
62
- precision mediump float;
63
- # endif
64
-
65
- attribute vec2 a_textureCoords;
66
- attribute vec2 a_position;
67
- attribute vec4 a_color;
68
- attribute float a_textureIndex;
69
- attribute float a_depth;
70
-
71
- uniform vec2 u_resolution;
72
- uniform float u_pixelRatio;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying float v_textureIndex;
77
-
78
- void main(){
79
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
- vec2 zero_two = normalized * 2.0;
81
- vec2 clip_space = zero_two - 1.0;
82
-
83
- // pass to fragment
84
- v_color = a_color;
85
- v_textureCoords = a_textureCoords;
86
- v_textureIndex = a_textureIndex;
87
-
88
- // flip y
89
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
- }
91
- `,
92
- fragment(renderer) {
93
- const textureUnits =
94
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
- return `
96
- #define txUnits ${textureUnits}
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform sampler2D u_image;
105
- uniform sampler2D u_textures[txUnits];
106
-
107
- varying vec4 v_color;
108
- varying vec2 v_textureCoords;
109
- varying float v_textureIndex;
110
-
111
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
- ${Array.from(Array(textureUnits).keys())
113
- .map(
114
- (idx) => `
115
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
- return texture2D(textures[${idx}], uv);
117
- }
118
- `,
119
- )
120
- .join('')}
121
- return texture2D(textures[0], uv);
122
- }
123
-
124
- void main(){
125
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
- }
127
- `;
128
- },
129
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ /*
19
+ * If not stated otherwise in this file or this component's LICENSE file the
20
+ * following copyright and licenses apply:
21
+ *
22
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
23
+ *
24
+ * Licensed under the Apache License, Version 2.0 (the License);
25
+ * you may not use this file except in compliance with the License.
26
+ * You may obtain a copy of the License at
27
+ *
28
+ * http://www.apache.org/licenses/LICENSE-2.0
29
+ *
30
+ * Unless required by applicable law or agreed to in writing, software
31
+ * distributed under the License is distributed on an "AS IS" BASIS,
32
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
+ * See the License for the specific language governing permissions and
34
+ * limitations under the License.
35
+ */
36
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
+
38
+ export const DefaultBatched: WebGlShaderType = {
39
+ supportsIndexedTextures: true,
40
+
41
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
+ // const { renderer, glw } = this;
43
+ // if (
44
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
+ // ) {
46
+ // throw new Error(
47
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
+ // );
49
+ // }
50
+ // texture.forEach((t, i) => {
51
+ // glw.activeTexture(i);
52
+ // glw.bindTexture(t.ctxTexture);
53
+ // });
54
+ // const samplers = Array.from(Array(texture.length).keys());
55
+ // this.glw.uniform1iv('u_textures[0]', samplers);
56
+ // }
57
+
58
+ vertex: `
59
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
60
+ precision highp float;
61
+ # else
62
+ precision mediump float;
63
+ # endif
64
+
65
+ attribute vec2 a_textureCoords;
66
+ attribute vec2 a_position;
67
+ attribute vec4 a_color;
68
+ attribute float a_textureIndex;
69
+ attribute float a_depth;
70
+
71
+ uniform vec2 u_resolution;
72
+ uniform float u_pixelRatio;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying float v_textureIndex;
77
+
78
+ void main(){
79
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
+ vec2 zero_two = normalized * 2.0;
81
+ vec2 clip_space = zero_two - 1.0;
82
+
83
+ // pass to fragment
84
+ v_color = a_color;
85
+ v_textureCoords = a_textureCoords;
86
+ v_textureIndex = a_textureIndex;
87
+
88
+ // flip y
89
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
+ }
91
+ `,
92
+ fragment(renderer) {
93
+ const textureUnits =
94
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
+ return `
96
+ #define txUnits ${textureUnits}
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform sampler2D u_image;
105
+ uniform sampler2D u_textures[txUnits];
106
+
107
+ varying vec4 v_color;
108
+ varying vec2 v_textureCoords;
109
+ varying float v_textureIndex;
110
+
111
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
+ ${Array.from(Array(textureUnits).keys())
113
+ .map(
114
+ (idx) => `
115
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
+ return texture2D(textures[${idx}], uv);
117
+ }
118
+ `,
119
+ )
120
+ .join('')}
121
+ return texture2D(textures[0], uv);
122
+ }
123
+
124
+ void main(){
125
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
+ }
127
+ `;
128
+ },
129
+ };