@lightningjs/renderer 2.9.0-beta4 → 2.9.0

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Files changed (208) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +5 -1
  14. package/dist/src/core/CoreNode.js +14 -4
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  17. package/dist/src/core/CoreTextureManager.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  37. package/dist/src/main-api/ICoreDriver.js +20 -0
  38. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  39. package/dist/src/main-api/RendererMain.d.ts +378 -0
  40. package/dist/src/main-api/RendererMain.js +367 -0
  41. package/dist/src/main-api/RendererMain.js.map +1 -0
  42. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  43. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  44. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  46. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  47. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  49. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  50. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  51. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  52. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  53. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  55. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  56. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  58. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  59. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  60. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  61. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  62. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  64. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  65. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  67. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  68. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  73. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  74. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  82. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  83. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  85. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  86. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  91. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  92. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  93. package/dist/src/render-drivers/utils.d.ts +12 -0
  94. package/dist/src/render-drivers/utils.js +74 -0
  95. package/dist/src/render-drivers/utils.js.map +1 -0
  96. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  97. package/dist/tsconfig.tsbuildinfo +1 -0
  98. package/exports/canvas.ts +39 -39
  99. package/exports/index.ts +89 -89
  100. package/exports/inspector.ts +24 -24
  101. package/exports/utils.ts +44 -44
  102. package/exports/webgl.ts +38 -38
  103. package/package.json +1 -1
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +139 -139
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +199 -199
  110. package/src/core/CoreNode.ts +2335 -2313
  111. package/src/core/CoreShaderManager.ts +292 -292
  112. package/src/core/CoreTextNode.ts +455 -455
  113. package/src/core/CoreTextureManager.ts +548 -522
  114. package/src/core/Stage.ts +700 -700
  115. package/src/core/TextureMemoryManager.ts +277 -277
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +340 -340
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +270 -270
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +86 -86
  123. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +306 -306
  127. package/src/core/platform.ts +61 -61
  128. package/src/core/renderers/CoreContextTexture.ts +43 -43
  129. package/src/core/renderers/CoreRenderOp.ts +22 -22
  130. package/src/core/renderers/CoreRenderer.ts +114 -114
  131. package/src/core/renderers/CoreShader.ts +41 -41
  132. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  133. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  134. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  135. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  136. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  137. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  138. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  139. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  140. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  141. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  142. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  143. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  144. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  145. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  146. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  147. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  148. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  149. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  150. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  151. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  152. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  154. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  155. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  156. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  158. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  159. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  160. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  161. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  162. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  163. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  164. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  165. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  166. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  167. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  168. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  169. package/src/core/text-rendering/TrFontManager.ts +183 -183
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  171. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  172. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  173. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  174. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  175. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  176. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  177. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  192. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  193. package/src/core/textures/ColorTexture.ts +102 -102
  194. package/src/core/textures/ImageTexture.ts +378 -378
  195. package/src/core/textures/NoiseTexture.ts +104 -104
  196. package/src/core/textures/RenderTexture.ts +85 -85
  197. package/src/core/textures/SubTexture.ts +171 -171
  198. package/src/core/textures/Texture.ts +423 -423
  199. package/src/core/utils.ts +227 -227
  200. package/src/env.d.ts +7 -7
  201. package/src/main-api/DynamicShaderController.ts +104 -104
  202. package/src/main-api/INode.ts +101 -101
  203. package/src/main-api/Inspector.ts +505 -505
  204. package/src/main-api/Renderer.ts +693 -693
  205. package/src/main-api/ShaderController.ts +80 -80
  206. package/src/main-api/utils.ts +45 -45
  207. package/src/utils.ts +248 -248
  208. package/COPYING +0 -1
@@ -1,204 +1,204 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import { WebGlCoreShader } from '../WebGlCoreShader.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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-
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- declare module '../../../CoreShaderManager.js' {
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- interface ShaderMap {
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- SdfShader: typeof SdfShader;
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- }
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- }
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-
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- /**
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- * Properties of the {@link SdfShader}
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- */
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- export interface SdfShaderProps {
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- transform?: Float32Array;
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- scrollY?: number;
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- /**
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- * Color in RGBA format
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- *
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- * @remarks
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- * Color channels must NOT be premultiplied by alpha for best blending results.
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- */
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- color?: number;
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- size?: number;
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- distanceRange?: number;
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- debug?: boolean;
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- }
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- /**
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- * SdfShader supports multi-channel and single-channel signed distance field textures.
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- *
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- * @remarks
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- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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- * directly. Instead create a Text Node and assign a SDF font family to it.
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- *
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- * @internalRemarks
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- * The only thing this shader does to support multi-channel SDFs is to
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- * add a median function to the fragment shader. If this one function call
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- * ends up being a performance bottleneck we can always look at ways to
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- * remove it.
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- */
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- export class SdfShader extends WebGlCoreShader {
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- constructor(renderer: WebGlCoreRenderer) {
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
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- { name: 'u_scrollY', uniform: 'uniform1f' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2f' },
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- { name: 'u_color', uniform: 'uniform4fv' },
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- { name: 'u_size', uniform: 'uniform1f' },
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- { name: 'u_distanceRange', uniform: 'uniform1f' },
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- { name: 'u_debug', uniform: 'uniform1i' },
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- ],
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- });
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- }
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-
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- static z$__type__Props: SdfShaderProps;
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- protected override bindProps(props: SdfShaderProps): void {
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- const resolvedProps = SdfShader.resolveDefaults(props);
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- for (const key in resolvedProps) {
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- if (key === 'transform') {
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- this.glw.uniformMatrix3fv(
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- this.getUniformLocation('u_transform'),
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- resolvedProps[key],
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- );
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- } else if (key === 'scrollY') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_scrollY'),
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- resolvedProps[key],
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- );
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- } else if (key === 'color') {
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- const components = getNormalizedRgbaComponents(resolvedProps.color);
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- this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
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- } else if (key === 'size') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_size'),
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- resolvedProps[key],
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- );
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- } else if (key === 'distanceRange') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_distanceRange'),
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- resolvedProps[key],
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- );
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- } else if (key === 'debug') {
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- this.glw.uniform1i(
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- this.getUniformLocation('u_debug'),
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- resolvedProps[key] ? 1 : 0,
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- );
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- }
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- }
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- }
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-
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- static override resolveDefaults(
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- props: SdfShaderProps = {},
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- ): Required<SdfShaderProps> {
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- return {
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- transform: props.transform ?? IDENTITY_MATRIX_3x3,
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- scrollY: props.scrollY ?? 0,
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- color: props.color ?? 0xffffffff,
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- size: props.size ?? 16,
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- distanceRange: props.distanceRange ?? 1.0,
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- debug: props.debug ?? false,
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- };
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- }
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-
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- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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- // an attribute is an input (in) to a vertex shader.
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- // It will receive data from a buffer
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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-
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- uniform vec2 u_resolution;
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- uniform mat3 u_transform;
152
- uniform float u_scrollY;
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- uniform float u_pixelRatio;
154
- uniform float u_size;
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-
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- varying vec2 v_texcoord;
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-
158
- void main() {
159
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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-
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- // Calculate screen space with pixel ratio
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- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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-
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- gl_Position = vec4(screenSpace, 0.0, 1.0);
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- v_texcoord = a_textureCoordinate;
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-
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- }
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- `,
170
- fragment: `
171
- # ifdef GL_FRAGMENT_PRECISION_HIGH
172
- precision highp float;
173
- # else
174
- precision mediump float;
175
- # endif
176
- uniform vec4 u_color;
177
- uniform sampler2D u_texture;
178
- uniform float u_distanceRange;
179
- uniform float u_pixelRatio;
180
- uniform int u_debug;
181
-
182
- varying vec2 v_texcoord;
183
-
184
- float median(float r, float g, float b) {
185
- return max(min(r, g), min(max(r, g), b));
186
- }
187
-
188
- void main() {
189
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
- if (u_debug == 1) {
191
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
- return;
193
- }
194
- float scaledDistRange = u_distanceRange * u_pixelRatio;
195
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
-
198
- // Build the final color.
199
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
- }
202
- `,
203
- };
204
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ static z$__type__Props: SdfShaderProps;
83
+
84
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
+ const { glw } = this;
86
+ glw.activeTexture(0);
87
+ glw.bindTexture(textures[0]!.ctxTexture);
88
+ }
89
+
90
+ protected override bindProps(props: SdfShaderProps): void {
91
+ const resolvedProps = SdfShader.resolveDefaults(props);
92
+ for (const key in resolvedProps) {
93
+ if (key === 'transform') {
94
+ this.glw.uniformMatrix3fv(
95
+ this.getUniformLocation('u_transform'),
96
+ resolvedProps[key],
97
+ );
98
+ } else if (key === 'scrollY') {
99
+ this.glw.uniform1f(
100
+ this.getUniformLocation('u_scrollY'),
101
+ resolvedProps[key],
102
+ );
103
+ } else if (key === 'color') {
104
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
105
+ this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
+ } else if (key === 'size') {
107
+ this.glw.uniform1f(
108
+ this.getUniformLocation('u_size'),
109
+ resolvedProps[key],
110
+ );
111
+ } else if (key === 'distanceRange') {
112
+ this.glw.uniform1f(
113
+ this.getUniformLocation('u_distanceRange'),
114
+ resolvedProps[key],
115
+ );
116
+ } else if (key === 'debug') {
117
+ this.glw.uniform1i(
118
+ this.getUniformLocation('u_debug'),
119
+ resolvedProps[key] ? 1 : 0,
120
+ );
121
+ }
122
+ }
123
+ }
124
+
125
+ static override resolveDefaults(
126
+ props: SdfShaderProps = {},
127
+ ): Required<SdfShaderProps> {
128
+ return {
129
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
+ scrollY: props.scrollY ?? 0,
131
+ color: props.color ?? 0xffffffff,
132
+ size: props.size ?? 16,
133
+ distanceRange: props.distanceRange ?? 1.0,
134
+ debug: props.debug ?? false,
135
+ };
136
+ }
137
+
138
+ static override shaderSources: ShaderProgramSources = {
139
+ vertex: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+ // an attribute is an input (in) to a vertex shader.
146
+ // It will receive data from a buffer
147
+ attribute vec2 a_position;
148
+ attribute vec2 a_textureCoordinate;
149
+
150
+ uniform vec2 u_resolution;
151
+ uniform mat3 u_transform;
152
+ uniform float u_scrollY;
153
+ uniform float u_pixelRatio;
154
+ uniform float u_size;
155
+
156
+ varying vec2 v_texcoord;
157
+
158
+ void main() {
159
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
+
162
+ // Calculate screen space with pixel ratio
163
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
+
165
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
166
+ v_texcoord = a_textureCoordinate;
167
+
168
+ }
169
+ `,
170
+ fragment: `
171
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
172
+ precision highp float;
173
+ # else
174
+ precision mediump float;
175
+ # endif
176
+ uniform vec4 u_color;
177
+ uniform sampler2D u_texture;
178
+ uniform float u_distanceRange;
179
+ uniform float u_pixelRatio;
180
+ uniform int u_debug;
181
+
182
+ varying vec2 v_texcoord;
183
+
184
+ float median(float r, float g, float b) {
185
+ return max(min(r, g), min(max(r, g), b));
186
+ }
187
+
188
+ void main() {
189
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
+ if (u_debug == 1) {
191
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
+ return;
193
+ }
194
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
195
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
+
198
+ // Build the final color.
199
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
+ }
202
+ `,
203
+ };
204
+ }
@@ -1,101 +1,101 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateShaderEffectColor } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link BorderBottomEffect} effect
28
- */
29
- export interface BorderBottomEffectProps extends DefaultEffectProps {
30
- /**
31
- * Width of the border in pixels
32
- *
33
- * @default 10
34
- */
35
- width?: number;
36
- /**
37
- * Color of the border in 0xRRGGBBAA
38
- *
39
- * @default 0xffffffff
40
- */
41
- color?: number;
42
- }
43
-
44
- /**
45
- * The BorderBottomEffect renders a border on the bottom side of an element
46
- */
47
- export class BorderBottomEffect extends ShaderEffect {
48
- static z$__type__Props: BorderBottomEffectProps;
49
- override readonly name = 'borderBottom';
50
-
51
- static override getEffectKey(): string {
52
- return `borderBottom`;
53
- }
54
-
55
- static override resolveDefaults(
56
- props: BorderBottomEffectProps,
57
- ): Required<BorderBottomEffectProps> {
58
- return {
59
- width: props.width ?? 10,
60
- color: props.color ?? 0xffffffff,
61
- };
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- width: {
66
- value: 0,
67
- method: 'uniform1f',
68
- type: 'float',
69
- },
70
- color: {
71
- value: 0xffffffff,
72
- updateProgramValue: updateShaderEffectColor,
73
- method: 'uniform4fv',
74
- type: 'vec4',
75
- },
76
- };
77
-
78
- static override methods: Record<string, string> = {
79
- fillMask: `
80
- float function(float dist) {
81
- return clamp(-dist, 0.0, 1.0);
82
- }
83
- `,
84
- rectDist: `
85
- float function(vec2 p, vec2 size) {
86
- vec2 d = abs(p) - size;
87
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
- }
89
- `,
90
- };
91
-
92
- static override onEffectMask = `
93
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
- return mix(shaderColor, maskColor, $fillMask(mask));
96
- `;
97
-
98
- static override onColorize = `
99
- return color;
100
- `;
101
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateShaderEffectColor } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link BorderBottomEffect} effect
28
+ */
29
+ export interface BorderBottomEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Width of the border in pixels
32
+ *
33
+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * Color of the border in 0xRRGGBBAA
38
+ *
39
+ * @default 0xffffffff
40
+ */
41
+ color?: number;
42
+ }
43
+
44
+ /**
45
+ * The BorderBottomEffect renders a border on the bottom side of an element
46
+ */
47
+ export class BorderBottomEffect extends ShaderEffect {
48
+ static z$__type__Props: BorderBottomEffectProps;
49
+ override readonly name = 'borderBottom';
50
+
51
+ static override getEffectKey(): string {
52
+ return `borderBottom`;
53
+ }
54
+
55
+ static override resolveDefaults(
56
+ props: BorderBottomEffectProps,
57
+ ): Required<BorderBottomEffectProps> {
58
+ return {
59
+ width: props.width ?? 10,
60
+ color: props.color ?? 0xffffffff,
61
+ };
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ width: {
66
+ value: 0,
67
+ method: 'uniform1f',
68
+ type: 'float',
69
+ },
70
+ color: {
71
+ value: 0xffffffff,
72
+ updateProgramValue: updateShaderEffectColor,
73
+ method: 'uniform4fv',
74
+ type: 'vec4',
75
+ },
76
+ };
77
+
78
+ static override methods: Record<string, string> = {
79
+ fillMask: `
80
+ float function(float dist) {
81
+ return clamp(-dist, 0.0, 1.0);
82
+ }
83
+ `,
84
+ rectDist: `
85
+ float function(vec2 p, vec2 size) {
86
+ vec2 d = abs(p) - size;
87
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
+ }
89
+ `,
90
+ };
91
+
92
+ static override onEffectMask = `
93
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
+ return mix(shaderColor, maskColor, $fillMask(mask));
96
+ `;
97
+
98
+ static override onColorize = `
99
+ return color;
100
+ `;
101
+ }