@lightningjs/renderer 2.9.0-beta4 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +5 -1
  14. package/dist/src/core/CoreNode.js +14 -4
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  17. package/dist/src/core/CoreTextureManager.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  37. package/dist/src/main-api/ICoreDriver.js +20 -0
  38. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  39. package/dist/src/main-api/RendererMain.d.ts +378 -0
  40. package/dist/src/main-api/RendererMain.js +367 -0
  41. package/dist/src/main-api/RendererMain.js.map +1 -0
  42. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  43. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  44. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  46. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  47. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  49. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  50. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  51. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  52. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  53. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  55. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  56. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  58. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  59. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  60. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  61. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  62. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  64. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  65. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  67. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  68. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  73. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  74. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  82. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  83. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  85. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  86. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  91. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  92. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  93. package/dist/src/render-drivers/utils.d.ts +12 -0
  94. package/dist/src/render-drivers/utils.js +74 -0
  95. package/dist/src/render-drivers/utils.js.map +1 -0
  96. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  97. package/dist/tsconfig.tsbuildinfo +1 -0
  98. package/exports/canvas.ts +39 -39
  99. package/exports/index.ts +89 -89
  100. package/exports/inspector.ts +24 -24
  101. package/exports/utils.ts +44 -44
  102. package/exports/webgl.ts +38 -38
  103. package/package.json +1 -1
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +139 -139
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +199 -199
  110. package/src/core/CoreNode.ts +2335 -2313
  111. package/src/core/CoreShaderManager.ts +292 -292
  112. package/src/core/CoreTextNode.ts +455 -455
  113. package/src/core/CoreTextureManager.ts +548 -522
  114. package/src/core/Stage.ts +700 -700
  115. package/src/core/TextureMemoryManager.ts +277 -277
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +340 -340
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +270 -270
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +86 -86
  123. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +306 -306
  127. package/src/core/platform.ts +61 -61
  128. package/src/core/renderers/CoreContextTexture.ts +43 -43
  129. package/src/core/renderers/CoreRenderOp.ts +22 -22
  130. package/src/core/renderers/CoreRenderer.ts +114 -114
  131. package/src/core/renderers/CoreShader.ts +41 -41
  132. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  133. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  134. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  135. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  136. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  137. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  138. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  139. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  140. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  141. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  142. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  143. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  144. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  145. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  146. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  147. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  148. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  149. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  150. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  151. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  152. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  154. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  155. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  156. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  158. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  159. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  160. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  161. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  162. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  163. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  164. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  165. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  166. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  167. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  168. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  169. package/src/core/text-rendering/TrFontManager.ts +183 -183
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  171. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  172. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  173. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  174. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  175. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  176. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  177. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  192. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  193. package/src/core/textures/ColorTexture.ts +102 -102
  194. package/src/core/textures/ImageTexture.ts +378 -378
  195. package/src/core/textures/NoiseTexture.ts +104 -104
  196. package/src/core/textures/RenderTexture.ts +85 -85
  197. package/src/core/textures/SubTexture.ts +171 -171
  198. package/src/core/textures/Texture.ts +423 -423
  199. package/src/core/utils.ts +227 -227
  200. package/src/env.d.ts +7 -7
  201. package/src/main-api/DynamicShaderController.ts +104 -104
  202. package/src/main-api/INode.ts +101 -101
  203. package/src/main-api/Inspector.ts +505 -505
  204. package/src/main-api/Renderer.ts +693 -693
  205. package/src/main-api/ShaderController.ts +80 -80
  206. package/src/main-api/utils.ts +45 -45
  207. package/src/utils.ts +248 -248
  208. package/COPYING +0 -1
@@ -1,298 +1,298 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy } from '../../../utils.js';
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- import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import type { Texture } from '../../textures/Texture.js';
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- import { isPowerOfTwo } from '../../utils.js';
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- import { CoreContextTexture } from '../CoreContextTexture.js';
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- import { isHTMLImageElement } from './internal/RendererUtils.js';
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-
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- const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
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-
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- /**
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- * A wrapper around a WebGLTexture that handles loading the texture data
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- * from a Texture source and uploading it to the GPU as well as freeing
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- * the uploaded texture.
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- *
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- * @remarks
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- * When accessing the ctxTexture property, the texture will be loaded if
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- * it hasn't been already. ctxTexture will always return a valid WebGLTexture
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- * and trigger the loading/uploading of the texture's data if it hasn't been
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- * loaded yet.
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- */
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- export class WebGlCoreCtxTexture extends CoreContextTexture {
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- protected _nativeCtxTexture: WebGLTexture | null = null;
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- private _w = 0;
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- private _h = 0;
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-
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- constructor(
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- protected glw: WebGlContextWrapper,
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- memManager: TextureMemoryManager,
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- textureSource: Texture,
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- ) {
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- super(memManager, textureSource);
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- }
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-
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- get ctxTexture(): WebGLTexture | null {
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- if (this.state === 'freed') {
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- this.load();
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- return null;
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- }
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- assertTruthy(this._nativeCtxTexture);
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- return this._nativeCtxTexture;
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- }
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-
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- get w() {
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- return this._w;
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- }
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-
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- get h() {
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- return this._h;
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- }
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-
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- /**
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- * Load the texture data from the Texture source and upload it to the GPU
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- *
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- * @remarks
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- * This method is called automatically when accessing the ctxTexture property
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- * if the texture hasn't been loaded yet. But it can also be called manually
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- * to force the texture to be pre-loaded prior to accessing the ctxTexture
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- * property.
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- */
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- load() {
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- // If the texture is already loading or loaded, don't load it again.
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- if (this.state === 'loading' || this.state === 'loaded') {
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- return;
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- }
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-
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- this.state = 'loading';
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- this.textureSource.setCoreCtxState('loading');
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- this._nativeCtxTexture = this.createNativeCtxTexture();
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-
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- if (this._nativeCtxTexture === null) {
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- this.state = 'failed';
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- this.textureSource.setCoreCtxState(
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- 'failed',
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- new Error('Could not create WebGL Texture'),
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- );
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- console.error('Could not create WebGL Texture');
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- return;
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- }
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-
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- this.onLoadRequest()
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- .then(({ width, height }) => {
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- // If the texture has been freed while loading, return early.
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- if (this.state === 'freed') {
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- return;
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- }
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-
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- this.state = 'loaded';
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- this._w = width;
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- this._h = height;
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- // Update the texture source's width and height so that it can be used
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- // for rendering.
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- this.textureSource.setCoreCtxState('loaded', { width, height });
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- })
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- .catch((err) => {
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- // If the texture has been freed while loading, return early.
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- if (this.state === 'freed') {
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- return;
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- }
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- this.state = 'failed';
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- this.textureSource.setCoreCtxState('failed', err);
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- console.error(err);
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- });
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- }
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-
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- /**
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- * Called when the texture data needs to be loaded and uploaded to a texture
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- */
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- async onLoadRequest(): Promise<Dimensions> {
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- const { glw } = this;
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- const textureData = this.textureSource.textureData;
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- assertTruthy(textureData, 'Texture data is null');
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-
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- // Set to a 1x1 transparent texture
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- glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
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- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
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-
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- // If the texture has been freed while loading, return early.
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- if (!this._nativeCtxTexture) {
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- assertTruthy(this.state === 'freed');
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- return { width: 0, height: 0 };
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- }
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- let width = 0;
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- let height = 0;
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-
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- glw.activeTexture(0);
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-
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- const tdata = textureData.data;
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- const format = textureData.premultiplyAlpha ? glw.RGBA : glw.RGB;
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- const formatBytes = format === glw.RGBA ? 4 : 3;
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-
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- // If textureData is null, the texture is empty (0, 0) and we don't need to
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- // upload any data to the GPU.
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- if (
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- (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
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- tdata instanceof ImageData ||
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- // not using typeof HTMLImageElement due to web worker
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- isHTMLImageElement(tdata)
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- ) {
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- width = tdata.width;
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- height = tdata.height;
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- glw.bindTexture(this._nativeCtxTexture);
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- glw.pixelStorei(
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- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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- !!textureData.premultiplyAlpha,
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- );
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-
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- glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
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- this.setTextureMemUse(width * height * formatBytes);
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-
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- // generate mipmaps for power-of-2 textures or in WebGL2RenderingContext
172
- if (glw.isWebGl2() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
173
- glw.generateMipmap();
174
- }
175
- } else if (tdata === null) {
176
- width = 0;
177
- height = 0;
178
- // Reset to a 1x1 transparent texture
179
- glw.bindTexture(this._nativeCtxTexture);
180
-
181
- glw.texImage2D(
182
- 0,
183
- format,
184
- 1,
185
- 1,
186
- 0,
187
- format,
188
- glw.UNSIGNED_BYTE,
189
- TRANSPARENT_TEXTURE_DATA,
190
- );
191
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
192
- } else if ('mipmaps' in tdata && tdata.mipmaps) {
193
- const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
194
- const view =
195
- type === 'ktx'
196
- ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
197
- : (mipmaps[0] as unknown as ArrayBufferView);
198
-
199
- glw.bindTexture(this._nativeCtxTexture);
200
-
201
- glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
202
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
203
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
204
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
205
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
206
-
207
- this.setTextureMemUse(view.byteLength);
208
- } else if (tdata && tdata instanceof Uint8Array) {
209
- // Color Texture
210
- width = 1;
211
- height = 1;
212
-
213
- glw.bindTexture(this._nativeCtxTexture);
214
- glw.pixelStorei(
215
- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
216
- !!textureData.premultiplyAlpha,
217
- );
218
-
219
- glw.texImage2D(
220
- 0,
221
- format,
222
- width,
223
- height,
224
- 0,
225
- format,
226
- glw.UNSIGNED_BYTE,
227
- tdata,
228
- );
229
-
230
- this.setTextureMemUse(width * height * formatBytes);
231
- } else {
232
- console.error(
233
- `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
234
- textureData,
235
- );
236
- }
237
-
238
- return {
239
- width,
240
- height,
241
- };
242
- }
243
-
244
- /**
245
- * Free the WebGLTexture from the GPU
246
- *
247
- * @returns
248
- */
249
- free() {
250
- if (this.state === 'freed') {
251
- return;
252
- }
253
- this.state = 'freed';
254
- this.textureSource.setCoreCtxState('freed');
255
- this._w = 0;
256
- this._h = 0;
257
- if (!this._nativeCtxTexture) {
258
- return;
259
- }
260
- const { glw } = this;
261
-
262
- glw.deleteTexture(this._nativeCtxTexture);
263
- this.setTextureMemUse(0);
264
- this._nativeCtxTexture = null;
265
- }
266
-
267
- /**
268
- * Create native context texture
269
- *
270
- * @remarks
271
- * When this method returns the returned texture will be bound to the GL context state.
272
- *
273
- * @param width
274
- * @param height
275
- * @returns
276
- */
277
- protected createNativeCtxTexture() {
278
- const { glw } = this;
279
- const nativeTexture = glw.createTexture();
280
- if (!nativeTexture) {
281
- return null;
282
- }
283
-
284
- // On initial load request, create a 1x1 transparent texture to use until
285
- // the texture data is finally loaded.
286
- glw.activeTexture(0);
287
- glw.bindTexture(nativeTexture);
288
-
289
- // linear texture filtering
290
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
291
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
292
-
293
- // texture wrapping method
294
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
295
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
296
- return nativeTexture;
297
- }
298
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy } from '../../../utils.js';
22
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
23
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
24
+ import type { Texture } from '../../textures/Texture.js';
25
+ import { isPowerOfTwo } from '../../utils.js';
26
+ import { CoreContextTexture } from '../CoreContextTexture.js';
27
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
28
+
29
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
30
+
31
+ /**
32
+ * A wrapper around a WebGLTexture that handles loading the texture data
33
+ * from a Texture source and uploading it to the GPU as well as freeing
34
+ * the uploaded texture.
35
+ *
36
+ * @remarks
37
+ * When accessing the ctxTexture property, the texture will be loaded if
38
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
39
+ * and trigger the loading/uploading of the texture's data if it hasn't been
40
+ * loaded yet.
41
+ */
42
+ export class WebGlCoreCtxTexture extends CoreContextTexture {
43
+ protected _nativeCtxTexture: WebGLTexture | null = null;
44
+ private _w = 0;
45
+ private _h = 0;
46
+
47
+ constructor(
48
+ protected glw: WebGlContextWrapper,
49
+ memManager: TextureMemoryManager,
50
+ textureSource: Texture,
51
+ ) {
52
+ super(memManager, textureSource);
53
+ }
54
+
55
+ get ctxTexture(): WebGLTexture | null {
56
+ if (this.state === 'freed') {
57
+ this.load();
58
+ return null;
59
+ }
60
+ assertTruthy(this._nativeCtxTexture);
61
+ return this._nativeCtxTexture;
62
+ }
63
+
64
+ get w() {
65
+ return this._w;
66
+ }
67
+
68
+ get h() {
69
+ return this._h;
70
+ }
71
+
72
+ /**
73
+ * Load the texture data from the Texture source and upload it to the GPU
74
+ *
75
+ * @remarks
76
+ * This method is called automatically when accessing the ctxTexture property
77
+ * if the texture hasn't been loaded yet. But it can also be called manually
78
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
79
+ * property.
80
+ */
81
+ load() {
82
+ // If the texture is already loading or loaded, don't load it again.
83
+ if (this.state === 'loading' || this.state === 'loaded') {
84
+ return;
85
+ }
86
+
87
+ this.state = 'loading';
88
+ this.textureSource.setCoreCtxState('loading');
89
+ this._nativeCtxTexture = this.createNativeCtxTexture();
90
+
91
+ if (this._nativeCtxTexture === null) {
92
+ this.state = 'failed';
93
+ this.textureSource.setCoreCtxState(
94
+ 'failed',
95
+ new Error('Could not create WebGL Texture'),
96
+ );
97
+ console.error('Could not create WebGL Texture');
98
+ return;
99
+ }
100
+
101
+ this.onLoadRequest()
102
+ .then(({ width, height }) => {
103
+ // If the texture has been freed while loading, return early.
104
+ if (this.state === 'freed') {
105
+ return;
106
+ }
107
+
108
+ this.state = 'loaded';
109
+ this._w = width;
110
+ this._h = height;
111
+ // Update the texture source's width and height so that it can be used
112
+ // for rendering.
113
+ this.textureSource.setCoreCtxState('loaded', { width, height });
114
+ })
115
+ .catch((err) => {
116
+ // If the texture has been freed while loading, return early.
117
+ if (this.state === 'freed') {
118
+ return;
119
+ }
120
+ this.state = 'failed';
121
+ this.textureSource.setCoreCtxState('failed', err);
122
+ console.error(err);
123
+ });
124
+ }
125
+
126
+ /**
127
+ * Called when the texture data needs to be loaded and uploaded to a texture
128
+ */
129
+ async onLoadRequest(): Promise<Dimensions> {
130
+ const { glw } = this;
131
+ const textureData = this.textureSource.textureData;
132
+ assertTruthy(textureData, 'Texture data is null');
133
+
134
+ // Set to a 1x1 transparent texture
135
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
136
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
137
+
138
+ // If the texture has been freed while loading, return early.
139
+ if (!this._nativeCtxTexture) {
140
+ assertTruthy(this.state === 'freed');
141
+ return { width: 0, height: 0 };
142
+ }
143
+ let width = 0;
144
+ let height = 0;
145
+
146
+ glw.activeTexture(0);
147
+
148
+ const tdata = textureData.data;
149
+ const format = textureData.premultiplyAlpha ? glw.RGBA : glw.RGB;
150
+ const formatBytes = format === glw.RGBA ? 4 : 3;
151
+
152
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
153
+ // upload any data to the GPU.
154
+ if (
155
+ (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
156
+ tdata instanceof ImageData ||
157
+ // not using typeof HTMLImageElement due to web worker
158
+ isHTMLImageElement(tdata)
159
+ ) {
160
+ width = tdata.width;
161
+ height = tdata.height;
162
+ glw.bindTexture(this._nativeCtxTexture);
163
+ glw.pixelStorei(
164
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
165
+ !!textureData.premultiplyAlpha,
166
+ );
167
+
168
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
169
+ this.setTextureMemUse(width * height * formatBytes);
170
+
171
+ // generate mipmaps for power-of-2 textures or in WebGL2RenderingContext
172
+ if (glw.isWebGl2() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
173
+ glw.generateMipmap();
174
+ }
175
+ } else if (tdata === null) {
176
+ width = 0;
177
+ height = 0;
178
+ // Reset to a 1x1 transparent texture
179
+ glw.bindTexture(this._nativeCtxTexture);
180
+
181
+ glw.texImage2D(
182
+ 0,
183
+ format,
184
+ 1,
185
+ 1,
186
+ 0,
187
+ format,
188
+ glw.UNSIGNED_BYTE,
189
+ TRANSPARENT_TEXTURE_DATA,
190
+ );
191
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
192
+ } else if ('mipmaps' in tdata && tdata.mipmaps) {
193
+ const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
194
+ const view =
195
+ type === 'ktx'
196
+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
197
+ : (mipmaps[0] as unknown as ArrayBufferView);
198
+
199
+ glw.bindTexture(this._nativeCtxTexture);
200
+
201
+ glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
202
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
203
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
204
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
205
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
206
+
207
+ this.setTextureMemUse(view.byteLength);
208
+ } else if (tdata && tdata instanceof Uint8Array) {
209
+ // Color Texture
210
+ width = 1;
211
+ height = 1;
212
+
213
+ glw.bindTexture(this._nativeCtxTexture);
214
+ glw.pixelStorei(
215
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
216
+ !!textureData.premultiplyAlpha,
217
+ );
218
+
219
+ glw.texImage2D(
220
+ 0,
221
+ format,
222
+ width,
223
+ height,
224
+ 0,
225
+ format,
226
+ glw.UNSIGNED_BYTE,
227
+ tdata,
228
+ );
229
+
230
+ this.setTextureMemUse(width * height * formatBytes);
231
+ } else {
232
+ console.error(
233
+ `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
234
+ textureData,
235
+ );
236
+ }
237
+
238
+ return {
239
+ width,
240
+ height,
241
+ };
242
+ }
243
+
244
+ /**
245
+ * Free the WebGLTexture from the GPU
246
+ *
247
+ * @returns
248
+ */
249
+ free() {
250
+ if (this.state === 'freed') {
251
+ return;
252
+ }
253
+ this.state = 'freed';
254
+ this.textureSource.setCoreCtxState('freed');
255
+ this._w = 0;
256
+ this._h = 0;
257
+ if (!this._nativeCtxTexture) {
258
+ return;
259
+ }
260
+ const { glw } = this;
261
+
262
+ glw.deleteTexture(this._nativeCtxTexture);
263
+ this.setTextureMemUse(0);
264
+ this._nativeCtxTexture = null;
265
+ }
266
+
267
+ /**
268
+ * Create native context texture
269
+ *
270
+ * @remarks
271
+ * When this method returns the returned texture will be bound to the GL context state.
272
+ *
273
+ * @param width
274
+ * @param height
275
+ * @returns
276
+ */
277
+ protected createNativeCtxTexture() {
278
+ const { glw } = this;
279
+ const nativeTexture = glw.createTexture();
280
+ if (!nativeTexture) {
281
+ return null;
282
+ }
283
+
284
+ // On initial load request, create a 1x1 transparent texture to use until
285
+ // the texture data is finally loaded.
286
+ glw.activeTexture(0);
287
+ glw.bindTexture(nativeTexture);
288
+
289
+ // linear texture filtering
290
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
291
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
292
+
293
+ // texture wrapping method
294
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
295
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
296
+ return nativeTexture;
297
+ }
298
+ }