@lightningjs/renderer 2.9.0-beta4 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +5 -1
  14. package/dist/src/core/CoreNode.js +14 -4
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  17. package/dist/src/core/CoreTextureManager.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  37. package/dist/src/main-api/ICoreDriver.js +20 -0
  38. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  39. package/dist/src/main-api/RendererMain.d.ts +378 -0
  40. package/dist/src/main-api/RendererMain.js +367 -0
  41. package/dist/src/main-api/RendererMain.js.map +1 -0
  42. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  43. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  44. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  46. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  47. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  49. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  50. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  51. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  52. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  53. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  55. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  56. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  58. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  59. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  60. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  61. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  62. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  64. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  65. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  67. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  68. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  73. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  74. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  82. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  83. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  85. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  86. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  91. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  92. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  93. package/dist/src/render-drivers/utils.d.ts +12 -0
  94. package/dist/src/render-drivers/utils.js +74 -0
  95. package/dist/src/render-drivers/utils.js.map +1 -0
  96. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  97. package/dist/tsconfig.tsbuildinfo +1 -0
  98. package/exports/canvas.ts +39 -39
  99. package/exports/index.ts +89 -89
  100. package/exports/inspector.ts +24 -24
  101. package/exports/utils.ts +44 -44
  102. package/exports/webgl.ts +38 -38
  103. package/package.json +1 -1
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +139 -139
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +199 -199
  110. package/src/core/CoreNode.ts +2335 -2313
  111. package/src/core/CoreShaderManager.ts +292 -292
  112. package/src/core/CoreTextNode.ts +455 -455
  113. package/src/core/CoreTextureManager.ts +548 -522
  114. package/src/core/Stage.ts +700 -700
  115. package/src/core/TextureMemoryManager.ts +277 -277
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +340 -340
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +270 -270
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +86 -86
  123. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +306 -306
  127. package/src/core/platform.ts +61 -61
  128. package/src/core/renderers/CoreContextTexture.ts +43 -43
  129. package/src/core/renderers/CoreRenderOp.ts +22 -22
  130. package/src/core/renderers/CoreRenderer.ts +114 -114
  131. package/src/core/renderers/CoreShader.ts +41 -41
  132. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  133. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  134. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  135. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  136. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  137. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  138. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  139. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  140. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  141. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  142. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  143. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  144. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  145. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  146. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  147. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  148. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  149. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  150. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  151. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  152. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  154. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  155. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  156. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  158. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  159. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  160. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  161. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  162. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  163. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  164. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  165. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  166. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  167. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  168. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  169. package/src/core/text-rendering/TrFontManager.ts +183 -183
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  171. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  172. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  173. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  174. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  175. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  176. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  177. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  192. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  193. package/src/core/textures/ColorTexture.ts +102 -102
  194. package/src/core/textures/ImageTexture.ts +378 -378
  195. package/src/core/textures/NoiseTexture.ts +104 -104
  196. package/src/core/textures/RenderTexture.ts +85 -85
  197. package/src/core/textures/SubTexture.ts +171 -171
  198. package/src/core/textures/Texture.ts +423 -423
  199. package/src/core/utils.ts +227 -227
  200. package/src/env.d.ts +7 -7
  201. package/src/main-api/DynamicShaderController.ts +104 -104
  202. package/src/main-api/INode.ts +101 -101
  203. package/src/main-api/Inspector.ts +505 -505
  204. package/src/main-api/Renderer.ts +693 -693
  205. package/src/main-api/ShaderController.ts +80 -80
  206. package/src/main-api/utils.ts +45 -45
  207. package/src/utils.ts +248 -248
  208. package/COPYING +0 -1
@@ -1,340 +1,340 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
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- import { getTimingFunction } from '../utils.js';
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- import { mergeColorProgress } from '../../utils.js';
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- import { EventEmitter } from '../../common/EventEmitter.js';
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-
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- export interface AnimationSettings {
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- duration: number;
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- delay: number;
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- easing: string;
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- loop: boolean;
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- repeat: number;
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- repeatDelay: number;
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- stopMethod: 'reverse' | 'reset' | false;
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- }
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-
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- type PropValues = {
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- start: number;
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- target: number;
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- };
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- type PropValuesMap = Record<string, Record<string, PropValues>>;
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-
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- export class CoreAnimation extends EventEmitter {
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- public settings: AnimationSettings;
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- private progress = 0;
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- private delayFor = 0;
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- private delay = 0;
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- private timingFunction: (t: number) => number | undefined;
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-
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- propValuesMap: PropValuesMap = {};
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- dynPropValuesMap: PropValuesMap | undefined = undefined;
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-
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- constructor(
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- private node: CoreNode,
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- private props: Partial<CoreNodeAnimateProps>,
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- settings: Partial<AnimationSettings>,
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- ) {
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- super();
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-
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- for (const key in props) {
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- if (key !== 'shaderProps') {
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- if (this.propValuesMap['props'] === undefined) {
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- this.propValuesMap['props'] = {};
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- }
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- this.propValuesMap['props'][key] = {
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- start:
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- node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
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- target: props[
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- key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
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- ] as number,
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- };
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- } else if (node.shader.type !== 'DynamicShader') {
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- this.propValuesMap['shaderProps'] = {};
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- for (const key in props.shaderProps) {
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- this.propValuesMap['shaderProps'][key] = {
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- start: node.shader.props[key] as number,
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- target: props.shaderProps[key] as number,
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- };
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- }
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- } else {
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- const shaderPropKeys = Object.keys(props.shaderProps!);
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- const spLength = shaderPropKeys.length;
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- this.dynPropValuesMap = {};
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- for (let j = 0; j < spLength; j++) {
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- const effectName = shaderPropKeys[j]!;
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- const effect = props.shaderProps![effectName]!;
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- this.dynPropValuesMap[effectName] = {};
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- const effectProps = Object.entries(effect);
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- const eLength = effectProps.length;
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-
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- for (let k = 0; k < eLength; k++) {
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- const [key, value] = effectProps[k]!;
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- this.dynPropValuesMap[effectName]![key] = {
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- start: node.shader.props[effectName][key],
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- target: value,
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- };
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- }
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- }
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- }
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- }
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-
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- const easing = settings.easing || 'linear';
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- const delay = settings.delay ?? 0;
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- this.settings = {
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- duration: settings.duration ?? 0,
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- delay,
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- easing,
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- loop: settings.loop ?? false,
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- repeat: settings.repeat ?? 0,
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- repeatDelay: settings.repeatDelay ?? 0,
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- stopMethod: settings.stopMethod ?? false,
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- };
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- this.timingFunction = getTimingFunction(easing);
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- this.delayFor = delay;
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- this.delay = delay;
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- }
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-
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- reset() {
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- this.progress = 0;
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- this.delayFor = this.settings.delay || 0;
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- this.update(0);
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- }
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-
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- private restoreValues(
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- target: Record<string, number>,
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- valueMap: Record<string, PropValues>,
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- ) {
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- const entries = Object.entries(valueMap);
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- const eLength = entries.length;
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-
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- for (let i = 0; i < eLength; i++) {
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- const [key, value] = entries[i]!;
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- target[key] = value.start;
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- }
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- }
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-
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- restore() {
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- this.reset();
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- if (this.propValuesMap['props'] !== undefined) {
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- this.restoreValues(
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- this.node as unknown as Record<string, number>,
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- this.propValuesMap['props'],
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- );
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- }
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- if (this.propValuesMap['shaderProps'] !== undefined) {
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- this.restoreValues(
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- this.node.shader.props as Record<string, number>,
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- this.propValuesMap['shaderProps'],
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- );
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- }
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-
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- if (this.dynPropValuesMap !== undefined) {
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- const dynEntries = Object.keys(this.dynPropValuesMap);
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- const dynEntriesL = dynEntries.length;
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- if (dynEntriesL > 0) {
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- for (let i = 0; i < dynEntriesL; i++) {
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- const key = dynEntries[i]!;
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- this.restoreValues(
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- this.node.shader.props[key],
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- this.dynPropValuesMap[key]!,
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- );
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- }
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- }
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- }
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- }
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-
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- private reverseValues(valueMap: Record<string, PropValues>) {
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- const entries = Object.entries(valueMap);
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- const eLength = entries.length;
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-
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- for (let i = 0; i < eLength; i++) {
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- const [key, value] = entries[i]!;
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- valueMap[key] = {
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- start: value.target,
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- target: value.start,
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- };
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- }
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- }
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-
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- reverse() {
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- this.progress = 0;
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-
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- if (this.propValuesMap['props'] !== undefined) {
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- this.reverseValues(this.propValuesMap['props']);
183
- }
184
- if (this.propValuesMap['shaderProps'] !== undefined) {
185
- this.reverseValues(this.propValuesMap['shaderProps']);
186
- }
187
-
188
- if (this.dynPropValuesMap !== undefined) {
189
- const dynEntries = Object.keys(this.dynPropValuesMap);
190
- const dynEntriesL = dynEntries.length;
191
- if (dynEntriesL > 0) {
192
- for (let i = 0; i < dynEntriesL; i++) {
193
- const key = dynEntries[i]!;
194
- this.reverseValues(this.dynPropValuesMap[key]!);
195
- }
196
- }
197
- }
198
-
199
- // restore stop method if we are not looping
200
- if (!this.settings.loop) {
201
- this.settings.stopMethod = false;
202
- }
203
- }
204
-
205
- private applyEasing(p: number, s: number, e: number): number {
206
- return (this.timingFunction(p) || p) * (e - s) + s;
207
- }
208
-
209
- updateValue(
210
- propName: string,
211
- propValue: number,
212
- startValue: number,
213
- easing: string | undefined,
214
- ): number {
215
- if (this.progress === 1) {
216
- return propValue;
217
- }
218
- if (this.progress === 0) {
219
- return startValue;
220
- }
221
-
222
- const endValue = propValue;
223
- if (propName.indexOf('color') !== -1) {
224
- if (startValue === endValue) {
225
- return startValue;
226
- }
227
-
228
- if (easing) {
229
- const easingProgressValue =
230
- this.timingFunction(this.progress) || this.progress;
231
- return mergeColorProgress(startValue, endValue, easingProgressValue);
232
- }
233
- return mergeColorProgress(startValue, endValue, this.progress);
234
- }
235
-
236
- if (easing) {
237
- return this.applyEasing(this.progress, startValue, endValue);
238
- }
239
- return startValue + (endValue - startValue) * this.progress;
240
- }
241
-
242
- private updateValues(
243
- target: Record<string, number>,
244
- valueMap: Record<string, PropValues>,
245
- easing: string | undefined,
246
- ) {
247
- const entries = Object.entries(valueMap);
248
- const eLength = entries.length;
249
-
250
- for (let i = 0; i < eLength; i++) {
251
- const [key, value] = entries[i]!;
252
- target[key] = this.updateValue(key, value.target, value.start, easing);
253
- }
254
- }
255
-
256
- update(dt: number) {
257
- const { duration, loop, easing, stopMethod } = this.settings;
258
- const { delayFor } = this;
259
- if (duration === 0 && delayFor === 0) {
260
- this.emit('finished', {});
261
- return;
262
- }
263
-
264
- if (this.delayFor > 0) {
265
- this.delayFor -= dt;
266
- if (this.delayFor >= 0) {
267
- // Either no or more delay left. Exit.
268
- return;
269
- } else {
270
- // We went beyond the delay time, add it back to dt so we can continue
271
- // with the animation.
272
- dt = -this.delayFor;
273
- this.delayFor = 0;
274
- }
275
- }
276
-
277
- if (duration === 0) {
278
- // No duration, we are done.
279
- this.emit('finished', {});
280
- return;
281
- }
282
-
283
- if (this.progress === 0) {
284
- // Progress is 0, we are starting the post-delay part of the animation.
285
- this.emit('animating', {});
286
- }
287
-
288
- this.progress += dt / duration;
289
-
290
- if (this.progress > 1) {
291
- this.progress = loop ? 0 : 1;
292
- this.delayFor = this.delay;
293
- if (stopMethod) {
294
- // If there's a stop method emit finished so the stop method can be applied.
295
- // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
- // stop method 'reset' does not work when looping.
297
- this.emit('finished', {});
298
- return;
299
- }
300
- }
301
-
302
- if (this.propValuesMap['props'] !== undefined) {
303
- this.updateValues(
304
- this.node as unknown as Record<string, number>,
305
- this.propValuesMap['props'],
306
- easing,
307
- );
308
- }
309
- if (this.propValuesMap['shaderProps'] !== undefined) {
310
- this.updateValues(
311
- this.node.shader.props as Record<string, number>,
312
- this.propValuesMap['shaderProps'],
313
- easing,
314
- );
315
- }
316
-
317
- if (this.dynPropValuesMap !== undefined) {
318
- const dynEntries = Object.keys(this.dynPropValuesMap);
319
- const dynEntriesL = dynEntries.length;
320
- if (dynEntriesL > 0) {
321
- for (let i = 0; i < dynEntriesL; i++) {
322
- const key = dynEntries[i]!;
323
- this.updateValues(
324
- this.node.shader.props[key],
325
- this.dynPropValuesMap[key]!,
326
- easing,
327
- );
328
- }
329
- }
330
- }
331
-
332
- if (this.progress < 1) {
333
- this.emit('tick', { progress: this.progress });
334
- }
335
-
336
- if (this.progress === 1) {
337
- this.emit('finished', {});
338
- }
339
- }
340
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
+ import { getTimingFunction } from '../utils.js';
22
+ import { mergeColorProgress } from '../../utils.js';
23
+ import { EventEmitter } from '../../common/EventEmitter.js';
24
+
25
+ export interface AnimationSettings {
26
+ duration: number;
27
+ delay: number;
28
+ easing: string;
29
+ loop: boolean;
30
+ repeat: number;
31
+ repeatDelay: number;
32
+ stopMethod: 'reverse' | 'reset' | false;
33
+ }
34
+
35
+ type PropValues = {
36
+ start: number;
37
+ target: number;
38
+ };
39
+ type PropValuesMap = Record<string, Record<string, PropValues>>;
40
+
41
+ export class CoreAnimation extends EventEmitter {
42
+ public settings: AnimationSettings;
43
+ private progress = 0;
44
+ private delayFor = 0;
45
+ private delay = 0;
46
+ private timingFunction: (t: number) => number | undefined;
47
+
48
+ propValuesMap: PropValuesMap = {};
49
+ dynPropValuesMap: PropValuesMap | undefined = undefined;
50
+
51
+ constructor(
52
+ private node: CoreNode,
53
+ private props: Partial<CoreNodeAnimateProps>,
54
+ settings: Partial<AnimationSettings>,
55
+ ) {
56
+ super();
57
+
58
+ for (const key in props) {
59
+ if (key !== 'shaderProps') {
60
+ if (this.propValuesMap['props'] === undefined) {
61
+ this.propValuesMap['props'] = {};
62
+ }
63
+ this.propValuesMap['props'][key] = {
64
+ start:
65
+ node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
66
+ target: props[
67
+ key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
68
+ ] as number,
69
+ };
70
+ } else if (node.shader.type !== 'DynamicShader') {
71
+ this.propValuesMap['shaderProps'] = {};
72
+ for (const key in props.shaderProps) {
73
+ this.propValuesMap['shaderProps'][key] = {
74
+ start: node.shader.props[key] as number,
75
+ target: props.shaderProps[key] as number,
76
+ };
77
+ }
78
+ } else {
79
+ const shaderPropKeys = Object.keys(props.shaderProps!);
80
+ const spLength = shaderPropKeys.length;
81
+ this.dynPropValuesMap = {};
82
+ for (let j = 0; j < spLength; j++) {
83
+ const effectName = shaderPropKeys[j]!;
84
+ const effect = props.shaderProps![effectName]!;
85
+ this.dynPropValuesMap[effectName] = {};
86
+ const effectProps = Object.entries(effect);
87
+ const eLength = effectProps.length;
88
+
89
+ for (let k = 0; k < eLength; k++) {
90
+ const [key, value] = effectProps[k]!;
91
+ this.dynPropValuesMap[effectName]![key] = {
92
+ start: node.shader.props[effectName][key],
93
+ target: value,
94
+ };
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ const easing = settings.easing || 'linear';
101
+ const delay = settings.delay ?? 0;
102
+ this.settings = {
103
+ duration: settings.duration ?? 0,
104
+ delay,
105
+ easing,
106
+ loop: settings.loop ?? false,
107
+ repeat: settings.repeat ?? 0,
108
+ repeatDelay: settings.repeatDelay ?? 0,
109
+ stopMethod: settings.stopMethod ?? false,
110
+ };
111
+ this.timingFunction = getTimingFunction(easing);
112
+ this.delayFor = delay;
113
+ this.delay = delay;
114
+ }
115
+
116
+ reset() {
117
+ this.progress = 0;
118
+ this.delayFor = this.settings.delay || 0;
119
+ this.update(0);
120
+ }
121
+
122
+ private restoreValues(
123
+ target: Record<string, number>,
124
+ valueMap: Record<string, PropValues>,
125
+ ) {
126
+ const entries = Object.entries(valueMap);
127
+ const eLength = entries.length;
128
+
129
+ for (let i = 0; i < eLength; i++) {
130
+ const [key, value] = entries[i]!;
131
+ target[key] = value.start;
132
+ }
133
+ }
134
+
135
+ restore() {
136
+ this.reset();
137
+ if (this.propValuesMap['props'] !== undefined) {
138
+ this.restoreValues(
139
+ this.node as unknown as Record<string, number>,
140
+ this.propValuesMap['props'],
141
+ );
142
+ }
143
+ if (this.propValuesMap['shaderProps'] !== undefined) {
144
+ this.restoreValues(
145
+ this.node.shader.props as Record<string, number>,
146
+ this.propValuesMap['shaderProps'],
147
+ );
148
+ }
149
+
150
+ if (this.dynPropValuesMap !== undefined) {
151
+ const dynEntries = Object.keys(this.dynPropValuesMap);
152
+ const dynEntriesL = dynEntries.length;
153
+ if (dynEntriesL > 0) {
154
+ for (let i = 0; i < dynEntriesL; i++) {
155
+ const key = dynEntries[i]!;
156
+ this.restoreValues(
157
+ this.node.shader.props[key],
158
+ this.dynPropValuesMap[key]!,
159
+ );
160
+ }
161
+ }
162
+ }
163
+ }
164
+
165
+ private reverseValues(valueMap: Record<string, PropValues>) {
166
+ const entries = Object.entries(valueMap);
167
+ const eLength = entries.length;
168
+
169
+ for (let i = 0; i < eLength; i++) {
170
+ const [key, value] = entries[i]!;
171
+ valueMap[key] = {
172
+ start: value.target,
173
+ target: value.start,
174
+ };
175
+ }
176
+ }
177
+
178
+ reverse() {
179
+ this.progress = 0;
180
+
181
+ if (this.propValuesMap['props'] !== undefined) {
182
+ this.reverseValues(this.propValuesMap['props']);
183
+ }
184
+ if (this.propValuesMap['shaderProps'] !== undefined) {
185
+ this.reverseValues(this.propValuesMap['shaderProps']);
186
+ }
187
+
188
+ if (this.dynPropValuesMap !== undefined) {
189
+ const dynEntries = Object.keys(this.dynPropValuesMap);
190
+ const dynEntriesL = dynEntries.length;
191
+ if (dynEntriesL > 0) {
192
+ for (let i = 0; i < dynEntriesL; i++) {
193
+ const key = dynEntries[i]!;
194
+ this.reverseValues(this.dynPropValuesMap[key]!);
195
+ }
196
+ }
197
+ }
198
+
199
+ // restore stop method if we are not looping
200
+ if (!this.settings.loop) {
201
+ this.settings.stopMethod = false;
202
+ }
203
+ }
204
+
205
+ private applyEasing(p: number, s: number, e: number): number {
206
+ return (this.timingFunction(p) || p) * (e - s) + s;
207
+ }
208
+
209
+ updateValue(
210
+ propName: string,
211
+ propValue: number,
212
+ startValue: number,
213
+ easing: string | undefined,
214
+ ): number {
215
+ if (this.progress === 1) {
216
+ return propValue;
217
+ }
218
+ if (this.progress === 0) {
219
+ return startValue;
220
+ }
221
+
222
+ const endValue = propValue;
223
+ if (propName.indexOf('color') !== -1) {
224
+ if (startValue === endValue) {
225
+ return startValue;
226
+ }
227
+
228
+ if (easing) {
229
+ const easingProgressValue =
230
+ this.timingFunction(this.progress) || this.progress;
231
+ return mergeColorProgress(startValue, endValue, easingProgressValue);
232
+ }
233
+ return mergeColorProgress(startValue, endValue, this.progress);
234
+ }
235
+
236
+ if (easing) {
237
+ return this.applyEasing(this.progress, startValue, endValue);
238
+ }
239
+ return startValue + (endValue - startValue) * this.progress;
240
+ }
241
+
242
+ private updateValues(
243
+ target: Record<string, number>,
244
+ valueMap: Record<string, PropValues>,
245
+ easing: string | undefined,
246
+ ) {
247
+ const entries = Object.entries(valueMap);
248
+ const eLength = entries.length;
249
+
250
+ for (let i = 0; i < eLength; i++) {
251
+ const [key, value] = entries[i]!;
252
+ target[key] = this.updateValue(key, value.target, value.start, easing);
253
+ }
254
+ }
255
+
256
+ update(dt: number) {
257
+ const { duration, loop, easing, stopMethod } = this.settings;
258
+ const { delayFor } = this;
259
+ if (duration === 0 && delayFor === 0) {
260
+ this.emit('finished', {});
261
+ return;
262
+ }
263
+
264
+ if (this.delayFor > 0) {
265
+ this.delayFor -= dt;
266
+ if (this.delayFor >= 0) {
267
+ // Either no or more delay left. Exit.
268
+ return;
269
+ } else {
270
+ // We went beyond the delay time, add it back to dt so we can continue
271
+ // with the animation.
272
+ dt = -this.delayFor;
273
+ this.delayFor = 0;
274
+ }
275
+ }
276
+
277
+ if (duration === 0) {
278
+ // No duration, we are done.
279
+ this.emit('finished', {});
280
+ return;
281
+ }
282
+
283
+ if (this.progress === 0) {
284
+ // Progress is 0, we are starting the post-delay part of the animation.
285
+ this.emit('animating', {});
286
+ }
287
+
288
+ this.progress += dt / duration;
289
+
290
+ if (this.progress > 1) {
291
+ this.progress = loop ? 0 : 1;
292
+ this.delayFor = this.delay;
293
+ if (stopMethod) {
294
+ // If there's a stop method emit finished so the stop method can be applied.
295
+ // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
+ // stop method 'reset' does not work when looping.
297
+ this.emit('finished', {});
298
+ return;
299
+ }
300
+ }
301
+
302
+ if (this.propValuesMap['props'] !== undefined) {
303
+ this.updateValues(
304
+ this.node as unknown as Record<string, number>,
305
+ this.propValuesMap['props'],
306
+ easing,
307
+ );
308
+ }
309
+ if (this.propValuesMap['shaderProps'] !== undefined) {
310
+ this.updateValues(
311
+ this.node.shader.props as Record<string, number>,
312
+ this.propValuesMap['shaderProps'],
313
+ easing,
314
+ );
315
+ }
316
+
317
+ if (this.dynPropValuesMap !== undefined) {
318
+ const dynEntries = Object.keys(this.dynPropValuesMap);
319
+ const dynEntriesL = dynEntries.length;
320
+ if (dynEntriesL > 0) {
321
+ for (let i = 0; i < dynEntriesL; i++) {
322
+ const key = dynEntries[i]!;
323
+ this.updateValues(
324
+ this.node.shader.props[key],
325
+ this.dynPropValuesMap[key]!,
326
+ easing,
327
+ );
328
+ }
329
+ }
330
+ }
331
+
332
+ if (this.progress < 1) {
333
+ this.emit('tick', { progress: this.progress });
334
+ }
335
+
336
+ if (this.progress === 1) {
337
+ this.emit('finished', {});
338
+ }
339
+ }
340
+ }