@lightningjs/renderer 2.9.0-beta4 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +5 -1
  14. package/dist/src/core/CoreNode.js +14 -4
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  17. package/dist/src/core/CoreTextureManager.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  37. package/dist/src/main-api/ICoreDriver.js +20 -0
  38. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  39. package/dist/src/main-api/RendererMain.d.ts +378 -0
  40. package/dist/src/main-api/RendererMain.js +367 -0
  41. package/dist/src/main-api/RendererMain.js.map +1 -0
  42. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  43. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  44. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  46. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  47. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  49. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  50. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  51. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  52. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  53. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  55. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  56. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  58. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  59. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  60. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  61. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  62. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  64. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  65. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  67. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  68. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  73. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  74. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  82. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  83. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  85. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  86. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  91. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  92. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  93. package/dist/src/render-drivers/utils.d.ts +12 -0
  94. package/dist/src/render-drivers/utils.js +74 -0
  95. package/dist/src/render-drivers/utils.js.map +1 -0
  96. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  97. package/dist/tsconfig.tsbuildinfo +1 -0
  98. package/exports/canvas.ts +39 -39
  99. package/exports/index.ts +89 -89
  100. package/exports/inspector.ts +24 -24
  101. package/exports/utils.ts +44 -44
  102. package/exports/webgl.ts +38 -38
  103. package/package.json +1 -1
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +139 -139
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +199 -199
  110. package/src/core/CoreNode.ts +2335 -2313
  111. package/src/core/CoreShaderManager.ts +292 -292
  112. package/src/core/CoreTextNode.ts +455 -455
  113. package/src/core/CoreTextureManager.ts +548 -522
  114. package/src/core/Stage.ts +700 -700
  115. package/src/core/TextureMemoryManager.ts +277 -277
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +340 -340
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +270 -270
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +86 -86
  123. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +306 -306
  127. package/src/core/platform.ts +61 -61
  128. package/src/core/renderers/CoreContextTexture.ts +43 -43
  129. package/src/core/renderers/CoreRenderOp.ts +22 -22
  130. package/src/core/renderers/CoreRenderer.ts +114 -114
  131. package/src/core/renderers/CoreShader.ts +41 -41
  132. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  133. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  134. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  135. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  136. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  137. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  138. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  139. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  140. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  141. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  142. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  143. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  144. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  145. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  146. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  147. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  148. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  149. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  150. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  151. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  152. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  153. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  154. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  155. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  156. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  158. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  159. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  160. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  161. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  162. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  163. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  164. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  165. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  166. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  167. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  168. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  169. package/src/core/text-rendering/TrFontManager.ts +183 -183
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  171. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  172. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  173. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  174. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  175. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  176. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  177. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  192. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  193. package/src/core/textures/ColorTexture.ts +102 -102
  194. package/src/core/textures/ImageTexture.ts +378 -378
  195. package/src/core/textures/NoiseTexture.ts +104 -104
  196. package/src/core/textures/RenderTexture.ts +85 -85
  197. package/src/core/textures/SubTexture.ts +171 -171
  198. package/src/core/textures/Texture.ts +423 -423
  199. package/src/core/utils.ts +227 -227
  200. package/src/env.d.ts +7 -7
  201. package/src/main-api/DynamicShaderController.ts +104 -104
  202. package/src/main-api/INode.ts +101 -101
  203. package/src/main-api/Inspector.ts +505 -505
  204. package/src/main-api/Renderer.ts +693 -693
  205. package/src/main-api/ShaderController.ts +80 -80
  206. package/src/main-api/utils.ts +45 -45
  207. package/src/utils.ts +248 -248
  208. package/COPYING +0 -1
@@ -1,580 +1,580 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- type AlphaShaderProp,
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- } from '../WebGlCoreShader.js';
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- import { type UniformInfo } from '../internal/ShaderUtils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
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- ShaderEffect,
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- type EffectDescUnion,
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- type ShaderEffectUniform,
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- type ShaderEffectValueMap,
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- type BaseEffectDesc,
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- } from './effects/ShaderEffect.js';
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- import type { EffectMap } from '../../../CoreShaderManager.js';
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- import { assertTruthy } from '../../../../utils.js';
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- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
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-
38
- export interface DynamicShaderProps
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- extends DimensionsShaderProp,
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- AlphaShaderProp {
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- effects?: EffectDescUnion[];
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- }
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-
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- const effectCache = new Map<string, BaseEffectDesc[]>();
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- const getResolvedEffect = (
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- effects: BaseEffectDesc[],
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- effectContructors: Partial<EffectMap>,
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- ): BaseEffectDesc[] => {
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- const key = JSON.stringify(effects);
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- if (effectCache.has(key)) {
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- return effectCache.get(key)!;
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- }
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- effects = effects ?? [];
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- const resolvedEffects = [];
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- const effectsLength = effects.length;
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- let i = 0;
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- for (; i < effectsLength; i++) {
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- const { name, type, props } = effects[i] as BaseEffectDesc;
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- const resolvedEffect = {
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- name,
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- type,
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- props: {} as Record<string, any>,
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- };
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-
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- const effectConstructor = effectContructors[type]!;
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- const defaultPropValues = effectConstructor.resolveDefaults(props);
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- const uniforms = effectConstructor.uniforms;
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- const uniformKeys = Object.keys(uniforms);
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- const uniformsLength = uniformKeys.length;
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- let j = 0;
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- for (; j < uniformsLength; j++) {
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- const key = uniformKeys[j]!;
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- const uniform = uniforms[key]!;
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-
75
- const result: ShaderEffectValueMap = {
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- value: defaultPropValues[key] as ShaderEffectUniform['value'],
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- programValue: undefined,
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- method: uniform.method,
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- updateOnBind: uniform.updateOnBind || false,
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- hasValidator: uniform.validator !== undefined,
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- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
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- };
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-
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- const validatedValue =
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- (result.hasValidator &&
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- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
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- defaultPropValues[key];
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-
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- if (defaultPropValues[key] !== validatedValue) {
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- result.validatedValue = validatedValue as number | number[];
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- }
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-
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- if (result.hasProgramValueUpdater) {
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- uniform.updateProgramValue!(result);
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- }
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-
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- if (result.programValue === undefined) {
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- result.programValue = result.value as number;
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- }
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-
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- resolvedEffect.props[key] = result;
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- }
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- resolvedEffects.push(resolvedEffect);
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- }
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-
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- effectCache.set(key, resolvedEffects);
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- return resolvedEffects;
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- };
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-
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- export class DynamicShader extends WebGlCoreShader {
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- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
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-
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- constructor(
114
- renderer: WebGlCoreRenderer,
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- props: DynamicShaderProps,
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- effectContructors: Partial<EffectMap>,
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- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
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- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2fv' },
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- { name: 'u_dimensions', uniform: 'uniform2fv' },
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- { name: 'u_alpha', uniform: 'uniform1f' },
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- ...shader.uniforms,
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- ],
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- shaderSources: {
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- vertex: shader.vertex,
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- fragment: shader.fragment,
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- },
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- });
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-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
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- >;
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- }
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-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
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- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
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- const method = effect.props[key].method as keyof UniformMethodMap;
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- const location = this.getUniformLocation(uniformInfo[key]!.name);
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-
161
- if (
162
- method === 'uniform2fv' ||
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- method === 'uniform2iv' ||
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- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
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- method === 'uniform3iv' ||
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- method === 'uniform4fv' ||
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- method === 'uniform4iv' ||
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- method === 'uniformMatrix2fv' ||
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- method === 'uniformMatrix3fv' ||
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- method === 'uniformMatrix4fv' ||
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- method === 'uniform1f' ||
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- method === 'uniform1fv' ||
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- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }