@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreNode.d.ts +29 -6
- package/dist/src/core/CoreNode.js +118 -79
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +2 -2
- package/dist/src/core/CoreTextNode.js +7 -4
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +61 -15
- package/dist/src/core/CoreTextureManager.js +179 -104
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +7 -0
- package/dist/src/core/Stage.js +34 -1
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.js +2 -5
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.js +31 -28
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
- package/dist/src/core/renderers/CoreContextTexture.js +1 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +9 -5
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/textures/ColorTexture.d.ts +1 -1
- package/dist/src/core/textures/ColorTexture.js +2 -1
- package/dist/src/core/textures/ColorTexture.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +8 -1
- package/dist/src/core/textures/ImageTexture.js +39 -1
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
- package/dist/src/core/textures/NoiseTexture.js +2 -1
- package/dist/src/core/textures/NoiseTexture.js.map +1 -1
- package/dist/src/core/textures/RenderTexture.d.ts +1 -1
- package/dist/src/core/textures/RenderTexture.js +2 -1
- package/dist/src/core/textures/RenderTexture.js.map +1 -1
- package/dist/src/core/textures/SubTexture.d.ts +1 -1
- package/dist/src/core/textures/SubTexture.js +21 -4
- package/dist/src/core/textures/SubTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +44 -22
- package/dist/src/core/textures/Texture.js +116 -36
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +18 -0
- package/dist/src/main-api/Renderer.js +6 -4
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +139 -139
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +199 -95
- package/src/core/CoreNode.ts +2313 -2258
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -450
- package/src/core/CoreTextureManager.ts +522 -432
- package/src/core/Stage.ts +700 -652
- package/src/core/TextureMemoryManager.ts +277 -279
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +340 -340
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +270 -267
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +306 -306
- package/src/core/platform.ts +61 -61
- package/src/core/renderers/CoreContextTexture.ts +43 -42
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +114 -114
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
- package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -171
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -100
- package/src/core/textures/ImageTexture.ts +378 -337
- package/src/core/textures/NoiseTexture.ts +104 -101
- package/src/core/textures/RenderTexture.ts +85 -83
- package/src/core/textures/SubTexture.ts +171 -146
- package/src/core/textures/Texture.ts +423 -318
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +505 -505
- package/src/main-api/Renderer.ts +693 -670
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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import {
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createProgram,
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createShader,
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const fragmentSource =
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|
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shaderSources.fragment instanceof Function
|
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136
|
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? shaderSources.fragment(textureUnits)
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: shaderSources.fragment;
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|
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const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
|
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const fragmentShader = createShader(
|
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glw,
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142
|
-
glw.FRAGMENT_SHADER,
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fragmentSource,
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);
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-
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|
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if (!vertexShader || !fragmentShader) {
|
|
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|
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throw new Error(
|
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|
-
`Unable to create the following shader(s): ${[
|
|
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|
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!vertexShader && 'VERTEX_SHADER',
|
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|
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!fragmentShader && 'FRAGMENT_SHADER',
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]
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.filter(Boolean)
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|
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.join(' and ')}`,
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|
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);
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|
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}
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|
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|
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|
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const program = createProgram(glw, vertexShader, fragmentShader);
|
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|
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if (!program) {
|
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159
|
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throw new Error('Unable to create program');
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}
|
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161
|
-
this.program = program;
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162
|
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this.attributeLocations = {} as Record<string, number>;
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|
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this.attributeBuffers = {} as Record<string, number>;
|
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165
|
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this.attributeNames = [];
|
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166
|
-
|
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167
|
-
[...options.attributes].forEach((attributeName) => {
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|
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const location = glw.getAttribLocation(this.program, attributeName);
|
|
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|
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if (location < 0) {
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throw new Error(
|
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171
|
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`${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
|
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|
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);
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|
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}
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const buffer = glw.createBuffer();
|
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|
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if (!buffer) {
|
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|
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throw new Error(
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`${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
|
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|
-
);
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
this.attributeLocations[attributeName] = location;
|
|
182
|
-
this.attributeBuffers[attributeName] = buffer;
|
|
183
|
-
this.attributeNames.push(attributeName);
|
|
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|
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});
|
|
185
|
-
|
|
186
|
-
this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
|
|
187
|
-
this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
|
|
188
|
-
options.uniforms.forEach((uniform: UniformInfo) => {
|
|
189
|
-
const location = glw.getUniformLocation(this.program, uniform.name);
|
|
190
|
-
this.uniformTypes[uniform.name] = uniform.uniform;
|
|
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|
-
if (!location) {
|
|
192
|
-
console.warn(
|
|
193
|
-
`Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
|
|
194
|
-
);
|
|
195
|
-
return;
|
|
196
|
-
}
|
|
197
|
-
this.uniformLocations[uniform.name] = location;
|
|
198
|
-
});
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
private bindBufferAttribute(
|
|
202
|
-
location: number,
|
|
203
|
-
buffer: WebGLBuffer,
|
|
204
|
-
attribute: AttributeInfo,
|
|
205
|
-
) {
|
|
206
|
-
const { glw } = this;
|
|
207
|
-
glw.enableVertexAttribArray(location);
|
|
208
|
-
|
|
209
|
-
glw.vertexAttribPointer(
|
|
210
|
-
buffer,
|
|
211
|
-
location,
|
|
212
|
-
attribute.size,
|
|
213
|
-
attribute.type,
|
|
214
|
-
attribute.normalized,
|
|
215
|
-
attribute.stride,
|
|
216
|
-
attribute.offset,
|
|
217
|
-
);
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
disableAttribute(location: number) {
|
|
221
|
-
this.glw.disableVertexAttribArray(location);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
disableAttributes() {
|
|
225
|
-
for (const loc in this.attributeLocations) {
|
|
226
|
-
this.disableAttribute(this.attributeLocations[loc] as number);
|
|
227
|
-
}
|
|
228
|
-
this.boundBufferCollection = null;
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
/**
|
|
232
|
-
* Given two sets of Shader props destined for this Shader, determine if they can be batched together
|
|
233
|
-
* to reduce the number of draw calls.
|
|
234
|
-
*
|
|
235
|
-
* @remarks
|
|
236
|
-
* This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
|
|
237
|
-
* calls into a single draw call.
|
|
238
|
-
*
|
|
239
|
-
* By default, this returns false (meaning no batching is allowed), but can be
|
|
240
|
-
* overridden by child classes to provide more efficient batching.
|
|
241
|
-
*
|
|
242
|
-
* @param propsA
|
|
243
|
-
* @param propsB
|
|
244
|
-
* @returns
|
|
245
|
-
*/
|
|
246
|
-
canBatchShaderProps(
|
|
247
|
-
propsA: Record<string, unknown>,
|
|
248
|
-
propsB: Record<string, unknown>,
|
|
249
|
-
): boolean {
|
|
250
|
-
return false;
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
bindRenderOp(
|
|
254
|
-
renderOp: WebGlCoreRenderOp,
|
|
255
|
-
props: Record<string, unknown> | null,
|
|
256
|
-
) {
|
|
257
|
-
this.bindBufferCollection(renderOp.buffers);
|
|
258
|
-
if (renderOp.textures.length > 0) {
|
|
259
|
-
this.bindTextures(renderOp.textures);
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
|
|
263
|
-
|
|
264
|
-
// Skip if the parent and current operation both have render textures
|
|
265
|
-
if (renderToTexture && parentHasRenderTexture) {
|
|
266
|
-
return;
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
// Bind render texture framebuffer dimensions as resolution
|
|
270
|
-
// if the parent has a render texture
|
|
271
|
-
if (parentHasRenderTexture) {
|
|
272
|
-
const { width, height } = renderOp.framebufferDimensions || {};
|
|
273
|
-
// Force pixel ratio to 1.0 for render textures since they are always 1:1
|
|
274
|
-
// the final render texture will be rendered to the screen with the correct pixel ratio
|
|
275
|
-
glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
|
|
276
|
-
|
|
277
|
-
// Set resolution to the framebuffer dimensions
|
|
278
|
-
glw.uniform2f(
|
|
279
|
-
this.getUniformLocation('u_resolution'),
|
|
280
|
-
width ?? 0,
|
|
281
|
-
height ?? 0,
|
|
282
|
-
);
|
|
283
|
-
} else {
|
|
284
|
-
glw.uniform1f(
|
|
285
|
-
this.getUniformLocation('u_pixelRatio'),
|
|
286
|
-
renderOp.options.pixelRatio,
|
|
287
|
-
);
|
|
288
|
-
glw.uniform2f(
|
|
289
|
-
this.getUniformLocation('u_resolution'),
|
|
290
|
-
glw.canvas.width,
|
|
291
|
-
glw.canvas.height,
|
|
292
|
-
);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
if (props) {
|
|
296
|
-
// Bind optional automatic uniforms
|
|
297
|
-
// These are only bound if their keys are present in the props.
|
|
298
|
-
if (hasOwn(props, '$dimensions')) {
|
|
299
|
-
let dimensions = props.$dimensions as Dimensions | null;
|
|
300
|
-
if (!dimensions) {
|
|
301
|
-
dimensions = renderOp.dimensions;
|
|
302
|
-
}
|
|
303
|
-
glw.uniform2f(
|
|
304
|
-
this.getUniformLocation('u_dimensions'),
|
|
305
|
-
dimensions.width,
|
|
306
|
-
dimensions.height,
|
|
307
|
-
);
|
|
308
|
-
}
|
|
309
|
-
if (hasOwn(props, '$alpha')) {
|
|
310
|
-
let alpha = props.$alpha as number | null;
|
|
311
|
-
if (!alpha) {
|
|
312
|
-
alpha = renderOp.alpha;
|
|
313
|
-
}
|
|
314
|
-
glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
|
|
315
|
-
}
|
|
316
|
-
this.bindProps(props);
|
|
317
|
-
}
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
getUniformLocation(name: string): WebGLUniformLocation | null {
|
|
321
|
-
return this.uniformLocations[name] || null;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
bindBufferCollection(buffer: BufferCollection) {
|
|
325
|
-
if (this.boundBufferCollection === buffer) {
|
|
326
|
-
return;
|
|
327
|
-
}
|
|
328
|
-
for (const attributeName in this.attributeLocations) {
|
|
329
|
-
const resolvedBuffer = buffer.getBuffer(attributeName);
|
|
330
|
-
const resolvedInfo = buffer.getAttributeInfo(attributeName);
|
|
331
|
-
assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
|
|
332
|
-
assertTruthy(resolvedInfo);
|
|
333
|
-
this.bindBufferAttribute(
|
|
334
|
-
this.attributeLocations[attributeName]!,
|
|
335
|
-
resolvedBuffer,
|
|
336
|
-
resolvedInfo,
|
|
337
|
-
);
|
|
338
|
-
}
|
|
339
|
-
this.boundBufferCollection = buffer;
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
protected override bindProps(props: Record<string, unknown>) {
|
|
343
|
-
// Implement in child class
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
bindTextures(textures: WebGlCoreCtxTexture[]) {
|
|
347
|
-
// no defaults
|
|
348
|
-
}
|
|
349
|
-
|
|
350
|
-
override attach(): void {
|
|
351
|
-
this.glw.useProgram(this.program);
|
|
352
|
-
if (this.glw.isWebGl2() && this.vao) {
|
|
353
|
-
this.glw.bindVertexArray(this.vao);
|
|
354
|
-
}
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
override detach(): void {
|
|
358
|
-
this.disableAttributes();
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
protected static shaderSources?: ShaderProgramSources;
|
|
362
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
import type { Dimensions } from '../../../common/CommonTypes.js';
|
|
21
|
+
import { assertTruthy, hasOwn } from '../../../utils.js';
|
|
22
|
+
import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
|
|
23
|
+
import { CoreShader } from '../CoreShader.js';
|
|
24
|
+
import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
|
|
25
|
+
import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
|
|
26
|
+
import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
|
|
27
|
+
import type { BufferCollection } from './internal/BufferCollection.js';
|
|
28
|
+
import {
|
|
29
|
+
createProgram,
|
|
30
|
+
createShader,
|
|
31
|
+
type AttributeInfo,
|
|
32
|
+
type ShaderOptions,
|
|
33
|
+
type UniformInfo,
|
|
34
|
+
type UniformMethodMap,
|
|
35
|
+
type ShaderProgramSources,
|
|
36
|
+
} from './internal/ShaderUtils.js';
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Automatic shader prop for the dimensions of the Node being rendered
|
|
40
|
+
*
|
|
41
|
+
* @remarks
|
|
42
|
+
* Shader's who's rendering depends on the dimensions of the Node being rendered
|
|
43
|
+
* should extend this interface from their Prop interface type.
|
|
44
|
+
*/
|
|
45
|
+
export interface DimensionsShaderProp {
|
|
46
|
+
/**
|
|
47
|
+
* Dimensions of the Node being rendered (Auto-set by the renderer)
|
|
48
|
+
*
|
|
49
|
+
* @remarks
|
|
50
|
+
* DO NOT SET THIS. It is set automatically by the renderer.
|
|
51
|
+
* Any values set here will be ignored.
|
|
52
|
+
*/
|
|
53
|
+
$dimensions?: Dimensions;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export interface AlphaShaderProp {
|
|
57
|
+
/**
|
|
58
|
+
* Alpha of the Node being rendered (Auto-set by the renderer)
|
|
59
|
+
*
|
|
60
|
+
* @remarks
|
|
61
|
+
* DO NOT SET THIS. It is set automatically by the renderer.
|
|
62
|
+
* Any values set here will be ignored.
|
|
63
|
+
*/
|
|
64
|
+
$alpha?: number;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
export abstract class WebGlCoreShader extends CoreShader {
|
|
68
|
+
protected boundBufferCollection: BufferCollection | null = null;
|
|
69
|
+
protected buffersBound = false;
|
|
70
|
+
protected program: WebGLProgram;
|
|
71
|
+
/**
|
|
72
|
+
* Vertex Array Object
|
|
73
|
+
*
|
|
74
|
+
* @remarks
|
|
75
|
+
* Used by WebGL2 Only
|
|
76
|
+
*/
|
|
77
|
+
protected vao: WebGLVertexArrayObject | undefined;
|
|
78
|
+
protected renderer: WebGlCoreRenderer;
|
|
79
|
+
protected glw: WebGlContextWrapper;
|
|
80
|
+
protected attributeBuffers: Record<string, WebGLBuffer>;
|
|
81
|
+
protected attributeLocations: Record<string, number>;
|
|
82
|
+
protected attributeNames: string[];
|
|
83
|
+
protected uniformLocations: Record<string, WebGLUniformLocation>;
|
|
84
|
+
protected uniformTypes: Record<string, keyof UniformMethodMap>;
|
|
85
|
+
readonly supportsIndexedTextures: boolean;
|
|
86
|
+
|
|
87
|
+
constructor(options: ShaderOptions) {
|
|
88
|
+
super();
|
|
89
|
+
const renderer = (this.renderer = options.renderer);
|
|
90
|
+
const glw = (this.glw = this.renderer.glw);
|
|
91
|
+
this.supportsIndexedTextures = options.supportsIndexedTextures || false;
|
|
92
|
+
|
|
93
|
+
// Check that extensions are supported
|
|
94
|
+
const webGl2 = glw.isWebGl2();
|
|
95
|
+
const requiredExtensions =
|
|
96
|
+
(webGl2 && options.webgl2Extensions) ||
|
|
97
|
+
(!webGl2 && options.webgl1Extensions) ||
|
|
98
|
+
[];
|
|
99
|
+
const glVersion = webGl2 ? '2.0' : '1.0';
|
|
100
|
+
requiredExtensions.forEach((extensionName) => {
|
|
101
|
+
if (!glw.getExtension(extensionName)) {
|
|
102
|
+
throw new Error(
|
|
103
|
+
`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
|
|
104
|
+
);
|
|
105
|
+
}
|
|
106
|
+
});
|
|
107
|
+
|
|
108
|
+
// Gather shader sources
|
|
109
|
+
// - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
|
|
110
|
+
// the extra copy of them to save memory.
|
|
111
|
+
// TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
|
|
112
|
+
// the source code
|
|
113
|
+
const shaderSources =
|
|
114
|
+
options.shaderSources ||
|
|
115
|
+
(this.constructor as typeof WebGlCoreShader).shaderSources;
|
|
116
|
+
if (!shaderSources) {
|
|
117
|
+
throw new Error(
|
|
118
|
+
`Shader "${this.constructor.name}" is missing shaderSources.`,
|
|
119
|
+
);
|
|
120
|
+
} else if (webGl2 && shaderSources?.webGl2) {
|
|
121
|
+
shaderSources.fragment = shaderSources.webGl2.fragment;
|
|
122
|
+
shaderSources.vertex = shaderSources.webGl2.vertex;
|
|
123
|
+
delete shaderSources.webGl2;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
const textureUnits =
|
|
127
|
+
renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
|
128
|
+
|
|
129
|
+
const vertexSource =
|
|
130
|
+
shaderSources.vertex instanceof Function
|
|
131
|
+
? shaderSources.vertex(textureUnits)
|
|
132
|
+
: shaderSources.vertex;
|
|
133
|
+
|
|
134
|
+
const fragmentSource =
|
|
135
|
+
shaderSources.fragment instanceof Function
|
|
136
|
+
? shaderSources.fragment(textureUnits)
|
|
137
|
+
: shaderSources.fragment;
|
|
138
|
+
|
|
139
|
+
const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
|
|
140
|
+
const fragmentShader = createShader(
|
|
141
|
+
glw,
|
|
142
|
+
glw.FRAGMENT_SHADER,
|
|
143
|
+
fragmentSource,
|
|
144
|
+
);
|
|
145
|
+
|
|
146
|
+
if (!vertexShader || !fragmentShader) {
|
|
147
|
+
throw new Error(
|
|
148
|
+
`Unable to create the following shader(s): ${[
|
|
149
|
+
!vertexShader && 'VERTEX_SHADER',
|
|
150
|
+
!fragmentShader && 'FRAGMENT_SHADER',
|
|
151
|
+
]
|
|
152
|
+
.filter(Boolean)
|
|
153
|
+
.join(' and ')}`,
|
|
154
|
+
);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
const program = createProgram(glw, vertexShader, fragmentShader);
|
|
158
|
+
if (!program) {
|
|
159
|
+
throw new Error('Unable to create program');
|
|
160
|
+
}
|
|
161
|
+
this.program = program;
|
|
162
|
+
|
|
163
|
+
this.attributeLocations = {} as Record<string, number>;
|
|
164
|
+
this.attributeBuffers = {} as Record<string, number>;
|
|
165
|
+
this.attributeNames = [];
|
|
166
|
+
|
|
167
|
+
[...options.attributes].forEach((attributeName) => {
|
|
168
|
+
const location = glw.getAttribLocation(this.program, attributeName);
|
|
169
|
+
if (location < 0) {
|
|
170
|
+
throw new Error(
|
|
171
|
+
`${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
|
|
172
|
+
);
|
|
173
|
+
}
|
|
174
|
+
const buffer = glw.createBuffer();
|
|
175
|
+
if (!buffer) {
|
|
176
|
+
throw new Error(
|
|
177
|
+
`${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
|
|
178
|
+
);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
this.attributeLocations[attributeName] = location;
|
|
182
|
+
this.attributeBuffers[attributeName] = buffer;
|
|
183
|
+
this.attributeNames.push(attributeName);
|
|
184
|
+
});
|
|
185
|
+
|
|
186
|
+
this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
|
|
187
|
+
this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
|
|
188
|
+
options.uniforms.forEach((uniform: UniformInfo) => {
|
|
189
|
+
const location = glw.getUniformLocation(this.program, uniform.name);
|
|
190
|
+
this.uniformTypes[uniform.name] = uniform.uniform;
|
|
191
|
+
if (!location) {
|
|
192
|
+
console.warn(
|
|
193
|
+
`Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
|
|
194
|
+
);
|
|
195
|
+
return;
|
|
196
|
+
}
|
|
197
|
+
this.uniformLocations[uniform.name] = location;
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
private bindBufferAttribute(
|
|
202
|
+
location: number,
|
|
203
|
+
buffer: WebGLBuffer,
|
|
204
|
+
attribute: AttributeInfo,
|
|
205
|
+
) {
|
|
206
|
+
const { glw } = this;
|
|
207
|
+
glw.enableVertexAttribArray(location);
|
|
208
|
+
|
|
209
|
+
glw.vertexAttribPointer(
|
|
210
|
+
buffer,
|
|
211
|
+
location,
|
|
212
|
+
attribute.size,
|
|
213
|
+
attribute.type,
|
|
214
|
+
attribute.normalized,
|
|
215
|
+
attribute.stride,
|
|
216
|
+
attribute.offset,
|
|
217
|
+
);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
disableAttribute(location: number) {
|
|
221
|
+
this.glw.disableVertexAttribArray(location);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
disableAttributes() {
|
|
225
|
+
for (const loc in this.attributeLocations) {
|
|
226
|
+
this.disableAttribute(this.attributeLocations[loc] as number);
|
|
227
|
+
}
|
|
228
|
+
this.boundBufferCollection = null;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Given two sets of Shader props destined for this Shader, determine if they can be batched together
|
|
233
|
+
* to reduce the number of draw calls.
|
|
234
|
+
*
|
|
235
|
+
* @remarks
|
|
236
|
+
* This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
|
|
237
|
+
* calls into a single draw call.
|
|
238
|
+
*
|
|
239
|
+
* By default, this returns false (meaning no batching is allowed), but can be
|
|
240
|
+
* overridden by child classes to provide more efficient batching.
|
|
241
|
+
*
|
|
242
|
+
* @param propsA
|
|
243
|
+
* @param propsB
|
|
244
|
+
* @returns
|
|
245
|
+
*/
|
|
246
|
+
canBatchShaderProps(
|
|
247
|
+
propsA: Record<string, unknown>,
|
|
248
|
+
propsB: Record<string, unknown>,
|
|
249
|
+
): boolean {
|
|
250
|
+
return false;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
bindRenderOp(
|
|
254
|
+
renderOp: WebGlCoreRenderOp,
|
|
255
|
+
props: Record<string, unknown> | null,
|
|
256
|
+
) {
|
|
257
|
+
this.bindBufferCollection(renderOp.buffers);
|
|
258
|
+
if (renderOp.textures.length > 0) {
|
|
259
|
+
this.bindTextures(renderOp.textures);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
|
|
263
|
+
|
|
264
|
+
// Skip if the parent and current operation both have render textures
|
|
265
|
+
if (renderToTexture && parentHasRenderTexture) {
|
|
266
|
+
return;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// Bind render texture framebuffer dimensions as resolution
|
|
270
|
+
// if the parent has a render texture
|
|
271
|
+
if (parentHasRenderTexture) {
|
|
272
|
+
const { width, height } = renderOp.framebufferDimensions || {};
|
|
273
|
+
// Force pixel ratio to 1.0 for render textures since they are always 1:1
|
|
274
|
+
// the final render texture will be rendered to the screen with the correct pixel ratio
|
|
275
|
+
glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
|
|
276
|
+
|
|
277
|
+
// Set resolution to the framebuffer dimensions
|
|
278
|
+
glw.uniform2f(
|
|
279
|
+
this.getUniformLocation('u_resolution'),
|
|
280
|
+
width ?? 0,
|
|
281
|
+
height ?? 0,
|
|
282
|
+
);
|
|
283
|
+
} else {
|
|
284
|
+
glw.uniform1f(
|
|
285
|
+
this.getUniformLocation('u_pixelRatio'),
|
|
286
|
+
renderOp.options.pixelRatio,
|
|
287
|
+
);
|
|
288
|
+
glw.uniform2f(
|
|
289
|
+
this.getUniformLocation('u_resolution'),
|
|
290
|
+
glw.canvas.width,
|
|
291
|
+
glw.canvas.height,
|
|
292
|
+
);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
if (props) {
|
|
296
|
+
// Bind optional automatic uniforms
|
|
297
|
+
// These are only bound if their keys are present in the props.
|
|
298
|
+
if (hasOwn(props, '$dimensions')) {
|
|
299
|
+
let dimensions = props.$dimensions as Dimensions | null;
|
|
300
|
+
if (!dimensions) {
|
|
301
|
+
dimensions = renderOp.dimensions;
|
|
302
|
+
}
|
|
303
|
+
glw.uniform2f(
|
|
304
|
+
this.getUniformLocation('u_dimensions'),
|
|
305
|
+
dimensions.width,
|
|
306
|
+
dimensions.height,
|
|
307
|
+
);
|
|
308
|
+
}
|
|
309
|
+
if (hasOwn(props, '$alpha')) {
|
|
310
|
+
let alpha = props.$alpha as number | null;
|
|
311
|
+
if (!alpha) {
|
|
312
|
+
alpha = renderOp.alpha;
|
|
313
|
+
}
|
|
314
|
+
glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
|
|
315
|
+
}
|
|
316
|
+
this.bindProps(props);
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
getUniformLocation(name: string): WebGLUniformLocation | null {
|
|
321
|
+
return this.uniformLocations[name] || null;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
bindBufferCollection(buffer: BufferCollection) {
|
|
325
|
+
if (this.boundBufferCollection === buffer) {
|
|
326
|
+
return;
|
|
327
|
+
}
|
|
328
|
+
for (const attributeName in this.attributeLocations) {
|
|
329
|
+
const resolvedBuffer = buffer.getBuffer(attributeName);
|
|
330
|
+
const resolvedInfo = buffer.getAttributeInfo(attributeName);
|
|
331
|
+
assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
|
|
332
|
+
assertTruthy(resolvedInfo);
|
|
333
|
+
this.bindBufferAttribute(
|
|
334
|
+
this.attributeLocations[attributeName]!,
|
|
335
|
+
resolvedBuffer,
|
|
336
|
+
resolvedInfo,
|
|
337
|
+
);
|
|
338
|
+
}
|
|
339
|
+
this.boundBufferCollection = buffer;
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
protected override bindProps(props: Record<string, unknown>) {
|
|
343
|
+
// Implement in child class
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
bindTextures(textures: WebGlCoreCtxTexture[]) {
|
|
347
|
+
// no defaults
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
override attach(): void {
|
|
351
|
+
this.glw.useProgram(this.program);
|
|
352
|
+
if (this.glw.isWebGl2() && this.vao) {
|
|
353
|
+
this.glw.bindVertexArray(this.vao);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
override detach(): void {
|
|
358
|
+
this.disableAttributes();
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
protected static shaderSources?: ShaderProgramSources;
|
|
362
|
+
}
|