@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +29 -6
  6. package/dist/src/core/CoreNode.js +118 -79
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -2
  9. package/dist/src/core/CoreTextNode.js +7 -4
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  12. package/dist/src/core/CoreTextureManager.js +179 -104
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +7 -0
  15. package/dist/src/core/Stage.js +34 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +2 -5
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.js +31 -28
  20. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  21. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  22. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  25. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  26. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  29. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  31. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +9 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +39 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +44 -22
  78. package/dist/src/core/textures/Texture.js +116 -36
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Renderer.d.ts +18 -0
  81. package/dist/src/main-api/Renderer.js +6 -4
  82. package/dist/src/main-api/Renderer.js.map +1 -1
  83. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  84. package/exports/canvas.ts +39 -39
  85. package/exports/index.ts +89 -89
  86. package/exports/inspector.ts +24 -24
  87. package/exports/utils.ts +44 -44
  88. package/exports/webgl.ts +38 -38
  89. package/package.json +1 -1
  90. package/scripts/please-use-pnpm.js +13 -13
  91. package/src/common/CommonTypes.ts +139 -139
  92. package/src/common/EventEmitter.ts +77 -77
  93. package/src/common/IAnimationController.ts +92 -92
  94. package/src/common/IEventEmitter.ts +28 -28
  95. package/src/core/CoreNode.test.ts +199 -95
  96. package/src/core/CoreNode.ts +2313 -2258
  97. package/src/core/CoreShaderManager.ts +292 -292
  98. package/src/core/CoreTextNode.ts +455 -450
  99. package/src/core/CoreTextureManager.ts +522 -432
  100. package/src/core/Stage.ts +700 -652
  101. package/src/core/TextureMemoryManager.ts +277 -279
  102. package/src/core/animations/AnimationManager.ts +38 -38
  103. package/src/core/animations/CoreAnimation.ts +340 -340
  104. package/src/core/animations/CoreAnimationController.ts +157 -157
  105. package/src/core/lib/ContextSpy.ts +41 -41
  106. package/src/core/lib/ImageWorker.ts +270 -267
  107. package/src/core/lib/Matrix3d.ts +244 -244
  108. package/src/core/lib/RenderCoords.ts +86 -86
  109. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  110. package/src/core/lib/textureCompression.ts +152 -152
  111. package/src/core/lib/textureSvg.ts +78 -78
  112. package/src/core/lib/utils.ts +306 -306
  113. package/src/core/platform.ts +61 -61
  114. package/src/core/renderers/CoreContextTexture.ts +43 -42
  115. package/src/core/renderers/CoreRenderOp.ts +22 -22
  116. package/src/core/renderers/CoreRenderer.ts +114 -114
  117. package/src/core/renderers/CoreShader.ts +41 -41
  118. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  119. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  120. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  121. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  122. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  123. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  124. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  126. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  127. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  128. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  129. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  130. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  131. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  132. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  133. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  134. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  135. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  136. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  137. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  138. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  140. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  142. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  144. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  145. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  146. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  147. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  148. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  149. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  150. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  151. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  152. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  153. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  154. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  155. package/src/core/text-rendering/TrFontManager.ts +183 -183
  156. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -171
  157. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  160. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  161. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  162. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  163. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  178. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  179. package/src/core/textures/ColorTexture.ts +102 -100
  180. package/src/core/textures/ImageTexture.ts +378 -337
  181. package/src/core/textures/NoiseTexture.ts +104 -101
  182. package/src/core/textures/RenderTexture.ts +85 -83
  183. package/src/core/textures/SubTexture.ts +171 -146
  184. package/src/core/textures/Texture.ts +423 -318
  185. package/src/core/utils.ts +227 -227
  186. package/src/env.d.ts +7 -7
  187. package/src/main-api/DynamicShaderController.ts +104 -104
  188. package/src/main-api/INode.ts +101 -101
  189. package/src/main-api/Inspector.ts +505 -505
  190. package/src/main-api/Renderer.ts +693 -670
  191. package/src/main-api/ShaderController.ts +80 -80
  192. package/src/main-api/utils.ts +45 -45
  193. package/src/utils.ts +248 -248
package/src/core/Stage.ts CHANGED
@@ -1,652 +1,700 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- CoreNode,
24
- CoreNodeRenderState,
25
- type CoreNodeProps,
26
- } from './CoreNode.js';
27
- import { CoreTextureManager } from './CoreTextureManager.js';
28
- import { TrFontManager } from './text-rendering/TrFontManager.js';
29
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
- import {
31
- TextRenderer,
32
- type TextRendererMap,
33
- type TrProps,
34
- } from './text-rendering/renderers/TextRenderer.js';
35
-
36
- import { EventEmitter } from '../common/EventEmitter.js';
37
- import { ContextSpy } from './lib/ContextSpy.js';
38
- import type {
39
- FpsUpdatePayload,
40
- FrameTickPayload,
41
- } from '../common/CommonTypes.js';
42
- import {
43
- TextureMemoryManager,
44
- type TextureMemoryManagerSettings,
45
- } from './TextureMemoryManager.js';
46
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
- import { CoreRenderer } from './renderers/CoreRenderer.js';
48
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
- import type { BaseShaderController } from '../main-api/ShaderController.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
-
57
- export interface StageOptions {
58
- appWidth: number;
59
- appHeight: number;
60
- textureMemory: TextureMemoryManagerSettings;
61
- boundsMargin: number | [number, number, number, number];
62
- deviceLogicalPixelRatio: number;
63
- devicePhysicalPixelRatio: number;
64
- canvas: HTMLCanvasElement | OffscreenCanvas;
65
- clearColor: number;
66
- fpsUpdateInterval: number;
67
- enableContextSpy: boolean;
68
- forceWebGL2: boolean;
69
- numImageWorkers: number;
70
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
71
- eventBus: EventEmitter;
72
- quadBufferSize: number;
73
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
74
- inspector: boolean;
75
- strictBounds: boolean;
76
- }
77
-
78
- export type StageFpsUpdateHandler = (
79
- stage: Stage,
80
- fpsData: FpsUpdatePayload,
81
- ) => void;
82
-
83
- export type StageFrameTickHandler = (
84
- stage: Stage,
85
- frameTickData: FrameTickPayload,
86
- ) => void;
87
-
88
- const bufferMemory = 2e6;
89
- const autoStart = true;
90
-
91
- export class Stage {
92
- /// Module Instances
93
- public readonly animationManager: AnimationManager;
94
- public readonly txManager: CoreTextureManager;
95
- public readonly txMemManager: TextureMemoryManager;
96
- public readonly fontManager: TrFontManager;
97
- public readonly textRenderers: Partial<TextRendererMap>;
98
- public readonly shManager: CoreShaderManager;
99
- public readonly renderer: CoreRenderer;
100
- public readonly root: CoreNode;
101
- public readonly boundsMargin: [number, number, number, number];
102
- public readonly defShaderCtr: BaseShaderController;
103
- public readonly strictBound: Bound;
104
- public readonly preloadBound: Bound;
105
- public readonly strictBounds: boolean;
106
-
107
- /**
108
- * Renderer Event Bus for the Stage to emit events onto
109
- *
110
- * @remarks
111
- * In reality this is just the RendererMain instance, which is an EventEmitter.
112
- * this allows us to directly emit events from the Stage to RendererMain
113
- * without having to set up forwarding handlers.
114
- */
115
- public readonly eventBus: EventEmitter;
116
-
117
- /// State
118
- deltaTime = 0;
119
- lastFrameTime = 0;
120
- currentFrameTime = 0;
121
- private fpsNumFrames = 0;
122
- private fpsElapsedTime = 0;
123
- private renderRequested = false;
124
- private frameEventQueue: [name: string, payload: unknown][] = [];
125
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
126
- {};
127
-
128
- /// Debug data
129
- contextSpy: ContextSpy | null = null;
130
-
131
- /**
132
- * Stage constructor
133
- */
134
- constructor(readonly options: StageOptions) {
135
- const {
136
- canvas,
137
- clearColor,
138
- appWidth,
139
- appHeight,
140
- boundsMargin,
141
- enableContextSpy,
142
- forceWebGL2,
143
- numImageWorkers,
144
- textureMemory,
145
- renderEngine,
146
- fontEngines,
147
- } = options;
148
-
149
- this.eventBus = options.eventBus;
150
- this.txManager = new CoreTextureManager(numImageWorkers);
151
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
152
- this.shManager = new CoreShaderManager();
153
- this.animationManager = new AnimationManager();
154
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
155
- this.strictBounds = options.strictBounds;
156
-
157
- let bm = [0, 0, 0, 0] as [number, number, number, number];
158
- if (boundsMargin) {
159
- bm = Array.isArray(boundsMargin)
160
- ? boundsMargin
161
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
162
- }
163
- this.boundsMargin = bm;
164
-
165
- // precalculate our viewport bounds
166
- this.strictBound = createBound(0, 0, appWidth, appHeight);
167
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
168
-
169
- const rendererOptions: CoreRendererOptions = {
170
- stage: this,
171
- canvas,
172
- pixelRatio:
173
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
174
- clearColor: clearColor ?? 0xff000000,
175
- bufferMemory,
176
- txManager: this.txManager,
177
- txMemManager: this.txMemManager,
178
- shManager: this.shManager,
179
- contextSpy: this.contextSpy,
180
- forceWebGL2,
181
- };
182
-
183
- this.renderer = new renderEngine(rendererOptions);
184
- const renderMode = this.renderer.mode || 'webgl';
185
-
186
- this.defShaderCtr = this.renderer.getDefShaderCtr();
187
- setPremultiplyMode(renderMode);
188
-
189
- // Must do this after renderer is created
190
- this.txManager.renderer = this.renderer;
191
-
192
- // Create text renderers
193
- this.textRenderers = {};
194
- fontEngines.forEach((fontEngineConstructor) => {
195
- const fontEngineInstance = new fontEngineConstructor(this);
196
- const className = fontEngineInstance.type;
197
-
198
- if (className === 'sdf' && renderMode === 'canvas') {
199
- console.warn(
200
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
201
- );
202
- return;
203
- }
204
-
205
- if (fontEngineInstance instanceof TextRenderer) {
206
- if (className === 'canvas') {
207
- this.textRenderers['canvas'] =
208
- fontEngineInstance as CanvasTextRenderer;
209
- } else if (className === 'sdf') {
210
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
211
- }
212
- }
213
- });
214
-
215
- if (Object.keys(this.textRenderers).length === 0) {
216
- console.warn('No text renderers available. Your text will not render.');
217
- }
218
-
219
- this.fontManager = new TrFontManager(this.textRenderers);
220
-
221
- // create root node
222
- const rootNode = new CoreNode(this, {
223
- x: 0,
224
- y: 0,
225
- width: appWidth,
226
- height: appHeight,
227
- alpha: 1,
228
- autosize: false,
229
- clipping: false,
230
- color: 0x00000000,
231
- colorTop: 0x00000000,
232
- colorBottom: 0x00000000,
233
- colorLeft: 0x00000000,
234
- colorRight: 0x00000000,
235
- colorTl: 0x00000000,
236
- colorTr: 0x00000000,
237
- colorBl: 0x00000000,
238
- colorBr: 0x00000000,
239
- zIndex: 0,
240
- zIndexLocked: 0,
241
- scaleX: 1,
242
- scaleY: 1,
243
- mountX: 0,
244
- mountY: 0,
245
- mount: 0,
246
- pivot: 0.5,
247
- pivotX: 0.5,
248
- pivotY: 0.5,
249
- rotation: 0,
250
- parent: null,
251
- texture: null,
252
- textureOptions: {},
253
- shader: this.defShaderCtr,
254
- rtt: false,
255
- src: null,
256
- scale: 1,
257
- preventCleanup: false,
258
- strictBounds: this.strictBounds,
259
- });
260
-
261
- this.root = rootNode;
262
-
263
- // execute platform start loop
264
- if (autoStart) {
265
- startLoop(this);
266
- }
267
- }
268
-
269
- setClearColor(color: number) {
270
- this.renderer.updateClearColor(color);
271
- this.renderRequested = true;
272
- }
273
-
274
- updateFrameTime() {
275
- const newFrameTime = getTimeStamp();
276
- this.lastFrameTime = this.currentFrameTime;
277
- this.currentFrameTime = newFrameTime;
278
- this.deltaTime = !this.lastFrameTime
279
- ? 100 / 6
280
- : newFrameTime - this.lastFrameTime;
281
- this.txManager.frameTime = newFrameTime;
282
- this.txMemManager.frameTime = newFrameTime;
283
-
284
- // This event is emitted at the beginning of the frame (before any updates
285
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
286
- this.eventBus.emit('frameTick', {
287
- time: this.currentFrameTime,
288
- delta: this.deltaTime,
289
- });
290
- }
291
-
292
- /**
293
- * Update animations
294
- */
295
- updateAnimations() {
296
- const { animationManager } = this;
297
- if (!this.root) {
298
- return;
299
- }
300
- // step animation
301
- animationManager.update(this.deltaTime);
302
- }
303
-
304
- /**
305
- * Check if the scene has updates
306
- */
307
- hasSceneUpdates() {
308
- return !!this.root.updateType || this.renderRequested;
309
- }
310
-
311
- /**
312
- * Start a new frame draw
313
- */
314
- drawFrame() {
315
- const { renderer, renderRequested } = this;
316
- assertTruthy(renderer);
317
-
318
- // Update tree if needed
319
- if (this.root.updateType !== 0) {
320
- this.root.update(this.deltaTime, this.root.clippingRect);
321
- }
322
-
323
- // Reset render operations and clear the canvas
324
- renderer.reset();
325
-
326
- // Check if we need to cleanup textures
327
- if (this.txMemManager.criticalCleanupRequested) {
328
- this.txMemManager.cleanup();
329
- }
330
-
331
- // If we have RTT nodes draw them first
332
- // So we can use them as textures in the main scene
333
- if (renderer.rttNodes.length > 0) {
334
- renderer.renderRTTNodes();
335
- }
336
-
337
- // Fill quads buffer
338
- this.addQuads(this.root);
339
-
340
- // Perform render pass
341
- renderer?.render();
342
-
343
- this.calculateFps();
344
-
345
- // Reset renderRequested flag if it was set
346
- if (renderRequested) {
347
- this.renderRequested = false;
348
- }
349
- }
350
-
351
- /**
352
- * Queue an event to be emitted after the current/next frame is rendered
353
- *
354
- * @remarks
355
- * When we are operating in the context of the render loop, we may want to
356
- * emit events that are related to the current frame. However, we generally do
357
- * NOT want to emit events directly in the middle of the render loop, since
358
- * this could enable event handlers to modify the scene graph and cause
359
- * unexpected behavior. Instead, we queue up events to be emitted and then
360
- * flush the queue after the frame has been rendered.
361
- *
362
- * @param name
363
- * @param data
364
- */
365
- queueFrameEvent(name: string, data: unknown) {
366
- this.frameEventQueue.push([name, data]);
367
- }
368
-
369
- /**
370
- * Emit all queued frame events
371
- *
372
- * @remarks
373
- * This method should be called after the frame has been rendered to emit
374
- * all events that were queued during the frame.
375
- *
376
- * See {@link queueFrameEvent} for more information.
377
- */
378
- flushFrameEvents() {
379
- for (const [name, data] of this.frameEventQueue) {
380
- this.eventBus.emit(name, data);
381
- }
382
- this.frameEventQueue = [];
383
- }
384
-
385
- calculateFps() {
386
- // If there's an FPS update interval, emit the FPS update event
387
- // when the specified interval has elapsed.
388
- const { fpsUpdateInterval } = this.options;
389
- if (fpsUpdateInterval) {
390
- this.fpsNumFrames++;
391
- this.fpsElapsedTime += this.deltaTime;
392
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
393
- const fps = Math.round(
394
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
395
- );
396
- this.fpsNumFrames = 0;
397
- this.fpsElapsedTime = 0;
398
- this.queueFrameEvent('fpsUpdate', {
399
- fps,
400
- contextSpyData: this.contextSpy?.getData() ?? null,
401
- } satisfies FpsUpdatePayload);
402
- this.contextSpy?.reset();
403
- }
404
- }
405
- }
406
-
407
- addQuads(node: CoreNode) {
408
- assertTruthy(this.renderer);
409
-
410
- if (node.isRenderable === true) {
411
- node.renderQuads(this.renderer);
412
- }
413
-
414
- for (let i = 0; i < node.children.length; i++) {
415
- const child = node.children[i];
416
-
417
- if (child === undefined) {
418
- continue;
419
- }
420
-
421
- if (
422
- child.worldAlpha === 0 ||
423
- (child.strictBounds === true &&
424
- child.renderState === CoreNodeRenderState.OutOfBounds)
425
- ) {
426
- continue;
427
- }
428
-
429
- this.addQuads(child);
430
- }
431
- }
432
-
433
- /**
434
- * Request a render pass without forcing an update
435
- */
436
- requestRender() {
437
- this.renderRequested = true;
438
- }
439
-
440
- /**
441
- * Given a font name, and possible renderer override, return the best compatible text renderer.
442
- *
443
- * @remarks
444
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
445
- *
446
- * @param fontFamily
447
- * @param textRendererOverride
448
- * @returns
449
- */
450
- resolveTextRenderer(
451
- trProps: TrProps,
452
- textRendererOverride: keyof TextRendererMap | null = null,
453
- ): TextRenderer | null {
454
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
455
- trProps.fontWeight
456
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
457
-
458
- // check our resolve cache first
459
- if (this.fontResolveMap[fontCacheString] !== undefined) {
460
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
461
- }
462
-
463
- // Resolve the text renderer
464
- let rendererId = textRendererOverride;
465
- let overrideFallback = false;
466
-
467
- // Check if the override is valid (if one is provided)
468
- if (rendererId) {
469
- const possibleRenderer = this.textRenderers[rendererId];
470
- if (!possibleRenderer) {
471
- console.warn(`Text renderer override '${rendererId}' not found.`);
472
- rendererId = null;
473
- overrideFallback = true;
474
- } else if (!possibleRenderer.canRenderFont(trProps)) {
475
- console.warn(
476
- `Cannot use override text renderer '${rendererId}' for font`,
477
- trProps,
478
- );
479
- rendererId = null;
480
- overrideFallback = true;
481
- }
482
- }
483
-
484
- if (!rendererId) {
485
- // Iterate through the text renderers and find the first one that can render the font
486
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
487
- if (tr.canRenderFont(trProps)) {
488
- rendererId = trId as keyof TextRendererMap;
489
- break;
490
- }
491
- }
492
- if (!rendererId && this.textRenderers.canvas !== undefined) {
493
- // If no renderer can be found, use the canvas renderer
494
- rendererId = 'canvas';
495
- }
496
- }
497
-
498
- if (overrideFallback) {
499
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
500
- }
501
-
502
- if (!rendererId) {
503
- // silently fail if no renderer can be found, the error is already created
504
- // at the constructor level
505
- return null;
506
- }
507
-
508
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
509
- const resolvedTextRenderer = this.textRenderers[rendererId];
510
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
511
-
512
- // cache the resolved renderer for future use with these trProps
513
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
514
-
515
- // Need to explicitly cast to TextRenderer because TS doesn't like
516
- // the covariant state argument in the setter method map
517
- return resolvedTextRenderer as unknown as TextRenderer;
518
- }
519
-
520
- /**
521
- * Create a shader controller instance
522
- *
523
- * @param type
524
- * @param props
525
- * @returns
526
- */
527
- createShaderCtr(
528
- type: keyof ShaderMap,
529
- props: Record<string, unknown>,
530
- ): BaseShaderController {
531
- return this.shManager.loadShader(type, props);
532
- }
533
-
534
- createNode(props: Partial<CoreNodeProps>) {
535
- const resolvedProps = this.resolveNodeDefaults(props);
536
- return new CoreNode(this, resolvedProps);
537
- }
538
-
539
- createTextNode(props: Partial<CoreTextNodeProps>) {
540
- const fontSize = props.fontSize ?? 16;
541
- const resolvedProps = {
542
- ...this.resolveNodeDefaults(props),
543
- text: props.text ?? '',
544
- textRendererOverride: props.textRendererOverride ?? null,
545
- fontSize,
546
- fontFamily: props.fontFamily ?? 'sans-serif',
547
- fontStyle: props.fontStyle ?? 'normal',
548
- fontWeight: props.fontWeight ?? 'normal',
549
- fontStretch: props.fontStretch ?? 'normal',
550
- textAlign: props.textAlign ?? 'left',
551
- contain: props.contain ?? 'none',
552
- scrollable: props.scrollable ?? false,
553
- scrollY: props.scrollY ?? 0,
554
- offsetY: props.offsetY ?? 0,
555
- letterSpacing: props.letterSpacing ?? 0,
556
- lineHeight: props.lineHeight, // `undefined` is a valid value
557
- maxLines: props.maxLines ?? 0,
558
- textBaseline: props.textBaseline ?? 'alphabetic',
559
- verticalAlign: props.verticalAlign ?? 'middle',
560
- overflowSuffix: props.overflowSuffix ?? '...',
561
- debug: props.debug ?? {},
562
- shaderProps: null,
563
- };
564
-
565
- const resolvedTextRenderer = this.resolveTextRenderer(
566
- resolvedProps,
567
- props.textRendererOverride,
568
- );
569
-
570
- if (!resolvedTextRenderer) {
571
- throw new Error(
572
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
573
- );
574
- }
575
-
576
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
577
- }
578
-
579
- /**
580
- * Resolves the default property values for a Node
581
- *
582
- * @remarks
583
- * This method is used internally by the RendererMain to resolve the default
584
- * property values for a Node. It is exposed publicly so that it can be used
585
- * by Core Driver implementations.
586
- *
587
- * @param props
588
- * @returns
589
- */
590
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
591
- const color = props.color ?? 0xffffffff;
592
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
593
- const colorTr =
594
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
595
- const colorBl =
596
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
597
- const colorBr =
598
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
599
-
600
- let data = {};
601
- if (this.options.inspector === true) {
602
- data = santizeCustomDataMap(props.data ?? {});
603
- }
604
-
605
- return {
606
- x: props.x ?? 0,
607
- y: props.y ?? 0,
608
- width: props.width ?? 0,
609
- height: props.height ?? 0,
610
- alpha: props.alpha ?? 1,
611
- autosize: props.autosize ?? false,
612
- clipping: props.clipping ?? false,
613
- color,
614
- colorTop: props.colorTop ?? color,
615
- colorBottom: props.colorBottom ?? color,
616
- colorLeft: props.colorLeft ?? color,
617
- colorRight: props.colorRight ?? color,
618
- colorBl,
619
- colorBr,
620
- colorTl,
621
- colorTr,
622
- zIndex: props.zIndex ?? 0,
623
- zIndexLocked: props.zIndexLocked ?? 0,
624
- parent: props.parent ?? null,
625
- texture: props.texture ?? null,
626
- textureOptions: props.textureOptions ?? {},
627
- shader: props.shader ?? this.defShaderCtr,
628
- // Since setting the `src` will trigger a texture load, we need to set it after
629
- // we set the texture. Otherwise, problems happen.
630
- src: props.src ?? null,
631
- srcHeight: props.srcHeight,
632
- srcWidth: props.srcWidth,
633
- srcX: props.srcX,
634
- srcY: props.srcY,
635
- scale: props.scale ?? null,
636
- scaleX: props.scaleX ?? props.scale ?? 1,
637
- scaleY: props.scaleY ?? props.scale ?? 1,
638
- mount: props.mount ?? 0,
639
- mountX: props.mountX ?? props.mount ?? 0,
640
- mountY: props.mountY ?? props.mount ?? 0,
641
- pivot: props.pivot ?? 0.5,
642
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
643
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
644
- rotation: props.rotation ?? 0,
645
- rtt: props.rtt ?? false,
646
- data: data,
647
- preventCleanup: props.preventCleanup ?? false,
648
- imageType: props.imageType,
649
- strictBounds: props.strictBounds ?? this.strictBounds,
650
- };
651
- }
652
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ CoreNode,
24
+ CoreNodeRenderState,
25
+ type CoreNodeProps,
26
+ } from './CoreNode.js';
27
+ import { CoreTextureManager } from './CoreTextureManager.js';
28
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
29
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
+ import {
31
+ TextRenderer,
32
+ type TextRendererMap,
33
+ type TrProps,
34
+ } from './text-rendering/renderers/TextRenderer.js';
35
+
36
+ import { EventEmitter } from '../common/EventEmitter.js';
37
+ import { ContextSpy } from './lib/ContextSpy.js';
38
+ import type {
39
+ FpsUpdatePayload,
40
+ FrameTickPayload,
41
+ } from '../common/CommonTypes.js';
42
+ import {
43
+ TextureMemoryManager,
44
+ type TextureMemoryManagerSettings,
45
+ } from './TextureMemoryManager.js';
46
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
48
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
51
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
+ import { santizeCustomDataMap } from '../main-api/utils.js';
53
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
+ import type { Texture } from './textures/Texture.js';
57
+ import { ColorTexture } from './textures/ColorTexture.js';
58
+
59
+ export interface StageOptions {
60
+ appWidth: number;
61
+ appHeight: number;
62
+ textureMemory: TextureMemoryManagerSettings;
63
+ boundsMargin: number | [number, number, number, number];
64
+ deviceLogicalPixelRatio: number;
65
+ devicePhysicalPixelRatio: number;
66
+ canvas: HTMLCanvasElement | OffscreenCanvas;
67
+ clearColor: number;
68
+ fpsUpdateInterval: number;
69
+ enableContextSpy: boolean;
70
+ forceWebGL2: boolean;
71
+ numImageWorkers: number;
72
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
73
+ eventBus: EventEmitter;
74
+ quadBufferSize: number;
75
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
76
+ inspector: boolean;
77
+ strictBounds: boolean;
78
+ textureProcessingLimit: number;
79
+ }
80
+
81
+ export type StageFpsUpdateHandler = (
82
+ stage: Stage,
83
+ fpsData: FpsUpdatePayload,
84
+ ) => void;
85
+
86
+ export type StageFrameTickHandler = (
87
+ stage: Stage,
88
+ frameTickData: FrameTickPayload,
89
+ ) => void;
90
+
91
+ const bufferMemory = 2e6;
92
+ const autoStart = true;
93
+
94
+ export class Stage {
95
+ /// Module Instances
96
+ public readonly animationManager: AnimationManager;
97
+ public readonly txManager: CoreTextureManager;
98
+ public readonly txMemManager: TextureMemoryManager;
99
+ public readonly fontManager: TrFontManager;
100
+ public readonly textRenderers: Partial<TextRendererMap>;
101
+ public readonly shManager: CoreShaderManager;
102
+ public readonly renderer: CoreRenderer;
103
+ public readonly root: CoreNode;
104
+ public readonly boundsMargin: [number, number, number, number];
105
+ public readonly defShaderCtr: BaseShaderController;
106
+ public readonly strictBound: Bound;
107
+ public readonly preloadBound: Bound;
108
+ public readonly strictBounds: boolean;
109
+ public readonly defaultTexture: Texture | null = null;
110
+
111
+ /**
112
+ * Renderer Event Bus for the Stage to emit events onto
113
+ *
114
+ * @remarks
115
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
116
+ * this allows us to directly emit events from the Stage to RendererMain
117
+ * without having to set up forwarding handlers.
118
+ */
119
+ public readonly eventBus: EventEmitter;
120
+
121
+ /// State
122
+ deltaTime = 0;
123
+ lastFrameTime = 0;
124
+ currentFrameTime = 0;
125
+ private fpsNumFrames = 0;
126
+ private fpsElapsedTime = 0;
127
+ private renderRequested = false;
128
+ private frameEventQueue: [name: string, payload: unknown][] = [];
129
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
130
+ {};
131
+
132
+ /// Debug data
133
+ contextSpy: ContextSpy | null = null;
134
+
135
+ /**
136
+ * Stage constructor
137
+ */
138
+ constructor(readonly options: StageOptions) {
139
+ const {
140
+ canvas,
141
+ clearColor,
142
+ appWidth,
143
+ appHeight,
144
+ boundsMargin,
145
+ enableContextSpy,
146
+ forceWebGL2,
147
+ numImageWorkers,
148
+ textureMemory,
149
+ renderEngine,
150
+ fontEngines,
151
+ } = options;
152
+
153
+ this.eventBus = options.eventBus;
154
+ this.txManager = new CoreTextureManager(numImageWorkers);
155
+
156
+ // Wait for the Texture Manager to initialize
157
+ // once it does, request a render
158
+ this.txManager.on('initialized', () => {
159
+ this.requestRender();
160
+ });
161
+
162
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
163
+ this.shManager = new CoreShaderManager();
164
+ this.animationManager = new AnimationManager();
165
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
166
+ this.strictBounds = options.strictBounds;
167
+
168
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
169
+ if (boundsMargin) {
170
+ bm = Array.isArray(boundsMargin)
171
+ ? boundsMargin
172
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
173
+ }
174
+ this.boundsMargin = bm;
175
+
176
+ // precalculate our viewport bounds
177
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
178
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
179
+
180
+ const rendererOptions: CoreRendererOptions = {
181
+ stage: this,
182
+ canvas,
183
+ pixelRatio:
184
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
185
+ clearColor: clearColor ?? 0xff000000,
186
+ bufferMemory,
187
+ txManager: this.txManager,
188
+ txMemManager: this.txMemManager,
189
+ shManager: this.shManager,
190
+ contextSpy: this.contextSpy,
191
+ forceWebGL2,
192
+ };
193
+
194
+ this.renderer = new renderEngine(rendererOptions);
195
+ const renderMode = this.renderer.mode || 'webgl';
196
+
197
+ this.createDefaultTexture();
198
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
199
+ setPremultiplyMode(renderMode);
200
+
201
+ // Must do this after renderer is created
202
+ this.txManager.renderer = this.renderer;
203
+
204
+ // Create text renderers
205
+ this.textRenderers = {};
206
+ fontEngines.forEach((fontEngineConstructor) => {
207
+ const fontEngineInstance = new fontEngineConstructor(this);
208
+ const className = fontEngineInstance.type;
209
+
210
+ if (className === 'sdf' && renderMode === 'canvas') {
211
+ console.warn(
212
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
213
+ );
214
+ return;
215
+ }
216
+
217
+ if (fontEngineInstance instanceof TextRenderer) {
218
+ if (className === 'canvas') {
219
+ this.textRenderers['canvas'] =
220
+ fontEngineInstance as CanvasTextRenderer;
221
+ } else if (className === 'sdf') {
222
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
223
+ }
224
+ }
225
+ });
226
+
227
+ if (Object.keys(this.textRenderers).length === 0) {
228
+ console.warn('No text renderers available. Your text will not render.');
229
+ }
230
+
231
+ this.fontManager = new TrFontManager(this.textRenderers);
232
+
233
+ // create root node
234
+ const rootNode = new CoreNode(this, {
235
+ x: 0,
236
+ y: 0,
237
+ width: appWidth,
238
+ height: appHeight,
239
+ alpha: 1,
240
+ autosize: false,
241
+ clipping: false,
242
+ color: 0x00000000,
243
+ colorTop: 0x00000000,
244
+ colorBottom: 0x00000000,
245
+ colorLeft: 0x00000000,
246
+ colorRight: 0x00000000,
247
+ colorTl: 0x00000000,
248
+ colorTr: 0x00000000,
249
+ colorBl: 0x00000000,
250
+ colorBr: 0x00000000,
251
+ zIndex: 0,
252
+ zIndexLocked: 0,
253
+ scaleX: 1,
254
+ scaleY: 1,
255
+ mountX: 0,
256
+ mountY: 0,
257
+ mount: 0,
258
+ pivot: 0.5,
259
+ pivotX: 0.5,
260
+ pivotY: 0.5,
261
+ rotation: 0,
262
+ parent: null,
263
+ texture: null,
264
+ textureOptions: {},
265
+ shader: this.defShaderCtr,
266
+ rtt: false,
267
+ src: null,
268
+ scale: 1,
269
+ preventCleanup: false,
270
+ strictBounds: this.strictBounds,
271
+ });
272
+
273
+ this.root = rootNode;
274
+
275
+ // execute platform start loop
276
+ if (autoStart) {
277
+ startLoop(this);
278
+ }
279
+ }
280
+
281
+ setClearColor(color: number) {
282
+ this.renderer.updateClearColor(color);
283
+ this.renderRequested = true;
284
+ }
285
+
286
+ updateFrameTime() {
287
+ const newFrameTime = getTimeStamp();
288
+ this.lastFrameTime = this.currentFrameTime;
289
+ this.currentFrameTime = newFrameTime;
290
+ this.deltaTime = !this.lastFrameTime
291
+ ? 100 / 6
292
+ : newFrameTime - this.lastFrameTime;
293
+ this.txManager.frameTime = newFrameTime;
294
+ this.txMemManager.frameTime = newFrameTime;
295
+
296
+ // This event is emitted at the beginning of the frame (before any updates
297
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
298
+ this.eventBus.emit('frameTick', {
299
+ time: this.currentFrameTime,
300
+ delta: this.deltaTime,
301
+ });
302
+ }
303
+
304
+ /**
305
+ * Create default PixelTexture
306
+ */
307
+ createDefaultTexture() {
308
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
309
+ 'ColorTexture',
310
+ {
311
+ color: 0xffffffff,
312
+ },
313
+ );
314
+
315
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
316
+
317
+ this.txManager.loadTexture(this.defaultTexture, true);
318
+
319
+ // Mark the default texture as ALWAYS renderable
320
+ // This prevents it from ever being cleaned up.
321
+ // Fixes https://github.com/lightning-js/renderer/issues/262
322
+ this.defaultTexture.setRenderableOwner(this, true);
323
+
324
+ // When the default texture is loaded, request a render in case the
325
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
326
+ this.defaultTexture.once('loaded', () => {
327
+ this.requestRender();
328
+ });
329
+ }
330
+
331
+ /**
332
+ * Update animations
333
+ */
334
+ updateAnimations() {
335
+ const { animationManager } = this;
336
+ if (!this.root) {
337
+ return;
338
+ }
339
+ // step animation
340
+ animationManager.update(this.deltaTime);
341
+ }
342
+
343
+ /**
344
+ * Check if the scene has updates
345
+ */
346
+ hasSceneUpdates() {
347
+ return (
348
+ !!this.root.updateType ||
349
+ this.renderRequested ||
350
+ this.txManager.hasUpdates()
351
+ );
352
+ }
353
+
354
+ /**
355
+ * Start a new frame draw
356
+ */
357
+ drawFrame() {
358
+ const { renderer, renderRequested } = this;
359
+ assertTruthy(renderer);
360
+
361
+ // Update tree if needed
362
+ if (this.root.updateType !== 0) {
363
+ this.root.update(this.deltaTime, this.root.clippingRect);
364
+ }
365
+
366
+ // Process some textures
367
+ // TODO this should have a configurable amount
368
+ this.txManager.processSome(this.options.textureProcessingLimit);
369
+
370
+ // Reset render operations and clear the canvas
371
+ renderer.reset();
372
+
373
+ // Check if we need to cleanup textures
374
+ if (this.txMemManager.criticalCleanupRequested) {
375
+ this.txMemManager.cleanup();
376
+ }
377
+
378
+ // If we have RTT nodes draw them first
379
+ // So we can use them as textures in the main scene
380
+ if (renderer.rttNodes.length > 0) {
381
+ renderer.renderRTTNodes();
382
+ }
383
+
384
+ // Fill quads buffer
385
+ this.addQuads(this.root);
386
+
387
+ // Perform render pass
388
+ renderer?.render();
389
+
390
+ this.calculateFps();
391
+
392
+ // Reset renderRequested flag if it was set
393
+ if (renderRequested) {
394
+ this.renderRequested = false;
395
+ }
396
+ }
397
+
398
+ /**
399
+ * Queue an event to be emitted after the current/next frame is rendered
400
+ *
401
+ * @remarks
402
+ * When we are operating in the context of the render loop, we may want to
403
+ * emit events that are related to the current frame. However, we generally do
404
+ * NOT want to emit events directly in the middle of the render loop, since
405
+ * this could enable event handlers to modify the scene graph and cause
406
+ * unexpected behavior. Instead, we queue up events to be emitted and then
407
+ * flush the queue after the frame has been rendered.
408
+ *
409
+ * @param name
410
+ * @param data
411
+ */
412
+ queueFrameEvent(name: string, data: unknown) {
413
+ this.frameEventQueue.push([name, data]);
414
+ }
415
+
416
+ /**
417
+ * Emit all queued frame events
418
+ *
419
+ * @remarks
420
+ * This method should be called after the frame has been rendered to emit
421
+ * all events that were queued during the frame.
422
+ *
423
+ * See {@link queueFrameEvent} for more information.
424
+ */
425
+ flushFrameEvents() {
426
+ for (const [name, data] of this.frameEventQueue) {
427
+ this.eventBus.emit(name, data);
428
+ }
429
+ this.frameEventQueue = [];
430
+ }
431
+
432
+ calculateFps() {
433
+ // If there's an FPS update interval, emit the FPS update event
434
+ // when the specified interval has elapsed.
435
+ const { fpsUpdateInterval } = this.options;
436
+ if (fpsUpdateInterval) {
437
+ this.fpsNumFrames++;
438
+ this.fpsElapsedTime += this.deltaTime;
439
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
440
+ const fps = Math.round(
441
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
442
+ );
443
+ this.fpsNumFrames = 0;
444
+ this.fpsElapsedTime = 0;
445
+ this.queueFrameEvent('fpsUpdate', {
446
+ fps,
447
+ contextSpyData: this.contextSpy?.getData() ?? null,
448
+ } satisfies FpsUpdatePayload);
449
+ this.contextSpy?.reset();
450
+ }
451
+ }
452
+ }
453
+
454
+ addQuads(node: CoreNode) {
455
+ assertTruthy(this.renderer);
456
+
457
+ // If the node is renderable and has a loaded texture, render it
458
+ if (node.isRenderable === true) {
459
+ node.renderQuads(this.renderer);
460
+ }
461
+
462
+ for (let i = 0; i < node.children.length; i++) {
463
+ const child = node.children[i];
464
+
465
+ if (child === undefined) {
466
+ continue;
467
+ }
468
+
469
+ if (
470
+ child.worldAlpha === 0 ||
471
+ (child.strictBounds === true &&
472
+ child.renderState === CoreNodeRenderState.OutOfBounds)
473
+ ) {
474
+ continue;
475
+ }
476
+
477
+ this.addQuads(child);
478
+ }
479
+ }
480
+
481
+ /**
482
+ * Request a render pass without forcing an update
483
+ */
484
+ requestRender() {
485
+ this.renderRequested = true;
486
+ }
487
+
488
+ /**
489
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
490
+ *
491
+ * @remarks
492
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
493
+ *
494
+ * @param fontFamily
495
+ * @param textRendererOverride
496
+ * @returns
497
+ */
498
+ resolveTextRenderer(
499
+ trProps: TrProps,
500
+ textRendererOverride: keyof TextRendererMap | null = null,
501
+ ): TextRenderer | null {
502
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
503
+ trProps.fontWeight
504
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
505
+
506
+ // check our resolve cache first
507
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
508
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
509
+ }
510
+
511
+ // Resolve the text renderer
512
+ let rendererId = textRendererOverride;
513
+ let overrideFallback = false;
514
+
515
+ // Check if the override is valid (if one is provided)
516
+ if (rendererId) {
517
+ const possibleRenderer = this.textRenderers[rendererId];
518
+ if (!possibleRenderer) {
519
+ console.warn(`Text renderer override '${rendererId}' not found.`);
520
+ rendererId = null;
521
+ overrideFallback = true;
522
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
523
+ console.warn(
524
+ `Cannot use override text renderer '${rendererId}' for font`,
525
+ trProps,
526
+ );
527
+ rendererId = null;
528
+ overrideFallback = true;
529
+ }
530
+ }
531
+
532
+ if (!rendererId) {
533
+ // Iterate through the text renderers and find the first one that can render the font
534
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
535
+ if (tr.canRenderFont(trProps)) {
536
+ rendererId = trId as keyof TextRendererMap;
537
+ break;
538
+ }
539
+ }
540
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
541
+ // If no renderer can be found, use the canvas renderer
542
+ rendererId = 'canvas';
543
+ }
544
+ }
545
+
546
+ if (overrideFallback) {
547
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
548
+ }
549
+
550
+ if (!rendererId) {
551
+ // silently fail if no renderer can be found, the error is already created
552
+ // at the constructor level
553
+ return null;
554
+ }
555
+
556
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
557
+ const resolvedTextRenderer = this.textRenderers[rendererId];
558
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
559
+
560
+ // cache the resolved renderer for future use with these trProps
561
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
562
+
563
+ // Need to explicitly cast to TextRenderer because TS doesn't like
564
+ // the covariant state argument in the setter method map
565
+ return resolvedTextRenderer as unknown as TextRenderer;
566
+ }
567
+
568
+ /**
569
+ * Create a shader controller instance
570
+ *
571
+ * @param type
572
+ * @param props
573
+ * @returns
574
+ */
575
+ createShaderCtr(
576
+ type: keyof ShaderMap,
577
+ props: Record<string, unknown>,
578
+ ): BaseShaderController {
579
+ return this.shManager.loadShader(type, props);
580
+ }
581
+
582
+ createNode(props: Partial<CoreNodeProps>) {
583
+ const resolvedProps = this.resolveNodeDefaults(props);
584
+ return new CoreNode(this, resolvedProps);
585
+ }
586
+
587
+ createTextNode(props: Partial<CoreTextNodeProps>) {
588
+ const fontSize = props.fontSize ?? 16;
589
+ const resolvedProps = {
590
+ ...this.resolveNodeDefaults(props),
591
+ text: props.text ?? '',
592
+ textRendererOverride: props.textRendererOverride ?? null,
593
+ fontSize,
594
+ fontFamily: props.fontFamily ?? 'sans-serif',
595
+ fontStyle: props.fontStyle ?? 'normal',
596
+ fontWeight: props.fontWeight ?? 'normal',
597
+ fontStretch: props.fontStretch ?? 'normal',
598
+ textAlign: props.textAlign ?? 'left',
599
+ contain: props.contain ?? 'none',
600
+ scrollable: props.scrollable ?? false,
601
+ scrollY: props.scrollY ?? 0,
602
+ offsetY: props.offsetY ?? 0,
603
+ letterSpacing: props.letterSpacing ?? 0,
604
+ lineHeight: props.lineHeight, // `undefined` is a valid value
605
+ maxLines: props.maxLines ?? 0,
606
+ textBaseline: props.textBaseline ?? 'alphabetic',
607
+ verticalAlign: props.verticalAlign ?? 'middle',
608
+ overflowSuffix: props.overflowSuffix ?? '...',
609
+ debug: props.debug ?? {},
610
+ shaderProps: null,
611
+ };
612
+
613
+ const resolvedTextRenderer = this.resolveTextRenderer(
614
+ resolvedProps,
615
+ props.textRendererOverride,
616
+ );
617
+
618
+ if (!resolvedTextRenderer) {
619
+ throw new Error(
620
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
621
+ );
622
+ }
623
+
624
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
625
+ }
626
+
627
+ /**
628
+ * Resolves the default property values for a Node
629
+ *
630
+ * @remarks
631
+ * This method is used internally by the RendererMain to resolve the default
632
+ * property values for a Node. It is exposed publicly so that it can be used
633
+ * by Core Driver implementations.
634
+ *
635
+ * @param props
636
+ * @returns
637
+ */
638
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
639
+ const color = props.color ?? 0xffffffff;
640
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
641
+ const colorTr =
642
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
643
+ const colorBl =
644
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
645
+ const colorBr =
646
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
647
+
648
+ let data = {};
649
+ if (this.options.inspector === true) {
650
+ data = santizeCustomDataMap(props.data ?? {});
651
+ }
652
+
653
+ return {
654
+ x: props.x ?? 0,
655
+ y: props.y ?? 0,
656
+ width: props.width ?? 0,
657
+ height: props.height ?? 0,
658
+ alpha: props.alpha ?? 1,
659
+ autosize: props.autosize ?? false,
660
+ clipping: props.clipping ?? false,
661
+ color,
662
+ colorTop: props.colorTop ?? color,
663
+ colorBottom: props.colorBottom ?? color,
664
+ colorLeft: props.colorLeft ?? color,
665
+ colorRight: props.colorRight ?? color,
666
+ colorBl,
667
+ colorBr,
668
+ colorTl,
669
+ colorTr,
670
+ zIndex: props.zIndex ?? 0,
671
+ zIndexLocked: props.zIndexLocked ?? 0,
672
+ parent: props.parent ?? null,
673
+ texture: props.texture ?? null,
674
+ textureOptions: props.textureOptions ?? {},
675
+ shader: props.shader ?? this.defShaderCtr,
676
+ // Since setting the `src` will trigger a texture load, we need to set it after
677
+ // we set the texture. Otherwise, problems happen.
678
+ src: props.src ?? null,
679
+ srcHeight: props.srcHeight,
680
+ srcWidth: props.srcWidth,
681
+ srcX: props.srcX,
682
+ srcY: props.srcY,
683
+ scale: props.scale ?? null,
684
+ scaleX: props.scaleX ?? props.scale ?? 1,
685
+ scaleY: props.scaleY ?? props.scale ?? 1,
686
+ mount: props.mount ?? 0,
687
+ mountX: props.mountX ?? props.mount ?? 0,
688
+ mountY: props.mountY ?? props.mount ?? 0,
689
+ pivot: props.pivot ?? 0.5,
690
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
691
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
692
+ rotation: props.rotation ?? 0,
693
+ rtt: props.rtt ?? false,
694
+ data: data,
695
+ preventCleanup: props.preventCleanup ?? false,
696
+ imageType: props.imageType,
697
+ strictBounds: props.strictBounds ?? this.strictBounds,
698
+ };
699
+ }
700
+ }