@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +29 -6
  6. package/dist/src/core/CoreNode.js +118 -79
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -2
  9. package/dist/src/core/CoreTextNode.js +7 -4
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  12. package/dist/src/core/CoreTextureManager.js +179 -104
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +7 -0
  15. package/dist/src/core/Stage.js +34 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +2 -5
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.js +31 -28
  20. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  21. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  22. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  25. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  26. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  29. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  31. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +9 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +39 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +44 -22
  78. package/dist/src/core/textures/Texture.js +116 -36
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Renderer.d.ts +18 -0
  81. package/dist/src/main-api/Renderer.js +6 -4
  82. package/dist/src/main-api/Renderer.js.map +1 -1
  83. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  84. package/exports/canvas.ts +39 -39
  85. package/exports/index.ts +89 -89
  86. package/exports/inspector.ts +24 -24
  87. package/exports/utils.ts +44 -44
  88. package/exports/webgl.ts +38 -38
  89. package/package.json +1 -1
  90. package/scripts/please-use-pnpm.js +13 -13
  91. package/src/common/CommonTypes.ts +139 -139
  92. package/src/common/EventEmitter.ts +77 -77
  93. package/src/common/IAnimationController.ts +92 -92
  94. package/src/common/IEventEmitter.ts +28 -28
  95. package/src/core/CoreNode.test.ts +199 -95
  96. package/src/core/CoreNode.ts +2313 -2258
  97. package/src/core/CoreShaderManager.ts +292 -292
  98. package/src/core/CoreTextNode.ts +455 -450
  99. package/src/core/CoreTextureManager.ts +522 -432
  100. package/src/core/Stage.ts +700 -652
  101. package/src/core/TextureMemoryManager.ts +277 -279
  102. package/src/core/animations/AnimationManager.ts +38 -38
  103. package/src/core/animations/CoreAnimation.ts +340 -340
  104. package/src/core/animations/CoreAnimationController.ts +157 -157
  105. package/src/core/lib/ContextSpy.ts +41 -41
  106. package/src/core/lib/ImageWorker.ts +270 -267
  107. package/src/core/lib/Matrix3d.ts +244 -244
  108. package/src/core/lib/RenderCoords.ts +86 -86
  109. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  110. package/src/core/lib/textureCompression.ts +152 -152
  111. package/src/core/lib/textureSvg.ts +78 -78
  112. package/src/core/lib/utils.ts +306 -306
  113. package/src/core/platform.ts +61 -61
  114. package/src/core/renderers/CoreContextTexture.ts +43 -42
  115. package/src/core/renderers/CoreRenderOp.ts +22 -22
  116. package/src/core/renderers/CoreRenderer.ts +114 -114
  117. package/src/core/renderers/CoreShader.ts +41 -41
  118. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  119. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  120. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  121. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  122. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  123. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  124. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  126. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  127. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  128. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  129. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  130. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  131. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  132. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  133. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  134. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  135. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  136. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  137. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  138. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  140. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  142. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  144. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  145. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  146. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  147. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  148. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  149. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  150. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  151. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  152. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  153. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  154. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  155. package/src/core/text-rendering/TrFontManager.ts +183 -183
  156. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -171
  157. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  160. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  161. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  162. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  163. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  178. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  179. package/src/core/textures/ColorTexture.ts +102 -100
  180. package/src/core/textures/ImageTexture.ts +378 -337
  181. package/src/core/textures/NoiseTexture.ts +104 -101
  182. package/src/core/textures/RenderTexture.ts +85 -83
  183. package/src/core/textures/SubTexture.ts +171 -146
  184. package/src/core/textures/Texture.ts +423 -318
  185. package/src/core/utils.ts +227 -227
  186. package/src/env.d.ts +7 -7
  187. package/src/main-api/DynamicShaderController.ts +104 -104
  188. package/src/main-api/INode.ts +101 -101
  189. package/src/main-api/Inspector.ts +505 -505
  190. package/src/main-api/Renderer.ts +693 -670
  191. package/src/main-api/ShaderController.ts +80 -80
  192. package/src/main-api/utils.ts +45 -45
  193. package/src/utils.ts +248 -248
@@ -1,340 +1,340 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
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- import { getTimingFunction } from '../utils.js';
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- import { mergeColorProgress } from '../../utils.js';
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- import { EventEmitter } from '../../common/EventEmitter.js';
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-
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- export interface AnimationSettings {
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- duration: number;
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- delay: number;
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- easing: string;
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- loop: boolean;
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- repeat: number;
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- repeatDelay: number;
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- stopMethod: 'reverse' | 'reset' | false;
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- }
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-
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- type PropValues = {
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- start: number;
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- target: number;
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- };
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- type PropValuesMap = Record<string, Record<string, PropValues>>;
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-
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- export class CoreAnimation extends EventEmitter {
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- public settings: AnimationSettings;
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- private progress = 0;
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- private delayFor = 0;
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- private delay = 0;
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- private timingFunction: (t: number) => number | undefined;
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-
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- propValuesMap: PropValuesMap = {};
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- dynPropValuesMap: PropValuesMap | undefined = undefined;
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-
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- constructor(
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- private node: CoreNode,
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- private props: Partial<CoreNodeAnimateProps>,
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- settings: Partial<AnimationSettings>,
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- ) {
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- super();
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-
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- for (const key in props) {
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- if (key !== 'shaderProps') {
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- if (this.propValuesMap['props'] === undefined) {
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- this.propValuesMap['props'] = {};
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- }
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- this.propValuesMap['props'][key] = {
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- start:
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- node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
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- target: props[
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- key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
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- ] as number,
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- };
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- } else if (node.shader.type !== 'DynamicShader') {
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- this.propValuesMap['shaderProps'] = {};
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- for (const key in props.shaderProps) {
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- this.propValuesMap['shaderProps'][key] = {
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- start: node.shader.props[key] as number,
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- target: props.shaderProps[key] as number,
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- };
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- }
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- } else {
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- const shaderPropKeys = Object.keys(props.shaderProps!);
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- const spLength = shaderPropKeys.length;
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- this.dynPropValuesMap = {};
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- for (let j = 0; j < spLength; j++) {
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- const effectName = shaderPropKeys[j]!;
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- const effect = props.shaderProps![effectName]!;
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- this.dynPropValuesMap[effectName] = {};
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- const effectProps = Object.entries(effect);
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- const eLength = effectProps.length;
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-
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- for (let k = 0; k < eLength; k++) {
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- const [key, value] = effectProps[k]!;
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- this.dynPropValuesMap[effectName]![key] = {
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- start: node.shader.props[effectName][key],
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- target: value,
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- };
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- }
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- }
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- }
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- }
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-
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- const easing = settings.easing || 'linear';
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- const delay = settings.delay ?? 0;
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- this.settings = {
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- duration: settings.duration ?? 0,
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- delay,
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- easing,
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- loop: settings.loop ?? false,
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- repeat: settings.repeat ?? 0,
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- repeatDelay: settings.repeatDelay ?? 0,
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- stopMethod: settings.stopMethod ?? false,
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- };
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- this.timingFunction = getTimingFunction(easing);
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- this.delayFor = delay;
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- this.delay = delay;
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- }
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-
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- reset() {
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- this.progress = 0;
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- this.delayFor = this.settings.delay || 0;
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- this.update(0);
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- }
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-
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- private restoreValues(
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- target: Record<string, number>,
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- valueMap: Record<string, PropValues>,
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- ) {
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- const entries = Object.entries(valueMap);
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- const eLength = entries.length;
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-
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- for (let i = 0; i < eLength; i++) {
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- const [key, value] = entries[i]!;
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- target[key] = value.start;
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- }
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- }
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-
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- restore() {
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- this.reset();
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- if (this.propValuesMap['props'] !== undefined) {
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- this.restoreValues(
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- this.node as unknown as Record<string, number>,
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- this.propValuesMap['props'],
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- );
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- }
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- if (this.propValuesMap['shaderProps'] !== undefined) {
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- this.restoreValues(
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- this.node.shader.props as Record<string, number>,
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- this.propValuesMap['shaderProps'],
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- );
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- }
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-
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- if (this.dynPropValuesMap !== undefined) {
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- const dynEntries = Object.keys(this.dynPropValuesMap);
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- const dynEntriesL = dynEntries.length;
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- if (dynEntriesL > 0) {
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- for (let i = 0; i < dynEntriesL; i++) {
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- const key = dynEntries[i]!;
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- this.restoreValues(
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- this.node.shader.props[key],
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- this.dynPropValuesMap[key]!,
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- );
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- }
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- }
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- }
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- }
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-
165
- private reverseValues(valueMap: Record<string, PropValues>) {
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- const entries = Object.entries(valueMap);
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- const eLength = entries.length;
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-
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- for (let i = 0; i < eLength; i++) {
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- const [key, value] = entries[i]!;
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- valueMap[key] = {
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- start: value.target,
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- target: value.start,
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- };
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- }
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- }
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-
178
- reverse() {
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- this.progress = 0;
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-
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- if (this.propValuesMap['props'] !== undefined) {
182
- this.reverseValues(this.propValuesMap['props']);
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- }
184
- if (this.propValuesMap['shaderProps'] !== undefined) {
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- this.reverseValues(this.propValuesMap['shaderProps']);
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- }
187
-
188
- if (this.dynPropValuesMap !== undefined) {
189
- const dynEntries = Object.keys(this.dynPropValuesMap);
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- const dynEntriesL = dynEntries.length;
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- if (dynEntriesL > 0) {
192
- for (let i = 0; i < dynEntriesL; i++) {
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- const key = dynEntries[i]!;
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- this.reverseValues(this.dynPropValuesMap[key]!);
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- }
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- }
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- }
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-
199
- // restore stop method if we are not looping
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- if (!this.settings.loop) {
201
- this.settings.stopMethod = false;
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- }
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- }
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-
205
- private applyEasing(p: number, s: number, e: number): number {
206
- return (this.timingFunction(p) || p) * (e - s) + s;
207
- }
208
-
209
- updateValue(
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- propName: string,
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- propValue: number,
212
- startValue: number,
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- easing: string | undefined,
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- ): number {
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- if (this.progress === 1) {
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- return propValue;
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- }
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- if (this.progress === 0) {
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- return startValue;
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- }
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-
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- const endValue = propValue;
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- if (propName.indexOf('color') !== -1) {
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- if (startValue === endValue) {
225
- return startValue;
226
- }
227
-
228
- if (easing) {
229
- const easingProgressValue =
230
- this.timingFunction(this.progress) || this.progress;
231
- return mergeColorProgress(startValue, endValue, easingProgressValue);
232
- }
233
- return mergeColorProgress(startValue, endValue, this.progress);
234
- }
235
-
236
- if (easing) {
237
- return this.applyEasing(this.progress, startValue, endValue);
238
- }
239
- return startValue + (endValue - startValue) * this.progress;
240
- }
241
-
242
- private updateValues(
243
- target: Record<string, number>,
244
- valueMap: Record<string, PropValues>,
245
- easing: string | undefined,
246
- ) {
247
- const entries = Object.entries(valueMap);
248
- const eLength = entries.length;
249
-
250
- for (let i = 0; i < eLength; i++) {
251
- const [key, value] = entries[i]!;
252
- target[key] = this.updateValue(key, value.target, value.start, easing);
253
- }
254
- }
255
-
256
- update(dt: number) {
257
- const { duration, loop, easing, stopMethod } = this.settings;
258
- const { delayFor } = this;
259
- if (duration === 0 && delayFor === 0) {
260
- this.emit('finished', {});
261
- return;
262
- }
263
-
264
- if (this.delayFor > 0) {
265
- this.delayFor -= dt;
266
- if (this.delayFor >= 0) {
267
- // Either no or more delay left. Exit.
268
- return;
269
- } else {
270
- // We went beyond the delay time, add it back to dt so we can continue
271
- // with the animation.
272
- dt = -this.delayFor;
273
- this.delayFor = 0;
274
- }
275
- }
276
-
277
- if (duration === 0) {
278
- // No duration, we are done.
279
- this.emit('finished', {});
280
- return;
281
- }
282
-
283
- if (this.progress === 0) {
284
- // Progress is 0, we are starting the post-delay part of the animation.
285
- this.emit('animating', {});
286
- }
287
-
288
- this.progress += dt / duration;
289
-
290
- if (this.progress > 1) {
291
- this.progress = loop ? 0 : 1;
292
- this.delayFor = this.delay;
293
- if (stopMethod) {
294
- // If there's a stop method emit finished so the stop method can be applied.
295
- // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
- // stop method 'reset' does not work when looping.
297
- this.emit('finished', {});
298
- return;
299
- }
300
- }
301
-
302
- if (this.propValuesMap['props'] !== undefined) {
303
- this.updateValues(
304
- this.node as unknown as Record<string, number>,
305
- this.propValuesMap['props'],
306
- easing,
307
- );
308
- }
309
- if (this.propValuesMap['shaderProps'] !== undefined) {
310
- this.updateValues(
311
- this.node.shader.props as Record<string, number>,
312
- this.propValuesMap['shaderProps'],
313
- easing,
314
- );
315
- }
316
-
317
- if (this.dynPropValuesMap !== undefined) {
318
- const dynEntries = Object.keys(this.dynPropValuesMap);
319
- const dynEntriesL = dynEntries.length;
320
- if (dynEntriesL > 0) {
321
- for (let i = 0; i < dynEntriesL; i++) {
322
- const key = dynEntries[i]!;
323
- this.updateValues(
324
- this.node.shader.props[key],
325
- this.dynPropValuesMap[key]!,
326
- easing,
327
- );
328
- }
329
- }
330
- }
331
-
332
- if (this.progress < 1) {
333
- this.emit('tick', { progress: this.progress });
334
- }
335
-
336
- if (this.progress === 1) {
337
- this.emit('finished', {});
338
- }
339
- }
340
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
+ import { getTimingFunction } from '../utils.js';
22
+ import { mergeColorProgress } from '../../utils.js';
23
+ import { EventEmitter } from '../../common/EventEmitter.js';
24
+
25
+ export interface AnimationSettings {
26
+ duration: number;
27
+ delay: number;
28
+ easing: string;
29
+ loop: boolean;
30
+ repeat: number;
31
+ repeatDelay: number;
32
+ stopMethod: 'reverse' | 'reset' | false;
33
+ }
34
+
35
+ type PropValues = {
36
+ start: number;
37
+ target: number;
38
+ };
39
+ type PropValuesMap = Record<string, Record<string, PropValues>>;
40
+
41
+ export class CoreAnimation extends EventEmitter {
42
+ public settings: AnimationSettings;
43
+ private progress = 0;
44
+ private delayFor = 0;
45
+ private delay = 0;
46
+ private timingFunction: (t: number) => number | undefined;
47
+
48
+ propValuesMap: PropValuesMap = {};
49
+ dynPropValuesMap: PropValuesMap | undefined = undefined;
50
+
51
+ constructor(
52
+ private node: CoreNode,
53
+ private props: Partial<CoreNodeAnimateProps>,
54
+ settings: Partial<AnimationSettings>,
55
+ ) {
56
+ super();
57
+
58
+ for (const key in props) {
59
+ if (key !== 'shaderProps') {
60
+ if (this.propValuesMap['props'] === undefined) {
61
+ this.propValuesMap['props'] = {};
62
+ }
63
+ this.propValuesMap['props'][key] = {
64
+ start:
65
+ node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
66
+ target: props[
67
+ key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
68
+ ] as number,
69
+ };
70
+ } else if (node.shader.type !== 'DynamicShader') {
71
+ this.propValuesMap['shaderProps'] = {};
72
+ for (const key in props.shaderProps) {
73
+ this.propValuesMap['shaderProps'][key] = {
74
+ start: node.shader.props[key] as number,
75
+ target: props.shaderProps[key] as number,
76
+ };
77
+ }
78
+ } else {
79
+ const shaderPropKeys = Object.keys(props.shaderProps!);
80
+ const spLength = shaderPropKeys.length;
81
+ this.dynPropValuesMap = {};
82
+ for (let j = 0; j < spLength; j++) {
83
+ const effectName = shaderPropKeys[j]!;
84
+ const effect = props.shaderProps![effectName]!;
85
+ this.dynPropValuesMap[effectName] = {};
86
+ const effectProps = Object.entries(effect);
87
+ const eLength = effectProps.length;
88
+
89
+ for (let k = 0; k < eLength; k++) {
90
+ const [key, value] = effectProps[k]!;
91
+ this.dynPropValuesMap[effectName]![key] = {
92
+ start: node.shader.props[effectName][key],
93
+ target: value,
94
+ };
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ const easing = settings.easing || 'linear';
101
+ const delay = settings.delay ?? 0;
102
+ this.settings = {
103
+ duration: settings.duration ?? 0,
104
+ delay,
105
+ easing,
106
+ loop: settings.loop ?? false,
107
+ repeat: settings.repeat ?? 0,
108
+ repeatDelay: settings.repeatDelay ?? 0,
109
+ stopMethod: settings.stopMethod ?? false,
110
+ };
111
+ this.timingFunction = getTimingFunction(easing);
112
+ this.delayFor = delay;
113
+ this.delay = delay;
114
+ }
115
+
116
+ reset() {
117
+ this.progress = 0;
118
+ this.delayFor = this.settings.delay || 0;
119
+ this.update(0);
120
+ }
121
+
122
+ private restoreValues(
123
+ target: Record<string, number>,
124
+ valueMap: Record<string, PropValues>,
125
+ ) {
126
+ const entries = Object.entries(valueMap);
127
+ const eLength = entries.length;
128
+
129
+ for (let i = 0; i < eLength; i++) {
130
+ const [key, value] = entries[i]!;
131
+ target[key] = value.start;
132
+ }
133
+ }
134
+
135
+ restore() {
136
+ this.reset();
137
+ if (this.propValuesMap['props'] !== undefined) {
138
+ this.restoreValues(
139
+ this.node as unknown as Record<string, number>,
140
+ this.propValuesMap['props'],
141
+ );
142
+ }
143
+ if (this.propValuesMap['shaderProps'] !== undefined) {
144
+ this.restoreValues(
145
+ this.node.shader.props as Record<string, number>,
146
+ this.propValuesMap['shaderProps'],
147
+ );
148
+ }
149
+
150
+ if (this.dynPropValuesMap !== undefined) {
151
+ const dynEntries = Object.keys(this.dynPropValuesMap);
152
+ const dynEntriesL = dynEntries.length;
153
+ if (dynEntriesL > 0) {
154
+ for (let i = 0; i < dynEntriesL; i++) {
155
+ const key = dynEntries[i]!;
156
+ this.restoreValues(
157
+ this.node.shader.props[key],
158
+ this.dynPropValuesMap[key]!,
159
+ );
160
+ }
161
+ }
162
+ }
163
+ }
164
+
165
+ private reverseValues(valueMap: Record<string, PropValues>) {
166
+ const entries = Object.entries(valueMap);
167
+ const eLength = entries.length;
168
+
169
+ for (let i = 0; i < eLength; i++) {
170
+ const [key, value] = entries[i]!;
171
+ valueMap[key] = {
172
+ start: value.target,
173
+ target: value.start,
174
+ };
175
+ }
176
+ }
177
+
178
+ reverse() {
179
+ this.progress = 0;
180
+
181
+ if (this.propValuesMap['props'] !== undefined) {
182
+ this.reverseValues(this.propValuesMap['props']);
183
+ }
184
+ if (this.propValuesMap['shaderProps'] !== undefined) {
185
+ this.reverseValues(this.propValuesMap['shaderProps']);
186
+ }
187
+
188
+ if (this.dynPropValuesMap !== undefined) {
189
+ const dynEntries = Object.keys(this.dynPropValuesMap);
190
+ const dynEntriesL = dynEntries.length;
191
+ if (dynEntriesL > 0) {
192
+ for (let i = 0; i < dynEntriesL; i++) {
193
+ const key = dynEntries[i]!;
194
+ this.reverseValues(this.dynPropValuesMap[key]!);
195
+ }
196
+ }
197
+ }
198
+
199
+ // restore stop method if we are not looping
200
+ if (!this.settings.loop) {
201
+ this.settings.stopMethod = false;
202
+ }
203
+ }
204
+
205
+ private applyEasing(p: number, s: number, e: number): number {
206
+ return (this.timingFunction(p) || p) * (e - s) + s;
207
+ }
208
+
209
+ updateValue(
210
+ propName: string,
211
+ propValue: number,
212
+ startValue: number,
213
+ easing: string | undefined,
214
+ ): number {
215
+ if (this.progress === 1) {
216
+ return propValue;
217
+ }
218
+ if (this.progress === 0) {
219
+ return startValue;
220
+ }
221
+
222
+ const endValue = propValue;
223
+ if (propName.indexOf('color') !== -1) {
224
+ if (startValue === endValue) {
225
+ return startValue;
226
+ }
227
+
228
+ if (easing) {
229
+ const easingProgressValue =
230
+ this.timingFunction(this.progress) || this.progress;
231
+ return mergeColorProgress(startValue, endValue, easingProgressValue);
232
+ }
233
+ return mergeColorProgress(startValue, endValue, this.progress);
234
+ }
235
+
236
+ if (easing) {
237
+ return this.applyEasing(this.progress, startValue, endValue);
238
+ }
239
+ return startValue + (endValue - startValue) * this.progress;
240
+ }
241
+
242
+ private updateValues(
243
+ target: Record<string, number>,
244
+ valueMap: Record<string, PropValues>,
245
+ easing: string | undefined,
246
+ ) {
247
+ const entries = Object.entries(valueMap);
248
+ const eLength = entries.length;
249
+
250
+ for (let i = 0; i < eLength; i++) {
251
+ const [key, value] = entries[i]!;
252
+ target[key] = this.updateValue(key, value.target, value.start, easing);
253
+ }
254
+ }
255
+
256
+ update(dt: number) {
257
+ const { duration, loop, easing, stopMethod } = this.settings;
258
+ const { delayFor } = this;
259
+ if (duration === 0 && delayFor === 0) {
260
+ this.emit('finished', {});
261
+ return;
262
+ }
263
+
264
+ if (this.delayFor > 0) {
265
+ this.delayFor -= dt;
266
+ if (this.delayFor >= 0) {
267
+ // Either no or more delay left. Exit.
268
+ return;
269
+ } else {
270
+ // We went beyond the delay time, add it back to dt so we can continue
271
+ // with the animation.
272
+ dt = -this.delayFor;
273
+ this.delayFor = 0;
274
+ }
275
+ }
276
+
277
+ if (duration === 0) {
278
+ // No duration, we are done.
279
+ this.emit('finished', {});
280
+ return;
281
+ }
282
+
283
+ if (this.progress === 0) {
284
+ // Progress is 0, we are starting the post-delay part of the animation.
285
+ this.emit('animating', {});
286
+ }
287
+
288
+ this.progress += dt / duration;
289
+
290
+ if (this.progress > 1) {
291
+ this.progress = loop ? 0 : 1;
292
+ this.delayFor = this.delay;
293
+ if (stopMethod) {
294
+ // If there's a stop method emit finished so the stop method can be applied.
295
+ // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
+ // stop method 'reset' does not work when looping.
297
+ this.emit('finished', {});
298
+ return;
299
+ }
300
+ }
301
+
302
+ if (this.propValuesMap['props'] !== undefined) {
303
+ this.updateValues(
304
+ this.node as unknown as Record<string, number>,
305
+ this.propValuesMap['props'],
306
+ easing,
307
+ );
308
+ }
309
+ if (this.propValuesMap['shaderProps'] !== undefined) {
310
+ this.updateValues(
311
+ this.node.shader.props as Record<string, number>,
312
+ this.propValuesMap['shaderProps'],
313
+ easing,
314
+ );
315
+ }
316
+
317
+ if (this.dynPropValuesMap !== undefined) {
318
+ const dynEntries = Object.keys(this.dynPropValuesMap);
319
+ const dynEntriesL = dynEntries.length;
320
+ if (dynEntriesL > 0) {
321
+ for (let i = 0; i < dynEntriesL; i++) {
322
+ const key = dynEntries[i]!;
323
+ this.updateValues(
324
+ this.node.shader.props[key],
325
+ this.dynPropValuesMap[key]!,
326
+ easing,
327
+ );
328
+ }
329
+ }
330
+ }
331
+
332
+ if (this.progress < 1) {
333
+ this.emit('tick', { progress: this.progress });
334
+ }
335
+
336
+ if (this.progress === 1) {
337
+ this.emit('finished', {});
338
+ }
339
+ }
340
+ }