@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +29 -6
  6. package/dist/src/core/CoreNode.js +118 -79
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -2
  9. package/dist/src/core/CoreTextNode.js +7 -4
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  12. package/dist/src/core/CoreTextureManager.js +179 -104
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +7 -0
  15. package/dist/src/core/Stage.js +34 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +2 -5
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.js +31 -28
  20. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  21. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  22. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  25. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  26. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  29. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  31. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +9 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +39 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +44 -22
  78. package/dist/src/core/textures/Texture.js +116 -36
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Renderer.d.ts +18 -0
  81. package/dist/src/main-api/Renderer.js +6 -4
  82. package/dist/src/main-api/Renderer.js.map +1 -1
  83. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  84. package/exports/canvas.ts +39 -39
  85. package/exports/index.ts +89 -89
  86. package/exports/inspector.ts +24 -24
  87. package/exports/utils.ts +44 -44
  88. package/exports/webgl.ts +38 -38
  89. package/package.json +1 -1
  90. package/scripts/please-use-pnpm.js +13 -13
  91. package/src/common/CommonTypes.ts +139 -139
  92. package/src/common/EventEmitter.ts +77 -77
  93. package/src/common/IAnimationController.ts +92 -92
  94. package/src/common/IEventEmitter.ts +28 -28
  95. package/src/core/CoreNode.test.ts +199 -95
  96. package/src/core/CoreNode.ts +2313 -2258
  97. package/src/core/CoreShaderManager.ts +292 -292
  98. package/src/core/CoreTextNode.ts +455 -450
  99. package/src/core/CoreTextureManager.ts +522 -432
  100. package/src/core/Stage.ts +700 -652
  101. package/src/core/TextureMemoryManager.ts +277 -279
  102. package/src/core/animations/AnimationManager.ts +38 -38
  103. package/src/core/animations/CoreAnimation.ts +340 -340
  104. package/src/core/animations/CoreAnimationController.ts +157 -157
  105. package/src/core/lib/ContextSpy.ts +41 -41
  106. package/src/core/lib/ImageWorker.ts +270 -267
  107. package/src/core/lib/Matrix3d.ts +244 -244
  108. package/src/core/lib/RenderCoords.ts +86 -86
  109. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  110. package/src/core/lib/textureCompression.ts +152 -152
  111. package/src/core/lib/textureSvg.ts +78 -78
  112. package/src/core/lib/utils.ts +306 -306
  113. package/src/core/platform.ts +61 -61
  114. package/src/core/renderers/CoreContextTexture.ts +43 -42
  115. package/src/core/renderers/CoreRenderOp.ts +22 -22
  116. package/src/core/renderers/CoreRenderer.ts +114 -114
  117. package/src/core/renderers/CoreShader.ts +41 -41
  118. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  119. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  120. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  121. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  122. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  123. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  124. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  126. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  127. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  128. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  129. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  130. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  131. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  132. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  133. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  134. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  135. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  136. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  137. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  138. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  140. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  142. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  144. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  145. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  146. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  147. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  148. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  149. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  150. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  151. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  152. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  153. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  154. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  155. package/src/core/text-rendering/TrFontManager.ts +183 -183
  156. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -171
  157. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  160. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  161. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  162. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  163. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  178. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  179. package/src/core/textures/ColorTexture.ts +102 -100
  180. package/src/core/textures/ImageTexture.ts +378 -337
  181. package/src/core/textures/NoiseTexture.ts +104 -101
  182. package/src/core/textures/RenderTexture.ts +85 -83
  183. package/src/core/textures/SubTexture.ts +171 -146
  184. package/src/core/textures/Texture.ts +423 -318
  185. package/src/core/utils.ts +227 -227
  186. package/src/env.d.ts +7 -7
  187. package/src/main-api/DynamicShaderController.ts +104 -104
  188. package/src/main-api/INode.ts +101 -101
  189. package/src/main-api/Inspector.ts +505 -505
  190. package/src/main-api/Renderer.ts +693 -670
  191. package/src/main-api/ShaderController.ts +80 -80
  192. package/src/main-api/utils.ts +45 -45
  193. package/src/utils.ts +248 -248
@@ -1,290 +1,298 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
-
20
- import type { Dimensions } from '../../../common/CommonTypes.js';
21
- import { assertTruthy } from '../../../utils.js';
22
- import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
23
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
24
- import type { Texture } from '../../textures/Texture.js';
25
- import { isPowerOfTwo } from '../../utils.js';
26
- import { CoreContextTexture } from '../CoreContextTexture.js';
27
- import { isHTMLImageElement } from './internal/RendererUtils.js';
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-
29
- const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
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-
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- /**
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- * A wrapper around a WebGLTexture that handles loading the texture data
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- * from a Texture source and uploading it to the GPU as well as freeing
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- * the uploaded texture.
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- *
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- * @remarks
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- * When accessing the ctxTexture property, the texture will be loaded if
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- * it hasn't been already. ctxTexture will always return a valid WebGLTexture
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- * and trigger the loading/uploading of the texture's data if it hasn't been
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- * loaded yet.
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- */
42
- export class WebGlCoreCtxTexture extends CoreContextTexture {
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- protected _nativeCtxTexture: WebGLTexture | null = null;
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- private _state: 'freed' | 'loading' | 'loaded' | 'failed' = 'freed';
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- private _w = 0;
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- private _h = 0;
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-
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- constructor(
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- protected glw: WebGlContextWrapper,
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- memManager: TextureMemoryManager,
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- textureSource: Texture,
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- ) {
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- super(memManager, textureSource);
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- }
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-
56
- get ctxTexture(): WebGLTexture {
57
- if (this._state === 'freed') {
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- this.load();
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- }
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- assertTruthy(this._nativeCtxTexture);
61
- return this._nativeCtxTexture;
62
- }
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-
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- get w() {
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- return this._w;
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- }
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-
68
- get h() {
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- return this._h;
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- }
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-
72
- /**
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- * Load the texture data from the Texture source and upload it to the GPU
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- *
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- * @remarks
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- * This method is called automatically when accessing the ctxTexture property
77
- * if the texture hasn't been loaded yet. But it can also be called manually
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- * to force the texture to be pre-loaded prior to accessing the ctxTexture
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- * property.
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- */
81
- load() {
82
- // If the texture is already loading or loaded, don't load it again.
83
- if (this._state === 'loading' || this._state === 'loaded') {
84
- return;
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- }
86
- this._state = 'loading';
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- this.textureSource.setState('loading');
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- this._nativeCtxTexture = this.createNativeCtxTexture();
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- if (this._nativeCtxTexture === null) {
90
- this._state = 'failed';
91
- this.textureSource.setState(
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- 'failed',
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- new Error('Could not create WebGL Texture'),
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- );
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- console.error('Could not create WebGL Texture');
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- return;
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- }
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- this.onLoadRequest()
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- .then(({ width, height }) => {
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- // If the texture has been freed while loading, return early.
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- if (this._state === 'freed') {
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- return;
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- }
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- this._state = 'loaded';
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- this._w = width;
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- this._h = height;
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- // Update the texture source's width and height so that it can be used
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- // for rendering.
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- this.textureSource.setState('loaded', { width, height });
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- })
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- .catch((err) => {
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- // If the texture has been freed while loading, return early.
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- if (this._state === 'freed') {
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- return;
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- }
116
- this._state = 'failed';
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- this.textureSource.setState('failed', err);
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- console.error(err);
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- });
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- }
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-
122
- /**
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- * Called when the texture data needs to be loaded and uploaded to a texture
124
- */
125
- async onLoadRequest(): Promise<Dimensions> {
126
- const { glw } = this;
127
-
128
- // Set to a 1x1 transparent texture
129
- glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
130
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
131
-
132
- const textureData = await this.textureSource?.getTextureData();
133
- // If the texture has been freed while loading, return early.
134
- if (!this._nativeCtxTexture) {
135
- assertTruthy(this._state === 'freed');
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- return { width: 0, height: 0 };
137
- }
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- let width = 0;
139
- let height = 0;
140
-
141
- assertTruthy(this._nativeCtxTexture);
142
- glw.activeTexture(0);
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- const tdata = textureData.data;
144
- // If textureData is null, the texture is empty (0, 0) and we don't need to
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- // upload any data to the GPU.
146
- if (
147
- (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
148
- tdata instanceof ImageData ||
149
- // not using typeof HTMLImageElement due to web worker
150
- isHTMLImageElement(tdata)
151
- ) {
152
- width = tdata.width;
153
- height = tdata.height;
154
- glw.bindTexture(this._nativeCtxTexture);
155
- glw.pixelStorei(
156
- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
157
- !!textureData.premultiplyAlpha,
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- );
159
-
160
- glw.texImage2D(0, glw.RGBA, glw.RGBA, glw.UNSIGNED_BYTE, tdata);
161
- this.setTextureMemUse(width * height * 4);
162
-
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- // generate mipmaps for power-of-2 textures or in WebGL2RenderingContext
164
- if (glw.isWebGl2() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
165
- glw.generateMipmap();
166
- }
167
- } else if (tdata === null) {
168
- width = 0;
169
- height = 0;
170
- // Reset to a 1x1 transparent texture
171
- glw.bindTexture(this._nativeCtxTexture);
172
-
173
- glw.texImage2D(
174
- 0,
175
- glw.RGBA,
176
- 1,
177
- 1,
178
- 0,
179
- glw.RGBA,
180
- glw.UNSIGNED_BYTE,
181
- TRANSPARENT_TEXTURE_DATA,
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- );
183
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
184
- } else if ('mipmaps' in tdata && tdata.mipmaps) {
185
- const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
186
- const view =
187
- type === 'ktx'
188
- ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
189
- : (mipmaps[0] as unknown as ArrayBufferView);
190
-
191
- glw.bindTexture(this._nativeCtxTexture);
192
-
193
- glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
194
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
195
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
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- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
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- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
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-
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- this.setTextureMemUse(view.byteLength);
200
- } else if (tdata && tdata instanceof Uint8Array) {
201
- // Color Texture
202
- width = 1;
203
- height = 1;
204
-
205
- glw.bindTexture(this._nativeCtxTexture);
206
- glw.pixelStorei(
207
- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
208
- !!textureData.premultiplyAlpha,
209
- );
210
-
211
- glw.texImage2D(
212
- 0,
213
- glw.RGBA,
214
- width,
215
- height,
216
- 0,
217
- glw.RGBA,
218
- glw.UNSIGNED_BYTE,
219
- tdata,
220
- );
221
-
222
- this.setTextureMemUse(width * height * 4);
223
- } else {
224
- console.error(
225
- `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
226
- textureData,
227
- );
228
- }
229
-
230
- return {
231
- width,
232
- height,
233
- };
234
- }
235
-
236
- /**
237
- * Free the WebGLTexture from the GPU
238
- *
239
- * @returns
240
- */
241
- free() {
242
- if (this._state === 'freed') {
243
- return;
244
- }
245
- this._state = 'freed';
246
- this.textureSource.setState('freed');
247
- this._w = 0;
248
- this._h = 0;
249
- if (!this._nativeCtxTexture) {
250
- return;
251
- }
252
- const { glw } = this;
253
-
254
- glw.deleteTexture(this._nativeCtxTexture);
255
- this.setTextureMemUse(0);
256
- this._nativeCtxTexture = null;
257
- }
258
-
259
- /**
260
- * Create native context texture
261
- *
262
- * @remarks
263
- * When this method returns the returned texture will be bound to the GL context state.
264
- *
265
- * @param width
266
- * @param height
267
- * @returns
268
- */
269
- protected createNativeCtxTexture() {
270
- const { glw } = this;
271
- const nativeTexture = glw.createTexture();
272
- if (!nativeTexture) {
273
- return null;
274
- }
275
-
276
- // On initial load request, create a 1x1 transparent texture to use until
277
- // the texture data is finally loaded.
278
- glw.activeTexture(0);
279
- glw.bindTexture(nativeTexture);
280
-
281
- // linear texture filtering
282
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
283
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
284
-
285
- // texture wrapping method
286
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
287
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
288
- return nativeTexture;
289
- }
290
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy } from '../../../utils.js';
22
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
23
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
24
+ import type { Texture } from '../../textures/Texture.js';
25
+ import { isPowerOfTwo } from '../../utils.js';
26
+ import { CoreContextTexture } from '../CoreContextTexture.js';
27
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
28
+
29
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
30
+
31
+ /**
32
+ * A wrapper around a WebGLTexture that handles loading the texture data
33
+ * from a Texture source and uploading it to the GPU as well as freeing
34
+ * the uploaded texture.
35
+ *
36
+ * @remarks
37
+ * When accessing the ctxTexture property, the texture will be loaded if
38
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
39
+ * and trigger the loading/uploading of the texture's data if it hasn't been
40
+ * loaded yet.
41
+ */
42
+ export class WebGlCoreCtxTexture extends CoreContextTexture {
43
+ protected _nativeCtxTexture: WebGLTexture | null = null;
44
+ private _w = 0;
45
+ private _h = 0;
46
+
47
+ constructor(
48
+ protected glw: WebGlContextWrapper,
49
+ memManager: TextureMemoryManager,
50
+ textureSource: Texture,
51
+ ) {
52
+ super(memManager, textureSource);
53
+ }
54
+
55
+ get ctxTexture(): WebGLTexture | null {
56
+ if (this.state === 'freed') {
57
+ this.load();
58
+ return null;
59
+ }
60
+ assertTruthy(this._nativeCtxTexture);
61
+ return this._nativeCtxTexture;
62
+ }
63
+
64
+ get w() {
65
+ return this._w;
66
+ }
67
+
68
+ get h() {
69
+ return this._h;
70
+ }
71
+
72
+ /**
73
+ * Load the texture data from the Texture source and upload it to the GPU
74
+ *
75
+ * @remarks
76
+ * This method is called automatically when accessing the ctxTexture property
77
+ * if the texture hasn't been loaded yet. But it can also be called manually
78
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
79
+ * property.
80
+ */
81
+ load() {
82
+ // If the texture is already loading or loaded, don't load it again.
83
+ if (this.state === 'loading' || this.state === 'loaded') {
84
+ return;
85
+ }
86
+
87
+ this.state = 'loading';
88
+ this.textureSource.setCoreCtxState('loading');
89
+ this._nativeCtxTexture = this.createNativeCtxTexture();
90
+
91
+ if (this._nativeCtxTexture === null) {
92
+ this.state = 'failed';
93
+ this.textureSource.setCoreCtxState(
94
+ 'failed',
95
+ new Error('Could not create WebGL Texture'),
96
+ );
97
+ console.error('Could not create WebGL Texture');
98
+ return;
99
+ }
100
+
101
+ this.onLoadRequest()
102
+ .then(({ width, height }) => {
103
+ // If the texture has been freed while loading, return early.
104
+ if (this.state === 'freed') {
105
+ return;
106
+ }
107
+
108
+ this.state = 'loaded';
109
+ this._w = width;
110
+ this._h = height;
111
+ // Update the texture source's width and height so that it can be used
112
+ // for rendering.
113
+ this.textureSource.setCoreCtxState('loaded', { width, height });
114
+ })
115
+ .catch((err) => {
116
+ // If the texture has been freed while loading, return early.
117
+ if (this.state === 'freed') {
118
+ return;
119
+ }
120
+ this.state = 'failed';
121
+ this.textureSource.setCoreCtxState('failed', err);
122
+ console.error(err);
123
+ });
124
+ }
125
+
126
+ /**
127
+ * Called when the texture data needs to be loaded and uploaded to a texture
128
+ */
129
+ async onLoadRequest(): Promise<Dimensions> {
130
+ const { glw } = this;
131
+ const textureData = this.textureSource.textureData;
132
+ assertTruthy(textureData, 'Texture data is null');
133
+
134
+ // Set to a 1x1 transparent texture
135
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
136
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
137
+
138
+ // If the texture has been freed while loading, return early.
139
+ if (!this._nativeCtxTexture) {
140
+ assertTruthy(this.state === 'freed');
141
+ return { width: 0, height: 0 };
142
+ }
143
+ let width = 0;
144
+ let height = 0;
145
+
146
+ glw.activeTexture(0);
147
+
148
+ const tdata = textureData.data;
149
+ const format = textureData.premultiplyAlpha ? glw.RGBA : glw.RGB;
150
+ const formatBytes = format === glw.RGBA ? 4 : 3;
151
+
152
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
153
+ // upload any data to the GPU.
154
+ if (
155
+ (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
156
+ tdata instanceof ImageData ||
157
+ // not using typeof HTMLImageElement due to web worker
158
+ isHTMLImageElement(tdata)
159
+ ) {
160
+ width = tdata.width;
161
+ height = tdata.height;
162
+ glw.bindTexture(this._nativeCtxTexture);
163
+ glw.pixelStorei(
164
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
165
+ !!textureData.premultiplyAlpha,
166
+ );
167
+
168
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
169
+ this.setTextureMemUse(width * height * formatBytes);
170
+
171
+ // generate mipmaps for power-of-2 textures or in WebGL2RenderingContext
172
+ if (glw.isWebGl2() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
173
+ glw.generateMipmap();
174
+ }
175
+ } else if (tdata === null) {
176
+ width = 0;
177
+ height = 0;
178
+ // Reset to a 1x1 transparent texture
179
+ glw.bindTexture(this._nativeCtxTexture);
180
+
181
+ glw.texImage2D(
182
+ 0,
183
+ format,
184
+ 1,
185
+ 1,
186
+ 0,
187
+ format,
188
+ glw.UNSIGNED_BYTE,
189
+ TRANSPARENT_TEXTURE_DATA,
190
+ );
191
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
192
+ } else if ('mipmaps' in tdata && tdata.mipmaps) {
193
+ const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
194
+ const view =
195
+ type === 'ktx'
196
+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
197
+ : (mipmaps[0] as unknown as ArrayBufferView);
198
+
199
+ glw.bindTexture(this._nativeCtxTexture);
200
+
201
+ glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
202
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
203
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
204
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
205
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
206
+
207
+ this.setTextureMemUse(view.byteLength);
208
+ } else if (tdata && tdata instanceof Uint8Array) {
209
+ // Color Texture
210
+ width = 1;
211
+ height = 1;
212
+
213
+ glw.bindTexture(this._nativeCtxTexture);
214
+ glw.pixelStorei(
215
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
216
+ !!textureData.premultiplyAlpha,
217
+ );
218
+
219
+ glw.texImage2D(
220
+ 0,
221
+ format,
222
+ width,
223
+ height,
224
+ 0,
225
+ format,
226
+ glw.UNSIGNED_BYTE,
227
+ tdata,
228
+ );
229
+
230
+ this.setTextureMemUse(width * height * formatBytes);
231
+ } else {
232
+ console.error(
233
+ `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
234
+ textureData,
235
+ );
236
+ }
237
+
238
+ return {
239
+ width,
240
+ height,
241
+ };
242
+ }
243
+
244
+ /**
245
+ * Free the WebGLTexture from the GPU
246
+ *
247
+ * @returns
248
+ */
249
+ free() {
250
+ if (this.state === 'freed') {
251
+ return;
252
+ }
253
+ this.state = 'freed';
254
+ this.textureSource.setCoreCtxState('freed');
255
+ this._w = 0;
256
+ this._h = 0;
257
+ if (!this._nativeCtxTexture) {
258
+ return;
259
+ }
260
+ const { glw } = this;
261
+
262
+ glw.deleteTexture(this._nativeCtxTexture);
263
+ this.setTextureMemUse(0);
264
+ this._nativeCtxTexture = null;
265
+ }
266
+
267
+ /**
268
+ * Create native context texture
269
+ *
270
+ * @remarks
271
+ * When this method returns the returned texture will be bound to the GL context state.
272
+ *
273
+ * @param width
274
+ * @param height
275
+ * @returns
276
+ */
277
+ protected createNativeCtxTexture() {
278
+ const { glw } = this;
279
+ const nativeTexture = glw.createTexture();
280
+ if (!nativeTexture) {
281
+ return null;
282
+ }
283
+
284
+ // On initial load request, create a 1x1 transparent texture to use until
285
+ // the texture data is finally loaded.
286
+ glw.activeTexture(0);
287
+ glw.bindTexture(nativeTexture);
288
+
289
+ // linear texture filtering
290
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
291
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
292
+
293
+ // texture wrapping method
294
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
295
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
296
+ return nativeTexture;
297
+ }
298
+ }