@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +29 -6
  6. package/dist/src/core/CoreNode.js +118 -79
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -2
  9. package/dist/src/core/CoreTextNode.js +7 -4
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  12. package/dist/src/core/CoreTextureManager.js +179 -104
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +7 -0
  15. package/dist/src/core/Stage.js +34 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.js +2 -5
  18. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  19. package/dist/src/core/lib/ImageWorker.js +31 -28
  20. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  21. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  22. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  23. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  24. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  25. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  26. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  29. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  31. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +9 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +39 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +44 -22
  78. package/dist/src/core/textures/Texture.js +116 -36
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Renderer.d.ts +18 -0
  81. package/dist/src/main-api/Renderer.js +6 -4
  82. package/dist/src/main-api/Renderer.js.map +1 -1
  83. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  84. package/exports/canvas.ts +39 -39
  85. package/exports/index.ts +89 -89
  86. package/exports/inspector.ts +24 -24
  87. package/exports/utils.ts +44 -44
  88. package/exports/webgl.ts +38 -38
  89. package/package.json +1 -1
  90. package/scripts/please-use-pnpm.js +13 -13
  91. package/src/common/CommonTypes.ts +139 -139
  92. package/src/common/EventEmitter.ts +77 -77
  93. package/src/common/IAnimationController.ts +92 -92
  94. package/src/common/IEventEmitter.ts +28 -28
  95. package/src/core/CoreNode.test.ts +199 -95
  96. package/src/core/CoreNode.ts +2313 -2258
  97. package/src/core/CoreShaderManager.ts +292 -292
  98. package/src/core/CoreTextNode.ts +455 -450
  99. package/src/core/CoreTextureManager.ts +522 -432
  100. package/src/core/Stage.ts +700 -652
  101. package/src/core/TextureMemoryManager.ts +277 -279
  102. package/src/core/animations/AnimationManager.ts +38 -38
  103. package/src/core/animations/CoreAnimation.ts +340 -340
  104. package/src/core/animations/CoreAnimationController.ts +157 -157
  105. package/src/core/lib/ContextSpy.ts +41 -41
  106. package/src/core/lib/ImageWorker.ts +270 -267
  107. package/src/core/lib/Matrix3d.ts +244 -244
  108. package/src/core/lib/RenderCoords.ts +86 -86
  109. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  110. package/src/core/lib/textureCompression.ts +152 -152
  111. package/src/core/lib/textureSvg.ts +78 -78
  112. package/src/core/lib/utils.ts +306 -306
  113. package/src/core/platform.ts +61 -61
  114. package/src/core/renderers/CoreContextTexture.ts +43 -42
  115. package/src/core/renderers/CoreRenderOp.ts +22 -22
  116. package/src/core/renderers/CoreRenderer.ts +114 -114
  117. package/src/core/renderers/CoreShader.ts +41 -41
  118. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  119. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  120. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  121. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  122. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  123. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  124. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  126. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  127. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  128. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  129. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  130. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  131. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  132. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  133. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  134. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  135. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  136. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  137. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  138. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  140. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  142. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  144. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  145. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  146. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  147. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  148. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  149. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  150. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  151. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  152. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  153. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  154. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  155. package/src/core/text-rendering/TrFontManager.ts +183 -183
  156. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -171
  157. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  160. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  161. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  162. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  163. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  178. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  179. package/src/core/textures/ColorTexture.ts +102 -100
  180. package/src/core/textures/ImageTexture.ts +378 -337
  181. package/src/core/textures/NoiseTexture.ts +104 -101
  182. package/src/core/textures/RenderTexture.ts +85 -83
  183. package/src/core/textures/SubTexture.ts +171 -146
  184. package/src/core/textures/Texture.ts +423 -318
  185. package/src/core/utils.ts +227 -227
  186. package/src/env.d.ts +7 -7
  187. package/src/main-api/DynamicShaderController.ts +104 -104
  188. package/src/main-api/INode.ts +101 -101
  189. package/src/main-api/Inspector.ts +505 -505
  190. package/src/main-api/Renderer.ts +693 -670
  191. package/src/main-api/ShaderController.ts +80 -80
  192. package/src/main-api/utils.ts +45 -45
  193. package/src/utils.ts +248 -248
@@ -1,244 +1,244 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- /**
21
- * A 3D matrix representing a 2D graphics transformation
22
- *
23
- * @remarks
24
- * For convenience, entries in the first two rows can be accessed by the following
25
- * properties:
26
- * | ta tb tx |
27
- * | tc td ty |
28
- * | 0 0 1 |
29
- *
30
- * This matrix is optimized for 2D transformations and hence the last row will
31
- * always be considered [0, 0 ,1].
32
- *
33
- * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
- */
35
- export class Matrix3d {
36
- public ta: number;
37
- public tb: number;
38
- public tx: number;
39
- public tc: number;
40
- public td: number;
41
- public ty: number;
42
- private _floatArr: Float32Array | null = null;
43
- /**
44
- * Potential Mutation Flag
45
- *
46
- * @remarks
47
- * This flag is set to true whenever the matrix is potentially modified.
48
- * We don't waste CPU trying to identify if each operation actually modifies
49
- * the matrix. Instead, we set this flag to true whenever we think the matrix
50
- * is modified. This signals that the `floatArr` should to be updated.
51
- */
52
- private mutation: boolean;
53
-
54
- /**
55
- * Creates a new 3x3 matrix.
56
- *
57
- * @param entries Row-major 3x3 matrix
58
- */
59
- public constructor() {
60
- this.ta = 0;
61
- this.tb = 0;
62
- this.tx = 0;
63
- this.tc = 0;
64
- this.td = 0;
65
- this.ty = 0;
66
- this.mutation = true;
67
- }
68
-
69
- /**
70
- * Returns a temporary matrix that can be used for calculations.
71
- *
72
- * @remarks
73
- * This is useful for avoiding allocations in tight loops.
74
- *
75
- * The matrix is not guaranteed to be the same between calls.
76
- *
77
- * @returns
78
- */
79
- public static get temp(): Matrix3d {
80
- return tempMatrix;
81
- }
82
-
83
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
- const e0 = a.ta * b.ta + a.tb * b.tc;
85
- const e1 = a.ta * b.tb + a.tb * b.td;
86
- const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
- const e3 = a.tc * b.ta + a.td * b.tc;
88
- const e4 = a.tc * b.tb + a.td * b.td;
89
- const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
- if (!out) {
91
- out = new Matrix3d();
92
- }
93
- out.ta = e0;
94
- out.tb = e1;
95
- out.tx = e2;
96
- out.tc = e3;
97
- out.td = e4;
98
- out.ty = e5;
99
- out.mutation = true;
100
- return out;
101
- }
102
-
103
- public static identity(out?: Matrix3d): Matrix3d {
104
- if (!out) {
105
- out = new Matrix3d();
106
- }
107
- out.ta = 1;
108
- out.tb = 0;
109
- out.tx = 0;
110
- out.tc = 0;
111
- out.td = 1;
112
- out.ty = 0;
113
- out.mutation = true;
114
- return out;
115
- }
116
-
117
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
- if (!out) {
119
- out = new Matrix3d();
120
- }
121
- out.ta = 1;
122
- out.tb = 0;
123
- out.tx = x;
124
- out.tc = 0;
125
- out.td = 1;
126
- out.ty = y;
127
- out.mutation = true;
128
- return out;
129
- }
130
-
131
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
- if (!out) {
133
- out = new Matrix3d();
134
- }
135
- out.ta = sx;
136
- out.tb = 0;
137
- out.tx = 0;
138
- out.tc = 0;
139
- out.td = sy;
140
- out.ty = 0;
141
- out.mutation = true;
142
- return out;
143
- }
144
-
145
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
- const cos = Math.cos(angle);
147
- const sin = Math.sin(angle);
148
- if (!out) {
149
- out = new Matrix3d();
150
- }
151
- out.ta = cos;
152
- out.tb = -sin;
153
- out.tx = 0;
154
- out.tc = sin;
155
- out.td = cos;
156
- out.ty = 0;
157
- out.mutation = true;
158
- return out;
159
- }
160
-
161
- public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
- if (!dst) {
163
- dst = new Matrix3d();
164
- }
165
- dst.ta = src.ta;
166
- dst.tc = src.tc;
167
- dst.tb = src.tb;
168
- dst.td = src.td;
169
- dst.tx = src.tx;
170
- dst.ty = src.ty;
171
- dst.mutation = true;
172
- return dst;
173
- }
174
-
175
- public translate(x: number, y: number): Matrix3d {
176
- this.tx = this.ta * x + this.tb * y + this.tx;
177
- this.ty = this.tc * x + this.td * y + this.ty;
178
- this.mutation = true;
179
- return this;
180
- }
181
-
182
- public scale(sx: number, sy: number): Matrix3d {
183
- this.ta = this.ta * sx;
184
- this.tb = this.tb * sy;
185
- this.tc = this.tc * sx;
186
- this.td = this.td * sy;
187
- this.mutation = true;
188
- return this;
189
- }
190
-
191
- public rotate(angle: number): Matrix3d {
192
- if (angle === 0 || !((angle % Math.PI) * 2)) {
193
- return this;
194
- }
195
- const cos = Math.cos(angle);
196
- const sin = Math.sin(angle);
197
- const e0 = this.ta * cos + this.tb * sin;
198
- const e1 = this.tb * cos - this.ta * sin;
199
- const e3 = this.tc * cos + this.td * sin;
200
- const e4 = this.td * cos - this.tc * sin;
201
- this.ta = e0;
202
- this.tb = e1;
203
- this.tc = e3;
204
- this.td = e4;
205
- this.mutation = true;
206
- return this;
207
- }
208
-
209
- public multiply(other: Matrix3d): Matrix3d {
210
- return Matrix3d.multiply(this, other, this);
211
- }
212
-
213
- /**
214
- * Returns the matrix as a Float32Array in column-major order.
215
- *
216
- * @remarks
217
- * This method is optimized to avoid unnecessary allocations. The same array
218
- * is returned every time this method is called, and is updated in place.
219
- *
220
- * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
- * during a frame render. Do not modify or hold onto the array for longer than
222
- * a frame.
223
- */
224
- getFloatArr(): Float32Array {
225
- if (!this._floatArr) {
226
- this._floatArr = new Float32Array(9);
227
- }
228
- if (this.mutation) {
229
- this._floatArr[0] = this.ta;
230
- this._floatArr[1] = this.tc;
231
- this._floatArr[2] = 0;
232
- this._floatArr[3] = this.tb;
233
- this._floatArr[4] = this.td;
234
- this._floatArr[5] = 0;
235
- this._floatArr[6] = this.tx;
236
- this._floatArr[7] = this.ty;
237
- this._floatArr[8] = 1;
238
- this.mutation = false;
239
- }
240
- return this._floatArr;
241
- }
242
- }
243
-
244
- const tempMatrix = new Matrix3d();
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ /**
21
+ * A 3D matrix representing a 2D graphics transformation
22
+ *
23
+ * @remarks
24
+ * For convenience, entries in the first two rows can be accessed by the following
25
+ * properties:
26
+ * | ta tb tx |
27
+ * | tc td ty |
28
+ * | 0 0 1 |
29
+ *
30
+ * This matrix is optimized for 2D transformations and hence the last row will
31
+ * always be considered [0, 0 ,1].
32
+ *
33
+ * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
+ */
35
+ export class Matrix3d {
36
+ public ta: number;
37
+ public tb: number;
38
+ public tx: number;
39
+ public tc: number;
40
+ public td: number;
41
+ public ty: number;
42
+ private _floatArr: Float32Array | null = null;
43
+ /**
44
+ * Potential Mutation Flag
45
+ *
46
+ * @remarks
47
+ * This flag is set to true whenever the matrix is potentially modified.
48
+ * We don't waste CPU trying to identify if each operation actually modifies
49
+ * the matrix. Instead, we set this flag to true whenever we think the matrix
50
+ * is modified. This signals that the `floatArr` should to be updated.
51
+ */
52
+ private mutation: boolean;
53
+
54
+ /**
55
+ * Creates a new 3x3 matrix.
56
+ *
57
+ * @param entries Row-major 3x3 matrix
58
+ */
59
+ public constructor() {
60
+ this.ta = 0;
61
+ this.tb = 0;
62
+ this.tx = 0;
63
+ this.tc = 0;
64
+ this.td = 0;
65
+ this.ty = 0;
66
+ this.mutation = true;
67
+ }
68
+
69
+ /**
70
+ * Returns a temporary matrix that can be used for calculations.
71
+ *
72
+ * @remarks
73
+ * This is useful for avoiding allocations in tight loops.
74
+ *
75
+ * The matrix is not guaranteed to be the same between calls.
76
+ *
77
+ * @returns
78
+ */
79
+ public static get temp(): Matrix3d {
80
+ return tempMatrix;
81
+ }
82
+
83
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
+ const e0 = a.ta * b.ta + a.tb * b.tc;
85
+ const e1 = a.ta * b.tb + a.tb * b.td;
86
+ const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
+ const e3 = a.tc * b.ta + a.td * b.tc;
88
+ const e4 = a.tc * b.tb + a.td * b.td;
89
+ const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
+ if (!out) {
91
+ out = new Matrix3d();
92
+ }
93
+ out.ta = e0;
94
+ out.tb = e1;
95
+ out.tx = e2;
96
+ out.tc = e3;
97
+ out.td = e4;
98
+ out.ty = e5;
99
+ out.mutation = true;
100
+ return out;
101
+ }
102
+
103
+ public static identity(out?: Matrix3d): Matrix3d {
104
+ if (!out) {
105
+ out = new Matrix3d();
106
+ }
107
+ out.ta = 1;
108
+ out.tb = 0;
109
+ out.tx = 0;
110
+ out.tc = 0;
111
+ out.td = 1;
112
+ out.ty = 0;
113
+ out.mutation = true;
114
+ return out;
115
+ }
116
+
117
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
+ if (!out) {
119
+ out = new Matrix3d();
120
+ }
121
+ out.ta = 1;
122
+ out.tb = 0;
123
+ out.tx = x;
124
+ out.tc = 0;
125
+ out.td = 1;
126
+ out.ty = y;
127
+ out.mutation = true;
128
+ return out;
129
+ }
130
+
131
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
+ if (!out) {
133
+ out = new Matrix3d();
134
+ }
135
+ out.ta = sx;
136
+ out.tb = 0;
137
+ out.tx = 0;
138
+ out.tc = 0;
139
+ out.td = sy;
140
+ out.ty = 0;
141
+ out.mutation = true;
142
+ return out;
143
+ }
144
+
145
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
+ const cos = Math.cos(angle);
147
+ const sin = Math.sin(angle);
148
+ if (!out) {
149
+ out = new Matrix3d();
150
+ }
151
+ out.ta = cos;
152
+ out.tb = -sin;
153
+ out.tx = 0;
154
+ out.tc = sin;
155
+ out.td = cos;
156
+ out.ty = 0;
157
+ out.mutation = true;
158
+ return out;
159
+ }
160
+
161
+ public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
+ if (!dst) {
163
+ dst = new Matrix3d();
164
+ }
165
+ dst.ta = src.ta;
166
+ dst.tc = src.tc;
167
+ dst.tb = src.tb;
168
+ dst.td = src.td;
169
+ dst.tx = src.tx;
170
+ dst.ty = src.ty;
171
+ dst.mutation = true;
172
+ return dst;
173
+ }
174
+
175
+ public translate(x: number, y: number): Matrix3d {
176
+ this.tx = this.ta * x + this.tb * y + this.tx;
177
+ this.ty = this.tc * x + this.td * y + this.ty;
178
+ this.mutation = true;
179
+ return this;
180
+ }
181
+
182
+ public scale(sx: number, sy: number): Matrix3d {
183
+ this.ta = this.ta * sx;
184
+ this.tb = this.tb * sy;
185
+ this.tc = this.tc * sx;
186
+ this.td = this.td * sy;
187
+ this.mutation = true;
188
+ return this;
189
+ }
190
+
191
+ public rotate(angle: number): Matrix3d {
192
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
193
+ return this;
194
+ }
195
+ const cos = Math.cos(angle);
196
+ const sin = Math.sin(angle);
197
+ const e0 = this.ta * cos + this.tb * sin;
198
+ const e1 = this.tb * cos - this.ta * sin;
199
+ const e3 = this.tc * cos + this.td * sin;
200
+ const e4 = this.td * cos - this.tc * sin;
201
+ this.ta = e0;
202
+ this.tb = e1;
203
+ this.tc = e3;
204
+ this.td = e4;
205
+ this.mutation = true;
206
+ return this;
207
+ }
208
+
209
+ public multiply(other: Matrix3d): Matrix3d {
210
+ return Matrix3d.multiply(this, other, this);
211
+ }
212
+
213
+ /**
214
+ * Returns the matrix as a Float32Array in column-major order.
215
+ *
216
+ * @remarks
217
+ * This method is optimized to avoid unnecessary allocations. The same array
218
+ * is returned every time this method is called, and is updated in place.
219
+ *
220
+ * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
+ * during a frame render. Do not modify or hold onto the array for longer than
222
+ * a frame.
223
+ */
224
+ getFloatArr(): Float32Array {
225
+ if (!this._floatArr) {
226
+ this._floatArr = new Float32Array(9);
227
+ }
228
+ if (this.mutation) {
229
+ this._floatArr[0] = this.ta;
230
+ this._floatArr[1] = this.tc;
231
+ this._floatArr[2] = 0;
232
+ this._floatArr[3] = this.tb;
233
+ this._floatArr[4] = this.td;
234
+ this._floatArr[5] = 0;
235
+ this._floatArr[6] = this.tx;
236
+ this._floatArr[7] = this.ty;
237
+ this._floatArr[8] = 1;
238
+ this.mutation = false;
239
+ }
240
+ return this._floatArr;
241
+ }
242
+ }
243
+
244
+ const tempMatrix = new Matrix3d();
@@ -1,86 +1,86 @@
1
- const rx1 = 0;
2
- const rx2 = 2;
3
- const rx3 = 4;
4
- const rx4 = 6;
5
- const ry1 = 1;
6
- const ry2 = 3;
7
- const ry3 = 5;
8
- const ry4 = 7;
9
-
10
- export class RenderCoords {
11
- public data: Float32Array;
12
- constructor(
13
- entries?:
14
- | [number, number, number, number, number, number, number, number]
15
- | Float32Array,
16
- ) {
17
- this.data = new Float32Array(8);
18
- if (entries) {
19
- this.data[rx1] = entries[rx1];
20
- this.data[rx2] = entries[rx2];
21
- this.data[rx3] = entries[rx3];
22
- this.data[rx4] = entries[rx4];
23
- this.data[ry1] = entries[ry1];
24
- this.data[ry2] = entries[ry2];
25
- this.data[ry3] = entries[ry3];
26
- this.data[ry4] = entries[ry4];
27
- }
28
- }
29
-
30
- public static translate(
31
- x1: number,
32
- y1: number,
33
- x2: number,
34
- y2: number,
35
- x3: number,
36
- y3: number,
37
- x4: number,
38
- y4: number,
39
- out?: RenderCoords,
40
- ): RenderCoords {
41
- if (!out) {
42
- out = new RenderCoords();
43
- }
44
- out.data[rx1] = x1;
45
- out.data[rx2] = x2;
46
- out.data[rx3] = x3;
47
- out.data[rx4] = x4;
48
- out.data[ry1] = y1;
49
- out.data[ry2] = y2;
50
- out.data[ry3] = y3;
51
- out.data[ry4] = y4;
52
- return out;
53
- }
54
-
55
- get x1(): number {
56
- return this.data[rx1]!;
57
- }
58
-
59
- get x2(): number {
60
- return this.data[rx2]!;
61
- }
62
-
63
- get x3(): number {
64
- return this.data[rx3]!;
65
- }
66
-
67
- get x4(): number {
68
- return this.data[rx4]!;
69
- }
70
-
71
- get y1(): number {
72
- return this.data[ry1]!;
73
- }
74
-
75
- get y2(): number {
76
- return this.data[ry2]!;
77
- }
78
-
79
- get y3(): number {
80
- return this.data[ry3]!;
81
- }
82
-
83
- get y4(): number {
84
- return this.data[ry4]!;
85
- }
86
- }
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }