@lightningjs/renderer 2.16.0 → 3.0.0-beta10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (443) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +133 -147
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -2
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +16 -13
  9. package/dist/exports/index.js +8 -9
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/utils.d.ts +2 -1
  12. package/dist/exports/utils.js +2 -1
  13. package/dist/exports/utils.js.map +1 -1
  14. package/dist/exports/webgl.d.ts +11 -2
  15. package/dist/exports/webgl.js +11 -2
  16. package/dist/exports/webgl.js.map +1 -1
  17. package/dist/src/core/CoreNode.d.ts +47 -76
  18. package/dist/src/core/CoreNode.js +322 -309
  19. package/dist/src/core/CoreNode.js.map +1 -1
  20. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  21. package/dist/src/core/CoreShaderManager.js +110 -97
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +58 -87
  24. package/dist/src/core/CoreTextNode.js +243 -237
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  27. package/dist/src/core/CoreTextureManager.js +12 -10
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +58 -53
  30. package/dist/src/core/Stage.js +260 -196
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureMemoryManager.d.ts +3 -0
  33. package/dist/src/core/TextureMemoryManager.js +78 -74
  34. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  35. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  36. package/dist/src/core/animations/CoreAnimation.js +6 -52
  37. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  38. package/dist/src/core/lib/ImageWorker.js +1 -1
  39. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  40. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  41. package/dist/src/core/lib/RenderCoords.js +43 -55
  42. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  43. package/dist/src/core/lib/WebGlContextWrapper.d.ts +117 -55
  44. package/dist/src/core/lib/WebGlContextWrapper.js +196 -157
  45. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  46. package/dist/src/core/lib/colorCache.d.ts +1 -0
  47. package/dist/src/core/lib/colorCache.js +19 -0
  48. package/dist/src/core/lib/colorCache.js.map +1 -0
  49. package/dist/src/core/lib/colorParser.d.ts +21 -0
  50. package/dist/src/core/lib/colorParser.js +72 -0
  51. package/dist/src/core/lib/colorParser.js.map +1 -0
  52. package/dist/src/core/lib/textureCompression.js +0 -1
  53. package/dist/src/core/lib/textureCompression.js.map +1 -1
  54. package/dist/src/core/lib/utils.d.ts +3 -1
  55. package/dist/src/core/lib/utils.js +19 -0
  56. package/dist/src/core/lib/utils.js.map +1 -1
  57. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  58. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  59. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  60. package/dist/src/core/platforms/web/WebPlatform.js +29 -3
  61. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  62. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -22
  63. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  64. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  65. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -2
  66. package/dist/src/core/renderers/canvas/CanvasRenderer.js +7 -21
  67. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  68. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -1
  69. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  70. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +2 -2
  71. package/dist/src/core/renderers/canvas/CanvasTexture.js +8 -7
  72. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  74. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  75. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  76. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  77. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  78. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +3 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +5 -6
  82. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +30 -18
  83. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  84. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +4 -2
  85. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +31 -13
  86. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  87. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  88. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  90. package/dist/src/core/shaders/canvas/Border.js +1 -1
  91. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  92. package/dist/src/core/shaders/webgl/Border.js +82 -82
  93. package/dist/src/core/shaders/webgl/Default.js +47 -47
  94. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  95. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  96. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  97. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  98. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  99. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  100. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  101. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  102. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  103. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  104. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +4 -4
  105. package/dist/src/core/text-rendering/CanvasFontHandler.js +19 -6
  106. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  107. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +18 -2
  108. package/dist/src/core/text-rendering/CanvasTextRenderer.js +296 -69
  109. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  110. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +4 -4
  111. package/dist/src/core/text-rendering/SdfFontHandler.js +6 -6
  112. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  113. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +4 -8
  114. package/dist/src/core/text-rendering/SdfTextRenderer.js +68 -37
  115. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  116. package/dist/src/core/text-rendering/TextRenderer.d.ts +37 -113
  117. package/dist/src/core/text-rendering/TextRenderer.js +1 -51
  118. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -1
  119. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  120. package/dist/src/core/text-rendering/canvas/Settings.d.ts +14 -3
  121. package/dist/src/core/text-rendering/canvas/Utils.d.ts +3 -2
  122. package/dist/src/core/text-rendering/canvas/Utils.js +9 -4
  123. package/dist/src/core/text-rendering/canvas/Utils.js.map +1 -1
  124. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +32 -9
  125. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +52 -57
  126. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +1 -1
  127. package/dist/src/core/text-rendering/canvas/draw.d.ts +3 -10
  128. package/dist/src/core/text-rendering/canvas/draw.js +26 -27
  129. package/dist/src/core/text-rendering/canvas/draw.js.map +1 -1
  130. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  131. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  132. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  133. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  134. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +7 -1
  135. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  136. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  138. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +42 -83
  139. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +14 -4
  144. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  145. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  146. package/dist/src/core/text-rendering/sdf/Utils.d.ts +26 -0
  147. package/dist/src/core/text-rendering/sdf/Utils.js +304 -0
  148. package/dist/src/core/text-rendering/sdf/Utils.js.map +1 -0
  149. package/dist/src/core/text-rendering/sdf/index.d.ts +1 -0
  150. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts → dist/src/core/text-rendering/sdf/index.js} +3 -21
  151. package/dist/src/core/text-rendering/sdf/index.js.map +1 -0
  152. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  153. package/dist/src/core/textures/ImageTexture.js +11 -4
  154. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  155. package/dist/src/core/textures/Texture.d.ts +6 -1
  156. package/dist/src/core/textures/Texture.js.map +1 -1
  157. package/dist/src/main-api/INode.d.ts +9 -9
  158. package/dist/src/main-api/Inspector.d.ts +6 -1
  159. package/dist/src/main-api/Inspector.js +43 -7
  160. package/dist/src/main-api/Inspector.js.map +1 -1
  161. package/dist/src/main-api/Renderer.d.ts +83 -136
  162. package/dist/src/main-api/Renderer.js +139 -91
  163. package/dist/src/main-api/Renderer.js.map +1 -1
  164. package/dist/src/utils.d.ts +5 -4
  165. package/dist/src/utils.js +20 -9
  166. package/dist/src/utils.js.map +1 -1
  167. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  168. package/exports/canvas-shaders.ts +28 -0
  169. package/exports/canvas.ts +45 -39
  170. package/exports/index.ts +82 -89
  171. package/exports/inspector.ts +24 -24
  172. package/exports/utils.ts +50 -44
  173. package/exports/webgl-shaders.ts +28 -0
  174. package/exports/webgl.ts +52 -38
  175. package/package.json +4 -4
  176. package/src/common/CommonTypes.ts +146 -146
  177. package/src/common/EventEmitter.ts +77 -77
  178. package/src/common/IAnimationController.ts +92 -92
  179. package/src/common/IEventEmitter.ts +28 -28
  180. package/src/core/CoreNode.test.ts +202 -202
  181. package/src/core/CoreNode.ts +2491 -2487
  182. package/src/core/CoreShaderManager.ts +188 -292
  183. package/src/core/CoreTextNode.ts +443 -455
  184. package/src/core/CoreTextureManager.ts +565 -561
  185. package/src/core/Stage.ts +906 -826
  186. package/src/core/TextureMemoryManager.ts +445 -431
  187. package/src/core/animations/AnimationManager.ts +38 -38
  188. package/src/core/animations/CoreAnimation.ts +291 -347
  189. package/src/core/animations/CoreAnimationController.ts +166 -166
  190. package/src/core/lib/ContextSpy.ts +41 -41
  191. package/src/core/lib/ImageWorker.ts +286 -280
  192. package/src/core/lib/Matrix3d.ts +244 -244
  193. package/src/core/lib/RenderCoords.ts +71 -86
  194. package/src/core/lib/WebGlContextWrapper.ts +1381 -1332
  195. package/src/core/lib/colorCache.ts +20 -0
  196. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +85 -69
  197. package/src/core/lib/textureCompression.ts +152 -152
  198. package/src/core/lib/textureSvg.ts +78 -78
  199. package/src/core/lib/utils.ts +412 -388
  200. package/src/core/lib/validateImageBitmap.ts +87 -76
  201. package/src/core/platforms/Platform.ts +77 -0
  202. package/src/core/platforms/web/WebPlatform.ts +121 -0
  203. package/src/core/renderers/CoreContextTexture.ts +43 -43
  204. package/src/core/renderers/CoreRenderOp.ts +22 -22
  205. package/src/core/renderers/CoreRenderer.ts +110 -115
  206. package/src/core/renderers/CoreShaderNode.ts +175 -0
  207. package/{dist/src/core/renderers/CoreShader.js → src/core/renderers/CoreShaderProgram.ts} +23 -28
  208. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -0
  209. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -0
  210. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +156 -153
  211. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +91 -91
  212. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +50 -50
  213. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +310 -313
  214. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -0
  215. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +747 -821
  216. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -0
  217. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -0
  218. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  219. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  220. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -143
  221. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  222. package/src/core/shaders/canvas/Border.ts +75 -0
  223. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  224. package/src/core/shaders/canvas/LinearGradient.ts +71 -0
  225. package/src/core/shaders/canvas/RadialGradient.ts +99 -0
  226. package/src/core/shaders/canvas/Rounded.ts +55 -0
  227. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -0
  228. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -0
  229. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -0
  230. package/src/core/shaders/canvas/Shadow.ts +52 -0
  231. package/src/core/shaders/canvas/utils/render.ts +151 -0
  232. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  233. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  234. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  235. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  236. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  237. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  238. package/{dist/src/core/shaders/templates/shaderUtils.js → src/core/shaders/templates/RoundedWithBorderTemplate.ts} +35 -41
  239. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  240. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  241. package/src/core/shaders/utils.ts +46 -0
  242. package/src/core/shaders/webgl/Border.ts +116 -0
  243. package/src/core/shaders/webgl/Default.ts +89 -0
  244. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  245. package/src/core/shaders/webgl/HolePunch.ts +75 -0
  246. package/src/core/shaders/webgl/LinearGradient.ts +82 -0
  247. package/src/core/shaders/webgl/RadialGradient.ts +85 -0
  248. package/src/core/shaders/webgl/Rounded.ts +117 -0
  249. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -0
  250. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -0
  251. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  252. package/src/core/shaders/webgl/SdfShader.ts +134 -0
  253. package/src/core/shaders/webgl/Shadow.ts +115 -0
  254. package/src/core/text-rendering/CanvasFontHandler.ts +176 -0
  255. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -0
  256. package/src/core/text-rendering/SdfFontHandler.ts +517 -0
  257. package/src/core/text-rendering/SdfTextRenderer.ts +466 -0
  258. package/src/core/text-rendering/TextRenderer.ts +404 -0
  259. package/src/core/text-rendering/{TextTextureRendererUtils.ts → Utils.ts} +257 -263
  260. package/src/core/text-rendering/canvas/Settings.ts +99 -0
  261. package/src/core/text-rendering/canvas/Utils.test.ts +206 -0
  262. package/src/core/text-rendering/canvas/Utils.ts +178 -0
  263. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -0
  264. package/src/core/text-rendering/canvas/draw.ts +165 -0
  265. package/src/core/text-rendering/sdf/Utils.test.ts +402 -0
  266. package/src/core/text-rendering/sdf/Utils.ts +436 -0
  267. package/src/core/text-rendering/{renderers/SdfTextRenderer/internal/constants.ts → sdf/index.ts} +20 -32
  268. package/src/core/textures/ColorTexture.ts +102 -102
  269. package/src/core/textures/ImageTexture.ts +418 -400
  270. package/src/core/textures/NoiseTexture.ts +104 -104
  271. package/src/core/textures/RenderTexture.ts +85 -85
  272. package/src/core/textures/SubTexture.ts +205 -205
  273. package/src/core/textures/Texture.ts +381 -376
  274. package/src/core/utils.ts +227 -227
  275. package/src/env.d.ts +7 -7
  276. package/src/main-api/INode.ts +100 -101
  277. package/src/main-api/Inspector.ts +567 -522
  278. package/src/main-api/Renderer.ts +873 -807
  279. package/src/main-api/utils.ts +45 -45
  280. package/src/utils.ts +267 -248
  281. package/dist/src/core/platform.d.ts +0 -10
  282. package/dist/src/core/platform.js +0 -81
  283. package/dist/src/core/platform.js.map +0 -1
  284. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  285. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  286. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  287. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  288. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  289. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  290. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -124
  291. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  292. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  293. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  294. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  295. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  296. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -58
  297. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  298. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  299. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  300. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  301. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -56
  302. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -239
  303. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  304. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  305. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  306. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  307. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  308. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -616
  309. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
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@@ -1,807 +1,873 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- /* eslint-disable @typescript-eslint/no-unused-vars */
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- import type { EffectMap, ShaderMap } from '../core/CoreShaderManager.js';
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- import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
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- import { EventEmitter } from '../common/EventEmitter.js';
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- import { assertTruthy, isProductionEnvironment } from '../utils.js';
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- import { Stage } from '../core/Stage.js';
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- import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
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- import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
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- import type {
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- BaseShaderController,
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- ShaderController,
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- } from './ShaderController.js';
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- import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
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- import type {
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- DynamicEffects,
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- DynamicShaderController,
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- } from './DynamicShaderController.js';
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- import type {
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- EffectDesc,
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- EffectDescUnion,
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- } from '../core/renderers/webgl/shaders/effects/ShaderEffect.js';
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- import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
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- import type { CanvasTextRenderer } from '../core/text-rendering/renderers/CanvasTextRenderer.js';
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- import type { SdfTextRenderer } from '../core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
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- import type { WebGlCoreRenderer } from '../core/renderers/webgl/WebGlCoreRenderer.js';
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- import type { CanvasCoreRenderer } from '../core/renderers/canvas/CanvasCoreRenderer.js';
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- import type { Inspector } from './Inspector.js';
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-
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- /**
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- * An immutable reference to a specific Shader type
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- *
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- * @remarks
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- * See {@link ShaderRef} for more details.
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- */
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- export interface SpecificShaderRef<ShType extends keyof ShaderMap> {
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- readonly descType: 'shader';
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- readonly shType: ShType;
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- readonly props: ExtractProps<ShaderMap[ShType]>;
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- }
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-
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- type MapShaderRefs<ShType extends keyof ShaderMap> =
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- ShType extends keyof ShaderMap ? SpecificShaderRef<ShType> : never;
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-
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- /**
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- * An immutable reference to a Shader
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- *
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- * @remarks
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- * This structure should only be created by the RendererMain's `createShader`
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- * method. The structure is immutable and should not be modified once created.
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- *
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- * A `ShaderRef` exists in the Main API Space and is used to point to an actual
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- * `Shader` instance in the Core API Space. The `ShaderRef` is used to
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- * communicate with the Core API Space to create, load, and destroy the
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- * `Shader` instance.
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- *
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- * This type is technically a discriminated union of all possible shader types.
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- * If you'd like to represent a specific shader type, you can use the
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- * `SpecificShaderRef` generic type.
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- */
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- export type ShaderRef = MapShaderRefs<keyof ShaderMap>;
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-
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- /**
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- * Configuration settings for {@link RendererMain}
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- */
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- export interface RendererMainSettings {
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- /**
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- * Authored logical pixel width of the application
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- *
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- * @defaultValue `1920`
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- */
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- appWidth?: number;
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-
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- /**
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- * Authored logical pixel height of the application
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- *
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- * @defaultValue `1080`
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- */
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- appHeight?: number;
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-
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- /**
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- * Texture Memory Manager Settings
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- */
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- textureMemory?: Partial<TextureMemoryManagerSettings>;
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-
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- /**
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- * Bounds margin to extend the boundary in which a Node is added as Quad.
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- */
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- boundsMargin?: number | [number, number, number, number];
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-
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- /**
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- * Factor to convert app-authored logical coorindates to device logical coordinates
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- *
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- * @remarks
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- * This value allows auto-scaling to support larger/small resolutions than the
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- * app was authored for.
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- *
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- * If the app was authored for 1920x1080 and this value is 2, the app's canvas
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- * will be rendered at 3840x2160 logical pixels.
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- *
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- * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
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- * the app's canvas will be rendered at 1280x720 logical pixels.
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- *
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- * @defaultValue `1`
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- */
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- deviceLogicalPixelRatio?: number;
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-
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- /**
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- * Factor to convert device logical coordinates to device physical coordinates
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- *
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- * @remarks
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- * This value allows auto-scaling to support devices with different pixel densities.
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- *
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- * This controls the number of physical pixels that are used to render each logical
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- * pixel. For example, if the device has a pixel density of 2, each logical pixel
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- * will be rendered using 2x2 physical pixels.
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- *
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- * By default, it will be set to `window.devicePixelRatio` which is the pixel
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- * density of the device the app is running on reported by the browser.
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- *
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- * @defaultValue `window.devicePixelRatio`
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- */
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- devicePhysicalPixelRatio?: number;
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-
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- /**
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- * RGBA encoded number of the background to use
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- *
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- * @defaultValue `0x00000000`
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- */
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- clearColor?: number;
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-
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- /**
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- * Interval in milliseconds to receive FPS updates
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- *
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- * @remarks
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- * If set to `0`, FPS updates will be disabled.
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- *
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- * @defaultValue `0` (disabled)
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- */
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- fpsUpdateInterval?: number;
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-
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- /**
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- * Target FPS for the global render loop
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- *
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- * @remarks
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- * Controls the maximum frame rate of the entire rendering system.
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- * When set to 0, no throttling is applied (use display refresh rate).
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- * When set to a positive number, the global requestAnimationFrame loop
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- * will be throttled to this target FPS, affecting all animations and rendering.
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- *
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- * This provides global performance control for the entire application,
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- * useful for managing performance on lower-end devices.
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- *
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- * @defaultValue `0` (no throttling, use display refresh rate)
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- */
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- targetFPS?: number;
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-
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- /**
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- * Include context call (i.e. WebGL) information in FPS updates
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- *
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- * @remarks
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- * When enabled the number of calls to each context method over the
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- * `fpsUpdateInterval` will be included in the FPS update payload's
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- * `contextSpyData` property.
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- *
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- * Enabling the context spy has a serious impact on performance so only use it
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- * when you need to extract context call information.
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- *
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- * @defaultValue `false` (disabled)
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- */
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- enableContextSpy?: boolean;
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-
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- /**
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- * Number or Image Workers to use
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- *
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- * @remarks
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- * On devices with multiple cores, this can be used to improve image loading
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- * as well as reduce the impact of image loading on the main thread.
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- * Set to 0 to disable image workers.
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- *
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- * @defaultValue `2`
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- */
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- numImageWorkers?: number;
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-
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- /**
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- * DOM Inspector
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- *
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- * @remarks
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- * The inspector will replicate the state of the Nodes created
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- * in the renderer and allow inspection of the state of the nodes.
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- *
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- */
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- inspector?: typeof Inspector | false;
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-
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- /**
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- * Renderer Engine
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- *
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- * @remarks
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- * The renderer engine to use. Spawns a WebGL or Canvas renderer.
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- * WebGL is more performant and supports more features. Canvas is
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- * supported on most platforms.
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- *
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- * Note: When using CanvasCoreRenderer you can only use
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- * CanvasTextRenderer. The WebGLCoreRenderer supports
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- * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
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- *
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- */
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- renderEngine: typeof CanvasCoreRenderer | typeof WebGlCoreRenderer;
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-
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- /**
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- * Quad buffer size in bytes
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- *
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- * @defaultValue 4 * 1024 * 1024
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- */
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- quadBufferSize?: number;
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-
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- /**
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- * Font Engines
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- *
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- * @remarks
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- * The font engines to use for text rendering. CanvasTextRenderer is supported
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- * on all platforms. SdfTextRenderer is a more performant renderer.
241
- * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
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- * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
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- *
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- * This setting is used to enable tree shaking of unused font engines. Please
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- * import your font engine(s) as follows:
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- * ```
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- * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
248
- * import { SdfTextRenderer } from '@lightning/renderer/webgl';
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- * ```
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- *
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- * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
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- * provided will be asked first if it can render the font. If it cannot render the
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- * font, the next renderer will be asked. If no renderer can render the font, the
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- * text will not be rendered.
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- *
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- * **Note** that if you have fonts available in both engines the second font engine
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- * will not be used. This is because the first font engine will always be asked first.
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- *
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- * @defaultValue '[]'
260
- *
261
- *
262
- */
263
- fontEngines: (typeof SdfTextRenderer | typeof CanvasTextRenderer)[];
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-
265
- /**
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- * Force WebGL2
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- *
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- * @remarks
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- * Force the renderer to use WebGL2. This can be used to force the renderer to
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- * use WebGL2 even if the browser supports WebGL1.
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- *
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- * @defaultValue `false`
273
- */
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- forceWebGL2?: boolean;
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-
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- /**
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- * Enable strictBounds
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- *
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- * @remarks
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- * Enable strict bounds for the renderer. This will ensure that the renderer
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- * will not render outside the bounds of the canvas.
282
- *
283
- * @defaultValue `true`
284
- */
285
- strictBounds?: boolean;
286
-
287
- /**
288
- * Texture Processing Limit (in milliseconds)
289
- *
290
- * @remarks
291
- * The maximum amount of time the renderer is allowed to process textures in a
292
- * single frame. If the processing time exceeds this limit, the renderer will
293
- * skip processing the remaining textures and continue rendering the frame.
294
- *
295
- * @defaultValue `10`
296
- */
297
- textureProcessingTimeLimit?: number;
298
-
299
- /**
300
- * Canvas object to use for rendering
301
- *
302
- * @remarks
303
- * This is used to render the scene graph. If not provided, a new canvas
304
- * element will be created and appended to the target element.
305
- */
306
- canvas?: HTMLCanvasElement;
307
-
308
- /**
309
- * createImageBitmap support for the runtime
310
- *
311
- * @remarks
312
- * This is used to determine if and which version of the createImageBitmap API
313
- * is supported by the runtime. This is used to determine if the renderer can
314
- * use createImageBitmap to load images.
315
- *
316
- * Options supported
317
- * - Auto - Automatically determine the supported version
318
- * - Basic - Supports createImageBitmap(image)
319
- * - Options - Supports createImageBitmap(image, options)
320
- * - Full - Supports createImageBitmap(image, sx, sy, sw, sh, options)
321
- *
322
- * Note with auto detection, the renderer will attempt to use the most advanced
323
- * version of the API available. If the API is not available, the renderer will
324
- * fall back to the next available version.
325
- *
326
- * This will affect startup performance as the renderer will need to determine
327
- * the supported version of the API.
328
- *
329
- * @defaultValue `full`
330
- */
331
- createImageBitmapSupport?: 'auto' | 'basic' | 'options' | 'full';
332
- }
333
-
334
- /**
335
- * The Renderer Main API
336
- *
337
- * @remarks
338
- * This is the primary class used to configure and operate the Renderer.
339
- *
340
- * It is used to create and destroy Nodes, as well as Texture and Shader
341
- * references.
342
- *
343
- * Example:
344
- * ```ts
345
- * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
346
- *
347
- * // Initialize the Renderer
348
- * const renderer = new RendererMain(
349
- * {
350
- * appWidth: 1920,
351
- * appHeight: 1080
352
- * },
353
- * 'app',
354
- * new MainCoreDriver(),
355
- * );
356
- * ```
357
- *
358
- * ## Events
359
- * - `fpsUpdate`
360
- * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
361
- * - `frameTick`
362
- * - Emitted every frame tick
363
- * - `quadsUpdate`
364
- * - Emitted when number of quads rendered is updated
365
- * - `idle`
366
- * - Emitted when the renderer is idle (no changes to the scene
367
- * graph/animations running)
368
- * - `criticalCleanup`
369
- * - Emitted when the Texture Memory Manager Cleanup process is triggered
370
- * - Payload: { memUsed: number, criticalThreshold: number }
371
- * - `memUsed` - The amount of memory (in bytes) used by textures before the
372
- * cleanup process
373
- * - `criticalThreshold` - The critical threshold (in bytes)
374
- * - `criticalCleanupFailed`
375
- * - Emitted when the Texture Memory Manager Cleanup process is unable to free
376
- * up enough texture memory to reach below the critical threshold.
377
- * This can happen when there is not enough non-renderable textures to
378
- * free up.
379
- * - Payload (object with keys):
380
- * - `memUsed` - The amount of memory (in bytes) used by textures after
381
- * the cleanup process
382
- * - `criticalThreshold` - The critical threshold (in bytes)
383
- */
384
- export class RendererMain extends EventEmitter {
385
- readonly root: INode<ShaderController<'DefaultShader'>>;
386
- readonly canvas: HTMLCanvasElement;
387
- readonly settings: Readonly<Required<RendererMainSettings>>;
388
- readonly stage: Stage;
389
- private inspector: Inspector | null = null;
390
-
391
- /**
392
- * Constructs a new Renderer instance
393
- *
394
- * @param settings Renderer settings
395
- * @param target Element ID or HTMLElement to insert the canvas into
396
- * @param driver Core Driver to use
397
- */
398
- constructor(settings: RendererMainSettings, target: string | HTMLElement) {
399
- super();
400
-
401
- const resolvedTxSettings: TextureMemoryManagerSettings = {
402
- criticalThreshold: settings.textureMemory?.criticalThreshold || 124e6,
403
- targetThresholdLevel: settings.textureMemory?.targetThresholdLevel || 0.5,
404
- cleanupInterval: settings.textureMemory?.cleanupInterval || 5000,
405
- debugLogging: settings.textureMemory?.debugLogging || false,
406
- baselineMemoryAllocation:
407
- settings.textureMemory?.baselineMemoryAllocation || 26e6,
408
- doNotExceedCriticalThreshold:
409
- settings.textureMemory?.doNotExceedCriticalThreshold || false,
410
- };
411
-
412
- const resolvedSettings: Required<RendererMainSettings> = {
413
- appWidth: settings.appWidth || 1920,
414
- appHeight: settings.appHeight || 1080,
415
- textureMemory: resolvedTxSettings,
416
- boundsMargin: settings.boundsMargin || 0,
417
- deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
418
- devicePhysicalPixelRatio:
419
- settings.devicePhysicalPixelRatio || window.devicePixelRatio,
420
- clearColor: settings.clearColor ?? 0x00000000,
421
- fpsUpdateInterval: settings.fpsUpdateInterval || 0,
422
- targetFPS: settings.targetFPS || 0,
423
- numImageWorkers:
424
- settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
425
- enableContextSpy: settings.enableContextSpy ?? false,
426
- forceWebGL2: settings.forceWebGL2 ?? false,
427
- inspector: settings.inspector ?? false,
428
- renderEngine: settings.renderEngine,
429
- quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
430
- fontEngines: settings.fontEngines,
431
- strictBounds: settings.strictBounds ?? true,
432
- textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 42,
433
- canvas: settings.canvas || document.createElement('canvas'),
434
- createImageBitmapSupport: settings.createImageBitmapSupport || 'full',
435
- };
436
- this.settings = resolvedSettings;
437
-
438
- const {
439
- appWidth,
440
- appHeight,
441
- deviceLogicalPixelRatio,
442
- devicePhysicalPixelRatio,
443
- inspector,
444
- canvas,
445
- } = resolvedSettings;
446
-
447
- const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
448
- const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
449
-
450
- this.canvas = canvas;
451
- canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
452
- canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
453
-
454
- canvas.style.width = `${deviceLogicalWidth}px`;
455
- canvas.style.height = `${deviceLogicalHeight}px`;
456
-
457
- // Initialize the stage
458
- this.stage = new Stage({
459
- appWidth: this.settings.appWidth,
460
- appHeight: this.settings.appHeight,
461
- boundsMargin: this.settings.boundsMargin,
462
- clearColor: this.settings.clearColor,
463
- canvas: this.canvas,
464
- deviceLogicalPixelRatio: this.settings.deviceLogicalPixelRatio,
465
- devicePhysicalPixelRatio: this.settings.devicePhysicalPixelRatio,
466
- enableContextSpy: this.settings.enableContextSpy,
467
- forceWebGL2: this.settings.forceWebGL2,
468
- fpsUpdateInterval: this.settings.fpsUpdateInterval,
469
- targetFPS: this.settings.targetFPS,
470
- numImageWorkers: this.settings.numImageWorkers,
471
- renderEngine: this.settings.renderEngine,
472
- textureMemory: resolvedTxSettings,
473
- eventBus: this,
474
- quadBufferSize: this.settings.quadBufferSize,
475
- fontEngines: this.settings.fontEngines,
476
- inspector: this.settings.inspector !== null,
477
- strictBounds: this.settings.strictBounds,
478
- textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
479
- createImageBitmapSupport: this.settings.createImageBitmapSupport,
480
- });
481
-
482
- // Extract the root node
483
- this.root = this.stage.root as unknown as INode<
484
- ShaderController<'DefaultShader'>
485
- >;
486
-
487
- // Get the target element and attach the canvas to it
488
- let targetEl: HTMLElement | null;
489
- if (typeof target === 'string') {
490
- targetEl = document.getElementById(target);
491
- } else {
492
- targetEl = target;
493
- }
494
-
495
- if (!targetEl) {
496
- throw new Error('Could not find target element');
497
- }
498
-
499
- targetEl.appendChild(canvas);
500
-
501
- // Initialize inspector (if enabled)
502
- if (inspector && !isProductionEnvironment()) {
503
- this.inspector = new inspector(canvas, resolvedSettings);
504
- }
505
- }
506
-
507
- /**
508
- * Create a new scene graph node
509
- *
510
- * @remarks
511
- * A node is the main graphical building block of the Renderer scene graph. It
512
- * can be a container for other nodes, or it can be a leaf node that renders a
513
- * solid color, gradient, image, or specific texture, using a specific shader.
514
- *
515
- * To create a text node, see {@link createTextNode}.
516
- *
517
- * See {@link CoreNode} for more details.
518
- *
519
- * @param props
520
- * @returns
521
- */
522
- createNode<
523
- ShCtr extends BaseShaderController = ShaderController<'DefaultShader'>,
524
- >(props: Partial<INodeProps<ShCtr>>): INode<ShCtr> {
525
- const node = this.stage.createNode(props as Partial<CoreNodeProps>);
526
-
527
- if (this.inspector) {
528
- return this.inspector.createNode(node) as unknown as INode<ShCtr>;
529
- }
530
-
531
- // FIXME onDestroy event? node.once('beforeDestroy'
532
- // FIXME onCreate event?
533
- return node as unknown as INode<ShCtr>;
534
- }
535
-
536
- /**
537
- * Create a new scene graph text node
538
- *
539
- * @remarks
540
- * A text node is the second graphical building block of the Renderer scene
541
- * graph. It renders text using a specific text renderer that is automatically
542
- * chosen based on the font requested and what type of fonts are installed
543
- * into an app.
544
- *
545
- * See {@link ITextNode} for more details.
546
- *
547
- * @param props
548
- * @returns
549
- */
550
- createTextNode(props: Partial<ITextNodeProps>): ITextNode {
551
- const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
552
-
553
- if (this.inspector) {
554
- return this.inspector.createTextNode(textNode);
555
- }
556
-
557
- return textNode as unknown as ITextNode;
558
- }
559
-
560
- /**
561
- * Destroy a node
562
- *
563
- * @remarks
564
- * This method destroys a node
565
- *
566
- * @param node
567
- * @returns
568
- */
569
- destroyNode(node: INode) {
570
- if (this.inspector) {
571
- this.inspector.destroyNode(node.id);
572
- }
573
-
574
- return node.destroy();
575
- }
576
-
577
- /**
578
- * Create a new texture reference
579
- *
580
- * @remarks
581
- * This method creates a new reference to a texture. The texture is not
582
- * loaded until it is used on a node.
583
- *
584
- * It can be assigned to a node's `texture` property, or it can be used
585
- * when creating a SubTexture.
586
- *
587
- * @param textureType
588
- * @param props
589
- * @param options
590
- * @returns
591
- */
592
- createTexture<TxType extends keyof TextureMap>(
593
- textureType: TxType,
594
- props: ExtractProps<TextureMap[TxType]>,
595
- ): InstanceType<TextureMap[TxType]> {
596
- return this.stage.txManager.createTexture(textureType, props);
597
- }
598
-
599
- /**
600
- * Create a new shader controller for a shader type
601
- *
602
- * @remarks
603
- * This method creates a new Shader Controller for a specific shader type.
604
- *
605
- * If the shader has not been loaded yet, it will be loaded. Otherwise, the
606
- * existing shader will be reused.
607
- *
608
- * It can be assigned to a Node's `shader` property.
609
- *
610
- * @param shaderType
611
- * @param props
612
- * @returns
613
- */
614
- createShader<ShType extends keyof ShaderMap>(
615
- shaderType: ShType,
616
- props?: ExtractProps<ShaderMap[ShType]>,
617
- ): ShaderController<ShType> {
618
- return this.stage.shManager.loadShader(shaderType, props);
619
- }
620
-
621
- /**
622
- * Create a new Dynamic Shader controller
623
- *
624
- * @remarks
625
- * A Dynamic Shader is a shader that can be composed of an array of mulitple
626
- * effects. Each effect can be animated or changed after creation (provided
627
- * the effect is given a name).
628
- *
629
- * Example:
630
- * ```ts
631
- * renderer.createNode({
632
- * shader: renderer.createDynamicShader([
633
- * renderer.createEffect('radius', {
634
- * radius: 0
635
- * }, 'effect1'),
636
- * renderer.createEffect('border', {
637
- * color: 0xff00ffff,
638
- * width: 10,
639
- * }, 'effect2'),
640
- * ]),
641
- * });
642
- * ```
643
- *
644
- * @param effects
645
- * @returns
646
- */
647
- createDynamicShader<
648
- T extends DynamicEffects<[...{ name?: string; type: keyof EffectMap }[]]>,
649
- >(effects: [...T]): DynamicShaderController<T> {
650
- return this.stage.shManager.loadDynamicShader({
651
- effects: effects as EffectDescUnion[],
652
- });
653
- }
654
-
655
- /**
656
- * Create an effect to be used in a Dynamic Shader
657
- *
658
- * @remark
659
- * The {name} parameter is optional but required if you want to animate the effect
660
- * or change the effect's properties after creation.
661
- *
662
- * See {@link createDynamicShader} for an example.
663
- *
664
- * @param type
665
- * @param props
666
- * @param name
667
- * @returns
668
- */
669
- createEffect<
670
- Type extends keyof EffectMap,
671
- Name extends string | undefined = undefined,
672
- >(
673
- type: Type,
674
- props: EffectDesc<{ name: Name; type: Type }>['props'],
675
- name?: Name,
676
- ): EffectDesc<{ name: Name; type: Type }> {
677
- return {
678
- name,
679
- type,
680
- props,
681
- };
682
- }
683
-
684
- /**
685
- * Get a Node by its ID
686
- *
687
- * @param id
688
- * @returns
689
- */
690
- getNodeById(id: number): CoreNode | null {
691
- const root = this.stage?.root;
692
- if (!root) {
693
- return null;
694
- }
695
-
696
- const findNode = (node: CoreNode): CoreNode | null => {
697
- if (node.id === id) {
698
- return node;
699
- }
700
-
701
- for (const child of node.children) {
702
- const found = findNode(child);
703
- if (found) {
704
- return found;
705
- }
706
- }
707
-
708
- return null;
709
- };
710
-
711
- return findNode(root);
712
- }
713
-
714
- toggleFreeze() {
715
- throw new Error('Not implemented');
716
- }
717
-
718
- advanceFrame() {
719
- throw new Error('Not implemented');
720
- }
721
-
722
- getBufferInfo() {
723
- return this.stage.renderer.getBufferInfo();
724
- }
725
-
726
- /**
727
- * Re-render the current frame without advancing any running animations.
728
- *
729
- * @remarks
730
- * Any state changes will be reflected in the re-rendered frame. Useful for
731
- * debugging.
732
- *
733
- * May not do anything if the render loop is running on a separate worker.
734
- */
735
- rerender() {
736
- this.stage.requestRender();
737
- }
738
-
739
- /**
740
- * Cleanup textures that are not being used
741
- *
742
- * @param aggressive - If true, will cleanup all textures, regardless of render status
743
- *
744
- * @remarks
745
- * This can be used to free up GFX memory used by textures that are no longer
746
- * being displayed.
747
- *
748
- * This routine is also called automatically when the memory used by textures
749
- * exceeds the critical threshold on frame generation **OR** when the renderer
750
- * is idle and the memory used by textures exceeds the target threshold.
751
- *
752
- * **NOTE**: This is a heavy operation and should be used sparingly.
753
- * **NOTE2**: This will not cleanup textures that are currently being displayed.
754
- * **NOTE3**: This will not cleanup textures that are marked as `preventCleanup`.
755
- * **NOTE4**: This has nothing to do with the garbage collection of JavaScript.
756
- */
757
- cleanup(aggressive: boolean = false) {
758
- this.stage.cleanup(aggressive);
759
- }
760
-
761
- /**
762
- * Sets the clear color for the stage.
763
- *
764
- * @param color - The color to set as the clear color.
765
- */
766
- setClearColor(color: number) {
767
- this.stage.setClearColor(color);
768
- }
769
-
770
- /**
771
- * Gets the target FPS for the global render loop
772
- *
773
- * @returns The current target FPS (0 means no throttling)
774
- *
775
- * @remarks
776
- * This controls the maximum frame rate of the entire rendering system.
777
- * When 0, the system runs at display refresh rate.
778
- */
779
- get targetFPS(): number {
780
- return this.stage.options.targetFPS;
781
- }
782
-
783
- /**
784
- * Sets the target FPS for the global render loop
785
- *
786
- * @param fps - The target FPS to set for the global render loop.
787
- * Set to 0 or a negative value to disable throttling.
788
- *
789
- * @remarks
790
- * This setting affects the entire rendering system immediately.
791
- * All animations, rendering, and frame updates will be throttled
792
- * to this target FPS. Provides global performance control.
793
- *
794
- * @example
795
- * ```typescript
796
- * // Set global target to 30fps for better performance
797
- * renderer.targetFPS = 30;
798
- *
799
- * // Disable global throttling (use display refresh rate)
800
- * renderer.targetFPS = 0;
801
- * ```
802
- */
803
- set targetFPS(fps: number) {
804
- this.stage.options.targetFPS = fps > 0 ? fps : 0;
805
- this.stage.updateTargetFrameTime();
806
- }
807
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
21
+ import { EventEmitter } from '../common/EventEmitter.js';
22
+ import { isProductionEnvironment } from '../utils.js';
23
+ import { Stage, type StageOptions } from '../core/Stage.js';
24
+ import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
25
+ import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
26
+ import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
27
+ import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
28
+ import type { TextRenderer } from '../core/text-rendering/TextRenderer.js';
29
+ import type { CanvasRenderer } from '../core/renderers/canvas/CanvasRenderer.js';
30
+ import type { WebGlRenderer } from '../core/renderers/webgl/WebGlRenderer.js';
31
+ import type { Inspector } from './Inspector.js';
32
+ import type { CoreShaderNode } from '../core/renderers/CoreShaderNode.js';
33
+ import type {
34
+ ExtractShaderProps,
35
+ OptionalShaderProps,
36
+ ShaderMap,
37
+ } from '../core/CoreShaderManager.js';
38
+ import { WebPlatform } from '../core/platforms/web/WebPlatform.js';
39
+ import { Platform } from '../core/platforms/Platform.js';
40
+
41
+ /**
42
+ * Settings for the Renderer that can be updated during runtime.
43
+ */
44
+ export interface RendererRuntimeSettings {
45
+ /**
46
+ * Authored logical pixel width of the application
47
+ *
48
+ * @defaultValue `1920`
49
+ */
50
+ appWidth: number;
51
+
52
+ /**
53
+ * Authored logical pixel height of the application
54
+ *
55
+ * @defaultValue `1080`
56
+ */
57
+ appHeight: number;
58
+
59
+ /**
60
+ * Texture Memory Manager Settings
61
+ */
62
+ textureMemory: Partial<TextureMemoryManagerSettings>;
63
+
64
+ /**
65
+ * Bounds margin to extend the boundary in which a Node is added as Quad.
66
+ */
67
+ boundsMargin: number | [number, number, number, number];
68
+
69
+ /**
70
+ * Factor to convert app-authored logical coorindates to device logical coordinates
71
+ *
72
+ * @remarks
73
+ * This value allows auto-scaling to support larger/small resolutions than the
74
+ * app was authored for.
75
+ *
76
+ * If the app was authored for 1920x1080 and this value is 2, the app's canvas
77
+ * will be rendered at 3840x2160 logical pixels.
78
+ *
79
+ * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
80
+ * the app's canvas will be rendered at 1280x720 logical pixels.
81
+ *
82
+ * @defaultValue `1`
83
+ */
84
+ deviceLogicalPixelRatio: number;
85
+
86
+ /**
87
+ * Factor to convert device logical coordinates to device physical coordinates
88
+ *
89
+ * @remarks
90
+ * This value allows auto-scaling to support devices with different pixel densities.
91
+ *
92
+ * This controls the number of physical pixels that are used to render each logical
93
+ * pixel. For example, if the device has a pixel density of 2, each logical pixel
94
+ * will be rendered using 2x2 physical pixels.
95
+ *
96
+ * By default, it will be set to `window.devicePixelRatio` which is the pixel
97
+ * density of the device the app is running on reported by the browser.
98
+ *
99
+ * @defaultValue `window.devicePixelRatio`
100
+ */
101
+ devicePhysicalPixelRatio: number;
102
+
103
+ /**
104
+ * RGBA encoded number of the background to use
105
+ *
106
+ * @defaultValue `0x00000000`
107
+ */
108
+ clearColor: number;
109
+
110
+ /**
111
+ * Interval in milliseconds to receive FPS updates
112
+ *
113
+ * @remarks
114
+ * If set to `0`, FPS updates will be disabled.
115
+ *
116
+ * @defaultValue `0` (disabled)
117
+ */
118
+ fpsUpdateInterval: number;
119
+
120
+ /**
121
+ * DOM Inspector
122
+ *
123
+ * @remarks
124
+ * The inspector will replicate the state of the Nodes created
125
+ * in the renderer and allow inspection of the state of the nodes.
126
+ *
127
+ */
128
+ inspector: typeof Inspector | false;
129
+
130
+ /**
131
+ * Texture Processing Limit (in milliseconds)
132
+ *
133
+ * @remarks
134
+ * The maximum amount of time the renderer is allowed to process textures in a
135
+ * single frame. If the processing time exceeds this limit, the renderer will
136
+ * skip processing the remaining textures and continue rendering the frame.
137
+ *
138
+ * @defaultValue `10`
139
+ */
140
+ textureProcessingTimeLimit: number;
141
+
142
+ /**
143
+ * Target FPS for the global render loop
144
+ *
145
+ * @remarks
146
+ * Controls the maximum frame rate of the entire rendering system.
147
+ * When set to 0, no throttling is applied (use display refresh rate).
148
+ * When set to a positive number, the global requestAnimationFrame loop
149
+ * will be throttled to this target FPS, affecting all animations and rendering.
150
+ *
151
+ * This provides global performance control for the entire application,
152
+ * useful for managing performance on lower-end devices.
153
+ *
154
+ * @defaultValue `0` (no throttling, use display refresh rate)
155
+ */
156
+ targetFPS: number;
157
+ }
158
+
159
+ /**
160
+ * Configuration settings for {@link RendererMain}
161
+ */
162
+ export type RendererMainSettings = RendererRuntimeSettings & {
163
+ /**
164
+ * Include context call (i.e. WebGL) information in FPS updates
165
+ *
166
+ * @remarks
167
+ * When enabled the number of calls to each context method over the
168
+ * `fpsUpdateInterval` will be included in the FPS update payload's
169
+ * `contextSpyData` property.
170
+ *
171
+ * Enabling the context spy has a serious impact on performance so only use it
172
+ * when you need to extract context call information.
173
+ *
174
+ * @defaultValue `false` (disabled)
175
+ */
176
+ enableContextSpy: boolean;
177
+
178
+ /**
179
+ * Number or Image Workers to use
180
+ *
181
+ * @remarks
182
+ * On devices with multiple cores, this can be used to improve image loading
183
+ * as well as reduce the impact of image loading on the main thread.
184
+ * Set to 0 to disable image workers.
185
+ *
186
+ * @defaultValue `2`
187
+ */
188
+ numImageWorkers: number;
189
+
190
+ /**
191
+ * Renderer Engine
192
+ *
193
+ * @remarks
194
+ * The renderer engine to use. Spawns a WebGL or Canvas renderer.
195
+ * WebGL is more performant and supports more features. Canvas is
196
+ * supported on most platforms.
197
+ *
198
+ * Note: When using CanvasCoreRenderer you can only use
199
+ * CanvasTextRenderer. The WebGLCoreRenderer supports
200
+ * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
201
+ *
202
+ */
203
+ renderEngine: typeof CanvasRenderer | typeof WebGlRenderer;
204
+
205
+ /**
206
+ * Quad buffer size in bytes
207
+ *
208
+ * @defaultValue 4 * 1024 * 1024
209
+ */
210
+ quadBufferSize: number;
211
+
212
+ /**
213
+ * Font Engines
214
+ *
215
+ * @remarks
216
+ * The font engines to use for text rendering. CanvasTextRenderer is supported
217
+ * on all platforms. SdfTextRenderer is a more performant renderer.
218
+ * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
219
+ * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
220
+ *
221
+ * This setting is used to enable tree shaking of unused font engines. Please
222
+ * import your font engine(s) as follows:
223
+ * ```
224
+ * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
225
+ * import { SdfTextRenderer } from '@lightning/renderer/webgl';
226
+ * ```
227
+ *
228
+ * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
229
+ * provided will be asked first if it can render the font. If it cannot render the
230
+ * font, the next renderer will be asked. If no renderer can render the font, the
231
+ * text will not be rendered.
232
+ *
233
+ * **Note** that if you have fonts available in both engines the second font engine
234
+ * will not be used. This is because the first font engine will always be asked first.
235
+ *
236
+ * @defaultValue '[]'
237
+ *
238
+ *
239
+ */
240
+ fontEngines: TextRenderer[];
241
+
242
+ /**
243
+ * Force WebGL2
244
+ *
245
+ * @remarks
246
+ * Force the renderer to use WebGL2. This can be used to force the renderer to
247
+ * use WebGL2 even if the browser supports WebGL1.
248
+ *
249
+ * @defaultValue `false`
250
+ */
251
+ forceWebGL2: boolean;
252
+
253
+ /**
254
+ * Enable strictBounds
255
+ *
256
+ * @remarks
257
+ * Enable strict bounds for the renderer. This will ensure that the renderer
258
+ * will not render outside the bounds of the canvas.
259
+ *
260
+ * @defaultValue `true`
261
+ */
262
+ strictBounds: boolean;
263
+
264
+ /**
265
+ * Canvas object to use for rendering
266
+ *
267
+ * @remarks
268
+ * This is used to render the scene graph. If not provided, a new canvas
269
+ * element will be created and appended to the target element.
270
+ */
271
+ canvas: HTMLCanvasElement;
272
+
273
+ /**
274
+ * createImageBitmap support for the runtime
275
+ *
276
+ * @remarks
277
+ * This is used to determine if and which version of the createImageBitmap API
278
+ * is supported by the runtime. This is used to determine if the renderer can
279
+ * use createImageBitmap to load images.
280
+ *
281
+ * Options supported
282
+ * - Auto - Automatically determine the supported version
283
+ * - Basic - Supports createImageBitmap(image)
284
+ * - Options - Supports createImageBitmap(image, options)
285
+ * - Full - Supports createImageBitmap(image, sx, sy, sw, sh, options)
286
+ *
287
+ * Note with auto detection, the renderer will attempt to use the most advanced
288
+ * version of the API available. If the API is not available, the renderer will
289
+ * fall back to the next available version.
290
+ *
291
+ * This will affect startup performance as the renderer will need to determine
292
+ * the supported version of the API.
293
+ *
294
+ * @defaultValue `full`
295
+ */
296
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
297
+
298
+ /**
299
+ * Provide an alternative platform abstraction layer
300
+ *
301
+ * @remarks
302
+ * By default the Lightning 3 renderer will load a webplatform, assuming it runs
303
+ * inside a web browsr. However for special cases there might be a need to provide
304
+ * an abstracted platform layer to run on non-web or non-standard JS engines
305
+ *
306
+ * @defaultValue `null`
307
+ */
308
+ platform: typeof Platform | null;
309
+ };
310
+
311
+ /**
312
+ * The Renderer Main API
313
+ *
314
+ * @remarks
315
+ * This is the primary class used to configure and operate the Renderer.
316
+ *
317
+ * It is used to create and destroy Nodes, as well as Texture and Shader
318
+ * references.
319
+ *
320
+ * Example:
321
+ * ```ts
322
+ * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
323
+ *
324
+ * // Initialize the Renderer
325
+ * const renderer = new RendererMain(
326
+ * {
327
+ * appWidth: 1920,
328
+ * appHeight: 1080
329
+ * },
330
+ * 'app',
331
+ * new MainCoreDriver(),
332
+ * );
333
+ * ```
334
+ *
335
+ * ## Events
336
+ * - `fpsUpdate`
337
+ * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
338
+ * - `frameTick`
339
+ * - Emitted every frame tick
340
+ * - `quadsUpdate`
341
+ * - Emitted when number of quads rendered is updated
342
+ * - `idle`
343
+ * - Emitted when the renderer is idle (no changes to the scene
344
+ * graph/animations running)
345
+ * - `criticalCleanup`
346
+ * - Emitted when the Texture Memory Manager Cleanup process is triggered
347
+ * - Payload: { memUsed: number, criticalThreshold: number }
348
+ * - `memUsed` - The amount of memory (in bytes) used by textures before the
349
+ * cleanup process
350
+ * - `criticalThreshold` - The critical threshold (in bytes)
351
+ * - `criticalCleanupFailed`
352
+ * - Emitted when the Texture Memory Manager Cleanup process is unable to free
353
+ * up enough texture memory to reach below the critical threshold.
354
+ * This can happen when there is not enough non-renderable textures to
355
+ * free up.
356
+ * - Payload (object with keys):
357
+ * - `memUsed` - The amount of memory (in bytes) used by textures after
358
+ * the cleanup process
359
+ * - `criticalThreshold` - The critical threshold (in bytes)
360
+ */
361
+ export class RendererMain extends EventEmitter {
362
+ readonly root: INode;
363
+ readonly canvas: HTMLCanvasElement;
364
+ readonly stage: Stage;
365
+ private inspector: Inspector | null = null;
366
+
367
+ /**
368
+ * Constructs a new Renderer instance
369
+ *
370
+ * @param settings Renderer settings
371
+ * @param target Element ID or HTMLElement to insert the canvas into
372
+ * @param driver Core Driver to use
373
+ */
374
+ constructor(
375
+ settings: Partial<RendererMainSettings>,
376
+ target: string | HTMLElement,
377
+ ) {
378
+ super();
379
+
380
+ const resolvedTxSettings = this.resolveTxSettings(
381
+ settings.textureMemory || {},
382
+ );
383
+
384
+ settings = {
385
+ appWidth: settings.appWidth || 1920,
386
+ appHeight: settings.appHeight || 1080,
387
+ textureMemory: resolvedTxSettings,
388
+ boundsMargin: settings.boundsMargin || 0,
389
+ deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
390
+ devicePhysicalPixelRatio:
391
+ settings.devicePhysicalPixelRatio || window.devicePixelRatio,
392
+ clearColor: settings.clearColor ?? 0x00000000,
393
+ fpsUpdateInterval: settings.fpsUpdateInterval || 0,
394
+ targetFPS: settings.targetFPS || 0,
395
+ numImageWorkers:
396
+ settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
397
+ enableContextSpy: settings.enableContextSpy ?? false,
398
+ forceWebGL2: settings.forceWebGL2 ?? false,
399
+ inspector: settings.inspector ?? false,
400
+ renderEngine: settings.renderEngine,
401
+ quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
402
+ fontEngines: settings.fontEngines ?? [],
403
+ strictBounds: settings.strictBounds ?? true,
404
+ textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 42,
405
+ canvas: settings.canvas || document.createElement('canvas'),
406
+ createImageBitmapSupport: settings.createImageBitmapSupport || 'full',
407
+ platform: settings.platform || null,
408
+ };
409
+
410
+ const {
411
+ appWidth,
412
+ appHeight,
413
+ deviceLogicalPixelRatio,
414
+ devicePhysicalPixelRatio,
415
+ inspector,
416
+ canvas,
417
+ } = settings as RendererMainSettings;
418
+
419
+ let platform;
420
+ if (
421
+ settings.platform !== undefined &&
422
+ settings.platform !== null &&
423
+ settings.platform.prototype instanceof Platform === true
424
+ ) {
425
+ // @ts-ignore - if Platform is a valid class, it will be used
426
+ platform = new settings.platform();
427
+ } else {
428
+ platform = new WebPlatform();
429
+ }
430
+
431
+ const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
432
+ const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
433
+
434
+ this.canvas = canvas;
435
+ canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
436
+ canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
437
+
438
+ canvas.style.width = `${deviceLogicalWidth}px`;
439
+ canvas.style.height = `${deviceLogicalHeight}px`;
440
+
441
+ // Initialize the stage
442
+ this.stage = new Stage({
443
+ appWidth,
444
+ appHeight,
445
+ boundsMargin: settings.boundsMargin!,
446
+ clearColor: settings.clearColor!,
447
+ canvas: this.canvas,
448
+ deviceLogicalPixelRatio,
449
+ devicePhysicalPixelRatio,
450
+ enableContextSpy: settings.enableContextSpy!,
451
+ forceWebGL2: settings.forceWebGL2!,
452
+ fpsUpdateInterval: settings.fpsUpdateInterval!,
453
+ numImageWorkers: settings.numImageWorkers!,
454
+ renderEngine: settings.renderEngine!,
455
+ textureMemory: resolvedTxSettings,
456
+ eventBus: this,
457
+ quadBufferSize: settings.quadBufferSize!,
458
+ fontEngines: settings.fontEngines!,
459
+ inspector: settings.inspector !== null,
460
+ strictBounds: settings.strictBounds!,
461
+ targetFPS: settings.targetFPS!,
462
+ textureProcessingTimeLimit: settings.textureProcessingTimeLimit!,
463
+ createImageBitmapSupport: settings.createImageBitmapSupport!,
464
+ platform,
465
+ });
466
+
467
+ // Extract the root node
468
+ this.root = this.stage.root as unknown as INode;
469
+
470
+ // Get the target element and attach the canvas to it
471
+ let targetEl: HTMLElement | null;
472
+ if (typeof target === 'string') {
473
+ targetEl = document.getElementById(target);
474
+ } else {
475
+ targetEl = target;
476
+ }
477
+
478
+ if (!targetEl) {
479
+ throw new Error('Could not find target element');
480
+ }
481
+
482
+ targetEl.appendChild(canvas);
483
+
484
+ // Initialize inspector (if enabled)
485
+ if (inspector && isProductionEnvironment === false) {
486
+ this.inspector = new inspector(canvas, settings as RendererMainSettings);
487
+ }
488
+ }
489
+
490
+ /**
491
+ * Resolves the Texture Memory Manager values
492
+ *
493
+ * @param props
494
+ * @returns
495
+ */
496
+ private resolveTxSettings(
497
+ textureMemory: Partial<TextureMemoryManagerSettings>,
498
+ ): TextureMemoryManagerSettings {
499
+ const currentTxSettings =
500
+ (this.stage && this.stage.options.textureMemory) || {};
501
+
502
+ return {
503
+ criticalThreshold:
504
+ textureMemory?.criticalThreshold ??
505
+ currentTxSettings?.criticalThreshold ??
506
+ 124e6,
507
+ targetThresholdLevel:
508
+ textureMemory?.targetThresholdLevel ??
509
+ currentTxSettings?.targetThresholdLevel ??
510
+ 0.5,
511
+ cleanupInterval:
512
+ textureMemory?.cleanupInterval ??
513
+ currentTxSettings?.cleanupInterval ??
514
+ 5000,
515
+ debugLogging:
516
+ textureMemory?.debugLogging ?? currentTxSettings?.debugLogging ?? false,
517
+ baselineMemoryAllocation:
518
+ textureMemory?.baselineMemoryAllocation ??
519
+ currentTxSettings?.baselineMemoryAllocation ??
520
+ 26e6,
521
+ doNotExceedCriticalThreshold:
522
+ textureMemory?.doNotExceedCriticalThreshold ??
523
+ currentTxSettings?.doNotExceedCriticalThreshold ??
524
+ false,
525
+ };
526
+ }
527
+
528
+ /**
529
+ * Create a new scene graph node
530
+ *
531
+ * @remarks
532
+ * A node is the main graphical building block of the Renderer scene graph. It
533
+ * can be a container for other nodes, or it can be a leaf node that renders a
534
+ * solid color, gradient, image, or specific texture, using a specific shader.
535
+ *
536
+ * To create a text node, see {@link createTextNode}.
537
+ *
538
+ * See {@link CoreNode} for more details.
539
+ *
540
+ * @param props
541
+ * @returns
542
+ */
543
+ createNode<ShNode extends CoreShaderNode<any>>(
544
+ props: Partial<INodeProps<ShNode>>,
545
+ ): INode<ShNode> {
546
+ const node = this.stage.createNode(props as Partial<CoreNodeProps>);
547
+
548
+ if (this.inspector) {
549
+ return this.inspector.createNode(node) as unknown as INode<ShNode>;
550
+ }
551
+
552
+ return node as unknown as INode<ShNode>;
553
+ }
554
+
555
+ /**
556
+ * Create a new scene graph text node
557
+ *
558
+ * @remarks
559
+ * A text node is the second graphical building block of the Renderer scene
560
+ * graph. It renders text using a specific text renderer that is automatically
561
+ * chosen based on the font requested and what type of fonts are installed
562
+ * into an app.
563
+ *
564
+ * See {@link ITextNode} for more details.
565
+ *
566
+ * @param props
567
+ * @returns
568
+ */
569
+ createTextNode(props: Partial<ITextNodeProps>): ITextNode {
570
+ const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
571
+
572
+ if (this.inspector) {
573
+ return this.inspector.createTextNode(textNode) as unknown as ITextNode;
574
+ }
575
+
576
+ return textNode as unknown as ITextNode;
577
+ }
578
+
579
+ /**
580
+ * Destroy a node
581
+ *
582
+ * @remarks
583
+ * This method destroys a node
584
+ *
585
+ * @param node
586
+ * @returns
587
+ */
588
+ destroyNode(node: INode) {
589
+ if (this.inspector) {
590
+ this.inspector.destroyNode(node.id);
591
+ }
592
+
593
+ return node.destroy();
594
+ }
595
+
596
+ /**
597
+ * Create a new texture reference
598
+ *
599
+ * @remarks
600
+ * This method creates a new reference to a texture. The texture is not
601
+ * loaded until it is used on a node.
602
+ *
603
+ * It can be assigned to a node's `texture` property, or it can be used
604
+ * when creating a SubTexture.
605
+ *
606
+ * @param textureType
607
+ * @param props
608
+ * @param options
609
+ * @returns
610
+ */
611
+ createTexture<TxType extends keyof TextureMap>(
612
+ textureType: TxType,
613
+ props: ExtractProps<TextureMap[TxType]>,
614
+ ): InstanceType<TextureMap[TxType]> {
615
+ return this.stage.txManager.createTexture(textureType, props);
616
+ }
617
+
618
+ /**
619
+ * Create a new shader controller for a shader type
620
+ *
621
+ * @remarks
622
+ * This method creates a new Shader Controller for a specific shader type.
623
+ *
624
+ * If the shader has not been loaded yet, it will be loaded. Otherwise, the
625
+ * existing shader will be reused.
626
+ *
627
+ * It can be assigned to a Node's `shader` property.
628
+ *
629
+ * @param shaderType
630
+ * @param props
631
+ * @returns
632
+ */
633
+ createShader<ShType extends keyof ShaderMap>(
634
+ shType: ShType,
635
+ props?: OptionalShaderProps<ShType>,
636
+ ) {
637
+ return this.stage.shManager.createShader(shType, props) as CoreShaderNode<
638
+ NonNullable<ExtractShaderProps<ShType>>
639
+ >;
640
+ }
641
+
642
+ /**
643
+ * Get a Node by its ID
644
+ *
645
+ * @param id
646
+ * @returns
647
+ */
648
+ getNodeById(id: number): CoreNode | null {
649
+ const root = this.stage?.root;
650
+ if (!root) {
651
+ return null;
652
+ }
653
+
654
+ const findNode = (node: CoreNode): CoreNode | null => {
655
+ if (node.id === id) {
656
+ return node;
657
+ }
658
+
659
+ for (const child of node.children) {
660
+ const found = findNode(child);
661
+ if (found) {
662
+ return found;
663
+ }
664
+ }
665
+
666
+ return null;
667
+ };
668
+
669
+ return findNode(root);
670
+ }
671
+
672
+ toggleFreeze() {
673
+ throw new Error('Not implemented');
674
+ }
675
+
676
+ advanceFrame() {
677
+ throw new Error('Not implemented');
678
+ }
679
+
680
+ getBufferInfo() {
681
+ return this.stage.renderer.getBufferInfo();
682
+ }
683
+
684
+ /**
685
+ * Re-render the current frame without advancing any running animations.
686
+ *
687
+ * @remarks
688
+ * Any state changes will be reflected in the re-rendered frame. Useful for
689
+ * debugging.
690
+ *
691
+ * May not do anything if the render loop is running on a separate worker.
692
+ */
693
+ rerender() {
694
+ this.stage.requestRender();
695
+ }
696
+
697
+ /**
698
+ * Cleanup textures that are not being used
699
+ *
700
+ * @param aggressive - If true, will cleanup all textures, regardless of render status
701
+ *
702
+ * @remarks
703
+ * This can be used to free up GFX memory used by textures that are no longer
704
+ * being displayed.
705
+ *
706
+ * This routine is also called automatically when the memory used by textures
707
+ * exceeds the critical threshold on frame generation **OR** when the renderer
708
+ * is idle and the memory used by textures exceeds the target threshold.
709
+ *
710
+ * **NOTE**: This is a heavy operation and should be used sparingly.
711
+ * **NOTE2**: This will not cleanup textures that are currently being displayed.
712
+ * **NOTE3**: This will not cleanup textures that are marked as `preventCleanup`.
713
+ * **NOTE4**: This has nothing to do with the garbage collection of JavaScript.
714
+ */
715
+ cleanup(aggressive: boolean = false) {
716
+ this.stage.cleanup(aggressive);
717
+ }
718
+
719
+ /**
720
+ * Sets the clear color for the stage.
721
+ *
722
+ * @param color - The color to set as the clear color.
723
+ */
724
+ setClearColor(color: number) {
725
+ this.stage.setClearColor(color);
726
+ }
727
+
728
+ /**
729
+ * Set options for the renderer
730
+ *
731
+ * @param options
732
+ */
733
+ setOptions(options: Partial<RendererRuntimeSettings>) {
734
+ const stage = this.stage;
735
+ if (options.textureMemory !== undefined) {
736
+ const textureMemory = (options.textureMemory = this.resolveTxSettings(
737
+ options.textureMemory,
738
+ ));
739
+ stage.txMemManager.updateSettings(textureMemory);
740
+ stage.txMemManager.cleanup();
741
+ }
742
+
743
+ if (options.boundsMargin !== undefined) {
744
+ let bm = options.boundsMargin!;
745
+ options.boundsMargin = Array.isArray(bm) ? bm : [bm, bm, bm, bm];
746
+ }
747
+
748
+ const stageOptions = stage.options;
749
+ for (let key in options) {
750
+ stageOptions[key] = options[key]!;
751
+ }
752
+
753
+ if (options.inspector !== undefined && !isProductionEnvironment) {
754
+ if (options.inspector === false) {
755
+ this.inspector?.destroy();
756
+ this.inspector = null;
757
+ } else if (
758
+ this.inspector === null ||
759
+ this.inspector.constructor !== options.inspector
760
+ ) {
761
+ this.inspector = new options.inspector(
762
+ this.canvas,
763
+ stage.options as unknown as RendererMainSettings,
764
+ );
765
+ this.inspector?.createNodes(this.root as unknown as CoreNode);
766
+ }
767
+ }
768
+
769
+ let needDimensionsUpdate = false;
770
+
771
+ if (
772
+ options.deviceLogicalPixelRatio ||
773
+ options.devicePhysicalPixelRatio !== undefined
774
+ ) {
775
+ this.stage.pixelRatio =
776
+ stageOptions.devicePhysicalPixelRatio *
777
+ stageOptions.deviceLogicalPixelRatio;
778
+ this.inspector?.updateViewport(
779
+ stageOptions.appWidth,
780
+ stageOptions.appHeight,
781
+ stageOptions.deviceLogicalPixelRatio,
782
+ );
783
+ needDimensionsUpdate = true;
784
+ }
785
+
786
+ if (options.appWidth !== undefined || options.appHeight !== undefined) {
787
+ this.inspector?.updateViewport(
788
+ stageOptions.appWidth,
789
+ stageOptions.appHeight,
790
+ stageOptions.deviceLogicalPixelRatio,
791
+ );
792
+ needDimensionsUpdate = true;
793
+ }
794
+
795
+ if (options.boundsMargin !== undefined) {
796
+ this.stage.setBoundsMargin(options.boundsMargin);
797
+ }
798
+
799
+ if (options.clearColor !== undefined) {
800
+ this.stage.setClearColor(options.clearColor);
801
+ }
802
+
803
+ if (needDimensionsUpdate) {
804
+ this.updateAppDimensions();
805
+ }
806
+ }
807
+
808
+ private updateAppDimensions() {
809
+ const {
810
+ appWidth,
811
+ appHeight,
812
+ deviceLogicalPixelRatio,
813
+ devicePhysicalPixelRatio,
814
+ } = this.stage.options;
815
+
816
+ const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
817
+ const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
818
+
819
+ this.canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
820
+ this.canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
821
+
822
+ this.canvas.style.width = `${deviceLogicalWidth}px`;
823
+ this.canvas.style.height = `${deviceLogicalHeight}px`;
824
+
825
+ this.stage.renderer.updateViewport();
826
+
827
+ this.root.width = appWidth;
828
+ this.root.height = appHeight;
829
+ this.stage.updateViewportBounds();
830
+ }
831
+
832
+ get settings(): Readonly<StageOptions> {
833
+ return this.stage.options;
834
+ }
835
+
836
+ /**
837
+ * Gets the target FPS for the global render loop
838
+ *
839
+ * @returns The current target FPS (0 means no throttling)
840
+ *
841
+ * @remarks
842
+ * This controls the maximum frame rate of the entire rendering system.
843
+ * When 0, the system runs at display refresh rate.
844
+ */
845
+ get targetFPS(): number {
846
+ return this.stage.options.targetFPS || 0;
847
+ }
848
+
849
+ /**
850
+ * Sets the target FPS for the global render loop
851
+ *
852
+ * @param fps - The target FPS to set for the global render loop.
853
+ * Set to 0 or a negative value to disable throttling.
854
+ *
855
+ * @remarks
856
+ * This setting affects the entire rendering system immediately.
857
+ * All animations, rendering, and frame updates will be throttled
858
+ * to this target FPS. Provides global performance control.
859
+ *
860
+ * @example
861
+ * ```typescript
862
+ * // Set global target to 30fps for better performance
863
+ * renderer.targetFPS = 30;
864
+ *
865
+ * // Disable global throttling (use display refresh rate)
866
+ * renderer.targetFPS = 0;
867
+ * ```
868
+ */
869
+ set targetFPS(fps: number) {
870
+ this.stage.options.targetFPS = fps > 0 ? fps : 0;
871
+ this.stage.updateTargetFrameTime();
872
+ }
873
+ }