@lightningjs/renderer 2.16.0 → 3.0.0-beta10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (443) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +133 -147
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -2
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +16 -13
  9. package/dist/exports/index.js +8 -9
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/utils.d.ts +2 -1
  12. package/dist/exports/utils.js +2 -1
  13. package/dist/exports/utils.js.map +1 -1
  14. package/dist/exports/webgl.d.ts +11 -2
  15. package/dist/exports/webgl.js +11 -2
  16. package/dist/exports/webgl.js.map +1 -1
  17. package/dist/src/core/CoreNode.d.ts +47 -76
  18. package/dist/src/core/CoreNode.js +322 -309
  19. package/dist/src/core/CoreNode.js.map +1 -1
  20. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  21. package/dist/src/core/CoreShaderManager.js +110 -97
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +58 -87
  24. package/dist/src/core/CoreTextNode.js +243 -237
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  27. package/dist/src/core/CoreTextureManager.js +12 -10
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +58 -53
  30. package/dist/src/core/Stage.js +260 -196
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureMemoryManager.d.ts +3 -0
  33. package/dist/src/core/TextureMemoryManager.js +78 -74
  34. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  35. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  36. package/dist/src/core/animations/CoreAnimation.js +6 -52
  37. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  38. package/dist/src/core/lib/ImageWorker.js +1 -1
  39. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  40. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  41. package/dist/src/core/lib/RenderCoords.js +43 -55
  42. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  43. package/dist/src/core/lib/WebGlContextWrapper.d.ts +117 -55
  44. package/dist/src/core/lib/WebGlContextWrapper.js +196 -157
  45. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  46. package/dist/src/core/lib/colorCache.d.ts +1 -0
  47. package/dist/src/core/lib/colorCache.js +19 -0
  48. package/dist/src/core/lib/colorCache.js.map +1 -0
  49. package/dist/src/core/lib/colorParser.d.ts +21 -0
  50. package/dist/src/core/lib/colorParser.js +72 -0
  51. package/dist/src/core/lib/colorParser.js.map +1 -0
  52. package/dist/src/core/lib/textureCompression.js +0 -1
  53. package/dist/src/core/lib/textureCompression.js.map +1 -1
  54. package/dist/src/core/lib/utils.d.ts +3 -1
  55. package/dist/src/core/lib/utils.js +19 -0
  56. package/dist/src/core/lib/utils.js.map +1 -1
  57. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  58. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  59. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  60. package/dist/src/core/platforms/web/WebPlatform.js +29 -3
  61. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  62. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -22
  63. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  64. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  65. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -2
  66. package/dist/src/core/renderers/canvas/CanvasRenderer.js +7 -21
  67. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  68. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -1
  69. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  70. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +2 -2
  71. package/dist/src/core/renderers/canvas/CanvasTexture.js +8 -7
  72. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  74. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  75. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  76. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  77. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  78. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +3 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +5 -6
  82. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +30 -18
  83. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  84. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +4 -2
  85. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +31 -13
  86. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  87. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  88. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  90. package/dist/src/core/shaders/canvas/Border.js +1 -1
  91. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  92. package/dist/src/core/shaders/webgl/Border.js +82 -82
  93. package/dist/src/core/shaders/webgl/Default.js +47 -47
  94. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  95. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  96. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  97. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  98. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  99. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  100. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  101. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  102. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  103. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  104. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +4 -4
  105. package/dist/src/core/text-rendering/CanvasFontHandler.js +19 -6
  106. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  107. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +18 -2
  108. package/dist/src/core/text-rendering/CanvasTextRenderer.js +296 -69
  109. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  110. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +4 -4
  111. package/dist/src/core/text-rendering/SdfFontHandler.js +6 -6
  112. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  113. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +4 -8
  114. package/dist/src/core/text-rendering/SdfTextRenderer.js +68 -37
  115. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  116. package/dist/src/core/text-rendering/TextRenderer.d.ts +37 -113
  117. package/dist/src/core/text-rendering/TextRenderer.js +1 -51
  118. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -1
  119. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  120. package/dist/src/core/text-rendering/canvas/Settings.d.ts +14 -3
  121. package/dist/src/core/text-rendering/canvas/Utils.d.ts +3 -2
  122. package/dist/src/core/text-rendering/canvas/Utils.js +9 -4
  123. package/dist/src/core/text-rendering/canvas/Utils.js.map +1 -1
  124. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +32 -9
  125. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +52 -57
  126. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +1 -1
  127. package/dist/src/core/text-rendering/canvas/draw.d.ts +3 -10
  128. package/dist/src/core/text-rendering/canvas/draw.js +26 -27
  129. package/dist/src/core/text-rendering/canvas/draw.js.map +1 -1
  130. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  131. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  132. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  133. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  134. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +7 -1
  135. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  136. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  138. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +42 -83
  139. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +14 -4
  144. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  145. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  146. package/dist/src/core/text-rendering/sdf/Utils.d.ts +26 -0
  147. package/dist/src/core/text-rendering/sdf/Utils.js +304 -0
  148. package/dist/src/core/text-rendering/sdf/Utils.js.map +1 -0
  149. package/dist/src/core/text-rendering/sdf/index.d.ts +1 -0
  150. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts → dist/src/core/text-rendering/sdf/index.js} +3 -21
  151. package/dist/src/core/text-rendering/sdf/index.js.map +1 -0
  152. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  153. package/dist/src/core/textures/ImageTexture.js +11 -4
  154. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  155. package/dist/src/core/textures/Texture.d.ts +6 -1
  156. package/dist/src/core/textures/Texture.js.map +1 -1
  157. package/dist/src/main-api/INode.d.ts +9 -9
  158. package/dist/src/main-api/Inspector.d.ts +6 -1
  159. package/dist/src/main-api/Inspector.js +43 -7
  160. package/dist/src/main-api/Inspector.js.map +1 -1
  161. package/dist/src/main-api/Renderer.d.ts +83 -136
  162. package/dist/src/main-api/Renderer.js +139 -91
  163. package/dist/src/main-api/Renderer.js.map +1 -1
  164. package/dist/src/utils.d.ts +5 -4
  165. package/dist/src/utils.js +20 -9
  166. package/dist/src/utils.js.map +1 -1
  167. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  168. package/exports/canvas-shaders.ts +28 -0
  169. package/exports/canvas.ts +45 -39
  170. package/exports/index.ts +82 -89
  171. package/exports/inspector.ts +24 -24
  172. package/exports/utils.ts +50 -44
  173. package/exports/webgl-shaders.ts +28 -0
  174. package/exports/webgl.ts +52 -38
  175. package/package.json +4 -4
  176. package/src/common/CommonTypes.ts +146 -146
  177. package/src/common/EventEmitter.ts +77 -77
  178. package/src/common/IAnimationController.ts +92 -92
  179. package/src/common/IEventEmitter.ts +28 -28
  180. package/src/core/CoreNode.test.ts +202 -202
  181. package/src/core/CoreNode.ts +2491 -2487
  182. package/src/core/CoreShaderManager.ts +188 -292
  183. package/src/core/CoreTextNode.ts +443 -455
  184. package/src/core/CoreTextureManager.ts +565 -561
  185. package/src/core/Stage.ts +906 -826
  186. package/src/core/TextureMemoryManager.ts +445 -431
  187. package/src/core/animations/AnimationManager.ts +38 -38
  188. package/src/core/animations/CoreAnimation.ts +291 -347
  189. package/src/core/animations/CoreAnimationController.ts +166 -166
  190. package/src/core/lib/ContextSpy.ts +41 -41
  191. package/src/core/lib/ImageWorker.ts +286 -280
  192. package/src/core/lib/Matrix3d.ts +244 -244
  193. package/src/core/lib/RenderCoords.ts +71 -86
  194. package/src/core/lib/WebGlContextWrapper.ts +1381 -1332
  195. package/src/core/lib/colorCache.ts +20 -0
  196. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +85 -69
  197. package/src/core/lib/textureCompression.ts +152 -152
  198. package/src/core/lib/textureSvg.ts +78 -78
  199. package/src/core/lib/utils.ts +412 -388
  200. package/src/core/lib/validateImageBitmap.ts +87 -76
  201. package/src/core/platforms/Platform.ts +77 -0
  202. package/src/core/platforms/web/WebPlatform.ts +121 -0
  203. package/src/core/renderers/CoreContextTexture.ts +43 -43
  204. package/src/core/renderers/CoreRenderOp.ts +22 -22
  205. package/src/core/renderers/CoreRenderer.ts +110 -115
  206. package/src/core/renderers/CoreShaderNode.ts +175 -0
  207. package/{dist/src/core/renderers/CoreShader.js → src/core/renderers/CoreShaderProgram.ts} +23 -28
  208. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -0
  209. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -0
  210. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +156 -153
  211. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +91 -91
  212. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +50 -50
  213. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +310 -313
  214. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -0
  215. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +747 -821
  216. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -0
  217. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -0
  218. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  219. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  220. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -143
  221. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  222. package/src/core/shaders/canvas/Border.ts +75 -0
  223. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  224. package/src/core/shaders/canvas/LinearGradient.ts +71 -0
  225. package/src/core/shaders/canvas/RadialGradient.ts +99 -0
  226. package/src/core/shaders/canvas/Rounded.ts +55 -0
  227. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -0
  228. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -0
  229. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -0
  230. package/src/core/shaders/canvas/Shadow.ts +52 -0
  231. package/src/core/shaders/canvas/utils/render.ts +151 -0
  232. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  233. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  234. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  235. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  236. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  237. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  238. package/{dist/src/core/shaders/templates/shaderUtils.js → src/core/shaders/templates/RoundedWithBorderTemplate.ts} +35 -41
  239. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  240. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  241. package/src/core/shaders/utils.ts +46 -0
  242. package/src/core/shaders/webgl/Border.ts +116 -0
  243. package/src/core/shaders/webgl/Default.ts +89 -0
  244. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  245. package/src/core/shaders/webgl/HolePunch.ts +75 -0
  246. package/src/core/shaders/webgl/LinearGradient.ts +82 -0
  247. package/src/core/shaders/webgl/RadialGradient.ts +85 -0
  248. package/src/core/shaders/webgl/Rounded.ts +117 -0
  249. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -0
  250. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -0
  251. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  252. package/src/core/shaders/webgl/SdfShader.ts +134 -0
  253. package/src/core/shaders/webgl/Shadow.ts +115 -0
  254. package/src/core/text-rendering/CanvasFontHandler.ts +176 -0
  255. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -0
  256. package/src/core/text-rendering/SdfFontHandler.ts +517 -0
  257. package/src/core/text-rendering/SdfTextRenderer.ts +466 -0
  258. package/src/core/text-rendering/TextRenderer.ts +404 -0
  259. package/src/core/text-rendering/{TextTextureRendererUtils.ts → Utils.ts} +257 -263
  260. package/src/core/text-rendering/canvas/Settings.ts +99 -0
  261. package/src/core/text-rendering/canvas/Utils.test.ts +206 -0
  262. package/src/core/text-rendering/canvas/Utils.ts +178 -0
  263. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -0
  264. package/src/core/text-rendering/canvas/draw.ts +165 -0
  265. package/src/core/text-rendering/sdf/Utils.test.ts +402 -0
  266. package/src/core/text-rendering/sdf/Utils.ts +436 -0
  267. package/src/core/text-rendering/{renderers/SdfTextRenderer/internal/constants.ts → sdf/index.ts} +20 -32
  268. package/src/core/textures/ColorTexture.ts +102 -102
  269. package/src/core/textures/ImageTexture.ts +418 -400
  270. package/src/core/textures/NoiseTexture.ts +104 -104
  271. package/src/core/textures/RenderTexture.ts +85 -85
  272. package/src/core/textures/SubTexture.ts +205 -205
  273. package/src/core/textures/Texture.ts +381 -376
  274. package/src/core/utils.ts +227 -227
  275. package/src/env.d.ts +7 -7
  276. package/src/main-api/INode.ts +100 -101
  277. package/src/main-api/Inspector.ts +567 -522
  278. package/src/main-api/Renderer.ts +873 -807
  279. package/src/main-api/utils.ts +45 -45
  280. package/src/utils.ts +267 -248
  281. package/dist/src/core/platform.d.ts +0 -10
  282. package/dist/src/core/platform.js +0 -81
  283. package/dist/src/core/platform.js.map +0 -1
  284. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  285. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  286. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  287. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  288. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  289. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  290. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -124
  291. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  292. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  293. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  294. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  295. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  296. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -58
  297. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  298. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  299. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  300. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  301. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -56
  302. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -239
  303. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  304. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  305. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  306. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  307. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  308. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -616
  309. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
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  422. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
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  428. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -808
  429. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -853
  430. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
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  434. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
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  436. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  437. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  438. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
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  442. package/src/main-api/DynamicShaderController.ts +0 -104
  443. package/src/main-api/ShaderController.ts +0 -80
@@ -23,118 +23,118 @@ export const RoundedWithBorder = {
23
23
  this.uniform4fa('u_borderWidth', this.props['border-width']);
24
24
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
25
25
  },
26
- vertex: `
27
- # ifdef GL_FRAGMENT_PRECISION_HIGH
28
- precision highp float;
29
- # else
30
- precision mediump float;
31
- # endif
32
-
33
- attribute vec2 a_position;
34
- attribute vec2 a_textureCoords;
35
- attribute vec4 a_color;
36
- attribute vec2 a_nodeCoords;
37
-
38
- uniform vec2 u_resolution;
39
- uniform float u_pixelRatio;
40
- uniform vec2 u_dimensions;
41
-
42
- uniform vec4 u_radius;
43
- uniform vec4 u_borderWidth;
44
-
45
- varying vec4 v_color;
46
- varying vec2 v_textureCoords;
47
- varying vec2 v_nodeCoords;
48
-
49
- varying vec4 v_innerRadius;
50
- varying vec2 v_innerSize;
51
- varying vec2 v_halfDimensions;
52
- varying float v_borderZero;
53
-
54
- void main() {
55
- vec2 normalized = a_position * u_pixelRatio;
56
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
57
-
58
- v_color = a_color;
59
- v_nodeCoords = a_nodeCoords;
60
- v_textureCoords = a_textureCoords;
61
-
62
- v_halfDimensions = u_dimensions * 0.5;
63
-
64
- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
65
-
66
- if(v_borderZero == 0.0) {
67
- v_innerRadius = vec4(
68
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
72
- );
73
-
74
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
75
- }
76
-
77
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
78
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
79
- }
26
+ vertex: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ attribute vec2 a_position;
34
+ attribute vec2 a_textureCoords;
35
+ attribute vec4 a_color;
36
+ attribute vec2 a_nodeCoords;
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+
42
+ uniform vec4 u_radius;
43
+ uniform vec4 u_borderWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec4 v_innerRadius;
50
+ varying vec2 v_innerSize;
51
+ varying vec2 v_halfDimensions;
52
+ varying float v_borderZero;
53
+
54
+ void main() {
55
+ vec2 normalized = a_position * u_pixelRatio;
56
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
57
+
58
+ v_color = a_color;
59
+ v_nodeCoords = a_nodeCoords;
60
+ v_textureCoords = a_textureCoords;
61
+
62
+ v_halfDimensions = u_dimensions * 0.5;
63
+
64
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
65
+
66
+ if(v_borderZero == 0.0) {
67
+ v_innerRadius = vec4(
68
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
72
+ );
73
+
74
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
75
+ }
76
+
77
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
78
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
79
+ }
80
80
  `,
81
- fragment: `
82
- # ifdef GL_FRAGMENT_PRECISION_HIGH
83
- precision highp float;
84
- # else
85
- precision mediump float;
86
- # endif
87
-
88
- uniform vec2 u_resolution;
89
- uniform float u_pixelRatio;
90
- uniform float u_alpha;
91
- uniform vec2 u_dimensions;
92
- uniform sampler2D u_texture;
93
-
94
- uniform vec4 u_radius;
95
-
96
- uniform vec4 u_borderWidth;
97
- uniform vec4 u_borderColor;
98
-
99
- varying vec4 v_color;
100
- varying vec2 v_textureCoords;
101
- varying vec2 v_nodeCoords;
102
-
103
- varying vec2 v_halfDimensions;
104
- varying vec4 v_innerRadius;
105
- varying vec2 v_innerSize;
106
- varying float v_borderZero;
107
-
108
- float roundedBox(vec2 p, vec2 s, vec4 r) {
109
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
110
- r.x = (p.y > 0.0) ? r.y : r.x;
111
- vec2 q = abs(p) - s + r.x;
112
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
113
- }
114
-
115
- void main() {
116
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
117
-
118
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
119
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
120
-
121
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
122
-
123
- if(v_borderZero == 1.0) {
124
- gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
125
- return;
126
- }
127
-
128
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
129
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
130
-
131
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
132
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
133
-
134
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
135
- resColor = mix(vec4(0.0), resColor, outerAlpha);
136
- gl_FragColor = resColor * u_alpha;
137
- }
81
+ fragment: `
82
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
83
+ precision highp float;
84
+ # else
85
+ precision mediump float;
86
+ # endif
87
+
88
+ uniform vec2 u_resolution;
89
+ uniform float u_pixelRatio;
90
+ uniform float u_alpha;
91
+ uniform vec2 u_dimensions;
92
+ uniform sampler2D u_texture;
93
+
94
+ uniform vec4 u_radius;
95
+
96
+ uniform vec4 u_borderWidth;
97
+ uniform vec4 u_borderColor;
98
+
99
+ varying vec4 v_color;
100
+ varying vec2 v_textureCoords;
101
+ varying vec2 v_nodeCoords;
102
+
103
+ varying vec2 v_halfDimensions;
104
+ varying vec4 v_innerRadius;
105
+ varying vec2 v_innerSize;
106
+ varying float v_borderZero;
107
+
108
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
109
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
110
+ r.x = (p.y > 0.0) ? r.y : r.x;
111
+ vec2 q = abs(p) - s + r.x;
112
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
113
+ }
114
+
115
+ void main() {
116
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
117
+
118
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
119
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
120
+
121
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
122
+
123
+ if(v_borderZero == 1.0) {
124
+ gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
125
+ return;
126
+ }
127
+
128
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
129
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
130
+
131
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
132
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
133
+
134
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
135
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
136
+ gl_FragColor = resColor * u_alpha;
137
+ }
138
138
  `,
139
139
  };
140
140
  //# sourceMappingURL=RoundedWithBorder.js.map
@@ -26,137 +26,137 @@ export const RoundedWithBorderAndShadow = {
26
26
  this.uniform4fa('u_shadow', props['shadow-projection']);
27
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  this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.width, node.height));
28
28
  },
29
- vertex: `
30
- # ifdef GL_FRAGMENT_PRECISION_HIGH
31
- precision highp float;
32
- # else
33
- precision mediump float;
34
- # endif
35
-
36
- attribute vec2 a_position;
37
- attribute vec2 a_textureCoords;
38
- attribute vec4 a_color;
39
- attribute vec2 a_nodeCoords;
40
-
41
- uniform vec2 u_resolution;
42
- uniform float u_pixelRatio;
43
- uniform float u_rtt;
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- uniform vec2 u_dimensions;
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-
46
- uniform vec4 u_shadow;
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- uniform vec4 u_radius;
48
- uniform vec4 u_borderWidth;
49
-
50
- varying vec4 v_color;
51
- varying vec2 v_textureCoords;
52
- varying vec2 v_nodeCoords;
53
-
54
- varying vec4 v_innerRadius;
55
- varying vec2 v_innerSize;
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- varying vec2 v_halfDimensions;
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- varying float v_borderZero;
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-
59
- void main() {
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- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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-
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- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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- vec2 normVertexPos = a_position * u_pixelRatio;
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-
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- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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-
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- v_halfDimensions = u_dimensions * 0.5;
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-
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- v_color = a_color;
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- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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-
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- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
-
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-
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- if(v_borderZero == 0.0) {
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- v_innerRadius = vec4(
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- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
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- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
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- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
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- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
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- );
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-
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- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
87
- }
88
- }
29
+ vertex: `
30
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
34
+ # endif
35
+
36
+ attribute vec2 a_position;
37
+ attribute vec2 a_textureCoords;
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+ attribute vec4 a_color;
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+ attribute vec2 a_nodeCoords;
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+
41
+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+ uniform float u_rtt;
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+ uniform vec2 u_dimensions;
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+
46
+ uniform vec4 u_shadow;
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+ uniform vec4 u_radius;
48
+ uniform vec4 u_borderWidth;
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+
50
+ varying vec4 v_color;
51
+ varying vec2 v_textureCoords;
52
+ varying vec2 v_nodeCoords;
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+
54
+ varying vec4 v_innerRadius;
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+ varying float v_borderZero;
58
+
59
+ void main() {
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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+
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+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
64
+ vec2 normVertexPos = a_position * u_pixelRatio;
65
+
66
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
67
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
68
+
69
+ v_halfDimensions = u_dimensions * 0.5;
70
+
71
+ v_color = a_color;
72
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
73
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
74
+
75
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
+
77
+
78
+ if(v_borderZero == 0.0) {
79
+ v_innerRadius = vec4(
80
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
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+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
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+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
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+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
84
+ );
85
+
86
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
87
+ }
88
+ }
89
89
  `,
90
- fragment: `
91
- # ifdef GL_FRAGMENT_PRECISION_HIGH
92
- precision highp float;
93
- # else
94
- precision mediump float;
95
- # endif
96
-
97
- uniform vec2 u_resolution;
98
- uniform float u_pixelRatio;
99
- uniform float u_alpha;
100
- uniform vec2 u_dimensions;
101
- uniform sampler2D u_texture;
102
- uniform float u_rtt;
103
-
104
- uniform vec4 u_radius;
105
- uniform vec4 u_borderWidth;
106
- uniform vec4 u_borderColor;
107
- uniform vec4 u_shadowColor;
108
- uniform vec4 u_shadow;
109
-
110
- varying vec4 v_color;
111
- varying vec2 v_textureCoords;
112
- varying vec2 v_nodeCoords;
113
-
114
- varying vec2 v_halfDimensions;
115
- varying vec4 v_innerRadius;
116
- varying vec2 v_innerSize;
117
- varying float v_borderZero;
118
-
119
- float roundedBox(vec2 p, vec2 s, vec4 r) {
120
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
121
- r.x = (p.y > 0.0) ? r.y : r.x;
122
- vec2 q = abs(p) - s + r.x;
123
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
124
- }
125
-
126
- float shadowBox(vec2 p, vec2 s, vec4 r) {
127
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
128
- r.x = (p.y > 0.0) ? r.y : r.x;
129
- vec2 q = abs(p) - s + r.x;
130
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
131
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
132
- }
133
-
134
- void main() {
135
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
136
-
137
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
139
-
140
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
141
-
142
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
143
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
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-
145
- if(v_borderZero == 1.0) {
146
- gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
147
- return;
148
- }
149
-
150
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
151
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
152
-
153
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
154
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
155
-
156
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
157
- resColor = mix(shadow, resColor, outerAlpha);
158
- gl_FragColor = resColor * u_alpha;
159
- }
90
+ fragment: `
91
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
92
+ precision highp float;
93
+ # else
94
+ precision mediump float;
95
+ # endif
96
+
97
+ uniform vec2 u_resolution;
98
+ uniform float u_pixelRatio;
99
+ uniform float u_alpha;
100
+ uniform vec2 u_dimensions;
101
+ uniform sampler2D u_texture;
102
+ uniform float u_rtt;
103
+
104
+ uniform vec4 u_radius;
105
+ uniform vec4 u_borderWidth;
106
+ uniform vec4 u_borderColor;
107
+ uniform vec4 u_shadowColor;
108
+ uniform vec4 u_shadow;
109
+
110
+ varying vec4 v_color;
111
+ varying vec2 v_textureCoords;
112
+ varying vec2 v_nodeCoords;
113
+
114
+ varying vec2 v_halfDimensions;
115
+ varying vec4 v_innerRadius;
116
+ varying vec2 v_innerSize;
117
+ varying float v_borderZero;
118
+
119
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
120
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
121
+ r.x = (p.y > 0.0) ? r.y : r.x;
122
+ vec2 q = abs(p) - s + r.x;
123
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
124
+ }
125
+
126
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
127
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
128
+ r.x = (p.y > 0.0) ? r.y : r.x;
129
+ vec2 q = abs(p) - s + r.x;
130
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
131
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
132
+ }
133
+
134
+ void main() {
135
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
136
+
137
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
138
+ float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
139
+
140
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
141
+
142
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
143
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
144
+
145
+ if(v_borderZero == 1.0) {
146
+ gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
147
+ return;
148
+ }
149
+
150
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
151
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
152
+
153
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
154
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
155
+
156
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
157
+ resColor = mix(shadow, resColor, outerAlpha);
158
+ gl_FragColor = resColor * u_alpha;
159
+ }
160
160
  `,
161
161
  };
162
162
  //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
25
25
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
26
  },
27
27
  vertex: Shadow.vertex,
28
- fragment: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- uniform vec2 u_resolution;
36
- uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
- uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
-
41
- uniform vec4 u_shadow_color;
42
- uniform vec4 u_shadow;
43
- uniform vec4 u_radius;
44
-
45
- uniform int u_asymWidth;
46
-
47
- varying vec4 v_color;
48
- varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
50
-
51
- float roundedBox(vec2 p, vec2 s, vec4 r) {
52
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
- r.x = (p.y > 0.0) ? r.y : r.x;
54
- vec2 q = abs(p) - s + r.x;
55
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
- }
57
-
58
- float shadowBox(vec2 p, vec2 s, vec4 r) {
59
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
- r.x = (p.y > 0.0) ? r.y : r.x;
61
- vec2 q = abs(p) - s + r.x;
62
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
- }
65
-
66
- void main() {
67
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
-
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
-
77
- vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
- gl_FragColor = resColor * u_alpha;
81
- }
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
52
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
+ r.x = (p.y > 0.0) ? r.y : r.x;
54
+ vec2 q = abs(p) - s + r.x;
55
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
+ }
57
+
58
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
59
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
+ r.x = (p.y > 0.0) ? r.y : r.x;
61
+ vec2 q = abs(p) - s + r.x;
62
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
+ }
65
+
66
+ void main() {
67
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
+ vec2 halfDimensions = (u_dimensions * 0.5);
69
+
70
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
+
73
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
+
75
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
+
77
+ vec4 resColor = vec4(0.0);
78
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
+ gl_FragColor = resColor * u_alpha;
81
+ }
82
82
  `,
83
83
  };
84
84
  //# sourceMappingURL=RoundedWithShadow.js.map