@lightningjs/renderer 2.16.0 → 3.0.0-beta10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (443) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +133 -147
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -2
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +16 -13
  9. package/dist/exports/index.js +8 -9
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/utils.d.ts +2 -1
  12. package/dist/exports/utils.js +2 -1
  13. package/dist/exports/utils.js.map +1 -1
  14. package/dist/exports/webgl.d.ts +11 -2
  15. package/dist/exports/webgl.js +11 -2
  16. package/dist/exports/webgl.js.map +1 -1
  17. package/dist/src/core/CoreNode.d.ts +47 -76
  18. package/dist/src/core/CoreNode.js +322 -309
  19. package/dist/src/core/CoreNode.js.map +1 -1
  20. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  21. package/dist/src/core/CoreShaderManager.js +110 -97
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +58 -87
  24. package/dist/src/core/CoreTextNode.js +243 -237
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  27. package/dist/src/core/CoreTextureManager.js +12 -10
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +58 -53
  30. package/dist/src/core/Stage.js +260 -196
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureMemoryManager.d.ts +3 -0
  33. package/dist/src/core/TextureMemoryManager.js +78 -74
  34. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  35. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  36. package/dist/src/core/animations/CoreAnimation.js +6 -52
  37. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  38. package/dist/src/core/lib/ImageWorker.js +1 -1
  39. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  40. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  41. package/dist/src/core/lib/RenderCoords.js +43 -55
  42. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  43. package/dist/src/core/lib/WebGlContextWrapper.d.ts +117 -55
  44. package/dist/src/core/lib/WebGlContextWrapper.js +196 -157
  45. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  46. package/dist/src/core/lib/colorCache.d.ts +1 -0
  47. package/dist/src/core/lib/colorCache.js +19 -0
  48. package/dist/src/core/lib/colorCache.js.map +1 -0
  49. package/dist/src/core/lib/colorParser.d.ts +21 -0
  50. package/dist/src/core/lib/colorParser.js +72 -0
  51. package/dist/src/core/lib/colorParser.js.map +1 -0
  52. package/dist/src/core/lib/textureCompression.js +0 -1
  53. package/dist/src/core/lib/textureCompression.js.map +1 -1
  54. package/dist/src/core/lib/utils.d.ts +3 -1
  55. package/dist/src/core/lib/utils.js +19 -0
  56. package/dist/src/core/lib/utils.js.map +1 -1
  57. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  58. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  59. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  60. package/dist/src/core/platforms/web/WebPlatform.js +29 -3
  61. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  62. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -22
  63. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  64. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  65. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -2
  66. package/dist/src/core/renderers/canvas/CanvasRenderer.js +7 -21
  67. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  68. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -1
  69. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  70. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +2 -2
  71. package/dist/src/core/renderers/canvas/CanvasTexture.js +8 -7
  72. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  74. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  75. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  76. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  77. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  78. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +3 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +5 -6
  82. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +30 -18
  83. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  84. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +4 -2
  85. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +31 -13
  86. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  87. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  88. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  90. package/dist/src/core/shaders/canvas/Border.js +1 -1
  91. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  92. package/dist/src/core/shaders/webgl/Border.js +82 -82
  93. package/dist/src/core/shaders/webgl/Default.js +47 -47
  94. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  95. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  96. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  97. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  98. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  99. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  100. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  101. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  102. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  103. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  104. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +4 -4
  105. package/dist/src/core/text-rendering/CanvasFontHandler.js +19 -6
  106. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  107. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +18 -2
  108. package/dist/src/core/text-rendering/CanvasTextRenderer.js +296 -69
  109. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  110. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +4 -4
  111. package/dist/src/core/text-rendering/SdfFontHandler.js +6 -6
  112. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  113. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +4 -8
  114. package/dist/src/core/text-rendering/SdfTextRenderer.js +68 -37
  115. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  116. package/dist/src/core/text-rendering/TextRenderer.d.ts +37 -113
  117. package/dist/src/core/text-rendering/TextRenderer.js +1 -51
  118. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -1
  119. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  120. package/dist/src/core/text-rendering/canvas/Settings.d.ts +14 -3
  121. package/dist/src/core/text-rendering/canvas/Utils.d.ts +3 -2
  122. package/dist/src/core/text-rendering/canvas/Utils.js +9 -4
  123. package/dist/src/core/text-rendering/canvas/Utils.js.map +1 -1
  124. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +32 -9
  125. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +52 -57
  126. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +1 -1
  127. package/dist/src/core/text-rendering/canvas/draw.d.ts +3 -10
  128. package/dist/src/core/text-rendering/canvas/draw.js +26 -27
  129. package/dist/src/core/text-rendering/canvas/draw.js.map +1 -1
  130. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  131. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  132. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  133. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  134. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +7 -1
  135. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  136. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  138. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +42 -83
  139. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +14 -4
  144. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  145. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  146. package/dist/src/core/text-rendering/sdf/Utils.d.ts +26 -0
  147. package/dist/src/core/text-rendering/sdf/Utils.js +304 -0
  148. package/dist/src/core/text-rendering/sdf/Utils.js.map +1 -0
  149. package/dist/src/core/text-rendering/sdf/index.d.ts +1 -0
  150. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts → dist/src/core/text-rendering/sdf/index.js} +3 -21
  151. package/dist/src/core/text-rendering/sdf/index.js.map +1 -0
  152. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  153. package/dist/src/core/textures/ImageTexture.js +11 -4
  154. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  155. package/dist/src/core/textures/Texture.d.ts +6 -1
  156. package/dist/src/core/textures/Texture.js.map +1 -1
  157. package/dist/src/main-api/INode.d.ts +9 -9
  158. package/dist/src/main-api/Inspector.d.ts +6 -1
  159. package/dist/src/main-api/Inspector.js +43 -7
  160. package/dist/src/main-api/Inspector.js.map +1 -1
  161. package/dist/src/main-api/Renderer.d.ts +83 -136
  162. package/dist/src/main-api/Renderer.js +139 -91
  163. package/dist/src/main-api/Renderer.js.map +1 -1
  164. package/dist/src/utils.d.ts +5 -4
  165. package/dist/src/utils.js +20 -9
  166. package/dist/src/utils.js.map +1 -1
  167. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  168. package/exports/canvas-shaders.ts +28 -0
  169. package/exports/canvas.ts +45 -39
  170. package/exports/index.ts +82 -89
  171. package/exports/inspector.ts +24 -24
  172. package/exports/utils.ts +50 -44
  173. package/exports/webgl-shaders.ts +28 -0
  174. package/exports/webgl.ts +52 -38
  175. package/package.json +4 -4
  176. package/src/common/CommonTypes.ts +146 -146
  177. package/src/common/EventEmitter.ts +77 -77
  178. package/src/common/IAnimationController.ts +92 -92
  179. package/src/common/IEventEmitter.ts +28 -28
  180. package/src/core/CoreNode.test.ts +202 -202
  181. package/src/core/CoreNode.ts +2491 -2487
  182. package/src/core/CoreShaderManager.ts +188 -292
  183. package/src/core/CoreTextNode.ts +443 -455
  184. package/src/core/CoreTextureManager.ts +565 -561
  185. package/src/core/Stage.ts +906 -826
  186. package/src/core/TextureMemoryManager.ts +445 -431
  187. package/src/core/animations/AnimationManager.ts +38 -38
  188. package/src/core/animations/CoreAnimation.ts +291 -347
  189. package/src/core/animations/CoreAnimationController.ts +166 -166
  190. package/src/core/lib/ContextSpy.ts +41 -41
  191. package/src/core/lib/ImageWorker.ts +286 -280
  192. package/src/core/lib/Matrix3d.ts +244 -244
  193. package/src/core/lib/RenderCoords.ts +71 -86
  194. package/src/core/lib/WebGlContextWrapper.ts +1381 -1332
  195. package/src/core/lib/colorCache.ts +20 -0
  196. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +85 -69
  197. package/src/core/lib/textureCompression.ts +152 -152
  198. package/src/core/lib/textureSvg.ts +78 -78
  199. package/src/core/lib/utils.ts +412 -388
  200. package/src/core/lib/validateImageBitmap.ts +87 -76
  201. package/src/core/platforms/Platform.ts +77 -0
  202. package/src/core/platforms/web/WebPlatform.ts +121 -0
  203. package/src/core/renderers/CoreContextTexture.ts +43 -43
  204. package/src/core/renderers/CoreRenderOp.ts +22 -22
  205. package/src/core/renderers/CoreRenderer.ts +110 -115
  206. package/src/core/renderers/CoreShaderNode.ts +175 -0
  207. package/{dist/src/core/renderers/CoreShader.js → src/core/renderers/CoreShaderProgram.ts} +23 -28
  208. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -0
  209. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -0
  210. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +156 -153
  211. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +91 -91
  212. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +50 -50
  213. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +310 -313
  214. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -0
  215. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +747 -821
  216. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -0
  217. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -0
  218. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  219. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  220. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -143
  221. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  222. package/src/core/shaders/canvas/Border.ts +75 -0
  223. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  224. package/src/core/shaders/canvas/LinearGradient.ts +71 -0
  225. package/src/core/shaders/canvas/RadialGradient.ts +99 -0
  226. package/src/core/shaders/canvas/Rounded.ts +55 -0
  227. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -0
  228. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -0
  229. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -0
  230. package/src/core/shaders/canvas/Shadow.ts +52 -0
  231. package/src/core/shaders/canvas/utils/render.ts +151 -0
  232. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  233. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  234. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  235. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  236. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  237. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  238. package/{dist/src/core/shaders/templates/shaderUtils.js → src/core/shaders/templates/RoundedWithBorderTemplate.ts} +35 -41
  239. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  240. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  241. package/src/core/shaders/utils.ts +46 -0
  242. package/src/core/shaders/webgl/Border.ts +116 -0
  243. package/src/core/shaders/webgl/Default.ts +89 -0
  244. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  245. package/src/core/shaders/webgl/HolePunch.ts +75 -0
  246. package/src/core/shaders/webgl/LinearGradient.ts +82 -0
  247. package/src/core/shaders/webgl/RadialGradient.ts +85 -0
  248. package/src/core/shaders/webgl/Rounded.ts +117 -0
  249. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -0
  250. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -0
  251. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  252. package/src/core/shaders/webgl/SdfShader.ts +134 -0
  253. package/src/core/shaders/webgl/Shadow.ts +115 -0
  254. package/src/core/text-rendering/CanvasFontHandler.ts +176 -0
  255. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -0
  256. package/src/core/text-rendering/SdfFontHandler.ts +517 -0
  257. package/src/core/text-rendering/SdfTextRenderer.ts +466 -0
  258. package/src/core/text-rendering/TextRenderer.ts +404 -0
  259. package/src/core/text-rendering/{TextTextureRendererUtils.ts → Utils.ts} +257 -263
  260. package/src/core/text-rendering/canvas/Settings.ts +99 -0
  261. package/src/core/text-rendering/canvas/Utils.test.ts +206 -0
  262. package/src/core/text-rendering/canvas/Utils.ts +178 -0
  263. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -0
  264. package/src/core/text-rendering/canvas/draw.ts +165 -0
  265. package/src/core/text-rendering/sdf/Utils.test.ts +402 -0
  266. package/src/core/text-rendering/sdf/Utils.ts +436 -0
  267. package/src/core/text-rendering/{renderers/SdfTextRenderer/internal/constants.ts → sdf/index.ts} +20 -32
  268. package/src/core/textures/ColorTexture.ts +102 -102
  269. package/src/core/textures/ImageTexture.ts +418 -400
  270. package/src/core/textures/NoiseTexture.ts +104 -104
  271. package/src/core/textures/RenderTexture.ts +85 -85
  272. package/src/core/textures/SubTexture.ts +205 -205
  273. package/src/core/textures/Texture.ts +381 -376
  274. package/src/core/utils.ts +227 -227
  275. package/src/env.d.ts +7 -7
  276. package/src/main-api/INode.ts +100 -101
  277. package/src/main-api/Inspector.ts +567 -522
  278. package/src/main-api/Renderer.ts +873 -807
  279. package/src/main-api/utils.ts +45 -45
  280. package/src/utils.ts +267 -248
  281. package/dist/src/core/platform.d.ts +0 -10
  282. package/dist/src/core/platform.js +0 -81
  283. package/dist/src/core/platform.js.map +0 -1
  284. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  285. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  286. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  287. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  288. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  289. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  290. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -124
  291. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  292. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  293. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  294. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  295. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  296. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -58
  297. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  298. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  299. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  300. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  301. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -56
  302. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -239
  303. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  304. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  305. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  306. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  307. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  308. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -616
  309. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
  310. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +0 -83
  311. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +0 -233
  312. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +0 -1
  313. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +0 -9
  314. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +0 -87
  315. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +0 -1
  316. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +0 -10
  317. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -119
  318. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +0 -1
  319. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +0 -29
  320. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +0 -413
  321. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +0 -1
  322. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +0 -28
  323. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +0 -131
  324. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +0 -1
  325. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +0 -47
  326. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -160
  327. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +0 -1
  328. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +0 -31
  329. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +0 -71
  330. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +0 -1
  331. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +0 -30
  332. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +0 -58
  333. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +0 -1
  334. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +0 -31
  335. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +0 -71
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  337. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +0 -31
  338. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +0 -71
  339. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +0 -1
  340. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +0 -31
  341. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +0 -71
  342. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +0 -1
  343. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +0 -9
  344. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +0 -136
  345. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +0 -1
  346. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +0 -36
  347. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +0 -85
  348. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +0 -1
  349. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +0 -45
  350. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +0 -104
  351. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +0 -1
  352. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +0 -22
  353. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +0 -45
  354. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +0 -1
  355. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +0 -58
  356. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +0 -80
  357. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +0 -1
  358. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +0 -35
  359. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +0 -129
  360. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +0 -1
  361. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +0 -39
  362. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +0 -116
  363. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +0 -1
  364. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +0 -61
  365. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +0 -127
  366. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +0 -1
  367. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +0 -40
  368. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +0 -71
  369. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +0 -1
  370. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +0 -115
  371. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +0 -61
  372. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +0 -1
  373. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  374. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  375. package/dist/src/core/shaders/webgl/Spinner.d.ts +0 -1
  376. package/dist/src/core/shaders/webgl/Spinner.js +0 -2
  377. package/dist/src/core/shaders/webgl/Spinner.js.map +0 -1
  378. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +0 -12
  379. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +0 -61
  380. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +0 -1
  381. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +0 -45
  382. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +0 -69
  383. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +0 -1
  384. package/dist/src/main-api/DynamicShaderController.d.ts +0 -29
  385. package/dist/src/main-api/DynamicShaderController.js +0 -58
  386. package/dist/src/main-api/DynamicShaderController.js.map +0 -1
  387. package/dist/src/main-api/ShaderController.d.ts +0 -31
  388. package/dist/src/main-api/ShaderController.js +0 -37
  389. package/dist/src/main-api/ShaderController.js.map +0 -1
  390. package/scripts/please-use-pnpm.js +0 -13
  391. package/src/core/platform.ts +0 -100
  392. package/src/core/renderers/CoreShader.ts +0 -41
  393. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  394. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -231
  395. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +0 -48
  396. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +0 -125
  397. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -365
  398. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  399. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  400. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  401. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  402. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  403. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  404. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  405. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  406. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  407. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  408. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  409. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  410. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  411. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  412. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  413. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  414. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  415. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  416. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  417. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  418. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  419. package/src/core/text-rendering/TrFontManager.ts +0 -183
  420. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  421. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  422. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  423. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  424. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
  425. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
  426. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  427. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  428. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -808
  429. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -853
  430. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  431. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  432. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  433. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  434. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  435. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  436. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  437. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  438. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  439. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  440. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  441. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -557
  442. package/src/main-api/DynamicShaderController.ts +0 -104
  443. package/src/main-api/ShaderController.ts +0 -80
@@ -33,54 +33,54 @@
33
33
  * limitations under the License.
34
34
  */
35
35
  export const Default = {
36
- vertex: `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- attribute vec2 a_position;
44
- attribute vec2 a_textureCoords;
45
- attribute vec4 a_color;
46
- attribute vec2 a_nodeCoords;
47
-
48
- uniform vec2 u_resolution;
49
- uniform float u_pixelRatio;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying vec2 v_nodeCoords;
54
-
55
- void main() {
56
- vec2 normalized = a_position * u_pixelRatio;
57
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
-
59
- v_color = a_color;
60
- v_nodeCoords = a_nodeCoords;
61
- v_textureCoords = a_textureCoords;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
36
+ vertex: `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ attribute vec2 a_position;
44
+ attribute vec2 a_textureCoords;
45
+ attribute vec4 a_color;
46
+ attribute vec2 a_nodeCoords;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ void main() {
56
+ vec2 normalized = a_position * u_pixelRatio;
57
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
+
59
+ v_color = a_color;
60
+ v_nodeCoords = a_nodeCoords;
61
+ v_textureCoords = a_textureCoords;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoords;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoords);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoords;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoords);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Default.js.map
@@ -32,72 +32,72 @@ export const DefaultBatched = {
32
32
  // const samplers = Array.from(Array(texture.length).keys());
33
33
  // this.glw.uniform1iv('u_textures[0]', samplers);
34
34
  // }
35
- vertex: `
36
- # ifdef GL_FRAGMENT_PRECISION_HIGH
37
- precision highp float;
38
- # else
39
- precision mediump float;
40
- # endif
41
-
42
- attribute vec2 a_textureCoords;
43
- attribute vec2 a_position;
44
- attribute vec4 a_color;
45
- attribute float a_textureIndex;
46
- attribute float a_depth;
47
-
48
- uniform vec2 u_resolution;
49
- uniform float u_pixelRatio;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying float v_textureIndex;
54
-
55
- void main(){
56
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
- vec2 zero_two = normalized * 2.0;
58
- vec2 clip_space = zero_two - 1.0;
59
-
60
- // pass to fragment
61
- v_color = a_color;
62
- v_textureCoords = a_textureCoords;
63
- v_textureIndex = a_textureIndex;
64
-
65
- // flip y
66
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
- }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
68
  `,
69
69
  fragment(renderer) {
70
70
  const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
- return `
72
- #define txUnits ${textureUnits}
73
- # ifdef GL_FRAGMENT_PRECISION_HIGH
74
- precision highp float;
75
- # else
76
- precision mediump float;
77
- # endif
78
-
79
- uniform vec2 u_resolution;
80
- uniform sampler2D u_image;
81
- uniform sampler2D u_textures[txUnits];
82
-
83
- varying vec4 v_color;
84
- varying vec2 v_textureCoords;
85
- varying float v_textureIndex;
86
-
87
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
88
  ${Array.from(Array(textureUnits).keys())
89
- .map((idx) => `
90
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
- return texture2D(textures[${idx}], uv);
92
- }
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
93
  `)
94
- .join('')}
95
- return texture2D(textures[0], uv);
96
- }
97
-
98
- void main(){
99
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
- }
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
101
  `;
102
102
  },
103
103
  };
@@ -28,38 +28,38 @@ export const HolePunch = {
28
28
  getCacheMarkers(props) {
29
29
  return `radiusArray:${Array.isArray(props.radius)}`;
30
30
  },
31
- fragment: `
32
- # ifdef GL_FRAGMENT_PRECISION_HIGH
33
- precision highp float;
34
- # else
35
- precision mediump float;
36
- # endif
37
-
38
- uniform float u_alpha;
39
- uniform float u_pixelRatio;
40
- uniform vec2 u_dimensions;
41
- uniform sampler2D u_texture;
42
-
43
- uniform vec2 u_size;
44
- uniform vec2 u_pos;
45
-
46
- uniform vec4 u_radius;
47
-
48
- uniform vec4 u_color;
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
-
52
- void main() {
53
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
54
- vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
55
- vec4 r = u_radius;
56
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
57
- r.x = (p.y > 0.0) ? r.y : r.x;
58
- p = abs(p) - u_size + r.x;
59
- float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
60
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
61
- gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
62
- }
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform float u_alpha;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+ uniform sampler2D u_texture;
42
+
43
+ uniform vec2 u_size;
44
+ uniform vec2 u_pos;
45
+
46
+ uniform vec4 u_radius;
47
+
48
+ uniform vec4 u_color;
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+
52
+ void main() {
53
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
54
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
55
+ vec4 r = u_radius;
56
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
57
+ r.x = (p.y > 0.0) ? r.y : r.x;
58
+ p = abs(p) - u_size + r.x;
59
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
60
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
61
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
62
+ }
63
63
  `,
64
64
  };
65
65
  //# sourceMappingURL=HolePunch.js.map
@@ -34,42 +34,42 @@ export const LinearGradient = {
34
34
  return `colors:${props.colors.length}`;
35
35
  },
36
36
  fragment(renderer, props) {
37
- return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
43
-
44
- #define PI 3.14159265359
45
-
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
48
-
49
- uniform sampler2D u_texture;
50
-
51
- uniform float u_angle;
52
- uniform float u_stops[${props.stops.length}];
53
- uniform vec4 u_colors[${props.colors.length}];
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
-
58
- vec2 calcPoint(float d, float angle) {
59
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
60
- }
61
-
62
- void main() {
63
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
64
- float a = u_angle;
65
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
66
- vec2 f = calcPoint(lineDist * 0.5, a);
67
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
68
- vec2 gradVec = t - f;
69
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
70
- ${genGradientColors(props.stops.length)}
71
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
72
- }
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform float u_angle;
52
+ uniform float u_stops[${props.stops.length}];
53
+ uniform vec4 u_colors[${props.colors.length}];
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+
58
+ vec2 calcPoint(float d, float angle) {
59
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
60
+ }
61
+
62
+ void main() {
63
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
64
+ float a = u_angle;
65
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
66
+ vec2 f = calcPoint(lineDist * 0.5, a);
67
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
68
+ vec2 gradVec = t - f;
69
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
70
+ ${genGradientColors(props.stops.length)}
71
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
72
+ }
73
73
  `;
74
74
  },
75
75
  };
@@ -35,39 +35,39 @@ export const RadialGradient = {
35
35
  return `colors:${props.colors.length}`;
36
36
  },
37
37
  fragment(renderer, props) {
38
- return `
39
- # ifdef GL_FRAGMENT_PRECISION_HIGH
40
- precision highp float;
41
- # else
42
- precision mediump float;
43
- # endif
44
-
45
- #define PI 3.14159265359
46
-
47
- uniform float u_alpha;
48
- uniform vec2 u_dimensions;
49
-
50
- uniform sampler2D u_texture;
51
-
52
- uniform vec2 u_projection;
53
- uniform vec2 u_size;
54
- uniform float u_stops[${props.stops.length}];
55
- uniform vec4 u_colors[${props.colors.length}];
56
-
57
- varying vec4 v_color;
58
- varying vec2 v_textureCoords;
59
-
60
- vec2 calcPoint(float d, float angle) {
61
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
- }
63
-
64
- void main() {
65
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
66
- vec2 point = v_textureCoords.xy * u_dimensions;
67
- float dist = length((point - u_projection) / u_size);
68
- ${genGradientColors(props.stops.length)}
69
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
70
- }
38
+ return `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ #define PI 3.14159265359
46
+
47
+ uniform float u_alpha;
48
+ uniform vec2 u_dimensions;
49
+
50
+ uniform sampler2D u_texture;
51
+
52
+ uniform vec2 u_projection;
53
+ uniform vec2 u_size;
54
+ uniform float u_stops[${props.stops.length}];
55
+ uniform vec4 u_colors[${props.colors.length}];
56
+
57
+ varying vec4 v_color;
58
+ varying vec2 v_textureCoords;
59
+
60
+ vec2 calcPoint(float d, float angle) {
61
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
+ }
63
+
64
+ void main() {
65
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
66
+ vec2 point = v_textureCoords.xy * u_dimensions;
67
+ float dist = length((point - u_projection) / u_size);
68
+ ${genGradientColors(props.stops.length)}
69
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
70
+ }
71
71
  `;
72
72
  },
73
73
  };
@@ -9,78 +9,78 @@ export const Rounded = {
9
9
  update(node) {
10
10
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
11
  },
12
- vertex: `
13
- # ifdef GL_FRAGMENT_PRECISION_HIGH
14
- precision highp float;
15
- # else
16
- precision mediump float;
17
- # endif
18
-
19
- attribute vec2 a_position;
20
- attribute vec2 a_textureCoords;
21
- attribute vec4 a_color;
22
- attribute vec2 a_nodeCoords;
23
-
24
- uniform vec2 u_resolution;
25
- uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
-
28
- varying vec4 v_color;
29
- varying vec2 v_textureCoords;
30
- varying vec2 v_nodeCoords;
31
-
32
- void main() {
33
- vec2 normalized = a_position * u_pixelRatio;
34
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
-
36
- v_color = a_color;
37
- v_nodeCoords = a_nodeCoords;
38
- v_textureCoords = a_textureCoords;
39
-
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
- }
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
43
  `,
44
- fragment: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
- uniform vec2 u_dimensions;
54
- uniform float u_alpha;
55
- uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
- uniform vec4 u_radius;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
- void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
74
-
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
-
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
- }
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Rounded.js.map