@lightningjs/renderer 2.16.0 → 3.0.0-beta10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (443) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +133 -147
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -2
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +16 -13
  9. package/dist/exports/index.js +8 -9
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/utils.d.ts +2 -1
  12. package/dist/exports/utils.js +2 -1
  13. package/dist/exports/utils.js.map +1 -1
  14. package/dist/exports/webgl.d.ts +11 -2
  15. package/dist/exports/webgl.js +11 -2
  16. package/dist/exports/webgl.js.map +1 -1
  17. package/dist/src/core/CoreNode.d.ts +47 -76
  18. package/dist/src/core/CoreNode.js +322 -309
  19. package/dist/src/core/CoreNode.js.map +1 -1
  20. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  21. package/dist/src/core/CoreShaderManager.js +110 -97
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +58 -87
  24. package/dist/src/core/CoreTextNode.js +243 -237
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  27. package/dist/src/core/CoreTextureManager.js +12 -10
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +58 -53
  30. package/dist/src/core/Stage.js +260 -196
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureMemoryManager.d.ts +3 -0
  33. package/dist/src/core/TextureMemoryManager.js +78 -74
  34. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  35. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  36. package/dist/src/core/animations/CoreAnimation.js +6 -52
  37. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  38. package/dist/src/core/lib/ImageWorker.js +1 -1
  39. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  40. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  41. package/dist/src/core/lib/RenderCoords.js +43 -55
  42. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  43. package/dist/src/core/lib/WebGlContextWrapper.d.ts +117 -55
  44. package/dist/src/core/lib/WebGlContextWrapper.js +196 -157
  45. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  46. package/dist/src/core/lib/colorCache.d.ts +1 -0
  47. package/dist/src/core/lib/colorCache.js +19 -0
  48. package/dist/src/core/lib/colorCache.js.map +1 -0
  49. package/dist/src/core/lib/colorParser.d.ts +21 -0
  50. package/dist/src/core/lib/colorParser.js +72 -0
  51. package/dist/src/core/lib/colorParser.js.map +1 -0
  52. package/dist/src/core/lib/textureCompression.js +0 -1
  53. package/dist/src/core/lib/textureCompression.js.map +1 -1
  54. package/dist/src/core/lib/utils.d.ts +3 -1
  55. package/dist/src/core/lib/utils.js +19 -0
  56. package/dist/src/core/lib/utils.js.map +1 -1
  57. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  58. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  59. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  60. package/dist/src/core/platforms/web/WebPlatform.js +29 -3
  61. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  62. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -22
  63. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  64. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  65. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -2
  66. package/dist/src/core/renderers/canvas/CanvasRenderer.js +7 -21
  67. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  68. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -1
  69. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  70. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +2 -2
  71. package/dist/src/core/renderers/canvas/CanvasTexture.js +8 -7
  72. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  74. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  75. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  76. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  77. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  78. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +3 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +5 -6
  82. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +30 -18
  83. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  84. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +4 -2
  85. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +31 -13
  86. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  87. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  88. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  90. package/dist/src/core/shaders/canvas/Border.js +1 -1
  91. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  92. package/dist/src/core/shaders/webgl/Border.js +82 -82
  93. package/dist/src/core/shaders/webgl/Default.js +47 -47
  94. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  95. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  96. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  97. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  98. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  99. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  100. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  101. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  102. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  103. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  104. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +4 -4
  105. package/dist/src/core/text-rendering/CanvasFontHandler.js +19 -6
  106. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  107. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +18 -2
  108. package/dist/src/core/text-rendering/CanvasTextRenderer.js +296 -69
  109. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  110. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +4 -4
  111. package/dist/src/core/text-rendering/SdfFontHandler.js +6 -6
  112. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  113. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +4 -8
  114. package/dist/src/core/text-rendering/SdfTextRenderer.js +68 -37
  115. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  116. package/dist/src/core/text-rendering/TextRenderer.d.ts +37 -113
  117. package/dist/src/core/text-rendering/TextRenderer.js +1 -51
  118. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -1
  119. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  120. package/dist/src/core/text-rendering/canvas/Settings.d.ts +14 -3
  121. package/dist/src/core/text-rendering/canvas/Utils.d.ts +3 -2
  122. package/dist/src/core/text-rendering/canvas/Utils.js +9 -4
  123. package/dist/src/core/text-rendering/canvas/Utils.js.map +1 -1
  124. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +32 -9
  125. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +52 -57
  126. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +1 -1
  127. package/dist/src/core/text-rendering/canvas/draw.d.ts +3 -10
  128. package/dist/src/core/text-rendering/canvas/draw.js +26 -27
  129. package/dist/src/core/text-rendering/canvas/draw.js.map +1 -1
  130. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  131. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  132. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  133. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  134. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +7 -1
  135. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  136. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  138. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +42 -83
  139. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +14 -4
  144. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  145. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  146. package/dist/src/core/text-rendering/sdf/Utils.d.ts +26 -0
  147. package/dist/src/core/text-rendering/sdf/Utils.js +304 -0
  148. package/dist/src/core/text-rendering/sdf/Utils.js.map +1 -0
  149. package/dist/src/core/text-rendering/sdf/index.d.ts +1 -0
  150. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts → dist/src/core/text-rendering/sdf/index.js} +3 -21
  151. package/dist/src/core/text-rendering/sdf/index.js.map +1 -0
  152. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  153. package/dist/src/core/textures/ImageTexture.js +11 -4
  154. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  155. package/dist/src/core/textures/Texture.d.ts +6 -1
  156. package/dist/src/core/textures/Texture.js.map +1 -1
  157. package/dist/src/main-api/INode.d.ts +9 -9
  158. package/dist/src/main-api/Inspector.d.ts +6 -1
  159. package/dist/src/main-api/Inspector.js +43 -7
  160. package/dist/src/main-api/Inspector.js.map +1 -1
  161. package/dist/src/main-api/Renderer.d.ts +83 -136
  162. package/dist/src/main-api/Renderer.js +139 -91
  163. package/dist/src/main-api/Renderer.js.map +1 -1
  164. package/dist/src/utils.d.ts +5 -4
  165. package/dist/src/utils.js +20 -9
  166. package/dist/src/utils.js.map +1 -1
  167. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  168. package/exports/canvas-shaders.ts +28 -0
  169. package/exports/canvas.ts +45 -39
  170. package/exports/index.ts +82 -89
  171. package/exports/inspector.ts +24 -24
  172. package/exports/utils.ts +50 -44
  173. package/exports/webgl-shaders.ts +28 -0
  174. package/exports/webgl.ts +52 -38
  175. package/package.json +4 -4
  176. package/src/common/CommonTypes.ts +146 -146
  177. package/src/common/EventEmitter.ts +77 -77
  178. package/src/common/IAnimationController.ts +92 -92
  179. package/src/common/IEventEmitter.ts +28 -28
  180. package/src/core/CoreNode.test.ts +202 -202
  181. package/src/core/CoreNode.ts +2491 -2487
  182. package/src/core/CoreShaderManager.ts +188 -292
  183. package/src/core/CoreTextNode.ts +443 -455
  184. package/src/core/CoreTextureManager.ts +565 -561
  185. package/src/core/Stage.ts +906 -826
  186. package/src/core/TextureMemoryManager.ts +445 -431
  187. package/src/core/animations/AnimationManager.ts +38 -38
  188. package/src/core/animations/CoreAnimation.ts +291 -347
  189. package/src/core/animations/CoreAnimationController.ts +166 -166
  190. package/src/core/lib/ContextSpy.ts +41 -41
  191. package/src/core/lib/ImageWorker.ts +286 -280
  192. package/src/core/lib/Matrix3d.ts +244 -244
  193. package/src/core/lib/RenderCoords.ts +71 -86
  194. package/src/core/lib/WebGlContextWrapper.ts +1381 -1332
  195. package/src/core/lib/colorCache.ts +20 -0
  196. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +85 -69
  197. package/src/core/lib/textureCompression.ts +152 -152
  198. package/src/core/lib/textureSvg.ts +78 -78
  199. package/src/core/lib/utils.ts +412 -388
  200. package/src/core/lib/validateImageBitmap.ts +87 -76
  201. package/src/core/platforms/Platform.ts +77 -0
  202. package/src/core/platforms/web/WebPlatform.ts +121 -0
  203. package/src/core/renderers/CoreContextTexture.ts +43 -43
  204. package/src/core/renderers/CoreRenderOp.ts +22 -22
  205. package/src/core/renderers/CoreRenderer.ts +110 -115
  206. package/src/core/renderers/CoreShaderNode.ts +175 -0
  207. package/{dist/src/core/renderers/CoreShader.js → src/core/renderers/CoreShaderProgram.ts} +23 -28
  208. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -0
  209. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -0
  210. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +156 -153
  211. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +91 -91
  212. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +50 -50
  213. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +310 -313
  214. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -0
  215. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +747 -821
  216. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -0
  217. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -0
  218. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  219. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  220. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -143
  221. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  222. package/src/core/shaders/canvas/Border.ts +75 -0
  223. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  224. package/src/core/shaders/canvas/LinearGradient.ts +71 -0
  225. package/src/core/shaders/canvas/RadialGradient.ts +99 -0
  226. package/src/core/shaders/canvas/Rounded.ts +55 -0
  227. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -0
  228. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -0
  229. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -0
  230. package/src/core/shaders/canvas/Shadow.ts +52 -0
  231. package/src/core/shaders/canvas/utils/render.ts +151 -0
  232. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  233. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  234. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  235. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  236. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  237. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  238. package/{dist/src/core/shaders/templates/shaderUtils.js → src/core/shaders/templates/RoundedWithBorderTemplate.ts} +35 -41
  239. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  240. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  241. package/src/core/shaders/utils.ts +46 -0
  242. package/src/core/shaders/webgl/Border.ts +116 -0
  243. package/src/core/shaders/webgl/Default.ts +89 -0
  244. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  245. package/src/core/shaders/webgl/HolePunch.ts +75 -0
  246. package/src/core/shaders/webgl/LinearGradient.ts +82 -0
  247. package/src/core/shaders/webgl/RadialGradient.ts +85 -0
  248. package/src/core/shaders/webgl/Rounded.ts +117 -0
  249. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -0
  250. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -0
  251. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  252. package/src/core/shaders/webgl/SdfShader.ts +134 -0
  253. package/src/core/shaders/webgl/Shadow.ts +115 -0
  254. package/src/core/text-rendering/CanvasFontHandler.ts +176 -0
  255. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -0
  256. package/src/core/text-rendering/SdfFontHandler.ts +517 -0
  257. package/src/core/text-rendering/SdfTextRenderer.ts +466 -0
  258. package/src/core/text-rendering/TextRenderer.ts +404 -0
  259. package/src/core/text-rendering/{TextTextureRendererUtils.ts → Utils.ts} +257 -263
  260. package/src/core/text-rendering/canvas/Settings.ts +99 -0
  261. package/src/core/text-rendering/canvas/Utils.test.ts +206 -0
  262. package/src/core/text-rendering/canvas/Utils.ts +178 -0
  263. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -0
  264. package/src/core/text-rendering/canvas/draw.ts +165 -0
  265. package/src/core/text-rendering/sdf/Utils.test.ts +402 -0
  266. package/src/core/text-rendering/sdf/Utils.ts +436 -0
  267. package/src/core/text-rendering/{renderers/SdfTextRenderer/internal/constants.ts → sdf/index.ts} +20 -32
  268. package/src/core/textures/ColorTexture.ts +102 -102
  269. package/src/core/textures/ImageTexture.ts +418 -400
  270. package/src/core/textures/NoiseTexture.ts +104 -104
  271. package/src/core/textures/RenderTexture.ts +85 -85
  272. package/src/core/textures/SubTexture.ts +205 -205
  273. package/src/core/textures/Texture.ts +381 -376
  274. package/src/core/utils.ts +227 -227
  275. package/src/env.d.ts +7 -7
  276. package/src/main-api/INode.ts +100 -101
  277. package/src/main-api/Inspector.ts +567 -522
  278. package/src/main-api/Renderer.ts +873 -807
  279. package/src/main-api/utils.ts +45 -45
  280. package/src/utils.ts +267 -248
  281. package/dist/src/core/platform.d.ts +0 -10
  282. package/dist/src/core/platform.js +0 -81
  283. package/dist/src/core/platform.js.map +0 -1
  284. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  285. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  286. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  287. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  288. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  289. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  290. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -124
  291. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  292. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  293. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  294. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  295. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  296. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -58
  297. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  298. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  299. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  300. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  301. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -56
  302. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -239
  303. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  304. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  305. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  306. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  307. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  308. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -616
  309. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
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  443. package/src/main-api/ShaderController.ts +0 -80
@@ -1,431 +1,445 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
18
- */
19
- import { isProductionEnvironment } from '../utils.js';
20
- import { getTimeStamp } from './platform.js';
21
- import type { Stage } from './Stage.js';
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- import { Texture, TextureType, type TextureState } from './textures/Texture.js';
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- import { bytesToMb } from './utils.js';
24
-
25
- export interface TextureMemoryManagerSettings {
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- /**
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- * Critical Threshold (in bytes)
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- *
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- * @remarks
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- * When the amount of memory used by textures exceeds this threshold,
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- * the Renderer will immediately trigger a Texture Cleanup towards the
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- * Target Threshold Level.
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- *
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- * When set to `0`, the Texture Memory Manager is disabled.
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- *
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- * @defaultValue `124e6` (118 MB)
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- */
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- criticalThreshold: number;
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-
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- /**
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- * Target Threshold Level (as fraction of Critical Threshold)
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- *
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- * @remarks
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- * This value is the fractional level of the Critical Threshold that the
45
- * Texture Memory Manager will attempt to maintain by cleaning up textures.
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- * The Texture Memory Manager will attempt to keep the memory usage below
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- * this level by freeing up non-renderable textures.
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- *
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- * Valid Range: 0.0 - 1.0
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- *
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- * @defaultValue `0.5`
52
- */
53
- targetThresholdLevel: number;
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-
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- /**
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- * Interval between non-aggressive Texture Cleanups (in milliseconds)
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- *
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- * @remarks
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- * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
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- * frequently than this interval when the scene becomes idle.
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- *
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- * @defaultValue `5,000` (5 seconds)
63
- */
64
- cleanupInterval: number;
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-
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- /**
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- * Whether or not to log debug information
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- *
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- * @defaultValue `false`
70
- */
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- debugLogging: boolean;
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-
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- /**
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- * Baseline memory allocation for the Texture Memory Manager
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- *
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- * @remarks
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- * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
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- * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
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- *
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- * @defaultValue `25e6` (25 MB)
81
- */
82
- baselineMemoryAllocation: number;
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-
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- /**
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- * Do not exceed critical threshold
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- *
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- * @defaultValue `false`
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- */
89
- doNotExceedCriticalThreshold: boolean;
90
- }
91
-
92
- export interface MemoryInfo {
93
- criticalThreshold: number;
94
- targetThreshold: number;
95
- renderableMemUsed: number;
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- memUsed: number;
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- renderableTexturesLoaded: number;
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- loadedTextures: number;
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- baselineMemoryAllocation: number;
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- }
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-
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- /**
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- * LRU (Least Recently Used) style memory manager for textures
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- *
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- * @remarks
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- * This class is responsible for managing the memory usage of textures
107
- * in the Renderer. It keeps track of the memory used by each texture
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- * and triggers a cleanup when the memory usage exceeds a critical
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- * threshold (`criticalThreshold`).
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- *
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- * The cleanup process will free up non-renderable textures until the
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- * memory usage is below a target threshold (`targetThresholdLevel`).
113
- *
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- * The memory manager's clean up process will also be triggered when the
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- * scene is idle for a certain amount of time (`cleanupInterval`).
116
- */
117
- export class TextureMemoryManager {
118
- private memUsed = 0;
119
- private loadedTextures: Map<Texture, number> = new Map();
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- private orphanedTextures: Texture[] = [];
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- private criticalThreshold: number;
122
- private targetThreshold: number;
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- private cleanupInterval: number;
124
- private debugLogging: boolean;
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- private lastCleanupTime = 0;
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- private baselineMemoryAllocation: number;
127
-
128
- public criticalCleanupRequested = false;
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- public doNotExceedCriticalThreshold: boolean;
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-
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- /**
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- * The current frame time in milliseconds
133
- *
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- * @remarks
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- * This is used to determine when to perform Idle Texture Cleanups.
136
- *
137
- * Set by stage via `updateFrameTime` method.
138
- */
139
- public frameTime = 0;
140
-
141
- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
- const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
- this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
- this.criticalThreshold = Math.round(criticalThreshold);
145
- const targetFraction = Math.max(
146
- 0,
147
- Math.min(1, settings.targetThresholdLevel),
148
- );
149
- this.cleanupInterval = settings.cleanupInterval;
150
- this.debugLogging = settings.debugLogging;
151
- this.baselineMemoryAllocation = Math.round(
152
- settings.baselineMemoryAllocation,
153
- );
154
- this.targetThreshold = Math.max(
155
- Math.round(criticalThreshold * targetFraction),
156
- this.baselineMemoryAllocation,
157
- );
158
- this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
-
160
- if (settings.debugLogging) {
161
- let lastMemUse = 0;
162
- setInterval(() => {
163
- if (lastMemUse !== this.memUsed) {
164
- lastMemUse = this.memUsed;
165
- console.log(
166
- `[TextureMemoryManager] Memory used: ${bytesToMb(
167
- this.memUsed,
168
- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
- (this.memUsed / this.criticalThreshold) *
170
- 100
171
- ).toFixed(1)}%)`,
172
- );
173
- }
174
- }, 1000);
175
- }
176
-
177
- // If the threshold is 0, we disable the memory manager by replacing the
178
- // setTextureMemUse method with a no-op function.
179
- if (criticalThreshold === 0) {
180
- this.setTextureMemUse = () => {};
181
- }
182
- }
183
-
184
- /**
185
- * Add a texture to the orphaned textures list
186
- *
187
- * @param texture - The texture to add to the orphaned textures list
188
- */
189
- addToOrphanedTextures(texture: Texture) {
190
- // if the texture is already in the orphaned textures list add it at the end
191
- if (this.orphanedTextures.includes(texture)) {
192
- this.removeFromOrphanedTextures(texture);
193
- }
194
-
195
- // If the texture can be cleaned up, add it to the orphaned textures list
196
- if (texture.preventCleanup === false) {
197
- this.orphanedTextures.push(texture);
198
- }
199
- }
200
-
201
- /**
202
- * Remove a texture from the orphaned textures list
203
- *
204
- * @param texture - The texture to remove from the orphaned textures list
205
- */
206
- removeFromOrphanedTextures(texture: Texture) {
207
- const index = this.orphanedTextures.indexOf(texture);
208
- if (index !== -1) {
209
- this.orphanedTextures.splice(index, 1);
210
- }
211
- }
212
-
213
- /**
214
- * Set the memory usage of a texture
215
- *
216
- * @param texture - The texture to set memory usage for
217
- * @param byteSize - The size of the texture in bytes
218
- */
219
- setTextureMemUse(texture: Texture, byteSize: number) {
220
- if (this.loadedTextures.has(texture)) {
221
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
- this.memUsed -= this.loadedTextures.get(texture)!;
223
- }
224
-
225
- if (byteSize === 0) {
226
- this.loadedTextures.delete(texture);
227
- return;
228
- } else {
229
- this.memUsed += byteSize;
230
- this.loadedTextures.set(texture, byteSize);
231
- }
232
-
233
- if (this.memUsed > this.criticalThreshold) {
234
- this.criticalCleanupRequested = true;
235
- }
236
- }
237
-
238
- checkCleanup() {
239
- return (
240
- this.criticalCleanupRequested ||
241
- (this.memUsed > this.targetThreshold &&
242
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
- );
244
- }
245
-
246
- checkCriticalCleanup() {
247
- return this.memUsed > this.criticalThreshold;
248
- }
249
-
250
- cleanupQuick(critical: boolean) {
251
- // Free non-renderable textures until we reach the target threshold
252
- const memTarget = this.targetThreshold;
253
- const timestamp = getTimeStamp();
254
-
255
- while (
256
- this.memUsed >= memTarget &&
257
- this.orphanedTextures.length > 0 &&
258
- (critical || getTimeStamp() - timestamp < 10)
259
- ) {
260
- const texture = this.orphanedTextures.shift();
261
-
262
- if (texture === undefined) {
263
- continue;
264
- }
265
-
266
- if (texture.renderable === true) {
267
- // If the texture is renderable, we can't free it up
268
- continue;
269
- }
270
-
271
- // Skip textures that are in transitional states - we only want to clean up
272
- // textures that are in a stable state (loaded, failed, or freed)
273
- if (Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)) {
274
- continue;
275
- }
276
-
277
- this.destroyTexture(texture);
278
- }
279
- }
280
-
281
- /**
282
- * Destroy a texture and remove it from the memory manager
283
- *
284
- * @param texture - The texture to destroy
285
- */
286
- destroyTexture(texture: Texture) {
287
- if (this.debugLogging === true) {
288
- console.log(
289
- `[TextureMemoryManager] Destroying texture. State: ${texture.state}`,
290
- );
291
- }
292
-
293
- const txManager = this.stage.txManager;
294
- txManager.removeTextureFromQueue(texture);
295
- txManager.removeTextureFromCache(texture);
296
-
297
- texture.destroy();
298
-
299
- this.removeFromOrphanedTextures(texture);
300
- this.loadedTextures.delete(texture);
301
- }
302
- cleanupDeep(critical: boolean) {
303
- // Free non-renderable textures until we reach the target threshold
304
- const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
305
-
306
- // sort by renderability
307
- const filteredAndSortedTextures: Texture[] = [];
308
- const textures = [...this.loadedTextures.keys()];
309
- for (let i = 0; i < textures.length; i++) {
310
- const texture = textures[i];
311
- if (texture === undefined) {
312
- continue;
313
- }
314
-
315
- if (
316
- texture.type === TextureType.image ||
317
- texture.type === TextureType.noise ||
318
- texture.type === TextureType.renderToTexture
319
- ) {
320
- if (texture.renderable === true) {
321
- filteredAndSortedTextures.push(texture);
322
- } else {
323
- filteredAndSortedTextures.unshift(texture);
324
- }
325
- }
326
- }
327
-
328
- while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
329
- const texture = filteredAndSortedTextures.shift();
330
- if (texture === undefined) {
331
- continue;
332
- }
333
-
334
- if (texture.preventCleanup === true) {
335
- continue;
336
- }
337
-
338
- if (texture.renderable === true) {
339
- break;
340
- }
341
-
342
- // Skip textures that are in transitional states - we only want to clean up
343
- // textures that are in a stable state (loaded, failed, or freed)
344
- if (Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)) {
345
- break;
346
- }
347
-
348
- this.destroyTexture(texture);
349
- }
350
- }
351
-
352
- cleanup(aggressive: boolean = false) {
353
- const critical = this.criticalCleanupRequested;
354
- this.lastCleanupTime = this.frameTime;
355
-
356
- if (critical === true) {
357
- this.stage.queueFrameEvent('criticalCleanup', {
358
- memUsed: this.memUsed,
359
- criticalThreshold: this.criticalThreshold,
360
- });
361
- }
362
-
363
- if (this.debugLogging === true) {
364
- console.log(
365
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
366
- );
367
- }
368
-
369
- // Note: We skip textures in transitional states during cleanup:
370
- // - 'initial': These textures haven't started loading yet
371
- // - 'fetching': These textures are in the process of being fetched
372
- // - 'fetched': These textures have been fetched but not yet uploaded to GPU
373
- // - 'loading': These textures are being uploaded to the GPU
374
- //
375
- // For 'failed' and 'freed' states, we only remove them from the tracking
376
- // arrays without trying to free GPU resources that don't exist.
377
-
378
- // try a quick cleanup first
379
- this.cleanupQuick(critical);
380
-
381
- // if we're still above the target threshold, do a deep cleanup
382
- if (aggressive === true && this.memUsed >= this.criticalThreshold) {
383
- this.cleanupDeep(critical);
384
- }
385
-
386
- if (this.memUsed >= this.criticalThreshold) {
387
- this.stage.queueFrameEvent('criticalCleanupFailed', {
388
- memUsed: this.memUsed,
389
- criticalThreshold: this.criticalThreshold,
390
- });
391
-
392
- if (this.debugLogging === true || isProductionEnvironment() === false) {
393
- console.warn(
394
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
395
- );
396
- }
397
- } else {
398
- this.criticalCleanupRequested = false;
399
- }
400
- }
401
-
402
- /**
403
- * Get the current texture memory usage information
404
- *
405
- * @remarks
406
- * This method is for debugging purposes and returns information about the
407
- * current memory usage of the textures in the Renderer.
408
- */
409
- getMemoryInfo(): MemoryInfo {
410
- let renderableTexturesLoaded = 0;
411
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
412
- (acc, texture) => {
413
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
414
- // Get the memory used by the texture, defaulting to 0 if not found
415
- const textureMemory = this.loadedTextures.get(texture) ?? 0;
416
- return acc + (texture.renderable ? textureMemory : 0);
417
- },
418
- this.baselineMemoryAllocation,
419
- );
420
-
421
- return {
422
- criticalThreshold: this.criticalThreshold,
423
- targetThreshold: this.targetThreshold,
424
- renderableMemUsed,
425
- memUsed: this.memUsed,
426
- renderableTexturesLoaded,
427
- loadedTextures: this.loadedTextures.size,
428
- baselineMemoryAllocation: this.baselineMemoryAllocation,
429
- };
430
- }
431
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { isProductionEnvironment } from '../utils.js';
20
+ import type { Stage } from './Stage.js';
21
+ import { Texture, TextureType, type TextureState } from './textures/Texture.js';
22
+ import { bytesToMb } from './utils.js';
23
+
24
+ export interface TextureMemoryManagerSettings {
25
+ /**
26
+ * Critical Threshold (in bytes)
27
+ *
28
+ * @remarks
29
+ * When the amount of memory used by textures exceeds this threshold,
30
+ * the Renderer will immediately trigger a Texture Cleanup towards the
31
+ * Target Threshold Level.
32
+ *
33
+ * When set to `0`, the Texture Memory Manager is disabled.
34
+ *
35
+ * @defaultValue `124e6` (118 MB)
36
+ */
37
+ criticalThreshold: number;
38
+
39
+ /**
40
+ * Target Threshold Level (as fraction of Critical Threshold)
41
+ *
42
+ * @remarks
43
+ * This value is the fractional level of the Critical Threshold that the
44
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
45
+ * The Texture Memory Manager will attempt to keep the memory usage below
46
+ * this level by freeing up non-renderable textures.
47
+ *
48
+ * Valid Range: 0.0 - 1.0
49
+ *
50
+ * @defaultValue `0.5`
51
+ */
52
+ targetThresholdLevel: number;
53
+
54
+ /**
55
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
56
+ *
57
+ * @remarks
58
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
59
+ * frequently than this interval when the scene becomes idle.
60
+ *
61
+ * @defaultValue `5,000` (5 seconds)
62
+ */
63
+ cleanupInterval: number;
64
+
65
+ /**
66
+ * Whether or not to log debug information
67
+ *
68
+ * @defaultValue `false`
69
+ */
70
+ debugLogging: boolean;
71
+
72
+ /**
73
+ * Baseline memory allocation for the Texture Memory Manager
74
+ *
75
+ * @remarks
76
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
77
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
78
+ *
79
+ * @defaultValue `25e6` (25 MB)
80
+ */
81
+ baselineMemoryAllocation: number;
82
+
83
+ /**
84
+ * Do not exceed critical threshold
85
+ *
86
+ * @defaultValue `false`
87
+ */
88
+ doNotExceedCriticalThreshold: boolean;
89
+ }
90
+
91
+ export interface MemoryInfo {
92
+ criticalThreshold: number;
93
+ targetThreshold: number;
94
+ renderableMemUsed: number;
95
+ memUsed: number;
96
+ renderableTexturesLoaded: number;
97
+ loadedTextures: number;
98
+ baselineMemoryAllocation: number;
99
+ }
100
+
101
+ /**
102
+ * LRU (Least Recently Used) style memory manager for textures
103
+ *
104
+ * @remarks
105
+ * This class is responsible for managing the memory usage of textures
106
+ * in the Renderer. It keeps track of the memory used by each texture
107
+ * and triggers a cleanup when the memory usage exceeds a critical
108
+ * threshold (`criticalThreshold`).
109
+ *
110
+ * The cleanup process will free up non-renderable textures until the
111
+ * memory usage is below a target threshold (`targetThresholdLevel`).
112
+ *
113
+ * The memory manager's clean up process will also be triggered when the
114
+ * scene is idle for a certain amount of time (`cleanupInterval`).
115
+ */
116
+ export class TextureMemoryManager {
117
+ private memUsed = 0;
118
+ private loadedTextures: Map<Texture, number> = new Map();
119
+ private orphanedTextures: Texture[] = [];
120
+ private criticalThreshold: number = 124e6;
121
+ private targetThreshold: number = 0.5;
122
+ private cleanupInterval: number = 5000;
123
+ private debugLogging: boolean = false;
124
+ private loggingID: ReturnType<typeof setInterval> =
125
+ 0 as unknown as ReturnType<typeof setInterval>;
126
+ private lastCleanupTime = 0;
127
+ private baselineMemoryAllocation: number = 26e6;
128
+
129
+ public criticalCleanupRequested = false;
130
+ public doNotExceedCriticalThreshold: boolean = false;
131
+ private originalSetTextureMemUse: (
132
+ texture: Texture,
133
+ byteSize: number,
134
+ ) => void;
135
+
136
+ /**
137
+ * The current frame time in milliseconds
138
+ *
139
+ * @remarks
140
+ * This is used to determine when to perform Idle Texture Cleanups.
141
+ *
142
+ * Set by stage via `updateFrameTime` method.
143
+ */
144
+ public frameTime = 0;
145
+
146
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
147
+ this.originalSetTextureMemUse = this.setTextureMemUse;
148
+
149
+ this.updateSettings(settings);
150
+ }
151
+
152
+ /**
153
+ * Add a texture to the orphaned textures list
154
+ *
155
+ * @param texture - The texture to add to the orphaned textures list
156
+ */
157
+ addToOrphanedTextures(texture: Texture) {
158
+ // if the texture is already in the orphaned textures list add it at the end
159
+ if (this.orphanedTextures.includes(texture)) {
160
+ this.removeFromOrphanedTextures(texture);
161
+ }
162
+
163
+ // If the texture can be cleaned up, add it to the orphaned textures list
164
+ if (texture.preventCleanup === false) {
165
+ this.orphanedTextures.push(texture);
166
+ }
167
+ }
168
+
169
+ /**
170
+ * Remove a texture from the orphaned textures list
171
+ *
172
+ * @param texture - The texture to remove from the orphaned textures list
173
+ */
174
+ removeFromOrphanedTextures(texture: Texture) {
175
+ const index = this.orphanedTextures.indexOf(texture);
176
+ if (index !== -1) {
177
+ this.orphanedTextures.splice(index, 1);
178
+ }
179
+ }
180
+
181
+ /**
182
+ * Set the memory usage of a texture
183
+ *
184
+ * @param texture - The texture to set memory usage for
185
+ * @param byteSize - The size of the texture in bytes
186
+ */
187
+ setTextureMemUse(texture: Texture, byteSize: number) {
188
+ if (this.loadedTextures.has(texture)) {
189
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
190
+ this.memUsed -= this.loadedTextures.get(texture)!;
191
+ }
192
+
193
+ if (byteSize === 0) {
194
+ this.loadedTextures.delete(texture);
195
+ return;
196
+ } else {
197
+ this.memUsed += byteSize;
198
+ this.loadedTextures.set(texture, byteSize);
199
+ }
200
+
201
+ if (this.memUsed > this.criticalThreshold) {
202
+ this.criticalCleanupRequested = true;
203
+ }
204
+ }
205
+
206
+ checkCleanup() {
207
+ return (
208
+ this.criticalCleanupRequested ||
209
+ (this.memUsed > this.targetThreshold &&
210
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
211
+ );
212
+ }
213
+
214
+ checkCriticalCleanup() {
215
+ return this.memUsed > this.criticalThreshold;
216
+ }
217
+
218
+ cleanupQuick(critical: boolean) {
219
+ // Free non-renderable textures until we reach the target threshold
220
+ const platform = this.stage.platform;
221
+ const memTarget = this.targetThreshold;
222
+ const timestamp = platform.getTimeStamp();
223
+
224
+ while (
225
+ this.memUsed >= memTarget &&
226
+ this.orphanedTextures.length > 0 &&
227
+ (critical || platform.getTimeStamp() - timestamp < 10)
228
+ ) {
229
+ const texture = this.orphanedTextures.shift();
230
+
231
+ if (texture === undefined) {
232
+ continue;
233
+ }
234
+
235
+ if (texture.renderable === true) {
236
+ // If the texture is renderable, we can't free it up
237
+ continue;
238
+ }
239
+
240
+ // Skip textures that are in transitional states - we only want to clean up
241
+ // textures that are in a stable state (loaded, failed, or freed)
242
+ if (
243
+ texture.state === 'initial' ||
244
+ Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
245
+ ) {
246
+ continue;
247
+ }
248
+
249
+ this.destroyTexture(texture);
250
+ }
251
+ }
252
+
253
+ /**
254
+ * Destroy a texture and remove it from the memory manager
255
+ *
256
+ * @param texture - The texture to destroy
257
+ */
258
+ destroyTexture(texture: Texture) {
259
+ if (this.debugLogging === true) {
260
+ console.log(
261
+ `[TextureMemoryManager] Destroying texture. State: ${texture.state}`,
262
+ );
263
+ }
264
+
265
+ const txManager = this.stage.txManager;
266
+ txManager.removeTextureFromQueue(texture);
267
+ txManager.removeTextureFromCache(texture);
268
+
269
+ texture.destroy();
270
+
271
+ this.removeFromOrphanedTextures(texture);
272
+ this.loadedTextures.delete(texture);
273
+ }
274
+ cleanupDeep(critical: boolean) {
275
+ // Free non-renderable textures until we reach the target threshold
276
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
277
+
278
+ // Filter for textures that are candidates for cleanup
279
+ // note: This is an expensive operation, so we only do it in deep cleanup
280
+ const cleanupCandidates = [...this.loadedTextures.keys()].filter(
281
+ (texture) => {
282
+ return (
283
+ (texture.type === TextureType.image ||
284
+ texture.type === TextureType.noise ||
285
+ texture.type === TextureType.renderToTexture) &&
286
+ texture.renderable === false &&
287
+ texture.preventCleanup === false &&
288
+ texture.state !== 'initial' &&
289
+ !Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
290
+ );
291
+ },
292
+ );
293
+
294
+ while (this.memUsed >= memTarget && cleanupCandidates.length > 0) {
295
+ const texture = cleanupCandidates.shift();
296
+ if (texture === undefined) {
297
+ continue;
298
+ }
299
+
300
+ this.destroyTexture(texture);
301
+ }
302
+ }
303
+
304
+ cleanup(aggressive: boolean = false) {
305
+ const critical = this.criticalCleanupRequested;
306
+ const criticalThreshold = this.criticalThreshold;
307
+ const memUsed = this.memUsed;
308
+ const stage = this.stage;
309
+ this.lastCleanupTime = this.frameTime;
310
+
311
+ if (critical === true) {
312
+ stage.queueFrameEvent('criticalCleanup', {
313
+ memUsed: this.memUsed,
314
+ criticalThreshold: criticalThreshold,
315
+ });
316
+ }
317
+
318
+ if (this.debugLogging === true) {
319
+ console.log(
320
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
321
+ );
322
+ }
323
+
324
+ // Note: We skip textures in transitional states during cleanup:
325
+ // - 'initial': These textures haven't started loading yet
326
+ // - 'fetching': These textures are in the process of being fetched
327
+ // - 'fetched': These textures have been fetched but not yet uploaded to GPU
328
+ // - 'loading': These textures are being uploaded to the GPU
329
+ //
330
+ // For 'failed' and 'freed' states, we only remove them from the tracking
331
+ // arrays without trying to free GPU resources that don't exist.
332
+
333
+ // try a quick cleanup first
334
+ this.cleanupQuick(critical);
335
+
336
+ // if we're still above the target threshold, do a deep cleanup
337
+ if (aggressive === true && memUsed >= criticalThreshold) {
338
+ this.cleanupDeep(critical);
339
+ }
340
+
341
+ if (memUsed >= criticalThreshold) {
342
+ stage.queueFrameEvent('criticalCleanupFailed', {
343
+ memUsed: memUsed,
344
+ criticalThreshold: criticalThreshold,
345
+ });
346
+
347
+ if (this.debugLogging === true || isProductionEnvironment === false) {
348
+ console.warn(
349
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${memUsed}`,
350
+ );
351
+ }
352
+ } else {
353
+ this.criticalCleanupRequested = false;
354
+ }
355
+ }
356
+
357
+ /**
358
+ * Get the current texture memory usage information
359
+ *
360
+ * @remarks
361
+ * This method is for debugging purposes and returns information about the
362
+ * current memory usage of the textures in the Renderer.
363
+ */
364
+ getMemoryInfo(): MemoryInfo {
365
+ let renderableTexturesLoaded = 0;
366
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
367
+ (acc, texture) => {
368
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
369
+ // Get the memory used by the texture, defaulting to 0 if not found
370
+ const textureMemory = this.loadedTextures.get(texture) ?? 0;
371
+ return acc + (texture.renderable ? textureMemory : 0);
372
+ },
373
+ this.baselineMemoryAllocation,
374
+ );
375
+
376
+ return {
377
+ criticalThreshold: this.criticalThreshold,
378
+ targetThreshold: this.targetThreshold,
379
+ renderableMemUsed,
380
+ memUsed: this.memUsed,
381
+ renderableTexturesLoaded,
382
+ loadedTextures: this.loadedTextures.size,
383
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
384
+ };
385
+ }
386
+
387
+ public updateSettings(settings: TextureMemoryManagerSettings): void {
388
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
389
+
390
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
391
+ this.criticalThreshold = Math.round(criticalThreshold);
392
+
393
+ if (this.memUsed === 0) {
394
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
395
+ } else {
396
+ const memUsedExBaseline = this.memUsed - this.baselineMemoryAllocation;
397
+ this.memUsed = Math.round(
398
+ settings.baselineMemoryAllocation + memUsedExBaseline,
399
+ );
400
+ }
401
+ this.baselineMemoryAllocation = Math.round(
402
+ settings.baselineMemoryAllocation,
403
+ );
404
+ const targetFraction = Math.max(
405
+ 0,
406
+ Math.min(1, settings.targetThresholdLevel),
407
+ );
408
+ this.targetThreshold = Math.max(
409
+ Math.round(criticalThreshold * targetFraction),
410
+ this.baselineMemoryAllocation,
411
+ );
412
+
413
+ this.cleanupInterval = settings.cleanupInterval;
414
+ this.debugLogging = settings.debugLogging;
415
+
416
+ if (this.loggingID && !settings.debugLogging) {
417
+ clearInterval(this.loggingID);
418
+ this.loggingID = 0 as unknown as ReturnType<typeof setInterval>;
419
+ }
420
+ if (settings.debugLogging && !this.loggingID) {
421
+ let lastMemUse = 0;
422
+ this.loggingID = setInterval(() => {
423
+ if (lastMemUse !== this.memUsed) {
424
+ lastMemUse = this.memUsed;
425
+ console.log(
426
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
427
+ this.memUsed,
428
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
429
+ (this.memUsed / this.criticalThreshold) *
430
+ 100
431
+ ).toFixed(1)}%)`,
432
+ );
433
+ }
434
+ }, 1000);
435
+ }
436
+
437
+ // If the threshold is 0, we disable the memory manager by replacing the
438
+ // setTextureMemUse method with a no-op function.
439
+ if (criticalThreshold === 0) {
440
+ this.setTextureMemUse = () => {};
441
+ } else {
442
+ this.setTextureMemUse = this.originalSetTextureMemUse;
443
+ }
444
+ }
445
+ }