@lightningjs/renderer 2.14.2 → 2.14.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (310) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextNode.js +2 -2
  5. package/dist/src/core/CoreTextNode.js.map +1 -1
  6. package/dist/src/core/CoreTextureManager.d.ts +4 -3
  7. package/dist/src/core/CoreTextureManager.js +33 -23
  8. package/dist/src/core/CoreTextureManager.js.map +1 -1
  9. package/dist/src/core/Stage.js +7 -2
  10. package/dist/src/core/Stage.js.map +1 -1
  11. package/dist/src/core/TextureMemoryManager.d.ts +1 -1
  12. package/dist/src/core/TextureMemoryManager.js +25 -2
  13. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  14. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -1
  15. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +1 -1
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +7 -6
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
  19. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
  20. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +5 -6
  21. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +30 -18
  22. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  23. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  24. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  26. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  27. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  28. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  29. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  36. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  37. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  38. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  39. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  40. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  43. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  44. package/dist/src/core/textures/ImageTexture.js +1 -1
  45. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  46. package/dist/src/core/textures/Texture.d.ts +4 -0
  47. package/dist/src/core/textures/Texture.js +9 -3
  48. package/dist/src/core/textures/Texture.js.map +1 -1
  49. package/dist/src/main-api/Renderer.js +1 -1
  50. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  51. package/exports/canvas.ts +39 -39
  52. package/exports/index.ts +89 -89
  53. package/exports/inspector.ts +24 -24
  54. package/exports/utils.ts +44 -44
  55. package/exports/webgl.ts +38 -38
  56. package/package.json +1 -1
  57. package/scripts/please-use-pnpm.js +13 -13
  58. package/src/common/CommonTypes.ts +146 -146
  59. package/src/common/EventEmitter.ts +77 -77
  60. package/src/common/IAnimationController.ts +92 -92
  61. package/src/common/IEventEmitter.ts +28 -28
  62. package/src/core/CoreNode.test.ts +202 -202
  63. package/src/core/CoreNode.ts +2468 -2468
  64. package/src/core/CoreShaderManager.ts +292 -292
  65. package/src/core/CoreTextNode.ts +455 -455
  66. package/src/core/CoreTextureManager.ts +561 -558
  67. package/src/core/Stage.ts +748 -743
  68. package/src/core/TextureMemoryManager.ts +431 -404
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +347 -347
  71. package/src/core/animations/CoreAnimationController.ts +166 -166
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +280 -280
  74. package/src/core/lib/Matrix3d.ts +244 -244
  75. package/src/core/lib/RenderCoords.ts +86 -86
  76. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  77. package/src/core/lib/textureCompression.ts +152 -152
  78. package/src/core/lib/textureSvg.ts +78 -78
  79. package/src/core/lib/utils.ts +384 -384
  80. package/src/core/lib/validateImageBitmap.ts +76 -76
  81. package/src/core/platform.ts +63 -63
  82. package/src/core/renderers/CoreContextTexture.ts +43 -43
  83. package/src/core/renderers/CoreRenderOp.ts +22 -22
  84. package/src/core/renderers/CoreRenderer.ts +115 -115
  85. package/src/core/renderers/CoreShader.ts +41 -41
  86. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  87. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  88. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  89. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  90. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  91. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +91 -86
  92. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  93. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +313 -301
  94. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  95. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  96. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -365
  97. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  98. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  99. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  100. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  101. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  102. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  103. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  104. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  105. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  106. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  107. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  108. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  109. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  110. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  111. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  112. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  113. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  114. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  115. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  116. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  117. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  118. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  119. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  120. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  121. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  122. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  123. package/src/core/text-rendering/TrFontManager.ts +183 -183
  124. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  125. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  126. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  127. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  128. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  129. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  130. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  131. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  132. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  139. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  140. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  147. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  148. package/src/core/textures/ColorTexture.ts +102 -102
  149. package/src/core/textures/ImageTexture.ts +400 -399
  150. package/src/core/textures/NoiseTexture.ts +104 -104
  151. package/src/core/textures/RenderTexture.ts +85 -85
  152. package/src/core/textures/SubTexture.ts +205 -205
  153. package/src/core/textures/Texture.ts +376 -367
  154. package/src/core/utils.ts +227 -227
  155. package/src/env.d.ts +7 -7
  156. package/src/main-api/DynamicShaderController.ts +104 -104
  157. package/src/main-api/INode.ts +101 -101
  158. package/src/main-api/Inspector.ts +522 -522
  159. package/src/main-api/Renderer.ts +751 -751
  160. package/src/main-api/ShaderController.ts +80 -80
  161. package/src/main-api/utils.ts +45 -45
  162. package/src/utils.ts +248 -248
  163. package/COPYING +0 -1
  164. package/dist/exports/canvas-shaders.d.ts +0 -10
  165. package/dist/exports/canvas-shaders.js +0 -27
  166. package/dist/exports/canvas-shaders.js.map +0 -1
  167. package/dist/exports/webgl-shaders.d.ts +0 -11
  168. package/dist/exports/webgl-shaders.js +0 -28
  169. package/dist/exports/webgl-shaders.js.map +0 -1
  170. package/dist/src/core/platforms/Platform.d.ts +0 -37
  171. package/dist/src/core/platforms/Platform.js +0 -22
  172. package/dist/src/core/platforms/Platform.js.map +0 -1
  173. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  174. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  175. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  176. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  177. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  178. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  179. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  180. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  181. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  182. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  183. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  184. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  185. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  186. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  187. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  188. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  189. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  190. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  191. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  192. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  193. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  194. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  195. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  196. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  197. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  198. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  199. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  200. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  201. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  202. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  203. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  204. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  205. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  206. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  207. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  208. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  209. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  210. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  211. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  212. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  213. package/dist/src/core/shaders/canvas/Border.js +0 -57
  214. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  215. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  216. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  217. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  218. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  219. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  220. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  221. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  222. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  223. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  224. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  225. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  226. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  227. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  228. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  229. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  230. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  231. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  232. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  233. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  234. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  235. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  236. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  237. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  238. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  239. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  240. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  241. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  242. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  243. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  244. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  245. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  246. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  247. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  248. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  249. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  250. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  251. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  252. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  253. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  254. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  255. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  256. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  257. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  258. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  259. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  260. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  261. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  262. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  263. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  264. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  265. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  266. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  267. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  268. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  269. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  270. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  271. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  272. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  273. package/dist/src/core/shaders/webgl/Border.js +0 -110
  274. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  275. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  276. package/dist/src/core/shaders/webgl/Default.js +0 -86
  277. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  278. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  279. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  280. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  281. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  282. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  283. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  284. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  285. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  286. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  287. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  288. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  289. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  290. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  291. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  292. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  293. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  294. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  295. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  296. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  297. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  298. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  299. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  300. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  301. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  302. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  303. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  304. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  305. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  306. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  307. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  308. package/dist/src/core/temp.js +0 -77
  309. package/dist/src/core/temp.js.map +0 -1
  310. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
244
244
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
245
245
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
246
246
  if (onShaderMask) {
247
- effectMethods += `
248
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
- ${onShaderMask}
250
- }
247
+ effectMethods += `
248
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
+ ${onShaderMask}
250
+ }
251
251
  `;
252
252
  }
253
253
  if (onColorize) {
254
- effectMethods += `
255
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
- ${onColorize}
257
- }
254
+ effectMethods += `
255
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
+ ${onColorize}
257
+ }
258
258
  `;
259
259
  }
260
260
  if (onEffectMask) {
261
- effectMethods += `
262
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
- ${onEffectMask}
264
- }
261
+ effectMethods += `
262
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
+ ${onEffectMask}
264
+ }
265
265
  `;
266
266
  }
267
267
  });
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
271
271
  }
272
272
  //fill main functions
273
273
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
274
- let drawEffects = `
275
-
274
+ let drawEffects = `
275
+
276
276
  `;
277
277
  for (let i = 0; i < effects.length; i++) {
278
278
  const current = effects[i];
279
279
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
280
280
  const currentClass = effectContructors[current.name];
281
281
  if (currentClass.onShaderMask) {
282
- drawEffects += `
283
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
282
+ drawEffects += `
283
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
284
284
  `;
285
285
  }
286
286
  if (currentClass.onColorize) {
287
- drawEffects += `
288
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
287
+ drawEffects += `
288
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
289
289
  `;
290
290
  }
291
291
  if (currentClass.onEffectMask) {
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
294
294
  const next = effects[i + 1];
295
295
  if (next === undefined ||
296
296
  effectContructors[next.name].onEffectMask) {
297
- drawEffects += `
298
- shaderColor = ${currentMask};
297
+ drawEffects += `
298
+ shaderColor = ${currentMask};
299
299
  `;
300
300
  }
301
301
  }
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
334
334
  return `DynamicShader${fx}`;
335
335
  }
336
336
  static z$__type__Props;
337
- static vertex = () => `
338
- # ifdef GL_FRAGMENT_PRECISION_HIGH
339
- precision highp float;
340
- # else
341
- precision mediump float;
342
- # endif
343
-
344
- attribute vec2 a_textureCoordinate;
345
- attribute vec2 a_position;
346
- attribute vec4 a_color;
347
- attribute float a_textureIndex;
348
-
349
- uniform vec2 u_resolution;
350
- uniform float u_pixelRatio;
351
-
352
- varying vec4 v_color;
353
- varying vec2 v_textureCoordinate;
354
- varying float v_textureIndex;
355
-
356
- void main(){
357
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
- vec2 zero_two = normalized * 2.0;
359
- vec2 clip_space = zero_two - 1.0;
360
-
361
- // pass to fragment
362
- v_color = a_color;
363
- v_textureCoordinate = a_textureCoordinate;
364
- v_textureIndex = a_textureIndex;
365
-
366
- // flip y
367
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
- }
337
+ static vertex = () => `
338
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
339
+ precision highp float;
340
+ # else
341
+ precision mediump float;
342
+ # endif
343
+
344
+ attribute vec2 a_textureCoordinate;
345
+ attribute vec2 a_position;
346
+ attribute vec4 a_color;
347
+ attribute float a_textureIndex;
348
+
349
+ uniform vec2 u_resolution;
350
+ uniform float u_pixelRatio;
351
+
352
+ varying vec4 v_color;
353
+ varying vec2 v_textureCoordinate;
354
+ varying float v_textureIndex;
355
+
356
+ void main(){
357
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
+ vec2 zero_two = normalized * 2.0;
359
+ vec2 clip_space = zero_two - 1.0;
360
+
361
+ // pass to fragment
362
+ v_color = a_color;
363
+ v_textureCoordinate = a_textureCoordinate;
364
+ v_textureIndex = a_textureIndex;
365
+
366
+ // flip y
367
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
+ }
369
369
  `;
370
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
- # ifdef GL_FRAGMENT_PRECISION_HIGH
372
- precision highp float;
373
- # else
374
- precision mediump float;
375
- # endif
376
-
377
- #define PI 3.14159265359
378
-
379
- uniform vec2 u_resolution;
380
- uniform vec2 u_dimensions;
381
- uniform float u_alpha;
382
- uniform float u_radius;
383
- uniform sampler2D u_texture;
384
- uniform float u_pixelRatio;
385
-
386
- ${uniforms}
387
-
388
- varying vec4 v_color;
389
- varying vec2 v_textureCoordinate;
390
-
391
- ${methods}
392
-
393
- ${effectMethods}
394
-
395
- void main() {
396
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
- vec2 d = abs(p) - (u_dimensions) * 0.5;
398
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
-
400
- vec4 shaderColor = vec4(0.0);
401
- float shaderMask = lng_DefaultMask;
402
-
403
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
-
405
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
-
407
- ${drawEffects}
408
-
409
- gl_FragColor = shaderColor * u_alpha;
410
- }
370
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
372
+ precision highp float;
373
+ # else
374
+ precision mediump float;
375
+ # endif
376
+
377
+ #define PI 3.14159265359
378
+
379
+ uniform vec2 u_resolution;
380
+ uniform vec2 u_dimensions;
381
+ uniform float u_alpha;
382
+ uniform float u_radius;
383
+ uniform sampler2D u_texture;
384
+ uniform float u_pixelRatio;
385
+
386
+ ${uniforms}
387
+
388
+ varying vec4 v_color;
389
+ varying vec2 v_textureCoordinate;
390
+
391
+ ${methods}
392
+
393
+ ${effectMethods}
394
+
395
+ void main() {
396
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
398
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
+
400
+ vec4 shaderColor = vec4(0.0);
401
+ float shaderMask = lng_DefaultMask;
402
+
403
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
+
405
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
+
407
+ ${drawEffects}
408
+
409
+ gl_FragColor = shaderColor * u_alpha;
410
+ }
411
411
  `;
412
412
  }
413
413
  //# sourceMappingURL=DynamicShader.js.map
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map