@lightningjs/renderer 2.14.2 → 2.14.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreTextNode.js +2 -2
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +4 -3
- package/dist/src/core/CoreTextureManager.js +33 -23
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.js +7 -2
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +1 -1
- package/dist/src/core/TextureMemoryManager.js +25 -2
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +7 -6
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +5 -6
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +30 -18
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/textures/ImageTexture.d.ts +1 -1
- package/dist/src/core/textures/ImageTexture.js +1 -1
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +4 -0
- package/dist/src/core/textures/Texture.js +9 -3
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Renderer.js +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2468 -2468
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -455
- package/src/core/CoreTextureManager.ts +561 -558
- package/src/core/Stage.ts +748 -743
- package/src/core/TextureMemoryManager.ts +431 -404
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +347 -347
- package/src/core/animations/CoreAnimationController.ts +166 -166
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +384 -384
- package/src/core/lib/validateImageBitmap.ts +76 -76
- package/src/core/platform.ts +63 -63
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +115 -115
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +91 -86
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +313 -301
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
- package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -365
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +400 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +376 -367
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +751 -751
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
- package/COPYING +0 -1
- package/dist/exports/canvas-shaders.d.ts +0 -10
- package/dist/exports/canvas-shaders.js +0 -27
- package/dist/exports/canvas-shaders.js.map +0 -1
- package/dist/exports/webgl-shaders.d.ts +0 -11
- package/dist/exports/webgl-shaders.js +0 -28
- package/dist/exports/webgl-shaders.js.map +0 -1
- package/dist/src/core/platforms/Platform.d.ts +0 -37
- package/dist/src/core/platforms/Platform.js +0 -22
- package/dist/src/core/platforms/Platform.js.map +0 -1
- package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
- package/dist/src/core/platforms/web/WebPlatform.js +0 -58
- package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
- package/dist/src/core/renderers/CoreShaderNode.js +0 -104
- package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
- package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
- package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
- package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
- package/dist/src/core/shaders/canvas/Border.js +0 -57
- package/dist/src/core/shaders/canvas/Border.js.map +0 -1
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
- package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
- package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
- package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
- package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/canvas/Rounded.js +0 -33
- package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/Shadow.js +0 -31
- package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
- package/dist/src/core/shaders/canvas/utils/render.js +0 -84
- package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
- package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
- package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
- package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
- package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
- package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
- package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Border.js +0 -110
- package/dist/src/core/shaders/webgl/Border.js.map +0 -1
- package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
- package/dist/src/core/shaders/webgl/Default.js +0 -86
- package/dist/src/core/shaders/webgl/Default.js.map +0 -1
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
- package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
- package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
- package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/webgl/Rounded.js +0 -86
- package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
- package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
- package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
- package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Shadow.js +0 -110
- package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
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import { getTimingFunction } from '../utils.js';
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import { mergeColorProgress } from '../../utils.js';
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import { EventEmitter } from '../../common/EventEmitter.js';
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export interface AnimationSettings {
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duration: number;
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delay: number;
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easing: string;
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loop: boolean;
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repeat: number;
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repeatDelay: number;
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stopMethod: 'reverse' | 'reset' | false;
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}
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type PropValues = {
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start: number;
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target: number;
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};
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type PropValuesMap = Record<string, Record<string, PropValues>>;
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export class CoreAnimation extends EventEmitter {
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public settings: AnimationSettings;
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private progress = 0;
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private delayFor = 0;
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private delay = 0;
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private timingFunction: (t: number) => number | undefined;
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propValuesMap: PropValuesMap = {};
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dynPropValuesMap: PropValuesMap | undefined = undefined;
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constructor(
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private node: CoreNode,
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private props: Partial<CoreNodeAnimateProps>,
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settings: Partial<AnimationSettings>,
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) {
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super();
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for (const key in props) {
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if (key !== 'shaderProps') {
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if (this.propValuesMap['props'] === undefined) {
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this.propValuesMap['props'] = {};
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}
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this.propValuesMap['props'][key] = {
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start:
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node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
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target: props[
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key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
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] as number,
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};
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} else if (node.shader.type !== 'DynamicShader') {
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this.propValuesMap['shaderProps'] = {};
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for (const key in props.shaderProps) {
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this.propValuesMap['shaderProps'][key] = {
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start: node.shader.props[key] as number,
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target: props.shaderProps[key] as number,
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};
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}
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} else {
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const shaderPropKeys = Object.keys(props.shaderProps!);
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const spLength = shaderPropKeys.length;
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this.dynPropValuesMap = {};
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for (let j = 0; j < spLength; j++) {
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const effectName = shaderPropKeys[j]!;
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const effect = props.shaderProps![effectName]!;
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this.dynPropValuesMap[effectName] = {};
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const effectProps = Object.entries(effect);
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const eLength = effectProps.length;
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for (let k = 0; k < eLength; k++) {
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const [key, value] = effectProps[k]!;
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this.dynPropValuesMap[effectName]![key] = {
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start: node.shader.props[effectName][key],
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target: value,
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};
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}
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}
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}
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}
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const easing = settings.easing || 'linear';
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const delay = settings.delay ?? 0;
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this.settings = {
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duration: settings.duration ?? 0,
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delay,
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easing,
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loop: settings.loop ?? false,
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repeat: settings.repeat ?? 0,
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repeatDelay: settings.repeatDelay ?? 0,
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stopMethod: settings.stopMethod ?? false,
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};
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this.timingFunction = getTimingFunction(easing);
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this.delayFor = delay;
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this.delay = delay;
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}
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reset() {
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this.progress = 0;
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this.delayFor = this.settings.delay || 0;
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this.update(0);
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}
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private restoreValues(
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target: Record<string, number>,
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valueMap: Record<string, PropValues>,
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) {
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const entries = Object.entries(valueMap);
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const eLength = entries.length;
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for (let i = 0; i < eLength; i++) {
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const [key, value] = entries[i]!;
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target[key] = value.start;
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}
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}
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restore() {
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this.reset();
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if (this.propValuesMap['props'] !== undefined) {
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this.restoreValues(
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this.propValuesMap['props'],
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);
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}
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if (this.propValuesMap['shaderProps'] !== undefined) {
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this.restoreValues(
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this.node.shader.props as Record<string, number>,
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this.propValuesMap['shaderProps'],
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);
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}
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if (this.dynPropValuesMap !== undefined) {
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const dynEntries = Object.keys(this.dynPropValuesMap);
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const dynEntriesL = dynEntries.length;
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if (dynEntriesL > 0) {
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for (let i = 0; i < dynEntriesL; i++) {
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const key = dynEntries[i]!;
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this.restoreValues(
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this.node.shader.props[key],
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this.dynPropValuesMap[key]!,
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);
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}
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}
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}
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}
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private reverseValues(valueMap: Record<string, PropValues>) {
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const entries = Object.entries(valueMap);
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const eLength = entries.length;
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for (let i = 0; i < eLength; i++) {
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const [key, value] = entries[i]!;
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valueMap[key] = {
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start: value.target,
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target: value.start,
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};
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}
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}
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reverse() {
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this.progress = 0;
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if (this.propValuesMap['props'] !== undefined) {
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this.reverseValues(this.propValuesMap['props']);
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}
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if (this.propValuesMap['shaderProps'] !== undefined) {
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this.reverseValues(this.propValuesMap['shaderProps']);
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}
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if (this.dynPropValuesMap !== undefined) {
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const dynEntries = Object.keys(this.dynPropValuesMap);
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const dynEntriesL = dynEntries.length;
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if (dynEntriesL > 0) {
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for (let i = 0; i < dynEntriesL; i++) {
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const key = dynEntries[i]!;
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this.reverseValues(this.dynPropValuesMap[key]!);
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}
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}
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}
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// restore stop method if we are not looping
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if (!this.settings.loop) {
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this.settings.stopMethod = false;
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}
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}
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private applyEasing(p: number, s: number, e: number): number {
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return (this.timingFunction(p) || p) * (e - s) + s;
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}
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updateValue(
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propName: string,
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propValue: number,
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startValue: number,
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easing: string | undefined,
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): number {
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if (this.progress === 1) {
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return propValue;
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}
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if (this.progress === 0) {
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return startValue;
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}
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const endValue = propValue;
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if (propName.indexOf('color') !== -1) {
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if (startValue === endValue) {
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return startValue;
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}
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if (easing) {
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const easingProgressValue =
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this.timingFunction(this.progress) || this.progress;
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return mergeColorProgress(startValue, endValue, easingProgressValue);
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}
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return mergeColorProgress(startValue, endValue, this.progress);
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}
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if (easing) {
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-
return this.applyEasing(this.progress, startValue, endValue);
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}
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return startValue + (endValue - startValue) * this.progress;
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}
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|
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private updateValues(
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target: Record<string, number>,
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valueMap: Record<string, PropValues>,
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245
|
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easing: string | undefined,
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) {
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const entries = Object.entries(valueMap);
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const eLength = entries.length;
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for (let i = 0; i < eLength; i++) {
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const [key, value] = entries[i]!;
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target[key] = this.updateValue(key, value.target, value.start, easing);
|
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|
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}
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254
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}
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255
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|
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256
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update(dt: number) {
|
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257
|
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const { duration, loop, easing, stopMethod } = this.settings;
|
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258
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const { delayFor } = this;
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259
|
-
|
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260
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if (this.node.destroyed) {
|
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261
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// cleanup
|
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262
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-
this.emit('destroyed', {});
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263
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return;
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264
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}
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265
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if (duration === 0 && delayFor === 0) {
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267
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this.emit('finished', {});
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return;
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269
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}
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270
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-
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271
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if (this.delayFor > 0) {
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this.delayFor -= dt;
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if (this.delayFor >= 0) {
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274
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// Either no or more delay left. Exit.
|
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275
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-
return;
|
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276
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} else {
|
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277
|
-
// We went beyond the delay time, add it back to dt so we can continue
|
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278
|
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// with the animation.
|
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279
|
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dt = -this.delayFor;
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280
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this.delayFor = 0;
|
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281
|
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}
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282
|
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}
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283
|
-
|
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284
|
-
if (duration === 0) {
|
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285
|
-
// No duration, we are done.
|
|
286
|
-
this.emit('finished', {});
|
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287
|
-
return;
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
if (this.progress === 0) {
|
|
291
|
-
// Progress is 0, we are starting the post-delay part of the animation.
|
|
292
|
-
this.emit('animating', {});
|
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293
|
-
}
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|
294
|
-
|
|
295
|
-
this.progress += dt / duration;
|
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296
|
-
|
|
297
|
-
if (this.progress > 1) {
|
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298
|
-
this.progress = loop ? 0 : 1;
|
|
299
|
-
this.delayFor = this.delay;
|
|
300
|
-
if (stopMethod) {
|
|
301
|
-
// If there's a stop method emit finished so the stop method can be applied.
|
|
302
|
-
// TODO: We should probably reevaluate how stopMethod is implemented as currently
|
|
303
|
-
// stop method 'reset' does not work when looping.
|
|
304
|
-
this.emit('finished', {});
|
|
305
|
-
return;
|
|
306
|
-
}
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
if (this.propValuesMap['props'] !== undefined) {
|
|
310
|
-
this.updateValues(
|
|
311
|
-
this.node as unknown as Record<string, number>,
|
|
312
|
-
this.propValuesMap['props'],
|
|
313
|
-
easing,
|
|
314
|
-
);
|
|
315
|
-
}
|
|
316
|
-
if (this.propValuesMap['shaderProps'] !== undefined) {
|
|
317
|
-
this.updateValues(
|
|
318
|
-
this.node.shader.props as Record<string, number>,
|
|
319
|
-
this.propValuesMap['shaderProps'],
|
|
320
|
-
easing,
|
|
321
|
-
);
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
if (this.dynPropValuesMap !== undefined) {
|
|
325
|
-
const dynEntries = Object.keys(this.dynPropValuesMap);
|
|
326
|
-
const dynEntriesL = dynEntries.length;
|
|
327
|
-
if (dynEntriesL > 0) {
|
|
328
|
-
for (let i = 0; i < dynEntriesL; i++) {
|
|
329
|
-
const key = dynEntries[i]!;
|
|
330
|
-
this.updateValues(
|
|
331
|
-
this.node.shader.props[key],
|
|
332
|
-
this.dynPropValuesMap[key]!,
|
|
333
|
-
easing,
|
|
334
|
-
);
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
if (this.progress < 1) {
|
|
340
|
-
this.emit('tick', { progress: this.progress });
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
if (this.progress === 1) {
|
|
344
|
-
this.emit('finished', {});
|
|
345
|
-
}
|
|
346
|
-
}
|
|
347
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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+
*/
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+
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+
import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
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21
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+
import { getTimingFunction } from '../utils.js';
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import { mergeColorProgress } from '../../utils.js';
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import { EventEmitter } from '../../common/EventEmitter.js';
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24
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+
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25
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+
export interface AnimationSettings {
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+
duration: number;
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+
delay: number;
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+
easing: string;
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loop: boolean;
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repeat: number;
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repeatDelay: number;
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stopMethod: 'reverse' | 'reset' | false;
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+
}
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34
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+
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35
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+
type PropValues = {
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|
+
start: number;
|
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37
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+
target: number;
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};
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+
type PropValuesMap = Record<string, Record<string, PropValues>>;
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40
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+
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+
export class CoreAnimation extends EventEmitter {
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42
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+
public settings: AnimationSettings;
|
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43
|
+
private progress = 0;
|
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44
|
+
private delayFor = 0;
|
|
45
|
+
private delay = 0;
|
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46
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+
private timingFunction: (t: number) => number | undefined;
|
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47
|
+
|
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48
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+
propValuesMap: PropValuesMap = {};
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49
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+
dynPropValuesMap: PropValuesMap | undefined = undefined;
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50
|
+
|
|
51
|
+
constructor(
|
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52
|
+
private node: CoreNode,
|
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53
|
+
private props: Partial<CoreNodeAnimateProps>,
|
|
54
|
+
settings: Partial<AnimationSettings>,
|
|
55
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+
) {
|
|
56
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+
super();
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+
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+
for (const key in props) {
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|
+
if (key !== 'shaderProps') {
|
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+
if (this.propValuesMap['props'] === undefined) {
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this.propValuesMap['props'] = {};
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+
}
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+
this.propValuesMap['props'][key] = {
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+
start:
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node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
|
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66
|
+
target: props[
|
|
67
|
+
key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
|
|
68
|
+
] as number,
|
|
69
|
+
};
|
|
70
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+
} else if (node.shader.type !== 'DynamicShader') {
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this.propValuesMap['shaderProps'] = {};
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72
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+
for (const key in props.shaderProps) {
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73
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+
this.propValuesMap['shaderProps'][key] = {
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+
start: node.shader.props[key] as number,
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75
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+
target: props.shaderProps[key] as number,
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|
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};
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}
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} else {
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const shaderPropKeys = Object.keys(props.shaderProps!);
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80
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+
const spLength = shaderPropKeys.length;
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81
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+
this.dynPropValuesMap = {};
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82
|
+
for (let j = 0; j < spLength; j++) {
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83
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+
const effectName = shaderPropKeys[j]!;
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const effect = props.shaderProps![effectName]!;
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+
this.dynPropValuesMap[effectName] = {};
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const effectProps = Object.entries(effect);
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+
const eLength = effectProps.length;
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+
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+
for (let k = 0; k < eLength; k++) {
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const [key, value] = effectProps[k]!;
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+
this.dynPropValuesMap[effectName]![key] = {
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start: node.shader.props[effectName][key],
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target: value,
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+
};
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}
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}
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}
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}
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+
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100
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const easing = settings.easing || 'linear';
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const delay = settings.delay ?? 0;
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102
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+
this.settings = {
|
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103
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+
duration: settings.duration ?? 0,
|
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104
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+
delay,
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105
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+
easing,
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+
loop: settings.loop ?? false,
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+
repeat: settings.repeat ?? 0,
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+
repeatDelay: settings.repeatDelay ?? 0,
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109
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+
stopMethod: settings.stopMethod ?? false,
|
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110
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+
};
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111
|
+
this.timingFunction = getTimingFunction(easing);
|
|
112
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+
this.delayFor = delay;
|
|
113
|
+
this.delay = delay;
|
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114
|
+
}
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|
115
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+
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116
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+
reset() {
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117
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+
this.progress = 0;
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118
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+
this.delayFor = this.settings.delay || 0;
|
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119
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+
this.update(0);
|
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120
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+
}
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121
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+
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122
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+
private restoreValues(
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123
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target: Record<string, number>,
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+
valueMap: Record<string, PropValues>,
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125
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+
) {
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126
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+
const entries = Object.entries(valueMap);
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127
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+
const eLength = entries.length;
|
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128
|
+
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129
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+
for (let i = 0; i < eLength; i++) {
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const [key, value] = entries[i]!;
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+
target[key] = value.start;
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+
}
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133
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+
}
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134
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+
|
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135
|
+
restore() {
|
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136
|
+
this.reset();
|
|
137
|
+
if (this.propValuesMap['props'] !== undefined) {
|
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138
|
+
this.restoreValues(
|
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139
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+
this.node as unknown as Record<string, number>,
|
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|
+
this.propValuesMap['props'],
|
|
141
|
+
);
|
|
142
|
+
}
|
|
143
|
+
if (this.propValuesMap['shaderProps'] !== undefined) {
|
|
144
|
+
this.restoreValues(
|
|
145
|
+
this.node.shader.props as Record<string, number>,
|
|
146
|
+
this.propValuesMap['shaderProps'],
|
|
147
|
+
);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
if (this.dynPropValuesMap !== undefined) {
|
|
151
|
+
const dynEntries = Object.keys(this.dynPropValuesMap);
|
|
152
|
+
const dynEntriesL = dynEntries.length;
|
|
153
|
+
if (dynEntriesL > 0) {
|
|
154
|
+
for (let i = 0; i < dynEntriesL; i++) {
|
|
155
|
+
const key = dynEntries[i]!;
|
|
156
|
+
this.restoreValues(
|
|
157
|
+
this.node.shader.props[key],
|
|
158
|
+
this.dynPropValuesMap[key]!,
|
|
159
|
+
);
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
private reverseValues(valueMap: Record<string, PropValues>) {
|
|
166
|
+
const entries = Object.entries(valueMap);
|
|
167
|
+
const eLength = entries.length;
|
|
168
|
+
|
|
169
|
+
for (let i = 0; i < eLength; i++) {
|
|
170
|
+
const [key, value] = entries[i]!;
|
|
171
|
+
valueMap[key] = {
|
|
172
|
+
start: value.target,
|
|
173
|
+
target: value.start,
|
|
174
|
+
};
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
reverse() {
|
|
179
|
+
this.progress = 0;
|
|
180
|
+
|
|
181
|
+
if (this.propValuesMap['props'] !== undefined) {
|
|
182
|
+
this.reverseValues(this.propValuesMap['props']);
|
|
183
|
+
}
|
|
184
|
+
if (this.propValuesMap['shaderProps'] !== undefined) {
|
|
185
|
+
this.reverseValues(this.propValuesMap['shaderProps']);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
if (this.dynPropValuesMap !== undefined) {
|
|
189
|
+
const dynEntries = Object.keys(this.dynPropValuesMap);
|
|
190
|
+
const dynEntriesL = dynEntries.length;
|
|
191
|
+
if (dynEntriesL > 0) {
|
|
192
|
+
for (let i = 0; i < dynEntriesL; i++) {
|
|
193
|
+
const key = dynEntries[i]!;
|
|
194
|
+
this.reverseValues(this.dynPropValuesMap[key]!);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// restore stop method if we are not looping
|
|
200
|
+
if (!this.settings.loop) {
|
|
201
|
+
this.settings.stopMethod = false;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
private applyEasing(p: number, s: number, e: number): number {
|
|
206
|
+
return (this.timingFunction(p) || p) * (e - s) + s;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
updateValue(
|
|
210
|
+
propName: string,
|
|
211
|
+
propValue: number,
|
|
212
|
+
startValue: number,
|
|
213
|
+
easing: string | undefined,
|
|
214
|
+
): number {
|
|
215
|
+
if (this.progress === 1) {
|
|
216
|
+
return propValue;
|
|
217
|
+
}
|
|
218
|
+
if (this.progress === 0) {
|
|
219
|
+
return startValue;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
const endValue = propValue;
|
|
223
|
+
if (propName.indexOf('color') !== -1) {
|
|
224
|
+
if (startValue === endValue) {
|
|
225
|
+
return startValue;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
if (easing) {
|
|
229
|
+
const easingProgressValue =
|
|
230
|
+
this.timingFunction(this.progress) || this.progress;
|
|
231
|
+
return mergeColorProgress(startValue, endValue, easingProgressValue);
|
|
232
|
+
}
|
|
233
|
+
return mergeColorProgress(startValue, endValue, this.progress);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
if (easing) {
|
|
237
|
+
return this.applyEasing(this.progress, startValue, endValue);
|
|
238
|
+
}
|
|
239
|
+
return startValue + (endValue - startValue) * this.progress;
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
private updateValues(
|
|
243
|
+
target: Record<string, number>,
|
|
244
|
+
valueMap: Record<string, PropValues>,
|
|
245
|
+
easing: string | undefined,
|
|
246
|
+
) {
|
|
247
|
+
const entries = Object.entries(valueMap);
|
|
248
|
+
const eLength = entries.length;
|
|
249
|
+
|
|
250
|
+
for (let i = 0; i < eLength; i++) {
|
|
251
|
+
const [key, value] = entries[i]!;
|
|
252
|
+
target[key] = this.updateValue(key, value.target, value.start, easing);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
update(dt: number) {
|
|
257
|
+
const { duration, loop, easing, stopMethod } = this.settings;
|
|
258
|
+
const { delayFor } = this;
|
|
259
|
+
|
|
260
|
+
if (this.node.destroyed) {
|
|
261
|
+
// cleanup
|
|
262
|
+
this.emit('destroyed', {});
|
|
263
|
+
return;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
if (duration === 0 && delayFor === 0) {
|
|
267
|
+
this.emit('finished', {});
|
|
268
|
+
return;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
if (this.delayFor > 0) {
|
|
272
|
+
this.delayFor -= dt;
|
|
273
|
+
if (this.delayFor >= 0) {
|
|
274
|
+
// Either no or more delay left. Exit.
|
|
275
|
+
return;
|
|
276
|
+
} else {
|
|
277
|
+
// We went beyond the delay time, add it back to dt so we can continue
|
|
278
|
+
// with the animation.
|
|
279
|
+
dt = -this.delayFor;
|
|
280
|
+
this.delayFor = 0;
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
if (duration === 0) {
|
|
285
|
+
// No duration, we are done.
|
|
286
|
+
this.emit('finished', {});
|
|
287
|
+
return;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
if (this.progress === 0) {
|
|
291
|
+
// Progress is 0, we are starting the post-delay part of the animation.
|
|
292
|
+
this.emit('animating', {});
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
this.progress += dt / duration;
|
|
296
|
+
|
|
297
|
+
if (this.progress > 1) {
|
|
298
|
+
this.progress = loop ? 0 : 1;
|
|
299
|
+
this.delayFor = this.delay;
|
|
300
|
+
if (stopMethod) {
|
|
301
|
+
// If there's a stop method emit finished so the stop method can be applied.
|
|
302
|
+
// TODO: We should probably reevaluate how stopMethod is implemented as currently
|
|
303
|
+
// stop method 'reset' does not work when looping.
|
|
304
|
+
this.emit('finished', {});
|
|
305
|
+
return;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
if (this.propValuesMap['props'] !== undefined) {
|
|
310
|
+
this.updateValues(
|
|
311
|
+
this.node as unknown as Record<string, number>,
|
|
312
|
+
this.propValuesMap['props'],
|
|
313
|
+
easing,
|
|
314
|
+
);
|
|
315
|
+
}
|
|
316
|
+
if (this.propValuesMap['shaderProps'] !== undefined) {
|
|
317
|
+
this.updateValues(
|
|
318
|
+
this.node.shader.props as Record<string, number>,
|
|
319
|
+
this.propValuesMap['shaderProps'],
|
|
320
|
+
easing,
|
|
321
|
+
);
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
if (this.dynPropValuesMap !== undefined) {
|
|
325
|
+
const dynEntries = Object.keys(this.dynPropValuesMap);
|
|
326
|
+
const dynEntriesL = dynEntries.length;
|
|
327
|
+
if (dynEntriesL > 0) {
|
|
328
|
+
for (let i = 0; i < dynEntriesL; i++) {
|
|
329
|
+
const key = dynEntries[i]!;
|
|
330
|
+
this.updateValues(
|
|
331
|
+
this.node.shader.props[key],
|
|
332
|
+
this.dynPropValuesMap[key]!,
|
|
333
|
+
easing,
|
|
334
|
+
);
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
if (this.progress < 1) {
|
|
340
|
+
this.emit('tick', { progress: this.progress });
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
if (this.progress === 1) {
|
|
344
|
+
this.emit('finished', {});
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|