@lightningjs/renderer 2.13.1 → 2.13.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (353) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreTextureManager.js +6 -0
  12. package/dist/src/core/CoreTextureManager.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/platforms/Platform.js} +3 -9
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  35. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  38. package/dist/src/core/{CoreExtension.js → renderers/webgl/WebGlCtxSubTexture.js} +19 -10
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  44. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  50. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  56. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  57. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  60. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  61. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  66. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  67. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  68. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  69. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  70. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  71. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  73. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  74. package/dist/src/core/shaders/canvas/Border.js +57 -0
  75. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  76. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  77. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  79. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  80. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  83. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  86. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  87. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  89. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  99. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  101. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  102. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  103. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  104. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  106. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  107. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  109. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  110. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  113. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  116. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  119. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  125. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  128. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  131. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  133. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  134. package/dist/src/core/shaders/webgl/Border.js +110 -0
  135. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  136. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  137. package/dist/src/core/shaders/webgl/Default.js +86 -0
  138. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  140. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  143. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  146. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  152. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  153. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  164. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  168. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  169. package/dist/src/core/temp.js +77 -0
  170. package/dist/src/core/temp.js.map +1 -0
  171. package/dist/src/core/textures/Texture.d.ts +4 -2
  172. package/dist/src/core/textures/Texture.js +18 -6
  173. package/dist/src/core/textures/Texture.js.map +1 -1
  174. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  175. package/exports/canvas.ts +39 -39
  176. package/exports/index.ts +89 -89
  177. package/exports/inspector.ts +24 -24
  178. package/exports/utils.ts +44 -44
  179. package/exports/webgl.ts +38 -38
  180. package/package.json +1 -2
  181. package/scripts/please-use-pnpm.js +13 -13
  182. package/src/common/CommonTypes.ts +146 -146
  183. package/src/common/EventEmitter.ts +77 -77
  184. package/src/common/IAnimationController.ts +92 -92
  185. package/src/common/IEventEmitter.ts +28 -28
  186. package/src/core/CoreNode.test.ts +202 -202
  187. package/src/core/CoreNode.ts +2455 -2455
  188. package/src/core/CoreShaderManager.ts +292 -292
  189. package/src/core/CoreTextNode.ts +455 -455
  190. package/src/core/CoreTextureManager.ts +604 -597
  191. package/src/core/Stage.ts +743 -743
  192. package/src/core/TextureMemoryManager.ts +395 -395
  193. package/src/core/animations/AnimationManager.ts +38 -38
  194. package/src/core/animations/CoreAnimation.ts +340 -340
  195. package/src/core/animations/CoreAnimationController.ts +157 -157
  196. package/src/core/lib/ContextSpy.ts +41 -41
  197. package/src/core/lib/ImageWorker.ts +280 -280
  198. package/src/core/lib/Matrix3d.ts +244 -244
  199. package/src/core/lib/RenderCoords.ts +86 -86
  200. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  201. package/src/core/lib/textureCompression.ts +152 -152
  202. package/src/core/lib/textureSvg.ts +78 -78
  203. package/src/core/lib/utils.ts +384 -384
  204. package/src/core/lib/validateImageBitmap.ts +76 -76
  205. package/src/core/platform.ts +63 -63
  206. package/src/core/renderers/CoreContextTexture.ts +43 -43
  207. package/src/core/renderers/CoreRenderOp.ts +22 -22
  208. package/src/core/renderers/CoreRenderer.ts +115 -115
  209. package/src/core/renderers/CoreShader.ts +41 -41
  210. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  211. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  212. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  213. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  214. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  215. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  216. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  217. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  218. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  219. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  220. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  221. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  222. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  223. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  224. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  225. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  226. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  227. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  228. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  229. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  230. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  231. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  232. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  235. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  236. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  237. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  238. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  239. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  240. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  241. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  242. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  243. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  244. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  245. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  246. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  247. package/src/core/text-rendering/TrFontManager.ts +183 -183
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  252. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  253. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  254. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  255. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  256. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  271. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  272. package/src/core/textures/ColorTexture.ts +102 -102
  273. package/src/core/textures/ImageTexture.ts +399 -399
  274. package/src/core/textures/NoiseTexture.ts +104 -104
  275. package/src/core/textures/RenderTexture.ts +85 -85
  276. package/src/core/textures/SubTexture.ts +205 -205
  277. package/src/core/textures/Texture.ts +353 -337
  278. package/src/core/utils.ts +227 -227
  279. package/src/env.d.ts +7 -7
  280. package/src/main-api/DynamicShaderController.ts +104 -104
  281. package/src/main-api/INode.ts +101 -101
  282. package/src/main-api/Inspector.ts +522 -522
  283. package/src/main-api/Renderer.ts +751 -751
  284. package/src/main-api/ShaderController.ts +80 -80
  285. package/src/main-api/utils.ts +45 -45
  286. package/src/utils.ts +248 -248
  287. package/dist/exports/core-api.d.ts +0 -74
  288. package/dist/exports/core-api.js +0 -96
  289. package/dist/exports/core-api.js.map +0 -1
  290. package/dist/exports/main-api.d.ts +0 -30
  291. package/dist/exports/main-api.js +0 -45
  292. package/dist/exports/main-api.js.map +0 -1
  293. package/dist/src/core/CoreExtension.d.ts +0 -12
  294. package/dist/src/core/CoreExtension.js.map +0 -1
  295. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  296. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  297. package/dist/src/main-api/RendererMain.d.ts +0 -378
  298. package/dist/src/main-api/RendererMain.js +0 -367
  299. package/dist/src/main-api/RendererMain.js.map +0 -1
  300. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  301. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  302. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  303. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  304. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  305. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  306. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  307. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  308. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  309. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  310. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  311. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  312. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  313. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  314. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  315. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  316. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  318. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  319. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  321. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  322. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  324. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  325. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  327. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  328. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  330. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  331. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  333. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  334. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  336. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  337. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  339. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  340. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  343. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  344. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  345. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  346. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  347. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  348. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  349. package/dist/src/render-drivers/utils.d.ts +0 -12
  350. package/dist/src/render-drivers/utils.js +0 -74
  351. package/dist/src/render-drivers/utils.js.map +0 -1
  352. package/dist/tsconfig.tsbuildinfo +0 -1
  353. /package/dist/src/{render-drivers/threadx/worker/renderer.d.ts → core/temp.d.ts} +0 -0
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map