@lightningjs/renderer 2.13.1 → 2.13.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (353) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreTextureManager.js +6 -0
  12. package/dist/src/core/CoreTextureManager.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/platforms/Platform.js} +3 -9
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  35. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  38. package/dist/src/core/{CoreExtension.js → renderers/webgl/WebGlCtxSubTexture.js} +19 -10
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  44. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  50. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  56. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  57. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  60. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  61. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  66. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  67. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  68. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  69. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  70. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  71. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  73. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  74. package/dist/src/core/shaders/canvas/Border.js +57 -0
  75. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  76. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  77. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  79. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  80. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  83. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  86. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  87. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  89. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  99. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  101. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  102. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  103. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  104. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  106. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  107. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  109. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  110. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  113. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  116. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  119. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  125. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  128. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  131. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  133. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  134. package/dist/src/core/shaders/webgl/Border.js +110 -0
  135. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  136. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  137. package/dist/src/core/shaders/webgl/Default.js +86 -0
  138. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  140. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  143. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  146. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  152. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  153. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  164. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  168. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  169. package/dist/src/core/temp.js +77 -0
  170. package/dist/src/core/temp.js.map +1 -0
  171. package/dist/src/core/textures/Texture.d.ts +4 -2
  172. package/dist/src/core/textures/Texture.js +18 -6
  173. package/dist/src/core/textures/Texture.js.map +1 -1
  174. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  175. package/exports/canvas.ts +39 -39
  176. package/exports/index.ts +89 -89
  177. package/exports/inspector.ts +24 -24
  178. package/exports/utils.ts +44 -44
  179. package/exports/webgl.ts +38 -38
  180. package/package.json +1 -2
  181. package/scripts/please-use-pnpm.js +13 -13
  182. package/src/common/CommonTypes.ts +146 -146
  183. package/src/common/EventEmitter.ts +77 -77
  184. package/src/common/IAnimationController.ts +92 -92
  185. package/src/common/IEventEmitter.ts +28 -28
  186. package/src/core/CoreNode.test.ts +202 -202
  187. package/src/core/CoreNode.ts +2455 -2455
  188. package/src/core/CoreShaderManager.ts +292 -292
  189. package/src/core/CoreTextNode.ts +455 -455
  190. package/src/core/CoreTextureManager.ts +604 -597
  191. package/src/core/Stage.ts +743 -743
  192. package/src/core/TextureMemoryManager.ts +395 -395
  193. package/src/core/animations/AnimationManager.ts +38 -38
  194. package/src/core/animations/CoreAnimation.ts +340 -340
  195. package/src/core/animations/CoreAnimationController.ts +157 -157
  196. package/src/core/lib/ContextSpy.ts +41 -41
  197. package/src/core/lib/ImageWorker.ts +280 -280
  198. package/src/core/lib/Matrix3d.ts +244 -244
  199. package/src/core/lib/RenderCoords.ts +86 -86
  200. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  201. package/src/core/lib/textureCompression.ts +152 -152
  202. package/src/core/lib/textureSvg.ts +78 -78
  203. package/src/core/lib/utils.ts +384 -384
  204. package/src/core/lib/validateImageBitmap.ts +76 -76
  205. package/src/core/platform.ts +63 -63
  206. package/src/core/renderers/CoreContextTexture.ts +43 -43
  207. package/src/core/renderers/CoreRenderOp.ts +22 -22
  208. package/src/core/renderers/CoreRenderer.ts +115 -115
  209. package/src/core/renderers/CoreShader.ts +41 -41
  210. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  211. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  212. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  213. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  214. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  215. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  216. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  217. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  218. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  219. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  220. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  221. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  222. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  223. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  224. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  225. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  226. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  227. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  228. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  229. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  230. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  231. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  232. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  235. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  236. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  237. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  238. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  239. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  240. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  241. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  242. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  243. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  244. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  245. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  246. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  247. package/src/core/text-rendering/TrFontManager.ts +183 -183
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  252. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  253. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  254. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  255. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  256. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  271. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  272. package/src/core/textures/ColorTexture.ts +102 -102
  273. package/src/core/textures/ImageTexture.ts +399 -399
  274. package/src/core/textures/NoiseTexture.ts +104 -104
  275. package/src/core/textures/RenderTexture.ts +85 -85
  276. package/src/core/textures/SubTexture.ts +205 -205
  277. package/src/core/textures/Texture.ts +353 -337
  278. package/src/core/utils.ts +227 -227
  279. package/src/env.d.ts +7 -7
  280. package/src/main-api/DynamicShaderController.ts +104 -104
  281. package/src/main-api/INode.ts +101 -101
  282. package/src/main-api/Inspector.ts +522 -522
  283. package/src/main-api/Renderer.ts +751 -751
  284. package/src/main-api/ShaderController.ts +80 -80
  285. package/src/main-api/utils.ts +45 -45
  286. package/src/utils.ts +248 -248
  287. package/dist/exports/core-api.d.ts +0 -74
  288. package/dist/exports/core-api.js +0 -96
  289. package/dist/exports/core-api.js.map +0 -1
  290. package/dist/exports/main-api.d.ts +0 -30
  291. package/dist/exports/main-api.js +0 -45
  292. package/dist/exports/main-api.js.map +0 -1
  293. package/dist/src/core/CoreExtension.d.ts +0 -12
  294. package/dist/src/core/CoreExtension.js.map +0 -1
  295. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  296. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  297. package/dist/src/main-api/RendererMain.d.ts +0 -378
  298. package/dist/src/main-api/RendererMain.js +0 -367
  299. package/dist/src/main-api/RendererMain.js.map +0 -1
  300. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  301. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  302. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  303. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  304. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  305. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  306. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  307. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  308. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  309. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  310. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  311. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  312. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  313. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  314. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  315. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  316. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  318. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  319. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  321. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  322. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  324. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  325. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  327. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  328. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  330. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  331. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  333. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  334. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  336. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  337. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  339. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  340. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  343. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  344. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  345. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  346. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  347. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  348. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  349. package/dist/src/render-drivers/utils.d.ts +0 -12
  350. package/dist/src/render-drivers/utils.js +0 -74
  351. package/dist/src/render-drivers/utils.js.map +0 -1
  352. package/dist/tsconfig.tsbuildinfo +0 -1
  353. /package/dist/src/{render-drivers/threadx/worker/renderer.d.ts → core/temp.d.ts} +0 -0
@@ -1,244 +1,244 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- /**
21
- * A 3D matrix representing a 2D graphics transformation
22
- *
23
- * @remarks
24
- * For convenience, entries in the first two rows can be accessed by the following
25
- * properties:
26
- * | ta tb tx |
27
- * | tc td ty |
28
- * | 0 0 1 |
29
- *
30
- * This matrix is optimized for 2D transformations and hence the last row will
31
- * always be considered [0, 0 ,1].
32
- *
33
- * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
- */
35
- export class Matrix3d {
36
- public ta: number;
37
- public tb: number;
38
- public tx: number;
39
- public tc: number;
40
- public td: number;
41
- public ty: number;
42
- private _floatArr: Float32Array | null = null;
43
- /**
44
- * Potential Mutation Flag
45
- *
46
- * @remarks
47
- * This flag is set to true whenever the matrix is potentially modified.
48
- * We don't waste CPU trying to identify if each operation actually modifies
49
- * the matrix. Instead, we set this flag to true whenever we think the matrix
50
- * is modified. This signals that the `floatArr` should to be updated.
51
- */
52
- private mutation: boolean;
53
-
54
- /**
55
- * Creates a new 3x3 matrix.
56
- *
57
- * @param entries Row-major 3x3 matrix
58
- */
59
- public constructor() {
60
- this.ta = 0;
61
- this.tb = 0;
62
- this.tx = 0;
63
- this.tc = 0;
64
- this.td = 0;
65
- this.ty = 0;
66
- this.mutation = true;
67
- }
68
-
69
- /**
70
- * Returns a temporary matrix that can be used for calculations.
71
- *
72
- * @remarks
73
- * This is useful for avoiding allocations in tight loops.
74
- *
75
- * The matrix is not guaranteed to be the same between calls.
76
- *
77
- * @returns
78
- */
79
- public static get temp(): Matrix3d {
80
- return tempMatrix;
81
- }
82
-
83
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
- const e0 = a.ta * b.ta + a.tb * b.tc;
85
- const e1 = a.ta * b.tb + a.tb * b.td;
86
- const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
- const e3 = a.tc * b.ta + a.td * b.tc;
88
- const e4 = a.tc * b.tb + a.td * b.td;
89
- const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
- if (!out) {
91
- out = new Matrix3d();
92
- }
93
- out.ta = e0;
94
- out.tb = e1;
95
- out.tx = e2;
96
- out.tc = e3;
97
- out.td = e4;
98
- out.ty = e5;
99
- out.mutation = true;
100
- return out;
101
- }
102
-
103
- public static identity(out?: Matrix3d): Matrix3d {
104
- if (!out) {
105
- out = new Matrix3d();
106
- }
107
- out.ta = 1;
108
- out.tb = 0;
109
- out.tx = 0;
110
- out.tc = 0;
111
- out.td = 1;
112
- out.ty = 0;
113
- out.mutation = true;
114
- return out;
115
- }
116
-
117
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
- if (!out) {
119
- out = new Matrix3d();
120
- }
121
- out.ta = 1;
122
- out.tb = 0;
123
- out.tx = x;
124
- out.tc = 0;
125
- out.td = 1;
126
- out.ty = y;
127
- out.mutation = true;
128
- return out;
129
- }
130
-
131
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
- if (!out) {
133
- out = new Matrix3d();
134
- }
135
- out.ta = sx;
136
- out.tb = 0;
137
- out.tx = 0;
138
- out.tc = 0;
139
- out.td = sy;
140
- out.ty = 0;
141
- out.mutation = true;
142
- return out;
143
- }
144
-
145
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
- const cos = Math.cos(angle);
147
- const sin = Math.sin(angle);
148
- if (!out) {
149
- out = new Matrix3d();
150
- }
151
- out.ta = cos;
152
- out.tb = -sin;
153
- out.tx = 0;
154
- out.tc = sin;
155
- out.td = cos;
156
- out.ty = 0;
157
- out.mutation = true;
158
- return out;
159
- }
160
-
161
- public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
- if (!dst) {
163
- dst = new Matrix3d();
164
- }
165
- dst.ta = src.ta;
166
- dst.tc = src.tc;
167
- dst.tb = src.tb;
168
- dst.td = src.td;
169
- dst.tx = src.tx;
170
- dst.ty = src.ty;
171
- dst.mutation = true;
172
- return dst;
173
- }
174
-
175
- public translate(x: number, y: number): Matrix3d {
176
- this.tx = this.ta * x + this.tb * y + this.tx;
177
- this.ty = this.tc * x + this.td * y + this.ty;
178
- this.mutation = true;
179
- return this;
180
- }
181
-
182
- public scale(sx: number, sy: number): Matrix3d {
183
- this.ta = this.ta * sx;
184
- this.tb = this.tb * sy;
185
- this.tc = this.tc * sx;
186
- this.td = this.td * sy;
187
- this.mutation = true;
188
- return this;
189
- }
190
-
191
- public rotate(angle: number): Matrix3d {
192
- if (angle === 0 || !((angle % Math.PI) * 2)) {
193
- return this;
194
- }
195
- const cos = Math.cos(angle);
196
- const sin = Math.sin(angle);
197
- const e0 = this.ta * cos + this.tb * sin;
198
- const e1 = this.tb * cos - this.ta * sin;
199
- const e3 = this.tc * cos + this.td * sin;
200
- const e4 = this.td * cos - this.tc * sin;
201
- this.ta = e0;
202
- this.tb = e1;
203
- this.tc = e3;
204
- this.td = e4;
205
- this.mutation = true;
206
- return this;
207
- }
208
-
209
- public multiply(other: Matrix3d): Matrix3d {
210
- return Matrix3d.multiply(this, other, this);
211
- }
212
-
213
- /**
214
- * Returns the matrix as a Float32Array in column-major order.
215
- *
216
- * @remarks
217
- * This method is optimized to avoid unnecessary allocations. The same array
218
- * is returned every time this method is called, and is updated in place.
219
- *
220
- * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
- * during a frame render. Do not modify or hold onto the array for longer than
222
- * a frame.
223
- */
224
- getFloatArr(): Float32Array {
225
- if (!this._floatArr) {
226
- this._floatArr = new Float32Array(9);
227
- }
228
- if (this.mutation) {
229
- this._floatArr[0] = this.ta;
230
- this._floatArr[1] = this.tc;
231
- this._floatArr[2] = 0;
232
- this._floatArr[3] = this.tb;
233
- this._floatArr[4] = this.td;
234
- this._floatArr[5] = 0;
235
- this._floatArr[6] = this.tx;
236
- this._floatArr[7] = this.ty;
237
- this._floatArr[8] = 1;
238
- this.mutation = false;
239
- }
240
- return this._floatArr;
241
- }
242
- }
243
-
244
- const tempMatrix = new Matrix3d();
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ /**
21
+ * A 3D matrix representing a 2D graphics transformation
22
+ *
23
+ * @remarks
24
+ * For convenience, entries in the first two rows can be accessed by the following
25
+ * properties:
26
+ * | ta tb tx |
27
+ * | tc td ty |
28
+ * | 0 0 1 |
29
+ *
30
+ * This matrix is optimized for 2D transformations and hence the last row will
31
+ * always be considered [0, 0 ,1].
32
+ *
33
+ * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
+ */
35
+ export class Matrix3d {
36
+ public ta: number;
37
+ public tb: number;
38
+ public tx: number;
39
+ public tc: number;
40
+ public td: number;
41
+ public ty: number;
42
+ private _floatArr: Float32Array | null = null;
43
+ /**
44
+ * Potential Mutation Flag
45
+ *
46
+ * @remarks
47
+ * This flag is set to true whenever the matrix is potentially modified.
48
+ * We don't waste CPU trying to identify if each operation actually modifies
49
+ * the matrix. Instead, we set this flag to true whenever we think the matrix
50
+ * is modified. This signals that the `floatArr` should to be updated.
51
+ */
52
+ private mutation: boolean;
53
+
54
+ /**
55
+ * Creates a new 3x3 matrix.
56
+ *
57
+ * @param entries Row-major 3x3 matrix
58
+ */
59
+ public constructor() {
60
+ this.ta = 0;
61
+ this.tb = 0;
62
+ this.tx = 0;
63
+ this.tc = 0;
64
+ this.td = 0;
65
+ this.ty = 0;
66
+ this.mutation = true;
67
+ }
68
+
69
+ /**
70
+ * Returns a temporary matrix that can be used for calculations.
71
+ *
72
+ * @remarks
73
+ * This is useful for avoiding allocations in tight loops.
74
+ *
75
+ * The matrix is not guaranteed to be the same between calls.
76
+ *
77
+ * @returns
78
+ */
79
+ public static get temp(): Matrix3d {
80
+ return tempMatrix;
81
+ }
82
+
83
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
+ const e0 = a.ta * b.ta + a.tb * b.tc;
85
+ const e1 = a.ta * b.tb + a.tb * b.td;
86
+ const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
+ const e3 = a.tc * b.ta + a.td * b.tc;
88
+ const e4 = a.tc * b.tb + a.td * b.td;
89
+ const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
+ if (!out) {
91
+ out = new Matrix3d();
92
+ }
93
+ out.ta = e0;
94
+ out.tb = e1;
95
+ out.tx = e2;
96
+ out.tc = e3;
97
+ out.td = e4;
98
+ out.ty = e5;
99
+ out.mutation = true;
100
+ return out;
101
+ }
102
+
103
+ public static identity(out?: Matrix3d): Matrix3d {
104
+ if (!out) {
105
+ out = new Matrix3d();
106
+ }
107
+ out.ta = 1;
108
+ out.tb = 0;
109
+ out.tx = 0;
110
+ out.tc = 0;
111
+ out.td = 1;
112
+ out.ty = 0;
113
+ out.mutation = true;
114
+ return out;
115
+ }
116
+
117
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
+ if (!out) {
119
+ out = new Matrix3d();
120
+ }
121
+ out.ta = 1;
122
+ out.tb = 0;
123
+ out.tx = x;
124
+ out.tc = 0;
125
+ out.td = 1;
126
+ out.ty = y;
127
+ out.mutation = true;
128
+ return out;
129
+ }
130
+
131
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
+ if (!out) {
133
+ out = new Matrix3d();
134
+ }
135
+ out.ta = sx;
136
+ out.tb = 0;
137
+ out.tx = 0;
138
+ out.tc = 0;
139
+ out.td = sy;
140
+ out.ty = 0;
141
+ out.mutation = true;
142
+ return out;
143
+ }
144
+
145
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
+ const cos = Math.cos(angle);
147
+ const sin = Math.sin(angle);
148
+ if (!out) {
149
+ out = new Matrix3d();
150
+ }
151
+ out.ta = cos;
152
+ out.tb = -sin;
153
+ out.tx = 0;
154
+ out.tc = sin;
155
+ out.td = cos;
156
+ out.ty = 0;
157
+ out.mutation = true;
158
+ return out;
159
+ }
160
+
161
+ public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
+ if (!dst) {
163
+ dst = new Matrix3d();
164
+ }
165
+ dst.ta = src.ta;
166
+ dst.tc = src.tc;
167
+ dst.tb = src.tb;
168
+ dst.td = src.td;
169
+ dst.tx = src.tx;
170
+ dst.ty = src.ty;
171
+ dst.mutation = true;
172
+ return dst;
173
+ }
174
+
175
+ public translate(x: number, y: number): Matrix3d {
176
+ this.tx = this.ta * x + this.tb * y + this.tx;
177
+ this.ty = this.tc * x + this.td * y + this.ty;
178
+ this.mutation = true;
179
+ return this;
180
+ }
181
+
182
+ public scale(sx: number, sy: number): Matrix3d {
183
+ this.ta = this.ta * sx;
184
+ this.tb = this.tb * sy;
185
+ this.tc = this.tc * sx;
186
+ this.td = this.td * sy;
187
+ this.mutation = true;
188
+ return this;
189
+ }
190
+
191
+ public rotate(angle: number): Matrix3d {
192
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
193
+ return this;
194
+ }
195
+ const cos = Math.cos(angle);
196
+ const sin = Math.sin(angle);
197
+ const e0 = this.ta * cos + this.tb * sin;
198
+ const e1 = this.tb * cos - this.ta * sin;
199
+ const e3 = this.tc * cos + this.td * sin;
200
+ const e4 = this.td * cos - this.tc * sin;
201
+ this.ta = e0;
202
+ this.tb = e1;
203
+ this.tc = e3;
204
+ this.td = e4;
205
+ this.mutation = true;
206
+ return this;
207
+ }
208
+
209
+ public multiply(other: Matrix3d): Matrix3d {
210
+ return Matrix3d.multiply(this, other, this);
211
+ }
212
+
213
+ /**
214
+ * Returns the matrix as a Float32Array in column-major order.
215
+ *
216
+ * @remarks
217
+ * This method is optimized to avoid unnecessary allocations. The same array
218
+ * is returned every time this method is called, and is updated in place.
219
+ *
220
+ * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
+ * during a frame render. Do not modify or hold onto the array for longer than
222
+ * a frame.
223
+ */
224
+ getFloatArr(): Float32Array {
225
+ if (!this._floatArr) {
226
+ this._floatArr = new Float32Array(9);
227
+ }
228
+ if (this.mutation) {
229
+ this._floatArr[0] = this.ta;
230
+ this._floatArr[1] = this.tc;
231
+ this._floatArr[2] = 0;
232
+ this._floatArr[3] = this.tb;
233
+ this._floatArr[4] = this.td;
234
+ this._floatArr[5] = 0;
235
+ this._floatArr[6] = this.tx;
236
+ this._floatArr[7] = this.ty;
237
+ this._floatArr[8] = 1;
238
+ this.mutation = false;
239
+ }
240
+ return this._floatArr;
241
+ }
242
+ }
243
+
244
+ const tempMatrix = new Matrix3d();
@@ -1,86 +1,86 @@
1
- const rx1 = 0;
2
- const rx2 = 2;
3
- const rx3 = 4;
4
- const rx4 = 6;
5
- const ry1 = 1;
6
- const ry2 = 3;
7
- const ry3 = 5;
8
- const ry4 = 7;
9
-
10
- export class RenderCoords {
11
- public data: Float32Array;
12
- constructor(
13
- entries?:
14
- | [number, number, number, number, number, number, number, number]
15
- | Float32Array,
16
- ) {
17
- this.data = new Float32Array(8);
18
- if (entries) {
19
- this.data[rx1] = entries[rx1];
20
- this.data[rx2] = entries[rx2];
21
- this.data[rx3] = entries[rx3];
22
- this.data[rx4] = entries[rx4];
23
- this.data[ry1] = entries[ry1];
24
- this.data[ry2] = entries[ry2];
25
- this.data[ry3] = entries[ry3];
26
- this.data[ry4] = entries[ry4];
27
- }
28
- }
29
-
30
- public static translate(
31
- x1: number,
32
- y1: number,
33
- x2: number,
34
- y2: number,
35
- x3: number,
36
- y3: number,
37
- x4: number,
38
- y4: number,
39
- out?: RenderCoords,
40
- ): RenderCoords {
41
- if (!out) {
42
- out = new RenderCoords();
43
- }
44
- out.data[rx1] = x1;
45
- out.data[rx2] = x2;
46
- out.data[rx3] = x3;
47
- out.data[rx4] = x4;
48
- out.data[ry1] = y1;
49
- out.data[ry2] = y2;
50
- out.data[ry3] = y3;
51
- out.data[ry4] = y4;
52
- return out;
53
- }
54
-
55
- get x1(): number {
56
- return this.data[rx1]!;
57
- }
58
-
59
- get x2(): number {
60
- return this.data[rx2]!;
61
- }
62
-
63
- get x3(): number {
64
- return this.data[rx3]!;
65
- }
66
-
67
- get x4(): number {
68
- return this.data[rx4]!;
69
- }
70
-
71
- get y1(): number {
72
- return this.data[ry1]!;
73
- }
74
-
75
- get y2(): number {
76
- return this.data[ry2]!;
77
- }
78
-
79
- get y3(): number {
80
- return this.data[ry3]!;
81
- }
82
-
83
- get y4(): number {
84
- return this.data[ry4]!;
85
- }
86
- }
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }