@lightningjs/renderer 2.13.1 → 2.13.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (353) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreTextureManager.js +6 -0
  12. package/dist/src/core/CoreTextureManager.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/platforms/Platform.js} +3 -9
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/{main-api/ICoreDriver.js → core/renderers/CoreShaderProgram.js} +1 -1
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  35. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  38. package/dist/src/core/{CoreExtension.js → renderers/webgl/WebGlCtxSubTexture.js} +19 -10
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  44. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  50. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  56. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  57. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  60. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  61. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  66. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  67. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  68. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  69. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  70. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  71. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  73. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  74. package/dist/src/core/shaders/canvas/Border.js +57 -0
  75. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  76. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  77. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  79. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  80. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  83. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  86. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  87. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  89. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  99. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  101. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  102. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  103. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  104. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  106. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  107. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  109. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  110. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  113. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  116. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  119. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  125. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  128. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  131. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  133. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  134. package/dist/src/core/shaders/webgl/Border.js +110 -0
  135. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  136. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  137. package/dist/src/core/shaders/webgl/Default.js +86 -0
  138. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  140. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  143. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  146. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  152. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  153. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  164. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  168. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  169. package/dist/src/core/temp.js +77 -0
  170. package/dist/src/core/temp.js.map +1 -0
  171. package/dist/src/core/textures/Texture.d.ts +4 -2
  172. package/dist/src/core/textures/Texture.js +18 -6
  173. package/dist/src/core/textures/Texture.js.map +1 -1
  174. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  175. package/exports/canvas.ts +39 -39
  176. package/exports/index.ts +89 -89
  177. package/exports/inspector.ts +24 -24
  178. package/exports/utils.ts +44 -44
  179. package/exports/webgl.ts +38 -38
  180. package/package.json +1 -2
  181. package/scripts/please-use-pnpm.js +13 -13
  182. package/src/common/CommonTypes.ts +146 -146
  183. package/src/common/EventEmitter.ts +77 -77
  184. package/src/common/IAnimationController.ts +92 -92
  185. package/src/common/IEventEmitter.ts +28 -28
  186. package/src/core/CoreNode.test.ts +202 -202
  187. package/src/core/CoreNode.ts +2455 -2455
  188. package/src/core/CoreShaderManager.ts +292 -292
  189. package/src/core/CoreTextNode.ts +455 -455
  190. package/src/core/CoreTextureManager.ts +604 -597
  191. package/src/core/Stage.ts +743 -743
  192. package/src/core/TextureMemoryManager.ts +395 -395
  193. package/src/core/animations/AnimationManager.ts +38 -38
  194. package/src/core/animations/CoreAnimation.ts +340 -340
  195. package/src/core/animations/CoreAnimationController.ts +157 -157
  196. package/src/core/lib/ContextSpy.ts +41 -41
  197. package/src/core/lib/ImageWorker.ts +280 -280
  198. package/src/core/lib/Matrix3d.ts +244 -244
  199. package/src/core/lib/RenderCoords.ts +86 -86
  200. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  201. package/src/core/lib/textureCompression.ts +152 -152
  202. package/src/core/lib/textureSvg.ts +78 -78
  203. package/src/core/lib/utils.ts +384 -384
  204. package/src/core/lib/validateImageBitmap.ts +76 -76
  205. package/src/core/platform.ts +63 -63
  206. package/src/core/renderers/CoreContextTexture.ts +43 -43
  207. package/src/core/renderers/CoreRenderOp.ts +22 -22
  208. package/src/core/renderers/CoreRenderer.ts +115 -115
  209. package/src/core/renderers/CoreShader.ts +41 -41
  210. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  211. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  212. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  213. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  214. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  215. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  216. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  217. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  218. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  219. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  220. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  221. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  222. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  223. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  224. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  225. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  226. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  227. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  228. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  229. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  230. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  231. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  232. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  235. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  236. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  237. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  238. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  239. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  240. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  241. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  242. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  243. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  244. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  245. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  246. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  247. package/src/core/text-rendering/TrFontManager.ts +183 -183
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  252. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  253. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  254. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  255. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  256. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  271. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  272. package/src/core/textures/ColorTexture.ts +102 -102
  273. package/src/core/textures/ImageTexture.ts +399 -399
  274. package/src/core/textures/NoiseTexture.ts +104 -104
  275. package/src/core/textures/RenderTexture.ts +85 -85
  276. package/src/core/textures/SubTexture.ts +205 -205
  277. package/src/core/textures/Texture.ts +353 -337
  278. package/src/core/utils.ts +227 -227
  279. package/src/env.d.ts +7 -7
  280. package/src/main-api/DynamicShaderController.ts +104 -104
  281. package/src/main-api/INode.ts +101 -101
  282. package/src/main-api/Inspector.ts +522 -522
  283. package/src/main-api/Renderer.ts +751 -751
  284. package/src/main-api/ShaderController.ts +80 -80
  285. package/src/main-api/utils.ts +45 -45
  286. package/src/utils.ts +248 -248
  287. package/dist/exports/core-api.d.ts +0 -74
  288. package/dist/exports/core-api.js +0 -96
  289. package/dist/exports/core-api.js.map +0 -1
  290. package/dist/exports/main-api.d.ts +0 -30
  291. package/dist/exports/main-api.js +0 -45
  292. package/dist/exports/main-api.js.map +0 -1
  293. package/dist/src/core/CoreExtension.d.ts +0 -12
  294. package/dist/src/core/CoreExtension.js.map +0 -1
  295. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  296. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  297. package/dist/src/main-api/RendererMain.d.ts +0 -378
  298. package/dist/src/main-api/RendererMain.js +0 -367
  299. package/dist/src/main-api/RendererMain.js.map +0 -1
  300. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  301. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  302. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  303. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  304. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  305. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  306. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  307. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  308. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  309. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  310. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  311. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  312. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  313. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  314. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  315. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  316. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  317. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  318. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  319. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  320. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  321. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  322. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  324. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  325. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  327. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  328. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  330. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  331. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  333. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  334. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  336. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  337. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  339. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  340. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  343. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  344. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  345. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  346. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  347. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  348. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  349. package/dist/src/render-drivers/utils.d.ts +0 -12
  350. package/dist/src/render-drivers/utils.js +0 -74
  351. package/dist/src/render-drivers/utils.js.map +0 -1
  352. package/dist/tsconfig.tsbuildinfo +0 -1
  353. /package/dist/src/{render-drivers/threadx/worker/renderer.d.ts → core/temp.d.ts} +0 -0
@@ -0,0 +1,104 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ export const DefaultBatched = {
18
+ supportsIndexedTextures: true,
19
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
20
+ // const { renderer, glw } = this;
21
+ // if (
22
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
23
+ // ) {
24
+ // throw new Error(
25
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
26
+ // );
27
+ // }
28
+ // texture.forEach((t, i) => {
29
+ // glw.activeTexture(i);
30
+ // glw.bindTexture(t.ctxTexture);
31
+ // });
32
+ // const samplers = Array.from(Array(texture.length).keys());
33
+ // this.glw.uniform1iv('u_textures[0]', samplers);
34
+ // }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
+ `,
69
+ fragment(renderer) {
70
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
+ ${Array.from(Array(textureUnits).keys())
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
+ `)
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
+ `;
102
+ },
103
+ };
104
+ //# sourceMappingURL=DefaultBatched.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -0,0 +1,64 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
+ export const HolePunch = {
20
+ props: HolePunchTemplate.props,
21
+ update() {
22
+ this.uniform2f('u_pos', this.props.x, this.props.y);
23
+ //precalculate to halfSize once instead of for every pixel
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
26
+ },
27
+ getCacheMarkers(props) {
28
+ return `radiusArray:${Array.isArray(props.radius)}`;
29
+ },
30
+ fragment: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ uniform float u_alpha;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec2 u_size;
43
+ uniform vec2 u_pos;
44
+
45
+ uniform vec4 u_radius;
46
+
47
+ uniform vec4 u_color;
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+
51
+ void main() {
52
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
+ vec4 r = u_radius;
55
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
+ r.x = (p.y > 0.0) ? r.y : r.x;
57
+ p = abs(p) - u_size + r.x;
58
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
+ }
62
+ `,
63
+ };
64
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -0,0 +1,75 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const LinearGradient = {
21
+ props: LinearGradientTemplate.props,
22
+ update() {
23
+ this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
25
+ const colors = [];
26
+ for (let i = 0; i < this.props.colors.length; i++) {
27
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
29
+ }
30
+ this.uniform4fv('u_colors', new Float32Array(colors));
31
+ },
32
+ getCacheMarkers(props) {
33
+ return `colors:${props.colors.length}`;
34
+ },
35
+ fragment(renderer, props) {
36
+ return `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ #define PI 3.14159265359
44
+
45
+ uniform float u_alpha;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform sampler2D u_texture;
49
+
50
+ uniform float u_angle;
51
+ uniform float u_stops[${props.stops.length}];
52
+ uniform vec4 u_colors[${props.colors.length}];
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+
57
+ vec2 calcPoint(float d, float angle) {
58
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
+ }
60
+
61
+ void main() {
62
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
+ float a = u_angle;
64
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
+ vec2 f = calcPoint(lineDist * 0.5, a);
66
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
+ vec2 gradVec = t - f;
68
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
+ ${genGradientColors(props.stops.length)}
70
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
+ }
72
+ `;
73
+ },
74
+ };
75
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -0,0 +1,73 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const RadialGradient = {
21
+ props: RadialGradientTemplate.props,
22
+ update(node) {
23
+ this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
26
+ const colors = [];
27
+ for (let i = 0; i < this.props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
29
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
30
+ }
31
+ this.uniform4fv('u_colors', new Float32Array(colors));
32
+ },
33
+ getCacheMarkers(props) {
34
+ return `colors:${props.colors.length}`;
35
+ },
36
+ fragment(renderer, props) {
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform vec2 u_projection;
52
+ uniform vec2 u_size;
53
+ uniform float u_stops[${props.stops.length}];
54
+ uniform vec4 u_colors[${props.colors.length}];
55
+
56
+ varying vec4 v_color;
57
+ varying vec2 v_textureCoords;
58
+
59
+ vec2 calcPoint(float d, float angle) {
60
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
+ }
62
+
63
+ void main() {
64
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
+ vec2 point = v_textureCoords.xy * u_dimensions;
66
+ float dist = length((point - u_projection) / u_size);
67
+ ${genGradientColors(props.stops.length)}
68
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
+ }
70
+ `;
71
+ },
72
+ };
73
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -0,0 +1,86 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export const Rounded = {
8
+ props: RoundedTemplate.props,
9
+ update(node) {
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
+ },
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
+ `,
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
+ `,
85
+ };
86
+ //# sourceMappingURL=Rounded.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
+ export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -0,0 +1,129 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
+ export const RoundedWithBorder = {
20
+ props: RoundedWithBorderTemplate.props,
21
+ update(node) {
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-width']);
24
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
25
+ },
26
+ vertex: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ attribute vec2 a_position;
34
+ attribute vec2 a_textureCoords;
35
+ attribute vec4 a_color;
36
+ attribute vec2 a_nodeCoords;
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+
42
+ uniform vec4 u_radius;
43
+ uniform vec4 u_borderWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec4 v_innerRadius;
50
+ varying vec2 v_innerSize;
51
+ varying vec2 v_halfDimensions;
52
+
53
+ void main() {
54
+ vec2 normalized = a_position * u_pixelRatio;
55
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords;
59
+ v_textureCoords = a_textureCoords;
60
+
61
+ v_halfDimensions = u_dimensions * 0.5;
62
+
63
+ v_innerRadius = vec4(
64
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
+ );
69
+
70
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
71
+
72
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ uniform vec2 u_resolution;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_alpha;
86
+ uniform vec2 u_dimensions;
87
+ uniform sampler2D u_texture;
88
+
89
+ uniform vec4 u_radius;
90
+
91
+ uniform vec4 u_borderWidth;
92
+ uniform vec4 u_borderColor;
93
+
94
+ varying vec4 v_color;
95
+ varying vec2 v_textureCoords;
96
+ varying vec2 v_nodeCoords;
97
+
98
+ varying vec2 v_halfDimensions;
99
+ varying vec4 v_innerRadius;
100
+ varying vec2 v_innerSize;
101
+
102
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
103
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
104
+ r.x = (p.y > 0.0) ? r.y : r.x;
105
+ vec2 q = abs(p) - s + r.x;
106
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
107
+ }
108
+
109
+ void main() {
110
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
111
+
112
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
113
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
114
+
115
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
+
117
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
+
120
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
121
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
122
+
123
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
124
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
125
+ gl_FragColor = resColor * u_alpha;
126
+ }
127
+ `,
128
+ };
129
+ //# sourceMappingURL=RoundedWithBorder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
+ export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;