@lightningjs/renderer 2.12.1 → 3.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/canvas.d.ts +7 -1
  5. package/dist/exports/canvas.js +7 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +15 -8
  8. package/dist/exports/index.js +7 -4
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/webgl-shaders.d.ts +11 -0
  11. package/dist/exports/webgl-shaders.js +28 -0
  12. package/dist/exports/webgl-shaders.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +9 -1
  14. package/dist/exports/webgl.js +9 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/core/CoreNode.d.ts +19 -5
  17. package/dist/src/core/CoreNode.js +117 -24
  18. package/dist/src/core/CoreNode.js.map +1 -1
  19. package/dist/src/core/CoreShaderManager.d.ts +29 -71
  20. package/dist/src/core/CoreShaderManager.js +110 -97
  21. package/dist/src/core/CoreShaderManager.js.map +1 -1
  22. package/dist/src/core/CoreTextNode.js +1 -1
  23. package/dist/src/core/CoreTextNode.js.map +1 -1
  24. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  25. package/dist/src/core/CoreTextureManager.js +92 -105
  26. package/dist/src/core/CoreTextureManager.js.map +1 -1
  27. package/dist/src/core/Stage.d.ts +15 -16
  28. package/dist/src/core/Stage.js +45 -32
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  31. package/dist/src/core/TextureMemoryManager.js +75 -17
  32. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  33. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  34. package/dist/src/core/animations/CoreAnimation.js +6 -52
  35. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  36. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  37. package/dist/src/core/lib/ImageWorker.js +13 -11
  38. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  39. package/dist/src/core/lib/WebGlContextWrapper.d.ts +67 -54
  40. package/dist/src/core/lib/WebGlContextWrapper.js +126 -157
  41. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  42. package/dist/src/core/lib/textureCompression.js +0 -1
  43. package/dist/src/core/lib/textureCompression.js.map +1 -1
  44. package/dist/src/core/lib/utils.d.ts +4 -0
  45. package/dist/src/core/lib/utils.js +26 -0
  46. package/dist/src/core/lib/utils.js.map +1 -1
  47. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  48. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  49. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  50. package/dist/src/core/platform.js +4 -3
  51. package/dist/src/core/platform.js.map +1 -1
  52. package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
  53. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  54. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  55. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  56. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  57. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  59. package/{src/core/renderers/CoreShader.ts → dist/src/core/renderers/CoreShaderProgram.js} +2 -23
  60. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  62. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  63. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  64. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  65. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  66. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  67. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  68. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  69. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  70. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  71. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  72. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  74. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  75. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  76. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  77. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  78. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  82. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  83. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  85. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  86. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  89. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  90. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  91. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  92. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  93. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  94. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  95. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  96. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  97. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  98. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  99. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  100. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  101. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  102. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  103. package/dist/src/core/shaders/canvas/Border.js +57 -0
  104. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  105. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  106. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  107. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  108. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  109. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  110. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  112. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  113. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  114. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  115. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  116. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  117. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  118. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  119. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  120. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  121. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  122. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  123. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  124. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  125. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  126. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  127. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  128. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  129. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  130. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  131. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  132. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  133. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  134. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  135. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  136. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  137. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  138. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  139. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  140. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  141. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  142. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  143. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  144. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  145. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  146. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  147. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  148. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  149. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  150. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  151. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  152. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  153. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  154. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  155. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  156. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  157. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  158. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/Border.js +87 -0
  164. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  166. package/dist/src/core/shaders/webgl/Default.js +86 -0
  167. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  169. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  170. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  171. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  172. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  173. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  174. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  175. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  176. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  177. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  178. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  179. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  180. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  181. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  182. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  183. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  184. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  185. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  186. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  187. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  188. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  189. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  190. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  191. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  192. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  193. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  194. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  195. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  196. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  197. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  198. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  199. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  200. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  201. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
  202. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -30
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/textures/ImageTexture.js +10 -16
  209. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  210. package/dist/src/core/textures/Texture.d.ts +1 -1
  211. package/dist/src/main-api/INode.d.ts +9 -9
  212. package/dist/src/main-api/Inspector.js +16 -2
  213. package/dist/src/main-api/Inspector.js.map +1 -1
  214. package/dist/src/main-api/Renderer.d.ts +35 -92
  215. package/dist/src/main-api/Renderer.js +11 -57
  216. package/dist/src/main-api/Renderer.js.map +1 -1
  217. package/dist/src/utils.d.ts +6 -0
  218. package/dist/src/utils.js +18 -0
  219. package/dist/src/utils.js.map +1 -1
  220. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  221. package/exports/canvas-shaders.ts +28 -0
  222. package/exports/canvas.ts +7 -1
  223. package/exports/index.ts +17 -17
  224. package/exports/webgl-shaders.ts +28 -0
  225. package/exports/webgl.ts +13 -1
  226. package/package.json +3 -1
  227. package/src/core/CoreNode.test.ts +157 -153
  228. package/src/core/CoreNode.ts +173 -38
  229. package/src/core/CoreShaderManager.ts +127 -226
  230. package/src/core/CoreTextNode.ts +1 -8
  231. package/src/core/CoreTextureManager.ts +127 -126
  232. package/src/core/Stage.ts +62 -44
  233. package/src/core/TextureMemoryManager.ts +108 -27
  234. package/src/core/animations/CoreAnimation.ts +8 -64
  235. package/src/core/lib/ImageWorker.ts +20 -12
  236. package/src/core/lib/WebGlContextWrapper.ts +228 -236
  237. package/src/core/lib/textureCompression.ts +3 -3
  238. package/src/core/lib/utils.ts +51 -0
  239. package/src/core/lib/validateImageBitmap.ts +76 -0
  240. package/src/core/platform.ts +6 -3
  241. package/src/core/renderers/CoreRenderer.ts +19 -27
  242. package/src/core/renderers/CoreShaderNode.ts +171 -0
  243. package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +3 -28
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +299 -0
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
  246. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +1 -1
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +2 -13
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +16 -0
  249. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +2 -2
  250. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +2 -2
  251. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +12 -14
  252. package/src/core/renderers/webgl/{WebGlCoreRenderOp.ts → WebGlRenderOp.ts} +56 -36
  253. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +143 -243
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +433 -0
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +310 -0
  256. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -5
  257. package/src/core/shaders/canvas/Border.ts +78 -0
  258. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  259. package/src/core/shaders/canvas/LinearGradient.ts +69 -0
  260. package/src/core/shaders/canvas/RadialGradient.ts +113 -0
  261. package/src/core/shaders/canvas/Rounded.ts +55 -0
  262. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
  263. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
  264. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
  265. package/src/core/shaders/canvas/Shadow.ts +52 -0
  266. package/src/core/shaders/canvas/utils/render.ts +151 -0
  267. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  268. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  269. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  270. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  271. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  272. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  273. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
  274. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  275. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  276. package/src/core/shaders/templates/shaderUtils.ts +47 -0
  277. package/src/core/shaders/webgl/Border.ts +96 -0
  278. package/src/core/shaders/webgl/Default.ts +89 -0
  279. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  280. package/src/core/shaders/webgl/HolePunch.ts +78 -0
  281. package/src/core/shaders/webgl/LinearGradient.ts +81 -0
  282. package/src/core/shaders/webgl/RadialGradient.ts +84 -0
  283. package/src/core/shaders/webgl/Rounded.ts +117 -0
  284. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
  285. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
  286. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  287. package/src/core/shaders/webgl/SdfShader.ts +137 -0
  288. package/src/core/shaders/webgl/Shadow.ts +115 -0
  289. package/src/core/text-rendering/TextTextureRendererUtils.ts +1 -1
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +2 -2
  291. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +12 -5
  292. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +44 -56
  293. package/src/core/text-rendering/renderers/TextRenderer.ts +2 -9
  294. package/src/core/textures/ImageTexture.ts +11 -17
  295. package/src/core/textures/Texture.ts +1 -1
  296. package/src/main-api/INode.ts +11 -13
  297. package/src/main-api/Inspector.ts +19 -2
  298. package/src/main-api/Renderer.ts +59 -130
  299. package/src/utils.ts +19 -0
  300. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  301. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
  302. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  303. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  304. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  305. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  306. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  307. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  308. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  309. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  310. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  311. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  312. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  313. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  314. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  315. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  316. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  317. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  318. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  319. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  320. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  321. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  322. package/src/main-api/DynamicShaderController.ts +0 -104
  323. package/src/main-api/ShaderController.ts +0 -80
@@ -0,0 +1,117 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
20
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
21
+ import {
22
+ RoundedTemplate,
23
+ type RoundedProps,
24
+ } from '../templates/RoundedTemplate.js';
25
+ import type { CoreNode } from '../../CoreNode.js';
26
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
27
+
28
+ /**
29
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
30
+ * as defined by the specified corner {@link RoundedProps.radius}
31
+ */
32
+ export const Rounded: WebGlShaderType<RoundedProps> = {
33
+ props: RoundedTemplate.props,
34
+ update(node: CoreNode) {
35
+ this.uniform4fa(
36
+ 'u_radius',
37
+ calcFactoredRadiusArray(
38
+ this.props!.radius as Vec4,
39
+ node.width,
40
+ node.height,
41
+ ),
42
+ );
43
+ },
44
+ vertex: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ attribute vec2 a_position;
52
+ attribute vec2 a_textureCoords;
53
+ attribute vec4 a_color;
54
+ attribute vec2 a_nodeCoords;
55
+
56
+ uniform vec2 u_resolution;
57
+ uniform float u_pixelRatio;
58
+ uniform vec2 u_dimensions;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ void main() {
65
+ vec2 normalized = a_position * u_pixelRatio;
66
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
67
+
68
+ v_color = a_color;
69
+ v_nodeCoords = a_nodeCoords;
70
+ v_textureCoords = a_textureCoords;
71
+
72
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ //renderer applies these uniforms automatically
84
+ uniform vec2 u_resolution;
85
+ uniform vec2 u_dimensions;
86
+ uniform float u_alpha;
87
+ uniform sampler2D u_texture;
88
+
89
+ //custom uniforms
90
+ uniform vec4 u_radius;
91
+
92
+ varying vec4 v_color;
93
+ varying vec2 v_textureCoords;
94
+ varying vec2 v_nodeCoords;
95
+
96
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
97
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
98
+ r.x = (p.y > 0.0) ? r.y : r.x;
99
+ vec2 q = abs(p) - s + r.x;
100
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
101
+ }
102
+
103
+ void main() {
104
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
105
+ vec2 halfDimensions = (u_dimensions * 0.5);
106
+
107
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
108
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
109
+
110
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
111
+
112
+ vec4 resColor = vec4(0.0);
113
+ resColor = mix(resColor, color, roundedAlpha);
114
+ gl_FragColor = resColor * u_alpha;
115
+ }
116
+ `,
117
+ };
@@ -0,0 +1,114 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderTemplate,
24
+ type RoundedWithBorderProps,
25
+ } from '../templates/RoundedWithBorderTemplate.js';
26
+ import { Rounded } from './Rounded.js';
27
+
28
+ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
29
+ props: RoundedWithBorderTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_border_color', this.props!['border-color']);
32
+ this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
33
+ this.uniform1i(
34
+ 'u_border_asym',
35
+ valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
36
+ );
37
+ this.uniform4fa(
38
+ 'u_radius',
39
+ calcFactoredRadiusArray(
40
+ this.props!.radius as Vec4,
41
+ node.width,
42
+ node.height,
43
+ ),
44
+ );
45
+ },
46
+ vertex: Rounded.vertex,
47
+ fragment: `
48
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
49
+ precision highp float;
50
+ # else
51
+ precision mediump float;
52
+ # endif
53
+
54
+ uniform vec2 u_resolution;
55
+ uniform float u_pixelRatio;
56
+ uniform float u_alpha;
57
+ uniform vec2 u_dimensions;
58
+ uniform sampler2D u_texture;
59
+
60
+ uniform vec4 u_radius;
61
+
62
+ uniform vec4 u_border_width;
63
+ uniform vec4 u_border_color;
64
+ uniform int u_border_asym;
65
+
66
+ varying vec4 v_color;
67
+ varying vec2 v_textureCoords;
68
+ varying vec2 v_nodeCoords;
69
+
70
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
71
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
72
+ r.x = (p.y > 0.0) ? r.y : r.x;
73
+ vec2 q = abs(p) - s + r.x;
74
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
75
+ }
76
+
77
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
78
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
79
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
80
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
81
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
82
+
83
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
84
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
85
+
86
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
87
+ float borderDist = roundedBox(p, size + u_pixelRatio, r);
88
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
89
+ }
90
+
91
+ void main() {
92
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
93
+ vec2 halfDimensions = (u_dimensions * 0.5);
94
+
95
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
96
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
97
+
98
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
99
+ float borderAlpha = 0.0;
100
+
101
+ if(u_border_asym == 1) {
102
+ borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
103
+ }
104
+ else {
105
+ borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
106
+ }
107
+
108
+ vec4 resColor = vec4(0.0);
109
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
110
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
111
+ gl_FragColor = resColor * u_alpha;
112
+ }
113
+ `,
114
+ };
@@ -0,0 +1,133 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
29
+ {
30
+ props: RoundedWithBorderAndShadowTemplate.props,
31
+ update(node: CoreNode) {
32
+ this.uniformRGBA('u_border_color', this.props!['border-color']);
33
+ this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
34
+
35
+ this.uniform1i(
36
+ 'u_border_asym',
37
+ valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
38
+ );
39
+
40
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']);
41
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']);
42
+
43
+ this.uniform4fa(
44
+ 'u_radius',
45
+ calcFactoredRadiusArray(
46
+ this.props!.radius as Vec4,
47
+ node.width,
48
+ node.height,
49
+ ),
50
+ );
51
+ },
52
+ vertex: Shadow.vertex as string,
53
+ fragment: `
54
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
55
+ precision highp float;
56
+ # else
57
+ precision mediump float;
58
+ # endif
59
+
60
+ uniform vec2 u_resolution;
61
+ uniform float u_pixelRatio;
62
+ uniform float u_alpha;
63
+ uniform vec2 u_dimensions;
64
+ uniform sampler2D u_texture;
65
+ uniform float u_rtt;
66
+
67
+ uniform vec4 u_radius;
68
+ uniform vec4 u_border_width;
69
+ uniform vec4 u_border_color;
70
+ uniform int u_border_asym;
71
+ uniform vec4 u_shadow_color;
72
+ uniform vec4 u_shadow;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying vec2 v_nodeCoords;
77
+
78
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
79
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
80
+ r.x = (p.y > 0.0) ? r.y : r.x;
81
+ vec2 q = abs(p) - s + r.x;
82
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
83
+ }
84
+
85
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
86
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
87
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
88
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
89
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
90
+
91
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
92
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
93
+
94
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
95
+ float borderDist = roundedBox(p, size, r);
96
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
97
+ }
98
+
99
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
100
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
101
+ r.x = (p.y > 0.0) ? r.y : r.x;
102
+ vec2 q = abs(p) - s + r.x;
103
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
104
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
105
+ }
106
+
107
+ void main() {
108
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
109
+ vec2 halfDimensions = (u_dimensions * 0.5);
110
+
111
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
112
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
113
+
114
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
115
+ float borderAlpha = 0.0;
116
+
117
+ if(u_border_asym == 1) {
118
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
119
+ }
120
+ else {
121
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
122
+ }
123
+
124
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
125
+
126
+ vec4 resColor = vec4(0.0);
127
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
128
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
130
+ gl_FragColor = resColor * u_alpha;
131
+ }
132
+ `,
133
+ };
@@ -0,0 +1,98 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: Shadow.vertex as string,
43
+ fragment: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ uniform vec2 u_resolution;
51
+ uniform float u_pixelRatio;
52
+ uniform float u_alpha;
53
+ uniform vec2 u_dimensions;
54
+ uniform sampler2D u_texture;
55
+
56
+ uniform vec4 u_shadow_color;
57
+ uniform vec4 u_shadow;
58
+ uniform vec4 u_radius;
59
+
60
+ uniform int u_asymWidth;
61
+
62
+ varying vec4 v_color;
63
+ varying vec2 v_textureCoords;
64
+ varying vec2 v_nodeCoords;
65
+
66
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
67
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
+ r.x = (p.y > 0.0) ? r.y : r.x;
69
+ vec2 q = abs(p) - s + r.x;
70
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
+ }
72
+
73
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
74
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
+ r.x = (p.y > 0.0) ? r.y : r.x;
76
+ vec2 q = abs(p) - s + r.x;
77
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
+ }
80
+
81
+ void main() {
82
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
+ vec2 halfDimensions = (u_dimensions * 0.5);
84
+
85
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
+
88
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
+
90
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
+
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+ vec4 resColor = vec4(0.0);
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+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
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+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
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+ gl_FragColor = resColor * u_alpha;
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+ }
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+ `,
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+ };
@@ -0,0 +1,137 @@
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+
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+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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+ /**
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+ * Properties of the {@link SdfShader}
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+ */
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+ export interface SdfShaderProps {
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+ transform: Float32Array;
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+ scrollY: number;
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+ /**
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+ * Color in RGBA format
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+ *
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+ * @remarks
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+ * Color channels must NOT be premultiplied by alpha for best blending results.
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+ */
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+ color: number;
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+ size: number;
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+ distanceRange: number;
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+ debug: boolean;
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+ }
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+ /**
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+ * SdfShader supports multi-channel and single-channel signed distance field textures.
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+ *
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+ * @remarks
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+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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+ * directly. Instead create a Text Node and assign a SDF font family to it.
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+ *
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+ * @internalRemarks
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+ * The only thing this shader does to support multi-channel SDFs is to
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+ * add a median function to the fragment shader. If this one function call
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+ * ends up being a performance bottleneck we can always look at ways to
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+ * remove it.
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+ */
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+ export const Sdf: WebGlShaderType<SdfShaderProps> = {
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+ props: {
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+ transform: IDENTITY_MATRIX_3x3,
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+ scrollY: 0,
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+ color: 0xffffffff,
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+ size: 16,
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+ distanceRange: 1.0,
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+ debug: false,
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+ },
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+ onSdfBind(props) {
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+ this.uniformMatrix3fv('u_transform', props.transform);
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+ this.uniform1f('u_scrollY', props.scrollY);
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+ this.uniform4fv(
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+ 'u_color',
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+ new Float32Array(getNormalizedRgbaComponents(props.color)),
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+ );
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+ this.uniform1f('u_size', props.size);
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+ this.uniform1f('u_distanceRange', props.distanceRange);
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+ this.uniform1i('u_debug', props.debug ? 1 : 0);
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+ },
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+ // an attribute is an input (in) to a vertex shader.
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+ // It will receive data from a buffer
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoords;
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+
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+ uniform vec2 u_resolution;
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+ uniform mat3 u_transform;
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+ uniform float u_scrollY;
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+ uniform float u_pixelRatio;
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+ uniform float u_size;
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+
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+ varying vec2 v_texcoord;
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+
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+ void main() {
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+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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+
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+ // Calculate screen space with pixel ratio
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+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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+
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+ gl_Position = vec4(screenSpace, 0.0, 1.0);
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+ v_texcoord = a_textureCoords;
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+
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+ }
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+ `,
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+ uniform vec4 u_color;
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+ uniform sampler2D u_texture;
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+ uniform float u_distanceRange;
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+ uniform float u_pixelRatio;
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+ uniform int u_debug;
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+
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+ varying vec2 v_texcoord;
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+
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+ float median(float r, float g, float b) {
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+ return max(min(r, g), min(max(r, g), b));
120
+ }
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+
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+ void main() {
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+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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+ if (u_debug == 1) {
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+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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+ return;
127
+ }
128
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
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+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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+
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+ // Build the final color.
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+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
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+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
135
+ }
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+ `,
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+ };