@lightningjs/renderer 2.12.1 → 3.0.0-beta1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +7 -1
- package/dist/exports/canvas.js +7 -1
- package/dist/exports/canvas.js.map +1 -1
- package/dist/exports/index.d.ts +15 -8
- package/dist/exports/index.js +7 -4
- package/dist/exports/index.js.map +1 -1
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +9 -1
- package/dist/exports/webgl.js +9 -1
- package/dist/exports/webgl.js.map +1 -1
- package/dist/src/core/CoreNode.d.ts +19 -5
- package/dist/src/core/CoreNode.js +117 -24
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreShaderManager.d.ts +29 -71
- package/dist/src/core/CoreShaderManager.js +110 -97
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/CoreTextNode.js +1 -1
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +13 -7
- package/dist/src/core/CoreTextureManager.js +92 -105
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +15 -16
- package/dist/src/core/Stage.js +45 -32
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureMemoryManager.d.ts +16 -6
- package/dist/src/core/TextureMemoryManager.js +75 -17
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
- package/dist/src/core/animations/CoreAnimation.js +6 -52
- package/dist/src/core/animations/CoreAnimation.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.d.ts +1 -1
- package/dist/src/core/lib/ImageWorker.js +13 -11
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +67 -54
- package/dist/src/core/lib/WebGlContextWrapper.js +126 -157
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/textureCompression.js +0 -1
- package/dist/src/core/lib/textureCompression.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +4 -0
- package/dist/src/core/lib/utils.js +26 -0
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platform.js +4 -3
- package/dist/src/core/platform.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
- package/dist/src/core/renderers/CoreRenderer.js +0 -6
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
- package/dist/src/core/renderers/CoreShaderNode.js +107 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/{src/core/renderers/CoreShader.ts → dist/src/core/renderers/CoreShaderProgram.js} +2 -23
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +87 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +86 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +86 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +110 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -30
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.js +10 -16
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +1 -1
- package/dist/src/main-api/INode.d.ts +9 -9
- package/dist/src/main-api/Inspector.js +16 -2
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +35 -92
- package/dist/src/main-api/Renderer.js +11 -57
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/utils.d.ts +6 -0
- package/dist/src/utils.js +18 -0
- package/dist/src/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -0
- package/exports/canvas.ts +7 -1
- package/exports/index.ts +17 -17
- package/exports/webgl-shaders.ts +28 -0
- package/exports/webgl.ts +13 -1
- package/package.json +3 -1
- package/src/core/CoreNode.test.ts +157 -153
- package/src/core/CoreNode.ts +173 -38
- package/src/core/CoreShaderManager.ts +127 -226
- package/src/core/CoreTextNode.ts +1 -8
- package/src/core/CoreTextureManager.ts +127 -126
- package/src/core/Stage.ts +62 -44
- package/src/core/TextureMemoryManager.ts +108 -27
- package/src/core/animations/CoreAnimation.ts +8 -64
- package/src/core/lib/ImageWorker.ts +20 -12
- package/src/core/lib/WebGlContextWrapper.ts +228 -236
- package/src/core/lib/textureCompression.ts +3 -3
- package/src/core/lib/utils.ts +51 -0
- package/src/core/lib/validateImageBitmap.ts +76 -0
- package/src/core/platform.ts +6 -3
- package/src/core/renderers/CoreRenderer.ts +19 -27
- package/src/core/renderers/CoreShaderNode.ts +171 -0
- package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +3 -28
- package/src/core/renderers/canvas/CanvasRenderer.ts +299 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
- package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +1 -1
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +2 -13
- package/src/core/renderers/canvas/internal/ColorUtils.ts +16 -0
- package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +2 -2
- package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +2 -2
- package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +12 -14
- package/src/core/renderers/webgl/{WebGlCoreRenderOp.ts → WebGlRenderOp.ts} +56 -36
- package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +143 -243
- package/src/core/renderers/webgl/WebGlShaderNode.ts +433 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +310 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -5
- package/src/core/shaders/canvas/Border.ts +78 -0
- package/src/core/shaders/canvas/HolePunch.ts +62 -0
- package/src/core/shaders/canvas/LinearGradient.ts +69 -0
- package/src/core/shaders/canvas/RadialGradient.ts +113 -0
- package/src/core/shaders/canvas/Rounded.ts +55 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
- package/src/core/shaders/canvas/Shadow.ts +52 -0
- package/src/core/shaders/canvas/utils/render.ts +151 -0
- package/src/core/shaders/templates/BorderTemplate.ts +115 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
- package/src/core/shaders/templates/shaderUtils.ts +47 -0
- package/src/core/shaders/webgl/Border.ts +96 -0
- package/src/core/shaders/webgl/Default.ts +89 -0
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
- package/src/core/shaders/webgl/HolePunch.ts +78 -0
- package/src/core/shaders/webgl/LinearGradient.ts +81 -0
- package/src/core/shaders/webgl/RadialGradient.ts +84 -0
- package/src/core/shaders/webgl/Rounded.ts +117 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
- package/src/core/shaders/webgl/SdfShader.ts +137 -0
- package/src/core/shaders/webgl/Shadow.ts +115 -0
- package/src/core/text-rendering/TextTextureRendererUtils.ts +1 -1
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +2 -2
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +12 -5
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +44 -56
- package/src/core/text-rendering/renderers/TextRenderer.ts +2 -9
- package/src/core/textures/ImageTexture.ts +11 -17
- package/src/core/textures/Texture.ts +1 -1
- package/src/main-api/INode.ts +11 -13
- package/src/main-api/Inspector.ts +19 -2
- package/src/main-api/Renderer.ts +59 -130
- package/src/utils.ts +19 -0
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
- package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
- package/src/main-api/DynamicShaderController.ts +0 -104
- package/src/main-api/ShaderController.ts +0 -80
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import { Default } from '../../shaders/webgl/Default.js';
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import { createProgram, createShader, } from './internal/ShaderUtils.js';
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export class WebGlShaderProgram {
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boundBufferCollection = null;
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program;
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/**
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* Vertex Array Object
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*
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* @remarks
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* Used by WebGL2 Only
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*/
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vao;
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renderer;
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glw;
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attributeLocations;
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lifecycle;
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useSystemAlpha = false;
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useSystemDimensions = false;
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supportsIndexedTextures = false;
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constructor(renderer, config, resolvedProps) {
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this.renderer = renderer;
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const glw = (this.glw = renderer.glw);
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// Check that extensions are supported
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const webGl2 = glw.isWebGl2();
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let requiredExtensions = [];
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this.supportsIndexedTextures =
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config.supportsIndexedTextures || this.supportsIndexedTextures;
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requiredExtensions =
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(webGl2 && config.webgl2Extensions) ||
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(!webGl2 && config.webgl1Extensions) ||
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[];
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const glVersion = webGl2 ? '2.0' : '1.0';
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requiredExtensions.forEach((extensionName) => {
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if (!glw.getExtension(extensionName)) {
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throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
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}
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});
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let vertexSource = config.vertex instanceof Function
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? config.vertex(renderer, resolvedProps)
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: config.vertex;
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if (vertexSource === undefined) {
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vertexSource = Default.vertex;
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}
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const fragmentSource = config.fragment instanceof Function
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? config.fragment(renderer, resolvedProps)
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: config.fragment;
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const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
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if (!vertexShader) {
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throw new Error('Vertex shader creation failed');
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}
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const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
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if (!fragmentShader) {
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throw new Error('fragment shader creation failed');
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}
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const program = createProgram(glw, vertexShader, fragmentShader);
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if (!program) {
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throw new Error();
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}
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this.program = program;
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this.attributeLocations = glw.getAttributeLocations(program);
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this.useSystemAlpha =
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this.glw.getUniformLocation(program, 'u_alpha') !== null;
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this.useSystemDimensions =
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this.glw.getUniformLocation(program, 'u_dimensions') !== null;
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this.lifecycle = {
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update: config.update,
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canBatch: config.canBatch,
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};
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}
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disableAttribute(location) {
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this.glw.disableVertexAttribArray(location);
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}
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disableAttributes() {
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const { glw } = this;
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const attribs = Object.keys(this.attributeLocations);
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const attribLen = attribs.length;
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for (let i = 0; i < attribLen; i++) {
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glw.disableVertexAttribArray(i);
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}
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}
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reuseRenderOp(renderOpA, renderOpB) {
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const lifecycleCheck = this.lifecycle.canBatch
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? this.lifecycle.canBatch(renderOpA, renderOpB)
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: true;
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if (!lifecycleCheck) {
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return false;
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}
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if (this.useSystemAlpha) {
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if (renderOpA.alpha !== renderOpB.alpha) {
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return false;
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}
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}
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if (this.useSystemDimensions) {
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if (renderOpA.width !== renderOpB.width ||
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renderOpA.height !== renderOpB.height) {
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return false;
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}
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}
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const shaderPropsA = renderOpA.shader?.getResolvedProps();
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const shaderPropsB = renderOpB.shader?.getResolvedProps();
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if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
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for (const key in shaderPropsA) {
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if (shaderPropsA[key] !== shaderPropsB[key]) {
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return false;
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}
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}
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}
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return true;
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}
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bindRenderOp(renderOp) {
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this.bindBufferCollection(renderOp.buffers);
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this.bindTextures(renderOp.textures);
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const { parentHasRenderTexture } = renderOp.quad;
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// Skip if the parent and current operation both have render textures
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if (renderOp.quad.rtt && parentHasRenderTexture) {
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return;
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}
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// Bind render texture framebuffer dimensions as resolution
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// if the parent has a render texture
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if (parentHasRenderTexture) {
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const { width, height } = renderOp.quad.framebufferDimensions;
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// Force pixel ratio to 1.0 for render textures since they are always 1:1
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// the final render texture will be rendered to the screen with the correct pixel ratio
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this.glw.uniform1f('u_pixelRatio', 1.0);
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// Set resolution to the framebuffer dimensions
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this.glw.uniform2f('u_resolution', width, height);
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}
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else {
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this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
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this.glw.uniform2f('u_resolution', this.glw.canvas.width, this.glw.canvas.height);
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}
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this.glw.uniform1f('u_rtt', renderOp.quad.rtt ? 1 : 0);
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if (this.useSystemAlpha) {
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this.glw.uniform1f('u_alpha', renderOp.quad.alpha);
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}
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if (this.useSystemDimensions) {
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this.glw.uniform2f('u_dimensions', renderOp.quad.width, renderOp.quad.height);
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}
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/**temporary fix to make sdf texts work */
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if (renderOp.sdfShaderProps !== undefined) {
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renderOp.shader.shaderType.onSdfBind?.call(this.glw, renderOp.sdfShaderProps);
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return;
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}
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if (renderOp.shader.props) {
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/**
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* loop over all precalculated uniform types
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*/
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for (const key in renderOp.shader.uniforms.single) {
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const { method, value } = renderOp.shader.uniforms.single[key];
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this.glw[method](key, value);
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}
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for (const key in renderOp.shader.uniforms.vec2) {
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const { method, value } = renderOp.shader.uniforms.vec2[key];
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this.glw[method](key, value[0], value[1]);
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}
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for (const key in renderOp.shader.uniforms.vec3) {
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const { method, value } = renderOp.shader.uniforms.vec3[key];
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this.glw[method](key, value[0], value[1], value[2]);
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}
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for (const key in renderOp.shader.uniforms.vec4) {
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const { method, value } = renderOp.shader.uniforms.vec4[key];
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this.glw[method](key, value[0], value[1], value[2], value[3]);
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}
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}
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}
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bindBufferCollection(buffer) {
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const { glw } = this;
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const attribs = Object.keys(this.attributeLocations);
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const attribLen = attribs.length;
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for (let i = 0; i < attribLen; i++) {
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const name = attribs[i];
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const resolvedBuffer = buffer.getBuffer(name);
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const resolvedInfo = buffer.getAttributeInfo(name);
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if (!resolvedBuffer || !resolvedInfo) {
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continue;
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}
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glw.enableVertexAttribArray(i);
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glw.vertexAttribPointer(resolvedBuffer, i, resolvedInfo.size, resolvedInfo.type, resolvedInfo.normalized, resolvedInfo.stride, resolvedInfo.offset);
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}
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}
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bindTextures(textures) {
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this.glw.activeTexture(0);
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this.glw.bindTexture(textures[0].ctxTexture);
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}
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attach() {
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this.glw.useProgram(this.program);
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if (this.glw.isWebGl2() && this.vao) {
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this.glw.bindVertexArray(this.vao);
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}
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}
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detach() {
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this.disableAttributes();
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}
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}
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//# sourceMappingURL=WebGlShaderProgram.js.map
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@@ -0,0 +1 @@
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@@ -1,5 +1,4 @@
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1
1
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import type { WebGlContextWrapper } from '../../../lib/WebGlContextWrapper.js';
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2
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-
import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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3
2
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export interface AttributeInfo {
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4
3
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name: string;
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5
4
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size: number;
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@@ -12,10 +11,27 @@ export interface UniformInfo {
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12
11
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name: string;
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13
12
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uniform: keyof UniformMethodMap;
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14
13
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}
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14
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+
export type SingleValue = number | Float32Array | Int32Array;
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15
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+
export type Vec2 = [number, number];
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16
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+
export type Vec3 = [number, number, number];
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17
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+
export type Vec4 = [number, number, number, number];
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18
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+
export type UniformValue = SingleValue | Vec2 | Vec3 | Vec4;
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19
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+
export interface UniformCollection {
|
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20
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single: Record<string, Uniform<SingleValue>>;
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21
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+
vec2: Record<string, Uniform<Vec2>>;
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22
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+
vec3: Record<string, Uniform<Vec3>>;
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23
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+
vec4: Record<string, Uniform<Vec4>>;
|
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24
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+
}
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25
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+
export interface Uniform<T = UniformValue> {
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26
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method: string;
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27
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value: T;
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28
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+
}
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29
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+
export interface SupportedSetUniforms {
|
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30
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uniform2fv: Float32Array;
|
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31
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+
uniform2iv: Int32Array;
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32
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+
uniform3fv: 'uniform2iv' | 'uniform3fv' | 'uniform3iv' | 'uniform4fv' | 'uniform4iv' | 'uniformMatrix2fv' | 'uniformMatrix3fv' | 'uniformMatrix4fv' | 'uniform1f' | 'uniform1fv' | 'uniform1i' | 'uniform1iv' | 'uniform3fv' | 'uniform2f' | 'uniform2i' | 'uniform3f' | 'uniform3i' | 'uniform4f' | 'uniform4i';
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33
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+
}
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15
34
|
export interface ShaderOptions {
|
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16
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-
renderer: WebGlCoreRenderer;
|
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17
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-
attributes: string[];
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18
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-
uniforms: UniformInfo[];
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19
35
|
shaderSources?: ShaderProgramSources;
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20
36
|
supportsIndexedTextures?: boolean;
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21
37
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webgl1Extensions?: string[];
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@@ -25,6 +41,10 @@ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${stri
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25
41
|
export type UniformMethodMap = {
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26
42
|
[Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (location: WebGLUniformLocation | null, ...args: infer T) => void ? T : never;
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27
43
|
};
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44
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+
export type UniformSet1Param = Omit<UniformMethodMap, 'uniform2f' | 'uniform2i' | 'uniform3f' | 'uniform3i' | 'uniform4f' | 'uniform4i'>;
|
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45
|
+
export type UniformSet2Params = Pick<UniformMethodMap, 'uniform2f' | 'uniform2i'>;
|
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46
|
+
export type UniformSet3Params = Pick<UniformMethodMap, 'uniform3f' | 'uniform3i'>;
|
|
47
|
+
export type UniformSet4Params = Pick<UniformMethodMap, 'uniform4f' | 'uniform4i'>;
|
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28
48
|
type TupleToObject<T extends any[]> = Omit<T, keyof any[]>;
|
|
29
49
|
export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
|
|
30
50
|
[Key in keyof TupleToObject<Uniforms> as TupleToObject<Uniforms>[Key] extends {
|
|
@@ -33,7 +53,7 @@ export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
|
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33
53
|
uniform: infer T extends keyof UniformMethodMap;
|
|
34
54
|
} ? UniformMethodMap[T] : never;
|
|
35
55
|
};
|
|
36
|
-
type ShaderSource = string | ((textureUnits: number) => string);
|
|
56
|
+
export type ShaderSource = string | ((textureUnits: number) => string);
|
|
37
57
|
export interface ShaderProgramSources {
|
|
38
58
|
vertex: ShaderSource;
|
|
39
59
|
fragment: ShaderSource;
|
|
@@ -44,4 +64,11 @@ export interface ShaderProgramSources {
|
|
|
44
64
|
}
|
|
45
65
|
export declare function createShader(glw: WebGlContextWrapper, type: number, source: string): WebGLShader | undefined;
|
|
46
66
|
export declare function createProgram(glw: WebGlContextWrapper, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | undefined;
|
|
67
|
+
export declare const DefaultVertexSource = "\n # ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n # else\n precision mediump float;\n # endif\n\n attribute vec2 a_position;\n attribute vec2 a_textureCoords;\n attribute vec4 a_color;\n attribute vec2 a_nodeCoords;\n\n uniform vec2 u_resolution;\n uniform float u_pixelRatio;\n uniform vec2 u_dimensions;\n uniform vec4 u_shadow;\n\n varying vec4 v_color;\n varying vec2 v_textureCoords;\n\n void main() {\n vec2 normalized = a_position * u_pixelRatio;\n vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);\n\n vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);\n vec2 shadowEdge = outerEdge;\n vec2 vertexPos = normalized + outerEdge + shadowEdge;\n v_color = a_color;\n v_textureCoords = a_textureCoords;\n\n gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);\n }\n";
|
|
68
|
+
/**
|
|
69
|
+
* generate fragment source for
|
|
70
|
+
* @param stops
|
|
71
|
+
* @returns
|
|
72
|
+
*/
|
|
73
|
+
export declare function genGradientColors(stops: number): string;
|
|
47
74
|
export {};
|
|
@@ -48,4 +48,54 @@ export function createProgram(glw, vertexShader, fragmentShader) {
|
|
|
48
48
|
glw.deleteProgram(program);
|
|
49
49
|
return undefined;
|
|
50
50
|
}
|
|
51
|
+
export const DefaultVertexSource = `
|
|
52
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
53
|
+
precision highp float;
|
|
54
|
+
# else
|
|
55
|
+
precision mediump float;
|
|
56
|
+
# endif
|
|
57
|
+
|
|
58
|
+
attribute vec2 a_position;
|
|
59
|
+
attribute vec2 a_textureCoords;
|
|
60
|
+
attribute vec4 a_color;
|
|
61
|
+
attribute vec2 a_nodeCoords;
|
|
62
|
+
|
|
63
|
+
uniform vec2 u_resolution;
|
|
64
|
+
uniform float u_pixelRatio;
|
|
65
|
+
uniform vec2 u_dimensions;
|
|
66
|
+
uniform vec4 u_shadow;
|
|
67
|
+
|
|
68
|
+
varying vec4 v_color;
|
|
69
|
+
varying vec2 v_textureCoords;
|
|
70
|
+
|
|
71
|
+
void main() {
|
|
72
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
73
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
74
|
+
|
|
75
|
+
vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
76
|
+
vec2 shadowEdge = outerEdge;
|
|
77
|
+
vec2 vertexPos = normalized + outerEdge + shadowEdge;
|
|
78
|
+
v_color = a_color;
|
|
79
|
+
v_textureCoords = a_textureCoords;
|
|
80
|
+
|
|
81
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
82
|
+
}
|
|
83
|
+
`;
|
|
84
|
+
/**
|
|
85
|
+
* generate fragment source for
|
|
86
|
+
* @param stops
|
|
87
|
+
* @returns
|
|
88
|
+
*/
|
|
89
|
+
export function genGradientColors(stops) {
|
|
90
|
+
let result = `
|
|
91
|
+
float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
|
|
92
|
+
vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
|
|
93
|
+
`;
|
|
94
|
+
if (stops > 2) {
|
|
95
|
+
for (let i = 2; i < stops; i++) {
|
|
96
|
+
result += `colorOut = mix(colorOut, u_colors[${i}], clamp((dist - u_stops[${i - 1}]) / (u_stops[${i}] - u_stops[${i - 1}]), 0.0, 1.0));`;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
return result;
|
|
100
|
+
}
|
|
51
101
|
//# sourceMappingURL=ShaderUtils.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/ShaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;
|
|
1
|
+
{"version":3,"file":"ShaderUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/ShaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAgKH,kBAAkB;AAElB,MAAM,UAAU,YAAY,CAC1B,GAAwB,EACxB,IAAY,EACZ,MAAc;IAEd,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACtC,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CACb,gCACE,IAAI,KAAK,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBACjD,IAAI,OAAO,CAAC,CAAC,CAAC,wBAAwB,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACvD,CAAC;IACJ,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,CAAC,cAAc,CAAC,CAAC;IACrE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5C,GAAG,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAC3B,CAAC;AAED,MAAM,UAAU,aAAa,CAC3B,GAAwB,EACxB,YAAyB,EACzB,cAA2B;IAE3B,MAAM,OAAO,GAAG,GAAG,CAAC,aAAa,EAAE,CAAC;IACpC,IAAI,CAAC,OAAO,EAAE,CAAC;QACb,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IACxC,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;IAC1C,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACzB,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,mBAAmB,CAAC,OAAO,EAAE,GAAG,CAAC,WAAW,CAAC,CAAC;IACpE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC7C,GAAG,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC3B,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgClC,CAAC;AAEF;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,KAAa;IAC7C,IAAI,MAAM,GAAG;;;GAGZ,CAAC;IACF,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,IAAI,qCAAqC,CAAC,4BAC9C,CAAC,GAAG,CACN,iBAAiB,CAAC,eAAe,CAAC,GAAG,CAAC,iBAAiB,CAAC;QAC1D,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
3
|
+
import { type BorderProps } from '../templates/BorderTemplate.js';
|
|
4
|
+
export interface ComputedBorderValues {
|
|
5
|
+
borderColor: string;
|
|
6
|
+
borderAsym: boolean;
|
|
7
|
+
borderRadius: Vec4;
|
|
8
|
+
}
|
|
9
|
+
export declare const Border: CanvasShaderType<BorderProps, ComputedBorderValues>;
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { valuesAreEqual } from '../../lib/utils.js';
|
|
18
|
+
import { formatRgba, parseColorRgba, } from '../../renderers/canvas/internal/ColorUtils.js';
|
|
19
|
+
import { BorderTemplate, } from '../templates/BorderTemplate.js';
|
|
20
|
+
import { strokeLine } from './utils/render.js';
|
|
21
|
+
export const Border = {
|
|
22
|
+
props: BorderTemplate.props,
|
|
23
|
+
update() {
|
|
24
|
+
this.computed.borderColor = formatRgba(parseColorRgba(this.props.color));
|
|
25
|
+
this.computed.borderAsym = !valuesAreEqual(this.props.width);
|
|
26
|
+
},
|
|
27
|
+
render(ctx, quad, renderContext) {
|
|
28
|
+
renderContext();
|
|
29
|
+
ctx.strokeStyle = this.computed.borderColor;
|
|
30
|
+
if (this.computed.borderAsym === false && this.props.width[0] > 0) {
|
|
31
|
+
const bWidth = this.props.width[0];
|
|
32
|
+
const bHalfWidth = bWidth * 0.5;
|
|
33
|
+
ctx.lineWidth = bWidth;
|
|
34
|
+
ctx.beginPath();
|
|
35
|
+
ctx.strokeRect(quad.tx + bHalfWidth, quad.ty + bHalfWidth, quad.width - bWidth, quad.height - bWidth);
|
|
36
|
+
return;
|
|
37
|
+
}
|
|
38
|
+
const { 0: t, 1: r, 2: b, 3: l } = this.props.width;
|
|
39
|
+
if (t > 0) {
|
|
40
|
+
const y = quad.ty + t * 0.5;
|
|
41
|
+
strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, t);
|
|
42
|
+
}
|
|
43
|
+
if (r > 0) {
|
|
44
|
+
const x = quad.tx + quad.width - r * 0.5;
|
|
45
|
+
strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, r);
|
|
46
|
+
}
|
|
47
|
+
if (b > 0) {
|
|
48
|
+
const y = quad.ty + quad.height - b * 0.5;
|
|
49
|
+
strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, b);
|
|
50
|
+
}
|
|
51
|
+
if (l > 0) {
|
|
52
|
+
const x = quad.tx + l * 0.5;
|
|
53
|
+
strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, l);
|
|
54
|
+
}
|
|
55
|
+
},
|
|
56
|
+
};
|
|
57
|
+
//# sourceMappingURL=Border.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,OAAO,EACL,UAAU,EACV,cAAc,GACf,MAAM,+CAA+C,CAAC;AAEvD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAQ/C,MAAM,CAAC,MAAM,MAAM,GAAwD;IACzE,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAiB,CAAC,CAAC;IAC5E,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAY,CAAC;QAC7C,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,KAAK,KAAK,IAAI,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,UAAU,GAAG,MAAM,GAAG,GAAG,CAAC;YAChC,GAAG,CAAC,SAAS,GAAG,MAAM,CAAC;YACvB,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,GAAG,CAAC,UAAU,CACZ,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,KAAK,GAAG,MAAM,EACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CACrB,CAAC;YACF,OAAO;QACT,CAAC;QAED,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC,KAAa,CAAC;QAC7D,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC;YACzC,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YAC1C,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;IACH,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
3
|
+
import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
|
|
4
|
+
export interface ComputedHolePunchValues {
|
|
5
|
+
radius: Vec4;
|
|
6
|
+
}
|
|
7
|
+
export declare const HolePunch: CanvasShaderType<HolePunchProps, ComputedHolePunchValues>;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
|
+
import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
|
|
19
|
+
import { roundRect } from './utils/render.js';
|
|
20
|
+
export const HolePunch = {
|
|
21
|
+
props: HolePunchTemplate.props,
|
|
22
|
+
update() {
|
|
23
|
+
this.computed.radius = calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height);
|
|
24
|
+
},
|
|
25
|
+
render(ctx, quad, renderContext) {
|
|
26
|
+
ctx.save();
|
|
27
|
+
renderContext();
|
|
28
|
+
const { x, y, width, height } = this.props;
|
|
29
|
+
ctx.beginPath();
|
|
30
|
+
roundRect(ctx, quad.tx + x, quad.ty + y, width, height, this.computed.radius);
|
|
31
|
+
ctx.closePath();
|
|
32
|
+
ctx.fillStyle = 'black';
|
|
33
|
+
ctx.globalCompositeOperation = 'destination-out';
|
|
34
|
+
ctx.fill();
|
|
35
|
+
ctx.restore();
|
|
36
|
+
},
|
|
37
|
+
};
|
|
38
|
+
//# sourceMappingURL=HolePunch.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAM9C,MAAM,CAAC,MAAM,SAAS,GAGlB;IACF,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,uBAAuB,CAC5C,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,aAAa,EAAE,CAAC;QAChB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC;QAC5C,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,SAAS,CACP,GAAG,EACH,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,KAAK,EACL,MAAM,EACN,IAAI,CAAC,QAAQ,CAAC,MAAO,CACtB,CAAC;QACF,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC;QACxB,GAAG,CAAC,wBAAwB,GAAG,iBAAiB,CAAC;QACjD,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
|
|
3
|
+
export interface ComputedLinearGradientValues {
|
|
4
|
+
x0: number;
|
|
5
|
+
y0: number;
|
|
6
|
+
x1: number;
|
|
7
|
+
y1: number;
|
|
8
|
+
colors: string[];
|
|
9
|
+
}
|
|
10
|
+
export declare const LinearGradient: CanvasShaderType<LinearGradientProps, ComputedLinearGradientValues>;
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
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8
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*
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9
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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+
*/
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17
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+
import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
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18
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+
export const LinearGradient = {
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19
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+
props: LinearGradientTemplate.props,
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20
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+
update(node) {
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21
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+
const angle = this.props.angle - (Math.PI / 180) * 90;
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+
const nWidth = node.width;
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23
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const nHeight = node.height;
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const line = (Math.abs(nWidth * Math.sin(angle)) +
|
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25
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+
Math.abs(nHeight * Math.cos(angle))) *
|
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+
0.5;
|
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27
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+
this.computed = {
|
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28
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+
x0: line * Math.cos(angle) + nWidth * 0.5,
|
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29
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+
y0: line * Math.sin(angle) + nHeight * 0.5,
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30
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+
x1: line * Math.cos(angle + Math.PI) + nWidth * 0.5,
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31
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+
y1: line * Math.sin(angle + Math.PI) + nHeight * 0.5,
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32
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colors: this.props.colors.map((value) => this.toColorString(value)),
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33
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+
};
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+
},
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35
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+
render(ctx, quad, renderContext) {
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36
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+
renderContext();
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37
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+
const gradient = ctx.createLinearGradient(quad.tx + this.computed.x0, quad.ty + this.computed.y0, quad.tx + this.computed.x1, quad.ty + this.computed.y1);
|
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38
|
+
const colors = this.computed.colors;
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39
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+
for (let i = 0; i < colors.length; i++) {
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40
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+
gradient.addColorStop(this.props['stops'][i], colors[i]);
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+
}
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42
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+
ctx.fillStyle = gradient;
|
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43
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+
ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
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+
},
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45
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+
};
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46
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+
//# sourceMappingURL=LinearGradient.js.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAUhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;QACvD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,MAAM,IAAI,GACR,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC;QAEN,IAAI,CAAC,QAAQ,GAAG;YACd,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,GAAG;YACzC,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,GAAG,GAAG;YAC1C,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,GAAG;YACnD,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,GAAG;YACpD,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,CAC5B,CAAC;QACF,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QACD,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
|
|
3
|
+
export interface ComputedRadialGradientValues {
|
|
4
|
+
pivotX: number;
|
|
5
|
+
pivotY: number;
|
|
6
|
+
scaleX: number;
|
|
7
|
+
scaleY: number;
|
|
8
|
+
size: number;
|
|
9
|
+
colors: string[];
|
|
10
|
+
}
|
|
11
|
+
export declare const RadialGradient: CanvasShaderType<RadialGradientProps, ComputedRadialGradientValues>;
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
|
|
18
|
+
export const RadialGradient = {
|
|
19
|
+
props: RadialGradientTemplate.props,
|
|
20
|
+
update(node) {
|
|
21
|
+
let scaleX = 1;
|
|
22
|
+
let scaleY = 1;
|
|
23
|
+
const pWidth = this.props.width;
|
|
24
|
+
const pHeight = this.props.height;
|
|
25
|
+
if (pWidth > pHeight) {
|
|
26
|
+
scaleX = pWidth / pHeight;
|
|
27
|
+
}
|
|
28
|
+
else if (pHeight > pWidth) {
|
|
29
|
+
scaleY = pHeight / pWidth;
|
|
30
|
+
}
|
|
31
|
+
this.computed = {
|
|
32
|
+
pivotX: this.props.pivot[0] * node.width,
|
|
33
|
+
pivotY: this.props.pivot[1] * node.height,
|
|
34
|
+
scaleX,
|
|
35
|
+
scaleY,
|
|
36
|
+
size: Math.min(pWidth, pHeight) * 0.5,
|
|
37
|
+
colors: this.props.colors.map((value) => this.toColorString(value)),
|
|
38
|
+
};
|
|
39
|
+
},
|
|
40
|
+
render(ctx, quad, renderContext) {
|
|
41
|
+
renderContext();
|
|
42
|
+
const { scaleX, scaleY, pivotX, pivotY } = this.computed;
|
|
43
|
+
const colors = this.computed.colors;
|
|
44
|
+
let x = quad.tx + pivotX;
|
|
45
|
+
let y = quad.ty + pivotY;
|
|
46
|
+
if (scaleX === scaleY) {
|
|
47
|
+
const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
|
|
48
|
+
for (let i = 0; i < colors.length; i++) {
|
|
49
|
+
gradient.addColorStop(this.props['stops'][i], colors[i]);
|
|
50
|
+
}
|
|
51
|
+
ctx.fillStyle = gradient;
|
|
52
|
+
ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
ctx.save();
|
|
56
|
+
ctx.scale(scaleX, scaleY);
|
|
57
|
+
x = x / scaleX;
|
|
58
|
+
y = y / scaleY;
|
|
59
|
+
const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
|
|
60
|
+
for (let i = 0; i < colors.length; i++) {
|
|
61
|
+
gradient.addColorStop(this.props['stops'][i], colors[i]);
|
|
62
|
+
}
|
|
63
|
+
ctx.fillStyle = gradient;
|
|
64
|
+
ctx.fillRect(quad.tx / scaleX, quad.ty / scaleY, quad.width / scaleX, quad.height / scaleY);
|
|
65
|
+
ctx.restore();
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
//# sourceMappingURL=RadialGradient.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAWhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC;QACnC,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC;YACrB,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;QAC5B,CAAC;aAAM,IAAI,OAAO,GAAG,MAAM,EAAE,CAAC;YAC5B,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG;YACd,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK;YACzC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM;YAC1C,MAAM;YACN,MAAM;YACN,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG;YACrC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAEhB,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAS,CAAC;QAC1D,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAC1B,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAE1B,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;YAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC9D,CAAC;YAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;YACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACxD,OAAO;QACT,CAAC;QAED,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,KAAK,CAAC,MAAO,EAAE,MAAO,CAAC,CAAC;QAC5B,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CACV,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,KAAK,GAAG,MAAO,EACpB,IAAI,CAAC,MAAM,GAAG,MAAO,CACtB,CAAC;QAEF,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
3
|
+
import { type RoundedProps } from '../templates/RoundedTemplate.js';
|
|
4
|
+
export interface ComputedRoundedValues {
|
|
5
|
+
radius: Vec4;
|
|
6
|
+
}
|
|
7
|
+
export declare const Rounded: CanvasShaderType<RoundedProps, ComputedRoundedValues>;
|