@lightningjs/renderer 2.12.1 → 3.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/canvas.d.ts +7 -1
  5. package/dist/exports/canvas.js +7 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +15 -8
  8. package/dist/exports/index.js +7 -4
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/webgl-shaders.d.ts +11 -0
  11. package/dist/exports/webgl-shaders.js +28 -0
  12. package/dist/exports/webgl-shaders.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +9 -1
  14. package/dist/exports/webgl.js +9 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/core/CoreNode.d.ts +19 -5
  17. package/dist/src/core/CoreNode.js +117 -24
  18. package/dist/src/core/CoreNode.js.map +1 -1
  19. package/dist/src/core/CoreShaderManager.d.ts +29 -71
  20. package/dist/src/core/CoreShaderManager.js +110 -97
  21. package/dist/src/core/CoreShaderManager.js.map +1 -1
  22. package/dist/src/core/CoreTextNode.js +1 -1
  23. package/dist/src/core/CoreTextNode.js.map +1 -1
  24. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  25. package/dist/src/core/CoreTextureManager.js +92 -105
  26. package/dist/src/core/CoreTextureManager.js.map +1 -1
  27. package/dist/src/core/Stage.d.ts +15 -16
  28. package/dist/src/core/Stage.js +45 -32
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  31. package/dist/src/core/TextureMemoryManager.js +75 -17
  32. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  33. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  34. package/dist/src/core/animations/CoreAnimation.js +6 -52
  35. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  36. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  37. package/dist/src/core/lib/ImageWorker.js +13 -11
  38. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  39. package/dist/src/core/lib/WebGlContextWrapper.d.ts +67 -54
  40. package/dist/src/core/lib/WebGlContextWrapper.js +126 -157
  41. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  42. package/dist/src/core/lib/textureCompression.js +0 -1
  43. package/dist/src/core/lib/textureCompression.js.map +1 -1
  44. package/dist/src/core/lib/utils.d.ts +4 -0
  45. package/dist/src/core/lib/utils.js +26 -0
  46. package/dist/src/core/lib/utils.js.map +1 -1
  47. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  48. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  49. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  50. package/dist/src/core/platform.js +4 -3
  51. package/dist/src/core/platform.js.map +1 -1
  52. package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
  53. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  54. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  55. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  56. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  57. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  59. package/{src/core/renderers/CoreShader.ts → dist/src/core/renderers/CoreShaderProgram.js} +2 -23
  60. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  62. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  63. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  64. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  65. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  66. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  67. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  68. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  69. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  70. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  71. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  72. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  74. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  75. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  76. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  77. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  78. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  82. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  83. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  85. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  86. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  89. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  90. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  91. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  92. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  93. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  94. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  95. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  96. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  97. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  98. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  99. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  100. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  101. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  102. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  103. package/dist/src/core/shaders/canvas/Border.js +57 -0
  104. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  105. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  106. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  107. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  108. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  109. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  110. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  112. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  113. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  114. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  115. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  116. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  117. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  118. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  119. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  120. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  121. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  122. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  123. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  124. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  125. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  126. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  127. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  128. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  129. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  130. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  131. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  132. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  133. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  134. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  135. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  136. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  137. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  138. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  139. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  140. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  141. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  142. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  143. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  144. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  145. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  146. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  147. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  148. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  149. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  150. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  151. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  152. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  153. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  154. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  155. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  156. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  157. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  158. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/Border.js +87 -0
  164. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  166. package/dist/src/core/shaders/webgl/Default.js +86 -0
  167. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  169. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  170. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  171. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  172. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  173. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  174. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  175. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  176. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  177. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  178. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  179. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  180. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  181. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  182. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  183. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  184. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  185. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  186. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  187. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  188. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  189. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  190. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  191. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  192. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  193. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  194. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  195. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  196. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  197. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  198. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  199. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  200. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  201. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
  202. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -30
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/textures/ImageTexture.js +10 -16
  209. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  210. package/dist/src/core/textures/Texture.d.ts +1 -1
  211. package/dist/src/main-api/INode.d.ts +9 -9
  212. package/dist/src/main-api/Inspector.js +16 -2
  213. package/dist/src/main-api/Inspector.js.map +1 -1
  214. package/dist/src/main-api/Renderer.d.ts +35 -92
  215. package/dist/src/main-api/Renderer.js +11 -57
  216. package/dist/src/main-api/Renderer.js.map +1 -1
  217. package/dist/src/utils.d.ts +6 -0
  218. package/dist/src/utils.js +18 -0
  219. package/dist/src/utils.js.map +1 -1
  220. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  221. package/exports/canvas-shaders.ts +28 -0
  222. package/exports/canvas.ts +7 -1
  223. package/exports/index.ts +17 -17
  224. package/exports/webgl-shaders.ts +28 -0
  225. package/exports/webgl.ts +13 -1
  226. package/package.json +3 -1
  227. package/src/core/CoreNode.test.ts +157 -153
  228. package/src/core/CoreNode.ts +173 -38
  229. package/src/core/CoreShaderManager.ts +127 -226
  230. package/src/core/CoreTextNode.ts +1 -8
  231. package/src/core/CoreTextureManager.ts +127 -126
  232. package/src/core/Stage.ts +62 -44
  233. package/src/core/TextureMemoryManager.ts +108 -27
  234. package/src/core/animations/CoreAnimation.ts +8 -64
  235. package/src/core/lib/ImageWorker.ts +20 -12
  236. package/src/core/lib/WebGlContextWrapper.ts +228 -236
  237. package/src/core/lib/textureCompression.ts +3 -3
  238. package/src/core/lib/utils.ts +51 -0
  239. package/src/core/lib/validateImageBitmap.ts +76 -0
  240. package/src/core/platform.ts +6 -3
  241. package/src/core/renderers/CoreRenderer.ts +19 -27
  242. package/src/core/renderers/CoreShaderNode.ts +171 -0
  243. package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +3 -28
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +299 -0
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
  246. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +1 -1
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +2 -13
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +16 -0
  249. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +2 -2
  250. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +2 -2
  251. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +12 -14
  252. package/src/core/renderers/webgl/{WebGlCoreRenderOp.ts → WebGlRenderOp.ts} +56 -36
  253. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +143 -243
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +433 -0
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +310 -0
  256. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -5
  257. package/src/core/shaders/canvas/Border.ts +78 -0
  258. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  259. package/src/core/shaders/canvas/LinearGradient.ts +69 -0
  260. package/src/core/shaders/canvas/RadialGradient.ts +113 -0
  261. package/src/core/shaders/canvas/Rounded.ts +55 -0
  262. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
  263. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
  264. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
  265. package/src/core/shaders/canvas/Shadow.ts +52 -0
  266. package/src/core/shaders/canvas/utils/render.ts +151 -0
  267. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  268. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  269. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  270. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  271. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  272. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  273. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
  274. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  275. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  276. package/src/core/shaders/templates/shaderUtils.ts +47 -0
  277. package/src/core/shaders/webgl/Border.ts +96 -0
  278. package/src/core/shaders/webgl/Default.ts +89 -0
  279. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  280. package/src/core/shaders/webgl/HolePunch.ts +78 -0
  281. package/src/core/shaders/webgl/LinearGradient.ts +81 -0
  282. package/src/core/shaders/webgl/RadialGradient.ts +84 -0
  283. package/src/core/shaders/webgl/Rounded.ts +117 -0
  284. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
  285. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
  286. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  287. package/src/core/shaders/webgl/SdfShader.ts +137 -0
  288. package/src/core/shaders/webgl/Shadow.ts +115 -0
  289. package/src/core/text-rendering/TextTextureRendererUtils.ts +1 -1
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +2 -2
  291. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +12 -5
  292. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +44 -56
  293. package/src/core/text-rendering/renderers/TextRenderer.ts +2 -9
  294. package/src/core/textures/ImageTexture.ts +11 -17
  295. package/src/core/textures/Texture.ts +1 -1
  296. package/src/main-api/INode.ts +11 -13
  297. package/src/main-api/Inspector.ts +19 -2
  298. package/src/main-api/Renderer.ts +59 -130
  299. package/src/utils.ts +19 -0
  300. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  301. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
  302. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  303. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  304. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  305. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  306. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  307. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  308. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  309. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  310. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  311. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  312. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  313. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  314. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  315. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  316. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  317. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  318. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  319. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  320. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  321. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  322. package/src/main-api/DynamicShaderController.ts +0 -104
  323. package/src/main-api/ShaderController.ts +0 -80
@@ -0,0 +1,195 @@
1
+ import { Default } from '../../shaders/webgl/Default.js';
2
+ import { createProgram, createShader, } from './internal/ShaderUtils.js';
3
+ export class WebGlShaderProgram {
4
+ boundBufferCollection = null;
5
+ program;
6
+ /**
7
+ * Vertex Array Object
8
+ *
9
+ * @remarks
10
+ * Used by WebGL2 Only
11
+ */
12
+ vao;
13
+ renderer;
14
+ glw;
15
+ attributeLocations;
16
+ lifecycle;
17
+ useSystemAlpha = false;
18
+ useSystemDimensions = false;
19
+ supportsIndexedTextures = false;
20
+ constructor(renderer, config, resolvedProps) {
21
+ this.renderer = renderer;
22
+ const glw = (this.glw = renderer.glw);
23
+ // Check that extensions are supported
24
+ const webGl2 = glw.isWebGl2();
25
+ let requiredExtensions = [];
26
+ this.supportsIndexedTextures =
27
+ config.supportsIndexedTextures || this.supportsIndexedTextures;
28
+ requiredExtensions =
29
+ (webGl2 && config.webgl2Extensions) ||
30
+ (!webGl2 && config.webgl1Extensions) ||
31
+ [];
32
+ const glVersion = webGl2 ? '2.0' : '1.0';
33
+ requiredExtensions.forEach((extensionName) => {
34
+ if (!glw.getExtension(extensionName)) {
35
+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
36
+ }
37
+ });
38
+ let vertexSource = config.vertex instanceof Function
39
+ ? config.vertex(renderer, resolvedProps)
40
+ : config.vertex;
41
+ if (vertexSource === undefined) {
42
+ vertexSource = Default.vertex;
43
+ }
44
+ const fragmentSource = config.fragment instanceof Function
45
+ ? config.fragment(renderer, resolvedProps)
46
+ : config.fragment;
47
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
48
+ if (!vertexShader) {
49
+ throw new Error('Vertex shader creation failed');
50
+ }
51
+ const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
52
+ if (!fragmentShader) {
53
+ throw new Error('fragment shader creation failed');
54
+ }
55
+ const program = createProgram(glw, vertexShader, fragmentShader);
56
+ if (!program) {
57
+ throw new Error();
58
+ }
59
+ this.program = program;
60
+ this.attributeLocations = glw.getAttributeLocations(program);
61
+ this.useSystemAlpha =
62
+ this.glw.getUniformLocation(program, 'u_alpha') !== null;
63
+ this.useSystemDimensions =
64
+ this.glw.getUniformLocation(program, 'u_dimensions') !== null;
65
+ this.lifecycle = {
66
+ update: config.update,
67
+ canBatch: config.canBatch,
68
+ };
69
+ }
70
+ disableAttribute(location) {
71
+ this.glw.disableVertexAttribArray(location);
72
+ }
73
+ disableAttributes() {
74
+ const { glw } = this;
75
+ const attribs = Object.keys(this.attributeLocations);
76
+ const attribLen = attribs.length;
77
+ for (let i = 0; i < attribLen; i++) {
78
+ glw.disableVertexAttribArray(i);
79
+ }
80
+ }
81
+ reuseRenderOp(renderOpA, renderOpB) {
82
+ const lifecycleCheck = this.lifecycle.canBatch
83
+ ? this.lifecycle.canBatch(renderOpA, renderOpB)
84
+ : true;
85
+ if (!lifecycleCheck) {
86
+ return false;
87
+ }
88
+ if (this.useSystemAlpha) {
89
+ if (renderOpA.alpha !== renderOpB.alpha) {
90
+ return false;
91
+ }
92
+ }
93
+ if (this.useSystemDimensions) {
94
+ if (renderOpA.width !== renderOpB.width ||
95
+ renderOpA.height !== renderOpB.height) {
96
+ return false;
97
+ }
98
+ }
99
+ const shaderPropsA = renderOpA.shader?.getResolvedProps();
100
+ const shaderPropsB = renderOpB.shader?.getResolvedProps();
101
+ if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
102
+ for (const key in shaderPropsA) {
103
+ if (shaderPropsA[key] !== shaderPropsB[key]) {
104
+ return false;
105
+ }
106
+ }
107
+ }
108
+ return true;
109
+ }
110
+ bindRenderOp(renderOp) {
111
+ this.bindBufferCollection(renderOp.buffers);
112
+ this.bindTextures(renderOp.textures);
113
+ const { parentHasRenderTexture } = renderOp.quad;
114
+ // Skip if the parent and current operation both have render textures
115
+ if (renderOp.quad.rtt && parentHasRenderTexture) {
116
+ return;
117
+ }
118
+ // Bind render texture framebuffer dimensions as resolution
119
+ // if the parent has a render texture
120
+ if (parentHasRenderTexture) {
121
+ const { width, height } = renderOp.quad.framebufferDimensions;
122
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
123
+ // the final render texture will be rendered to the screen with the correct pixel ratio
124
+ this.glw.uniform1f('u_pixelRatio', 1.0);
125
+ // Set resolution to the framebuffer dimensions
126
+ this.glw.uniform2f('u_resolution', width, height);
127
+ }
128
+ else {
129
+ this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
130
+ this.glw.uniform2f('u_resolution', this.glw.canvas.width, this.glw.canvas.height);
131
+ }
132
+ this.glw.uniform1f('u_rtt', renderOp.quad.rtt ? 1 : 0);
133
+ if (this.useSystemAlpha) {
134
+ this.glw.uniform1f('u_alpha', renderOp.quad.alpha);
135
+ }
136
+ if (this.useSystemDimensions) {
137
+ this.glw.uniform2f('u_dimensions', renderOp.quad.width, renderOp.quad.height);
138
+ }
139
+ /**temporary fix to make sdf texts work */
140
+ if (renderOp.sdfShaderProps !== undefined) {
141
+ renderOp.shader.shaderType.onSdfBind?.call(this.glw, renderOp.sdfShaderProps);
142
+ return;
143
+ }
144
+ if (renderOp.shader.props) {
145
+ /**
146
+ * loop over all precalculated uniform types
147
+ */
148
+ for (const key in renderOp.shader.uniforms.single) {
149
+ const { method, value } = renderOp.shader.uniforms.single[key];
150
+ this.glw[method](key, value);
151
+ }
152
+ for (const key in renderOp.shader.uniforms.vec2) {
153
+ const { method, value } = renderOp.shader.uniforms.vec2[key];
154
+ this.glw[method](key, value[0], value[1]);
155
+ }
156
+ for (const key in renderOp.shader.uniforms.vec3) {
157
+ const { method, value } = renderOp.shader.uniforms.vec3[key];
158
+ this.glw[method](key, value[0], value[1], value[2]);
159
+ }
160
+ for (const key in renderOp.shader.uniforms.vec4) {
161
+ const { method, value } = renderOp.shader.uniforms.vec4[key];
162
+ this.glw[method](key, value[0], value[1], value[2], value[3]);
163
+ }
164
+ }
165
+ }
166
+ bindBufferCollection(buffer) {
167
+ const { glw } = this;
168
+ const attribs = Object.keys(this.attributeLocations);
169
+ const attribLen = attribs.length;
170
+ for (let i = 0; i < attribLen; i++) {
171
+ const name = attribs[i];
172
+ const resolvedBuffer = buffer.getBuffer(name);
173
+ const resolvedInfo = buffer.getAttributeInfo(name);
174
+ if (!resolvedBuffer || !resolvedInfo) {
175
+ continue;
176
+ }
177
+ glw.enableVertexAttribArray(i);
178
+ glw.vertexAttribPointer(resolvedBuffer, i, resolvedInfo.size, resolvedInfo.type, resolvedInfo.normalized, resolvedInfo.stride, resolvedInfo.offset);
179
+ }
180
+ }
181
+ bindTextures(textures) {
182
+ this.glw.activeTexture(0);
183
+ this.glw.bindTexture(textures[0].ctxTexture);
184
+ }
185
+ attach() {
186
+ this.glw.useProgram(this.program);
187
+ if (this.glw.isWebGl2() && this.vao) {
188
+ this.glw.bindVertexArray(this.vao);
189
+ }
190
+ }
191
+ detach() {
192
+ this.disableAttributes();
193
+ }
194
+ }
195
+ //# sourceMappingURL=WebGlShaderProgram.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,5 +1,4 @@
1
1
  import type { WebGlContextWrapper } from '../../../lib/WebGlContextWrapper.js';
2
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
3
2
  export interface AttributeInfo {
4
3
  name: string;
5
4
  size: number;
@@ -12,10 +11,27 @@ export interface UniformInfo {
12
11
  name: string;
13
12
  uniform: keyof UniformMethodMap;
14
13
  }
14
+ export type SingleValue = number | Float32Array | Int32Array;
15
+ export type Vec2 = [number, number];
16
+ export type Vec3 = [number, number, number];
17
+ export type Vec4 = [number, number, number, number];
18
+ export type UniformValue = SingleValue | Vec2 | Vec3 | Vec4;
19
+ export interface UniformCollection {
20
+ single: Record<string, Uniform<SingleValue>>;
21
+ vec2: Record<string, Uniform<Vec2>>;
22
+ vec3: Record<string, Uniform<Vec3>>;
23
+ vec4: Record<string, Uniform<Vec4>>;
24
+ }
25
+ export interface Uniform<T = UniformValue> {
26
+ method: string;
27
+ value: T;
28
+ }
29
+ export interface SupportedSetUniforms {
30
+ uniform2fv: Float32Array;
31
+ uniform2iv: Int32Array;
32
+ uniform3fv: 'uniform2iv' | 'uniform3fv' | 'uniform3iv' | 'uniform4fv' | 'uniform4iv' | 'uniformMatrix2fv' | 'uniformMatrix3fv' | 'uniformMatrix4fv' | 'uniform1f' | 'uniform1fv' | 'uniform1i' | 'uniform1iv' | 'uniform3fv' | 'uniform2f' | 'uniform2i' | 'uniform3f' | 'uniform3i' | 'uniform4f' | 'uniform4i';
33
+ }
15
34
  export interface ShaderOptions {
16
- renderer: WebGlCoreRenderer;
17
- attributes: string[];
18
- uniforms: UniformInfo[];
19
35
  shaderSources?: ShaderProgramSources;
20
36
  supportsIndexedTextures?: boolean;
21
37
  webgl1Extensions?: string[];
@@ -25,6 +41,10 @@ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${stri
25
41
  export type UniformMethodMap = {
26
42
  [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (location: WebGLUniformLocation | null, ...args: infer T) => void ? T : never;
27
43
  };
44
+ export type UniformSet1Param = Omit<UniformMethodMap, 'uniform2f' | 'uniform2i' | 'uniform3f' | 'uniform3i' | 'uniform4f' | 'uniform4i'>;
45
+ export type UniformSet2Params = Pick<UniformMethodMap, 'uniform2f' | 'uniform2i'>;
46
+ export type UniformSet3Params = Pick<UniformMethodMap, 'uniform3f' | 'uniform3i'>;
47
+ export type UniformSet4Params = Pick<UniformMethodMap, 'uniform4f' | 'uniform4i'>;
28
48
  type TupleToObject<T extends any[]> = Omit<T, keyof any[]>;
29
49
  export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
30
50
  [Key in keyof TupleToObject<Uniforms> as TupleToObject<Uniforms>[Key] extends {
@@ -33,7 +53,7 @@ export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
33
53
  uniform: infer T extends keyof UniformMethodMap;
34
54
  } ? UniformMethodMap[T] : never;
35
55
  };
36
- type ShaderSource = string | ((textureUnits: number) => string);
56
+ export type ShaderSource = string | ((textureUnits: number) => string);
37
57
  export interface ShaderProgramSources {
38
58
  vertex: ShaderSource;
39
59
  fragment: ShaderSource;
@@ -44,4 +64,11 @@ export interface ShaderProgramSources {
44
64
  }
45
65
  export declare function createShader(glw: WebGlContextWrapper, type: number, source: string): WebGLShader | undefined;
46
66
  export declare function createProgram(glw: WebGlContextWrapper, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | undefined;
67
+ export declare const DefaultVertexSource = "\n # ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n # else\n precision mediump float;\n # endif\n\n attribute vec2 a_position;\n attribute vec2 a_textureCoords;\n attribute vec4 a_color;\n attribute vec2 a_nodeCoords;\n\n uniform vec2 u_resolution;\n uniform float u_pixelRatio;\n uniform vec2 u_dimensions;\n uniform vec4 u_shadow;\n\n varying vec4 v_color;\n varying vec2 v_textureCoords;\n\n void main() {\n vec2 normalized = a_position * u_pixelRatio;\n vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);\n\n vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);\n vec2 shadowEdge = outerEdge;\n vec2 vertexPos = normalized + outerEdge + shadowEdge;\n v_color = a_color;\n v_textureCoords = a_textureCoords;\n\n gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);\n }\n";
68
+ /**
69
+ * generate fragment source for
70
+ * @param stops
71
+ * @returns
72
+ */
73
+ export declare function genGradientColors(stops: number): string;
47
74
  export {};
@@ -48,4 +48,54 @@ export function createProgram(glw, vertexShader, fragmentShader) {
48
48
  glw.deleteProgram(program);
49
49
  return undefined;
50
50
  }
51
+ export const DefaultVertexSource = `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+
58
+ attribute vec2 a_position;
59
+ attribute vec2 a_textureCoords;
60
+ attribute vec4 a_color;
61
+ attribute vec2 a_nodeCoords;
62
+
63
+ uniform vec2 u_resolution;
64
+ uniform float u_pixelRatio;
65
+ uniform vec2 u_dimensions;
66
+ uniform vec4 u_shadow;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoords;
70
+
71
+ void main() {
72
+ vec2 normalized = a_position * u_pixelRatio;
73
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
74
+
75
+ vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
+ vec2 shadowEdge = outerEdge;
77
+ vec2 vertexPos = normalized + outerEdge + shadowEdge;
78
+ v_color = a_color;
79
+ v_textureCoords = a_textureCoords;
80
+
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+ }
83
+ `;
84
+ /**
85
+ * generate fragment source for
86
+ * @param stops
87
+ * @returns
88
+ */
89
+ export function genGradientColors(stops) {
90
+ let result = `
91
+ float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
92
+ vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
93
+ `;
94
+ if (stops > 2) {
95
+ for (let i = 2; i < stops; i++) {
96
+ result += `colorOut = mix(colorOut, u_colors[${i}], clamp((dist - u_stops[${i - 1}]) / (u_stops[${i}] - u_stops[${i - 1}]), 0.0, 1.0));`;
97
+ }
98
+ }
99
+ return result;
100
+ }
51
101
  //# sourceMappingURL=ShaderUtils.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/ShaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AA4EH,kBAAkB;AAElB,MAAM,UAAU,YAAY,CAC1B,GAAwB,EACxB,IAAY,EACZ,MAAc;IAEd,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACtC,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CACb,gCACE,IAAI,KAAK,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBACjD,IAAI,OAAO,CAAC,CAAC,CAAC,wBAAwB,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACvD,CAAC;IACJ,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,CAAC,cAAc,CAAC,CAAC;IACrE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5C,GAAG,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAC3B,CAAC;AAED,MAAM,UAAU,aAAa,CAC3B,GAAwB,EACxB,YAAyB,EACzB,cAA2B;IAE3B,MAAM,OAAO,GAAG,GAAG,CAAC,aAAa,EAAE,CAAC;IACpC,IAAI,CAAC,OAAO,EAAE,CAAC;QACb,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IACxC,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;IAC1C,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACzB,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,mBAAmB,CAAC,OAAO,EAAE,GAAG,CAAC,WAAW,CAAC,CAAC;IACpE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC7C,GAAG,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC3B,OAAO,SAAS,CAAC;AACnB,CAAC"}
1
+ {"version":3,"file":"ShaderUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/ShaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAgKH,kBAAkB;AAElB,MAAM,UAAU,YAAY,CAC1B,GAAwB,EACxB,IAAY,EACZ,MAAc;IAEd,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACtC,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CACb,gCACE,IAAI,KAAK,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBACjD,IAAI,OAAO,CAAC,CAAC,CAAC,wBAAwB,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACvD,CAAC;IACJ,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1B,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,CAAC,cAAc,CAAC,CAAC;IACrE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5C,GAAG,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAC3B,CAAC;AAED,MAAM,UAAU,aAAa,CAC3B,GAAwB,EACxB,YAAyB,EACzB,cAA2B;IAE3B,MAAM,OAAO,GAAG,GAAG,CAAC,aAAa,EAAE,CAAC;IACpC,IAAI,CAAC,OAAO,EAAE,CAAC;QACb,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IAED,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IACxC,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;IAC1C,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACzB,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,mBAAmB,CAAC,OAAO,EAAE,GAAG,CAAC,WAAW,CAAC,CAAC;IACpE,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC7C,GAAG,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC3B,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgClC,CAAC;AAEF;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,KAAa;IAC7C,IAAI,MAAM,GAAG;;;GAGZ,CAAC;IACF,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,IAAI,qCAAqC,CAAC,4BAC9C,CAAC,GAAG,CACN,iBAAiB,CAAC,eAAe,CAAC,GAAG,CAAC,iBAAiB,CAAC;QAC1D,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
3
+ import { type BorderProps } from '../templates/BorderTemplate.js';
4
+ export interface ComputedBorderValues {
5
+ borderColor: string;
6
+ borderAsym: boolean;
7
+ borderRadius: Vec4;
8
+ }
9
+ export declare const Border: CanvasShaderType<BorderProps, ComputedBorderValues>;
@@ -0,0 +1,57 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { valuesAreEqual } from '../../lib/utils.js';
18
+ import { formatRgba, parseColorRgba, } from '../../renderers/canvas/internal/ColorUtils.js';
19
+ import { BorderTemplate, } from '../templates/BorderTemplate.js';
20
+ import { strokeLine } from './utils/render.js';
21
+ export const Border = {
22
+ props: BorderTemplate.props,
23
+ update() {
24
+ this.computed.borderColor = formatRgba(parseColorRgba(this.props.color));
25
+ this.computed.borderAsym = !valuesAreEqual(this.props.width);
26
+ },
27
+ render(ctx, quad, renderContext) {
28
+ renderContext();
29
+ ctx.strokeStyle = this.computed.borderColor;
30
+ if (this.computed.borderAsym === false && this.props.width[0] > 0) {
31
+ const bWidth = this.props.width[0];
32
+ const bHalfWidth = bWidth * 0.5;
33
+ ctx.lineWidth = bWidth;
34
+ ctx.beginPath();
35
+ ctx.strokeRect(quad.tx + bHalfWidth, quad.ty + bHalfWidth, quad.width - bWidth, quad.height - bWidth);
36
+ return;
37
+ }
38
+ const { 0: t, 1: r, 2: b, 3: l } = this.props.width;
39
+ if (t > 0) {
40
+ const y = quad.ty + t * 0.5;
41
+ strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, t);
42
+ }
43
+ if (r > 0) {
44
+ const x = quad.tx + quad.width - r * 0.5;
45
+ strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, r);
46
+ }
47
+ if (b > 0) {
48
+ const y = quad.ty + quad.height - b * 0.5;
49
+ strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, b);
50
+ }
51
+ if (l > 0) {
52
+ const x = quad.tx + l * 0.5;
53
+ strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, l);
54
+ }
55
+ },
56
+ };
57
+ //# sourceMappingURL=Border.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,OAAO,EACL,UAAU,EACV,cAAc,GACf,MAAM,+CAA+C,CAAC;AAEvD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAQ/C,MAAM,CAAC,MAAM,MAAM,GAAwD;IACzE,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAiB,CAAC,CAAC;IAC5E,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAY,CAAC;QAC7C,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,KAAK,KAAK,IAAI,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,UAAU,GAAG,MAAM,GAAG,GAAG,CAAC;YAChC,GAAG,CAAC,SAAS,GAAG,MAAM,CAAC;YACvB,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,GAAG,CAAC,UAAU,CACZ,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,KAAK,GAAG,MAAM,EACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CACrB,CAAC;YACF,OAAO;QACT,CAAC;QAED,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC,KAAa,CAAC;QAC7D,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC;YACzC,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YAC1C,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;IACH,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
3
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
4
+ export interface ComputedHolePunchValues {
5
+ radius: Vec4;
6
+ }
7
+ export declare const HolePunch: CanvasShaderType<HolePunchProps, ComputedHolePunchValues>;
@@ -0,0 +1,38 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
+ import { roundRect } from './utils/render.js';
20
+ export const HolePunch = {
21
+ props: HolePunchTemplate.props,
22
+ update() {
23
+ this.computed.radius = calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height);
24
+ },
25
+ render(ctx, quad, renderContext) {
26
+ ctx.save();
27
+ renderContext();
28
+ const { x, y, width, height } = this.props;
29
+ ctx.beginPath();
30
+ roundRect(ctx, quad.tx + x, quad.ty + y, width, height, this.computed.radius);
31
+ ctx.closePath();
32
+ ctx.fillStyle = 'black';
33
+ ctx.globalCompositeOperation = 'destination-out';
34
+ ctx.fill();
35
+ ctx.restore();
36
+ },
37
+ };
38
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAM9C,MAAM,CAAC,MAAM,SAAS,GAGlB;IACF,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,uBAAuB,CAC5C,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,aAAa,EAAE,CAAC;QAChB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC;QAC5C,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,SAAS,CACP,GAAG,EACH,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,KAAK,EACL,MAAM,EACN,IAAI,CAAC,QAAQ,CAAC,MAAO,CACtB,CAAC;QACF,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC;QACxB,GAAG,CAAC,wBAAwB,GAAG,iBAAiB,CAAC;QACjD,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
@@ -0,0 +1,10 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
3
+ export interface ComputedLinearGradientValues {
4
+ x0: number;
5
+ y0: number;
6
+ x1: number;
7
+ y1: number;
8
+ colors: string[];
9
+ }
10
+ export declare const LinearGradient: CanvasShaderType<LinearGradientProps, ComputedLinearGradientValues>;
@@ -0,0 +1,46 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
18
+ export const LinearGradient = {
19
+ props: LinearGradientTemplate.props,
20
+ update(node) {
21
+ const angle = this.props.angle - (Math.PI / 180) * 90;
22
+ const nWidth = node.width;
23
+ const nHeight = node.height;
24
+ const line = (Math.abs(nWidth * Math.sin(angle)) +
25
+ Math.abs(nHeight * Math.cos(angle))) *
26
+ 0.5;
27
+ this.computed = {
28
+ x0: line * Math.cos(angle) + nWidth * 0.5,
29
+ y0: line * Math.sin(angle) + nHeight * 0.5,
30
+ x1: line * Math.cos(angle + Math.PI) + nWidth * 0.5,
31
+ y1: line * Math.sin(angle + Math.PI) + nHeight * 0.5,
32
+ colors: this.props.colors.map((value) => this.toColorString(value)),
33
+ };
34
+ },
35
+ render(ctx, quad, renderContext) {
36
+ renderContext();
37
+ const gradient = ctx.createLinearGradient(quad.tx + this.computed.x0, quad.ty + this.computed.y0, quad.tx + this.computed.x1, quad.ty + this.computed.y1);
38
+ const colors = this.computed.colors;
39
+ for (let i = 0; i < colors.length; i++) {
40
+ gradient.addColorStop(this.props['stops'][i], colors[i]);
41
+ }
42
+ ctx.fillStyle = gradient;
43
+ ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
44
+ },
45
+ };
46
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAUhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;QACvD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,MAAM,IAAI,GACR,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC;QAEN,IAAI,CAAC,QAAQ,GAAG;YACd,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,GAAG;YACzC,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,GAAG,GAAG;YAC1C,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,GAAG;YACnD,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,GAAG;YACpD,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,CAC5B,CAAC;QACF,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QACD,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;CACF,CAAC"}
@@ -0,0 +1,11 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
3
+ export interface ComputedRadialGradientValues {
4
+ pivotX: number;
5
+ pivotY: number;
6
+ scaleX: number;
7
+ scaleY: number;
8
+ size: number;
9
+ colors: string[];
10
+ }
11
+ export declare const RadialGradient: CanvasShaderType<RadialGradientProps, ComputedRadialGradientValues>;
@@ -0,0 +1,68 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
18
+ export const RadialGradient = {
19
+ props: RadialGradientTemplate.props,
20
+ update(node) {
21
+ let scaleX = 1;
22
+ let scaleY = 1;
23
+ const pWidth = this.props.width;
24
+ const pHeight = this.props.height;
25
+ if (pWidth > pHeight) {
26
+ scaleX = pWidth / pHeight;
27
+ }
28
+ else if (pHeight > pWidth) {
29
+ scaleY = pHeight / pWidth;
30
+ }
31
+ this.computed = {
32
+ pivotX: this.props.pivot[0] * node.width,
33
+ pivotY: this.props.pivot[1] * node.height,
34
+ scaleX,
35
+ scaleY,
36
+ size: Math.min(pWidth, pHeight) * 0.5,
37
+ colors: this.props.colors.map((value) => this.toColorString(value)),
38
+ };
39
+ },
40
+ render(ctx, quad, renderContext) {
41
+ renderContext();
42
+ const { scaleX, scaleY, pivotX, pivotY } = this.computed;
43
+ const colors = this.computed.colors;
44
+ let x = quad.tx + pivotX;
45
+ let y = quad.ty + pivotY;
46
+ if (scaleX === scaleY) {
47
+ const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
48
+ for (let i = 0; i < colors.length; i++) {
49
+ gradient.addColorStop(this.props['stops'][i], colors[i]);
50
+ }
51
+ ctx.fillStyle = gradient;
52
+ ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
53
+ return;
54
+ }
55
+ ctx.save();
56
+ ctx.scale(scaleX, scaleY);
57
+ x = x / scaleX;
58
+ y = y / scaleY;
59
+ const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
60
+ for (let i = 0; i < colors.length; i++) {
61
+ gradient.addColorStop(this.props['stops'][i], colors[i]);
62
+ }
63
+ ctx.fillStyle = gradient;
64
+ ctx.fillRect(quad.tx / scaleX, quad.ty / scaleY, quad.width / scaleX, quad.height / scaleY);
65
+ ctx.restore();
66
+ },
67
+ };
68
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAWhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC;QACnC,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC;YACrB,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;QAC5B,CAAC;aAAM,IAAI,OAAO,GAAG,MAAM,EAAE,CAAC;YAC5B,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG;YACd,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK;YACzC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM;YAC1C,MAAM;YACN,MAAM;YACN,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG;YACrC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAEhB,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAS,CAAC;QAC1D,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAC1B,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAE1B,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;YAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC9D,CAAC;YAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;YACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACxD,OAAO;QACT,CAAC;QAED,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,KAAK,CAAC,MAAO,EAAE,MAAO,CAAC,CAAC;QAC5B,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CACV,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,KAAK,GAAG,MAAO,EACpB,IAAI,CAAC,MAAM,GAAG,MAAO,CACtB,CAAC;QAEF,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
3
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
4
+ export interface ComputedRoundedValues {
5
+ radius: Vec4;
6
+ }
7
+ export declare const Rounded: CanvasShaderType<RoundedProps, ComputedRoundedValues>;