@lightningjs/renderer 2.12.1 → 3.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/canvas.d.ts +7 -1
  5. package/dist/exports/canvas.js +7 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +15 -8
  8. package/dist/exports/index.js +7 -4
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/webgl-shaders.d.ts +11 -0
  11. package/dist/exports/webgl-shaders.js +28 -0
  12. package/dist/exports/webgl-shaders.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +9 -1
  14. package/dist/exports/webgl.js +9 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/core/CoreNode.d.ts +19 -5
  17. package/dist/src/core/CoreNode.js +117 -24
  18. package/dist/src/core/CoreNode.js.map +1 -1
  19. package/dist/src/core/CoreShaderManager.d.ts +29 -71
  20. package/dist/src/core/CoreShaderManager.js +110 -97
  21. package/dist/src/core/CoreShaderManager.js.map +1 -1
  22. package/dist/src/core/CoreTextNode.js +1 -1
  23. package/dist/src/core/CoreTextNode.js.map +1 -1
  24. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  25. package/dist/src/core/CoreTextureManager.js +92 -105
  26. package/dist/src/core/CoreTextureManager.js.map +1 -1
  27. package/dist/src/core/Stage.d.ts +15 -16
  28. package/dist/src/core/Stage.js +45 -32
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextureMemoryManager.d.ts +16 -6
  31. package/dist/src/core/TextureMemoryManager.js +75 -17
  32. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  33. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  34. package/dist/src/core/animations/CoreAnimation.js +6 -52
  35. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  36. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  37. package/dist/src/core/lib/ImageWorker.js +13 -11
  38. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  39. package/dist/src/core/lib/WebGlContextWrapper.d.ts +67 -54
  40. package/dist/src/core/lib/WebGlContextWrapper.js +126 -157
  41. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  42. package/dist/src/core/lib/textureCompression.js +0 -1
  43. package/dist/src/core/lib/textureCompression.js.map +1 -1
  44. package/dist/src/core/lib/utils.d.ts +4 -0
  45. package/dist/src/core/lib/utils.js +26 -0
  46. package/dist/src/core/lib/utils.js.map +1 -1
  47. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  48. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  49. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  50. package/dist/src/core/platform.js +4 -3
  51. package/dist/src/core/platform.js.map +1 -1
  52. package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
  53. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  54. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  55. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  56. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  57. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  59. package/{src/core/renderers/CoreShader.ts → dist/src/core/renderers/CoreShaderProgram.js} +2 -23
  60. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  62. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  63. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  64. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  65. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  66. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  67. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  68. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  69. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  70. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  71. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  72. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  74. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  75. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  76. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  77. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  78. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  79. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  80. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  82. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  83. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  85. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  86. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  89. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  90. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  91. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  92. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  93. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  94. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  95. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  96. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  97. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  98. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  99. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  100. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  101. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  102. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  103. package/dist/src/core/shaders/canvas/Border.js +57 -0
  104. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  105. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  106. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  107. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  108. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  109. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  110. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  112. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  113. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  114. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  115. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  116. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  117. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  118. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  119. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  120. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  121. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  122. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  123. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  124. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  125. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  126. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  127. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  128. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  129. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  130. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  131. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  132. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  133. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  134. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  135. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  136. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  137. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  138. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  139. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  140. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  141. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  142. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  143. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  144. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  145. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  146. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  147. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  148. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  149. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  150. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  151. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  152. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  153. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  154. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  155. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  156. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  157. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  158. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/Border.js +87 -0
  164. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  166. package/dist/src/core/shaders/webgl/Default.js +86 -0
  167. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  169. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  170. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  171. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  172. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  173. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  174. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  175. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  176. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  177. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  178. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  179. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  180. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  181. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  182. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  183. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  184. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  185. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  186. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  187. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  188. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  189. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  190. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  191. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  192. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  193. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  194. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  195. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  196. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  197. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  198. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  199. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  200. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  201. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
  202. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -30
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/textures/ImageTexture.js +10 -16
  209. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  210. package/dist/src/core/textures/Texture.d.ts +1 -1
  211. package/dist/src/main-api/INode.d.ts +9 -9
  212. package/dist/src/main-api/Inspector.js +16 -2
  213. package/dist/src/main-api/Inspector.js.map +1 -1
  214. package/dist/src/main-api/Renderer.d.ts +35 -92
  215. package/dist/src/main-api/Renderer.js +11 -57
  216. package/dist/src/main-api/Renderer.js.map +1 -1
  217. package/dist/src/utils.d.ts +6 -0
  218. package/dist/src/utils.js +18 -0
  219. package/dist/src/utils.js.map +1 -1
  220. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  221. package/exports/canvas-shaders.ts +28 -0
  222. package/exports/canvas.ts +7 -1
  223. package/exports/index.ts +17 -17
  224. package/exports/webgl-shaders.ts +28 -0
  225. package/exports/webgl.ts +13 -1
  226. package/package.json +3 -1
  227. package/src/core/CoreNode.test.ts +157 -153
  228. package/src/core/CoreNode.ts +173 -38
  229. package/src/core/CoreShaderManager.ts +127 -226
  230. package/src/core/CoreTextNode.ts +1 -8
  231. package/src/core/CoreTextureManager.ts +127 -126
  232. package/src/core/Stage.ts +62 -44
  233. package/src/core/TextureMemoryManager.ts +108 -27
  234. package/src/core/animations/CoreAnimation.ts +8 -64
  235. package/src/core/lib/ImageWorker.ts +20 -12
  236. package/src/core/lib/WebGlContextWrapper.ts +228 -236
  237. package/src/core/lib/textureCompression.ts +3 -3
  238. package/src/core/lib/utils.ts +51 -0
  239. package/src/core/lib/validateImageBitmap.ts +76 -0
  240. package/src/core/platform.ts +6 -3
  241. package/src/core/renderers/CoreRenderer.ts +19 -27
  242. package/src/core/renderers/CoreShaderNode.ts +171 -0
  243. package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +3 -28
  244. package/src/core/renderers/canvas/CanvasRenderer.ts +299 -0
  245. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
  246. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +1 -1
  247. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +2 -13
  248. package/src/core/renderers/canvas/internal/ColorUtils.ts +16 -0
  249. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +2 -2
  250. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +2 -2
  251. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +12 -14
  252. package/src/core/renderers/webgl/{WebGlCoreRenderOp.ts → WebGlRenderOp.ts} +56 -36
  253. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +143 -243
  254. package/src/core/renderers/webgl/WebGlShaderNode.ts +433 -0
  255. package/src/core/renderers/webgl/WebGlShaderProgram.ts +310 -0
  256. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -5
  257. package/src/core/shaders/canvas/Border.ts +78 -0
  258. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  259. package/src/core/shaders/canvas/LinearGradient.ts +69 -0
  260. package/src/core/shaders/canvas/RadialGradient.ts +113 -0
  261. package/src/core/shaders/canvas/Rounded.ts +55 -0
  262. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
  263. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
  264. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
  265. package/src/core/shaders/canvas/Shadow.ts +52 -0
  266. package/src/core/shaders/canvas/utils/render.ts +151 -0
  267. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  268. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  269. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  270. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  271. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  272. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  273. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
  274. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  275. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  276. package/src/core/shaders/templates/shaderUtils.ts +47 -0
  277. package/src/core/shaders/webgl/Border.ts +96 -0
  278. package/src/core/shaders/webgl/Default.ts +89 -0
  279. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  280. package/src/core/shaders/webgl/HolePunch.ts +78 -0
  281. package/src/core/shaders/webgl/LinearGradient.ts +81 -0
  282. package/src/core/shaders/webgl/RadialGradient.ts +84 -0
  283. package/src/core/shaders/webgl/Rounded.ts +117 -0
  284. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
  285. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
  286. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  287. package/src/core/shaders/webgl/SdfShader.ts +137 -0
  288. package/src/core/shaders/webgl/Shadow.ts +115 -0
  289. package/src/core/text-rendering/TextTextureRendererUtils.ts +1 -1
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +2 -2
  291. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +12 -5
  292. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +44 -56
  293. package/src/core/text-rendering/renderers/TextRenderer.ts +2 -9
  294. package/src/core/textures/ImageTexture.ts +11 -17
  295. package/src/core/textures/Texture.ts +1 -1
  296. package/src/main-api/INode.ts +11 -13
  297. package/src/main-api/Inspector.ts +19 -2
  298. package/src/main-api/Renderer.ts +59 -130
  299. package/src/utils.ts +19 -0
  300. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  301. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
  302. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  303. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  304. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  305. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  306. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  307. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  308. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  309. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  310. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  311. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  312. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  313. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  314. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  315. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  316. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  317. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  318. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  319. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  320. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  321. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  322. package/src/main-api/DynamicShaderController.ts +0 -104
  323. package/src/main-api/ShaderController.ts +0 -80
@@ -0,0 +1,112 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
18
+ import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
+ import { Shadow } from './Shadow.js';
20
+ export const RoundedWithBorderAndShadow = {
21
+ props: RoundedWithBorderAndShadowTemplate.props,
22
+ update(node) {
23
+ this.uniformRGBA('u_border_color', this.props['border-color']);
24
+ this.uniform4fa('u_border_width', this.props['border-width']);
25
+ this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
27
+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
28
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
29
+ },
30
+ vertex: Shadow.vertex,
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform float u_alpha;
41
+ uniform vec2 u_dimensions;
42
+ uniform sampler2D u_texture;
43
+ uniform float u_rtt;
44
+
45
+ uniform vec4 u_radius;
46
+ uniform vec4 u_border_width;
47
+ uniform vec4 u_border_color;
48
+ uniform int u_border_asym;
49
+ uniform vec4 u_shadow_color;
50
+ uniform vec4 u_shadow;
51
+
52
+ varying vec4 v_color;
53
+ varying vec2 v_textureCoords;
54
+ varying vec2 v_nodeCoords;
55
+
56
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
57
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
+ r.x = (p.y > 0.0) ? r.y : r.x;
59
+ vec2 q = abs(p) - s + r.x;
60
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
+ }
62
+
63
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
+
69
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
+
72
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
+ float borderDist = roundedBox(p, size, r);
74
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
+ }
76
+
77
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
78
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
+ r.x = (p.y > 0.0) ? r.y : r.x;
80
+ vec2 q = abs(p) - s + r.x;
81
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
82
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 halfDimensions = (u_dimensions * 0.5);
88
+
89
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
+
92
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
+ float borderAlpha = 0.0;
94
+
95
+ if(u_border_asym == 1) {
96
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
97
+ }
98
+ else {
99
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
100
+ }
101
+
102
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
+
104
+ vec4 resColor = vec4(0.0);
105
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
+ gl_FragColor = resColor * u_alpha;
109
+ }
110
+ `,
111
+ };
112
+ //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EX;CACA,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
3
+ export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;
@@ -0,0 +1,84 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
19
+ import { Shadow } from './Shadow.js';
20
+ export const RoundedWithShadow = {
21
+ props: RoundedWithShadowTemplate.props,
22
+ update(node) {
23
+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
24
+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
25
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
+ },
27
+ vertex: Shadow.vertex,
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
52
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
+ r.x = (p.y > 0.0) ? r.y : r.x;
54
+ vec2 q = abs(p) - s + r.x;
55
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
+ }
57
+
58
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
59
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
+ r.x = (p.y > 0.0) ? r.y : r.x;
61
+ vec2 q = abs(p) - s + r.x;
62
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
+ }
65
+
66
+ void main() {
67
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
+ vec2 halfDimensions = (u_dimensions * 0.5);
69
+
70
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
+
73
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
+
75
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
+
77
+ vec4 resColor = vec4(0.0);
78
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
+ gl_FragColor = resColor * u_alpha;
81
+ }
82
+ `,
83
+ };
84
+ //# sourceMappingURL=RoundedWithShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -0,0 +1,32 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ /**
3
+ * Properties of the {@link SdfShader}
4
+ */
5
+ export interface SdfShaderProps {
6
+ transform: Float32Array;
7
+ scrollY: number;
8
+ /**
9
+ * Color in RGBA format
10
+ *
11
+ * @remarks
12
+ * Color channels must NOT be premultiplied by alpha for best blending results.
13
+ */
14
+ color: number;
15
+ size: number;
16
+ distanceRange: number;
17
+ debug: boolean;
18
+ }
19
+ /**
20
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
21
+ *
22
+ * @remarks
23
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
24
+ * directly. Instead create a Text Node and assign a SDF font family to it.
25
+ *
26
+ * @internalRemarks
27
+ * The only thing this shader does to support multi-channel SDFs is to
28
+ * add a median function to the fragment shader. If this one function call
29
+ * ends up being a performance bottleneck we can always look at ways to
30
+ * remove it.
31
+ */
32
+ export declare const Sdf: WebGlShaderType<SdfShaderProps>;
@@ -0,0 +1,116 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
+ /**
22
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
23
+ *
24
+ * @remarks
25
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
26
+ * directly. Instead create a Text Node and assign a SDF font family to it.
27
+ *
28
+ * @internalRemarks
29
+ * The only thing this shader does to support multi-channel SDFs is to
30
+ * add a median function to the fragment shader. If this one function call
31
+ * ends up being a performance bottleneck we can always look at ways to
32
+ * remove it.
33
+ */
34
+ export const Sdf = {
35
+ props: {
36
+ transform: IDENTITY_MATRIX_3x3,
37
+ scrollY: 0,
38
+ color: 0xffffffff,
39
+ size: 16,
40
+ distanceRange: 1.0,
41
+ debug: false,
42
+ },
43
+ onSdfBind(props) {
44
+ this.uniformMatrix3fv('u_transform', props.transform);
45
+ this.uniform1f('u_scrollY', props.scrollY);
46
+ this.uniform4fv('u_color', new Float32Array(getNormalizedRgbaComponents(props.color)));
47
+ this.uniform1f('u_size', props.size);
48
+ this.uniform1f('u_distanceRange', props.distanceRange);
49
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
50
+ },
51
+ vertex: `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+ // an attribute is an input (in) to a vertex shader.
58
+ // It will receive data from a buffer
59
+ attribute vec2 a_position;
60
+ attribute vec2 a_textureCoords;
61
+
62
+ uniform vec2 u_resolution;
63
+ uniform mat3 u_transform;
64
+ uniform float u_scrollY;
65
+ uniform float u_pixelRatio;
66
+ uniform float u_size;
67
+
68
+ varying vec2 v_texcoord;
69
+
70
+ void main() {
71
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
+
74
+ // Calculate screen space with pixel ratio
75
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
+
77
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
78
+ v_texcoord = a_textureCoords;
79
+
80
+ }
81
+ `,
82
+ fragment: `
83
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
84
+ precision highp float;
85
+ # else
86
+ precision mediump float;
87
+ # endif
88
+ uniform vec4 u_color;
89
+ uniform sampler2D u_texture;
90
+ uniform float u_distanceRange;
91
+ uniform float u_pixelRatio;
92
+ uniform int u_debug;
93
+
94
+ varying vec2 v_texcoord;
95
+
96
+ float median(float r, float g, float b) {
97
+ return max(min(r, g), min(max(r, g), b));
98
+ }
99
+
100
+ void main() {
101
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
+ if (u_debug == 1) {
103
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
+ return;
105
+ }
106
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
107
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
+
110
+ // Build the final color.
111
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
+ }
114
+ `,
115
+ };
116
+ //# sourceMappingURL=SdfShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CACb,SAAS,EACT,IAAI,YAAY,CAAC,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAC3D,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type ShadowProps } from '../templates/ShadowTemplate.js';
3
+ export declare const Shadow: WebGlShaderType<ShadowProps>;
@@ -0,0 +1,110 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
18
+ export const Shadow = {
19
+ props: ShadowTemplate.props,
20
+ update() {
21
+ this.uniformRGBA('u_color', this.props.color);
22
+ this.uniform4fa('u_shadow', this.props.projection);
23
+ },
24
+ vertex: `
25
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
26
+ precision highp float;
27
+ # else
28
+ precision mediump float;
29
+ # endif
30
+
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_textureCoords;
33
+ attribute vec4 a_color;
34
+ attribute vec2 a_nodeCoords;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_rtt;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_shadow;
42
+
43
+ varying vec4 v_color;
44
+ varying vec2 v_textureCoords;
45
+ varying vec2 v_nodeCoords;
46
+
47
+ void main() {
48
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
+
51
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
+ vec2 normVertexPos = a_position * u_pixelRatio;
53
+
54
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
+ }
61
+ `,
62
+ fragment: `
63
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ uniform vec2 u_resolution;
70
+ uniform float u_pixelRatio;
71
+ uniform float u_alpha;
72
+ uniform vec2 u_dimensions;
73
+ uniform sampler2D u_texture;
74
+
75
+ uniform vec4 u_color;
76
+ uniform vec4 u_shadow;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoords;
80
+ varying vec2 v_nodeCoords;
81
+
82
+ float box(vec2 p, vec2 s) {
83
+ vec2 q = abs(p) - s;
84
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
+ }
86
+
87
+ float shadowBox(vec2 p, vec2 s, float r) {
88
+ vec2 q = abs(p) - s + r;
89
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
+ }
92
+
93
+ void main() {
94
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
+ vec2 halfDimensions = (u_dimensions * 0.5);
96
+
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
+ float boxDist = box(boxUv, halfDimensions);
99
+
100
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
+
103
+ vec4 resColor = vec4(0.0);
104
+ resColor = mix(resColor, u_color, shadowDist);
105
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
106
+ gl_FragColor = resColor * u_alpha;
107
+ }
108
+ `,
109
+ };
110
+ //# sourceMappingURL=Shadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"TextTextureRendererUtils.js","sourceRoot":"","sources":["../../../../src/core/text-rendering/TextTextureRendererUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAKH;;;;;;;;;GASG;AACH,MAAM,UAAU,cAAc,CAC5B,QAA2B,EAC3B,SAAiB,EACjB,QAAgB,EAChB,SAAiB,EACjB,eAAuB;IAEvB,IAAI,EAAE,GAAG,QAAQ,CAAC;IAElB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC;QACvB,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC;IAED,MAAM,GAAG,GAAG,EAAE,CAAC;IACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1C,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAClB,6EAA6E;QAC7E,gBAAgB;QAChB,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;YAC1C,KAAK,GAAG,eAAe,CAAC;QAC1B,CAAC;QACD,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,KAAK,YAAY,EAAE,CAAC;YAChD,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAClB,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;QACzB,CAAC;IACH,CAAC;IAED,OAAO,GAAG,SAAS,IAAI,QAAQ,GAAG,SAAS,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;AACnE,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAa;IAC5C,OAAO,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,QAAQ,CAAC;AAC5C,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,OAAO,CAAC,KAAa;IACnC,OAAO,gBAAgB,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,GAAG,CAAC;AAClD,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,cAAc,CAAC,UAAkB,EAAE,IAAY;IAC7D,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;IAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;IAE3C,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAE,EAAE,UAAU,CAAC,CAAC,CAAE,CAAC,CAAC;IACxC,CAAC;IACD,KAAK,CAAC,GAAG,EAAE,CAAC;IACZ,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;AAC5C,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,WAAW,CACzB,OAAqE,EACrE,IAAY,EACZ,KAAK,GAAG,CAAC;IAET,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,OAAO,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;IACzC,CAAC;IACD,OAAO,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE;QACzC,uDAAuD;QACvD,sEAAsE;QACtE,gBAAgB;QAChB,IAAI,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3B,OAAO,GAAG,CAAC;QACb,CAAC;QACD,OAAO,GAAG,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC;IACvD,CAAC,EAAE,CAAC,CAAC,CAAC;AACR,CAAC;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,iBAAiB,CAC/B,OAAqE,EACrE,QAAuB,EACvB,QAAgB;IAEhB,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC;QACrB,OAAO,QAAQ,CAAC,OAAO,CAAC;IAC1B,CAAC;IACD,0EAA0E;IAC1E,0EAA0E;IAC1E,yBAAyB;IACzB,4EAA4E;IAC5E,wEAAwE;IACxE,yDAAyD;IACzD,wEAAwE;IACxE,oEAAoE;IACpE,uEAAuE;IACvE,oDAAoD;IACpD,yEAAyE;IACzE,8EAA8E;IAC9E,4EAA4E;IAC5E,gDAAgD;IAChD,MAAM,cAAc,GAAG,OAAO,CAAC,WAAW,CACxC,sDAAsD,CACvD,CAAC;IACF,OAAO,CAAC,IAAI,CACV,iDAAiD,QAAQ,CAAC,UAAU,IAAI;QACtE,qEAAqE;QACrE,0EAA0E;QAC1E,0EAA0E,CAC7E,CAAC;IACF,IAAI,OAA8B,CAAC;IACnC,IACE,cAAc,CAAC,wBAAwB;QACvC,cAAc,CAAC,uBAAuB,EACtC,CAAC;QACD,OAAO,GAAG;YACR,QAAQ,EAAE,cAAc,CAAC,uBAAuB,GAAG,QAAQ;YAC3D,SAAS,EAAE,CAAC,cAAc,CAAC,wBAAwB,GAAG,QAAQ;YAC9D,OAAO,EAAE,GAAG;SACb,CAAC;IACJ,CAAC;SAAM,CAAC;QACN,sEAAsE;QACtE,kBAAkB;QAClB,OAAO,GAAG;YACR,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,CAAC,GAAG;YACf,OAAO,EAAE,GAAG;SACb,CAAC;IACJ,CAAC;IACD,+DAA+D;IAC9D,QAAQ,CAAC,OAAwC,GAAG,OAAO,CAAC;IAC7D,OAAO,OAAO,CAAC;AACjB,CAAC;AAOD;;;;;;;;;GASG;AACH,MAAM,UAAU,QAAQ,CACtB,OAAiC,EACjC,IAAY,EACZ,aAAqB,EACrB,aAAqB,EACrB,MAAc;IAEd,2EAA2E;IAC3E,8BAA8B;IAC9B,MAAM,UAAU,GAAG,WAAW,CAAC;IAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IACnC,IAAI,QAAQ,GAAa,EAAE,CAAC;IAC5B,MAAM,YAAY,GAAa,EAAE,CAAC;IAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,MAAM,WAAW,GAAa,EAAE,CAAC;QACjC,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,IAAI,SAAS,GAAG,aAAa,GAAG,MAAM,CAAC;QACvC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;YAClC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;YACvB,MAAM,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;YAC5D,MAAM,kBAAkB,GACtB,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;YACzD,IAAI,CAAC,KAAK,CAAC,IAAI,kBAAkB,GAAG,SAAS,EAAE,CAAC;gBAC9C,wEAAwE;gBACxE,oCAAoC;gBACpC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;oBACV,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBACzB,MAAM,GAAG,EAAE,CAAC;gBACd,CAAC;gBACD,MAAM,IAAI,IAAI,CAAC;gBACf,SAAS,GAAG,aAAa,GAAG,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjE,CAAC;iBAAM,CAAC;gBACN,SAAS,IAAI,kBAAkB,CAAC;gBAChC,MAAM,IAAI,KAAK,GAAG,IAAI,CAAC;YACzB,CAAC;QACH,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzB,MAAM,GAAG,EAAE,CAAC;QAEZ,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;QAExC,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACzB,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IAED,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC;AAC1C,CAAC"}
1
+ {"version":3,"file":"TextTextureRendererUtils.js","sourceRoot":"","sources":["../../../../src/core/text-rendering/TextTextureRendererUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAKH;;;;;;;;;GASG;AACH,MAAM,UAAU,cAAc,CAC5B,QAA2B,EAC3B,SAAiB,EACjB,QAAgB,EAChB,SAAiB,EACjB,eAAuB;IAEvB,IAAI,EAAE,GAAG,QAAQ,CAAC;IAElB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC;QACvB,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC;IAED,MAAM,GAAG,GAAa,EAAE,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1C,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAClB,6EAA6E;QAC7E,gBAAgB;QAChB,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;YAC1C,KAAK,GAAG,eAAe,CAAC;QAC1B,CAAC;QACD,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,KAAK,YAAY,EAAE,CAAC;YAChD,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAClB,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;QACzB,CAAC;IACH,CAAC;IAED,OAAO,GAAG,SAAS,IAAI,QAAQ,GAAG,SAAS,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;AACnE,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAa;IAC5C,OAAO,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,QAAQ,CAAC;AAC5C,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,OAAO,CAAC,KAAa;IACnC,OAAO,gBAAgB,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,GAAG,CAAC;AAClD,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,cAAc,CAAC,UAAkB,EAAE,IAAY;IAC7D,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;IAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;IAE3C,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAE,EAAE,UAAU,CAAC,CAAC,CAAE,CAAC,CAAC;IACxC,CAAC;IACD,KAAK,CAAC,GAAG,EAAE,CAAC;IACZ,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;AAC5C,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,WAAW,CACzB,OAAqE,EACrE,IAAY,EACZ,KAAK,GAAG,CAAC;IAET,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,OAAO,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;IACzC,CAAC;IACD,OAAO,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE;QACzC,uDAAuD;QACvD,sEAAsE;QACtE,gBAAgB;QAChB,IAAI,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3B,OAAO,GAAG,CAAC;QACb,CAAC;QACD,OAAO,GAAG,GAAG,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC;IACvD,CAAC,EAAE,CAAC,CAAC,CAAC;AACR,CAAC;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,iBAAiB,CAC/B,OAAqE,EACrE,QAAuB,EACvB,QAAgB;IAEhB,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC;QACrB,OAAO,QAAQ,CAAC,OAAO,CAAC;IAC1B,CAAC;IACD,0EAA0E;IAC1E,0EAA0E;IAC1E,yBAAyB;IACzB,4EAA4E;IAC5E,wEAAwE;IACxE,yDAAyD;IACzD,wEAAwE;IACxE,oEAAoE;IACpE,uEAAuE;IACvE,oDAAoD;IACpD,yEAAyE;IACzE,8EAA8E;IAC9E,4EAA4E;IAC5E,gDAAgD;IAChD,MAAM,cAAc,GAAG,OAAO,CAAC,WAAW,CACxC,sDAAsD,CACvD,CAAC;IACF,OAAO,CAAC,IAAI,CACV,iDAAiD,QAAQ,CAAC,UAAU,IAAI;QACtE,qEAAqE;QACrE,0EAA0E;QAC1E,0EAA0E,CAC7E,CAAC;IACF,IAAI,OAA8B,CAAC;IACnC,IACE,cAAc,CAAC,wBAAwB;QACvC,cAAc,CAAC,uBAAuB,EACtC,CAAC;QACD,OAAO,GAAG;YACR,QAAQ,EAAE,cAAc,CAAC,uBAAuB,GAAG,QAAQ;YAC3D,SAAS,EAAE,CAAC,cAAc,CAAC,wBAAwB,GAAG,QAAQ;YAC9D,OAAO,EAAE,GAAG;SACb,CAAC;IACJ,CAAC;SAAM,CAAC;QACN,sEAAsE;QACtE,kBAAkB;QAClB,OAAO,GAAG;YACR,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,CAAC,GAAG;YACf,OAAO,EAAE,GAAG;SACb,CAAC;IACJ,CAAC;IACD,+DAA+D;IAC9D,QAAQ,CAAC,OAAwC,GAAG,OAAO,CAAC;IAC7D,OAAO,OAAO,CAAC;AACjB,CAAC;AAOD;;;;;;;;;GASG;AACH,MAAM,UAAU,QAAQ,CACtB,OAAiC,EACjC,IAAY,EACZ,aAAqB,EACrB,aAAqB,EACrB,MAAc;IAEd,2EAA2E;IAC3E,8BAA8B;IAC9B,MAAM,UAAU,GAAG,WAAW,CAAC;IAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IACnC,IAAI,QAAQ,GAAa,EAAE,CAAC;IAC5B,MAAM,YAAY,GAAa,EAAE,CAAC;IAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,MAAM,WAAW,GAAa,EAAE,CAAC;QACjC,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,IAAI,SAAS,GAAG,aAAa,GAAG,MAAM,CAAC;QACvC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;YAClC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;YACvB,MAAM,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;YAC5D,MAAM,kBAAkB,GACtB,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;YACzD,IAAI,CAAC,KAAK,CAAC,IAAI,kBAAkB,GAAG,SAAS,EAAE,CAAC;gBAC9C,wEAAwE;gBACxE,oCAAoC;gBACpC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;oBACV,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBACzB,MAAM,GAAG,EAAE,CAAC;gBACd,CAAC;gBACD,MAAM,IAAI,IAAI,CAAC;gBACf,SAAS,GAAG,aAAa,GAAG,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjE,CAAC;iBAAM,CAAC;gBACN,SAAS,IAAI,kBAAkB,CAAC;gBAChC,MAAM,IAAI,KAAK,GAAG,IAAI,CAAC;YACzB,CAAC;QACH,CAAC;QAED,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzB,MAAM,GAAG,EAAE,CAAC;QAEZ,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;QAExC,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACzB,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;IAED,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC;AAC1C,CAAC"}
@@ -18,7 +18,7 @@
18
18
  */
19
19
  // import type { Renderer } from '../../../Renderer';
20
20
  import { assertTruthy } from '../../../../utils.js';
21
- import { WebGlCoreRenderer } from '../../../renderers/webgl/WebGlCoreRenderer.js';
21
+ import { WebGlRenderer } from '../../../renderers/webgl/WebGlRenderer.js';
22
22
  import { ImageTexture } from '../../../textures/ImageTexture.js';
23
23
  import { TrFontFace, } from '../TrFontFace.js';
24
24
  import { fetchJson } from '../utils.js';
@@ -39,7 +39,7 @@ export class SdfTrFontFace extends TrFontFace {
39
39
  const { atlasUrl, atlasDataUrl, stage } = options;
40
40
  this.type = type;
41
41
  const renderer = stage.renderer;
42
- assertTruthy(renderer instanceof WebGlCoreRenderer, 'SDF Font Faces can only be used with the WebGL Renderer');
42
+ assertTruthy(renderer instanceof WebGlRenderer, 'SDF Font Faces can only be used with the WebGL Renderer');
43
43
  // Load image
44
44
  this.texture = stage.txManager.createTexture('ImageTexture', {
45
45
  src: atlasUrl,
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"SdfTrFontFace.js","sourceRoot":"","sources":["../../../../../../src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,qDAAqD;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAEpD,OAAO,EAAE,aAAa,EAAE,MAAM,2CAA2C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EACL,UAAU,GAGX,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,OAAO,EAAE,aAAa,EAAoB,MAAM,6BAA6B,CAAC;AAwB9E,MAAM,OAAO,aAEX,SAAQ,UAAU;IACF,IAAI,CAAY;IAChB,OAAO,CAAe;IACtC;;;OAGG;IACa,aAAa,GAAW,CAAC,CAAC;IAC1B,MAAM,CAAyB;IAC/B,QAAQ,GAAyC,IAAI,GAAG,EAAE,CAAC;IACpE,IAAI,CAA0B;IAErC,YAAY,IAAe,EAAE,OAA6B;QACxD,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,KAAK,EAAE,GAAG,OAAO,CAAC;QAClD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAChC,YAAY,CACV,QAAQ,YAAY,aAAa,EACjC,yDAAyD,CAC1D,CAAC;QAEF,aAAa;QACb,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,cAAc,EAAE;YAC3D,GAAG,EAAE,QAAQ;YACb,iEAAiE;YACjE,kEAAkE;YAClE,qEAAqE;YACrE,kBAAkB;YAClB,gBAAgB,EAAE,KAAK;SACxB,CAAC,CAAC;QAEH,mBAAmB;QACnB,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAEhD,iFAAiF;QACjF,2GAA2G;QAC3G,6GAA6G;QAC7G,wFAAwF;QACxF,4EAA4E;QAC5E,IAAI,CAAC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,EAAE;YAC7B,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,kGAAkG;YAClG,KAAK,CAAC,aAAa,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,iDAAiD;QACjD,SAAS,CAAC,YAAY,CAAC;aACpB,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,QAA6B,CAAgB,CAAC;YACrE,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxB,sCAAsC;YAEtC,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;gBACnC,MAAM,UAAU,GAAG,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;gBAChD,IAAI,UAAU,GAAG,aAAa,EAAE,CAAC;oBAC/B,aAAa,GAAG,UAAU,CAAC;gBAC7B,CAAC;YACH,CAAC,CAAC,CAAC;YAEF,IAAI,CAAC,aAAwB,GAAG,aAAa,CAAC;YAC/C,yDAAyD;YAExD,IAAI,CAAC,MAAqB,GAAG,IAAI,aAAa,CAC7C,IAAI,CAAC,IAAI,EACT,IAAI,CAAC,QAAQ,CACd,CAAC;YAEF,sEAAsE;YACtE,mEAAmE;YACnE,8CAA8C;YAC9C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,IAAI,IAAI,CAAC,IAAI,EAAE,gBAAgB,EAAE,CAAC;oBAChC,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,GAChD,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC;oBAC5B,IAAI,CAAC,OAAwC,GAAG;wBAC/C,QAAQ,EAAE,QAAQ,GAAG,UAAU;wBAC/B,SAAS,EAAE,SAAS,GAAG,UAAU;wBACjC,OAAO,EAAE,OAAO,GAAG,UAAU;qBAC9B,CAAC;gBACJ,CAAC;qBAAM,CAAC;oBACN,MAAM,IAAI,KAAK,CACb,6BAA6B,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,UAAU,IAAI;wBAChE,8DAA8D;wBAC9D,qDAAqD,CACxD,CAAC;gBACJ,CAAC;YACH,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAe;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,SAAS,OAAO,sBAAsB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;QAC3E,CAAC;QACD,OAAO;YACL,CAAC,EAAE,KAAK,CAAC,CAAC;YACV,CAAC,EAAE,KAAK,CAAC,CAAC;YACV,KAAK,EAAE,KAAK,CAAC,KAAK;YAClB,MAAM,EAAE,KAAK,CAAC,MAAM;SACrB,CAAC;IACJ,CAAC;IAEO,WAAW;QACjB,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAChD,IAAI,CAAC,MAAkB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACtB,CAAC;IACH,CAAC;CACF"}
@@ -90,6 +90,12 @@ export interface RenderInfo {
90
90
  textIndent: number;
91
91
  metrics: NormalizedFontMetrics;
92
92
  }
93
+ export interface LineType {
94
+ text: string;
95
+ x: number;
96
+ y: number;
97
+ w: number;
98
+ }
93
99
  export declare class LightningTextTextureRenderer {
94
100
  private _canvas;
95
101
  private _context;