@kitware/vtk.js 30.6.0 → 30.6.2

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Files changed (206) hide show
  1. package/Common/Core/Base64.d.ts +2 -2
  2. package/Common/Core/CellArray.d.ts +45 -42
  3. package/Common/Core/DataArray.d.ts +465 -449
  4. package/Common/Core/Endian.d.ts +5 -5
  5. package/Common/Core/HalfFloat.d.ts +3 -3
  6. package/Common/Core/ImageHelper.d.ts +11 -5
  7. package/Common/Core/LookupTable.d.ts +260 -257
  8. package/Common/Core/Math.d.ts +461 -270
  9. package/Common/Core/MatrixBuilder.d.ts +117 -112
  10. package/Common/Core/Points.d.ts +114 -106
  11. package/Common/Core/PriorityQueue.d.ts +34 -30
  12. package/Common/Core/ProgressHandler.d.ts +44 -39
  13. package/Common/Core/ScalarsToColors/Constants.d.ts +9 -9
  14. package/Common/Core/ScalarsToColors.d.ts +351 -326
  15. package/Common/Core/StringArray.d.ts +94 -89
  16. package/Common/Core/URLExtract.d.ts +9 -6
  17. package/Common/Core/VariantArray.d.ts +94 -89
  18. package/Common/DataModel/AbstractPointLocator.d.ts +18 -18
  19. package/Common/DataModel/Box.d.ts +60 -52
  20. package/Common/DataModel/CardinalSpline1D.d.ts +59 -34
  21. package/Common/DataModel/Cell.d.ts +70 -67
  22. package/Common/DataModel/Collection.d.ts +100 -84
  23. package/Common/DataModel/Cone.d.ts +30 -27
  24. package/Common/DataModel/Cylinder.d.ts +122 -112
  25. package/Common/DataModel/DataSet/Constants.d.ts +9 -9
  26. package/Common/DataModel/DataSet.d.ts +38 -35
  27. package/Common/DataModel/DataSetAttributes/FieldData.d.ts +217 -206
  28. package/Common/DataModel/DataSetAttributes.d.ts +420 -415
  29. package/Common/DataModel/EdgeLocator.d.ts +82 -79
  30. package/Common/DataModel/ITKHelper.d.ts +33 -22
  31. package/Common/DataModel/ImageData.d.ts +362 -340
  32. package/Common/DataModel/IncrementalOctreeNode.d.ts +242 -242
  33. package/Common/DataModel/IncrementalOctreePointLocator.d.ts +16 -16
  34. package/Common/DataModel/KochanekSpline1D.d.ts +60 -36
  35. package/Common/DataModel/Line.d.ts +104 -83
  36. package/Common/DataModel/Locator.d.ts +10 -10
  37. package/Common/DataModel/PiecewiseFunction.d.ts +215 -199
  38. package/Common/DataModel/Plane.d.ts +255 -223
  39. package/Common/DataModel/PointSet.d.ts +32 -28
  40. package/Common/DataModel/PolyData/Constants.d.ts +2 -2
  41. package/Common/DataModel/PolyData.d.ts +143 -140
  42. package/Common/DataModel/PolyLine.d.ts +51 -28
  43. package/Common/DataModel/Polygon.d.ts +34 -33
  44. package/Common/DataModel/SelectionNode/Constants.d.ts +18 -18
  45. package/Common/DataModel/SelectionNode.d.ts +62 -56
  46. package/Common/DataModel/Sphere.d.ts +74 -72
  47. package/Common/DataModel/Spline1D.d.ts +60 -40
  48. package/Common/DataModel/Spline3D/Constants.d.ts +3 -3
  49. package/Common/DataModel/Spline3D.d.ts +27 -22
  50. package/Common/Transform/LandmarkTransform.d.ts +67 -64
  51. package/Common/Transform/Transform.d.ts +148 -126
  52. package/Filters/General/AppendPolyData.d.ts +43 -37
  53. package/Filters/General/ClipClosedSurface.d.ts +41 -41
  54. package/Filters/General/ContourTriangulator.d.ts +38 -38
  55. package/Filters/General/ImageCropFilter.d.ts +48 -44
  56. package/Filters/General/ImageDataOutlineFilter.d.ts +41 -37
  57. package/Filters/General/ImageOutlineFilter.d.ts +41 -37
  58. package/Filters/General/ImageSliceFilter.d.ts +38 -34
  59. package/Filters/General/ImageStreamline.d.ts +120 -93
  60. package/Filters/General/LineFilter.d.ts +18 -15
  61. package/Filters/General/OutlineFilter.d.ts +19 -16
  62. package/Filters/General/TriangleFilter.d.ts +23 -19
  63. package/Filters/General/TubeFilter.d.ts +194 -188
  64. package/Filters/Sources/Arrow2DSource.d.ts +151 -143
  65. package/Filters/Sources/ArrowSource.d.ts +148 -140
  66. package/Filters/Sources/CircleSource.d.ts +138 -130
  67. package/Filters/Sources/ConeSource.d.ts +167 -159
  68. package/Filters/Sources/CubeSource.d.ts +198 -181
  69. package/Filters/Sources/Cursor3D.d.ts +171 -164
  70. package/Filters/Sources/CylinderSource.d.ts +173 -166
  71. package/Filters/Sources/LineSource.d.ts +100 -92
  72. package/Filters/Sources/PlaneSource.d.ts +211 -203
  73. package/Filters/Sources/PointSource.d.ts +90 -82
  74. package/Filters/Sources/SphereSource.d.ts +171 -164
  75. package/Filters/Texture/TextureMapToPlane.d.ts +213 -208
  76. package/Filters/Texture/TextureMapToSphere.d.ts +77 -72
  77. package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.d.ts +18 -5
  78. package/IO/Core/DataAccessHelper/HttpDataAccessHelper.d.ts +18 -5
  79. package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.d.ts +19 -6
  80. package/IO/Core/DataAccessHelper/LiteHttpDataAccessHelper.d.ts +18 -5
  81. package/IO/Core/DataAccessHelper.d.ts +36 -22
  82. package/IO/Core/HttpDataSetReader.d.ts +279 -249
  83. package/IO/Core/HttpSceneLoader.d.ts +92 -87
  84. package/IO/Core/ImageStream/DefaultProtocol.d.ts +27 -20
  85. package/IO/Core/ImageStream/ViewStream.d.ts +7 -7
  86. package/IO/Core/ImageStream.d.ts +52 -47
  87. package/IO/Core/WSLinkClient.d.ts +12 -6
  88. package/IO/Geometry/DracoReader.d.ts +106 -88
  89. package/IO/Geometry/PLYReader.d.ts +92 -75
  90. package/IO/Geometry/PLYWriter.d.ts +163 -148
  91. package/IO/Geometry/STLReader.d.ts +92 -77
  92. package/IO/Geometry/STLWriter.d.ts +50 -42
  93. package/IO/Misc/ElevationReader.d.ts +155 -139
  94. package/IO/Misc/ITKImageReader.d.ts +58 -50
  95. package/IO/Misc/ITKPolyDataReader.d.ts +58 -50
  96. package/IO/Misc/JSONNucleoReader.d.ts +74 -57
  97. package/IO/Misc/JSONReader.d.ts +78 -72
  98. package/IO/Misc/MTLReader.d.ts +143 -130
  99. package/IO/Misc/OBJReader.d.ts +129 -110
  100. package/IO/Misc/PDBReader.d.ts +109 -93
  101. package/IO/XML/XMLImageDataReader.d.ts +31 -19
  102. package/IO/XML/XMLPolyDataReader.d.ts +31 -19
  103. package/IO/XML/XMLReader.d.ts +141 -105
  104. package/Imaging/Core/AbstractImageInterpolator/Constants.d.ts +2 -2
  105. package/Imaging/Core/ImageReslice.d.ts +231 -173
  106. package/Interaction/Style/InteractorStyleHMDXR.d.ts +7 -3
  107. package/Interaction/Style/InteractorStyleImage.d.ts +5 -4
  108. package/Interaction/Style/InteractorStyleTrackballCamera.d.ts +17 -6
  109. package/Interaction/Widgets/OrientationMarkerWidget/Constants.d.ts +5 -5
  110. package/Interaction/Widgets/OrientationMarkerWidget.d.ts +146 -142
  111. package/Proxy/Core/ViewProxy.d.ts +1 -1
  112. package/Proxy/Representations/GeometryRepresentationProxy.d.ts +28 -27
  113. package/Proxy/Representations/ResliceRepresentationProxy.d.ts +0 -1
  114. package/Rendering/Core/AbstractImageMapper.d.ts +125 -113
  115. package/Rendering/Core/AbstractMapper.d.ts +58 -52
  116. package/Rendering/Core/AbstractMapper3D.d.ts +32 -25
  117. package/Rendering/Core/AbstractPicker.d.ts +91 -88
  118. package/Rendering/Core/Actor.d.ts +117 -114
  119. package/Rendering/Core/Actor2D.d.ts +101 -98
  120. package/Rendering/Core/AnnotatedCubeActor.d.ts +58 -53
  121. package/Rendering/Core/AxesActor.d.ts +10 -4
  122. package/Rendering/Core/Camera.d.ts +739 -727
  123. package/Rendering/Core/CellPicker.d.ts +87 -77
  124. package/Rendering/Core/ColorTransferFunction/Constants.d.ts +2 -2
  125. package/Rendering/Core/ColorTransferFunction/CssFilters.d.ts +39 -13
  126. package/Rendering/Core/ColorTransferFunction.d.ts +3 -6
  127. package/Rendering/Core/Coordinate/Constants.d.ts +1 -1
  128. package/Rendering/Core/Coordinate.d.ts +154 -150
  129. package/Rendering/Core/Follower.d.ts +52 -47
  130. package/Rendering/Core/Glyph3DMapper/Constants.d.ts +8 -8
  131. package/Rendering/Core/Glyph3DMapper.d.ts +152 -149
  132. package/Rendering/Core/ImageArrayMapper.d.ts +237 -213
  133. package/Rendering/Core/ImageCPRMapper/Constants.d.ts +4 -4
  134. package/Rendering/Core/ImageCPRMapper.d.ts +424 -392
  135. package/Rendering/Core/ImageMapper/Constants.d.ts +8 -8
  136. package/Rendering/Core/ImageMapper.d.ts +292 -268
  137. package/Rendering/Core/ImageProperty/Constants.d.ts +3 -3
  138. package/Rendering/Core/ImageProperty.d.ts +204 -197
  139. package/Rendering/Core/ImageResliceMapper/Constants.d.ts +5 -5
  140. package/Rendering/Core/ImageResliceMapper.d.ts +235 -210
  141. package/Rendering/Core/ImageSlice.d.ts +142 -136
  142. package/Rendering/Core/InteractorObserver.d.ts +41 -32
  143. package/Rendering/Core/Light.d.ts +321 -318
  144. package/Rendering/Core/Mapper/Constants.d.ts +14 -14
  145. package/Rendering/Core/Mapper.d.ts +539 -512
  146. package/Rendering/Core/Mapper2D.d.ts +342 -330
  147. package/Rendering/Core/Picker.d.ts +114 -106
  148. package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +56 -40
  149. package/Rendering/Core/PointPicker.d.ts +42 -37
  150. package/Rendering/Core/Prop/Constants.d.ts +3 -3
  151. package/Rendering/Core/Prop.d.ts +274 -274
  152. package/Rendering/Core/Prop3D.d.ts +259 -257
  153. package/Rendering/Core/Property/Constants.d.ts +12 -12
  154. package/Rendering/Core/Property.d.ts +535 -531
  155. package/Rendering/Core/Property2D/Constants.d.ts +1 -1
  156. package/Rendering/Core/Property2D.d.ts +114 -109
  157. package/Rendering/Core/RenderWindow.d.ts +193 -191
  158. package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +19 -19
  159. package/Rendering/Core/RenderWindowInteractor.d.ts +1335 -1219
  160. package/Rendering/Core/Renderer.d.ts +677 -663
  161. package/Rendering/Core/ScalarBarActor.d.ts +333 -322
  162. package/Rendering/Core/Skybox.d.ts +45 -42
  163. package/Rendering/Core/SphereMapper.d.ts +49 -44
  164. package/Rendering/Core/StickMapper.d.ts +49 -44
  165. package/Rendering/Core/Texture.d.ts +87 -80
  166. package/Rendering/Core/Viewport.d.ts +229 -222
  167. package/Rendering/Core/Volume.d.ts +78 -73
  168. package/Rendering/Core/VolumeMapper/Constants.d.ts +11 -11
  169. package/Rendering/Core/VolumeMapper.d.ts +295 -285
  170. package/Rendering/Core/VolumeProperty/Constants.d.ts +19 -19
  171. package/Rendering/Core/VolumeProperty.d.ts +375 -365
  172. package/Rendering/Misc/CanvasView.d.ts +148 -145
  173. package/Rendering/Misc/FullScreenRenderWindow.d.ts +111 -108
  174. package/Rendering/Misc/GenericRenderWindow.d.ts +69 -65
  175. package/Rendering/Misc/RenderWindowWithControlBar.d.ts +46 -39
  176. package/Rendering/Misc/SynchronizableRenderWindow/ObjectManager.d.ts +49 -29
  177. package/Rendering/Misc/SynchronizableRenderWindow.d.ts +51 -35
  178. package/Rendering/Misc/TextureLODsDownloader.d.ts +110 -106
  179. package/Rendering/OpenGL/BufferObject.d.ts +3 -2
  180. package/Rendering/OpenGL/RenderWindow.d.ts +456 -405
  181. package/Rendering/OpenGL/Texture.d.ts +66 -14
  182. package/Rendering/SceneGraph/RenderPass.d.ts +88 -83
  183. package/Rendering/SceneGraph/ViewNode.d.ts +150 -146
  184. package/Rendering/SceneGraph/ViewNodeFactory.d.ts +17 -12
  185. package/Rendering/WebXR/RenderWindowHelper/Constants.d.ts +5 -5
  186. package/Rendering/WebXR/RenderWindowHelper.d.ts +54 -49
  187. package/Widgets/Core/AbstractWidget.d.ts +30 -24
  188. package/Widgets/Core/AbstractWidgetFactory.d.ts +53 -33
  189. package/Widgets/Core/WidgetManager/Constants.d.ts +4 -4
  190. package/Widgets/Core/WidgetManager.d.ts +21 -15
  191. package/Widgets/Core/WidgetState.d.ts +11 -7
  192. package/Widgets/Manipulators/AbstractManipulator.d.ts +224 -217
  193. package/Widgets/Manipulators/LineManipulator.d.ts +33 -21
  194. package/Widgets/Manipulators/PickerManipulator.d.ts +22 -18
  195. package/Widgets/Manipulators/PlaneManipulator.d.ts +33 -22
  196. package/Widgets/Manipulators/TrackballManipulator.d.ts +40 -26
  197. package/Widgets/Representations/WidgetRepresentation.d.ts +62 -51
  198. package/Widgets/Widgets3D/ImplicitPlaneWidget.js +23 -5
  199. package/Widgets/Widgets3D/InteractiveOrientationWidget.d.ts +25 -10
  200. package/Widgets/Widgets3D/ResliceCursorWidget/Constants.d.ts +26 -7
  201. package/Widgets/Widgets3D/ResliceCursorWidget/behavior.d.ts +13 -12
  202. package/Widgets/Widgets3D/ResliceCursorWidget.d.ts +26 -15
  203. package/Widgets/Widgets3D/SeedWidget.d.ts +2 -2
  204. package/Widgets/Widgets3D/SphereWidget.d.ts +5 -3
  205. package/interfaces.d.ts +243 -243
  206. package/package.json +3 -3
@@ -4,532 +4,530 @@ import { Interpolation, Representation, Shading } from './Property/Constants';
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4
  import { vtkTexture } from './Texture';
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  export interface IPropertyInitialValues {
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- color?: RGBColor;
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- ambientColor?: RGBColor;
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- diffuseColor?: RGBColor;
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- specularColor?: RGBColor;
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- diffuseTexture?: vtkTexture;
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- metallicTexture?: vtkTexture;
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- roughnessTexture?: vtkTexture;
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- normalTexture?: vtkTexture;
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- ambientOcclusionTexture?: vtkTexture;
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- emissionTexture?: vtkTexture;
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- edgeColor?: RGBColor;
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- ambient?: number;
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- diffuse?: number;
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- metallic?: number;
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- roughness?: number;
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- normalStrength?: number;
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- emission?: number;
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- baseIOR?: number;
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- specular?: number;
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- specularPower?: number;
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- opacity?: number;
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- edgeVisibility?: boolean;
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- backfaceCulling?: boolean;
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- frontfaceCulling?: boolean;
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- pointSize?: number;
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- lineWidth?: number;
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- lighting?: boolean;
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- shading?: boolean;
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+ color?: RGBColor;
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+ ambientColor?: RGBColor;
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+ diffuseColor?: RGBColor;
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+ specularColor?: RGBColor;
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+ diffuseTexture?: vtkTexture;
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+ metallicTexture?: vtkTexture;
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+ roughnessTexture?: vtkTexture;
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+ normalTexture?: vtkTexture;
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+ ambientOcclusionTexture?: vtkTexture;
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+ emissionTexture?: vtkTexture;
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+ edgeColor?: RGBColor;
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+ ambient?: number;
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+ diffuse?: number;
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+ metallic?: number;
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+ roughness?: number;
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+ normalStrength?: number;
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+ emission?: number;
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+ baseIOR?: number;
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+ specular?: number;
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+ specularPower?: number;
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+ opacity?: number;
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+ edgeVisibility?: boolean;
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+ backfaceCulling?: boolean;
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+ frontfaceCulling?: boolean;
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+ pointSize?: number;
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+ lineWidth?: number;
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+ lighting?: boolean;
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+ shading?: boolean;
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  }
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  export interface vtkProperty extends vtkObject {
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-
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-
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- /**
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- * Not Implemented yet
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- */
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- addShaderVariable(): any;
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-
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- /**
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- * Not Implemented yet
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- */
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- computeCompositeColor(): any;
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-
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- /**
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- * Get the lighting coefficient.
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- * @default 0
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- */
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- getAmbient(): number;
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-
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- /**
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- * Get the ambient surface color. Not all renderers support separate ambient
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- * and diffuse colors. From a physical standpoint it really doesn't make too
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- * much sense to have both. For the rendering libraries that don't support
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- * both, the diffuse color is used.
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- * @return {RGBColor} Array of RGB color.
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- */
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- getAmbientColor(): RGBColor;
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-
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- /**
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- * Get the ambient surface color.
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- */
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- getAmbientColorByReference(): RGBColor;
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-
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- /**
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- *
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- */
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- getBackfaceCulling(): boolean;
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-
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- /**
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- * Get the color of the object.the color of the object
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- */
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- getColor(): RGBColor;
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-
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- /**
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- * Get the diffuse lighting coefficient.
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- * @default 1
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- */
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- getDiffuse(): number;
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-
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- /**
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- * Get the diffuse surface color.
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- * @return {RGBColor} Array of RGB color.
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- */
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- getDiffuseColor(): RGBColor;
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- /**
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- *
93
- */
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- getDiffuseColorByReference(): RGBColor;
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-
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- /**
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- *
98
- */
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- getEdgeColor(): RGBColor;
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-
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- /**
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- *
103
- */
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- getEdgeColorByReference(): RGBColor;
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-
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- /**
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- *
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- */
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- getEdgeVisibility(): boolean;
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-
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- /**
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- * Get the fast culling of polygons based on orientation of normal
113
- * with respect to camera. If frontface culling is on, polygons facing
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- * towards camera are not drawn.
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- * @default false
116
- */
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- getFrontfaceCulling(): boolean;
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-
119
- /**
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- * Get the shading interpolation method for an object.
121
- */
122
- getInterpolation(): Interpolation;
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-
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- /**
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- * Map the interpolation integer to the corresponding ShadingModel.
126
- */
127
- getInterpolationAsString(): string;
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-
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- /**
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- * Get lighting flag for an object.
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- * @default true
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- */
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- getLighting(): boolean;
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-
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- /**
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- * Get the width of a Line. The width is expressed in screen units.
137
- * @default 1.0
138
- */
139
- getLineWidth(): number;
140
-
141
- /**
142
- * Get the opacity of the object. Set/Get the object's opacity.
143
- * 1.0 is totally opaque and 0.0 is completely transparent.
144
- * @default 1
145
- */
146
- getOpacity(): number;
147
-
148
- /**
149
- * Get the diameter of a point. The size is expressed in screen units.
150
- * @default 1.0
151
- */
152
- getPointSize(): number;
153
-
154
- /**
155
- * Get the surface geometry representation for the object.
156
- */
157
- getRepresentation(): Representation;
158
-
159
- /**
160
- * Get the surface geometry representation for the object as string.
161
- * @return {String} Surface geometry representation for the object as string
162
- */
163
- getRepresentationAsString(): string;
164
-
165
- /**
166
- * Check if the shading is set.
167
- */
168
- getShading(): boolean;
169
-
170
- /**
171
- * Get the specular lighting coefficient.
172
- * @default 0
173
- */
174
- getSpecular(): number;
175
-
176
- /**
177
- * Get the roughness coefficient.
178
- * @default 1
179
- */
180
- getRoughness(): number;
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-
182
- /**
183
- * Get the metallic coefficient.
184
- * @default 0
185
- */
186
- getMetallic(): number;
187
-
188
- /**
189
- * Get the index of refraction.
190
- * @default 0
191
- */
192
- getBaseIOR(): number;
193
-
194
- /**
195
- * Get the strength of the normal map.
196
- * @default 1
197
- */
198
- getNormalStrength(): number;
199
-
200
- /**
201
- * Get the emission coefficient.
202
- * @default 0
203
- */
204
- getEmission(): number;
205
-
206
- /**
207
- * Get the specular surface color.
208
- * @return {RGBColor} Array of RGB color.
209
- */
210
- getSpecularColor(): RGBColor;
211
-
212
- /**
213
- * Get the specular surface color.
214
- */
215
- getSpecularColorByReference(): RGBColor;
216
-
217
- /**
218
- * Get the specular power.
219
- * @default 1
220
- */
221
- getSpecularPower(): number;
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-
223
- /**
224
- * Get the diffuse texture.
225
- */
226
- getDiffuseTexture(): vtkTexture;
227
-
228
- /**
229
- * Get the metallic texture.
230
- */
231
- getMetallicTexture(): vtkTexture;
232
-
233
- /**
234
- * Get the roughness texture.
235
- */
236
- getRoughnessTexture(): vtkTexture;
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-
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- /**
239
- * Get the normal texture.
240
- */
241
- getNormalTexture(): vtkTexture;
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-
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- /**
244
- * Get the ambient occlusion texture.
245
- */
246
- getAmbientOcclusionTexture(): vtkTexture;
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-
248
- /**
249
- * Get the emission texture.
250
- */
251
- getEmissionTexture(): vtkTexture;
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-
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- /**
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- * Set the ambient lighting coefficient.
255
- * @param {Number} ambient The ambient lighting coefficient.
256
- */
257
- setAmbient(ambient: number): boolean;
258
-
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- /**
260
- * Set the ambient surface color. Not all renderers support separate
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- * ambient and diffuse colors. From a physical standpoint it really
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- * doesn't make too much sense to have both. For the rendering
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- * libraries that don’t support both, the diffuse color is used.
264
- *
265
- * @param {Number} r Defines the red component (between 0 and 1)
266
- * @param {Number} g Defines the green component (between 0 and 1)
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- * @param {Number} b Defines the blue component (between 0 and 1)
268
- */
269
- setAmbientColor(r: number, g: number, b: number): boolean;
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-
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- /**
272
- * Set the ambient surface color. Not all renderers support separate
273
- * ambient and diffuse colors. From a physical standpoint it really
274
- * doesn't make too much sense to have both. For the rendering
275
- * libraries that don’t support both, the diffuse color is used.
276
- * @param {RGBColor} ambientColor An Array of the RGB color.
277
- */
278
- setAmbientColor(ambientColor: RGBColor): boolean;
279
-
280
- /**
281
- * Set the ambient surface color from an RGB array
282
- * @param {RGBColor} ambientColor An Array of the RGB color.
283
- */
284
- setAmbientColorFrom(ambientColor: RGBColor): boolean;
285
-
286
- /**
287
- * Turn on/off fast culling of polygons based on orientation of normal
288
- * with respect to camera. If backface culling is on, polygons facing
289
- * away from camera are not drawn.
290
- * @param {Boolean} backfaceCulling
291
- */
292
- setBackfaceCulling(backfaceCulling: boolean): boolean;
293
-
294
- /**
295
- * Set the color of the object. Has the side effect of setting the
296
- * ambient diffuse and specular colors as well. This is basically
297
- * a quick overall color setting method.
298
- * @param {Number} r Defines the red component (between 0 and 1)
299
- * @param {Number} g Defines the green component (between 0 and 1)
300
- * @param {Number} b Defines the blue component (between 0 and 1)
301
- */
302
- setColor(r: number, g: number, b: number): boolean;
303
-
304
- /**
305
- * Set the color of the object. Has the side effect of setting the
306
- * ambient diffuse and specular colors as well. This is basically
307
- * a quick overall color setting method.
308
- * @param {RGBColor} color An Array of the RGB color.
309
- */
310
- setColor(color: RGBColor): boolean;
311
-
312
- /**
313
- * Set the diffuse lighting coefficient.
314
- * @param {Number} diffuse The diffuse lighting coefficient.
315
- */
316
- setDiffuse(diffuse: number): boolean;
317
-
318
- /**
319
- * Set the diffuse surface color.
320
- * @param {Number} r Defines the red component (between 0 and 1)
321
- * @param {Number} g Defines the green component (between 0 and 1)
322
- * @param {Number} b Defines the blue component (between 0 and 1)
323
- */
324
- setDiffuseColor(r: number, g: number, b: number): boolean;
325
-
326
- /**
327
- * Set the diffuse surface color.
328
- * @param {RGBColor} diffuseColor An Array of the RGB color.
329
- */
330
- setDiffuseColor(diffuseColor: RGBColor): boolean;
331
-
332
- /**
333
- * Set the diffuse surface color from an RGB array
334
- * @param {RGBColor} diffuseColor An Array of the RGB color.
335
- */
336
- setDiffuseColorFrom(diffuseColor: RGBColor): boolean;
337
-
338
- /**
339
- * Set the color of primitive edges (if edge visibility is enabled).
340
- * @param {Number} r Defines the red component (between 0 and 1)
341
- * @param {Number} g Defines the green component (between 0 and 1)
342
- * @param {Number} b Defines the blue component (between 0 and 1)
343
- */
344
- setEdgeColor(r: number, g: number, b: number): boolean;
345
-
346
- /**
347
- * Set the color of primitive edges (if edge visibility is enabled).
348
- * @param {RGBColor} edgeColor An Array of the RGB color.
349
- */
350
- setEdgeColor(edgeColor: RGBColor): boolean;
351
-
352
- /**
353
- * Set the color of primitive edges from an RGB array.
354
- * @param {RGBColor} edgeColor An Array of the RGB color.
355
- */
356
- setEdgeColorFrom(edgeColor: RGBColor): boolean;
357
-
358
- /**
359
- * Turn on/off the visibility of edges. On some renderers it is
360
- * possible to render the edges of geometric primitives separately
361
- * from the interior.
362
- * @param {Boolean} edgeVisibility
363
- */
364
- setEdgeVisibility(edgeVisibility: boolean): boolean;
365
-
366
- /**
367
- * Turn on/off fast culling of polygons based on orientation of normal
368
- * with respect to camera. If frontface culling is on, polygons facing
369
- * towards camera are not drawn.
370
- * @param {Boolean} frontfaceCulling
371
- */
372
- setFrontfaceCulling(frontfaceCulling: boolean): boolean;
373
-
374
- /**
375
- * Set the shading interpolation method for an object.
376
- * @param {Interpolation} interpolation
377
- */
378
- setInterpolation(interpolation: Interpolation): boolean;
379
-
380
- /**
381
- * Set interpolation to 0 means `FLAT`.
382
- */
383
- setInterpolationToFlat(): boolean;
384
-
385
- /**
386
- * Set interpolation to 1 means `GOURAUD`.
387
- */
388
- setInterpolationToGouraud(): boolean;
389
-
390
- /**
391
- * Set interpolation to 2 means `PHONG`.
392
- */
393
- setInterpolationToPhong(): boolean;
394
-
395
- /**
396
- * Set lighting flag for an object.
397
- * @param {Boolean} lighting
398
- * @default true
399
- */
400
- setLighting(lighting: boolean): boolean;
401
-
402
- /**
403
- * Set the width of a Line. The width is expressed in screen units.
404
- * !!! note
405
- * This is only implemented for OpenGL.
406
- * @param {Number} lineWidth
407
- * @default 1.0
408
- */
409
- setLineWidth(lineWidth: number): boolean;
410
-
411
- /**
412
- * Set the object's opacity. 1.0 is totally opaque and 0.0 is
413
- * completely transparent.
414
- * @param {Number} opacity The opacity of the object.
415
- */
416
- setOpacity(opacity: number): boolean;
417
-
418
- /**
419
- * Set the diameter of a point. The size is expressed in screen units.
420
- * !!! note
421
- * This is only implemented for OpenGL.
422
- * @param {Number} pointSize
423
- * @default 1.0
424
- */
425
- setPointSize(pointSize: number): boolean;
426
-
427
- /**
428
- * Control the surface geometry representation for the object.
429
- * @param {Representation} representation
430
- */
431
- setRepresentation(representation: Representation): boolean;
432
-
433
- /**
434
- * Set representation to 0 means `POINT`'
435
- */
436
- setRepresentationToPoints(): boolean;
437
-
438
- /**
439
- * Set representation to 2 means `SURFAC`'
440
- */
441
- setRepresentationToSurface(): boolean;
442
-
443
- /**
444
- * Set representation to 1 means `WIREFRAM`'
445
- */
446
- setRepresentationToWireframe(): boolean;
447
-
448
- /**
449
- * Enable/Disable shading.
450
- * @param {Boolean} shading
451
- */
452
- setShading(shading: boolean): boolean;
453
-
454
- /**
455
- * Set the specular lighting coefficient.
456
- * @param {Boolean} specular
457
- */
458
- setSpecular(specular: number): boolean;
459
-
460
- /**
461
- * Set the normal map strength.
462
- * @param {Boolean} normal
463
- */
464
- setNormalStrength(normalStrength: number): boolean;
465
-
466
- /**
467
- * Set the ambient occlusion map strength.
468
- * @param {Boolean} emission
469
- */
470
- setEmission(emission: number): boolean;
471
-
472
- /**
473
- * Set the specular surface color.
474
- * @param {Number} r Defines the red component (between 0 and 1)
475
- * @param {Number} g Defines the green component (between 0 and 1)
476
- * @param {Number} b Defines the blue component (between 0 and 1)
477
- */
478
- setSpecularColor(r: number, g: number, b: number): boolean;
479
-
480
- /**
481
- * Set the specular surface color from an RGB array
482
- * @param {RGBColor} specularColor An Array of the RGB color.
483
- */
484
- setSpecularColor(specularColor: RGBColor): boolean;
485
-
486
- /**
487
- * Set the specular surface color from an RGB array
488
- * @param {RGBColor} specularColor An Array of the RGB color.
489
- */
490
- setSpecularColorFrom(specularColor: RGBColor): boolean;
491
-
492
- /**
493
- * Set the specular power.
494
- * @param {Number} specularPower
495
- */
496
- setSpecularPower(specularPower: number): boolean;
497
-
498
- /**
499
- * Set the diffuse texture.
500
- * @param {vtkTexture} diffuseTexture
501
- */
502
- setDiffuseTexture(diffuseTexture: vtkTexture): boolean;
503
-
504
- /**
505
- * Set the metallic texture.
506
- * @param {vtkTexture} metallicTexture
507
- */
508
- setMetallicTexture(metallicTexture: vtkTexture): boolean;
509
-
510
- /**
511
- * Set the roughness texture.
512
- * @param {vtkTexture} roughnessTexture
513
- */
514
- setRoughnessTexture(roughnessTexture: vtkTexture): boolean;
515
-
516
- /**
517
- * Set the normal texture.
518
- * @param {vtkTexture} normalTexture
519
- */
520
- setNormalTexture(normalTexture: vtkTexture): boolean;
521
-
522
- /**
523
- * Set the ambient occlusion texture.
524
- * @param {vtkTexture} ambientOcclusionTexture
525
- */
526
- setAmbientOcclusionTexture(ambientOcclusionTexture: vtkTexture): boolean;
527
-
528
- /**
529
- * Set the emission texture.
530
- * @param {vtkTexture} emissionTexture
531
- */
532
- setEmissionTexture(emissionTexture: vtkTexture): boolean;
38
+ /**
39
+ * Not Implemented yet
40
+ */
41
+ addShaderVariable(): any;
42
+
43
+ /**
44
+ * Not Implemented yet
45
+ */
46
+ computeCompositeColor(): any;
47
+
48
+ /**
49
+ * Get the lighting coefficient.
50
+ * @default 0
51
+ */
52
+ getAmbient(): number;
53
+
54
+ /**
55
+ * Get the ambient surface color. Not all renderers support separate ambient
56
+ * and diffuse colors. From a physical standpoint it really doesn't make too
57
+ * much sense to have both. For the rendering libraries that don't support
58
+ * both, the diffuse color is used.
59
+ * @return {RGBColor} Array of RGB color.
60
+ */
61
+ getAmbientColor(): RGBColor;
62
+
63
+ /**
64
+ * Get the ambient surface color.
65
+ */
66
+ getAmbientColorByReference(): RGBColor;
67
+
68
+ /**
69
+ *
70
+ */
71
+ getBackfaceCulling(): boolean;
72
+
73
+ /**
74
+ * Get the color of the object.the color of the object
75
+ */
76
+ getColor(): RGBColor;
77
+
78
+ /**
79
+ * Get the diffuse lighting coefficient.
80
+ * @default 1
81
+ */
82
+ getDiffuse(): number;
83
+
84
+ /**
85
+ * Get the diffuse surface color.
86
+ * @return {RGBColor} Array of RGB color.
87
+ */
88
+ getDiffuseColor(): RGBColor;
89
+ /**
90
+ *
91
+ */
92
+ getDiffuseColorByReference(): RGBColor;
93
+
94
+ /**
95
+ *
96
+ */
97
+ getEdgeColor(): RGBColor;
98
+
99
+ /**
100
+ *
101
+ */
102
+ getEdgeColorByReference(): RGBColor;
103
+
104
+ /**
105
+ *
106
+ */
107
+ getEdgeVisibility(): boolean;
108
+
109
+ /**
110
+ * Get the fast culling of polygons based on orientation of normal
111
+ * with respect to camera. If frontface culling is on, polygons facing
112
+ * towards camera are not drawn.
113
+ * @default false
114
+ */
115
+ getFrontfaceCulling(): boolean;
116
+
117
+ /**
118
+ * Get the shading interpolation method for an object.
119
+ */
120
+ getInterpolation(): Interpolation;
121
+
122
+ /**
123
+ * Map the interpolation integer to the corresponding ShadingModel.
124
+ */
125
+ getInterpolationAsString(): string;
126
+
127
+ /**
128
+ * Get lighting flag for an object.
129
+ * @default true
130
+ */
131
+ getLighting(): boolean;
132
+
133
+ /**
134
+ * Get the width of a Line. The width is expressed in screen units.
135
+ * @default 1.0
136
+ */
137
+ getLineWidth(): number;
138
+
139
+ /**
140
+ * Get the opacity of the object. Set/Get the object's opacity.
141
+ * 1.0 is totally opaque and 0.0 is completely transparent.
142
+ * @default 1
143
+ */
144
+ getOpacity(): number;
145
+
146
+ /**
147
+ * Get the diameter of a point. The size is expressed in screen units.
148
+ * @default 1.0
149
+ */
150
+ getPointSize(): number;
151
+
152
+ /**
153
+ * Get the surface geometry representation for the object.
154
+ */
155
+ getRepresentation(): Representation;
156
+
157
+ /**
158
+ * Get the surface geometry representation for the object as string.
159
+ * @return {String} Surface geometry representation for the object as string
160
+ */
161
+ getRepresentationAsString(): string;
162
+
163
+ /**
164
+ * Check if the shading is set.
165
+ */
166
+ getShading(): boolean;
167
+
168
+ /**
169
+ * Get the specular lighting coefficient.
170
+ * @default 0
171
+ */
172
+ getSpecular(): number;
173
+
174
+ /**
175
+ * Get the roughness coefficient.
176
+ * @default 1
177
+ */
178
+ getRoughness(): number;
179
+
180
+ /**
181
+ * Get the metallic coefficient.
182
+ * @default 0
183
+ */
184
+ getMetallic(): number;
185
+
186
+ /**
187
+ * Get the index of refraction.
188
+ * @default 0
189
+ */
190
+ getBaseIOR(): number;
191
+
192
+ /**
193
+ * Get the strength of the normal map.
194
+ * @default 1
195
+ */
196
+ getNormalStrength(): number;
197
+
198
+ /**
199
+ * Get the emission coefficient.
200
+ * @default 0
201
+ */
202
+ getEmission(): number;
203
+
204
+ /**
205
+ * Get the specular surface color.
206
+ * @return {RGBColor} Array of RGB color.
207
+ */
208
+ getSpecularColor(): RGBColor;
209
+
210
+ /**
211
+ * Get the specular surface color.
212
+ */
213
+ getSpecularColorByReference(): RGBColor;
214
+
215
+ /**
216
+ * Get the specular power.
217
+ * @default 1
218
+ */
219
+ getSpecularPower(): number;
220
+
221
+ /**
222
+ * Get the diffuse texture.
223
+ */
224
+ getDiffuseTexture(): vtkTexture;
225
+
226
+ /**
227
+ * Get the metallic texture.
228
+ */
229
+ getMetallicTexture(): vtkTexture;
230
+
231
+ /**
232
+ * Get the roughness texture.
233
+ */
234
+ getRoughnessTexture(): vtkTexture;
235
+
236
+ /**
237
+ * Get the normal texture.
238
+ */
239
+ getNormalTexture(): vtkTexture;
240
+
241
+ /**
242
+ * Get the ambient occlusion texture.
243
+ */
244
+ getAmbientOcclusionTexture(): vtkTexture;
245
+
246
+ /**
247
+ * Get the emission texture.
248
+ */
249
+ getEmissionTexture(): vtkTexture;
250
+
251
+ /**
252
+ * Set the ambient lighting coefficient.
253
+ * @param {Number} ambient The ambient lighting coefficient.
254
+ */
255
+ setAmbient(ambient: number): boolean;
256
+
257
+ /**
258
+ * Set the ambient surface color. Not all renderers support separate
259
+ * ambient and diffuse colors. From a physical standpoint it really
260
+ * doesn't make too much sense to have both. For the rendering
261
+ * libraries that don’t support both, the diffuse color is used.
262
+ *
263
+ * @param {Number} r Defines the red component (between 0 and 1)
264
+ * @param {Number} g Defines the green component (between 0 and 1)
265
+ * @param {Number} b Defines the blue component (between 0 and 1)
266
+ */
267
+ setAmbientColor(r: number, g: number, b: number): boolean;
268
+
269
+ /**
270
+ * Set the ambient surface color. Not all renderers support separate
271
+ * ambient and diffuse colors. From a physical standpoint it really
272
+ * doesn't make too much sense to have both. For the rendering
273
+ * libraries that don’t support both, the diffuse color is used.
274
+ * @param {RGBColor} ambientColor An Array of the RGB color.
275
+ */
276
+ setAmbientColor(ambientColor: RGBColor): boolean;
277
+
278
+ /**
279
+ * Set the ambient surface color from an RGB array
280
+ * @param {RGBColor} ambientColor An Array of the RGB color.
281
+ */
282
+ setAmbientColorFrom(ambientColor: RGBColor): boolean;
283
+
284
+ /**
285
+ * Turn on/off fast culling of polygons based on orientation of normal
286
+ * with respect to camera. If backface culling is on, polygons facing
287
+ * away from camera are not drawn.
288
+ * @param {Boolean} backfaceCulling
289
+ */
290
+ setBackfaceCulling(backfaceCulling: boolean): boolean;
291
+
292
+ /**
293
+ * Set the color of the object. Has the side effect of setting the
294
+ * ambient diffuse and specular colors as well. This is basically
295
+ * a quick overall color setting method.
296
+ * @param {Number} r Defines the red component (between 0 and 1)
297
+ * @param {Number} g Defines the green component (between 0 and 1)
298
+ * @param {Number} b Defines the blue component (between 0 and 1)
299
+ */
300
+ setColor(r: number, g: number, b: number): boolean;
301
+
302
+ /**
303
+ * Set the color of the object. Has the side effect of setting the
304
+ * ambient diffuse and specular colors as well. This is basically
305
+ * a quick overall color setting method.
306
+ * @param {RGBColor} color An Array of the RGB color.
307
+ */
308
+ setColor(color: RGBColor): boolean;
309
+
310
+ /**
311
+ * Set the diffuse lighting coefficient.
312
+ * @param {Number} diffuse The diffuse lighting coefficient.
313
+ */
314
+ setDiffuse(diffuse: number): boolean;
315
+
316
+ /**
317
+ * Set the diffuse surface color.
318
+ * @param {Number} r Defines the red component (between 0 and 1)
319
+ * @param {Number} g Defines the green component (between 0 and 1)
320
+ * @param {Number} b Defines the blue component (between 0 and 1)
321
+ */
322
+ setDiffuseColor(r: number, g: number, b: number): boolean;
323
+
324
+ /**
325
+ * Set the diffuse surface color.
326
+ * @param {RGBColor} diffuseColor An Array of the RGB color.
327
+ */
328
+ setDiffuseColor(diffuseColor: RGBColor): boolean;
329
+
330
+ /**
331
+ * Set the diffuse surface color from an RGB array
332
+ * @param {RGBColor} diffuseColor An Array of the RGB color.
333
+ */
334
+ setDiffuseColorFrom(diffuseColor: RGBColor): boolean;
335
+
336
+ /**
337
+ * Set the color of primitive edges (if edge visibility is enabled).
338
+ * @param {Number} r Defines the red component (between 0 and 1)
339
+ * @param {Number} g Defines the green component (between 0 and 1)
340
+ * @param {Number} b Defines the blue component (between 0 and 1)
341
+ */
342
+ setEdgeColor(r: number, g: number, b: number): boolean;
343
+
344
+ /**
345
+ * Set the color of primitive edges (if edge visibility is enabled).
346
+ * @param {RGBColor} edgeColor An Array of the RGB color.
347
+ */
348
+ setEdgeColor(edgeColor: RGBColor): boolean;
349
+
350
+ /**
351
+ * Set the color of primitive edges from an RGB array.
352
+ * @param {RGBColor} edgeColor An Array of the RGB color.
353
+ */
354
+ setEdgeColorFrom(edgeColor: RGBColor): boolean;
355
+
356
+ /**
357
+ * Turn on/off the visibility of edges. On some renderers it is
358
+ * possible to render the edges of geometric primitives separately
359
+ * from the interior.
360
+ * @param {Boolean} edgeVisibility
361
+ */
362
+ setEdgeVisibility(edgeVisibility: boolean): boolean;
363
+
364
+ /**
365
+ * Turn on/off fast culling of polygons based on orientation of normal
366
+ * with respect to camera. If frontface culling is on, polygons facing
367
+ * towards camera are not drawn.
368
+ * @param {Boolean} frontfaceCulling
369
+ */
370
+ setFrontfaceCulling(frontfaceCulling: boolean): boolean;
371
+
372
+ /**
373
+ * Set the shading interpolation method for an object.
374
+ * @param {Interpolation} interpolation
375
+ */
376
+ setInterpolation(interpolation: Interpolation): boolean;
377
+
378
+ /**
379
+ * Set interpolation to 0 means `FLAT`.
380
+ */
381
+ setInterpolationToFlat(): boolean;
382
+
383
+ /**
384
+ * Set interpolation to 1 means `GOURAUD`.
385
+ */
386
+ setInterpolationToGouraud(): boolean;
387
+
388
+ /**
389
+ * Set interpolation to 2 means `PHONG`.
390
+ */
391
+ setInterpolationToPhong(): boolean;
392
+
393
+ /**
394
+ * Set lighting flag for an object.
395
+ * @param {Boolean} lighting
396
+ * @default true
397
+ */
398
+ setLighting(lighting: boolean): boolean;
399
+
400
+ /**
401
+ * Set the width of a Line. The width is expressed in screen units.
402
+ * !!! note
403
+ * This is only implemented for OpenGL.
404
+ * @param {Number} lineWidth
405
+ * @default 1.0
406
+ */
407
+ setLineWidth(lineWidth: number): boolean;
408
+
409
+ /**
410
+ * Set the object's opacity. 1.0 is totally opaque and 0.0 is
411
+ * completely transparent.
412
+ * @param {Number} opacity The opacity of the object.
413
+ */
414
+ setOpacity(opacity: number): boolean;
415
+
416
+ /**
417
+ * Set the diameter of a point. The size is expressed in screen units.
418
+ * !!! note
419
+ * This is only implemented for OpenGL.
420
+ * @param {Number} pointSize
421
+ * @default 1.0
422
+ */
423
+ setPointSize(pointSize: number): boolean;
424
+
425
+ /**
426
+ * Control the surface geometry representation for the object.
427
+ * @param {Representation} representation
428
+ */
429
+ setRepresentation(representation: Representation): boolean;
430
+
431
+ /**
432
+ * Set representation to 0 means `POINT`'
433
+ */
434
+ setRepresentationToPoints(): boolean;
435
+
436
+ /**
437
+ * Set representation to 2 means `SURFAC`'
438
+ */
439
+ setRepresentationToSurface(): boolean;
440
+
441
+ /**
442
+ * Set representation to 1 means `WIREFRAM`'
443
+ */
444
+ setRepresentationToWireframe(): boolean;
445
+
446
+ /**
447
+ * Enable/Disable shading.
448
+ * @param {Boolean} shading
449
+ */
450
+ setShading(shading: boolean): boolean;
451
+
452
+ /**
453
+ * Set the specular lighting coefficient.
454
+ * @param {Boolean} specular
455
+ */
456
+ setSpecular(specular: number): boolean;
457
+
458
+ /**
459
+ * Set the normal map strength.
460
+ * @param {Boolean} normal
461
+ */
462
+ setNormalStrength(normalStrength: number): boolean;
463
+
464
+ /**
465
+ * Set the ambient occlusion map strength.
466
+ * @param {Boolean} emission
467
+ */
468
+ setEmission(emission: number): boolean;
469
+
470
+ /**
471
+ * Set the specular surface color.
472
+ * @param {Number} r Defines the red component (between 0 and 1)
473
+ * @param {Number} g Defines the green component (between 0 and 1)
474
+ * @param {Number} b Defines the blue component (between 0 and 1)
475
+ */
476
+ setSpecularColor(r: number, g: number, b: number): boolean;
477
+
478
+ /**
479
+ * Set the specular surface color from an RGB array
480
+ * @param {RGBColor} specularColor An Array of the RGB color.
481
+ */
482
+ setSpecularColor(specularColor: RGBColor): boolean;
483
+
484
+ /**
485
+ * Set the specular surface color from an RGB array
486
+ * @param {RGBColor} specularColor An Array of the RGB color.
487
+ */
488
+ setSpecularColorFrom(specularColor: RGBColor): boolean;
489
+
490
+ /**
491
+ * Set the specular power.
492
+ * @param {Number} specularPower
493
+ */
494
+ setSpecularPower(specularPower: number): boolean;
495
+
496
+ /**
497
+ * Set the diffuse texture.
498
+ * @param {vtkTexture} diffuseTexture
499
+ */
500
+ setDiffuseTexture(diffuseTexture: vtkTexture): boolean;
501
+
502
+ /**
503
+ * Set the metallic texture.
504
+ * @param {vtkTexture} metallicTexture
505
+ */
506
+ setMetallicTexture(metallicTexture: vtkTexture): boolean;
507
+
508
+ /**
509
+ * Set the roughness texture.
510
+ * @param {vtkTexture} roughnessTexture
511
+ */
512
+ setRoughnessTexture(roughnessTexture: vtkTexture): boolean;
513
+
514
+ /**
515
+ * Set the normal texture.
516
+ * @param {vtkTexture} normalTexture
517
+ */
518
+ setNormalTexture(normalTexture: vtkTexture): boolean;
519
+
520
+ /**
521
+ * Set the ambient occlusion texture.
522
+ * @param {vtkTexture} ambientOcclusionTexture
523
+ */
524
+ setAmbientOcclusionTexture(ambientOcclusionTexture: vtkTexture): boolean;
525
+
526
+ /**
527
+ * Set the emission texture.
528
+ * @param {vtkTexture} emissionTexture
529
+ */
530
+ setEmissionTexture(emissionTexture: vtkTexture): boolean;
533
531
  }
534
532
 
535
533
  /**
@@ -539,7 +537,11 @@ export interface vtkProperty extends vtkObject {
539
537
  * @param model object on which data structure will be bounds (protected)
540
538
  * @param {IPropertyInitialValues} [initialValues] (default: {})
541
539
  */
542
- export function extend(publicAPI: object, model: object, initialValues?: IPropertyInitialValues): void;
540
+ export function extend(
541
+ publicAPI: object,
542
+ model: object,
543
+ initialValues?: IPropertyInitialValues
544
+ ): void;
543
545
 
544
546
  /**
545
547
  * Method use to create a new instance of vtkProperty with object color, ambient color, diffuse color,
@@ -548,9 +550,11 @@ export function extend(publicAPI: object, model: object, initialValues?: IProper
548
550
  * and surface representation. Backface and frontface culling are off.
549
551
  * @param {IPropertyInitialValues} [initialValues] for pre-setting some of its content
550
552
  */
551
- export function newInstance(initialValues?: IPropertyInitialValues): vtkProperty;
553
+ export function newInstance(
554
+ initialValues?: IPropertyInitialValues
555
+ ): vtkProperty;
552
556
 
553
- /**
557
+ /**
554
558
  * vtkProperty is an object that represents lighting and other surface
555
559
  * properties of a geometric object. The primary properties that can be set are
556
560
  * colors (overall, ambient, diffuse, specular, and edge color); specular power;
@@ -560,10 +564,10 @@ export function newInstance(initialValues?: IPropertyInitialValues): vtkProperty
560
564
  * manipulated with this object.
561
565
  */
562
566
  export declare const vtkProperty: {
563
- newInstance: typeof newInstance;
564
- extend: typeof extend;
565
- Shading: typeof Shading;
566
- Representation: typeof Representation;
567
- Interpolation: typeof Interpolation;
567
+ newInstance: typeof newInstance;
568
+ extend: typeof extend;
569
+ Shading: typeof Shading;
570
+ Representation: typeof Representation;
571
+ Interpolation: typeof Interpolation;
568
572
  };
569
573
  export default vtkProperty;