@kitware/vtk.js 30.6.0 → 30.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Common/Core/Base64.d.ts +2 -2
- package/Common/Core/CellArray.d.ts +45 -42
- package/Common/Core/DataArray.d.ts +465 -449
- package/Common/Core/Endian.d.ts +5 -5
- package/Common/Core/HalfFloat.d.ts +3 -3
- package/Common/Core/ImageHelper.d.ts +11 -5
- package/Common/Core/LookupTable.d.ts +260 -257
- package/Common/Core/Math.d.ts +461 -270
- package/Common/Core/MatrixBuilder.d.ts +117 -112
- package/Common/Core/Points.d.ts +114 -106
- package/Common/Core/PriorityQueue.d.ts +34 -30
- package/Common/Core/ProgressHandler.d.ts +44 -39
- package/Common/Core/ScalarsToColors/Constants.d.ts +9 -9
- package/Common/Core/ScalarsToColors.d.ts +351 -326
- package/Common/Core/StringArray.d.ts +94 -89
- package/Common/Core/URLExtract.d.ts +9 -6
- package/Common/Core/VariantArray.d.ts +94 -89
- package/Common/DataModel/AbstractPointLocator.d.ts +18 -18
- package/Common/DataModel/Box.d.ts +60 -52
- package/Common/DataModel/CardinalSpline1D.d.ts +59 -34
- package/Common/DataModel/Cell.d.ts +70 -67
- package/Common/DataModel/Collection.d.ts +100 -84
- package/Common/DataModel/Cone.d.ts +30 -27
- package/Common/DataModel/Cylinder.d.ts +122 -112
- package/Common/DataModel/DataSet/Constants.d.ts +9 -9
- package/Common/DataModel/DataSet.d.ts +38 -35
- package/Common/DataModel/DataSetAttributes/FieldData.d.ts +217 -206
- package/Common/DataModel/DataSetAttributes.d.ts +420 -415
- package/Common/DataModel/EdgeLocator.d.ts +82 -79
- package/Common/DataModel/ITKHelper.d.ts +33 -22
- package/Common/DataModel/ImageData.d.ts +362 -340
- package/Common/DataModel/IncrementalOctreeNode.d.ts +242 -242
- package/Common/DataModel/IncrementalOctreePointLocator.d.ts +16 -16
- package/Common/DataModel/KochanekSpline1D.d.ts +60 -36
- package/Common/DataModel/Line.d.ts +104 -83
- package/Common/DataModel/Locator.d.ts +10 -10
- package/Common/DataModel/PiecewiseFunction.d.ts +215 -199
- package/Common/DataModel/Plane.d.ts +255 -223
- package/Common/DataModel/PointSet.d.ts +32 -28
- package/Common/DataModel/PolyData/Constants.d.ts +2 -2
- package/Common/DataModel/PolyData.d.ts +143 -140
- package/Common/DataModel/PolyLine.d.ts +51 -28
- package/Common/DataModel/Polygon.d.ts +34 -33
- package/Common/DataModel/SelectionNode/Constants.d.ts +18 -18
- package/Common/DataModel/SelectionNode.d.ts +62 -56
- package/Common/DataModel/Sphere.d.ts +74 -72
- package/Common/DataModel/Spline1D.d.ts +60 -40
- package/Common/DataModel/Spline3D/Constants.d.ts +3 -3
- package/Common/DataModel/Spline3D.d.ts +27 -22
- package/Common/Transform/LandmarkTransform.d.ts +67 -64
- package/Common/Transform/Transform.d.ts +148 -126
- package/Filters/General/AppendPolyData.d.ts +43 -37
- package/Filters/General/ClipClosedSurface.d.ts +41 -41
- package/Filters/General/ContourTriangulator.d.ts +38 -38
- package/Filters/General/ImageCropFilter.d.ts +48 -44
- package/Filters/General/ImageDataOutlineFilter.d.ts +41 -37
- package/Filters/General/ImageOutlineFilter.d.ts +41 -37
- package/Filters/General/ImageSliceFilter.d.ts +38 -34
- package/Filters/General/ImageStreamline.d.ts +120 -93
- package/Filters/General/LineFilter.d.ts +18 -15
- package/Filters/General/OutlineFilter.d.ts +19 -16
- package/Filters/General/TriangleFilter.d.ts +23 -19
- package/Filters/General/TubeFilter.d.ts +194 -188
- package/Filters/Sources/Arrow2DSource.d.ts +151 -143
- package/Filters/Sources/ArrowSource.d.ts +148 -140
- package/Filters/Sources/CircleSource.d.ts +138 -130
- package/Filters/Sources/ConeSource.d.ts +167 -159
- package/Filters/Sources/CubeSource.d.ts +198 -181
- package/Filters/Sources/Cursor3D.d.ts +171 -164
- package/Filters/Sources/CylinderSource.d.ts +173 -166
- package/Filters/Sources/LineSource.d.ts +100 -92
- package/Filters/Sources/PlaneSource.d.ts +211 -203
- package/Filters/Sources/PointSource.d.ts +90 -82
- package/Filters/Sources/SphereSource.d.ts +171 -164
- package/Filters/Texture/TextureMapToPlane.d.ts +213 -208
- package/Filters/Texture/TextureMapToSphere.d.ts +77 -72
- package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.d.ts +18 -5
- package/IO/Core/DataAccessHelper/HttpDataAccessHelper.d.ts +18 -5
- package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.d.ts +19 -6
- package/IO/Core/DataAccessHelper/LiteHttpDataAccessHelper.d.ts +18 -5
- package/IO/Core/DataAccessHelper.d.ts +36 -22
- package/IO/Core/HttpDataSetReader.d.ts +279 -249
- package/IO/Core/HttpSceneLoader.d.ts +92 -87
- package/IO/Core/ImageStream/DefaultProtocol.d.ts +27 -20
- package/IO/Core/ImageStream/ViewStream.d.ts +7 -7
- package/IO/Core/ImageStream.d.ts +52 -47
- package/IO/Core/WSLinkClient.d.ts +12 -6
- package/IO/Geometry/DracoReader.d.ts +106 -88
- package/IO/Geometry/PLYReader.d.ts +92 -75
- package/IO/Geometry/PLYWriter.d.ts +163 -148
- package/IO/Geometry/STLReader.d.ts +92 -77
- package/IO/Geometry/STLWriter.d.ts +50 -42
- package/IO/Misc/ElevationReader.d.ts +155 -139
- package/IO/Misc/ITKImageReader.d.ts +58 -50
- package/IO/Misc/ITKPolyDataReader.d.ts +58 -50
- package/IO/Misc/JSONNucleoReader.d.ts +74 -57
- package/IO/Misc/JSONReader.d.ts +78 -72
- package/IO/Misc/MTLReader.d.ts +143 -130
- package/IO/Misc/OBJReader.d.ts +129 -110
- package/IO/Misc/PDBReader.d.ts +109 -93
- package/IO/XML/XMLImageDataReader.d.ts +31 -19
- package/IO/XML/XMLPolyDataReader.d.ts +31 -19
- package/IO/XML/XMLReader.d.ts +141 -105
- package/Imaging/Core/AbstractImageInterpolator/Constants.d.ts +2 -2
- package/Imaging/Core/ImageReslice.d.ts +231 -173
- package/Interaction/Style/InteractorStyleHMDXR.d.ts +7 -3
- package/Interaction/Style/InteractorStyleImage.d.ts +5 -4
- package/Interaction/Style/InteractorStyleTrackballCamera.d.ts +17 -6
- package/Interaction/Widgets/OrientationMarkerWidget/Constants.d.ts +5 -5
- package/Interaction/Widgets/OrientationMarkerWidget.d.ts +146 -142
- package/Proxy/Core/ViewProxy.d.ts +1 -1
- package/Proxy/Representations/GeometryRepresentationProxy.d.ts +28 -27
- package/Proxy/Representations/ResliceRepresentationProxy.d.ts +0 -1
- package/Rendering/Core/AbstractImageMapper.d.ts +125 -113
- package/Rendering/Core/AbstractMapper.d.ts +58 -52
- package/Rendering/Core/AbstractMapper3D.d.ts +32 -25
- package/Rendering/Core/AbstractPicker.d.ts +91 -88
- package/Rendering/Core/Actor.d.ts +117 -114
- package/Rendering/Core/Actor2D.d.ts +101 -98
- package/Rendering/Core/AnnotatedCubeActor.d.ts +58 -53
- package/Rendering/Core/AxesActor.d.ts +10 -4
- package/Rendering/Core/Camera.d.ts +739 -727
- package/Rendering/Core/CellPicker.d.ts +87 -77
- package/Rendering/Core/ColorTransferFunction/Constants.d.ts +2 -2
- package/Rendering/Core/ColorTransferFunction/CssFilters.d.ts +39 -13
- package/Rendering/Core/ColorTransferFunction.d.ts +3 -6
- package/Rendering/Core/Coordinate/Constants.d.ts +1 -1
- package/Rendering/Core/Coordinate.d.ts +154 -150
- package/Rendering/Core/Follower.d.ts +52 -47
- package/Rendering/Core/Glyph3DMapper/Constants.d.ts +8 -8
- package/Rendering/Core/Glyph3DMapper.d.ts +152 -149
- package/Rendering/Core/ImageArrayMapper.d.ts +237 -213
- package/Rendering/Core/ImageCPRMapper/Constants.d.ts +4 -4
- package/Rendering/Core/ImageCPRMapper.d.ts +424 -392
- package/Rendering/Core/ImageMapper/Constants.d.ts +8 -8
- package/Rendering/Core/ImageMapper.d.ts +292 -268
- package/Rendering/Core/ImageProperty/Constants.d.ts +3 -3
- package/Rendering/Core/ImageProperty.d.ts +204 -197
- package/Rendering/Core/ImageResliceMapper/Constants.d.ts +5 -5
- package/Rendering/Core/ImageResliceMapper.d.ts +235 -210
- package/Rendering/Core/ImageSlice.d.ts +142 -136
- package/Rendering/Core/InteractorObserver.d.ts +41 -32
- package/Rendering/Core/Light.d.ts +321 -318
- package/Rendering/Core/Mapper/Constants.d.ts +14 -14
- package/Rendering/Core/Mapper.d.ts +539 -512
- package/Rendering/Core/Mapper2D.d.ts +342 -330
- package/Rendering/Core/Picker.d.ts +114 -106
- package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +56 -40
- package/Rendering/Core/PointPicker.d.ts +42 -37
- package/Rendering/Core/Prop/Constants.d.ts +3 -3
- package/Rendering/Core/Prop.d.ts +274 -274
- package/Rendering/Core/Prop3D.d.ts +259 -257
- package/Rendering/Core/Property/Constants.d.ts +12 -12
- package/Rendering/Core/Property.d.ts +535 -531
- package/Rendering/Core/Property2D/Constants.d.ts +1 -1
- package/Rendering/Core/Property2D.d.ts +114 -109
- package/Rendering/Core/RenderWindow.d.ts +193 -191
- package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +19 -19
- package/Rendering/Core/RenderWindowInteractor.d.ts +1335 -1219
- package/Rendering/Core/Renderer.d.ts +677 -663
- package/Rendering/Core/ScalarBarActor.d.ts +333 -322
- package/Rendering/Core/Skybox.d.ts +45 -42
- package/Rendering/Core/SphereMapper.d.ts +49 -44
- package/Rendering/Core/StickMapper.d.ts +49 -44
- package/Rendering/Core/Texture.d.ts +87 -80
- package/Rendering/Core/Viewport.d.ts +229 -222
- package/Rendering/Core/Volume.d.ts +78 -73
- package/Rendering/Core/VolumeMapper/Constants.d.ts +11 -11
- package/Rendering/Core/VolumeMapper.d.ts +295 -285
- package/Rendering/Core/VolumeProperty/Constants.d.ts +19 -19
- package/Rendering/Core/VolumeProperty.d.ts +375 -365
- package/Rendering/Misc/CanvasView.d.ts +148 -145
- package/Rendering/Misc/FullScreenRenderWindow.d.ts +111 -108
- package/Rendering/Misc/GenericRenderWindow.d.ts +69 -65
- package/Rendering/Misc/RenderWindowWithControlBar.d.ts +46 -39
- package/Rendering/Misc/SynchronizableRenderWindow/ObjectManager.d.ts +49 -29
- package/Rendering/Misc/SynchronizableRenderWindow.d.ts +51 -35
- package/Rendering/Misc/TextureLODsDownloader.d.ts +110 -106
- package/Rendering/OpenGL/BufferObject.d.ts +3 -2
- package/Rendering/OpenGL/RenderWindow.d.ts +456 -405
- package/Rendering/OpenGL/Texture.d.ts +66 -14
- package/Rendering/SceneGraph/RenderPass.d.ts +88 -83
- package/Rendering/SceneGraph/ViewNode.d.ts +150 -146
- package/Rendering/SceneGraph/ViewNodeFactory.d.ts +17 -12
- package/Rendering/WebXR/RenderWindowHelper/Constants.d.ts +5 -5
- package/Rendering/WebXR/RenderWindowHelper.d.ts +54 -49
- package/Widgets/Core/AbstractWidget.d.ts +30 -24
- package/Widgets/Core/AbstractWidgetFactory.d.ts +53 -33
- package/Widgets/Core/WidgetManager/Constants.d.ts +4 -4
- package/Widgets/Core/WidgetManager.d.ts +21 -15
- package/Widgets/Core/WidgetState.d.ts +11 -7
- package/Widgets/Manipulators/AbstractManipulator.d.ts +224 -217
- package/Widgets/Manipulators/LineManipulator.d.ts +33 -21
- package/Widgets/Manipulators/PickerManipulator.d.ts +22 -18
- package/Widgets/Manipulators/PlaneManipulator.d.ts +33 -22
- package/Widgets/Manipulators/TrackballManipulator.d.ts +40 -26
- package/Widgets/Representations/WidgetRepresentation.d.ts +62 -51
- package/Widgets/Widgets3D/ImplicitPlaneWidget.js +23 -5
- package/Widgets/Widgets3D/InteractiveOrientationWidget.d.ts +25 -10
- package/Widgets/Widgets3D/ResliceCursorWidget/Constants.d.ts +26 -7
- package/Widgets/Widgets3D/ResliceCursorWidget/behavior.d.ts +13 -12
- package/Widgets/Widgets3D/ResliceCursorWidget.d.ts +26 -15
- package/Widgets/Widgets3D/SeedWidget.d.ts +2 -2
- package/Widgets/Widgets3D/SphereWidget.d.ts +5 -3
- package/interfaces.d.ts +243 -243
- package/package.json +3 -3
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import { RGBColor, Vector3 } from './../../types';
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export interface ILightInitialValues {
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setTransformMatrix(transformMatrix: mat4): boolean;
|
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29
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+
/**
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30
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+
*
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+
*/
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+
getAttenuationValues(): number[];
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+
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/**
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*
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*/
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getAttenuationValuesByReference(): number[];
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+
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39
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+
/**
|
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40
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+
* Get the color of the light.
|
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+
*/
|
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|
+
getColor(): RGBColor;
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43
|
+
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44
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+
/**
|
|
45
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+
* Get the color of the light.
|
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|
+
*/
|
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|
+
getColorByReference(): RGBColor;
|
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48
|
+
|
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49
|
+
/**
|
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50
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+
* Get the lighting cone angle of a positional light in degrees.
|
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51
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+
* This is the angle between the axis of the cone and a ray along the edge
|
|
52
|
+
* of the cone. A value of 90 (or more) indicates that you want no spot
|
|
53
|
+
* lighting effects just a positional light.
|
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+
*/
|
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55
|
+
getConeAngle(): number;
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* Get the lighting falloff angle of a positional light in degrees.
|
|
59
|
+
* This is the angle that sets how much the cone will be extended to
|
|
60
|
+
* smooth the border. A value of 0 indicates that the spot light will
|
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61
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+
* have a completely sharp edge (this does not mean completely sharp
|
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62
|
+
* lighting, just that the border will be sharp).
|
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+
*/
|
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|
+
getConeFalloff(): number;
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Set the position and focal point of a light based on elevation and azimuth.
|
|
68
|
+
* The light is moved so it is shining from the given angle. Angles are
|
|
69
|
+
* given in degrees. If the light is a positional light, it is made
|
|
70
|
+
* directional instead.
|
|
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|
+
*/
|
|
72
|
+
getDirection(): Vector3;
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Get the exponent of the cosine used in positional lighting.
|
|
76
|
+
*/
|
|
77
|
+
getExponent(): number;
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Get the focal point.
|
|
81
|
+
*/
|
|
82
|
+
getFocalPoint(): Vector3;
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* Get the focal point.
|
|
86
|
+
*/
|
|
87
|
+
getFocalPointByReference(): Vector3;
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* Get the brightness of the light
|
|
91
|
+
*/
|
|
92
|
+
getIntensity(): number;
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Get the type of the light.
|
|
96
|
+
*/
|
|
97
|
+
getLightType(): string;
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Get the position of the light.
|
|
101
|
+
*/
|
|
102
|
+
getPosition(): Vector3;
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Get the position of the light.
|
|
106
|
+
*/
|
|
107
|
+
getPositionByReference(): Vector3;
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Get if positional lighting is on or off.
|
|
111
|
+
*/
|
|
112
|
+
getPositional(): boolean;
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Get the position of the light, modified by the transformation matrix (if
|
|
116
|
+
* it exists).
|
|
117
|
+
*/
|
|
118
|
+
getTransformedPosition(): Vector3;
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Get the focal point of the light, modified by the transformation matrix
|
|
122
|
+
* (if it exists).
|
|
123
|
+
*/
|
|
124
|
+
getTransformedFocalPoint(): Vector3;
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Set the quadratic attenuation constants.
|
|
128
|
+
* @param {Number} a
|
|
129
|
+
* @param {Number} b
|
|
130
|
+
* @param {Number} c
|
|
131
|
+
*/
|
|
132
|
+
setAttenuationValues(a: number, b: number, c: number): boolean;
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Set the quadratic attenuation constants from an array.
|
|
136
|
+
* @param {Number[]} attenuationValues The quadratic attenuation.
|
|
137
|
+
*/
|
|
138
|
+
setAttenuationValuesFrom(attenuationValues: number[]): boolean;
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* Set the color of the object. Has the side effect of setting the
|
|
142
|
+
* ambient diffuse and specular colors as well. This is basically
|
|
143
|
+
* a quick overall color setting method.
|
|
144
|
+
* @param {Number} r Defines the red component (between 0 and 1).
|
|
145
|
+
* @param {Number} g Defines the green component (between 0 and 1).
|
|
146
|
+
* @param {Number} b Defines the blue component (between 0 and 1).
|
|
147
|
+
*/
|
|
148
|
+
setColor(r: number, g: number, b: number): boolean;
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Set the color of the object. Has the side effect of setting the
|
|
152
|
+
* ambient diffuse and specular colors as well. This is basically
|
|
153
|
+
* a quick overall color setting method.
|
|
154
|
+
* @param {RGBColor} color Defines the RGB color array..
|
|
155
|
+
*/
|
|
156
|
+
setColor(color: RGBColor): boolean;
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Set the color of the object. Has the side effect of setting the
|
|
160
|
+
* ambient diffuse and specular colors as well. This is basically
|
|
161
|
+
* a quick overall color setting method.
|
|
162
|
+
* @param {Number} r Defines the red component (between 0 and 1).
|
|
163
|
+
* @param {Number} g Defines the green component (between 0 and 1).
|
|
164
|
+
* @param {Number} b Defines the blue component (between 0 and 1).
|
|
165
|
+
*/
|
|
166
|
+
setColorFrom(r: number, g: number, b: number): boolean;
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Set the color of the object. Has the side effect of setting the
|
|
170
|
+
* ambient diffuse and specular colors as well. This is basically
|
|
171
|
+
* a quick overall color setting method.
|
|
172
|
+
* @param {RGBColor} color Defines the RGB color array..
|
|
173
|
+
*/
|
|
174
|
+
setColorFrom(color: RGBColor): boolean;
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* Set the lighting cone angle of a positional light in degrees.
|
|
178
|
+
* This is the angle between the axis of the cone and a ray along the edge
|
|
179
|
+
* of the cone.
|
|
180
|
+
* A value of 90 (or more) indicates that you want no spot lighting effects
|
|
181
|
+
* just a positional light.
|
|
182
|
+
* @param {Number} coneAngle The cone angle.
|
|
183
|
+
*/
|
|
184
|
+
setConeAngle(coneAngle: number): boolean;
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* Set the lighting falloff angle of a positional light in degrees.
|
|
188
|
+
* This is the angle that sets how much the cone will be extended to
|
|
189
|
+
* smooth the border. A value of 0 indicates that the spot light will
|
|
190
|
+
* have a completely sharp edge (this does not mean completely sharp
|
|
191
|
+
* lighting, just that the border will be sharp).
|
|
192
|
+
* @param {Number} coneFalloff The cone falloff angle.
|
|
193
|
+
*/
|
|
194
|
+
setConeFalloff(coneFalloff: number): boolean;
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* Set the position and focal point of a light based on elevation and
|
|
198
|
+
* azimuth. The light is moved so it is shining from the given angle. Angles
|
|
199
|
+
* are given in degrees. If the light is a positional light, it is made
|
|
200
|
+
* directional instead.
|
|
201
|
+
* @param {Number} elevation
|
|
202
|
+
* @param {Number} azimuth
|
|
203
|
+
*/
|
|
204
|
+
setDirectionAngle(elevation: number, azimuth: number): boolean;
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Set the direction vector of the light from X, Y, and Z values
|
|
208
|
+
* @param {Number} x The x coordinate.
|
|
209
|
+
* @param {Number} y The y coordinate.
|
|
210
|
+
* @param {Number} z The z coordinate.
|
|
211
|
+
*/
|
|
212
|
+
setDirection(x: number, y: number, z: number): boolean;
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* Set the direction vector of the light from X, Y, and Z values
|
|
216
|
+
* @param {Vector3} direction
|
|
217
|
+
*/
|
|
218
|
+
setDirection(direction: Vector3): boolean;
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* Set the exponent of the cosine used in positional lighting.
|
|
222
|
+
* @param {Number} exponent The exponent of the cosine.
|
|
223
|
+
*/
|
|
224
|
+
setExponent(exponent: number): boolean;
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Set the focal point.
|
|
228
|
+
* @param {Number} x The x coordinate.
|
|
229
|
+
* @param {Number} y The y coordinate.
|
|
230
|
+
* @param {Number} z The z coordinate.
|
|
231
|
+
*/
|
|
232
|
+
setFocalPoint(x: number, y: number, z: number): boolean;
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Set the focal point from an array
|
|
236
|
+
* @param {Vector3} focalPoint The focal point array.
|
|
237
|
+
*/
|
|
238
|
+
setFocalPointFrom(focalPoint: Vector3): boolean;
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* Set the brightness of the light (from one to zero).
|
|
242
|
+
* @param {Number} intensity
|
|
243
|
+
*/
|
|
244
|
+
setIntensity(intensity: number): boolean;
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* Set the type of the light to lightType
|
|
248
|
+
* @param {LIGHT_TYPES} lightType The light type.
|
|
249
|
+
*/
|
|
250
|
+
setLightType(lightType: LIGHT_TYPES): boolean;
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
* Set the type of the light is CameraLight.
|
|
254
|
+
*/
|
|
255
|
+
setLightTypeToCameraLight(): boolean;
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* Set the the type of the light is HeadLight.
|
|
259
|
+
*/
|
|
260
|
+
setLightTypeToHeadLight(): boolean;
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* Set the the type of the light is SceneLight.
|
|
264
|
+
*/
|
|
265
|
+
setLightTypeToSceneLight(): boolean;
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* Check if the type of the light is CameraLight.
|
|
269
|
+
*/
|
|
270
|
+
lightTypeIsCameraLight(): boolean;
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* Check if the type of the light is HeadLight.
|
|
274
|
+
*/
|
|
275
|
+
lightTypeIsHeadLight(): boolean;
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* Check if the type of the light is SceneLight.
|
|
279
|
+
*/
|
|
280
|
+
lightTypeIsSceneLight(): boolean;
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* Set the position of the light.
|
|
284
|
+
* @param {Number} x The x coordinate.
|
|
285
|
+
* @param {Number} y The y coordinate.
|
|
286
|
+
* @param {Number} z The z coordinate.
|
|
287
|
+
*/
|
|
288
|
+
setPosition(x: number, y: number, z: number): boolean;
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* Set the position of the light.
|
|
292
|
+
* @param {Vector3} position The position coordinate of the light.
|
|
293
|
+
*/
|
|
294
|
+
setPositionFrom(position: Vector3): boolean;
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* Turn positional lighting on or off.
|
|
298
|
+
* @param {Boolean} positional The positional value.
|
|
299
|
+
*/
|
|
300
|
+
setPositional(positional: boolean): boolean;
|
|
301
|
+
|
|
302
|
+
/**
|
|
303
|
+
* Set the shadow intensity By default a light will be completely blocked
|
|
304
|
+
* when in shadow by setting this value to less than 1.0 you can control how
|
|
305
|
+
* much light is attenuated when in shadow.
|
|
306
|
+
* @param {Number} shadowAttenuation The shadow attenuation value.
|
|
307
|
+
*/
|
|
308
|
+
setShadowAttenuation(shadowAttenuation: number): boolean;
|
|
309
|
+
|
|
310
|
+
/**
|
|
311
|
+
* Turn the light on or off.
|
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*/
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setSwitch(switchValue: boolean): boolean;
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/**
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* Set the light's transformation matrix.
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*/
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setTransformMatrix(transformMatrix: mat4): boolean;
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}
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/**
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@@ -328,11 +327,15 @@ export interface vtkLight extends vtkObject {
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* @param model object on which data structure will be bounds (protected)
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* @param {ILightInitialValues} [initialValues] (default: {})
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*/
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export function extend(
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export function extend(
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publicAPI: object,
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model: object,
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initialValues?: ILightInitialValues
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): void;
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/**
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* Method use to create a new instance of vtkLight with the focal point at the origin and its position
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* set to [0, 0, 1]. The light is a SceneLight, its color is white, intensity=1, the light is turned on,
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+
* set to [0, 0, 1]. The light is a SceneLight, its color is white, intensity=1, the light is turned on,
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* positional lighting is off, coneAngle=30, coneFalloff=5, AttenuationValues=[1, 0, 0], exponent=1 and the transformMatrix is null.
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* @param {ILightInitialValues} [initialValues] for pre-setting some of its content
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*/
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@@ -345,7 +348,7 @@ export function newInstance(initialValues?: ILightInitialValues): vtkLight;
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* you also can specify the light attenuation values and cone angle.
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* These attributes are only used if the light is a positional light.
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* The default is a directional light (e.g. infinite point light source).
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*
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*
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* Lights have a type that describes how the light should move with respect
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* to the camera. A Headlight is always located at the current camera position
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* and shines on the camera’s focal point. A CameraLight also moves with
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@@ -354,15 +357,15 @@ export function newInstance(initialValues?: ILightInitialValues): vtkLight;
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* the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a
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* SceneLight is part of the scene itself and does not move with the camera.
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* (Renderers are responsible for moving the light based on its type.)
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-
*
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+
*
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|
* Lights have a transformation matrix that describes the space in which
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|
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|
* they are positioned. A light’s world space position and focal point
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* are defined by their local position and focal point, transformed by
|
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* their transformation matrix (if it exists).
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|
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*/
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|
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|
export declare const vtkLight: {
|
|
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|
-
|
|
365
|
-
|
|
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|
-
|
|
367
|
+
newInstance: typeof newInstance;
|
|
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|
+
extend: typeof extend;
|
|
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|
+
LIGHT_TYPES: LIGHT_TYPES;
|
|
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|
};
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|
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|
export default vtkLight;
|