@kitware/vtk.js 30.6.0 → 30.6.2

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Files changed (206) hide show
  1. package/Common/Core/Base64.d.ts +2 -2
  2. package/Common/Core/CellArray.d.ts +45 -42
  3. package/Common/Core/DataArray.d.ts +465 -449
  4. package/Common/Core/Endian.d.ts +5 -5
  5. package/Common/Core/HalfFloat.d.ts +3 -3
  6. package/Common/Core/ImageHelper.d.ts +11 -5
  7. package/Common/Core/LookupTable.d.ts +260 -257
  8. package/Common/Core/Math.d.ts +461 -270
  9. package/Common/Core/MatrixBuilder.d.ts +117 -112
  10. package/Common/Core/Points.d.ts +114 -106
  11. package/Common/Core/PriorityQueue.d.ts +34 -30
  12. package/Common/Core/ProgressHandler.d.ts +44 -39
  13. package/Common/Core/ScalarsToColors/Constants.d.ts +9 -9
  14. package/Common/Core/ScalarsToColors.d.ts +351 -326
  15. package/Common/Core/StringArray.d.ts +94 -89
  16. package/Common/Core/URLExtract.d.ts +9 -6
  17. package/Common/Core/VariantArray.d.ts +94 -89
  18. package/Common/DataModel/AbstractPointLocator.d.ts +18 -18
  19. package/Common/DataModel/Box.d.ts +60 -52
  20. package/Common/DataModel/CardinalSpline1D.d.ts +59 -34
  21. package/Common/DataModel/Cell.d.ts +70 -67
  22. package/Common/DataModel/Collection.d.ts +100 -84
  23. package/Common/DataModel/Cone.d.ts +30 -27
  24. package/Common/DataModel/Cylinder.d.ts +122 -112
  25. package/Common/DataModel/DataSet/Constants.d.ts +9 -9
  26. package/Common/DataModel/DataSet.d.ts +38 -35
  27. package/Common/DataModel/DataSetAttributes/FieldData.d.ts +217 -206
  28. package/Common/DataModel/DataSetAttributes.d.ts +420 -415
  29. package/Common/DataModel/EdgeLocator.d.ts +82 -79
  30. package/Common/DataModel/ITKHelper.d.ts +33 -22
  31. package/Common/DataModel/ImageData.d.ts +362 -340
  32. package/Common/DataModel/IncrementalOctreeNode.d.ts +242 -242
  33. package/Common/DataModel/IncrementalOctreePointLocator.d.ts +16 -16
  34. package/Common/DataModel/KochanekSpline1D.d.ts +60 -36
  35. package/Common/DataModel/Line.d.ts +104 -83
  36. package/Common/DataModel/Locator.d.ts +10 -10
  37. package/Common/DataModel/PiecewiseFunction.d.ts +215 -199
  38. package/Common/DataModel/Plane.d.ts +255 -223
  39. package/Common/DataModel/PointSet.d.ts +32 -28
  40. package/Common/DataModel/PolyData/Constants.d.ts +2 -2
  41. package/Common/DataModel/PolyData.d.ts +143 -140
  42. package/Common/DataModel/PolyLine.d.ts +51 -28
  43. package/Common/DataModel/Polygon.d.ts +34 -33
  44. package/Common/DataModel/SelectionNode/Constants.d.ts +18 -18
  45. package/Common/DataModel/SelectionNode.d.ts +62 -56
  46. package/Common/DataModel/Sphere.d.ts +74 -72
  47. package/Common/DataModel/Spline1D.d.ts +60 -40
  48. package/Common/DataModel/Spline3D/Constants.d.ts +3 -3
  49. package/Common/DataModel/Spline3D.d.ts +27 -22
  50. package/Common/Transform/LandmarkTransform.d.ts +67 -64
  51. package/Common/Transform/Transform.d.ts +148 -126
  52. package/Filters/General/AppendPolyData.d.ts +43 -37
  53. package/Filters/General/ClipClosedSurface.d.ts +41 -41
  54. package/Filters/General/ContourTriangulator.d.ts +38 -38
  55. package/Filters/General/ImageCropFilter.d.ts +48 -44
  56. package/Filters/General/ImageDataOutlineFilter.d.ts +41 -37
  57. package/Filters/General/ImageOutlineFilter.d.ts +41 -37
  58. package/Filters/General/ImageSliceFilter.d.ts +38 -34
  59. package/Filters/General/ImageStreamline.d.ts +120 -93
  60. package/Filters/General/LineFilter.d.ts +18 -15
  61. package/Filters/General/OutlineFilter.d.ts +19 -16
  62. package/Filters/General/TriangleFilter.d.ts +23 -19
  63. package/Filters/General/TubeFilter.d.ts +194 -188
  64. package/Filters/Sources/Arrow2DSource.d.ts +151 -143
  65. package/Filters/Sources/ArrowSource.d.ts +148 -140
  66. package/Filters/Sources/CircleSource.d.ts +138 -130
  67. package/Filters/Sources/ConeSource.d.ts +167 -159
  68. package/Filters/Sources/CubeSource.d.ts +198 -181
  69. package/Filters/Sources/Cursor3D.d.ts +171 -164
  70. package/Filters/Sources/CylinderSource.d.ts +173 -166
  71. package/Filters/Sources/LineSource.d.ts +100 -92
  72. package/Filters/Sources/PlaneSource.d.ts +211 -203
  73. package/Filters/Sources/PointSource.d.ts +90 -82
  74. package/Filters/Sources/SphereSource.d.ts +171 -164
  75. package/Filters/Texture/TextureMapToPlane.d.ts +213 -208
  76. package/Filters/Texture/TextureMapToSphere.d.ts +77 -72
  77. package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.d.ts +18 -5
  78. package/IO/Core/DataAccessHelper/HttpDataAccessHelper.d.ts +18 -5
  79. package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.d.ts +19 -6
  80. package/IO/Core/DataAccessHelper/LiteHttpDataAccessHelper.d.ts +18 -5
  81. package/IO/Core/DataAccessHelper.d.ts +36 -22
  82. package/IO/Core/HttpDataSetReader.d.ts +279 -249
  83. package/IO/Core/HttpSceneLoader.d.ts +92 -87
  84. package/IO/Core/ImageStream/DefaultProtocol.d.ts +27 -20
  85. package/IO/Core/ImageStream/ViewStream.d.ts +7 -7
  86. package/IO/Core/ImageStream.d.ts +52 -47
  87. package/IO/Core/WSLinkClient.d.ts +12 -6
  88. package/IO/Geometry/DracoReader.d.ts +106 -88
  89. package/IO/Geometry/PLYReader.d.ts +92 -75
  90. package/IO/Geometry/PLYWriter.d.ts +163 -148
  91. package/IO/Geometry/STLReader.d.ts +92 -77
  92. package/IO/Geometry/STLWriter.d.ts +50 -42
  93. package/IO/Misc/ElevationReader.d.ts +155 -139
  94. package/IO/Misc/ITKImageReader.d.ts +58 -50
  95. package/IO/Misc/ITKPolyDataReader.d.ts +58 -50
  96. package/IO/Misc/JSONNucleoReader.d.ts +74 -57
  97. package/IO/Misc/JSONReader.d.ts +78 -72
  98. package/IO/Misc/MTLReader.d.ts +143 -130
  99. package/IO/Misc/OBJReader.d.ts +129 -110
  100. package/IO/Misc/PDBReader.d.ts +109 -93
  101. package/IO/XML/XMLImageDataReader.d.ts +31 -19
  102. package/IO/XML/XMLPolyDataReader.d.ts +31 -19
  103. package/IO/XML/XMLReader.d.ts +141 -105
  104. package/Imaging/Core/AbstractImageInterpolator/Constants.d.ts +2 -2
  105. package/Imaging/Core/ImageReslice.d.ts +231 -173
  106. package/Interaction/Style/InteractorStyleHMDXR.d.ts +7 -3
  107. package/Interaction/Style/InteractorStyleImage.d.ts +5 -4
  108. package/Interaction/Style/InteractorStyleTrackballCamera.d.ts +17 -6
  109. package/Interaction/Widgets/OrientationMarkerWidget/Constants.d.ts +5 -5
  110. package/Interaction/Widgets/OrientationMarkerWidget.d.ts +146 -142
  111. package/Proxy/Core/ViewProxy.d.ts +1 -1
  112. package/Proxy/Representations/GeometryRepresentationProxy.d.ts +28 -27
  113. package/Proxy/Representations/ResliceRepresentationProxy.d.ts +0 -1
  114. package/Rendering/Core/AbstractImageMapper.d.ts +125 -113
  115. package/Rendering/Core/AbstractMapper.d.ts +58 -52
  116. package/Rendering/Core/AbstractMapper3D.d.ts +32 -25
  117. package/Rendering/Core/AbstractPicker.d.ts +91 -88
  118. package/Rendering/Core/Actor.d.ts +117 -114
  119. package/Rendering/Core/Actor2D.d.ts +101 -98
  120. package/Rendering/Core/AnnotatedCubeActor.d.ts +58 -53
  121. package/Rendering/Core/AxesActor.d.ts +10 -4
  122. package/Rendering/Core/Camera.d.ts +739 -727
  123. package/Rendering/Core/CellPicker.d.ts +87 -77
  124. package/Rendering/Core/ColorTransferFunction/Constants.d.ts +2 -2
  125. package/Rendering/Core/ColorTransferFunction/CssFilters.d.ts +39 -13
  126. package/Rendering/Core/ColorTransferFunction.d.ts +3 -6
  127. package/Rendering/Core/Coordinate/Constants.d.ts +1 -1
  128. package/Rendering/Core/Coordinate.d.ts +154 -150
  129. package/Rendering/Core/Follower.d.ts +52 -47
  130. package/Rendering/Core/Glyph3DMapper/Constants.d.ts +8 -8
  131. package/Rendering/Core/Glyph3DMapper.d.ts +152 -149
  132. package/Rendering/Core/ImageArrayMapper.d.ts +237 -213
  133. package/Rendering/Core/ImageCPRMapper/Constants.d.ts +4 -4
  134. package/Rendering/Core/ImageCPRMapper.d.ts +424 -392
  135. package/Rendering/Core/ImageMapper/Constants.d.ts +8 -8
  136. package/Rendering/Core/ImageMapper.d.ts +292 -268
  137. package/Rendering/Core/ImageProperty/Constants.d.ts +3 -3
  138. package/Rendering/Core/ImageProperty.d.ts +204 -197
  139. package/Rendering/Core/ImageResliceMapper/Constants.d.ts +5 -5
  140. package/Rendering/Core/ImageResliceMapper.d.ts +235 -210
  141. package/Rendering/Core/ImageSlice.d.ts +142 -136
  142. package/Rendering/Core/InteractorObserver.d.ts +41 -32
  143. package/Rendering/Core/Light.d.ts +321 -318
  144. package/Rendering/Core/Mapper/Constants.d.ts +14 -14
  145. package/Rendering/Core/Mapper.d.ts +539 -512
  146. package/Rendering/Core/Mapper2D.d.ts +342 -330
  147. package/Rendering/Core/Picker.d.ts +114 -106
  148. package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +56 -40
  149. package/Rendering/Core/PointPicker.d.ts +42 -37
  150. package/Rendering/Core/Prop/Constants.d.ts +3 -3
  151. package/Rendering/Core/Prop.d.ts +274 -274
  152. package/Rendering/Core/Prop3D.d.ts +259 -257
  153. package/Rendering/Core/Property/Constants.d.ts +12 -12
  154. package/Rendering/Core/Property.d.ts +535 -531
  155. package/Rendering/Core/Property2D/Constants.d.ts +1 -1
  156. package/Rendering/Core/Property2D.d.ts +114 -109
  157. package/Rendering/Core/RenderWindow.d.ts +193 -191
  158. package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +19 -19
  159. package/Rendering/Core/RenderWindowInteractor.d.ts +1335 -1219
  160. package/Rendering/Core/Renderer.d.ts +677 -663
  161. package/Rendering/Core/ScalarBarActor.d.ts +333 -322
  162. package/Rendering/Core/Skybox.d.ts +45 -42
  163. package/Rendering/Core/SphereMapper.d.ts +49 -44
  164. package/Rendering/Core/StickMapper.d.ts +49 -44
  165. package/Rendering/Core/Texture.d.ts +87 -80
  166. package/Rendering/Core/Viewport.d.ts +229 -222
  167. package/Rendering/Core/Volume.d.ts +78 -73
  168. package/Rendering/Core/VolumeMapper/Constants.d.ts +11 -11
  169. package/Rendering/Core/VolumeMapper.d.ts +295 -285
  170. package/Rendering/Core/VolumeProperty/Constants.d.ts +19 -19
  171. package/Rendering/Core/VolumeProperty.d.ts +375 -365
  172. package/Rendering/Misc/CanvasView.d.ts +148 -145
  173. package/Rendering/Misc/FullScreenRenderWindow.d.ts +111 -108
  174. package/Rendering/Misc/GenericRenderWindow.d.ts +69 -65
  175. package/Rendering/Misc/RenderWindowWithControlBar.d.ts +46 -39
  176. package/Rendering/Misc/SynchronizableRenderWindow/ObjectManager.d.ts +49 -29
  177. package/Rendering/Misc/SynchronizableRenderWindow.d.ts +51 -35
  178. package/Rendering/Misc/TextureLODsDownloader.d.ts +110 -106
  179. package/Rendering/OpenGL/BufferObject.d.ts +3 -2
  180. package/Rendering/OpenGL/RenderWindow.d.ts +456 -405
  181. package/Rendering/OpenGL/Texture.d.ts +66 -14
  182. package/Rendering/SceneGraph/RenderPass.d.ts +88 -83
  183. package/Rendering/SceneGraph/ViewNode.d.ts +150 -146
  184. package/Rendering/SceneGraph/ViewNodeFactory.d.ts +17 -12
  185. package/Rendering/WebXR/RenderWindowHelper/Constants.d.ts +5 -5
  186. package/Rendering/WebXR/RenderWindowHelper.d.ts +54 -49
  187. package/Widgets/Core/AbstractWidget.d.ts +30 -24
  188. package/Widgets/Core/AbstractWidgetFactory.d.ts +53 -33
  189. package/Widgets/Core/WidgetManager/Constants.d.ts +4 -4
  190. package/Widgets/Core/WidgetManager.d.ts +21 -15
  191. package/Widgets/Core/WidgetState.d.ts +11 -7
  192. package/Widgets/Manipulators/AbstractManipulator.d.ts +224 -217
  193. package/Widgets/Manipulators/LineManipulator.d.ts +33 -21
  194. package/Widgets/Manipulators/PickerManipulator.d.ts +22 -18
  195. package/Widgets/Manipulators/PlaneManipulator.d.ts +33 -22
  196. package/Widgets/Manipulators/TrackballManipulator.d.ts +40 -26
  197. package/Widgets/Representations/WidgetRepresentation.d.ts +62 -51
  198. package/Widgets/Widgets3D/ImplicitPlaneWidget.js +23 -5
  199. package/Widgets/Widgets3D/InteractiveOrientationWidget.d.ts +25 -10
  200. package/Widgets/Widgets3D/ResliceCursorWidget/Constants.d.ts +26 -7
  201. package/Widgets/Widgets3D/ResliceCursorWidget/behavior.d.ts +13 -12
  202. package/Widgets/Widgets3D/ResliceCursorWidget.d.ts +26 -15
  203. package/Widgets/Widgets3D/SeedWidget.d.ts +2 -2
  204. package/Widgets/Widgets3D/SphereWidget.d.ts +5 -3
  205. package/interfaces.d.ts +243 -243
  206. package/package.json +3 -3
@@ -1,263 +1,261 @@
1
- import { mat4, quat } from "gl-matrix";
1
+ import { mat4, quat } from 'gl-matrix';
2
2
  import { Bounds, Vector3, Range } from './../../types';
3
3
  import vtkProp, { IPropInitialValues } from './Prop';
4
4
 
5
5
  export interface IProp3DInitialValues extends IPropInitialValues {
6
- origin?: number[];
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- position?: Vector3;
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- orientation?: number[];
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- scale?: number[];
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- bounds?: Bounds;
11
- isIdentity?: boolean;
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+ origin?: number[];
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+ position?: Vector3;
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+ orientation?: number[];
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+ scale?: number[];
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+ bounds?: Bounds;
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+ isIdentity?: boolean;
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12
  }
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13
 
14
14
  export interface vtkProp3D extends vtkProp {
15
-
16
- /**
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- * Add the position of the Prop3D in world coordinates.
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- * @param deltaXYZ
19
- */
20
- addPosition(deltaXYZ: number[]): void;
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-
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- /**
23
- * Get the bounds as [xmin, xmax, ymin, ymax, zmin, zmax].
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- * @return {Bounds} The bounds for the mapper.
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- */
26
- getBounds(): Bounds;
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-
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- /**
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- * Check if there was a modification or transformation.
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- * @default null
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- * @return {Boolean} true if no modification/transformation have been set.
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- */
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- getIsIdentity(): boolean;
34
-
35
- /**
36
- * The ordering in which these rotations must be done to generate the same
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- * matrix is RotateZ, RotateX, and finally RotateY. See also `SetOrientation`.
38
- * @return {Number[]} the orientation of the Prop3D as s vector of X, Y and Z rotation.
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- */
40
- getOrientation(): number[];
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-
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- /**
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- * Get a reference of the orientation of the Prop3D as s vector of X, Y and Z
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- * rotation.
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- * @return {Number[]} the orientation of the Prop3D as s vector of X, Y and Z rotation.
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- */
47
- getOrientationByReference(): number[];
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-
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- /**
50
- * Get the WXYZ orientation of the Prop3D.
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- */
52
- getOrientationWXYZ(): number[];
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-
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- /**
55
- * Get the origin of the Prop3D. This is the point about which all rotations
56
- * take place.
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- */
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- getOrigin(): number[];
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-
60
- /**
61
- * Get a reference of the origin of the Prop3D. This is the point about
62
- * which all rotations take place.
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- */
64
- getOriginByReference(): number[];
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-
66
- /**
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- * Get the position of the Prop3D in world coordinates.
68
- */
69
- getPosition(): number[];
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-
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- /**
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- * Get a refrence of the position of the Prop3D in world coordinates.
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- */
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- getPositionByReference(): number[];
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-
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- /**
77
- * Get the scale of the actor.
78
- */
79
- getScale(): number[];
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-
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- /**
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- * Get a refrence of the scale of the actor.
83
- */
84
- getScaleByReference(): number[];
85
-
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- /**
87
- * Get the WXYZ orientation of the Prop3D.
88
- */
89
- getOrientationWXYZ(): number[];
90
-
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- /**
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- * Get the orientation quaternion of the Prop3D.
93
- * out is optional and will be created if not supplied.
94
- * @param {quat | undefined} out
95
- */
96
- getOrientationQuaternion(out?: quat): quat;
97
-
98
- /**
99
- * Get a reference to the Prop3D’s 4x4 composite matrix.
100
- * Get the matrix from the position, origin, scale and orientation This
101
- * matrix is cached, so multiple GetMatrix() calls will be efficient.
102
- */
103
- getMatrix(): mat4;
104
-
105
- /**
106
- * Get the center of the bounding box in world coordinates.
107
- */
108
- getCenter(): number[];
109
-
110
- /**
111
- * Get the length of the diagonal of the bounding box.
112
- */
113
- getLength(): number;
114
-
115
- /**
116
- * Get the Prop3D's x range in world coordinates.
117
- */
118
- getXRange(): Range;
119
-
120
- /**
121
- * Get the Prop3D's y range in world coordinates.
122
- */
123
- getYRange(): Range;
124
-
125
- /**
126
- * Get the Prop3D's z range in world coordinates.
127
- */
128
- getZRange(): Range;
129
-
130
- /**
131
- * Get the transformation matrix set for your own use.
132
- */
133
- getUserMatrix(): mat4;
134
-
135
- /**
136
- * Rotate the Prop3D in degrees about the X axis using the right hand
137
- * rule. The axis is the Prop3D’s X axis, which can change as other
138
- * rotations are performed. To rotate about the world X axis use
139
- * RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all
140
- * others in the current transformation matrix.
141
- * @param {Number} angle The angle value.
142
- */
143
- rotateX(angle: number): void;
144
-
145
- /**
146
- * Rotate the Prop3D in degrees about the Y axis using the right hand
147
- * rule. The axis is the Prop3D’s Y axis, which can change as other
148
- * rotations are performed. To rotate about the world Y axis use
149
- * RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all
150
- * others in the current transformation matrix.
151
- * @param {Number} angle The angle value.
152
- */
153
- rotateY(angle: number): void;
154
-
155
- /**
156
- * Rotate the Prop3D in degrees about the Z axis using the right hand
157
- * rule. The axis is the Prop3D’s Z axis, which can change as other
158
- * rotations are performed. To rotate about the world Z axis use
159
- * RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all
160
- * others in the current transformation matrix.
161
- * @param {Number} angle The angle value.
162
- */
163
- rotateZ(angle: number): void;
164
-
165
- /**
166
- * Rotate the Prop3D in degrees about an arbitrary axis specified by
167
- * the last three arguments. The axis is specified in world
168
- * coordinates. To rotate an about its model axes, use RotateX,
169
- * RotateY, RotateZ.
170
- * @param {Number} degrees The angle value.
171
- * @param {Number} x The x coordinate.
172
- * @param {Number} y The y coordinate.
173
- * @param {Number} z The z coordinate.
174
- */
175
- rotateWXYZ(degrees: number, x: number, y: number, z: number): void;
176
-
177
- /**
178
- * Rotate the Prop3D by the provided orientation quaternion.
179
- * If the provided quaternion is identity (~epsilon), this function does nothing.
180
- * The quaternion should follow the gl-matrix convention: [x,y,z,w]
181
- * @param {quat} orientationQuaternion The quaternion to rotate the prop by.
182
- */
183
- rotateQuaternion(orientationQuaternion: quat): void;
184
-
185
- /**
186
- * Orientation is specified as X, Y and Z rotations in that order,
187
- * but they are performed as RotateZ, RotateX, and finally RotateY.
188
- * @param {Number} x The x coordinate.
189
- * @param {Number} y The y coordinate.
190
- * @param {Number} z The z coordinate.
191
- */
192
- setOrientation(x: number, y: number, z: number): boolean;
193
-
194
- /**
195
- * Set the origin of the Prop3D. This is the point about which all rotations take place.
196
- * @param {Number} x The x coordinate.
197
- * @param {Number} y The y coordinate.
198
- * @param {Number} z The z coordinate.
199
- */
200
- setOrigin(x: number, y: number, z: number): boolean;
201
-
202
- /**
203
- * Set the origin of the Prop3D. This is the point about which all rotations
204
- * take place.
205
- * @param {Number[]} origin
206
- */
207
- setOrigin(origin: number[]): boolean;
208
-
209
-
210
- /**
211
- * Set the origin of the Prop3D. This is the point about which all rotations
212
- * take place.
213
- * @param {Number[]} origin
214
- */
215
- setOriginFrom(origin: number[]): boolean;
216
-
217
- /**
218
- * Set the origin of the Prop3D.
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- * This is the point about which all rotations take place.
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- * @param {Number} x The x coordinate.
221
- * @param {Number} y The y coordinate.
222
- * @param {Number} z The z coordinate.
223
- */
224
- setPosition(x: number, y: number, z: number): boolean;
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-
226
- /**
227
- * Set the origin of the Prop3D.
228
- * @param {Vector3} position
229
- */
230
- setPositionFrom(position: Vector3): boolean;
231
-
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- /**
233
- * Set the scale of the actor.
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- * Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
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- * @param {Number} x The x coordinate.
236
- * @param {Number} y The y coordinate.
237
- * @param {Number} z The z coordinate.
238
- */
239
- setScale(x: number, y: number, z: number): boolean;
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-
241
- /**
242
- *
243
- * @param {Number[]} scale
244
- */
245
- setScaleFrom(scale: number[]): boolean;
246
-
247
- /**
248
- * In addition to the instance variables such as position and orientation,
249
- * you can add an additional transformation matrix for your own use. This
250
- * matrix is concatenated with the actor's internal matrix, which you
251
- * implicitly create through the use of setPosition(), setOrigin() and
252
- * setOrientation().
253
- * @param {mat4} matrix
254
- */
255
- setUserMatrix(matrix: mat4): void;
256
-
257
- /**
258
- * Generate the matrix based on internal model.
259
- */
260
- computeMatrix(): void;
15
+ /**
16
+ * Add the position of the Prop3D in world coordinates.
17
+ * @param deltaXYZ
18
+ */
19
+ addPosition(deltaXYZ: number[]): void;
20
+
21
+ /**
22
+ * Get the bounds as [xmin, xmax, ymin, ymax, zmin, zmax].
23
+ * @return {Bounds} The bounds for the mapper.
24
+ */
25
+ getBounds(): Bounds;
26
+
27
+ /**
28
+ * Check if there was a modification or transformation.
29
+ * @default null
30
+ * @return {Boolean} true if no modification/transformation have been set.
31
+ */
32
+ getIsIdentity(): boolean;
33
+
34
+ /**
35
+ * The ordering in which these rotations must be done to generate the same
36
+ * matrix is RotateZ, RotateX, and finally RotateY. See also `SetOrientation`.
37
+ * @return {Number[]} the orientation of the Prop3D as s vector of X, Y and Z rotation.
38
+ */
39
+ getOrientation(): number[];
40
+
41
+ /**
42
+ * Get a reference of the orientation of the Prop3D as s vector of X, Y and Z
43
+ * rotation.
44
+ * @return {Number[]} the orientation of the Prop3D as s vector of X, Y and Z rotation.
45
+ */
46
+ getOrientationByReference(): number[];
47
+
48
+ /**
49
+ * Get the WXYZ orientation of the Prop3D.
50
+ */
51
+ getOrientationWXYZ(): number[];
52
+
53
+ /**
54
+ * Get the origin of the Prop3D. This is the point about which all rotations
55
+ * take place.
56
+ */
57
+ getOrigin(): number[];
58
+
59
+ /**
60
+ * Get a reference of the origin of the Prop3D. This is the point about
61
+ * which all rotations take place.
62
+ */
63
+ getOriginByReference(): number[];
64
+
65
+ /**
66
+ * Get the position of the Prop3D in world coordinates.
67
+ */
68
+ getPosition(): number[];
69
+
70
+ /**
71
+ * Get a refrence of the position of the Prop3D in world coordinates.
72
+ */
73
+ getPositionByReference(): number[];
74
+
75
+ /**
76
+ * Get the scale of the actor.
77
+ */
78
+ getScale(): number[];
79
+
80
+ /**
81
+ * Get a refrence of the scale of the actor.
82
+ */
83
+ getScaleByReference(): number[];
84
+
85
+ /**
86
+ * Get the WXYZ orientation of the Prop3D.
87
+ */
88
+ getOrientationWXYZ(): number[];
89
+
90
+ /**
91
+ * Get the orientation quaternion of the Prop3D.
92
+ * out is optional and will be created if not supplied.
93
+ * @param {quat | undefined} out
94
+ */
95
+ getOrientationQuaternion(out?: quat): quat;
96
+
97
+ /**
98
+ * Get a reference to the Prop3D’s 4x4 composite matrix.
99
+ * Get the matrix from the position, origin, scale and orientation This
100
+ * matrix is cached, so multiple GetMatrix() calls will be efficient.
101
+ */
102
+ getMatrix(): mat4;
103
+
104
+ /**
105
+ * Get the center of the bounding box in world coordinates.
106
+ */
107
+ getCenter(): number[];
108
+
109
+ /**
110
+ * Get the length of the diagonal of the bounding box.
111
+ */
112
+ getLength(): number;
113
+
114
+ /**
115
+ * Get the Prop3D's x range in world coordinates.
116
+ */
117
+ getXRange(): Range;
118
+
119
+ /**
120
+ * Get the Prop3D's y range in world coordinates.
121
+ */
122
+ getYRange(): Range;
123
+
124
+ /**
125
+ * Get the Prop3D's z range in world coordinates.
126
+ */
127
+ getZRange(): Range;
128
+
129
+ /**
130
+ * Get the transformation matrix set for your own use.
131
+ */
132
+ getUserMatrix(): mat4;
133
+
134
+ /**
135
+ * Rotate the Prop3D in degrees about the X axis using the right hand
136
+ * rule. The axis is the Prop3D’s X axis, which can change as other
137
+ * rotations are performed. To rotate about the world X axis use
138
+ * RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all
139
+ * others in the current transformation matrix.
140
+ * @param {Number} angle The angle value.
141
+ */
142
+ rotateX(angle: number): void;
143
+
144
+ /**
145
+ * Rotate the Prop3D in degrees about the Y axis using the right hand
146
+ * rule. The axis is the Prop3D’s Y axis, which can change as other
147
+ * rotations are performed. To rotate about the world Y axis use
148
+ * RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all
149
+ * others in the current transformation matrix.
150
+ * @param {Number} angle The angle value.
151
+ */
152
+ rotateY(angle: number): void;
153
+
154
+ /**
155
+ * Rotate the Prop3D in degrees about the Z axis using the right hand
156
+ * rule. The axis is the Prop3D’s Z axis, which can change as other
157
+ * rotations are performed. To rotate about the world Z axis use
158
+ * RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all
159
+ * others in the current transformation matrix.
160
+ * @param {Number} angle The angle value.
161
+ */
162
+ rotateZ(angle: number): void;
163
+
164
+ /**
165
+ * Rotate the Prop3D in degrees about an arbitrary axis specified by
166
+ * the last three arguments. The axis is specified in world
167
+ * coordinates. To rotate an about its model axes, use RotateX,
168
+ * RotateY, RotateZ.
169
+ * @param {Number} degrees The angle value.
170
+ * @param {Number} x The x coordinate.
171
+ * @param {Number} y The y coordinate.
172
+ * @param {Number} z The z coordinate.
173
+ */
174
+ rotateWXYZ(degrees: number, x: number, y: number, z: number): void;
175
+
176
+ /**
177
+ * Rotate the Prop3D by the provided orientation quaternion.
178
+ * If the provided quaternion is identity (~epsilon), this function does nothing.
179
+ * The quaternion should follow the gl-matrix convention: [x,y,z,w]
180
+ * @param {quat} orientationQuaternion The quaternion to rotate the prop by.
181
+ */
182
+ rotateQuaternion(orientationQuaternion: quat): void;
183
+
184
+ /**
185
+ * Orientation is specified as X, Y and Z rotations in that order,
186
+ * but they are performed as RotateZ, RotateX, and finally RotateY.
187
+ * @param {Number} x The x coordinate.
188
+ * @param {Number} y The y coordinate.
189
+ * @param {Number} z The z coordinate.
190
+ */
191
+ setOrientation(x: number, y: number, z: number): boolean;
192
+
193
+ /**
194
+ * Set the origin of the Prop3D. This is the point about which all rotations take place.
195
+ * @param {Number} x The x coordinate.
196
+ * @param {Number} y The y coordinate.
197
+ * @param {Number} z The z coordinate.
198
+ */
199
+ setOrigin(x: number, y: number, z: number): boolean;
200
+
201
+ /**
202
+ * Set the origin of the Prop3D. This is the point about which all rotations
203
+ * take place.
204
+ * @param {Number[]} origin
205
+ */
206
+ setOrigin(origin: number[]): boolean;
207
+
208
+ /**
209
+ * Set the origin of the Prop3D. This is the point about which all rotations
210
+ * take place.
211
+ * @param {Number[]} origin
212
+ */
213
+ setOriginFrom(origin: number[]): boolean;
214
+
215
+ /**
216
+ * Set the origin of the Prop3D.
217
+ * This is the point about which all rotations take place.
218
+ * @param {Number} x The x coordinate.
219
+ * @param {Number} y The y coordinate.
220
+ * @param {Number} z The z coordinate.
221
+ */
222
+ setPosition(x: number, y: number, z: number): boolean;
223
+
224
+ /**
225
+ * Set the origin of the Prop3D.
226
+ * @param {Vector3} position
227
+ */
228
+ setPositionFrom(position: Vector3): boolean;
229
+
230
+ /**
231
+ * Set the scale of the actor.
232
+ * Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.
233
+ * @param {Number} x The x coordinate.
234
+ * @param {Number} y The y coordinate.
235
+ * @param {Number} z The z coordinate.
236
+ */
237
+ setScale(x: number, y: number, z: number): boolean;
238
+
239
+ /**
240
+ *
241
+ * @param {Number[]} scale
242
+ */
243
+ setScaleFrom(scale: number[]): boolean;
244
+
245
+ /**
246
+ * In addition to the instance variables such as position and orientation,
247
+ * you can add an additional transformation matrix for your own use. This
248
+ * matrix is concatenated with the actor's internal matrix, which you
249
+ * implicitly create through the use of setPosition(), setOrigin() and
250
+ * setOrientation().
251
+ * @param {mat4} matrix
252
+ */
253
+ setUserMatrix(matrix: mat4): void;
254
+
255
+ /**
256
+ * Generate the matrix based on internal model.
257
+ */
258
+ computeMatrix(): void;
261
259
  }
262
260
 
263
261
  /**
@@ -267,7 +265,11 @@ export interface vtkProp3D extends vtkProp {
267
265
  * @param model object on which data structure will be bounds (protected)
268
266
  * @param {IProp3DInitialValues} [initialValues] (default: {})
269
267
  */
270
- export function extend(publicAPI: object, model: object, initialValues?: IProp3DInitialValues): void;
268
+ export function extend(
269
+ publicAPI: object,
270
+ model: object,
271
+ initialValues?: IProp3DInitialValues
272
+ ): void;
271
273
 
272
274
  /**
273
275
  * Method use to create a new instance of vtkProp3D
@@ -275,7 +277,7 @@ export function extend(publicAPI: object, model: object, initialValues?: IProp3D
275
277
  */
276
278
  export function newInstance(initialValues?: IProp3DInitialValues): vtkProp3D;
277
279
 
278
- /**
280
+ /**
279
281
  * vtkProp3D is an abstract class used to represent an entity in a rendering
280
282
  * scene (i.e., vtkProp3D is a vtkProp with an associated transformation
281
283
  * matrix). It handles functions related to the position, orientation and
@@ -287,7 +289,7 @@ export function newInstance(initialValues?: IProp3DInitialValues): vtkProp3D;
287
289
  * matrix or transform, and no texture map.
288
290
  */
289
291
  export declare const vtkProp3D: {
290
- newInstance: typeof newInstance,
291
- extend: typeof extend,
292
+ newInstance: typeof newInstance;
293
+ extend: typeof extend;
292
294
  };
293
295
  export default vtkProp3D;
@@ -1,24 +1,24 @@
1
1
  export declare enum Shading {
2
- FLAT = 0,
3
- GOURAUD = 1,
4
- PHONG = 2,
2
+ FLAT = 0,
3
+ GOURAUD = 1,
4
+ PHONG = 2,
5
5
  }
6
6
 
7
7
  export declare enum Representation {
8
- POINTS = 0,
9
- WIREFRAME = 1,
10
- SURFACE = 2,
8
+ POINTS = 0,
9
+ WIREFRAME = 1,
10
+ SURFACE = 2,
11
11
  }
12
12
 
13
13
  export declare enum Interpolation {
14
- FLAT = 0,
15
- GOURAUD = 1,
16
- PHONG = 2,
14
+ FLAT = 0,
15
+ GOURAUD = 1,
16
+ PHONG = 2,
17
17
  }
18
18
 
19
19
  declare const _default: {
20
- Shading: typeof Shading;
21
- Representation: typeof Representation;
22
- Interpolation: typeof Interpolation;
20
+ Shading: typeof Shading;
21
+ Representation: typeof Representation;
22
+ Interpolation: typeof Interpolation;
23
23
  };
24
24
  export default _default;