@kitware/vtk.js 30.6.0 → 30.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/Common/Core/Base64.d.ts +2 -2
  2. package/Common/Core/CellArray.d.ts +45 -42
  3. package/Common/Core/DataArray.d.ts +465 -449
  4. package/Common/Core/Endian.d.ts +5 -5
  5. package/Common/Core/HalfFloat.d.ts +3 -3
  6. package/Common/Core/ImageHelper.d.ts +11 -5
  7. package/Common/Core/LookupTable.d.ts +260 -257
  8. package/Common/Core/Math.d.ts +461 -270
  9. package/Common/Core/MatrixBuilder.d.ts +117 -112
  10. package/Common/Core/Points.d.ts +114 -106
  11. package/Common/Core/PriorityQueue.d.ts +34 -30
  12. package/Common/Core/ProgressHandler.d.ts +44 -39
  13. package/Common/Core/ScalarsToColors/Constants.d.ts +9 -9
  14. package/Common/Core/ScalarsToColors.d.ts +351 -326
  15. package/Common/Core/StringArray.d.ts +94 -89
  16. package/Common/Core/URLExtract.d.ts +9 -6
  17. package/Common/Core/VariantArray.d.ts +94 -89
  18. package/Common/DataModel/AbstractPointLocator.d.ts +18 -18
  19. package/Common/DataModel/Box.d.ts +60 -52
  20. package/Common/DataModel/CardinalSpline1D.d.ts +59 -34
  21. package/Common/DataModel/Cell.d.ts +70 -67
  22. package/Common/DataModel/Collection.d.ts +100 -84
  23. package/Common/DataModel/Cone.d.ts +30 -27
  24. package/Common/DataModel/Cylinder.d.ts +122 -112
  25. package/Common/DataModel/DataSet/Constants.d.ts +9 -9
  26. package/Common/DataModel/DataSet.d.ts +38 -35
  27. package/Common/DataModel/DataSetAttributes/FieldData.d.ts +217 -206
  28. package/Common/DataModel/DataSetAttributes.d.ts +420 -415
  29. package/Common/DataModel/EdgeLocator.d.ts +82 -79
  30. package/Common/DataModel/ITKHelper.d.ts +33 -22
  31. package/Common/DataModel/ImageData.d.ts +362 -340
  32. package/Common/DataModel/IncrementalOctreeNode.d.ts +242 -242
  33. package/Common/DataModel/IncrementalOctreePointLocator.d.ts +16 -16
  34. package/Common/DataModel/KochanekSpline1D.d.ts +60 -36
  35. package/Common/DataModel/Line.d.ts +104 -83
  36. package/Common/DataModel/Locator.d.ts +10 -10
  37. package/Common/DataModel/PiecewiseFunction.d.ts +215 -199
  38. package/Common/DataModel/Plane.d.ts +255 -223
  39. package/Common/DataModel/PointSet.d.ts +32 -28
  40. package/Common/DataModel/PolyData/Constants.d.ts +2 -2
  41. package/Common/DataModel/PolyData.d.ts +143 -140
  42. package/Common/DataModel/PolyLine.d.ts +51 -28
  43. package/Common/DataModel/Polygon.d.ts +34 -33
  44. package/Common/DataModel/SelectionNode/Constants.d.ts +18 -18
  45. package/Common/DataModel/SelectionNode.d.ts +62 -56
  46. package/Common/DataModel/Sphere.d.ts +74 -72
  47. package/Common/DataModel/Spline1D.d.ts +60 -40
  48. package/Common/DataModel/Spline3D/Constants.d.ts +3 -3
  49. package/Common/DataModel/Spline3D.d.ts +27 -22
  50. package/Common/Transform/LandmarkTransform.d.ts +67 -64
  51. package/Common/Transform/Transform.d.ts +148 -126
  52. package/Filters/General/AppendPolyData.d.ts +43 -37
  53. package/Filters/General/ClipClosedSurface.d.ts +41 -41
  54. package/Filters/General/ContourTriangulator.d.ts +38 -38
  55. package/Filters/General/ImageCropFilter.d.ts +48 -44
  56. package/Filters/General/ImageDataOutlineFilter.d.ts +41 -37
  57. package/Filters/General/ImageOutlineFilter.d.ts +41 -37
  58. package/Filters/General/ImageSliceFilter.d.ts +38 -34
  59. package/Filters/General/ImageStreamline.d.ts +120 -93
  60. package/Filters/General/LineFilter.d.ts +18 -15
  61. package/Filters/General/OutlineFilter.d.ts +19 -16
  62. package/Filters/General/TriangleFilter.d.ts +23 -19
  63. package/Filters/General/TubeFilter.d.ts +194 -188
  64. package/Filters/Sources/Arrow2DSource.d.ts +151 -143
  65. package/Filters/Sources/ArrowSource.d.ts +148 -140
  66. package/Filters/Sources/CircleSource.d.ts +138 -130
  67. package/Filters/Sources/ConeSource.d.ts +167 -159
  68. package/Filters/Sources/CubeSource.d.ts +198 -181
  69. package/Filters/Sources/Cursor3D.d.ts +171 -164
  70. package/Filters/Sources/CylinderSource.d.ts +173 -166
  71. package/Filters/Sources/LineSource.d.ts +100 -92
  72. package/Filters/Sources/PlaneSource.d.ts +211 -203
  73. package/Filters/Sources/PointSource.d.ts +90 -82
  74. package/Filters/Sources/SphereSource.d.ts +171 -164
  75. package/Filters/Texture/TextureMapToPlane.d.ts +213 -208
  76. package/Filters/Texture/TextureMapToSphere.d.ts +77 -72
  77. package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.d.ts +18 -5
  78. package/IO/Core/DataAccessHelper/HttpDataAccessHelper.d.ts +18 -5
  79. package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.d.ts +19 -6
  80. package/IO/Core/DataAccessHelper/LiteHttpDataAccessHelper.d.ts +18 -5
  81. package/IO/Core/DataAccessHelper.d.ts +36 -22
  82. package/IO/Core/HttpDataSetReader.d.ts +279 -249
  83. package/IO/Core/HttpSceneLoader.d.ts +92 -87
  84. package/IO/Core/ImageStream/DefaultProtocol.d.ts +27 -20
  85. package/IO/Core/ImageStream/ViewStream.d.ts +7 -7
  86. package/IO/Core/ImageStream.d.ts +52 -47
  87. package/IO/Core/WSLinkClient.d.ts +12 -6
  88. package/IO/Geometry/DracoReader.d.ts +106 -88
  89. package/IO/Geometry/PLYReader.d.ts +92 -75
  90. package/IO/Geometry/PLYWriter.d.ts +163 -148
  91. package/IO/Geometry/STLReader.d.ts +92 -77
  92. package/IO/Geometry/STLWriter.d.ts +50 -42
  93. package/IO/Misc/ElevationReader.d.ts +155 -139
  94. package/IO/Misc/ITKImageReader.d.ts +58 -50
  95. package/IO/Misc/ITKPolyDataReader.d.ts +58 -50
  96. package/IO/Misc/JSONNucleoReader.d.ts +74 -57
  97. package/IO/Misc/JSONReader.d.ts +78 -72
  98. package/IO/Misc/MTLReader.d.ts +143 -130
  99. package/IO/Misc/OBJReader.d.ts +129 -110
  100. package/IO/Misc/PDBReader.d.ts +109 -93
  101. package/IO/XML/XMLImageDataReader.d.ts +31 -19
  102. package/IO/XML/XMLPolyDataReader.d.ts +31 -19
  103. package/IO/XML/XMLReader.d.ts +141 -105
  104. package/Imaging/Core/AbstractImageInterpolator/Constants.d.ts +2 -2
  105. package/Imaging/Core/ImageReslice.d.ts +231 -173
  106. package/Interaction/Style/InteractorStyleHMDXR.d.ts +7 -3
  107. package/Interaction/Style/InteractorStyleImage.d.ts +5 -4
  108. package/Interaction/Style/InteractorStyleTrackballCamera.d.ts +17 -6
  109. package/Interaction/Widgets/OrientationMarkerWidget/Constants.d.ts +5 -5
  110. package/Interaction/Widgets/OrientationMarkerWidget.d.ts +146 -142
  111. package/Proxy/Core/ViewProxy.d.ts +1 -1
  112. package/Proxy/Representations/GeometryRepresentationProxy.d.ts +28 -27
  113. package/Proxy/Representations/ResliceRepresentationProxy.d.ts +0 -1
  114. package/Rendering/Core/AbstractImageMapper.d.ts +125 -113
  115. package/Rendering/Core/AbstractMapper.d.ts +58 -52
  116. package/Rendering/Core/AbstractMapper3D.d.ts +32 -25
  117. package/Rendering/Core/AbstractPicker.d.ts +91 -88
  118. package/Rendering/Core/Actor.d.ts +117 -114
  119. package/Rendering/Core/Actor2D.d.ts +101 -98
  120. package/Rendering/Core/AnnotatedCubeActor.d.ts +58 -53
  121. package/Rendering/Core/AxesActor.d.ts +10 -4
  122. package/Rendering/Core/Camera.d.ts +739 -727
  123. package/Rendering/Core/CellPicker.d.ts +87 -77
  124. package/Rendering/Core/ColorTransferFunction/Constants.d.ts +2 -2
  125. package/Rendering/Core/ColorTransferFunction/CssFilters.d.ts +39 -13
  126. package/Rendering/Core/ColorTransferFunction.d.ts +3 -6
  127. package/Rendering/Core/Coordinate/Constants.d.ts +1 -1
  128. package/Rendering/Core/Coordinate.d.ts +154 -150
  129. package/Rendering/Core/Follower.d.ts +52 -47
  130. package/Rendering/Core/Glyph3DMapper/Constants.d.ts +8 -8
  131. package/Rendering/Core/Glyph3DMapper.d.ts +152 -149
  132. package/Rendering/Core/ImageArrayMapper.d.ts +237 -213
  133. package/Rendering/Core/ImageCPRMapper/Constants.d.ts +4 -4
  134. package/Rendering/Core/ImageCPRMapper.d.ts +424 -392
  135. package/Rendering/Core/ImageMapper/Constants.d.ts +8 -8
  136. package/Rendering/Core/ImageMapper.d.ts +292 -268
  137. package/Rendering/Core/ImageProperty/Constants.d.ts +3 -3
  138. package/Rendering/Core/ImageProperty.d.ts +204 -197
  139. package/Rendering/Core/ImageResliceMapper/Constants.d.ts +5 -5
  140. package/Rendering/Core/ImageResliceMapper.d.ts +235 -210
  141. package/Rendering/Core/ImageSlice.d.ts +142 -136
  142. package/Rendering/Core/InteractorObserver.d.ts +41 -32
  143. package/Rendering/Core/Light.d.ts +321 -318
  144. package/Rendering/Core/Mapper/Constants.d.ts +14 -14
  145. package/Rendering/Core/Mapper.d.ts +539 -512
  146. package/Rendering/Core/Mapper2D.d.ts +342 -330
  147. package/Rendering/Core/Picker.d.ts +114 -106
  148. package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +56 -40
  149. package/Rendering/Core/PointPicker.d.ts +42 -37
  150. package/Rendering/Core/Prop/Constants.d.ts +3 -3
  151. package/Rendering/Core/Prop.d.ts +274 -274
  152. package/Rendering/Core/Prop3D.d.ts +259 -257
  153. package/Rendering/Core/Property/Constants.d.ts +12 -12
  154. package/Rendering/Core/Property.d.ts +535 -531
  155. package/Rendering/Core/Property2D/Constants.d.ts +1 -1
  156. package/Rendering/Core/Property2D.d.ts +114 -109
  157. package/Rendering/Core/RenderWindow.d.ts +193 -191
  158. package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +19 -19
  159. package/Rendering/Core/RenderWindowInteractor.d.ts +1335 -1219
  160. package/Rendering/Core/Renderer.d.ts +677 -663
  161. package/Rendering/Core/ScalarBarActor.d.ts +333 -322
  162. package/Rendering/Core/Skybox.d.ts +45 -42
  163. package/Rendering/Core/SphereMapper.d.ts +49 -44
  164. package/Rendering/Core/StickMapper.d.ts +49 -44
  165. package/Rendering/Core/Texture.d.ts +87 -80
  166. package/Rendering/Core/Viewport.d.ts +229 -222
  167. package/Rendering/Core/Volume.d.ts +78 -73
  168. package/Rendering/Core/VolumeMapper/Constants.d.ts +11 -11
  169. package/Rendering/Core/VolumeMapper.d.ts +295 -285
  170. package/Rendering/Core/VolumeProperty/Constants.d.ts +19 -19
  171. package/Rendering/Core/VolumeProperty.d.ts +375 -365
  172. package/Rendering/Misc/CanvasView.d.ts +148 -145
  173. package/Rendering/Misc/FullScreenRenderWindow.d.ts +111 -108
  174. package/Rendering/Misc/GenericRenderWindow.d.ts +69 -65
  175. package/Rendering/Misc/RenderWindowWithControlBar.d.ts +46 -39
  176. package/Rendering/Misc/SynchronizableRenderWindow/ObjectManager.d.ts +49 -29
  177. package/Rendering/Misc/SynchronizableRenderWindow.d.ts +51 -35
  178. package/Rendering/Misc/TextureLODsDownloader.d.ts +110 -106
  179. package/Rendering/OpenGL/BufferObject.d.ts +3 -2
  180. package/Rendering/OpenGL/RenderWindow.d.ts +456 -405
  181. package/Rendering/OpenGL/Texture.d.ts +66 -14
  182. package/Rendering/SceneGraph/RenderPass.d.ts +88 -83
  183. package/Rendering/SceneGraph/ViewNode.d.ts +150 -146
  184. package/Rendering/SceneGraph/ViewNodeFactory.d.ts +17 -12
  185. package/Rendering/WebXR/RenderWindowHelper/Constants.d.ts +5 -5
  186. package/Rendering/WebXR/RenderWindowHelper.d.ts +54 -49
  187. package/Widgets/Core/AbstractWidget.d.ts +30 -24
  188. package/Widgets/Core/AbstractWidgetFactory.d.ts +53 -33
  189. package/Widgets/Core/WidgetManager/Constants.d.ts +4 -4
  190. package/Widgets/Core/WidgetManager.d.ts +21 -15
  191. package/Widgets/Core/WidgetState.d.ts +11 -7
  192. package/Widgets/Manipulators/AbstractManipulator.d.ts +224 -217
  193. package/Widgets/Manipulators/LineManipulator.d.ts +33 -21
  194. package/Widgets/Manipulators/PickerManipulator.d.ts +22 -18
  195. package/Widgets/Manipulators/PlaneManipulator.d.ts +33 -22
  196. package/Widgets/Manipulators/TrackballManipulator.d.ts +40 -26
  197. package/Widgets/Representations/WidgetRepresentation.d.ts +62 -51
  198. package/Widgets/Widgets3D/ImplicitPlaneWidget.js +23 -5
  199. package/Widgets/Widgets3D/InteractiveOrientationWidget.d.ts +25 -10
  200. package/Widgets/Widgets3D/ResliceCursorWidget/Constants.d.ts +26 -7
  201. package/Widgets/Widgets3D/ResliceCursorWidget/behavior.d.ts +13 -12
  202. package/Widgets/Widgets3D/ResliceCursorWidget.d.ts +26 -15
  203. package/Widgets/Widgets3D/SeedWidget.d.ts +2 -2
  204. package/Widgets/Widgets3D/SphereWidget.d.ts +5 -3
  205. package/interfaces.d.ts +243 -243
  206. package/package.json +3 -3
@@ -1,4 +1,16 @@
1
- import { Bounds, Extent, HSVColor, RGBAColor, RGBColor, Matrix, Matrix3x3, Range, Vector2, Vector3, Vector4 } from './../../types';
1
+ import {
2
+ Bounds,
3
+ Extent,
4
+ HSVColor,
5
+ RGBAColor,
6
+ RGBColor,
7
+ Matrix,
8
+ Matrix3x3,
9
+ Range,
10
+ Vector2,
11
+ Vector3,
12
+ Vector4,
13
+ } from './../../types';
2
14
 
3
15
  /**
4
16
  *
@@ -13,7 +25,12 @@ export function createArray(size?: number): number[];
13
25
  * @param {Number} row1 index of first row to swap with the other.
14
26
  * @param {Number} row2 index of second row to swap with the other.
15
27
  */
16
- export function swapRowsMatrix_nxn(matrix: number[], n: number, row1: number, row2: number): void;
28
+ export function swapRowsMatrix_nxn(
29
+ matrix: number[],
30
+ n: number,
31
+ row1: number,
32
+ row2: number
33
+ ): void;
17
34
 
18
35
  /**
19
36
  * Given two columns indices, swap the two columns of a nxn matrix
@@ -22,7 +39,12 @@ export function swapRowsMatrix_nxn(matrix: number[], n: number, row1: number, ro
22
39
  * @param {Number} column1 index of first col to swap with the other.
23
40
  * @param {Number} column2 index of second col to swap with the other.
24
41
  */
25
- export function swapColumnsMatrix_nxn(matrix: number[], n: number, column1: number, column2: number): void;
42
+ export function swapColumnsMatrix_nxn(
43
+ matrix: number[],
44
+ n: number,
45
+ column1: number,
46
+ column2: number
47
+ ): void;
26
48
 
27
49
  /**
28
50
  * Get the number π.
@@ -97,7 +119,11 @@ export function arrayMax(arr: number[], offset: number, stride: number): number;
97
119
  * @param {Number} offset The offset.
98
120
  * @param {Number} stride The stride.
99
121
  */
100
- export function arrayRange(arr: number[], offset: number, stride: number): number[];
122
+ export function arrayRange(
123
+ arr: number[],
124
+ offset: number,
125
+ stride: number
126
+ ): number[];
101
127
 
102
128
  /**
103
129
  * Gives the exponent of the lowest power of two not less than x.
@@ -197,8 +223,8 @@ export function subtract(a: Vector3, b: Vector3, out: Vector3): Vector3;
197
223
 
198
224
  /**
199
225
  *
200
- * @param {Vector3} vec
201
- * @param {Number} scalar
226
+ * @param {Vector3} vec
227
+ * @param {Number} scalar
202
228
  * @example
203
229
  * ```js
204
230
  * vec[3] * scalar => vec[3]
@@ -208,8 +234,8 @@ export function multiplyScalar(vec: Vector3, scalar: number): Vector3;
208
234
 
209
235
  /**
210
236
  *
211
- * @param {Vector2} vec
212
- * @param {Number} scalar
237
+ * @param {Vector2} vec
238
+ * @param {Number} scalar
213
239
  * @example
214
240
  * ```js
215
241
  * vec[3] * scalar => vec[3]
@@ -220,7 +246,7 @@ export function multiplyScalar2D(vec: Vector2, scalar: number): Vector2;
220
246
  /**
221
247
  *
222
248
  * @param {Vector3} a
223
- * @param {Vector3} b
249
+ * @param {Vector3} b
224
250
  * @param {Number} scalar
225
251
  * @param {Vector3} out
226
252
  * @example
@@ -228,20 +254,30 @@ export function multiplyScalar2D(vec: Vector2, scalar: number): Vector2;
228
254
  * a[3] + b[3] * scalar => out[3]
229
255
  * ```
230
256
  */
231
- export function multiplyAccumulate(a: Vector3, b: Vector3, scalar: number, out: Vector3): Vector3;
257
+ export function multiplyAccumulate(
258
+ a: Vector3,
259
+ b: Vector3,
260
+ scalar: number,
261
+ out: Vector3
262
+ ): Vector3;
232
263
 
233
264
  /**
234
265
  *
235
266
  * @param {Vector2} a
236
267
  * @param {Vector2} b
237
- * @param {Number} scalar
268
+ * @param {Number} scalar
238
269
  * @param {Vector2} out
239
270
  * @example
240
271
  * ```js
241
272
  * a[2] + b[2] * scalar => out[2]
242
273
  * ```
243
274
  */
244
- export function multiplyAccumulate2D(a: Vector2, b: Vector2, scalar: number, out: Vector2): Vector2;
275
+ export function multiplyAccumulate2D(
276
+ a: Vector2,
277
+ b: Vector2,
278
+ scalar: number,
279
+ out: Vector2
280
+ ): Vector2;
245
281
 
246
282
  /**
247
283
  *
@@ -272,8 +308,8 @@ export function cross(x: Vector3, y: Vector3, out: Vector3): Vector3;
272
308
 
273
309
  /**
274
310
  *
275
- * @param {Number[]} x
276
- * @param {Number} n
311
+ * @param {Number[]} x
312
+ * @param {Number} n
277
313
  */
278
314
  export function norm(x: number[], n: number): number;
279
315
 
@@ -290,7 +326,12 @@ export function normalize(x: Vector3): number;
290
326
  * @param {Vector3} z The third vector.
291
327
  * @param {Number} theta
292
328
  */
293
- export function perpendiculars(x: Vector3, y: Vector3, z: Vector3, theta: number): void;
329
+ export function perpendiculars(
330
+ x: Vector3,
331
+ y: Vector3,
332
+ z: Vector3,
333
+ theta: number
334
+ ): void;
294
335
 
295
336
  /**
296
337
  *
@@ -298,7 +339,11 @@ export function perpendiculars(x: Vector3, y: Vector3, z: Vector3, theta: number
298
339
  * @param {Vector3} b
299
340
  * @param {Vector3} projection
300
341
  */
301
- export function projectVector(a: Vector3, b: Vector3, projection: Vector3): boolean;
342
+ export function projectVector(
343
+ a: Vector3,
344
+ b: Vector3,
345
+ projection: Vector3
346
+ ): boolean;
302
347
 
303
348
  /**
304
349
  *
@@ -314,7 +359,11 @@ export function dot2D(x: Vector2, y: Vector2): number;
314
359
  * @param {Vector2} b The second 2D vector.
315
360
  * @param {Vector2} projection The projection 2D vector.
316
361
  */
317
- export function projectVector2D(a: Vector2, b: Vector2, projection: Vector2): boolean;
362
+ export function projectVector2D(
363
+ a: Vector2,
364
+ b: Vector2,
365
+ projection: Vector2
366
+ ): boolean;
318
367
 
319
368
  /**
320
369
  * Compute distance squared between two points p1 and p2.
@@ -330,7 +379,6 @@ export function distance2BetweenPoints(x: Vector3, y: Vector3): number;
330
379
  */
331
380
  export function angleBetweenVectors(v1: Vector3, v2: Vector3): number;
332
381
 
333
-
334
382
  /**
335
383
  * Signed angle between v1 and v2 with regards to plane defined by normal vN.
336
384
  * angle between v1 and v2 with regards to plane defined by normal vN.Signed
@@ -338,10 +386,13 @@ export function angleBetweenVectors(v1: Vector3, v2: Vector3): number;
338
386
  * vN.t3(mat_3x3, in_3, out_3)
339
387
  * @param {Vector3} v1 The first 3D vector.
340
388
  * @param {Vector3} v2 The second 3D vector.
341
- * @param {Vector3} vN
389
+ * @param {Vector3} vN
342
390
  */
343
- export function signedAngleBetweenVectors(v1: Vector3, v2: Vector3, vN: Vector3): number;
344
-
391
+ export function signedAngleBetweenVectors(
392
+ v1: Vector3,
393
+ v2: Vector3,
394
+ vN: Vector3
395
+ ): number;
345
396
 
346
397
  /**
347
398
  * Compute the amplitude of a Gaussian function with mean=0 and specified variance.
@@ -349,7 +400,11 @@ export function signedAngleBetweenVectors(v1: Vector3, v2: Vector3, vN: Vector3)
349
400
  * @param {Number} variance The variance value.
350
401
  * @param {Number} position The position value.
351
402
  */
352
- export function gaussianAmplitude(mean: number, variance: number, position: number): number;
403
+ export function gaussianAmplitude(
404
+ mean: number,
405
+ variance: number,
406
+ position: number
407
+ ): number;
353
408
 
354
409
  /**
355
410
  * Compute the amplitude of an unnormalized Gaussian function with mean=0 and
@@ -358,7 +413,11 @@ export function gaussianAmplitude(mean: number, variance: number, position: numb
358
413
  * @param {Number} variance The variance value.
359
414
  * @param {Number} position The position value.
360
415
  */
361
- export function gaussianWeight(mean: number, variance: number, position: number): number;
416
+ export function gaussianWeight(
417
+ mean: number,
418
+ variance: number,
419
+ position: number
420
+ ): number;
362
421
 
363
422
  /**
364
423
  * Outer product of two 2-vectors.
@@ -382,98 +441,144 @@ export function normalize2D(x: Vector2): number;
382
441
 
383
442
  /**
384
443
  *
385
- * @param {Number[]} args
444
+ * @param {Number[]} args
386
445
  */
387
446
  export function determinant2x2(args: number[]): number;
388
447
 
389
448
  /**
390
449
  * Fill a 4x4 matrix with the given row vectors
391
- * @param {Vector4} row0
450
+ * @param {Vector4} row0
392
451
  * @param {Vector4} row1
393
452
  * @param {Vector4} row2
394
453
  * @param {Vector4} row3
395
454
  * @param {Matrix} mat
396
455
  */
397
- export function rowsToMat4(row0: Vector4, row1: Vector4, row2: Vector4, row3: Vector4, mat: Matrix): Matrix;
456
+ export function rowsToMat4(
457
+ row0: Vector4,
458
+ row1: Vector4,
459
+ row2: Vector4,
460
+ row3: Vector4,
461
+ mat: Matrix
462
+ ): Matrix;
398
463
 
399
464
  /**
400
465
  * Fill a 4x4 matrix with the given column vectors
401
- * @param {Vector4} column0
466
+ * @param {Vector4} column0
402
467
  * @param {Vector4} column1
403
468
  * @param {Vector4} column2
404
469
  * @param {Vector4} column3
405
470
  * @param {Matrix} mat
406
471
  */
407
- export function columnsToMat4(column0: Vector4, column1: Vector4, column2: Vector4, column3: Vector4, mat: Matrix): Matrix;
472
+ export function columnsToMat4(
473
+ column0: Vector4,
474
+ column1: Vector4,
475
+ column2: Vector4,
476
+ column3: Vector4,
477
+ mat: Matrix
478
+ ): Matrix;
408
479
 
409
- /**
480
+ /**
410
481
  * Fill a 3x3 matrix with the given row vectors
411
- * @param {Vector3} row0
482
+ * @param {Vector3} row0
412
483
  * @param {Vector3} row1
413
484
  * @param {Vector3} row2
414
485
  * @param {Matrix} mat
415
486
  */
416
- export function rowsToMat3(row0: Vector3, row1: Vector3, row2: Vector3, mat: Matrix): Matrix;
487
+ export function rowsToMat3(
488
+ row0: Vector3,
489
+ row1: Vector3,
490
+ row2: Vector3,
491
+ mat: Matrix
492
+ ): Matrix;
417
493
 
418
- /**
494
+ /**
419
495
  * Fill a 3x3 matrix with the given column vectors
420
- * @param {Vector3} column0
496
+ * @param {Vector3} column0
421
497
  * @param {Vector3} column1
422
498
  * @param {Vector3} column2
423
499
  * @param {Matrix} mat
424
500
  */
425
- export function columnsToMat3(column0: Vector3, column1: Vector3, column2: Vector3, mat: Matrix): Matrix;
501
+ export function columnsToMat3(
502
+ column0: Vector3,
503
+ column1: Vector3,
504
+ column2: Vector3,
505
+ mat: Matrix
506
+ ): Matrix;
426
507
 
427
508
  /**
428
509
  * LU Factorization of a 3x3 matrix.
429
- * @param {Matrix3x3} mat_3x3
430
- * @param {Vector3} index_3
510
+ * @param {Matrix3x3} mat_3x3
511
+ * @param {Vector3} index_3
431
512
  */
432
513
  export function LUFactor3x3(mat_3x3: Matrix3x3, index_3: Vector3): void;
433
514
 
434
515
  /**
435
516
  * LU back substitution for a 3x3 matrix.
436
- * @param {Matrix3x3} mat_3x3
437
- * @param {Vector3} index_3
438
- * @param {Vector3} x_3
517
+ * @param {Matrix3x3} mat_3x3
518
+ * @param {Vector3} index_3
519
+ * @param {Vector3} x_3
439
520
  */
440
- export function LUSolve3x3(mat_3x3: Matrix3x3, index_3: Vector3, x_3: Vector3): void;
521
+ export function LUSolve3x3(
522
+ mat_3x3: Matrix3x3,
523
+ index_3: Vector3,
524
+ x_3: Vector3
525
+ ): void;
441
526
 
442
527
  /**
443
528
  * Solve mat_3x3y_3 = x_3 for y and place the result in y.
444
- * @param {Matrix3x3} mat_3x3
445
- * @param {Vector3} x_3
446
- * @param {Vector3} y_3
529
+ * @param {Matrix3x3} mat_3x3
530
+ * @param {Vector3} x_3
531
+ * @param {Vector3} y_3
447
532
  */
448
- export function linearSolve3x3(mat_3x3: Matrix3x3, x_3: Vector3, y_3: Vector3): void;
533
+ export function linearSolve3x3(
534
+ mat_3x3: Matrix3x3,
535
+ x_3: Vector3,
536
+ y_3: Vector3
537
+ ): void;
449
538
 
450
539
  /**
451
540
  *
452
- * @param {Matrix3x3} mat_3x3
453
- * @param {Vector3} in_3
454
- * @param {Vector3} out_3
541
+ * @param {Matrix3x3} mat_3x3
542
+ * @param {Vector3} in_3
543
+ * @param {Vector3} out_3
455
544
  */
456
- export function multiply3x3_vect3(mat_3x3: Matrix3x3, in_3: Vector3, out_3: Vector3): void;
545
+ export function multiply3x3_vect3(
546
+ mat_3x3: Matrix3x3,
547
+ in_3: Vector3,
548
+ out_3: Vector3
549
+ ): void;
457
550
 
458
551
  /**
459
552
  *
460
- * @param {Matrix3x3} a_3x3
461
- * @param {Matrix3x3} b_3x3
462
- * @param {Matrix3x3} out_3x3
553
+ * @param {Matrix3x3} a_3x3
554
+ * @param {Matrix3x3} b_3x3
555
+ * @param {Matrix3x3} out_3x3
463
556
  */
464
- export function multiply3x3_mat3(a_3x3: Matrix3x3, b_3x3: Matrix3x3, out_3x3: Matrix3x3): void;
557
+ export function multiply3x3_mat3(
558
+ a_3x3: Matrix3x3,
559
+ b_3x3: Matrix3x3,
560
+ out_3x3: Matrix3x3
561
+ ): void;
465
562
 
466
563
  /**
467
564
  * Multiply two matrices.
468
- * @param {Matrix} a
469
- * @param {Matrix} b
470
- * @param {Number} rowA
471
- * @param {Number} colA
472
- * @param {Number} rowB
473
- * @param {Number} colB
474
- * @param {Matrix} outRowAColB
475
- */
476
- export function multiplyMatrix(a: Matrix, b: Matrix, rowA: number, colA: number, rowB: number, colB: number, outRowAColB: Matrix): void;
565
+ * @param {Matrix} a
566
+ * @param {Matrix} b
567
+ * @param {Number} rowA
568
+ * @param {Number} colA
569
+ * @param {Number} rowB
570
+ * @param {Number} colB
571
+ * @param {Matrix} outRowAColB
572
+ */
573
+ export function multiplyMatrix(
574
+ a: Matrix,
575
+ b: Matrix,
576
+ rowA: number,
577
+ colA: number,
578
+ rowB: number,
579
+ colB: number,
580
+ outRowAColB: Matrix
581
+ ): void;
477
582
 
478
583
  /**
479
584
  * Transpose a 3x3 matrix.
@@ -533,9 +638,12 @@ export function determinant3x3(mat_3x3: Matrix3x3): number;
533
638
  /**
534
639
  *
535
640
  * @param {Vector4} quat_4
536
- * @param {Matrix3x3} mat_3x3
641
+ * @param {Matrix3x3} mat_3x3
537
642
  */
538
- export function quaternionToMatrix3x3(quat_4: Vector4, mat_3x3: Matrix3x3): void;
643
+ export function quaternionToMatrix3x3(
644
+ quat_4: Vector4,
645
+ mat_3x3: Matrix3x3
646
+ ): void;
539
647
 
540
648
  /**
541
649
  * Returns true if elements of both arrays are equals.
@@ -547,89 +655,118 @@ export function areEquals(a: number[], b: number[], eps?: number): boolean;
547
655
 
548
656
  /**
549
657
  *
550
- * @param {Number} num
551
- * @param {Number} [digits]
658
+ * @param {Number} num
659
+ * @param {Number} [digits]
552
660
  */
553
661
  export function roundNumber(num: number, digits?: number): number;
554
662
 
555
663
  /**
556
664
  *
557
- * @param {Vector3} vector
558
- * @param {Vector3} [out]
559
- * @param {Number} [digits]
665
+ * @param {Vector3} vector
666
+ * @param {Vector3} [out]
667
+ * @param {Number} [digits]
560
668
  */
561
- export function roundVector(vector: Vector3, out?: Vector3, digits?: number): Vector3;
669
+ export function roundVector(
670
+ vector: Vector3,
671
+ out?: Vector3,
672
+ digits?: number
673
+ ): Vector3;
562
674
 
563
675
  /**
564
- * Jacobi iteration for the solution of eigenvectors/eigenvalues. Input matrix a is modified (the upper triangle is filled with zeros)
565
- * @param {Matrix} a real symetric nxn matrix
566
- * @param {Number} n matrix size
567
- * @param {Number[]} w vector of size n to store eigenvalues (stored in decreasing order)
568
- * @param {Number[]} v matrix of size nxn to store eigenvectors (stored in decreasing order, normalized)
569
- */
676
+ * Jacobi iteration for the solution of eigenvectors/eigenvalues. Input matrix a is modified (the upper triangle is filled with zeros)
677
+ * @param {Matrix} a real symetric nxn matrix
678
+ * @param {Number} n matrix size
679
+ * @param {Number[]} w vector of size n to store eigenvalues (stored in decreasing order)
680
+ * @param {Number[]} v matrix of size nxn to store eigenvectors (stored in decreasing order, normalized)
681
+ */
570
682
  export function jacobiN(a: Matrix, n: number, w: number[], v: number[]): number;
571
683
 
572
684
  /**
573
685
  *
574
- * @param {Matrix3x3} mat_3x3
575
- * @param {Vector4} quat_4
686
+ * @param {Matrix3x3} mat_3x3
687
+ * @param {Vector4} quat_4
576
688
  */
577
- export function matrix3x3ToQuaternion(mat_3x3: Matrix3x3, quat_4: Vector4): void;
689
+ export function matrix3x3ToQuaternion(
690
+ mat_3x3: Matrix3x3,
691
+ quat_4: Vector4
692
+ ): void;
578
693
 
579
694
  /**
580
695
  *
581
- * @param {Vector4} quat_1
582
- * @param {Vector4} quat_2
583
- * @param {Vector4} quat_out
696
+ * @param {Vector4} quat_1
697
+ * @param {Vector4} quat_2
698
+ * @param {Vector4} quat_out
584
699
  */
585
- export function multiplyQuaternion(quat_1: Vector4, quat_2: Vector4, quat_out: Vector4): void;
700
+ export function multiplyQuaternion(
701
+ quat_1: Vector4,
702
+ quat_2: Vector4,
703
+ quat_out: Vector4
704
+ ): void;
586
705
 
587
706
  /**
588
707
  *
589
- * @param {Matrix3x3} a_3x3
590
- * @param {Matrix3x3} out_3x3
708
+ * @param {Matrix3x3} a_3x3
709
+ * @param {Matrix3x3} out_3x3
591
710
  */
592
711
  export function orthogonalize3x3(a_3x3: Matrix3x3, out_3x3: Matrix3x3): void;
593
712
 
594
713
  /**
595
714
  *
596
- * @param {Matrix3x3} a_3x3
597
- * @param {Vector3} w_3
598
- * @param {Matrix3x3} v_3x3
715
+ * @param {Matrix3x3} a_3x3
716
+ * @param {Vector3} w_3
717
+ * @param {Matrix3x3} v_3x3
599
718
  */
600
- export function diagonalize3x3(a_3x3: Matrix3x3, w_3: Vector3, v_3x3: Matrix3x3): void;
719
+ export function diagonalize3x3(
720
+ a_3x3: Matrix3x3,
721
+ w_3: Vector3,
722
+ v_3x3: Matrix3x3
723
+ ): void;
601
724
 
602
725
  /**
603
726
  *
604
- * @param {Matrix3x3} a_3x3
605
- * @param {Matrix3x3} u_3x3
606
- * @param {Vector3} w_3
607
- * @param {Matrix3x3} vT_3x3
727
+ * @param {Matrix3x3} a_3x3
728
+ * @param {Matrix3x3} u_3x3
729
+ * @param {Vector3} w_3
730
+ * @param {Matrix3x3} vT_3x3
608
731
  */
609
- export function singularValueDecomposition3x3(a_3x3: Matrix3x3, u_3x3: Matrix3x3, w_3: Vector3, vT_3x3: Matrix3x3): void;
732
+ export function singularValueDecomposition3x3(
733
+ a_3x3: Matrix3x3,
734
+ u_3x3: Matrix3x3,
735
+ w_3: Vector3,
736
+ vT_3x3: Matrix3x3
737
+ ): void;
610
738
 
611
739
  /**
612
740
  *
613
- * @param {Matrix} A
614
- * @param {Number[]} index
615
- * @param {Number} size
741
+ * @param {Matrix} A
742
+ * @param {Number[]} index
743
+ * @param {Number} size
616
744
  */
617
- export function luFactorLinearSystem(A: Matrix, index: number[], size: number): number;
745
+ export function luFactorLinearSystem(
746
+ A: Matrix,
747
+ index: number[],
748
+ size: number
749
+ ): number;
618
750
 
619
751
  /**
620
752
  *
621
- * @param {Matrix} A
622
- * @param {Number[]} index
623
- * @param {Number[]} x
624
- * @param {Number} size
753
+ * @param {Matrix} A
754
+ * @param {Number[]} index
755
+ * @param {Number[]} x
756
+ * @param {Number} size
625
757
  */
626
- export function luSolveLinearSystem(A: Matrix, index: number[], x: number[], size: number): void;
758
+ export function luSolveLinearSystem(
759
+ A: Matrix,
760
+ index: number[],
761
+ x: number[],
762
+ size: number
763
+ ): void;
627
764
 
628
765
  /**
629
766
  *
630
- * @param {Matrix} A
631
- * @param {Number[]} x
632
- * @param {Number} size
767
+ * @param {Matrix} A
768
+ * @param {Number[]} x
769
+ * @param {Number} size
633
770
  */
634
771
  export function solveLinearSystem(A: Matrix, x: number[], size: number): number;
635
772
 
@@ -638,24 +775,30 @@ export function solveLinearSystem(A: Matrix, x: number[], size: number): number;
638
775
  * @param {Matrix} A The input matrix. It is modified during the inversion.
639
776
  * @param {Matrix} AI The output inverse matrix. Can be the same as input matrix.
640
777
  * @param {Number} [size] The square size of the matrix to invert : 4 for a 4x4
641
- * @param {Number[]} [index]
642
- * @param {Number[]} [column]
778
+ * @param {Number[]} [index]
779
+ * @param {Number[]} [column]
643
780
  * @return AI on success, null otherwise
644
781
  */
645
- export function invertMatrix(A: Matrix, AI: Matrix, size?: number, index?: number[], column?: number[]): Matrix|null;
782
+ export function invertMatrix(
783
+ A: Matrix,
784
+ AI: Matrix,
785
+ size?: number,
786
+ index?: number[],
787
+ column?: number[]
788
+ ): Matrix | null;
646
789
 
647
790
  /**
648
791
  *
649
- * @param {Matrix} A
650
- * @param {Number} size
792
+ * @param {Matrix} A
793
+ * @param {Number} size
651
794
  */
652
795
  export function estimateMatrixCondition(A: Matrix, size: number): number;
653
796
 
654
797
  /**
655
798
  *
656
- * @param {Matrix3x3} a_3x3
657
- * @param {Number[]} w
658
- * @param {Number[]} v
799
+ * @param {Matrix3x3} a_3x3
800
+ * @param {Number[]} w
801
+ * @param {Number[]} v
659
802
  */
660
803
  export function jacobi(a_3x3: Matrix3x3, w: number[], v: number[]): number;
661
804
 
@@ -668,12 +811,17 @@ export function jacobi(a_3x3: Matrix3x3, w: number[], v: number[]): number;
668
811
  * by xOrder, M' dimension is xOrder by yOrder. M' should be pre-allocated. All
669
812
  * matrices are row major. The resultant matrix M' should be pre-multiplied to
670
813
  * X' to get 0', or transposed and then post multiplied to X to get 0
671
- * @param {Number} numberOfSamples
672
- * @param {Matrix} xt
673
- * @param {Number} xOrder
674
- * @param {Matrix} mt
814
+ * @param {Number} numberOfSamples
815
+ * @param {Matrix} xt
816
+ * @param {Number} xOrder
817
+ * @param {Matrix} mt
675
818
  */
676
- export function solveHomogeneousLeastSquares(numberOfSamples: number, xt: Matrix, xOrder: number, mt: Matrix): number;
819
+ export function solveHomogeneousLeastSquares(
820
+ numberOfSamples: number,
821
+ xt: Matrix,
822
+ xOrder: number,
823
+ mt: Matrix
824
+ ): number;
677
825
 
678
826
  /**
679
827
  * Solves for the least squares best fit matrix for the equation X'M' = Y'. Uses
@@ -686,20 +834,28 @@ export function solveHomogeneousLeastSquares(numberOfSamples: number, xt: Matrix
686
834
  * Y==0, and if so, invokes SolveHomogeneousLeastSquares. For better performance
687
835
  * when the system is known not to be homogeneous, invoke with
688
836
  * checkHomogeneous=0.
689
- * @param {Number} numberOfSamples
690
- * @param {Matrix} xt
691
- * @param {Number} xOrder
692
- * @param {Matrix} yt
693
- * @param {Number} yOrder
694
- * @param {Matrix} mt
695
- * @param {Boolean} [checkHomogeneous]
696
- */
697
- export function solveLeastSquares(numberOfSamples: number, xt: Matrix, xOrder: number, yt: Matrix, yOrder: number, mt: Matrix, checkHomogeneous?: boolean): number;
837
+ * @param {Number} numberOfSamples
838
+ * @param {Matrix} xt
839
+ * @param {Number} xOrder
840
+ * @param {Matrix} yt
841
+ * @param {Number} yOrder
842
+ * @param {Matrix} mt
843
+ * @param {Boolean} [checkHomogeneous]
844
+ */
845
+ export function solveLeastSquares(
846
+ numberOfSamples: number,
847
+ xt: Matrix,
848
+ xOrder: number,
849
+ yt: Matrix,
850
+ yOrder: number,
851
+ mt: Matrix,
852
+ checkHomogeneous?: boolean
853
+ ): number;
698
854
 
699
855
  /**
700
856
  *
701
- * @param {String} hexStr
702
- * @param {Number[]} [outFloatArray]
857
+ * @param {String} hexStr
858
+ * @param {Number[]} [outFloatArray]
703
859
  */
704
860
  export function hex2float(hexStr: string, outFloatArray?: number[]): number[];
705
861
 
@@ -719,21 +875,21 @@ export function hsv2rgb(hsv: HSVColor, rgb: RGBColor): void;
719
875
 
720
876
  /**
721
877
  *
722
- * @param {Vector3} lab
723
- * @param {Vector3} xyz
878
+ * @param {Vector3} lab
879
+ * @param {Vector3} xyz
724
880
  */
725
881
  export function lab2xyz(lab: Vector3, xyz: Vector3): void;
726
882
 
727
883
  /**
728
884
  *
729
- * @param {Vector3} xyz
730
- * @param {Vector3} lab
885
+ * @param {Vector3} xyz
886
+ * @param {Vector3} lab
731
887
  */
732
888
  export function xyz2lab(xyz: Vector3, lab: Vector3): void;
733
889
 
734
890
  /**
735
891
  *
736
- * @param {Vector3} xyz
892
+ * @param {Vector3} xyz
737
893
  * @param {RGBColor} rgb An Array of the RGB color.
738
894
  */
739
895
  export function xyz2rgb(xyz: Vector3, rgb: RGBColor): void;
@@ -741,20 +897,20 @@ export function xyz2rgb(xyz: Vector3, rgb: RGBColor): void;
741
897
  /**
742
898
  *
743
899
  * @param {RGBColor} rgb An Array of the RGB color.
744
- * @param {Vector3} xyz
900
+ * @param {Vector3} xyz
745
901
  */
746
902
  export function rgb2xyz(rgb: RGBColor, xyz: Vector3): void;
747
903
 
748
904
  /**
749
905
  *
750
- * @param {RGBColor} rgb
751
- * @param {Vector3} lab
906
+ * @param {RGBColor} rgb
907
+ * @param {Vector3} lab
752
908
  */
753
909
  export function rgb2lab(rgb: RGBColor, lab: Vector3): void;
754
910
 
755
911
  /**
756
912
  *
757
- * @param {Vector3} lab
913
+ * @param {Vector3} lab
758
914
  * @param {RGBColor} rgb An Array of the RGB color.
759
915
  */
760
916
  export function lab2rgb(lab: Vector3, rgb: RGBColor): void;
@@ -778,7 +934,11 @@ export function areBoundsInitialized(bounds: Bounds): boolean;
778
934
  * @param {Bounds} bounds Output array that hold bounds, optionally empty.
779
935
  * @deprecated please use vtkBoundingBox.addPoints(vtkBoundingBox.reset([]), points)
780
936
  */
781
- export function computeBoundsFromPoints(point1: Vector3, point2: Vector3, bounds: Bounds): Bounds;
937
+ export function computeBoundsFromPoints(
938
+ point1: Vector3,
939
+ point2: Vector3,
940
+ bounds: Bounds
941
+ ): Bounds;
782
942
 
783
943
  /**
784
944
  * Clamp some value against a range.
@@ -786,7 +946,11 @@ export function computeBoundsFromPoints(point1: Vector3, point2: Vector3, bounds
786
946
  * @param {Number} minValue The minimum value.
787
947
  * @param {Number} maxValue The maximum value.
788
948
  */
789
- export function clampValue(value: number, minValue: number, maxValue: number): number;
949
+ export function clampValue(
950
+ value: number,
951
+ minValue: number,
952
+ maxValue: number
953
+ ): number;
790
954
 
791
955
  /**
792
956
  * Clamp some vector against a range.
@@ -795,19 +959,24 @@ export function clampValue(value: number, minValue: number, maxValue: number): n
795
959
  * @param {Vector3} maxVector The maximum vector.
796
960
  * @param {Vector3} out The output vector.
797
961
  */
798
- export function clampVector(vector: Vector3, minVector: Vector3, maxVector: Vector3, out: Vector3): Vector3;
962
+ export function clampVector(
963
+ vector: Vector3,
964
+ minVector: Vector3,
965
+ maxVector: Vector3,
966
+ out: Vector3
967
+ ): Vector3;
799
968
 
800
969
  /**
801
970
  *
802
- * @param {Vector3} vector
803
- * @param {Vector3} out
971
+ * @param {Vector3} vector
972
+ * @param {Vector3} out
804
973
  */
805
974
  export function roundVector(vector: Vector3, out: Vector3): Vector3;
806
975
 
807
976
  /**
808
977
  *
809
- * @param {Number} value
810
- * @param {Range} range
978
+ * @param {Number} value
979
+ * @param {Range} range
811
980
  */
812
981
  export function clampAndNormalizeValue(value: number, range: Range): number;
813
982
 
@@ -827,7 +996,10 @@ export function getAdjustedScalarRange(): void;
827
996
  * @param {Extent} extent1 The first extent.
828
997
  * @param {Extent} extent2 The second extent.
829
998
  */
830
- export function extentIsWithinOtherExtent(extent1: Extent, extent2: Extent): number;
999
+ export function extentIsWithinOtherExtent(
1000
+ extent1: Extent,
1001
+ extent2: Extent
1002
+ ): number;
831
1003
 
832
1004
  /**
833
1005
  * Check if first 3D bounds is within the second 3D bounds.
@@ -835,7 +1007,11 @@ export function extentIsWithinOtherExtent(extent1: Extent, extent2: Extent): num
835
1007
  * @param {Bounds} bounds2_6 The second bounds.
836
1008
  * @param {Vector3} delta_3 The error margin along each axis.
837
1009
  */
838
- export function boundsIsWithinOtherBounds(bounds1_6: Bounds, bounds2_6: Bounds, delta_3: Vector3): number;
1010
+ export function boundsIsWithinOtherBounds(
1011
+ bounds1_6: Bounds,
1012
+ bounds2_6: Bounds,
1013
+ delta_3: Vector3
1014
+ ): number;
839
1015
 
840
1016
  /**
841
1017
  * Check if point is within the given 3D bounds.
@@ -843,7 +1019,11 @@ export function boundsIsWithinOtherBounds(bounds1_6: Bounds, bounds2_6: Bounds,
843
1019
  * @param {Bounds} bounds_6 The bounds.
844
1020
  * @param {Vector3} delta_3 The error margin along each axis.
845
1021
  */
846
- export function pointIsWithinBounds(point_3: Vector3, bounds_6: Bounds, delta_3: Vector3): number;
1022
+ export function pointIsWithinBounds(
1023
+ point_3: Vector3,
1024
+ bounds_6: Bounds,
1025
+ delta_3: Vector3
1026
+ ): number;
847
1027
 
848
1028
  /**
849
1029
  * In Euclidean space, there is a unique circle passing through any given three
@@ -859,7 +1039,12 @@ export function pointIsWithinBounds(point_3: Vector3, bounds_6: Bounds, delta_3:
859
1039
  * @param {Vector3} p3 The coordinate of the third point.
860
1040
  * @param {Vector3} center The coordinate of the center point.
861
1041
  */
862
- export function solve3PointCircle(p1: Vector3, p2: Vector3, p3: Vector3, center: Vector3): number;
1042
+ export function solve3PointCircle(
1043
+ p1: Vector3,
1044
+ p2: Vector3,
1045
+ p3: Vector3,
1046
+ center: Vector3
1047
+ ): number;
863
1048
 
864
1049
  /**
865
1050
  * Determines whether the passed value is a infinite number.
@@ -874,7 +1059,7 @@ export function createUninitializedBounds(): Bounds;
874
1059
 
875
1060
  /**
876
1061
  *
877
- * @param {Number[]} vector
1062
+ * @param {Number[]} vector
878
1063
  */
879
1064
  export function getMajorAxisIndex(vector: number[]): number;
880
1065
 
@@ -885,11 +1070,14 @@ export function getMajorAxisIndex(vector: number[]): number;
885
1070
  * the greatest absolute value from the remaining row and columns
886
1071
  * For each association, a -1 or a 1 is set in the output, depending on
887
1072
  * the sign of the value in the original matrix
888
- *
1073
+ *
889
1074
  * @param {Number[]} matrix The matrix of size nxn
890
1075
  * @param {Number[]} n The size of the square matrix, defaults to 3
891
1076
  */
892
- export function getSparseOrthogonalMatrix(matrix: number[], n: number): number[];
1077
+ export function getSparseOrthogonalMatrix(
1078
+ matrix: number[],
1079
+ n: number
1080
+ ): number[];
893
1081
 
894
1082
  /**
895
1083
  *
@@ -899,10 +1087,13 @@ export function floatToHex2(value: number): string;
899
1087
 
900
1088
  /**
901
1089
  *
902
- * @param {RGBColor} rgbArray
903
- * @param {string} [prefix]
1090
+ * @param {RGBColor} rgbArray
1091
+ * @param {string} [prefix]
904
1092
  */
905
- export function floatRGB2HexCode(rgbArray: RGBColor | RGBAColor, prefix?: string): string;
1093
+ export function floatRGB2HexCode(
1094
+ rgbArray: RGBColor | RGBAColor,
1095
+ prefix?: string
1096
+ ): string;
906
1097
 
907
1098
  /**
908
1099
  * Convert RGB or RGBA color array to CSS representation
@@ -936,119 +1127,119 @@ export function isFinite(value: any): boolean;
936
1127
  * number generation (for backward compatibility only).
937
1128
  */
938
1129
  export declare const vtkMath: {
939
- createArray: typeof createArray;
940
- swapRowsMatrix_nxn: typeof swapRowsMatrix_nxn;
941
- swapColumnsMatrix_nxn: typeof swapColumnsMatrix_nxn;
942
- Pi: typeof Pi;
943
- radiansFromDegrees: typeof radiansFromDegrees;
944
- degreesFromRadians: typeof degreesFromRadians;
945
- round: typeof round;
946
- floor: typeof floor;
947
- ceil: typeof ceil;
948
- min: typeof min;
949
- max: typeof max;
950
- arrayMin: typeof arrayMin;
951
- arrayMax: typeof arrayMax;
952
- arrayRange: typeof arrayRange;
953
- ceilLog2: typeof ceilLog2;
954
- factorial: typeof factorial;
955
- gaussian: typeof gaussian;
956
- nearestPowerOfTwo: typeof nearestPowerOfTwo;
957
- isPowerOfTwo: typeof isPowerOfTwo;
958
- binomial: typeof binomial;
959
- beginCombination: typeof beginCombination;
960
- nextCombination: typeof nextCombination;
961
- randomSeed: typeof randomSeed;
962
- getSeed: typeof getSeed;
963
- random: typeof random;
964
- add: typeof add;
965
- subtract: typeof subtract;
966
- multiplyScalar: typeof multiplyScalar;
967
- multiplyScalar2D: typeof multiplyScalar2D;
968
- multiplyAccumulate: typeof multiplyAccumulate;
969
- multiplyAccumulate2D: typeof multiplyAccumulate2D;
970
- dot: typeof dot;
971
- outer: typeof outer;
972
- cross: typeof cross;
973
- norm: typeof norm;
974
- normalize: typeof normalize;
975
- perpendiculars: typeof perpendiculars;
976
- projectVector: typeof projectVector;
977
- dot2D: typeof dot2D;
978
- projectVector2D: typeof projectVector2D;
979
- distance2BetweenPoints: typeof distance2BetweenPoints;
980
- angleBetweenVectors: typeof angleBetweenVectors;
981
- gaussianAmplitude: typeof gaussianAmplitude;
982
- gaussianWeight: typeof gaussianWeight;
983
- outer2D: typeof outer2D;
984
- norm2D: typeof norm2D;
985
- normalize2D: typeof normalize2D;
986
- determinant2x2: typeof determinant2x2;
987
- rowsToMat4: typeof rowsToMat4;
988
- columnsToMat4: typeof columnsToMat4;
989
- rowsToMat3: typeof rowsToMat3;
990
- columnsToMat3: typeof columnsToMat3;
991
- LUFactor3x3: typeof LUFactor3x3;
992
- LUSolve3x3: typeof LUSolve3x3;
993
- linearSolve3x3: typeof linearSolve3x3;
994
- multiply3x3_vect3: typeof multiply3x3_vect3;
995
- multiply3x3_mat3: typeof multiply3x3_mat3;
996
- multiplyMatrix: typeof multiplyMatrix;
997
- transpose3x3: typeof transpose3x3;
998
- invert3x3: typeof invert3x3;
999
- identity3x3: typeof identity3x3;
1000
- determinant3x3: typeof determinant3x3;
1001
- quaternionToMatrix3x3: typeof quaternionToMatrix3x3;
1002
- areEquals: typeof areEquals;
1003
- areMatricesEqual: typeof areEquals;
1004
- roundNumber: typeof roundNumber;
1005
- roundVector: typeof roundVector;
1006
- jacobiN: typeof jacobiN;
1007
- matrix3x3ToQuaternion: typeof matrix3x3ToQuaternion;
1008
- multiplyQuaternion: typeof multiplyQuaternion;
1009
- orthogonalize3x3: typeof orthogonalize3x3;
1010
- diagonalize3x3: typeof diagonalize3x3;
1011
- singularValueDecomposition3x3: typeof singularValueDecomposition3x3;
1012
- luFactorLinearSystem: typeof luFactorLinearSystem;
1013
- luSolveLinearSystem: typeof luSolveLinearSystem;
1014
- solveLinearSystem: typeof solveLinearSystem;
1015
- invertMatrix: typeof invertMatrix;
1016
- estimateMatrixCondition: typeof estimateMatrixCondition;
1017
- jacobi: typeof jacobi;
1018
- solveHomogeneousLeastSquares: typeof solveHomogeneousLeastSquares;
1019
- solveLeastSquares: typeof solveLeastSquares;
1020
- hex2float: typeof hex2float;
1021
- rgb2hsv: typeof rgb2hsv;
1022
- hsv2rgb: typeof hsv2rgb;
1023
- lab2xyz: typeof lab2xyz;
1024
- xyz2lab: typeof xyz2lab;
1025
- xyz2rgb: typeof xyz2rgb;
1026
- rgb2xyz: typeof rgb2xyz;
1027
- rgb2lab: typeof rgb2lab;
1028
- lab2rgb: typeof lab2rgb;
1029
- uninitializeBounds: typeof uninitializeBounds;
1030
- areBoundsInitialized: typeof areBoundsInitialized;
1031
- computeBoundsFromPoints: typeof computeBoundsFromPoints;
1032
- clampValue: typeof clampValue;
1033
- clampVector: typeof clampVector;
1034
- clampAndNormalizeValue: typeof clampAndNormalizeValue;
1035
- getScalarTypeFittingRange: typeof getScalarTypeFittingRange;
1036
- getAdjustedScalarRange: typeof getAdjustedScalarRange;
1037
- extentIsWithinOtherExtent: typeof extentIsWithinOtherExtent;
1038
- boundsIsWithinOtherBounds: typeof boundsIsWithinOtherBounds;
1039
- pointIsWithinBounds: typeof pointIsWithinBounds;
1040
- solve3PointCircle: typeof solve3PointCircle;
1041
- isInf: typeof isInf;
1042
- createUninitializedBounds: typeof createUninitializedBounds;
1043
- getMajorAxisIndex: typeof getMajorAxisIndex;
1044
- getSparseOrthogonalMatrix: typeof getSparseOrthogonalMatrix;
1045
- floatToHex2: typeof floatToHex2;
1046
- floatRGB2HexCode: typeof floatRGB2HexCode;
1047
- float2CssRGBA: typeof float2CssRGBA;
1048
- inf: number;
1049
- negInf: number;
1050
- isNan: typeof isNaN,
1051
- isNaN: typeof isNaN;
1052
- isFinite: typeof isFinite
1053
- }
1130
+ createArray: typeof createArray;
1131
+ swapRowsMatrix_nxn: typeof swapRowsMatrix_nxn;
1132
+ swapColumnsMatrix_nxn: typeof swapColumnsMatrix_nxn;
1133
+ Pi: typeof Pi;
1134
+ radiansFromDegrees: typeof radiansFromDegrees;
1135
+ degreesFromRadians: typeof degreesFromRadians;
1136
+ round: typeof round;
1137
+ floor: typeof floor;
1138
+ ceil: typeof ceil;
1139
+ min: typeof min;
1140
+ max: typeof max;
1141
+ arrayMin: typeof arrayMin;
1142
+ arrayMax: typeof arrayMax;
1143
+ arrayRange: typeof arrayRange;
1144
+ ceilLog2: typeof ceilLog2;
1145
+ factorial: typeof factorial;
1146
+ gaussian: typeof gaussian;
1147
+ nearestPowerOfTwo: typeof nearestPowerOfTwo;
1148
+ isPowerOfTwo: typeof isPowerOfTwo;
1149
+ binomial: typeof binomial;
1150
+ beginCombination: typeof beginCombination;
1151
+ nextCombination: typeof nextCombination;
1152
+ randomSeed: typeof randomSeed;
1153
+ getSeed: typeof getSeed;
1154
+ random: typeof random;
1155
+ add: typeof add;
1156
+ subtract: typeof subtract;
1157
+ multiplyScalar: typeof multiplyScalar;
1158
+ multiplyScalar2D: typeof multiplyScalar2D;
1159
+ multiplyAccumulate: typeof multiplyAccumulate;
1160
+ multiplyAccumulate2D: typeof multiplyAccumulate2D;
1161
+ dot: typeof dot;
1162
+ outer: typeof outer;
1163
+ cross: typeof cross;
1164
+ norm: typeof norm;
1165
+ normalize: typeof normalize;
1166
+ perpendiculars: typeof perpendiculars;
1167
+ projectVector: typeof projectVector;
1168
+ dot2D: typeof dot2D;
1169
+ projectVector2D: typeof projectVector2D;
1170
+ distance2BetweenPoints: typeof distance2BetweenPoints;
1171
+ angleBetweenVectors: typeof angleBetweenVectors;
1172
+ gaussianAmplitude: typeof gaussianAmplitude;
1173
+ gaussianWeight: typeof gaussianWeight;
1174
+ outer2D: typeof outer2D;
1175
+ norm2D: typeof norm2D;
1176
+ normalize2D: typeof normalize2D;
1177
+ determinant2x2: typeof determinant2x2;
1178
+ rowsToMat4: typeof rowsToMat4;
1179
+ columnsToMat4: typeof columnsToMat4;
1180
+ rowsToMat3: typeof rowsToMat3;
1181
+ columnsToMat3: typeof columnsToMat3;
1182
+ LUFactor3x3: typeof LUFactor3x3;
1183
+ LUSolve3x3: typeof LUSolve3x3;
1184
+ linearSolve3x3: typeof linearSolve3x3;
1185
+ multiply3x3_vect3: typeof multiply3x3_vect3;
1186
+ multiply3x3_mat3: typeof multiply3x3_mat3;
1187
+ multiplyMatrix: typeof multiplyMatrix;
1188
+ transpose3x3: typeof transpose3x3;
1189
+ invert3x3: typeof invert3x3;
1190
+ identity3x3: typeof identity3x3;
1191
+ determinant3x3: typeof determinant3x3;
1192
+ quaternionToMatrix3x3: typeof quaternionToMatrix3x3;
1193
+ areEquals: typeof areEquals;
1194
+ areMatricesEqual: typeof areEquals;
1195
+ roundNumber: typeof roundNumber;
1196
+ roundVector: typeof roundVector;
1197
+ jacobiN: typeof jacobiN;
1198
+ matrix3x3ToQuaternion: typeof matrix3x3ToQuaternion;
1199
+ multiplyQuaternion: typeof multiplyQuaternion;
1200
+ orthogonalize3x3: typeof orthogonalize3x3;
1201
+ diagonalize3x3: typeof diagonalize3x3;
1202
+ singularValueDecomposition3x3: typeof singularValueDecomposition3x3;
1203
+ luFactorLinearSystem: typeof luFactorLinearSystem;
1204
+ luSolveLinearSystem: typeof luSolveLinearSystem;
1205
+ solveLinearSystem: typeof solveLinearSystem;
1206
+ invertMatrix: typeof invertMatrix;
1207
+ estimateMatrixCondition: typeof estimateMatrixCondition;
1208
+ jacobi: typeof jacobi;
1209
+ solveHomogeneousLeastSquares: typeof solveHomogeneousLeastSquares;
1210
+ solveLeastSquares: typeof solveLeastSquares;
1211
+ hex2float: typeof hex2float;
1212
+ rgb2hsv: typeof rgb2hsv;
1213
+ hsv2rgb: typeof hsv2rgb;
1214
+ lab2xyz: typeof lab2xyz;
1215
+ xyz2lab: typeof xyz2lab;
1216
+ xyz2rgb: typeof xyz2rgb;
1217
+ rgb2xyz: typeof rgb2xyz;
1218
+ rgb2lab: typeof rgb2lab;
1219
+ lab2rgb: typeof lab2rgb;
1220
+ uninitializeBounds: typeof uninitializeBounds;
1221
+ areBoundsInitialized: typeof areBoundsInitialized;
1222
+ computeBoundsFromPoints: typeof computeBoundsFromPoints;
1223
+ clampValue: typeof clampValue;
1224
+ clampVector: typeof clampVector;
1225
+ clampAndNormalizeValue: typeof clampAndNormalizeValue;
1226
+ getScalarTypeFittingRange: typeof getScalarTypeFittingRange;
1227
+ getAdjustedScalarRange: typeof getAdjustedScalarRange;
1228
+ extentIsWithinOtherExtent: typeof extentIsWithinOtherExtent;
1229
+ boundsIsWithinOtherBounds: typeof boundsIsWithinOtherBounds;
1230
+ pointIsWithinBounds: typeof pointIsWithinBounds;
1231
+ solve3PointCircle: typeof solve3PointCircle;
1232
+ isInf: typeof isInf;
1233
+ createUninitializedBounds: typeof createUninitializedBounds;
1234
+ getMajorAxisIndex: typeof getMajorAxisIndex;
1235
+ getSparseOrthogonalMatrix: typeof getSparseOrthogonalMatrix;
1236
+ floatToHex2: typeof floatToHex2;
1237
+ floatRGB2HexCode: typeof floatRGB2HexCode;
1238
+ float2CssRGBA: typeof float2CssRGBA;
1239
+ inf: number;
1240
+ negInf: number;
1241
+ isNan: typeof isNaN;
1242
+ isNaN: typeof isNaN;
1243
+ isFinite: typeof isFinite;
1244
+ };
1054
1245
  export default vtkMath;