@jjlmoya/utils-tabletop 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +65 -0
- package/scripts/postinstall.mjs +27 -0
- package/src/category/TabletopCategorySEO.astro +14 -0
- package/src/category/i18n/de.ts +27 -0
- package/src/category/i18n/en.ts +27 -0
- package/src/category/i18n/es.ts +27 -0
- package/src/category/i18n/fr.ts +27 -0
- package/src/category/i18n/id.ts +27 -0
- package/src/category/i18n/it.ts +27 -0
- package/src/category/i18n/ja.ts +27 -0
- package/src/category/i18n/ko.ts +27 -0
- package/src/category/i18n/nl.ts +27 -0
- package/src/category/i18n/pl.ts +27 -0
- package/src/category/i18n/pt.ts +27 -0
- package/src/category/i18n/ru.ts +27 -0
- package/src/category/i18n/sv.ts +27 -0
- package/src/category/i18n/tr.ts +27 -0
- package/src/category/i18n/zh.ts +27 -0
- package/src/category/index.ts +27 -0
- package/src/components/PreviewNavSidebar.astro +116 -0
- package/src/components/PreviewToolbar.astro +143 -0
- package/src/data.ts +10 -0
- package/src/entries.ts +10 -0
- package/src/env.d.ts +5 -0
- package/src/index.ts +21 -0
- package/src/layouts/PreviewLayout.astro +117 -0
- package/src/pages/[locale]/[slug].astro +161 -0
- package/src/pages/[locale].astro +251 -0
- package/src/pages/index.astro +4 -0
- package/src/tests/faq_count.test.ts +18 -0
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tests/locale_completeness.test.ts +29 -0
- package/src/tests/mocks/astro_mock.js +2 -0
- package/src/tests/no_en_dash.test.ts +41 -0
- package/src/tests/no_h1_in_components.test.ts +48 -0
- package/src/tests/schemas_fulfillment.test.ts +23 -0
- package/src/tests/seo_length.test.ts +22 -0
- package/src/tests/shared-test-helpers.ts +56 -0
- package/src/tests/slug_language_code_format.test.ts +23 -0
- package/src/tests/slug_uniqueness.test.ts +81 -0
- package/src/tests/title_quality.test.ts +55 -0
- package/src/tests/tool_exports.test.ts +34 -0
- package/src/tests/tool_validation.test.ts +16 -0
- package/src/tool/board-game-timer/bibliography.astro +16 -0
- package/src/tool/board-game-timer/bibliography.ts +12 -0
- package/src/tool/board-game-timer/board-game-timer.css +1615 -0
- package/src/tool/board-game-timer/client.ts +17 -0
- package/src/tool/board-game-timer/component.astro +22 -0
- package/src/tool/board-game-timer/components/DuelTimer.astro +75 -0
- package/src/tool/board-game-timer/components/MultiplayerTimer.astro +58 -0
- package/src/tool/board-game-timer/components/SetupPanel.astro +155 -0
- package/src/tool/board-game-timer/components/StatsModal.astro +52 -0
- package/src/tool/board-game-timer/entry.ts +76 -0
- package/src/tool/board-game-timer/i18n/de.ts +303 -0
- package/src/tool/board-game-timer/i18n/en.ts +304 -0
- package/src/tool/board-game-timer/i18n/es.ts +303 -0
- package/src/tool/board-game-timer/i18n/fr.ts +303 -0
- package/src/tool/board-game-timer/i18n/id.ts +303 -0
- package/src/tool/board-game-timer/i18n/it.ts +303 -0
- package/src/tool/board-game-timer/i18n/ja.ts +306 -0
- package/src/tool/board-game-timer/i18n/ko.ts +303 -0
- package/src/tool/board-game-timer/i18n/nl.ts +303 -0
- package/src/tool/board-game-timer/i18n/pl.ts +303 -0
- package/src/tool/board-game-timer/i18n/pt.ts +303 -0
- package/src/tool/board-game-timer/i18n/ru.ts +303 -0
- package/src/tool/board-game-timer/i18n/sv.ts +303 -0
- package/src/tool/board-game-timer/i18n/tr.ts +303 -0
- package/src/tool/board-game-timer/i18n/zh.ts +303 -0
- package/src/tool/board-game-timer/index.ts +9 -0
- package/src/tool/board-game-timer/logic.test.ts +282 -0
- package/src/tool/board-game-timer/logic.ts +6 -0
- package/src/tool/board-game-timer/modules/ColorHelper.ts +26 -0
- package/src/tool/board-game-timer/modules/DuelViewManager.ts +120 -0
- package/src/tool/board-game-timer/modules/FormatHelper.ts +12 -0
- package/src/tool/board-game-timer/modules/GameRunner.ts +136 -0
- package/src/tool/board-game-timer/modules/GameState.ts +48 -0
- package/src/tool/board-game-timer/modules/MultiplayerViewManager.ts +163 -0
- package/src/tool/board-game-timer/modules/SetupPanelManager.ts +209 -0
- package/src/tool/board-game-timer/modules/SoundManager.ts +109 -0
- package/src/tool/board-game-timer/modules/SpeechManager.ts +1 -0
- package/src/tool/board-game-timer/modules/StatsManager.ts +87 -0
- package/src/tool/board-game-timer/modules/StatsModalManager.ts +74 -0
- package/src/tool/board-game-timer/modules/TimerEngine.ts +175 -0
- package/src/tool/board-game-timer/modules/TimerEngineBase.ts +49 -0
- package/src/tool/board-game-timer/modules/TimerEngineClock.ts +127 -0
- package/src/tool/board-game-timer/modules/TimerStateHelper.ts +55 -0
- package/src/tool/board-game-timer/modules/particles.ts +108 -0
- package/src/tool/board-game-timer/seo.astro +16 -0
- package/src/tool/board-game-timer/types.ts +97 -0
- package/src/tool/dice-roller-simulator/bibliography.astro +16 -0
- package/src/tool/dice-roller-simulator/bibliography.ts +12 -0
- package/src/tool/dice-roller-simulator/client.ts +273 -0
- package/src/tool/dice-roller-simulator/component.astro +75 -0
- package/src/tool/dice-roller-simulator/components/DiceGrid.astro +55 -0
- package/src/tool/dice-roller-simulator/components/RollHistorySection.astro +26 -0
- package/src/tool/dice-roller-simulator/components/RollResultBanner.astro +10 -0
- package/src/tool/dice-roller-simulator/components/StatsPanel.astro +36 -0
- package/src/tool/dice-roller-simulator/dice-roller-simulator.css +1319 -0
- package/src/tool/dice-roller-simulator/entry.ts +39 -0
- package/src/tool/dice-roller-simulator/i18n/de.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/en.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/es.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/fr.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/id.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/it.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/ja.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/ko.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/nl.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/pl.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/pt.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/ru.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/sv.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/tr.ts +305 -0
- package/src/tool/dice-roller-simulator/i18n/zh.ts +305 -0
- package/src/tool/dice-roller-simulator/index.ts +9 -0
- package/src/tool/dice-roller-simulator/modules/chart.ts +32 -0
- package/src/tool/dice-roller-simulator/modules/history.ts +87 -0
- package/src/tool/dice-roller-simulator/modules/particles.ts +22 -0
- package/src/tool/dice-roller-simulator/seo.astro +16 -0
- package/src/tools.ts +9 -0
- package/src/types.ts +70 -0
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import type { GameState } from './GameState';
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import type { TimeControlMode, PlayerColor, PlayerConfig } from '../types';
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export class SetupPanelManager {
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private state: GameState;
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private onStart: () => void;
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private minsInput: HTMLInputElement;
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private secsInput: HTMLInputElement;
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private modeSelect: HTMLSelectElement;
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private incrementInput: HTMLInputElement;
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private warningInput: HTMLInputElement;
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private soundToggle: HTMLInputElement;
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private nameInput: HTMLInputElement;
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private listContainer: HTMLElement;
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private hintEl: HTMLElement;
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private countBadge: HTMLElement;
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private startBtn: HTMLButtonElement;
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constructor(state: GameState, onStart: () => void) {
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this.state = state;
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this.onStart = onStart;
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this.minsInput = document.getElementById('setting-mins') as HTMLInputElement;
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this.secsInput = document.getElementById('setting-secs') as HTMLInputElement;
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this.modeSelect = document.getElementById('setting-mode') as HTMLSelectElement;
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this.incrementInput = document.getElementById('setting-increment') as HTMLInputElement;
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this.warningInput = document.getElementById('setting-warning') as HTMLInputElement;
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this.soundToggle = document.getElementById('toggle-sound') as HTMLInputElement;
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this.nameInput = document.getElementById('new-player-name') as HTMLInputElement;
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this.listContainer = document.getElementById('player-list-container') as HTMLElement;
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this.hintEl = document.getElementById('empty-players-hint') as HTMLElement;
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this.countBadge = document.getElementById('player-count') as HTMLElement;
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this.startBtn = document.getElementById('start-game-btn') as HTMLButtonElement;
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this.initEvents();
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this.render();
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}
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private initEvents() {
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this.modeSelect.addEventListener('change', () => this.updateIncrementVisibility());
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this.updateIncrementVisibility();
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this.initPresets();
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this.initAdjusters();
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this.initColorPicker();
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this.initPlayerActions();
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}
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private updateIncrementVisibility() {
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const val = this.modeSelect.value;
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const targets = document.querySelectorAll('.active-fischer, .active-bronstein');
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targets.forEach(t => {
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(t as HTMLElement).style.display = (val === 'fischer' || val === 'bronstein') ? 'flex' : 'none';
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});
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}
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private initPresets() {
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const presets = document.querySelectorAll('.preset-card');
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presets.forEach(preset => {
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preset.addEventListener('click', () => {
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presets.forEach(p => p.classList.remove('active'));
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preset.classList.add('active');
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this.applyPreset(preset);
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});
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});
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}
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private applyPreset(preset: Element) {
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const presetId = preset.getAttribute('data-preset');
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if (presetId === 'custom') return;
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const mode = preset.getAttribute('data-mode') || 'normal';
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const time = parseInt(preset.getAttribute('data-time') || '120');
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const inc = parseInt(preset.getAttribute('data-increment') || '0');
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this.modeSelect.value = mode;
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this.minsInput.value = Math.floor(time / 60).toString();
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this.secsInput.value = (time % 60).toString();
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this.incrementInput.value = inc.toString();
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this.updateIncrementVisibility();
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}
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private initAdjusters() {
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document.querySelector('.dec-min')?.addEventListener('click', () => this.adjustMins(-1));
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document.querySelector('.inc-min')?.addEventListener('click', () => this.adjustMins(1));
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document.querySelector('.dec-sec')?.addEventListener('click', () => this.adjustSecs(-5));
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document.querySelector('.inc-sec')?.addEventListener('click', () => this.adjustSecs(5));
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}
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private adjustMins(diff: number) {
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const val = Math.max(0, Math.min(99, (parseInt(this.minsInput.value) || 0) + diff));
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this.minsInput.value = val.toString();
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}
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private adjustSecs(diff: number) {
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const val = Math.max(0, Math.min(59, (parseInt(this.secsInput.value) || 0) + diff));
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this.secsInput.value = val.toString();
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}
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private initColorPicker() {
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const dots = document.querySelectorAll('.color-dot');
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dots.forEach(dot => {
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if (dot.getAttribute('data-color') === this.state.selectedColor) {
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dot.classList.add('active');
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}
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dot.addEventListener('click', () => {
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dots.forEach(d => d.classList.remove('active'));
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dot.classList.add('active');
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this.state.selectedColor = dot.getAttribute('data-color') as PlayerColor;
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});
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});
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}
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private initPlayerActions() {
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const addBtn = document.getElementById('add-player-btn');
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addBtn?.addEventListener('click', () => this.addPlayer());
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this.nameInput.addEventListener('keydown', (e) => {
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if (e.key === 'Enter') this.addPlayer();
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});
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this.startBtn.addEventListener('click', () => {
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this.state.sound.setEnabled(this.soundToggle.checked);
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this.state.recreateEngine({
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mode: this.modeSelect.value as TimeControlMode,
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increment: parseInt(this.incrementInput.value) || 0,
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delay: parseInt(this.incrementInput.value) || 0,
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warningTime: parseInt(this.warningInput.value) || 30
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});
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this.onStart();
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});
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}
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public getBaseDuration(): number {
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const mins = parseInt(this.minsInput.value) || 0;
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const secs = parseInt(this.secsInput.value) || 0;
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return Math.max(1, mins * 60 + secs);
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}
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private addPlayer() {
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const name = this.nameInput.value.trim();
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if (!name) return;
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this.state.players.push({
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id: `p-${Date.now()}-${Math.random().toString(36).substr(2, 4)}`,
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name,
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color: this.state.selectedColor,
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time: this.getBaseDuration()
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});
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this.nameInput.value = '';
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this.state.savePlayers();
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this.render();
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}
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public render() {
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this.listContainer.innerHTML = '';
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const hasPlayers = this.state.players.length > 0;
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this.hintEl.style.display = hasPlayers ? 'none' : 'flex';
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this.countBadge.textContent = this.state.players.length.toString();
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this.startBtn.disabled = this.state.players.length < 2;
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this.state.players.forEach((p, idx) => {
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const row = this.createPlayerRow(p, idx);
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this.listContainer.appendChild(row);
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});
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}
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private createPlayerRow(p: PlayerConfig, idx: number): HTMLElement {
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const row = document.createElement('div');
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row.className = 'player-row';
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row.innerHTML = `
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<div class="player-info-meta">
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<div class="player-badge-color" style="background-color: var(--color-${p.color}, ${p.color})"></div>
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<span class="player-row-name">${p.name}</span>
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</div>
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<div class="player-row-actions">
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<button type="button" class="btn-action order-up" data-index="${idx}">
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<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M18 15l-6-6-6 6"/></svg>
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</button>
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<button type="button" class="btn-action order-down" data-index="${idx}">
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<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M6 9l6 6 6-6"/></svg>
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</button>
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<button type="button" class="btn-action danger delete-player" data-index="${idx}">
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<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M18 6L6 18M6 6l12 12"/></svg>
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</button>
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</div>
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`;
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this.bindRowEvents(row, idx);
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return row;
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}
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private bindRowEvents(row: HTMLElement, idx: number) {
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row.querySelector('.delete-player')?.addEventListener('click', () => {
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this.state.players.splice(idx, 1);
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this.state.savePlayers();
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this.render();
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});
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row.querySelector('.order-up')?.addEventListener('click', () => {
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if (idx > 0) this.swapPlayers(idx, idx - 1);
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|
196
|
+
});
|
|
197
|
+
row.querySelector('.order-down')?.addEventListener('click', () => {
|
|
198
|
+
if (idx < this.state.players.length - 1) this.swapPlayers(idx, idx + 1);
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
private swapPlayers(i: number, j: number) {
|
|
203
|
+
const temp = this.state.players[i];
|
|
204
|
+
this.state.players[i] = this.state.players[j];
|
|
205
|
+
this.state.players[j] = temp;
|
|
206
|
+
this.state.savePlayers();
|
|
207
|
+
this.render();
|
|
208
|
+
}
|
|
209
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
export class SoundManager {
|
|
2
|
+
private ctx: AudioContext | null = null;
|
|
3
|
+
private isEnabled: boolean = true;
|
|
4
|
+
|
|
5
|
+
constructor() {
|
|
6
|
+
this.ctx = null;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
private initCtx() {
|
|
10
|
+
if (!this.ctx) {
|
|
11
|
+
this.ctx = new (window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext)();
|
|
12
|
+
}
|
|
13
|
+
if (this.ctx.state === 'suspended') {
|
|
14
|
+
this.ctx.resume();
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
public setEnabled(enabled: boolean) {
|
|
19
|
+
this.isEnabled = enabled;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
public playTick() {
|
|
23
|
+
if (!this.isEnabled) return;
|
|
24
|
+
this.initCtx();
|
|
25
|
+
if (!this.ctx) return;
|
|
26
|
+
|
|
27
|
+
const osc = this.ctx.createOscillator();
|
|
28
|
+
const gain = this.ctx.createGain();
|
|
29
|
+
|
|
30
|
+
osc.connect(gain);
|
|
31
|
+
gain.connect(this.ctx.destination);
|
|
32
|
+
|
|
33
|
+
osc.frequency.setValueAtTime(800, this.ctx.currentTime);
|
|
34
|
+
gain.gain.setValueAtTime(0.05, this.ctx.currentTime);
|
|
35
|
+
gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.05);
|
|
36
|
+
|
|
37
|
+
osc.start();
|
|
38
|
+
osc.stop(this.ctx.currentTime + 0.05);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
public playWarning() {
|
|
42
|
+
if (!this.isEnabled) return;
|
|
43
|
+
this.initCtx();
|
|
44
|
+
if (!this.ctx) return;
|
|
45
|
+
|
|
46
|
+
const osc = this.ctx.createOscillator();
|
|
47
|
+
const gain = this.ctx.createGain();
|
|
48
|
+
|
|
49
|
+
osc.connect(gain);
|
|
50
|
+
gain.connect(this.ctx.destination);
|
|
51
|
+
|
|
52
|
+
osc.frequency.setValueAtTime(1200, this.ctx.currentTime);
|
|
53
|
+
gain.gain.setValueAtTime(0.1, this.ctx.currentTime);
|
|
54
|
+
gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.15);
|
|
55
|
+
|
|
56
|
+
osc.start();
|
|
57
|
+
osc.stop(this.ctx.currentTime + 0.15);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
public playTurn() {
|
|
61
|
+
if (!this.isEnabled) return;
|
|
62
|
+
this.initCtx();
|
|
63
|
+
if (!this.ctx) return;
|
|
64
|
+
|
|
65
|
+
const now = this.ctx.currentTime;
|
|
66
|
+
const osc1 = this.ctx.createOscillator();
|
|
67
|
+
const osc2 = this.ctx.createOscillator();
|
|
68
|
+
const gain = this.ctx.createGain();
|
|
69
|
+
|
|
70
|
+
osc1.connect(gain);
|
|
71
|
+
osc2.connect(gain);
|
|
72
|
+
gain.connect(this.ctx.destination);
|
|
73
|
+
|
|
74
|
+
osc1.frequency.setValueAtTime(600, now);
|
|
75
|
+
osc2.frequency.setValueAtTime(900, now + 0.06);
|
|
76
|
+
|
|
77
|
+
gain.gain.setValueAtTime(0.1, now);
|
|
78
|
+
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.2);
|
|
79
|
+
|
|
80
|
+
osc1.start(now);
|
|
81
|
+
osc1.stop(now + 0.06);
|
|
82
|
+
|
|
83
|
+
osc2.start(now + 0.06);
|
|
84
|
+
osc2.stop(now + 0.2);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
public playTimeUp() {
|
|
88
|
+
if (!this.isEnabled) return;
|
|
89
|
+
this.initCtx();
|
|
90
|
+
if (!this.ctx) return;
|
|
91
|
+
|
|
92
|
+
const now = this.ctx.currentTime;
|
|
93
|
+
const osc = this.ctx.createOscillator();
|
|
94
|
+
const gain = this.ctx.createGain();
|
|
95
|
+
|
|
96
|
+
osc.connect(gain);
|
|
97
|
+
gain.connect(this.ctx.destination);
|
|
98
|
+
|
|
99
|
+
osc.type = 'sawtooth';
|
|
100
|
+
osc.frequency.setValueAtTime(300, now);
|
|
101
|
+
osc.frequency.linearRampToValueAtTime(150, now + 0.8);
|
|
102
|
+
|
|
103
|
+
gain.gain.setValueAtTime(0.15, now);
|
|
104
|
+
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.8);
|
|
105
|
+
|
|
106
|
+
osc.start();
|
|
107
|
+
osc.stop(now + 0.8);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
export interface TurnRecord {
|
|
2
|
+
playerId: string;
|
|
3
|
+
round: number;
|
|
4
|
+
duration: number;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
export class StatsManager {
|
|
8
|
+
private startTime: number = 0;
|
|
9
|
+
private endTime: number = 0;
|
|
10
|
+
private turns: TurnRecord[] = [];
|
|
11
|
+
private currentTurnStart: number = 0;
|
|
12
|
+
|
|
13
|
+
public start() {
|
|
14
|
+
this.startTime = Date.now();
|
|
15
|
+
this.turns = [];
|
|
16
|
+
this.currentTurnStart = 0;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public end() {
|
|
20
|
+
this.endTime = Date.now();
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
public startTurn() {
|
|
24
|
+
this.currentTurnStart = Date.now();
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
public endTurn(playerId: string, round: number) {
|
|
28
|
+
if (this.currentTurnStart === 0) return;
|
|
29
|
+
const duration = (Date.now() - this.currentTurnStart) / 1000;
|
|
30
|
+
this.turns.push({ playerId, round, duration: +duration.toFixed(2) });
|
|
31
|
+
this.currentTurnStart = 0;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
public pauseTurn() {
|
|
35
|
+
if (this.currentTurnStart === 0) return;
|
|
36
|
+
const elapsed = (Date.now() - this.currentTurnStart) / 1000;
|
|
37
|
+
this.currentTurnStart = Date.now();
|
|
38
|
+
return elapsed;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
public resumeTurn() {
|
|
42
|
+
this.currentTurnStart = Date.now();
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
public getTotalElapsedTime(): number {
|
|
46
|
+
const end = this.endTime || Date.now();
|
|
47
|
+
return (end - this.startTime) / 1000;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
public getPlayerStats(playerId: string) {
|
|
51
|
+
const playerTurns = this.turns.filter(t => t.playerId === playerId);
|
|
52
|
+
if (playerTurns.length === 0) {
|
|
53
|
+
return { total: 0, average: 0, max: 0, count: 0 };
|
|
54
|
+
}
|
|
55
|
+
const total = playerTurns.reduce((acc, t) => acc + t.duration, 0);
|
|
56
|
+
const max = Math.max(...playerTurns.map(t => t.duration));
|
|
57
|
+
const average = total / playerTurns.length;
|
|
58
|
+
return {
|
|
59
|
+
total: +total.toFixed(2),
|
|
60
|
+
average: +average.toFixed(2),
|
|
61
|
+
max: +max.toFixed(2),
|
|
62
|
+
count: playerTurns.length
|
|
63
|
+
};
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
public getSlowestPlayerId(playerIds: string[]): string | null {
|
|
67
|
+
let slowestId: string | null = null;
|
|
68
|
+
let maxAvg = -1;
|
|
69
|
+
for (const id of playerIds) {
|
|
70
|
+
const stats = this.getPlayerStats(id);
|
|
71
|
+
if (stats.count > 0 && stats.average > maxAvg) {
|
|
72
|
+
maxAvg = stats.average;
|
|
73
|
+
slowestId = id;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
return slowestId;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
public getRanking(playerIds: string[]) {
|
|
80
|
+
return playerIds
|
|
81
|
+
.map(id => ({
|
|
82
|
+
id,
|
|
83
|
+
...this.getPlayerStats(id)
|
|
84
|
+
}))
|
|
85
|
+
.sort((a, b) => b.average - a.average);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import type { GameState } from './GameState';
|
|
2
|
+
import type { PlayerConfig } from '../types';
|
|
3
|
+
|
|
4
|
+
import { formatTime, formatFullTime } from './FormatHelper';
|
|
5
|
+
import { spawnConfetti } from './particles';
|
|
6
|
+
|
|
7
|
+
export class StatsModalManager {
|
|
8
|
+
private state: GameState;
|
|
9
|
+
private statsModal: HTMLElement;
|
|
10
|
+
private onRestart: () => void;
|
|
11
|
+
|
|
12
|
+
constructor(state: GameState, onRestart: () => void) {
|
|
13
|
+
this.state = state;
|
|
14
|
+
this.onRestart = onRestart;
|
|
15
|
+
this.statsModal = document.getElementById('stats-modal') as HTMLElement;
|
|
16
|
+
this.initEvents();
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
private initEvents() {
|
|
20
|
+
document.getElementById('stats-close-btn')?.addEventListener('click', () => {
|
|
21
|
+
this.statsModal.style.display = 'none';
|
|
22
|
+
});
|
|
23
|
+
document.getElementById('stats-restart-btn')?.addEventListener('click', () => {
|
|
24
|
+
this.statsModal.style.display = 'none';
|
|
25
|
+
this.onRestart();
|
|
26
|
+
});
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
public show(roundNumber: number) {
|
|
30
|
+
this.state.engine.pauseAll();
|
|
31
|
+
this.state.stats.end();
|
|
32
|
+
this.statsModal.style.display = 'flex';
|
|
33
|
+
|
|
34
|
+
document.getElementById('stats-total-time')!.textContent = formatFullTime(this.state.stats.getTotalElapsedTime());
|
|
35
|
+
document.getElementById('stats-total-rounds')!.textContent = roundNumber.toString();
|
|
36
|
+
|
|
37
|
+
const slowestId = this.state.stats.getSlowestPlayerId(this.state.players.map(p => p.id));
|
|
38
|
+
const slowestPlayer = this.state.players.find(p => p.id === slowestId);
|
|
39
|
+
document.getElementById('stats-slowest-player')!.textContent = slowestPlayer ? slowestPlayer.name : '-';
|
|
40
|
+
|
|
41
|
+
this.renderRankingList();
|
|
42
|
+
|
|
43
|
+
const statsCard = this.statsModal.querySelector('.stats-modal-card') as HTMLElement;
|
|
44
|
+
if (statsCard) spawnConfetti(statsCard, 60);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
private renderRankingList() {
|
|
48
|
+
const ranking = this.state.stats.getRanking(this.state.players.map(p => p.id));
|
|
49
|
+
const container = document.getElementById('stats-players-ranking') as HTMLElement;
|
|
50
|
+
container.innerHTML = '';
|
|
51
|
+
|
|
52
|
+
const maxAvg = Math.max(...ranking.map(r => r.average), 1);
|
|
53
|
+
ranking.forEach(r => {
|
|
54
|
+
const p = this.state.players.find(x => x.id === r.id);
|
|
55
|
+
if (p) this.appendRankingRow(container, p, r, maxAvg);
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
private appendRankingRow(container: HTMLElement, p: PlayerConfig, r: { id: string; average: number; max: number }, maxAvg: number) {
|
|
60
|
+
const pct = (r.average / maxAvg) * 100;
|
|
61
|
+
const row = document.createElement('div');
|
|
62
|
+
row.className = 'ranking-row';
|
|
63
|
+
row.innerHTML = `
|
|
64
|
+
<div class="ranking-info">
|
|
65
|
+
<span style="color: var(--color-text-${p.color})">${p.name}</span>
|
|
66
|
+
<span>Avg: ${formatTime(r.average)} (Max: ${formatTime(r.max)})</span>
|
|
67
|
+
</div>
|
|
68
|
+
<div class="ranking-bar-outer">
|
|
69
|
+
<div class="ranking-bar-inner" style="width: ${pct}%; background-color: var(--color-${p.color})"></div>
|
|
70
|
+
</div>
|
|
71
|
+
`;
|
|
72
|
+
container.appendChild(row);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
@@ -0,0 +1,175 @@
|
|
|
1
|
+
import type { TimerState, TimerEngine, TimerConfig } from '../types';
|
|
2
|
+
import { createTimerState, addTimerTime, removeTimerTime } from './TimerStateHelper';
|
|
3
|
+
import { TimerEngineClock } from './TimerEngineClock';
|
|
4
|
+
|
|
5
|
+
export class TimerEngineImpl extends TimerEngineClock implements TimerEngine {
|
|
6
|
+
constructor(config?: TimerConfig) {
|
|
7
|
+
super(config);
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
public create(id: string, label: string, duration: number) {
|
|
11
|
+
this.timers.set(id, createTimerState(id, label, duration));
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
private pauseActiveTimer(active: TimerState) {
|
|
15
|
+
if (active.status !== 'running' && active.status !== 'overtime') {
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
const now = this.getNow();
|
|
19
|
+
const elapsed = (now - (active._lastTickAt ?? now)) / 1000;
|
|
20
|
+
if (active.remaining <= 0) {
|
|
21
|
+
active.overtime = +(active.overtime + elapsed).toFixed(3);
|
|
22
|
+
} else {
|
|
23
|
+
active.remaining = Math.max(0, +(active.remaining - elapsed).toFixed(3));
|
|
24
|
+
}
|
|
25
|
+
active._lastTickAt = 0;
|
|
26
|
+
active.status = 'paused';
|
|
27
|
+
if (this.currentMode === 'fischer') {
|
|
28
|
+
active.remaining = +(active.remaining + this.currentIncrement).toFixed(3);
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
public start(id: string) {
|
|
33
|
+
const t = this.timers.get(id);
|
|
34
|
+
if (!t || !this.canStart(t)) return;
|
|
35
|
+
this.switchActiveTimer(id);
|
|
36
|
+
this.setupTurnRemaining(t);
|
|
37
|
+
t._lastTickAt = this.getNow();
|
|
38
|
+
t.status = 'running';
|
|
39
|
+
this.activeId = id;
|
|
40
|
+
this.delayRemaining = this.currentDelay;
|
|
41
|
+
this.startClock();
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
private canStart(t: TimerState): boolean {
|
|
45
|
+
return t.status === 'idle' || t.status === 'paused';
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
private switchActiveTimer(id: string) {
|
|
49
|
+
if (this.activeId && this.activeId !== id) {
|
|
50
|
+
const active = this.timers.get(this.activeId);
|
|
51
|
+
if (active) this.pauseActiveTimer(active);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
private setupTurnRemaining(t: TimerState) {
|
|
56
|
+
if (this.currentMode === 'turn' && t.status === 'idle') {
|
|
57
|
+
t.remaining = t.initialDuration;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
public pause(id: string) {
|
|
62
|
+
const t = this.timers.get(id);
|
|
63
|
+
if (!t || (t.status !== 'running' && t.status !== 'overtime')) {
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
if (this.activeId === id) {
|
|
67
|
+
this.pauseActiveTimer(t);
|
|
68
|
+
this.activeId = undefined;
|
|
69
|
+
this.stopClock();
|
|
70
|
+
} else {
|
|
71
|
+
t.status = 'paused';
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
public resume(id: string) {
|
|
76
|
+
const t = this.timers.get(id);
|
|
77
|
+
if (t && t.status === 'paused') {
|
|
78
|
+
this.start(id);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
public reset(id: string) {
|
|
83
|
+
const t = this.timers.get(id);
|
|
84
|
+
if (!t) return;
|
|
85
|
+
const wasActive = (t.status === 'running' || t.status === 'overtime') && this.activeId === id;
|
|
86
|
+
t.remaining = t.initialDuration;
|
|
87
|
+
t.overtime = 0;
|
|
88
|
+
t.roundsPlayed = 0;
|
|
89
|
+
t.status = 'idle';
|
|
90
|
+
t._lastTickAt = 0;
|
|
91
|
+
if (wasActive) {
|
|
92
|
+
this.activeId = undefined;
|
|
93
|
+
this.stopClock();
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
public addTime(id: string, seconds: number) {
|
|
98
|
+
const t = this.timers.get(id);
|
|
99
|
+
if (t) {
|
|
100
|
+
addTimerTime(t, seconds);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
public removeTime(id: string, seconds: number) {
|
|
105
|
+
const t = this.timers.get(id);
|
|
106
|
+
if (t) {
|
|
107
|
+
removeTimerTime(t, seconds, () => this.notifyExpired(id));
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
public switchTurn(nextId: string) {
|
|
112
|
+
if (this.activeId) {
|
|
113
|
+
const current = this.timers.get(this.activeId);
|
|
114
|
+
if (current) this.pauseActiveTimer(current);
|
|
115
|
+
}
|
|
116
|
+
const next = this.timers.get(nextId);
|
|
117
|
+
if (!next || next.status === 'expired') {
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
if (next.status === 'idle' || next.status === 'paused') {
|
|
121
|
+
this.startNextPlayer(next);
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
private startNextPlayer(next: TimerState) {
|
|
126
|
+
if (this.currentMode === 'turn') {
|
|
127
|
+
next.remaining = next.initialDuration;
|
|
128
|
+
}
|
|
129
|
+
next._lastTickAt = this.getNow();
|
|
130
|
+
next.status = 'running';
|
|
131
|
+
next.roundsPlayed += 1;
|
|
132
|
+
this.activeId = next.id;
|
|
133
|
+
this.delayRemaining = this.currentDelay;
|
|
134
|
+
this.startClock();
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
public switchToNextPlayer(playerIds: string[], currentIndex: number) {
|
|
138
|
+
const nextIndex = (currentIndex + 1) % playerIds.length;
|
|
139
|
+
const nextId = playerIds[nextIndex];
|
|
140
|
+
return { nextId, nextIndex };
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
public pauseAll() {
|
|
144
|
+
if (this.activeId) {
|
|
145
|
+
const active = this.timers.get(this.activeId);
|
|
146
|
+
if (active) this.pauseActiveTimer(active);
|
|
147
|
+
}
|
|
148
|
+
this.stopClock();
|
|
149
|
+
this.activeId = undefined;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
public resumeAll(playerIds: string[], activeIndex: number) {
|
|
153
|
+
const id = playerIds[activeIndex];
|
|
154
|
+
if (id) this.resume(id);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
public destroyTimer(id: string) {
|
|
158
|
+
const t = this.timers.get(id);
|
|
159
|
+
if (!t) return;
|
|
160
|
+
if (this.activeId === id) {
|
|
161
|
+
this.activeId = undefined;
|
|
162
|
+
this.stopClock();
|
|
163
|
+
}
|
|
164
|
+
this.timers.delete(id);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
public destroy() {
|
|
168
|
+
this.stopClock();
|
|
169
|
+
this.timers.clear();
|
|
170
|
+
this.expiredCallbacks = [];
|
|
171
|
+
this.tickCallbacks = [];
|
|
172
|
+
this.warningCallbacks = [];
|
|
173
|
+
this.activeId = undefined;
|
|
174
|
+
}
|
|
175
|
+
}
|