@jjlmoya/utils-audiovisual 1.6.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +59 -58
- package/src/category/i18n/de.ts +198 -0
- package/src/category/i18n/fr.ts +1 -1
- package/src/category/i18n/id.ts +198 -0
- package/src/category/i18n/it.ts +198 -0
- package/src/category/i18n/ja.ts +198 -0
- package/src/category/i18n/ko.ts +198 -0
- package/src/category/i18n/nl.ts +198 -0
- package/src/category/i18n/pl.ts +198 -0
- package/src/category/i18n/pt.ts +198 -0
- package/src/category/i18n/ru.ts +198 -0
- package/src/category/i18n/sv.ts +198 -0
- package/src/category/i18n/tr.ts +198 -0
- package/src/category/i18n/zh.ts +198 -0
- package/src/category/index.ts +31 -3
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tests/schemas_fulfillment.test.ts +23 -0
- package/src/tests/title_quality.test.ts +55 -0
- package/src/tool/chromaticLens/i18n/de.ts +246 -0
- package/src/tool/chromaticLens/i18n/en.ts +1 -1
- package/src/tool/chromaticLens/i18n/es.ts +1 -1
- package/src/tool/chromaticLens/i18n/fr.ts +1 -1
- package/src/tool/chromaticLens/i18n/id.ts +246 -0
- package/src/tool/chromaticLens/i18n/it.ts +246 -0
- package/src/tool/chromaticLens/i18n/ja.ts +246 -0
- package/src/tool/chromaticLens/i18n/ko.ts +246 -0
- package/src/tool/chromaticLens/i18n/nl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pt.ts +246 -0
- package/src/tool/chromaticLens/i18n/ru.ts +246 -0
- package/src/tool/chromaticLens/i18n/sv.ts +246 -0
- package/src/tool/chromaticLens/i18n/tr.ts +246 -0
- package/src/tool/chromaticLens/i18n/zh.ts +246 -0
- package/src/tool/chromaticLens/index.ts +15 -7
- package/src/tool/collageMaker/i18n/de.ts +233 -0
- package/src/tool/collageMaker/i18n/en.ts +1 -1
- package/src/tool/collageMaker/i18n/es.ts +1 -1
- package/src/tool/collageMaker/i18n/fr.ts +1 -1
- package/src/tool/collageMaker/i18n/id.ts +233 -0
- package/src/tool/collageMaker/i18n/it.ts +233 -0
- package/src/tool/collageMaker/i18n/ja.ts +233 -0
- package/src/tool/collageMaker/i18n/ko.ts +233 -0
- package/src/tool/collageMaker/i18n/nl.ts +233 -0
- package/src/tool/collageMaker/i18n/pl.ts +233 -0
- package/src/tool/collageMaker/i18n/pt.ts +233 -0
- package/src/tool/collageMaker/i18n/ru.ts +233 -0
- package/src/tool/collageMaker/i18n/sv.ts +233 -0
- package/src/tool/collageMaker/i18n/tr.ts +233 -0
- package/src/tool/collageMaker/i18n/zh.ts +233 -0
- package/src/tool/collageMaker/index.ts +15 -6
- package/src/tool/exifCleaner/i18n/de.ts +277 -0
- package/src/tool/exifCleaner/i18n/en.ts +2 -2
- package/src/tool/exifCleaner/i18n/es.ts +2 -2
- package/src/tool/exifCleaner/i18n/fr.ts +4 -4
- package/src/tool/exifCleaner/i18n/id.ts +277 -0
- package/src/tool/exifCleaner/i18n/it.ts +277 -0
- package/src/tool/exifCleaner/i18n/ja.ts +277 -0
- package/src/tool/exifCleaner/i18n/ko.ts +277 -0
- package/src/tool/exifCleaner/i18n/nl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pt.ts +277 -0
- package/src/tool/exifCleaner/i18n/ru.ts +277 -0
- package/src/tool/exifCleaner/i18n/sv.ts +277 -0
- package/src/tool/exifCleaner/i18n/tr.ts +277 -0
- package/src/tool/exifCleaner/i18n/zh.ts +277 -0
- package/src/tool/exifCleaner/index.ts +16 -8
- package/src/tool/imageCompressor/i18n/de.ts +242 -0
- package/src/tool/imageCompressor/i18n/en.ts +2 -2
- package/src/tool/imageCompressor/i18n/es.ts +2 -2
- package/src/tool/imageCompressor/i18n/id.ts +242 -0
- package/src/tool/imageCompressor/i18n/it.ts +242 -0
- package/src/tool/imageCompressor/i18n/ja.ts +242 -0
- package/src/tool/imageCompressor/i18n/ko.ts +242 -0
- package/src/tool/imageCompressor/i18n/nl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pt.ts +242 -0
- package/src/tool/imageCompressor/i18n/ru.ts +242 -0
- package/src/tool/imageCompressor/i18n/sv.ts +242 -0
- package/src/tool/imageCompressor/i18n/tr.ts +242 -0
- package/src/tool/imageCompressor/i18n/zh.ts +244 -0
- package/src/tool/imageCompressor/index.ts +15 -7
- package/src/tool/printQualityCalculator/i18n/de.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/en.ts +2 -2
- package/src/tool/printQualityCalculator/i18n/es.ts +3 -3
- package/src/tool/printQualityCalculator/i18n/fr.ts +3 -3
- package/src/tool/printQualityCalculator/i18n/id.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/it.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ja.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ko.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/nl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pt.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ru.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/sv.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/tr.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/zh.ts +261 -0
- package/src/tool/printQualityCalculator/index.ts +15 -7
- package/src/tool/privacyBlur/i18n/de.ts +238 -0
- package/src/tool/privacyBlur/i18n/en.ts +1 -1
- package/src/tool/privacyBlur/i18n/es.ts +1 -1
- package/src/tool/privacyBlur/i18n/fr.ts +1 -1
- package/src/tool/privacyBlur/i18n/id.ts +238 -0
- package/src/tool/privacyBlur/i18n/it.ts +238 -0
- package/src/tool/privacyBlur/i18n/ja.ts +238 -0
- package/src/tool/privacyBlur/i18n/ko.ts +238 -0
- package/src/tool/privacyBlur/i18n/nl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pt.ts +238 -0
- package/src/tool/privacyBlur/i18n/ru.ts +238 -0
- package/src/tool/privacyBlur/i18n/sv.ts +238 -0
- package/src/tool/privacyBlur/i18n/tr.ts +238 -0
- package/src/tool/privacyBlur/i18n/zh.ts +238 -0
- package/src/tool/privacyBlur/index.ts +15 -7
- package/src/tool/subtitleSync/i18n/de.ts +241 -0
- package/src/tool/subtitleSync/i18n/en.ts +1 -1
- package/src/tool/subtitleSync/i18n/es.ts +1 -1
- package/src/tool/subtitleSync/i18n/fr.ts +8 -8
- package/src/tool/subtitleSync/i18n/id.ts +241 -0
- package/src/tool/subtitleSync/i18n/it.ts +241 -0
- package/src/tool/subtitleSync/i18n/ja.ts +241 -0
- package/src/tool/subtitleSync/i18n/ko.ts +241 -0
- package/src/tool/subtitleSync/i18n/nl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pt.ts +241 -0
- package/src/tool/subtitleSync/i18n/ru.ts +241 -0
- package/src/tool/subtitleSync/i18n/sv.ts +241 -0
- package/src/tool/subtitleSync/i18n/tr.ts +241 -0
- package/src/tool/subtitleSync/i18n/zh.ts +241 -0
- package/src/tool/subtitleSync/index.ts +15 -7
- package/src/tool/timelapseCalculator/i18n/de.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/fr.ts +2 -2
- package/src/tool/timelapseCalculator/i18n/id.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/it.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ja.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ko.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/nl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pt.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ru.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/sv.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/tr.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/zh.ts +169 -0
- package/src/tool/timelapseCalculator/index.ts +16 -8
- package/src/tool/tvDistance/i18n/de.ts +223 -0
- package/src/tool/tvDistance/i18n/en.ts +1 -1
- package/src/tool/tvDistance/i18n/es.ts +1 -1
- package/src/tool/tvDistance/i18n/fr.ts +1 -1
- package/src/tool/tvDistance/i18n/id.ts +223 -0
- package/src/tool/tvDistance/i18n/it.ts +223 -0
- package/src/tool/tvDistance/i18n/ja.ts +223 -0
- package/src/tool/tvDistance/i18n/ko.ts +223 -0
- package/src/tool/tvDistance/i18n/nl.ts +223 -0
- package/src/tool/tvDistance/i18n/pl.ts +223 -0
- package/src/tool/tvDistance/i18n/pt.ts +223 -0
- package/src/tool/tvDistance/i18n/ru.ts +223 -0
- package/src/tool/tvDistance/i18n/sv.ts +223 -0
- package/src/tool/tvDistance/i18n/tr.ts +223 -0
- package/src/tool/tvDistance/i18n/zh.ts +223 -0
- package/src/tool/tvDistance/index.ts +15 -7
- package/src/tool/videoFrameExtractor/i18n/de.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/en.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/es.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/fr.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/id.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/it.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ja.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ko.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/nl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pt.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ru.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/sv.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/tr.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/zh.ts +235 -0
- package/src/tool/videoFrameExtractor/index.ts +16 -8
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
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const slug = 'tv-viewing-distance-calculator-korea-thx-4k';
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const title = 'TV 시청 거리 계산기: THX 및 4K 최적 화면 설정';
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const description = 'TV 크기와 해상도에 따른 이상적인 시청 거리를 계산하세요. THX 및 SMPTE 표준을 기반으로 홈 시네마 환경을 최적화합니다.';
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const ui: TvDistanceUI = {
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specTitle: "제품 사양 설정",
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diagonalLabel: "화면 크기(대각선)",
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resolutionLabel: "해상도",
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thxRecommendation: "THX 추천 사양",
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thxDescription: "THX는 몰입감 있는 영화적 경험을 위해 시야각 40도를 확보할 수 있는 거리를 권장합니다.",
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simulationBadge: "실시간 시뮬레이션",
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tvWidthLabel: "cm (가로 폭)",
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userLocationLabel: "사용자 위치",
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minLimitLabel: "최소 한계 거리",
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optimalLimitLabel: "최적 시청 거리",
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maxLimitLabel: "최대 한계 거리",
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unitMeters: "m",
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unitCm: "cm"
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};
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const faq: TvDistanceLocaleContent['faq'] = [
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{
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question: "거리를 계산할 때 해상도가 왜 중요한가요?",
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answer: "4K나 8K와 같은 고해상도에서는 픽셀 크기가 더 작습니다. 따라서 화면에 더 가까이 앉아도 픽셀 격자가 보이지 않으며, 화질 저하 없이 몰입감을 높일 수 있습니다.",
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},
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{
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question: "40도 시야각이란 무엇인가요?",
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answer: "전문 영화관에서 느끼는 경험과 유사하게 화면이 사용자의 주변 시야 대부분을 차지하도록 THX에서 권장하는 표준 규격입니다.",
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},
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{
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question: "권장 거리보다 더 멀리 앉아도 되나요?",
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answer: "네, 가능하지만 고해상도의 이점을 잃게 됩니다. 4K TV에서 너무 멀리 앉으면 사람의 눈은 세부 디테일을 구분하지 못해 결국 1080p(Full HD) 수준으로 보게 됩니다.",
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},
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];
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const howTo: TvDistanceLocaleContent['howTo'] = [
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{
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name: "인치 선택",
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text: "슬라이더를 움직여 현재 보유 중이거나 구매 예정인 TV의 크기를 선택하세요.",
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},
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{
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name: "해상도 선택",
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text: "시각적 식별 한계를 조정하기 위해 1080p, 4K, 8K 중 하나를 선택하세요.",
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},
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{
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name: "시뮬레이션 확인",
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text: "다이어그램을 통해 사용자와 화면 사이의 크기 관계가 어떻게 변하는지 확인하세요.",
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},
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{
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name: "소파 위치 조정",
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text: "영화관 같은 몰입감을 극대화하려면 좌석을 '최적 시청 거리' 범위 내에 배치하세요.",
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},
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];
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const bibliography: TvDistanceLocaleContent['bibliography'] = [
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{
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name: "THX - HDTV Set Up Guide",
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url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
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},
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{
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name: "SMPTE - Standards Documentation",
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url: "https://www.smpte.org/",
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},
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];
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const seo: TvDistanceLocaleContent['seo'] = [
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{
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type: 'summary',
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title: '해상도와 크기에 따른 최적의 TV 시청 거리',
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items: [
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'몰입감 넘치는 영화 경험을 위한 THX 표준(40°) 준수',
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'1080p, 4K, 8K를 위한 초정밀 계산',
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'설정 상태를 실시간으로 보여주는 시각적 시뮬레이션',
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'눈의 피로를 방지하고 콘텐츠 몰입도 극대화'
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]
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},
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{ type: 'title', text: '몰입의 과학: 최적의 TV 시청 거리', level: 2 },
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{ type: 'paragraph', html: '단순히 편안함의 문제가 아니라 인간의 시각 생리학에 기반한 과학입니다. 눈에는 해상도를 식별할 수 있는 한계치가 있습니다. 4K 화면에서 너무 멀리 앉으면 시력이 감지하지 못하는 픽셀에 돈을 낭비하는 셈입니다. 반대로 너무 가까이 앉으면 눈의 피로를 유발합니다.' },
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{ type: 'stats', items: [
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{ value: '40°', label: '이상적 THX 각도', icon: 'mdi:eye' },
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{ value: '100%', label: '픽셀 활용도', icon: 'mdi:video-high-definition' },
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{ value: '제로', label: '시각적 피로도', icon: 'mdi:heart-pulse' }
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], columns: 3 },
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{ type: 'title', text: '두 가지 전문 표준: THX vs SMPTE', level: 3 },
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{ type: 'paragraph', html: '시청 경험을 최적화하기 위해 시각 미디어 산업에서 정의한 두 가지 주요 기준이 있습니다.' },
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{ type: 'comparative', items: [
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{
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title: 'THX 표준',
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description: '시야각 40도 - 극강의 몰입감',
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icon: 'mdi:filmstrip',
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points: [
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'화면이 주변 시야를 더 많이 채움',
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'몰입감 있는 영화관 경험 제공',
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'액션 영화, 스포츠 생중계에 최적화',
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'더 넓은 공간 확보 필요'
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],
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highlight: true
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},
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{
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title: 'SMPTE 표준',
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description: '시야각 30도 - 편안한 시청',
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icon: 'mdi:television',
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points: [
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'더욱 여유로운 시청 거리 확보',
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'전통적이고 보수적인 전문가 권장 사양',
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'다양한 콘텐츠(뉴스, 시리즈) 시청에 적합',
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'좁은 공간에 유리함'
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], columns: 2 },
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{ type: 'title', text: '해상도가 계산 방식을 바꾸는 이유', level: 3 },
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{ type: 'table', headers: ['해상도', '55인치 TV 기준', '최소 거리 (픽셀이 보이지 않는 거리)', '최적 THX 거리'], rows: [
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['1080p (Full HD)', '55 인치', '2.0 m', '2.3 m'],
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['4K (Ultra HD)', '55 인치', '1.2 m', '1.5 m'],
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['8K', '55 인치', '0.8 m', '1.0 m']
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] },
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{ type: 'paragraph', html: '보시다시피 고해상도일수록 픽셀 구조를 느끼지 못하고 더 가까이 앉을 수 있습니다. 4K TV는 1.2미터 거리부터 즐길 수 있지만, 1080p는 최소 2미터가 필요합니다.' },
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{ type: 'card', title: '인간의 시력 한계치', html: '사람의 눈은 해상도를 구분할 수 있는 한계 능력이 있습니다. 일정 거리 이상 떨어지면 8K 화면이라도 그 이상의 디테일을 구분하지 못합니다. 저희 계산기는 눈의 에너지를 낭비하지 않고 픽셀을 100% 활용할 수 있는 "최적의 구역"을 제안합니다.' },
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{ type: 'diagnostic', variant: 'info', title: '눈의 피로와 거리', icon: 'mdi:information', badge: '시력 건강', html: '너무 가까우면 눈이 극단적인 각도에 계속 적응해야 하므로 피로도가 높아집니다. 너무 멀면 디테일을 보려고 눈에 힘을 주게 됩니다. 저희 계산기는 눈에 스트레스를 주지 않으면서 자연스럽게 시야를 채우는 "스위트 스팟"(THX 40°)을 찾아줍니다.' },
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{ type: 'proscons', items: [
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{
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pro: 'THX 40° 기준은 전문 영화관과 같은 진정한 몰입감을 선사함',
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con: '더 많은 실내 여유 공간이 필요함'
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},
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{
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pro: '4K는 1080p보다 가까이 앉을 수 있어 좁은 공간 활용에 유리함',
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con: '추가 픽셀의 이점을 보려면 최소 거리 근처에 있어야 함'
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},
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{
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pro: '올바른 배치를 통해 장시간 시청 시 발생하는 눈의 피로 방지',
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con: '일반적인 가정집 거실 구조가 이 표준을 따르지 않는 경우가 많음'
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},
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{
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pro: '현재 TV 위치가 적절한지 객관적으로 검증 가능',
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con: '배치가 잘못된 경우 가구 배치를 옮겨야 할 수도 있음'
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}
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], proTitle: '장점', conTitle: '한계점' },
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{ type: 'glossary', items: [
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{
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term: '시야각 (Viewing Angle)',
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definition: '사용자 위치에서 화면이 차지하는 시각적 각도. 40° = 높은 몰입도(주변 시각 장악); 20° = 단순 배경 콘텐츠(몰입도 낮음).'
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},
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{
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term: 'THX',
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definition: '루카스필름이 설립한 영상/음향 품질 인증 규격. 영화관과 홈 시어터의 표준을 정의하며 40도를 주요 권장 수치로 함.'
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},
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{
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term: 'SMPTE',
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definition: '영화 텔레비전 기술자 협회. 영화 및 비디오 기술 표준을 제정하는 단체로 30도를 보수적인 전문 거리로 권장.'
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},
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{
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term: '인간의 시력 (Visual Acuity)',
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definition: '미세한 디테일을 구분하는 눈의 능력. 개별 픽셀은 특정 거리 이상 떨어지면 인지할 수 없음.'
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},
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{
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term: '4K (Ultra HD)',
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definition: '약 3840x2160 픽셀의 해상도. 1080p보다 4배 많은 픽셀을 보유하여 더 가까이서 봐도 선명함.'
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}
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] },
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{ type: 'message', title: '전문적인 시청 공간 최적화', ariaLabel: 'TV 설정 표준 관련 정보', html: '전문 영화관은 거리, 각도, 조명이 완벽한 환경을 위해 막대한 비용을 투자합니다. 본 계산기는 그와 동일한 원리를 여러분의 집으로 구현해 드립니다.' },
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{ type: 'title', text: '우리 집 거실을 전문 영화관처럼 꾸미기', level: 3 },
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{ type: 'paragraph', html: '시청 거리는 화면 크기나 해상도만큼이나 "매우 중요"합니다. 이 표준들을 따라 거실을 진정한 홈 시네마로 변신시켜 보세요.' }
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];
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faq.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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name: title,
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description,
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step: howTo.map((step) => ({
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'@type': 'HowToStep',
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name: step.name,
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text: step.text,
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})),
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};
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+
|
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilitiesApplication',
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operatingSystem: 'Web',
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|
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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|
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inLanguage: 'ko',
|
|
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|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
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214
|
+
description,
|
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215
|
+
ui,
|
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216
|
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seo,
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217
|
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faq,
|
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|
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faqTitle: 'TV 시청 거리에 관한 자주 묻는 질문',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: '전문화된 TV 배치 표준 규격',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
|
|
2
|
+
import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
|
|
3
|
+
|
|
4
|
+
const slug = 'tv-kijkafstand-calculator-thx-4k-optimaal-scherm';
|
|
5
|
+
const title = 'TV Kijkafstand Calculator: THX en 4K Optimaal Scherm';
|
|
6
|
+
const description = 'Bereken de ideale afstand om televisie te kijken op basis van grootte en resolutie. Optimaliseer je Home Cinema met THX en SMPTE standaarden.';
|
|
7
|
+
|
|
8
|
+
const ui: TvDistanceUI = {
|
|
9
|
+
specTitle: "Specificaties",
|
|
10
|
+
diagonalLabel: "Diagonale Afmeting",
|
|
11
|
+
resolutionLabel: "Resolutie",
|
|
12
|
+
thxRecommendation: "THX Aanbeveling",
|
|
13
|
+
thxDescription: "THX adviseert een afstand die een kijkhoek van 40 graden beslaat voor een meeslepende bioscoopervaring.",
|
|
14
|
+
simulationBadge: "Real-Time Simulatie",
|
|
15
|
+
tvWidthLabel: "cm breed",
|
|
16
|
+
userLocationLabel: "Jouw Locatie",
|
|
17
|
+
minLimitLabel: "Minimale Limiet",
|
|
18
|
+
optimalLimitLabel: "Optimale Afstand",
|
|
19
|
+
maxLimitLabel: "Maximale Limiet",
|
|
20
|
+
unitMeters: "m",
|
|
21
|
+
unitCm: "cm"
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const faq: TvDistanceLocaleContent['faq'] = [
|
|
25
|
+
{
|
|
26
|
+
question: "Waarom is resolutie belangrijk bij het berekenen van de afstand?",
|
|
27
|
+
answer: "Bij hogere resoluties (zoals 4K of 8K) zijn pixels kleiner. Hierdoor kun je dichterbij zitten zonder de pixelstructuur te zien, wat de immersie vergroot.",
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
question: "Wat is de 40-graden kijkhoek?",
|
|
31
|
+
answer: "Dit is de standaard aanbevolen door THX zodat het scherm een groot deel van je perifere zicht beslaat, vergelijkbaar met de ervaring in een professionele bioscoopzaal.",
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
question: "Kan ik verder weg zitten dan aanbevolen?",
|
|
35
|
+
answer: "Ja, maar dan verlies je het voordeel van hoge resoluties. Als je te ver van een 4K TV zit, kan je oog de extra details niet onderscheiden en zie je het alsof het 1080p is.",
|
|
36
|
+
},
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
|
40
|
+
{
|
|
41
|
+
name: "Geef inch-maat op",
|
|
42
|
+
text: "Verplaats de schuifregelaar om de grootte van je huidige televisie of de gewenste nieuwe TV te selecteren.",
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
name: "Selecteer resolutie",
|
|
46
|
+
text: "Kies tussen 1080p, 4K of 8K om de limieten van de visuele scherpte aan te passen.",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
49
|
+
name: "Bekijk simulatie",
|
|
50
|
+
text: "Bekijk in het diagram hoe de grootteverhouding tussen jou en het scherm verandert.",
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
name: "Pas je bank aan",
|
|
54
|
+
text: "Plaats je zitplek binnen het bereik 'Optimale Afstand' voor maximale bioscoopervaring.",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: 'Optimale TV Afstand per Resolutie en Grootte',
|
|
73
|
+
items: [
|
|
74
|
+
'THX standaarden (40°) voor meeslepende bioscoopervaring',
|
|
75
|
+
'Berekeningen voor 1080p, 4K en 8K met maximale precisie',
|
|
76
|
+
'Real-time visuele simulatie van je setup',
|
|
77
|
+
'Voorkom vermoeide ogen en maximaliseer immersie'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: 'Wetenschap van Immersie: Optimale TV Afstand', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'Het gaat niet alleen om comfort, maar om menselijke fysiologie. Het oog heeft een limiet voor visuele scherpte; als je te ver van een 4K scherm zit, verspil je geld aan pixels die je visie niet kan benutten. Zit je te dichtbij, dan veroorzaakt dat vermoeide ogen.' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: 'Ideale THX Hoek', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: 'Benutte Pixels', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'Nul', label: 'Visuele Vermoeidheid', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: 'Twee Professionele Standaarden: THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: 'Er zijn twee belangrijke autoriteiten in de audiovisuele industrie die definiëren hoe je jouw kijkervaring kunt optimaliseren:' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'THX Standaard',
|
|
94
|
+
description: '40° kijkhoek - Meeslepender',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'Scherm beslaat meer van je perifere zicht',
|
|
98
|
+
'Meeslepende bioscoopervaring',
|
|
99
|
+
'Ideaal voor actiefilms en live sport',
|
|
100
|
+
'Vereist meer ruimte in de kamer'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'SMPTE Standaard',
|
|
106
|
+
description: '30° kijkhoek - Ontspannender',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'Comfortabelere zitafstand',
|
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'Conservatieve professionele aanbeveling',
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'Ideaal voor diverse content (nieuws, series)',
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]
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}
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], columns: 2 },
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{ type: 'title', text: 'Hoe Resolutie de Vergelijking Verandert', level: 3 },
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{ type: 'table', headers: ['Resolutie', '55" TV Formaat', 'Minimale Afstand (geen pixels zichtbaar)', 'Optimale THX Afstand'], rows: [
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['1080p (Full HD)', '55 inch', '2.0 m', '2.3 m'],
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['4K (Ultra HD)', '55 inch', '1.2 m', '1.5 m'],
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['8K', '55 inch', '0.8 m', '1.0 m']
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] },
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{ type: 'paragraph', html: 'Zoals je ziet, staat een hogere resolutie toe om dichterbij te zitten zonder de pixelstructuur te zien. Een 4K TV kan worden gewaardeerd vanaf 1.2 meter; 1080p heeft minimaal 2 meter nodig.' },
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{ type: 'card', title: 'De Limiet van Visuele Scherpte', html: 'Het menselijk oog heeft een resolutielimiet. Vanaf een bepaalde afstand kun je geen extra details meer onderscheiden, zelfs als het scherm 8K is. Onze berekeningen plaatsen je precies in de "optimale zone".' },
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{ type: 'diagnostic', variant: 'info', title: 'Vermoeide Ogen en Afstand', icon: 'mdi:information', badge: 'Visuele Gezondheid', html: 'Te dichtbij zijn veroorzaakt vermoeidheid omdat je ogen zich constant moeten aanpassen aan extreme hoeken. Te ver weg zijn veroorzaakt inspanning om details te onderscheiden. Onze calculator plaatst je in de "sweet spot" (40° voor THX).' },
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{ type: 'proscons', items: [
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{
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pro: 'THX 40° creëert echte bioscoopimmersie - zoals een professionele zaal',
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con: 'Vereist meer beschikbare ruimte in de kamer'
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},
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{
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pro: '4K staat dichterbij zitten toe dan 1080p - handig in kleine ruimtes',
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con: 'Je moet op de minimale afstand zitten om extra pixels te benutten'
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},
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{
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pro: 'Voorkom vermoeide ogen door jezelf direct correct te positioneren',
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con: 'De meeste huiskamers volgen deze standaarden NIET'
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},
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{
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pro: 'Controleer of je huidige TV goed is opgesteld',
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con: 'Indien fout, vereist het verplaatsen van meubels'
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}
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], proTitle: 'Voordelen', conTitle: 'Beperkingen' },
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{ type: 'glossary', items: [
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{
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term: 'Kijkhoek (in graden)',
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definition: 'De visuele hoek die het scherm beslaat vanaf jouw positie. 40° = zeer meeslepend; 20° = achtergrondcontent (niet meeslepend).'
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},
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{
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term: 'THX (Tomlinson Holman Experiment)',
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definition: 'Audiovisuele kwaliteitscertificering opgericht door Lucasfilm. Definieert standaarden voor bioscopen en home theaters. 40° is de primaire aanbeveling.'
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},
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{
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term: 'SMPTE (Society of Motion Picture Technical Engineers)',
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definition: 'Technische standaardenorganisatie voor film en video. Adviseert 30° als conservatieve professionele afstand.'
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},
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{
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term: 'Visuele Scherpte',
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definition: 'Het vermogen van het oog om fijne details te onderscheiden. Een individuele pixel is onwaarneembaar voorbij een bepaalde afstand.'
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},
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{
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term: '4K (Ultra HD)',
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definition: 'Resolutie van ~3840x2160 pixels. 4 keer meer pixels dan 1080p.'
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}
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] },
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{ type: 'message', title: 'Professionele Optimalisatie van Audiovisuele Ruimte', ariaLabel: 'Informatie over TV-setup standaarden', html: 'Professionele bioscopen besteden miljoenen om ervoor te zorgen dat afstand, hoek en belichting perfect zijn. Onze calculator brengt diezelfde principes naar jouw huis.' },
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{ type: 'title', text: 'Stel je Home Cinema Professioneel op', level: 3 },
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{ type: 'paragraph', html: 'Afstand is NET ZO belangrijk als schermgrootte en resolutie. Volg deze standaarden om je woonkamer te transformeren in een authentieke bioscoopzaal.' }
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];
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const faqSchema: WithContext<FAQPage> = {
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'@context': 'https://schema.org',
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'@type': 'FAQPage',
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mainEntity: faq.map((item) => ({
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'@type': 'Question',
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name: item.question,
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acceptedAnswer: { '@type': 'Answer', text: item.answer },
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})),
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};
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const howToSchema: WithContext<HowTo> = {
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'@context': 'https://schema.org',
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'@type': 'HowTo',
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name: title,
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description,
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step: howTo.map((step) => ({
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'@type': 'HowToStep',
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name: step.name,
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text: step.text,
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})),
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};
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilitiesApplication',
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operatingSystem: 'Web',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'nl',
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};
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export const content: TvDistanceLocaleContent = {
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slug,
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title,
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description,
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ui,
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seo,
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faq,
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faqTitle: 'Veelgestelde Vragen over de TV Kijkafstand',
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bibliography,
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bibliographyTitle: 'Professionele Standaarden voor TV opstelling',
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howTo,
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schemas: [faqSchema as any, howToSchema as any, appSchema],
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};
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@@ -0,0 +1,223 @@
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
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const slug = 'kalkulator-odleglosci-od-tv-thx-4k-optymalny-ekran';
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const title = 'Kalkulator odległości od TV: Optymalny ekran THX i 4K';
|
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const description = 'Oblicz idealną odległość do oglądania telewizji na podstawie jej rozmiaru i rozdzielczości. Zoptymalizuj swoje kino domowe zgodnie ze standardami THX i SMPTE.';
|
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+
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const ui: TvDistanceUI = {
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specTitle: "Specyfikacje",
|
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diagonalLabel: "Rozmiar przekątnej",
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resolutionLabel: "Rozdzielczość",
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thxRecommendation: "Rekomendacja THX",
|
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thxDescription: "THX zaleca odległość, która pokrywa 40-stopniowy kąt widzenia, zapewniając immersyjne wrażenia kinowe.",
|
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simulationBadge: "Symulacja w czasie rzeczywistym",
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tvWidthLabel: "cm szerokości",
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userLocationLabel: "Twoja lokalizacja",
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minLimitLabel: "Minimalna granica",
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optimalLimitLabel: "Optymalna odległość",
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maxLimitLabel: "Maksymalna granica",
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+
unitMeters: "m",
|
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|
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unitCm: "cm"
|
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|
+
};
|
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23
|
+
|
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|
+
const faq: TvDistanceLocaleContent['faq'] = [
|
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|
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{
|
|
26
|
+
question: "Dlaczego rozdzielczość ma znaczenie przy obliczaniu odległości?",
|
|
27
|
+
answer: "Przy wyższych rozdzielczościach (takich jak 4K lub 8K), piksele są mniejsze. Pozwala to siedzieć bliżej bez dostrzegania siatki pikseli, co zwiększa immersję.",
|
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|
+
},
|
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|
+
{
|
|
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|
+
question: "Co to jest 40-stopniowy kąt widzenia?",
|
|
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|
+
answer: "Jest to standard zalecany przez THX, aby ekran zajmował dużą część Twojego widzenia obwodowego, podobnie jak w profesjonalnej sali kinowej.",
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
question: "Czy mogę siedzieć dalej niż jest to zalecane?",
|
|
35
|
+
answer: "Tak, ale stracisz korzyść z wysokiej rozdzielczości. Jeśli usiądziesz za daleko od telewizora 4K, Twoje oko nie będzie w stanie rozróżnić dodatkowych szczegółów i zobaczysz obraz tak, jakby to był 1080p.",
|
|
36
|
+
},
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
|
40
|
+
{
|
|
41
|
+
name: "Podaj cale",
|
|
42
|
+
text: "Przesuń suwak, aby wybrać rozmiar swojego obecnego telewizora lub tego, który planujesz kupić.",
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
name: "Wybierz rozdzielczość",
|
|
46
|
+
text: "Wybierz między 1080p, 4K lub 8K, aby dostosować limity ostrości wzroku.",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
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|
+
name: "Wizualizuj symulację",
|
|
50
|
+
text: "Obserwuj na diagramie, jak zmienia się zależność rozmiaru między Tobą a ekranem.",
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
name: "Ustaw sofę",
|
|
54
|
+
text: "Umieść swoje siedzenie w zakresie 'Optymalna odległość', aby maksymalnie zwiększyć immersję kinową.",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: 'Optymalna odległość od TV według rozdzielczości i rozmiaru',
|
|
73
|
+
items: [
|
|
74
|
+
'Standardy THX (40°) dla immersyjnych wrażeń kinowych',
|
|
75
|
+
'Obliczenia dla 1080p, 4K i 8K z maksymalną precyzją',
|
|
76
|
+
'Wizualna symulacja Twojej konfiguracji w czasie rzeczywistym',
|
|
77
|
+
'Unikaj zmęczenia oczu i maksymalizuj immersję w treściach'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: 'Nauka o immersji: Optymalna odległość od TV', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'Nie chodzi tylko o wygodę, ale o ludzką fizjologię wzroku. Oko ma limit ostrości; jeśli usiądziesz za daleko od ekranu 4K, marnujesz pieniądze na piksele, których Twój wzrok nie jest w stanie wykorzystać. Jeśli usiądziesz za blisko, spowoduje to zmęczenie oczu.' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: 'Idealny kąt THX', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: 'Wykorzystane piksele', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'Zero', label: 'Zmęczenie wzroku', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: 'Dwa profesjonalne standardy: THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: 'W branży audiowizualnej istnieją dwa główne organy, które definiują sposób optymalizacji wrażeń z oglądania:' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'Standard THX',
|
|
94
|
+
description: 'Kąt widzenia 40° - Bardziej immersyjny',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'Ekran zajmuje większą część widzenia obwodowego',
|
|
98
|
+
'Immersyjne wrażenia kinowe',
|
|
99
|
+
'Idealny do filmów akcji i sportu na żywo',
|
|
100
|
+
'Wymaga więcej miejsca w pokoju'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'Standard SMPTE',
|
|
106
|
+
description: 'Kąt widzenia 30° - Bardziej zrelaksowany',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'Bardziej komfortowa odległość siedzenia',
|
|
110
|
+
'Konserwatywna rekomendacja profesjonalna',
|
|
111
|
+
'Idealny do różnorodnych treści (wiadomości, seriale)',
|
|
112
|
+
'Lepszy do mniejszych pomieszczeń'
|
|
113
|
+
]
|
|
114
|
+
}
|
|
115
|
+
], columns: 2 },
|
|
116
|
+
|
|
117
|
+
{ type: 'title', text: 'Jak rozdzielczość zmienia równanie', level: 3 },
|
|
118
|
+
{ type: 'table', headers: ['Rozdzielczość', 'Rozmiar TV 55"', 'Odległość minimalna (brak widocznych pikseli)', 'Optymalna odległość THX'], rows: [
|
|
119
|
+
['1080p (Full HD)', '55 cali', '2.0 m', '2.3 m'],
|
|
120
|
+
['4K (Ultra HD)', '55 cali', '1.2 m', '1.5 m'],
|
|
121
|
+
['8K', '55 cali', '0.8 m', '1.0 m']
|
|
122
|
+
] },
|
|
123
|
+
|
|
124
|
+
{ type: 'paragraph', html: 'Jak widzisz, wyższa rozdzielczość pozwala siedzieć bliżej bez dostrzegania struktury pikseli. Telewizor 4K można docenić z odległości 1.2 metra; 1080p wymaga co najmniej 2 metrów.' },
|
|
125
|
+
|
|
126
|
+
{ type: 'card', title: 'Granica ostrości wzroku człowieka', html: 'Ludzkie oko ma limitowaną zdolność rozdzielczą. Powyżej pewnej odległości nie można odróżnić więcej szczegółów, nawet jeśli ekran ma 8K. Nasze obliczenia pozycjonują Cię dokładnie w "strefie optymalnej".' },
|
|
127
|
+
|
|
128
|
+
{ type: 'diagnostic', variant: 'info', title: 'Zmęczenie oczu a odległość', icon: 'mdi:information', badge: 'Zdrowie wzroku', html: 'Zbyt mała odległość powoduje zmęczenie, ponieważ oczy muszą stale dostosowywać się do ekstremalnych kątów. Zbyt duża odległość powoduje wysiłek przy rozróżnianiu szczegółów. Nasz kalkulator pozycjonuje Cię w "sweet spot" (40° dla THX).' },
|
|
129
|
+
|
|
130
|
+
{ type: 'proscons', items: [
|
|
131
|
+
{
|
|
132
|
+
pro: 'THX 40° tworzy prawdziwą immersję - jak w profesjonalnej sali kinowej',
|
|
133
|
+
con: 'Wymaga więcej dostępnego miejsca w pokoju'
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
pro: '4K pozwala siedzieć bliżej niż 1080p - przydatne w małych przestrzeniach',
|
|
137
|
+
con: 'Musisz być w minimalnej odległości, aby wykorzystać dodatkowe piksele'
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
pro: 'Unikaj zmęczenia oczu, ustawiając się poprawnie od samego początku',
|
|
141
|
+
con: 'Większość domowych salonów NIE przestrzega tych standardów'
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
pro: 'Możesz sprawdzić, czy Twój obecny telewizor jest dobrze ustawiony',
|
|
145
|
+
con: 'Jeśli jest źle, wymaga to przestawienia mebli'
|
|
146
|
+
}
|
|
147
|
+
], proTitle: 'Zalety', conTitle: 'Ograniczenia' },
|
|
148
|
+
|
|
149
|
+
{ type: 'glossary', items: [
|
|
150
|
+
{
|
|
151
|
+
term: 'Kąt widzenia (w stopniach)',
|
|
152
|
+
definition: 'Kąt wizualny, który ekran pokrywa z Twojej pozycji. 40° = bardzo immersyjny; 20° = tło (brak immersji).'
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
term: 'THX (Tomlinson Holman Experiment)',
|
|
156
|
+
definition: 'Certyfikacja jakości audiowizualnej stworzona przez Lucasfilm. Definiuje standardy dla kin i kina domowego. 40° to ich główna rekomendacja.'
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
term: 'SMPTE (Society of Motion Picture Technical Engineers)',
|
|
160
|
+
definition: 'Organizacja standardów technicznych dla filmu i wideo. Zaleca 30° jako konserwatywną odległość profesjonalną.'
|
|
161
|
+
},
|
|
162
|
+
{
|
|
163
|
+
term: 'Ostrość wzroku człowieka',
|
|
164
|
+
definition: 'Zdolność oka do rozróżniania drobnych szczegółów. Pojedynczy piksel jest niedostrzegalny powyżej pewnej odległości.'
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
term: '4K (Ultra HD)',
|
|
168
|
+
definition: 'Rozdzielczość ~3840x2160 pikseli. 4 razy więcej pikseli niż 1080p.'
|
|
169
|
+
}
|
|
170
|
+
] },
|
|
171
|
+
|
|
172
|
+
{ type: 'message', title: 'Profesjonalna optymalizacja pokoju audiowizualnego', ariaLabel: 'Informacje o standardach ustawienia TV', html: 'Profesjonalne kina wydają miliony, aby zapewnić idealną odległość, kąt i oświetlenie. Nasz kalkulator przenosi te same zasady do Twojego domu.' },
|
|
173
|
+
|
|
174
|
+
{ type: 'title', text: 'Skonfiguruj swoje kino domowe profesjonalnie', level: 3 },
|
|
175
|
+
{ type: 'paragraph', html: 'Odległość jest RÓWNIE ważna jak rozmiar ekranu i rozdzielczość. Przestrzegaj tych standardów, aby przekształcić swój salon w autentyczną salę kinową.' }
|
|
176
|
+
];
|
|
177
|
+
|
|
178
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
179
|
+
'@context': 'https://schema.org',
|
|
180
|
+
'@type': 'FAQPage',
|
|
181
|
+
mainEntity: faq.map((item) => ({
|
|
182
|
+
'@type': 'Question',
|
|
183
|
+
name: item.question,
|
|
184
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
185
|
+
})),
|
|
186
|
+
};
|
|
187
|
+
|
|
188
|
+
const howToSchema: WithContext<HowTo> = {
|
|
189
|
+
'@context': 'https://schema.org',
|
|
190
|
+
'@type': 'HowTo',
|
|
191
|
+
name: title,
|
|
192
|
+
description,
|
|
193
|
+
step: howTo.map((step) => ({
|
|
194
|
+
'@type': 'HowToStep',
|
|
195
|
+
name: step.name,
|
|
196
|
+
text: step.text,
|
|
197
|
+
})),
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
const appSchema: WithContext<SoftwareApplication> = {
|
|
201
|
+
'@context': 'https://schema.org',
|
|
202
|
+
'@type': 'SoftwareApplication',
|
|
203
|
+
name: title,
|
|
204
|
+
description,
|
|
205
|
+
applicationCategory: 'UtilitiesApplication',
|
|
206
|
+
operatingSystem: 'Web',
|
|
207
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
208
|
+
inLanguage: 'pl',
|
|
209
|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
|
214
|
+
description,
|
|
215
|
+
ui,
|
|
216
|
+
seo,
|
|
217
|
+
faq,
|
|
218
|
+
faqTitle: 'Często zadawane pytania o odległość od TV',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: 'Profesjonalne standardy ustawienia telewizora',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|