@jjlmoya/utils-audiovisual 1.6.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +59 -58
- package/src/category/i18n/de.ts +198 -0
- package/src/category/i18n/fr.ts +1 -1
- package/src/category/i18n/id.ts +198 -0
- package/src/category/i18n/it.ts +198 -0
- package/src/category/i18n/ja.ts +198 -0
- package/src/category/i18n/ko.ts +198 -0
- package/src/category/i18n/nl.ts +198 -0
- package/src/category/i18n/pl.ts +198 -0
- package/src/category/i18n/pt.ts +198 -0
- package/src/category/i18n/ru.ts +198 -0
- package/src/category/i18n/sv.ts +198 -0
- package/src/category/i18n/tr.ts +198 -0
- package/src/category/i18n/zh.ts +198 -0
- package/src/category/index.ts +31 -3
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tests/schemas_fulfillment.test.ts +23 -0
- package/src/tests/title_quality.test.ts +55 -0
- package/src/tool/chromaticLens/i18n/de.ts +246 -0
- package/src/tool/chromaticLens/i18n/en.ts +1 -1
- package/src/tool/chromaticLens/i18n/es.ts +1 -1
- package/src/tool/chromaticLens/i18n/fr.ts +1 -1
- package/src/tool/chromaticLens/i18n/id.ts +246 -0
- package/src/tool/chromaticLens/i18n/it.ts +246 -0
- package/src/tool/chromaticLens/i18n/ja.ts +246 -0
- package/src/tool/chromaticLens/i18n/ko.ts +246 -0
- package/src/tool/chromaticLens/i18n/nl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pt.ts +246 -0
- package/src/tool/chromaticLens/i18n/ru.ts +246 -0
- package/src/tool/chromaticLens/i18n/sv.ts +246 -0
- package/src/tool/chromaticLens/i18n/tr.ts +246 -0
- package/src/tool/chromaticLens/i18n/zh.ts +246 -0
- package/src/tool/chromaticLens/index.ts +15 -7
- package/src/tool/collageMaker/i18n/de.ts +233 -0
- package/src/tool/collageMaker/i18n/en.ts +1 -1
- package/src/tool/collageMaker/i18n/es.ts +1 -1
- package/src/tool/collageMaker/i18n/fr.ts +1 -1
- package/src/tool/collageMaker/i18n/id.ts +233 -0
- package/src/tool/collageMaker/i18n/it.ts +233 -0
- package/src/tool/collageMaker/i18n/ja.ts +233 -0
- package/src/tool/collageMaker/i18n/ko.ts +233 -0
- package/src/tool/collageMaker/i18n/nl.ts +233 -0
- package/src/tool/collageMaker/i18n/pl.ts +233 -0
- package/src/tool/collageMaker/i18n/pt.ts +233 -0
- package/src/tool/collageMaker/i18n/ru.ts +233 -0
- package/src/tool/collageMaker/i18n/sv.ts +233 -0
- package/src/tool/collageMaker/i18n/tr.ts +233 -0
- package/src/tool/collageMaker/i18n/zh.ts +233 -0
- package/src/tool/collageMaker/index.ts +15 -6
- package/src/tool/exifCleaner/i18n/de.ts +277 -0
- package/src/tool/exifCleaner/i18n/en.ts +2 -2
- package/src/tool/exifCleaner/i18n/es.ts +2 -2
- package/src/tool/exifCleaner/i18n/fr.ts +4 -4
- package/src/tool/exifCleaner/i18n/id.ts +277 -0
- package/src/tool/exifCleaner/i18n/it.ts +277 -0
- package/src/tool/exifCleaner/i18n/ja.ts +277 -0
- package/src/tool/exifCleaner/i18n/ko.ts +277 -0
- package/src/tool/exifCleaner/i18n/nl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pt.ts +277 -0
- package/src/tool/exifCleaner/i18n/ru.ts +277 -0
- package/src/tool/exifCleaner/i18n/sv.ts +277 -0
- package/src/tool/exifCleaner/i18n/tr.ts +277 -0
- package/src/tool/exifCleaner/i18n/zh.ts +277 -0
- package/src/tool/exifCleaner/index.ts +16 -8
- package/src/tool/imageCompressor/i18n/de.ts +242 -0
- package/src/tool/imageCompressor/i18n/en.ts +2 -2
- package/src/tool/imageCompressor/i18n/es.ts +2 -2
- package/src/tool/imageCompressor/i18n/id.ts +242 -0
- package/src/tool/imageCompressor/i18n/it.ts +242 -0
- package/src/tool/imageCompressor/i18n/ja.ts +242 -0
- package/src/tool/imageCompressor/i18n/ko.ts +242 -0
- package/src/tool/imageCompressor/i18n/nl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pt.ts +242 -0
- package/src/tool/imageCompressor/i18n/ru.ts +242 -0
- package/src/tool/imageCompressor/i18n/sv.ts +242 -0
- package/src/tool/imageCompressor/i18n/tr.ts +242 -0
- package/src/tool/imageCompressor/i18n/zh.ts +244 -0
- package/src/tool/imageCompressor/index.ts +15 -7
- package/src/tool/printQualityCalculator/i18n/de.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/en.ts +2 -2
- package/src/tool/printQualityCalculator/i18n/es.ts +3 -3
- package/src/tool/printQualityCalculator/i18n/fr.ts +3 -3
- package/src/tool/printQualityCalculator/i18n/id.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/it.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ja.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ko.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/nl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pt.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ru.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/sv.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/tr.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/zh.ts +261 -0
- package/src/tool/printQualityCalculator/index.ts +15 -7
- package/src/tool/privacyBlur/i18n/de.ts +238 -0
- package/src/tool/privacyBlur/i18n/en.ts +1 -1
- package/src/tool/privacyBlur/i18n/es.ts +1 -1
- package/src/tool/privacyBlur/i18n/fr.ts +1 -1
- package/src/tool/privacyBlur/i18n/id.ts +238 -0
- package/src/tool/privacyBlur/i18n/it.ts +238 -0
- package/src/tool/privacyBlur/i18n/ja.ts +238 -0
- package/src/tool/privacyBlur/i18n/ko.ts +238 -0
- package/src/tool/privacyBlur/i18n/nl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pt.ts +238 -0
- package/src/tool/privacyBlur/i18n/ru.ts +238 -0
- package/src/tool/privacyBlur/i18n/sv.ts +238 -0
- package/src/tool/privacyBlur/i18n/tr.ts +238 -0
- package/src/tool/privacyBlur/i18n/zh.ts +238 -0
- package/src/tool/privacyBlur/index.ts +15 -7
- package/src/tool/subtitleSync/i18n/de.ts +241 -0
- package/src/tool/subtitleSync/i18n/en.ts +1 -1
- package/src/tool/subtitleSync/i18n/es.ts +1 -1
- package/src/tool/subtitleSync/i18n/fr.ts +8 -8
- package/src/tool/subtitleSync/i18n/id.ts +241 -0
- package/src/tool/subtitleSync/i18n/it.ts +241 -0
- package/src/tool/subtitleSync/i18n/ja.ts +241 -0
- package/src/tool/subtitleSync/i18n/ko.ts +241 -0
- package/src/tool/subtitleSync/i18n/nl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pt.ts +241 -0
- package/src/tool/subtitleSync/i18n/ru.ts +241 -0
- package/src/tool/subtitleSync/i18n/sv.ts +241 -0
- package/src/tool/subtitleSync/i18n/tr.ts +241 -0
- package/src/tool/subtitleSync/i18n/zh.ts +241 -0
- package/src/tool/subtitleSync/index.ts +15 -7
- package/src/tool/timelapseCalculator/i18n/de.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/fr.ts +2 -2
- package/src/tool/timelapseCalculator/i18n/id.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/it.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ja.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ko.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/nl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pt.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ru.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/sv.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/tr.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/zh.ts +169 -0
- package/src/tool/timelapseCalculator/index.ts +16 -8
- package/src/tool/tvDistance/i18n/de.ts +223 -0
- package/src/tool/tvDistance/i18n/en.ts +1 -1
- package/src/tool/tvDistance/i18n/es.ts +1 -1
- package/src/tool/tvDistance/i18n/fr.ts +1 -1
- package/src/tool/tvDistance/i18n/id.ts +223 -0
- package/src/tool/tvDistance/i18n/it.ts +223 -0
- package/src/tool/tvDistance/i18n/ja.ts +223 -0
- package/src/tool/tvDistance/i18n/ko.ts +223 -0
- package/src/tool/tvDistance/i18n/nl.ts +223 -0
- package/src/tool/tvDistance/i18n/pl.ts +223 -0
- package/src/tool/tvDistance/i18n/pt.ts +223 -0
- package/src/tool/tvDistance/i18n/ru.ts +223 -0
- package/src/tool/tvDistance/i18n/sv.ts +223 -0
- package/src/tool/tvDistance/i18n/tr.ts +223 -0
- package/src/tool/tvDistance/i18n/zh.ts +223 -0
- package/src/tool/tvDistance/index.ts +15 -7
- package/src/tool/videoFrameExtractor/i18n/de.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/en.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/es.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/fr.ts +1 -1
- package/src/tool/videoFrameExtractor/i18n/id.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/it.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ja.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ko.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/nl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pt.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ru.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/sv.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/tr.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/zh.ts +235 -0
- package/src/tool/videoFrameExtractor/index.ts +16 -8
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
|
|
2
|
+
import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
|
|
3
|
+
|
|
4
|
+
const slug = 'kalkulator-jarak-nonton-tv-thx-4k-layar-optimal';
|
|
5
|
+
const title = 'Kalkulator Jarak TV: Layar Optimal THX dan 4K';
|
|
6
|
+
const description = 'Hitung jarak ideal untuk menonton televisi Anda berdasarkan ukuran dan resolusinya. Optimalkan Home Cinema Anda dengan standar THX dan SMPTE.';
|
|
7
|
+
|
|
8
|
+
const ui: TvDistanceUI = {
|
|
9
|
+
specTitle: "Spesifikasi",
|
|
10
|
+
diagonalLabel: "Ukuran Diagonal",
|
|
11
|
+
resolutionLabel: "Resolusi",
|
|
12
|
+
thxRecommendation: "Rekomendasi THX",
|
|
13
|
+
thxDescription: "THX merekomendasikan jarak yang mencakup sudut pandang 40 derajat untuk pengalaman sinematik yang mendalam.",
|
|
14
|
+
simulationBadge: "Simulasi Real-Time",
|
|
15
|
+
tvWidthLabel: "lebar cm",
|
|
16
|
+
userLocationLabel: "Lokasi Anda",
|
|
17
|
+
minLimitLabel: "Batas Minimum",
|
|
18
|
+
optimalLimitLabel: "Jarak Optimal",
|
|
19
|
+
maxLimitLabel: "Batas Maksimum",
|
|
20
|
+
unitMeters: "m",
|
|
21
|
+
unitCm: "cm"
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const faq: TvDistanceLocaleContent['faq'] = [
|
|
25
|
+
{
|
|
26
|
+
question: "Mengapa resolusi penting saat menghitung jarak?",
|
|
27
|
+
answer: "Pada resolusi yang lebih tinggi (seperti 4K atau 8K), piksel lebih kecil. Ini memungkinkan Anda duduk lebih dekat tanpa melihat grid piksel, sehingga meningkatkan imersinya.",
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
question: "Apa itu sudut pandang 40 derajat?",
|
|
31
|
+
answer: "Ini adalah standar yang direkomendasikan oleh THX agar layar menempati sebagian besar penglihatan tepi Anda, mirip dengan pengalaman di gedung bioskop profesional.",
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
question: "Bolehkah saya duduk lebih jauh dari yang direkomendasikan?",
|
|
35
|
+
answer: "Ya, tetapi Anda akan kehilangan manfaat resolusi tinggi. Jika Anda duduk terlalu jauh dari TV 4K, mata Anda tidak akan bisa membedakan detail ekstra dan Anda akan melihatnya seolah-olah resolusinya 1080p.",
|
|
36
|
+
},
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
|
40
|
+
{
|
|
41
|
+
name: "Tentukan inci",
|
|
42
|
+
text: "Geser slider untuk memilih ukuran televisi Anda saat ini atau yang berencana Anda beli.",
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
name: "Pilih resolusi",
|
|
46
|
+
text: "Pilih antara 1080p, 4K, atau 8K untuk menyesuaikan batas ketajaman visual.",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
49
|
+
name: "Visualisasikan simulasi",
|
|
50
|
+
text: "Amati dalam diagram bagaimana hubungan ukuran antara Anda dan layar berubah.",
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
name: "Atur sofa Anda",
|
|
54
|
+
text: "Tempatkan tempat duduk Anda dalam rentang 'Jarak Optimal' untuk memaksimalkan kepuasan sinematik.",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: 'Jarak TV Optimal Berdasarkan Resolusi dan Ukuran',
|
|
73
|
+
items: [
|
|
74
|
+
'Standar THX (40°) untuk pengalaman sinematik mendalam',
|
|
75
|
+
'Perhitungan untuk 1080p, 4K, dan 8K dengan presisi maksimum',
|
|
76
|
+
'Simulasi visual real-time dari pengaturan Anda',
|
|
77
|
+
'Hindari kelelahan mata dan maksimalkan imersi konten'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: 'Sains di Balik Imersi: Jarak TV Optimal', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'Bukan hanya soal kenyamanan, tapi soal fisiologi visual manusia. Mata memiliki batas ketajaman resolusi; jika duduk terlalu jauh dari layar 4K, Anda menyia-nyiakan piksel yang tidak bisa ditangkap penglihatan. Dan jika terlalu dekat, akan menyebabkan kelelahan mata.' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: 'Sudut Ideal THX', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: 'Piksel Dimanfaatkan', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'Nol', label: 'Kelelahan Visual', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: 'Dua Standar Profesional: THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: 'Ada dua otoritas utama dalam industri audiovisual yang menetapkan cara mengoptimalkan pengalaman menonton Anda:' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'Standar THX',
|
|
94
|
+
description: 'Sudut pandang 40° - Lebih mendalam',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'Layar memenuhi lebih banyak penglihatan tepi Anda',
|
|
98
|
+
'Pengalaman sinematik yang mendalam',
|
|
99
|
+
'Ideal untuk film aksi, siaran olahraga langsung',
|
|
100
|
+
'Membutuhkan ruang ruangan yang lebih luas'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'Standar SMPTE',
|
|
106
|
+
description: 'Sudut pandang 30° - Lebih santai',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'Jarak duduk yang lebih nyaman',
|
|
110
|
+
'Rekomendasi profesional yang konservatif',
|
|
111
|
+
'Ideal untuk berbagai konten (berita, serial)',
|
|
112
|
+
'Lebih baik untuk ruangan yang lebih kecil'
|
|
113
|
+
]
|
|
114
|
+
}
|
|
115
|
+
], columns: 2 },
|
|
116
|
+
|
|
117
|
+
{ type: 'title', text: 'Bagaimana Resolusi Mengubah Persamaannya', level: 3 },
|
|
118
|
+
{ type: 'table', headers: ['Resolusi', 'Ukuran TV 55"', 'Jarak Minimum (tidak ada piksel terlihat)', 'Jarak Optimal THX'], rows: [
|
|
119
|
+
['1080p (Full HD)', '55 inci', '2.0 m', '2.3 m'],
|
|
120
|
+
['4K (Ultra HD)', '55 inci', '1.2 m', '1.5 m'],
|
|
121
|
+
['8K', '55 inci', '0.8 m', '1.0 m']
|
|
122
|
+
] },
|
|
123
|
+
|
|
124
|
+
{ type: 'paragraph', html: 'Seperti yang Anda lihat, resolusi yang lebih tinggi memungkinkan Anda duduk lebih dekat tanpa melihat struktur piksel. TV 4K bisa dinikmati dari jarak 1.2 meter; 1080p butuh setidaknya 2 meter.' },
|
|
125
|
+
|
|
126
|
+
{ type: 'card', title: 'Batas Ketajaman Visual Manusia', html: 'Mata manusia memiliki batas kapasitas resolusi (ketajaman visual). Di luar jarak tertentu, Anda tidak bisa membedakan detail lagi meskipun layarnya 8K. Perhitungan kami menempatkan Anda tepat di "zona optimal" di mana Anda memanfaatkan 100% piksel tanpa membuang energi mata yang tidak perlu.' },
|
|
127
|
+
|
|
128
|
+
{ type: 'diagnostic', variant: 'info', title: 'Kelelahan Mata dan Jarak', icon: 'mdi:information', badge: 'Kesehatan Visual', html: 'Terlalu dekat menyebabkan kelelahan karena mata harus terus-menerus menyesuaikan dengan sudut yang ekstrim. Terlalu jauh menyebabkan ketegangan untuk membedakan detail. Kalkulator kami menempatkan Anda di "sweet spot" (40° untuk THX).' },
|
|
129
|
+
|
|
130
|
+
{ type: 'proscons', items: [
|
|
131
|
+
{
|
|
132
|
+
pro: 'THX 40° menciptakan imersi sinematik sejati - seperti gedung bioskop profesional',
|
|
133
|
+
con: 'Membutuhkan lebih banyak ruang yang tersedia di ruangan'
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
pro: '4K memungkinkan duduk lebih dekat daripada 1080p - berguna di ruang sempit',
|
|
137
|
+
con: 'Anda harus berada pada jarak minimum untuk memanfaatkan piksel ekstra'
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
pro: 'Hindari kelelahan mata dengan memposisikan diri secara benar sejak awal',
|
|
141
|
+
con: 'Kebanyakan ruangan rumah TIDAK mengikuti standar ini'
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
pro: 'Anda dapat memvalidasi apakah TV Anda saat ini sudah diposisikan dengan baik',
|
|
145
|
+
con: 'Jika salah, perlu memindahkan perabotan'
|
|
146
|
+
}
|
|
147
|
+
], proTitle: 'Keuntungan', conTitle: 'Kekurangan' },
|
|
148
|
+
|
|
149
|
+
{ type: 'glossary', items: [
|
|
150
|
+
{
|
|
151
|
+
term: 'Sudut Pandang (dalam derajat)',
|
|
152
|
+
definition: 'Sudut visual yang dicakup layar dari posisi Anda. 40° = sangat mendalam; 20° = konten latar belakang (tidak mendalam).'
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
term: 'THX (Tomlinson Holman Experiment)',
|
|
156
|
+
definition: 'Sertifikasi kualitas audiovisual yang dibuat oleh Lucasfilm. Menetapkan standar untuk bioskop dan home theater. 40° adalah rekomendasi utamanya.'
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
term: 'SMPTE (Society of Motion Picture Technical Engineers)',
|
|
160
|
+
definition: 'Organisasi standar teknis untuk film dan video. Merekomendasikan 30° sebagai jarak profesional yang konservatif.'
|
|
161
|
+
},
|
|
162
|
+
{
|
|
163
|
+
term: 'Ketajaman Visual Manusia',
|
|
164
|
+
definition: 'Kemampuan mata untuk membedakan detail halus. Piksel individu tidak akan terlihat melampaui jarak tertentu.'
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
term: '4K (Ultra HD)',
|
|
168
|
+
definition: 'Resolusi ~3840x2160 piksel. 4 kali lebih banyak piksel daripada 1080p.'
|
|
169
|
+
}
|
|
170
|
+
] },
|
|
171
|
+
|
|
172
|
+
{ type: 'message', title: 'Optimalisasi Ruangan Audiovisual Profesional', ariaLabel: 'Informasi tentang standar pengaturan TV', html: 'Bioskop profesional menghabiskan jutaan rupiah untuk memastikan jarak, sudut, dan pencahayaan sempurna. Kalkulator kami membawa prinsip yang sama ke rumah Anda.' },
|
|
173
|
+
|
|
174
|
+
{ type: 'title', text: 'Atur Home Cinema Anda Secara Profesional', level: 3 },
|
|
175
|
+
{ type: 'paragraph', html: 'Jarak sama pentingnya dengan ukuran layar dan resolusi. Ikuti standar ini untuk mengubah ruang tamu Anda menjadi gedung bioskop yang otentik.' }
|
|
176
|
+
];
|
|
177
|
+
|
|
178
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
179
|
+
'@context': 'https://schema.org',
|
|
180
|
+
'@type': 'FAQPage',
|
|
181
|
+
mainEntity: faq.map((item) => ({
|
|
182
|
+
'@type': 'Question',
|
|
183
|
+
name: item.question,
|
|
184
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
185
|
+
})),
|
|
186
|
+
};
|
|
187
|
+
|
|
188
|
+
const howToSchema: WithContext<HowTo> = {
|
|
189
|
+
'@context': 'https://schema.org',
|
|
190
|
+
'@type': 'HowTo',
|
|
191
|
+
name: title,
|
|
192
|
+
description,
|
|
193
|
+
step: howTo.map((step) => ({
|
|
194
|
+
'@type': 'HowToStep',
|
|
195
|
+
name: step.name,
|
|
196
|
+
text: step.text,
|
|
197
|
+
})),
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
const appSchema: WithContext<SoftwareApplication> = {
|
|
201
|
+
'@context': 'https://schema.org',
|
|
202
|
+
'@type': 'SoftwareApplication',
|
|
203
|
+
name: title,
|
|
204
|
+
description,
|
|
205
|
+
applicationCategory: 'UtilitiesApplication',
|
|
206
|
+
operatingSystem: 'Web',
|
|
207
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
208
|
+
inLanguage: 'id',
|
|
209
|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
|
214
|
+
description,
|
|
215
|
+
ui,
|
|
216
|
+
seo,
|
|
217
|
+
faq,
|
|
218
|
+
faqTitle: 'Pertanyaan yang Sering Diajukan tentang Jarak Menonton TV',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: 'Standar Profesional untuk Pengaturan Televisi',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
|
|
2
|
+
import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
|
|
3
|
+
|
|
4
|
+
const slug = 'calcolatore-distanza-visione-tv-thx-4k-schermo-ottimale';
|
|
5
|
+
const title = 'Calcolatore Distanza TV: Schermo Ottimale THX e 4K';
|
|
6
|
+
const description = 'Calcola la distanza ideale per guardare la tua televisione in base a dimensioni e risoluzione. Ottimizza il tuo Home Cinema con gli standard THX e SMPTE.';
|
|
7
|
+
|
|
8
|
+
const ui: TvDistanceUI = {
|
|
9
|
+
specTitle: "Specifiche",
|
|
10
|
+
diagonalLabel: "Dimensione Diagonale",
|
|
11
|
+
resolutionLabel: "Risoluzione",
|
|
12
|
+
thxRecommendation: "Raccomandazione THX",
|
|
13
|
+
thxDescription: "THX raccomanda una distanza che copra un angolo di visione di 40 gradi per un'esperienza cinematografica immersiva.",
|
|
14
|
+
simulationBadge: "Simulazione in Tempo Reale",
|
|
15
|
+
tvWidthLabel: "cm di larghezza",
|
|
16
|
+
userLocationLabel: "Tua Posizione",
|
|
17
|
+
minLimitLabel: "Limite Minimo",
|
|
18
|
+
optimalLimitLabel: "Distanza Ottimale",
|
|
19
|
+
maxLimitLabel: "Limite Massimo",
|
|
20
|
+
unitMeters: "m",
|
|
21
|
+
unitCm: "cm"
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const faq: TvDistanceLocaleContent['faq'] = [
|
|
25
|
+
{
|
|
26
|
+
question: "Perché la risoluzione è importante nel calcolo della distanza?",
|
|
27
|
+
answer: "A risoluzioni più elevate (come 4K o 8K), i pixel sono più piccoli. Questo ti permette di sederti più vicino senza percepire la griglia dei pixel, aumentando l'immersione.",
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
question: "Cosa si intende per angolo di visione a 40 gradi?",
|
|
31
|
+
answer: "È lo standard raccomandato da THX affinché lo schermo occupi una gran parte della tua visione periferica, simile all'esperienza di una sala cinematografica professionale.",
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
question: "Posso sedermi più lontano rispetto a quanto raccomandato?",
|
|
35
|
+
answer: "Sì, ma perderai il beneficio delle alte risoluzioni. Se ti siedi troppo lontano da una TV 4K, il tuo occhio non riuscirà a distinguere i dettagli extra e vedrai come se fosse 1080p.",
|
|
36
|
+
},
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
|
40
|
+
{
|
|
41
|
+
name: "Indica i pollici",
|
|
42
|
+
text: "Sposta il cursore per selezionare la dimensione della tua televisione attuale o di quella che intendi acquistare.",
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
name: "Seleziona la risoluzione",
|
|
46
|
+
text: "Scegli tra 1080p, 4K o 8K per regolare i limiti di acuità visiva.",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
49
|
+
name: "Visualizza la simulazione",
|
|
50
|
+
text: "Osserva nel diagramma come cambia il rapporto di dimensioni tra te e lo schermo.",
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
name: "Regola il tuo divano",
|
|
54
|
+
text: "Posiziona la tua seduta all'interno del range 'Distanza Ottimale' per massimizzare l'immersione cinematografica.",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: 'Distanza TV Ottimale per Risoluzione e Dimensione',
|
|
73
|
+
items: [
|
|
74
|
+
'Standard THX (40°) per un\'esperienza cinematografica immersiva',
|
|
75
|
+
'Calcoli per 1080p, 4K e 8K con massima precisione',
|
|
76
|
+
'Simulazione visiva in tempo reale del tuo setup',
|
|
77
|
+
'Evita l\'affaticamento oculare e massimizza l\'immersione nei contenuti'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: 'Scienza dell\'Immersione: Distanza TV Ottimale', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'Non è solo una questione di comfort, ma di fisiologia visiva umana. L\'occhio ha un limite di acuità; se ti siedi troppo lontano da uno schermo 4K, stai sprecando pixel che la tua vista non può sfruttare. Se ti siedi troppo vicino, causi affaticamento oculare.' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: 'Angolo Ideale THX', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: 'Pixel Sfruttati', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'Zero', label: 'Affaticamento Visivo', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: 'Due Standard Professionali: THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: 'Ci sono due autorità principali nel settore audiovisivo che definiscono come ottimizzare la tua esperienza di visione:' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'Standard THX',
|
|
94
|
+
description: 'Angolo di visione a 40° - Più immersivo',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'Lo schermo occupa una parte maggiore della visione periferica',
|
|
98
|
+
'Esperienza cinematografica immersiva',
|
|
99
|
+
'Ideale per film d\'azione, sport dal vivo',
|
|
100
|
+
'Richiede più spazio nella stanza'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'Standard SMPTE',
|
|
106
|
+
description: 'Angolo di visione a 30° - Più rilassato',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'Distanza di visione più confortevole',
|
|
110
|
+
'Raccomandazione professionale conservativa',
|
|
111
|
+
'Ideale per contenuti vari (news, serie)',
|
|
112
|
+
'Migliore per stanze più piccole'
|
|
113
|
+
]
|
|
114
|
+
}
|
|
115
|
+
], columns: 2 },
|
|
116
|
+
|
|
117
|
+
{ type: 'title', text: 'Come la Risoluzione Cambia l\'Equazione', level: 3 },
|
|
118
|
+
{ type: 'table', headers: ['Risoluzione', 'Dimensione TV 55"', 'Distanza Minima (pixel non visibili)', 'Distanza Ottimale THX'], rows: [
|
|
119
|
+
['1080p (Full HD)', '55 pollici', '2.0 m', '2.3 m'],
|
|
120
|
+
['4K (Ultra HD)', '55 pollici', '1.2 m', '1.5 m'],
|
|
121
|
+
['8K', '55 pollici', '0.8 m', '1.0 m']
|
|
122
|
+
] },
|
|
123
|
+
|
|
124
|
+
{ type: 'paragraph', html: 'Come puoi vedere, una risoluzione più alta permette di sedersi più vicino senza percepire la struttura dei pixel. Una TV 4K può essere apprezzata da 1.2 metri; una 1080p necessita di almeno 2 metri.' },
|
|
125
|
+
|
|
126
|
+
{ type: 'card', title: 'Il Limite dell\'Acuità Visiva Umana', html: 'L\'occhio umano ha una capacità limite di risoluzione. Oltre una certa distanza, non puoi distinguere più dettagli anche se lo schermo è 8K. I nostri calcoli ti posizionano esattamente nella "zona ottimale".' },
|
|
127
|
+
|
|
128
|
+
{ type: 'diagnostic', variant: 'info', title: 'Affaticamento Oculare e Distanza', icon: 'mdi:information', badge: 'Salute Visiva', html: 'Essere troppo vicini causa affaticamento perché gli occhi devono accomodarsi costantemente ad angoli estremi. Essere troppo lontani causa sforzo per distinguere i dettagli. Il nostro calcolatore ti posiziona nello "sweet spot" (40° per THX).' },
|
|
129
|
+
|
|
130
|
+
{ type: 'proscons', items: [
|
|
131
|
+
{
|
|
132
|
+
pro: 'THX 40° crea una vera immersione cinematografica - come in una sala professionale',
|
|
133
|
+
con: 'Richiede più spazio disponibile nella stanza'
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
pro: 'Il 4K permette di sedersi più vicino del 1080p - utile in spazi piccoli',
|
|
137
|
+
con: 'Devi essere alla distanza minima per sfruttare i pixel extra'
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
pro: 'Evita l\'affaticamento oculare posizionandoti correttamente fin dall\'inizio',
|
|
141
|
+
con: 'La maggior parte delle stanze domestiche NON segue questi standard'
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
pro: 'Puoi convalidare se la tua TV attuale è ben posizionata',
|
|
145
|
+
con: 'Se è sbagliata, richiede lo spostamento dei mobili'
|
|
146
|
+
}
|
|
147
|
+
], proTitle: 'Vantaggi', conTitle: 'Limitazioni' },
|
|
148
|
+
|
|
149
|
+
{ type: 'glossary', items: [
|
|
150
|
+
{
|
|
151
|
+
term: 'Angolo di Visione (in gradi)',
|
|
152
|
+
definition: 'Angolo visivo che lo schermo copre dalla tua posizione. 40° = molto immersivo; 20° = contenuto di sottofondo (non immersivo).'
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
term: 'THX (Tomlinson Holman Experiment)',
|
|
156
|
+
definition: 'Certificazione di qualità audiovisiva creata da Lucasfilm. Definisce standard per cinema e home theater. 40° è la raccomandazione primaria.'
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
term: 'SMPTE (Society of Motion Picture Technical Engineers)',
|
|
160
|
+
definition: 'Organizzazione di standard tecnici per film e video. Raccomanda i 30° come distanza professionale conservativa.'
|
|
161
|
+
},
|
|
162
|
+
{
|
|
163
|
+
term: 'Acuità Visiva Umana',
|
|
164
|
+
definition: 'Capacità dell\'occhio di distinguere dettagli fini. Un singolo pixel è impercettibile oltre una certa distanza.'
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
term: '4K (Ultra HD)',
|
|
168
|
+
definition: 'Risoluzione di ~3840x2160 pixel. 4 volte più pixel del 1080p.'
|
|
169
|
+
}
|
|
170
|
+
] },
|
|
171
|
+
|
|
172
|
+
{ type: 'message', title: 'Ottimizzazione Professionale della Sala Audiovisiva', ariaLabel: 'Informazioni sugli standard di setup TV', html: 'I cinema professionali investono milioni per garantire che distanza, angolo e illuminazione siano perfetti. Il nostro calcolatore porta gli stessi principi a casa tua.' },
|
|
173
|
+
|
|
174
|
+
{ type: 'title', text: 'Configura il Tuo Home Cinema Professionalmente', level: 3 },
|
|
175
|
+
{ type: 'paragraph', html: 'La distanza è IMPORTANTE TANTO QUANTO la dimensione dello schermo e la risoluzione. Segui questi standard per trasformare il tuo soggiorno in un\'autentica sala cinematografica.' }
|
|
176
|
+
];
|
|
177
|
+
|
|
178
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
179
|
+
'@context': 'https://schema.org',
|
|
180
|
+
'@type': 'FAQPage',
|
|
181
|
+
mainEntity: faq.map((item) => ({
|
|
182
|
+
'@type': 'Question',
|
|
183
|
+
name: item.question,
|
|
184
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
185
|
+
})),
|
|
186
|
+
};
|
|
187
|
+
|
|
188
|
+
const howToSchema: WithContext<HowTo> = {
|
|
189
|
+
'@context': 'https://schema.org',
|
|
190
|
+
'@type': 'HowTo',
|
|
191
|
+
name: title,
|
|
192
|
+
description,
|
|
193
|
+
step: howTo.map((step) => ({
|
|
194
|
+
'@type': 'HowToStep',
|
|
195
|
+
name: step.name,
|
|
196
|
+
text: step.text,
|
|
197
|
+
})),
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
const appSchema: WithContext<SoftwareApplication> = {
|
|
201
|
+
'@context': 'https://schema.org',
|
|
202
|
+
'@type': 'SoftwareApplication',
|
|
203
|
+
name: title,
|
|
204
|
+
description,
|
|
205
|
+
applicationCategory: 'UtilitiesApplication',
|
|
206
|
+
operatingSystem: 'Web',
|
|
207
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
208
|
+
inLanguage: 'it',
|
|
209
|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
|
214
|
+
description,
|
|
215
|
+
ui,
|
|
216
|
+
seo,
|
|
217
|
+
faq,
|
|
218
|
+
faqTitle: 'Domande Frequenti sulla Distanza di Visione TV',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: 'Standard Professionali per il Setup Televisivo',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
|
|
2
|
+
import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
|
|
3
|
+
|
|
4
|
+
const slug = 'tv-viewing-distance-calculator-japan-thx-4k';
|
|
5
|
+
const title = 'テレビ視聴距離計算機:THX/4K最適画面設定';
|
|
6
|
+
const description = 'テレビのサイズと解像度に基づいて、理想的な視聴距離を計算。THXやSMPTE規格に準拠したホームシアター構築の最適化ツール。';
|
|
7
|
+
|
|
8
|
+
const ui: TvDistanceUI = {
|
|
9
|
+
specTitle: "基本仕様設定",
|
|
10
|
+
diagonalLabel: "画面サイズ(インチ)",
|
|
11
|
+
resolutionLabel: "解像度",
|
|
12
|
+
thxRecommendation: "THX推奨設定",
|
|
13
|
+
thxDescription: "THXは、没入感のある映画体験のために、視野角40度をカバーする距離を推奨しています。",
|
|
14
|
+
simulationBadge: "リアルタイム・シミュレーション",
|
|
15
|
+
tvWidthLabel: "cm(幅)",
|
|
16
|
+
userLocationLabel: "あなたの位置",
|
|
17
|
+
minLimitLabel: "最短限界距離",
|
|
18
|
+
optimalLimitLabel: "最適視聴距離",
|
|
19
|
+
maxLimitLabel: "最長限界距離",
|
|
20
|
+
unitMeters: "m",
|
|
21
|
+
unitCm: "cm"
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const faq: TvDistanceLocaleContent['faq'] = [
|
|
25
|
+
{
|
|
26
|
+
question: "距離を計算する際、なぜ解像度が重要なのですか?",
|
|
27
|
+
answer: "4Kや8Kなどの高解像度では、画素(ピクセル)がより微細になります。これにより、画素の網目を感じることなく画面に近づくことができ、没入感を高めることができます。",
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
question: "「視野角40度」とは何ですか?",
|
|
31
|
+
answer: "これはTHXが推奨する、画面が周辺視野の大部分を占めるようにするための基準です。プロの映画館の中央付近で鑑賞しているような体験が可能になります。",
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
question: "推奨距離よりも離れて座ってもいいですか?",
|
|
35
|
+
answer: "可能ですが、高解像度のメリットが失われます。4Kテレビから離れすぎると、人間の目は細かいディテールを識別できなくなり、1080p(フルHD)で見ているのと変わらなくなってしまいます。",
|
|
36
|
+
},
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
|
40
|
+
{
|
|
41
|
+
name: "画面サイズを選択",
|
|
42
|
+
text: "スライダーを動かして、現在お持ちの、または購入予定のテレビサイズ(インチ)を選択します。",
|
|
43
|
+
},
|
|
44
|
+
{
|
|
45
|
+
name: "解像度を選択",
|
|
46
|
+
text: "1080p、4K、8Kの中から、視覚的な識別限界を調整するために解像度を選びます。",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
49
|
+
name: "シミュレーターを確認",
|
|
50
|
+
text: "図解上で、あなたと画面のサイズの相関関係がどのように変化するかを確認してください。",
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
name: "ソファの位置を調整",
|
|
54
|
+
text: "映画的な没入感を最大限に引き出すため、座席を「最適視聴距離」の範囲内に配置します。",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: '解像度とサイズによる最適なテレビ視聴距離',
|
|
73
|
+
items: [
|
|
74
|
+
'没入型映画体験のためのTHX規格(40°)準拠',
|
|
75
|
+
'1080p、4K、8Kを高精度に計算',
|
|
76
|
+
'設定状況をリアルタイムで視覚的にシミュレーション',
|
|
77
|
+
'眼精疲労を防ぎ、コンテンツへの没入感を最大化'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: '没入感の科学:最適なテレビ視聴距離とは', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'これは単なる好みの問題ではなく、人間の視覚生理に基づいた科学です。人間の目には識別できる解像度の限界があります。4K画面から離れすぎると、視覚が捉えきれない画素(ピクセル)にお金を払っていることになります。逆に近すぎると、眼精疲労の原因となります。' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: '理想のTHX角度', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: '画素の有効活用', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'ゼロ', label: '視覚的疲労', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: '2つのプロフェッショナル規格:THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: '映像業界には、視聴体験を最適化するための主要な2つの権威ある基準が存在します。' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'THX基準',
|
|
94
|
+
description: '視野角40度 - より高い没入感',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'画面が周辺視野の多くをカバー',
|
|
98
|
+
'没入感のある映画体験',
|
|
99
|
+
'アクション映画やスポーツ生中継に最適',
|
|
100
|
+
'部屋に一定の広さが必要'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'SMPTE基準',
|
|
106
|
+
description: '視野角30度 - よりリラックスした視聴',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'より快適で自然な視聴距離',
|
|
110
|
+
'保守的で標準的なプロ向け推奨設定',
|
|
111
|
+
'ニュースやドラマなどの多様な番組に最適',
|
|
112
|
+
'小さめの部屋に適している'
|
|
113
|
+
]
|
|
114
|
+
}
|
|
115
|
+
], columns: 2 },
|
|
116
|
+
|
|
117
|
+
{ type: 'title', text: '解像度によって計算式はどう変わるか', level: 3 },
|
|
118
|
+
{ type: 'table', headers: ['解像度', '55インチTVの場合', '最短距離(画素が見えない)', 'THX最適距離'], rows: [
|
|
119
|
+
['1080p (フルHD)', '55 インチ', '2.0 m', '2.3 m'],
|
|
120
|
+
['4K (Ultra HD)', '55 インチ', '1.2 m', '1.5 m'],
|
|
121
|
+
['8K', '55 インチ', '0.8 m', '1.0 m']
|
|
122
|
+
] },
|
|
123
|
+
|
|
124
|
+
{ type: 'paragraph', html: 'ご覧の通り、高解像度ほど画素の構造を感じることなく近くに座ることができます。4Kテレビは1.2メートルから楽しめますが、1080pでは少なくとも2メートル必要です。' },
|
|
125
|
+
|
|
126
|
+
{ type: 'card', title: '人間の視力の限界', html: '人間の目には識別能力の限界(視力)があります。一定の距離を超えると、画面が8Kであってもそれ以上のディテールを識別できなくなります。当計算機は、余計な眼のエネルギーを浪費することなく、100%の画素を活用できる「最適なゾーン」にあなたを配置します。' },
|
|
127
|
+
|
|
128
|
+
{ type: 'diagnostic', variant: 'info', title: '眼精疲労と距離の関係', icon: 'mdi:information', badge: '視覚の健康', html: '近すぎると目が常に極端な角度に適応しようとするため疲労します。離れすぎるとディテールを識別しようとして緊張が生じます。当ツールは、不快感なく自然な視界を満たす「スイートスポット」(THXで40°)を算出します。' },
|
|
129
|
+
|
|
130
|
+
{ type: 'proscons', items: [
|
|
131
|
+
{
|
|
132
|
+
pro: 'THX 40°はプロの映画館のような真の没入感を生み出す',
|
|
133
|
+
con: '部屋に十分なスペースが必要となる'
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
pro: '4Kは1080pより近づけるため、狭い空間でも大画面を楽しめる',
|
|
137
|
+
con: '追加の画素を活用するには最短距離付近にいる必要がある'
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
pro: '最初から正しい位置に設置することで眼精疲労を回避できる',
|
|
141
|
+
con: '一般家庭の部屋はこれらの基準に従っていないことが多い'
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
pro: '現在のテレビの配置が適切かどうかを検証できる',
|
|
145
|
+
con: '適切でない場合、家具の移動が必要になる(ソフトウェア上の問題ではない)'
|
|
146
|
+
}
|
|
147
|
+
], proTitle: 'メリット', conTitle: '考慮すべき点' },
|
|
148
|
+
|
|
149
|
+
{ type: 'glossary', items: [
|
|
150
|
+
{
|
|
151
|
+
term: '視野角(度)',
|
|
152
|
+
definition: 'あなたの位置から画面が占める角度。40° = 没入感大(周辺視野カバー)。20° = 背景として流す程度(没入感小)。'
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
term: 'THX',
|
|
156
|
+
definition: 'Lucasfilmによって設立された映像・音響の品質認定規格。プロの映画館やホームシアターの基準を定義。40°が主要な推奨値。'
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
term: 'SMPTE',
|
|
160
|
+
definition: '映画テレビ技術者協会。映画やビデオの技術規格を策定。30°を標準的なプロ向け視聴距離として推奨。'
|
|
161
|
+
},
|
|
162
|
+
{
|
|
163
|
+
term: '人間の視力識別限界',
|
|
164
|
+
definition: '目が微細なディテールを識別できる能力。一定の距離を超えると個々の画素は判別不能になる。'
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
term: '4K (Ultra HD)',
|
|
168
|
+
definition: '約3840x2160ピクセルの解像度。1080pの4倍の画素数を持ち、より近づいても画素を感じさせない。'
|
|
169
|
+
}
|
|
170
|
+
] },
|
|
171
|
+
|
|
172
|
+
{ type: 'message', title: 'プロフェッショナルな映像空間の最適化', ariaLabel: 'テレビ設置基準に関する情報', html: 'プロの映画館は、距離、角度、照明を完璧にするために膨大なコストを投じています。この計算機は、それと同じ原理をあなたの家庭にもたらします。' },
|
|
173
|
+
|
|
174
|
+
{ type: 'title', text: 'ホームシアターをプロの仕上がりに', level: 3 },
|
|
175
|
+
{ type: 'paragraph', html: '距離の設定は、画面サイズや解像度と「同じくらい」重要です。これらの基準に従って、リビングを本物の映画館へと変貌させましょう。' }
|
|
176
|
+
];
|
|
177
|
+
|
|
178
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
179
|
+
'@context': 'https://schema.org',
|
|
180
|
+
'@type': 'FAQPage',
|
|
181
|
+
mainEntity: faq.map((item) => ({
|
|
182
|
+
'@type': 'Question',
|
|
183
|
+
name: item.question,
|
|
184
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
|
|
185
|
+
})),
|
|
186
|
+
};
|
|
187
|
+
|
|
188
|
+
const howToSchema: WithContext<HowTo> = {
|
|
189
|
+
'@context': 'https://schema.org',
|
|
190
|
+
'@type': 'HowTo',
|
|
191
|
+
name: title,
|
|
192
|
+
description,
|
|
193
|
+
step: howTo.map((step) => ({
|
|
194
|
+
'@type': 'HowToStep',
|
|
195
|
+
name: step.name,
|
|
196
|
+
text: step.text,
|
|
197
|
+
})),
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
const appSchema: WithContext<SoftwareApplication> = {
|
|
201
|
+
'@context': 'https://schema.org',
|
|
202
|
+
'@type': 'SoftwareApplication',
|
|
203
|
+
name: title,
|
|
204
|
+
description,
|
|
205
|
+
applicationCategory: 'UtilitiesApplication',
|
|
206
|
+
operatingSystem: 'Web',
|
|
207
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
|
|
208
|
+
inLanguage: 'ja',
|
|
209
|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
|
214
|
+
description,
|
|
215
|
+
ui,
|
|
216
|
+
seo,
|
|
217
|
+
faq,
|
|
218
|
+
faqTitle: 'テレビ視聴距離に関するよくある質問',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: 'テレビ設置に関するプロフェッショナル規格',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|