@itwin/core-geometry 5.0.0-dev.32 → 5.0.0-dev.34

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Files changed (173) hide show
  1. package/lib/cjs/Constant.js +17 -17
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js +35 -35
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/KnotVector.js +2 -2
  6. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.js +2 -2
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  9. package/lib/cjs/clipping/ClipPlane.js +1 -1
  10. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  11. package/lib/cjs/clipping/ClipUtils.js +1 -1
  12. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  13. package/lib/cjs/clipping/ClipVector.js +1 -1
  14. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  15. package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -3
  16. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  17. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  18. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  19. package/lib/cjs/curve/Arc3d.js +14 -14
  20. package/lib/cjs/curve/Arc3d.js.map +1 -1
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +4 -4
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  23. package/lib/cjs/curve/LineString3d.js +5 -5
  24. package/lib/cjs/curve/LineString3d.js.map +1 -1
  25. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -1
  26. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  27. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  28. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  29. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  30. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  31. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  32. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  33. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  34. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  35. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  36. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  37. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +2 -2
  38. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  39. package/lib/cjs/geometry3d/Angle.js +16 -16
  40. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  41. package/lib/cjs/geometry3d/Matrix3d.js +8 -8
  42. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  43. package/lib/cjs/geometry3d/OrderedRotationAngles.js +2 -2
  44. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  45. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  46. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  47. package/lib/cjs/geometry3d/PolygonOps.js +23 -23
  48. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  49. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  50. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  51. package/lib/cjs/geometry3d/Range.js +4 -4
  52. package/lib/cjs/geometry3d/Range.js.map +1 -1
  53. package/lib/cjs/numerics/ClusterableArray.js +13 -13
  54. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  55. package/lib/cjs/numerics/PascalCoefficients.js +1 -1
  56. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  57. package/lib/cjs/numerics/PolarData.js +1 -1
  58. package/lib/cjs/numerics/PolarData.js.map +1 -1
  59. package/lib/cjs/numerics/Polynomials.js +26 -26
  60. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  61. package/lib/cjs/numerics/Quadrature.js +20 -20
  62. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  63. package/lib/cjs/polyface/BoxTopology.js +67 -67
  64. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  65. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  66. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
  68. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  69. package/lib/cjs/polyface/PolyfaceData.js +5 -5
  70. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  71. package/lib/cjs/polyface/PolyfaceQuery.js +7 -7
  72. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  73. package/lib/cjs/polyface/multiclip/RangeSearch.js +5 -5
  74. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  75. package/lib/cjs/serialization/BGFBReader.js +22 -22
  76. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  77. package/lib/cjs/serialization/GeometrySamples.js +107 -107
  78. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  79. package/lib/cjs/topology/ChainMerge.js +4 -4
  80. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  81. package/lib/cjs/topology/Graph.js +5 -5
  82. package/lib/cjs/topology/Graph.js.map +1 -1
  83. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +2 -2
  84. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  85. package/lib/cjs/topology/Triangulation.js +11 -11
  86. package/lib/cjs/topology/Triangulation.js.map +1 -1
  87. package/lib/esm/Constant.js +17 -17
  88. package/lib/esm/Constant.js.map +1 -1
  89. package/lib/esm/Geometry.js +35 -35
  90. package/lib/esm/Geometry.js.map +1 -1
  91. package/lib/esm/bspline/KnotVector.js +2 -2
  92. package/lib/esm/bspline/KnotVector.js.map +1 -1
  93. package/lib/esm/clipping/AlternatingConvexClipTree.js +2 -2
  94. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  95. package/lib/esm/clipping/ClipPlane.js +1 -1
  96. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  97. package/lib/esm/clipping/ClipUtils.js +1 -1
  98. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  99. package/lib/esm/clipping/ClipVector.js +1 -1
  100. package/lib/esm/clipping/ClipVector.js.map +1 -1
  101. package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -3
  102. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  103. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  104. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  105. package/lib/esm/curve/Arc3d.js +14 -14
  106. package/lib/esm/curve/Arc3d.js.map +1 -1
  107. package/lib/esm/curve/CurveChainWithDistanceIndex.js +4 -4
  108. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  109. package/lib/esm/curve/LineString3d.js +5 -5
  110. package/lib/esm/curve/LineString3d.js.map +1 -1
  111. package/lib/esm/curve/RegionOpsClassificationSweeps.js +1 -1
  112. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  113. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  114. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  115. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  116. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  117. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  118. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  119. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  120. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  121. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  122. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  123. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +2 -2
  124. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  125. package/lib/esm/geometry3d/Angle.js +16 -16
  126. package/lib/esm/geometry3d/Angle.js.map +1 -1
  127. package/lib/esm/geometry3d/Matrix3d.js +8 -8
  128. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  129. package/lib/esm/geometry3d/OrderedRotationAngles.js +2 -2
  130. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  131. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  132. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  133. package/lib/esm/geometry3d/PolygonOps.js +23 -23
  134. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  135. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  136. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  137. package/lib/esm/geometry3d/Range.js +4 -4
  138. package/lib/esm/geometry3d/Range.js.map +1 -1
  139. package/lib/esm/numerics/ClusterableArray.js +13 -13
  140. package/lib/esm/numerics/ClusterableArray.js.map +1 -1
  141. package/lib/esm/numerics/PascalCoefficients.js +1 -1
  142. package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
  143. package/lib/esm/numerics/PolarData.js +1 -1
  144. package/lib/esm/numerics/PolarData.js.map +1 -1
  145. package/lib/esm/numerics/Polynomials.js +26 -26
  146. package/lib/esm/numerics/Polynomials.js.map +1 -1
  147. package/lib/esm/numerics/Quadrature.js +20 -20
  148. package/lib/esm/numerics/Quadrature.js.map +1 -1
  149. package/lib/esm/polyface/BoxTopology.js +67 -67
  150. package/lib/esm/polyface/BoxTopology.js.map +1 -1
  151. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  152. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  153. package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
  154. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  155. package/lib/esm/polyface/PolyfaceData.js +5 -5
  156. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  157. package/lib/esm/polyface/PolyfaceQuery.js +7 -7
  158. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  159. package/lib/esm/polyface/multiclip/RangeSearch.js +5 -5
  160. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  161. package/lib/esm/serialization/BGFBReader.js +22 -22
  162. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  163. package/lib/esm/serialization/GeometrySamples.js +107 -107
  164. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  165. package/lib/esm/topology/ChainMerge.js +4 -4
  166. package/lib/esm/topology/ChainMerge.js.map +1 -1
  167. package/lib/esm/topology/Graph.js +5 -5
  168. package/lib/esm/topology/Graph.js.map +1 -1
  169. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +2 -2
  170. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  171. package/lib/esm/topology/Triangulation.js +11 -11
  172. package/lib/esm/topology/Triangulation.js.map +1 -1
  173. package/package.json +4 -4
@@ -26,6 +26,9 @@ export class PolylineCompressionContext {
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  if (point)
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  this._dest.push(point);
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  }
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+ /** work data used by find max deviation */
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+ static { this._vector01 = Vector3d.create(); }
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+ static { this._vectorQ = Vector3d.create(); }
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  /**
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  * Return index of max magnitude of cross product of vectors (index to index+1) and (index to index+2)
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  * * Return undefined if unable to find a nonzero cross product.
@@ -268,7 +271,4 @@ export class PolylineCompressionContext {
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  }
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  }
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  }
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- /** work data used by find max deviation */
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- PolylineCompressionContext._vector01 = Vector3d.create();
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- PolylineCompressionContext._vectorQ = Vector3d.create();
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  //# sourceMappingURL=PolylineCompressionByEdgeOffset.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Geometry } from \"../Geometry\";\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection } from \"./IndexedXYZCollection\";\nimport { Point3dArrayCarrier } from \"./Point3dArrayCarrier\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\n\n// cspell:word Puecker\n/** context class for Puecker-Douglas polyline compression, viz https://en.wikipedia.org/wiki/Ramer–Douglas–Peucker_algorithm\n * @internal\n */\nexport class PolylineCompressionContext {\n /** Caller provides source and tolerance.\n * * pointer to source is retained, but contents of source are never modified.\n */\n private constructor(source: IndexedXYZCollection, dest: IndexedReadWriteXYZCollection, tolerance: number) {\n this._toleranceSquared = tolerance * tolerance;\n this._source = source;\n this._dest = dest;\n }\n private _source: IndexedXYZCollection;\n\n private _dest: IndexedReadWriteXYZCollection;\n\n /** Squared tolerance for equal point. */\n private _toleranceSquared: number;\n /** push (clone of) the point at index i from the source to the growing result.\n * * index is adjusted cyclically to source index range by modulo.\n */\n private acceptPointByIndex(i: number) {\n const point = this._source.getPoint3dAtCheckedPointIndex(this._source.cyclicIndex(i));\n if (point)\n this._dest.push(point);\n }\n /** work data used by find max deviation */\n private static _vector01: Vector3d = Vector3d.create();\n private static _vectorQ: Vector3d = Vector3d.create();\n /**\n * Return index of max magnitude of cross product of vectors (index to index+1) and (index to index+2)\n * * Return undefined if unable to find a nonzero cross product.\n * @param i0 first cross product central index.\n * @param i1 last cross product central index.\n */\n private indexOfMaxCrossProduct(index0: number, index1: number): number | undefined {\n let qMax = 0.0;\n let q;\n let indexMax: number | undefined;\n for (let index = index0; index <= index1; index++) {\n const iA = this._source.cyclicIndex(index);\n const iB = this._source.cyclicIndex(index + 1);\n const iC = this._source.cyclicIndex(index + 2);\n this._source.crossProductIndexIndexIndex(iA, iB, iC, PolylineCompressionContext._vectorQ);\n q = PolylineCompressionContext._vectorQ.magnitudeSquared();\n if (q > qMax) {\n qMax = q;\n indexMax = index;\n }\n }\n return indexMax;\n }\n\n /**\n * Return interior index where max deviation in excess of tolerance occurs.\n * @param i0 first index of interval\n * @param i1 INCLUSIVE final index\n */\n private indexOfMaxDeviation(index0: number, index1: number): number | undefined {\n const i0 = this._source.cyclicIndex(index0);\n const i1 = this._source.cyclicIndex(index1);\n let maxDeviation = this._toleranceSquared;\n let maxDeviationIndex;\n let numerator;\n let distanceSquared;\n let s;\n let i;\n this._source.vectorIndexIndex(i0, i1, PolylineCompressionContext._vector01)!;\n const denominator = PolylineCompressionContext._vector01.magnitudeSquared();\n for (let index = index0 + 1; index < index1; index++) {\n i = this._source.cyclicIndex(index);\n this._source.vectorIndexIndex(i0, i, PolylineCompressionContext._vectorQ);\n numerator = PolylineCompressionContext._vector01.dotProduct(PolylineCompressionContext._vectorQ);\n if (numerator <= 0) {\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared();\n } else if (numerator > denominator) {\n this._source.vectorIndexIndex(i1, i, PolylineCompressionContext._vectorQ);\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared();\n } else {\n s = numerator / denominator;\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared() - denominator * s * s;\n }\n if (distanceSquared > maxDeviation) {\n maxDeviation = distanceSquared;\n maxDeviationIndex = index;\n }\n }\n return maxDeviationIndex;\n }\n /**\n *\n * @param i0 first active point index\n * @param i1 last active point index (INCLUSIVE -- not \"one beyond\")\n * @param chordTolerance\n * @param result\n */\n // ASSUME index i0 is already saved.\n // ASSUME point i\n private recursiveCompressByChordErrorGo(i0: number, i1: number) {\n if (i1 === i0 + 1) {\n this.acceptPointByIndex(i1);\n return;\n }\n const distantPointIndex = this.indexOfMaxDeviation(i0, i1);\n if (distantPointIndex === undefined) {\n this.acceptPointByIndex(i1); // which compresses out some points.\n } else {\n this.recursiveCompressByChordErrorGo(i0, distantPointIndex);\n this.recursiveCompressByChordErrorGo(distantPointIndex, i1);\n }\n }\n // cspell:word Peucker\n /**\n * Return a point array with a subset of the input points.\n * * This is a global analysis (Douglas-Peucker)\n * @param source input points.\n * @param chordTolerance Points less than this distance from a retained edge may be ignored.\n */\n public static compressPoint3dArrayByChordError(source: Point3d[], chordTolerance: number): Point3d[] {\n const source1 = new Point3dArrayCarrier(source);\n const dest1 = new Point3dArrayCarrier([]);\n this.compressCollectionByChordError(source1, dest1, chordTolerance);\n return dest1.data;\n }\n /**\n * * Return a polyline with a subset of the input points.\n * * This is a global analysis (Douglas-Peucker)\n * * Global search for vertices that are close to edges between widely separated neighbors.\n * * Recurses to smaller subsets.\n * @param source input points\n * @param dest output points. Must be different from source.\n * @param chordTolerance Points less than this distance from a retained edge may be ignored.\n */\n public static compressCollectionByChordError(source: IndexedXYZCollection, dest: IndexedReadWriteXYZCollection, chordTolerance: number) {\n dest.clear();\n const n = source.length;\n if (n === 1) {\n dest.push(source.getPoint3dAtCheckedPointIndex(0)!);\n return;\n }\n const context = new PolylineCompressionContext(source, dest, chordTolerance);\n // Do compression on inclusive interval from indexA to indexB, with indices interpreted cyclically if closed\n let indexA = 0;\n let indexB = n - 1;\n if (n > 2 && source.distanceIndexIndex(0, n - 1)! <= chordTolerance) {\n // cyclic data. It is possible that the wrap point itself has to be seen as an internal point.\n // do the search from point index where there is a large triangle . ..\n const maxCrossProductIndex = context.indexOfMaxCrossProduct(0, n - 1);\n if (maxCrossProductIndex !== undefined) {\n indexA = maxCrossProductIndex + 1;\n indexB = indexA + n;\n }\n }\n context.acceptPointByIndex(indexA);\n context.recursiveCompressByChordErrorGo(indexA, indexB);\n }\n /** Copy points from source to dest, omitting those too close to predecessor.\n * * First and last points are always preserved.\n */\n public static compressInPlaceByShortEdgeLength(data: GrowableXYZArray, edgeLength: number) {\n const n = data.length;\n if (n < 2)\n return;\n let lastAcceptedIndex = 0;\n // back up from final point ..\n let indexB = n - 1;\n while (indexB > 0 && data.distanceIndexIndex(indexB - 1, n - 1)! < edgeLength)\n indexB--;\n if (indexB === 0) {\n // Theres only one point there.\n data.length = 1;\n return;\n }\n // we want the exact bits of the final point even if others were nearby ..\n if (indexB < n - 1)\n data.moveIndexToIndex(n - 1, indexB);\n let candidateIndex = lastAcceptedIndex + 1;\n while (candidateIndex <= indexB) {\n const d = data.distanceIndexIndex(lastAcceptedIndex, candidateIndex)!;\n if (d >= edgeLength) {\n data.moveIndexToIndex(candidateIndex, lastAcceptedIndex + 1);\n lastAcceptedIndex++;\n }\n candidateIndex++;\n }\n data.length = lastAcceptedIndex + 1;\n }\n\n /** Copy points from source to dest, omitting those too close to predecessor.\n * * First and last points are always preserved.\n */\n public static compressInPlaceBySmallTriangleArea(data: GrowableXYZArray, triangleArea: number) {\n const n = data.length;\n if (n < 3)\n return;\n let lastAcceptedIndex = 0;\n const cross = Vector3d.create();\n for (let i1 = 1; i1 + 1 < n; i1++) {\n data.crossProductIndexIndexIndex(lastAcceptedIndex, i1, i1 + 1, cross);\n if (0.5 * cross.magnitude() > triangleArea) {\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n }\n }\n data.moveIndexToIndex(n - 1, ++lastAcceptedIndex);\n data.length = lastAcceptedIndex + 1;\n }\n\n /** Copy points from source to dest, omitting those too close to edge between neighbors.\n * * First and last points are always preserved.\n */\n public static compressInPlaceByPerpendicularDistance(data: GrowableXYZArray, perpendicularDistance: number, maxExtensionFraction = 1.0001) {\n const n = data.length;\n if (n < 3)\n return;\n let lastAcceptedIndex = 0;\n const vector01 = PolylineCompressionContext._vector01;\n const vectorQ = PolylineCompressionContext._vectorQ;\n let distanceSquared;\n const perpendicularDistanceSquared = perpendicularDistance * perpendicularDistance;\n let denominator;\n let i1 = 1;\n for (; i1 + 1 < n; i1++) {\n data.vectorIndexIndex(lastAcceptedIndex, i1 + 1, vector01);\n data.vectorIndexIndex(lastAcceptedIndex, i1, vectorQ);\n denominator = vector01.magnitudeSquared();\n const s = Geometry.conditionalDivideFraction(vectorQ.dotProduct(vector01), denominator);\n if (s !== undefined) {\n if (s >= 0.0 && s <= maxExtensionFraction) {\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared() - denominator * s * s;\n if (distanceSquared <= perpendicularDistanceSquared) {\n // force accept of point i1+1 .\n data.moveIndexToIndex(i1 + 1, ++lastAcceptedIndex);\n i1 = i1 + 1;\n continue;\n }\n }\n }\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n }\n if (i1 < n)\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n data.length = lastAcceptedIndex + 1;\n }\n /**\n * IF the first and last points are close AND first and last segments are colinear, remove first and last points. Prior second to last becomes replicated start and end.\n * * Expected to be called \"last\" after other compressions, so points \"next to\" shared first and last are good to keep.\n * @param points\n * @param perpendicularDistance\n */\n public static compressColinearWrapInPlace(points: Point3d[], duplicatePointTolerance: number, colinearPointTolerance: number) {\n const lastIndex = points.length - 1;\n if (lastIndex >= 3 && points[0].distance(points[lastIndex]) < duplicatePointTolerance) {\n // indices of 3 points potentially colinear.\n const indexA = lastIndex - 1;\n const indexB = 0;\n const indexC = 1;\n const vectorU = Vector3d.createStartEnd(points[indexA], points[indexC]);\n const vectorV = Vector3d.createStartEnd(points[indexA], points[indexB]);\n const uDotU = vectorU.dotProduct(vectorU);\n const uDotV = vectorU.dotProduct(vectorV);\n const fraction = Geometry.conditionalDivideFraction(uDotV, uDotU);\n if (fraction !== undefined && fraction > 0.0 && fraction < 1.0) {\n const h2 = vectorV.magnitudeSquared() - fraction * fraction * uDotU;\n if (Math.sqrt(Math.abs(h2)) < colinearPointTolerance) {\n points[0] = points[indexA];\n points.pop();\n }\n }\n }\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Geometry } from \"../Geometry\";\nimport { GrowableXYZArray } from \"./GrowableXYZArray\";\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection } from \"./IndexedXYZCollection\";\nimport { Point3dArrayCarrier } from \"./Point3dArrayCarrier\";\nimport { Point3d, Vector3d } from \"./Point3dVector3d\";\n\n// cspell:word Puecker\n/** context class for Puecker-Douglas polyline compression, viz https://en.wikipedia.org/wiki/Ramer–Douglas–Peucker_algorithm\n * @internal\n */\nexport class PolylineCompressionContext {\n /** Caller provides source and tolerance.\n * * pointer to source is retained, but contents of source are never modified.\n */\n private constructor(source: IndexedXYZCollection, dest: IndexedReadWriteXYZCollection, tolerance: number) {\n this._toleranceSquared = tolerance * tolerance;\n this._source = source;\n this._dest = dest;\n }\n private _source: IndexedXYZCollection;\n\n private _dest: IndexedReadWriteXYZCollection;\n\n /** Squared tolerance for equal point. */\n private _toleranceSquared: number;\n /** push (clone of) the point at index i from the source to the growing result.\n * * index is adjusted cyclically to source index range by modulo.\n */\n private acceptPointByIndex(i: number) {\n const point = this._source.getPoint3dAtCheckedPointIndex(this._source.cyclicIndex(i));\n if (point)\n this._dest.push(point);\n }\n /** work data used by find max deviation */\n private static _vector01: Vector3d = Vector3d.create();\n private static _vectorQ: Vector3d = Vector3d.create();\n /**\n * Return index of max magnitude of cross product of vectors (index to index+1) and (index to index+2)\n * * Return undefined if unable to find a nonzero cross product.\n * @param i0 first cross product central index.\n * @param i1 last cross product central index.\n */\n private indexOfMaxCrossProduct(index0: number, index1: number): number | undefined {\n let qMax = 0.0;\n let q;\n let indexMax: number | undefined;\n for (let index = index0; index <= index1; index++) {\n const iA = this._source.cyclicIndex(index);\n const iB = this._source.cyclicIndex(index + 1);\n const iC = this._source.cyclicIndex(index + 2);\n this._source.crossProductIndexIndexIndex(iA, iB, iC, PolylineCompressionContext._vectorQ);\n q = PolylineCompressionContext._vectorQ.magnitudeSquared();\n if (q > qMax) {\n qMax = q;\n indexMax = index;\n }\n }\n return indexMax;\n }\n\n /**\n * Return interior index where max deviation in excess of tolerance occurs.\n * @param i0 first index of interval\n * @param i1 INCLUSIVE final index\n */\n private indexOfMaxDeviation(index0: number, index1: number): number | undefined {\n const i0 = this._source.cyclicIndex(index0);\n const i1 = this._source.cyclicIndex(index1);\n let maxDeviation = this._toleranceSquared;\n let maxDeviationIndex;\n let numerator;\n let distanceSquared;\n let s;\n let i;\n this._source.vectorIndexIndex(i0, i1, PolylineCompressionContext._vector01)!;\n const denominator = PolylineCompressionContext._vector01.magnitudeSquared();\n for (let index = index0 + 1; index < index1; index++) {\n i = this._source.cyclicIndex(index);\n this._source.vectorIndexIndex(i0, i, PolylineCompressionContext._vectorQ);\n numerator = PolylineCompressionContext._vector01.dotProduct(PolylineCompressionContext._vectorQ);\n if (numerator <= 0) {\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared();\n } else if (numerator > denominator) {\n this._source.vectorIndexIndex(i1, i, PolylineCompressionContext._vectorQ);\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared();\n } else {\n s = numerator / denominator;\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared() - denominator * s * s;\n }\n if (distanceSquared > maxDeviation) {\n maxDeviation = distanceSquared;\n maxDeviationIndex = index;\n }\n }\n return maxDeviationIndex;\n }\n /**\n *\n * @param i0 first active point index\n * @param i1 last active point index (INCLUSIVE -- not \"one beyond\")\n * @param chordTolerance\n * @param result\n */\n // ASSUME index i0 is already saved.\n // ASSUME point i\n private recursiveCompressByChordErrorGo(i0: number, i1: number) {\n if (i1 === i0 + 1) {\n this.acceptPointByIndex(i1);\n return;\n }\n const distantPointIndex = this.indexOfMaxDeviation(i0, i1);\n if (distantPointIndex === undefined) {\n this.acceptPointByIndex(i1); // which compresses out some points.\n } else {\n this.recursiveCompressByChordErrorGo(i0, distantPointIndex);\n this.recursiveCompressByChordErrorGo(distantPointIndex, i1);\n }\n }\n // cspell:word Peucker\n /**\n * Return a point array with a subset of the input points.\n * * This is a global analysis (Douglas-Peucker)\n * @param source input points.\n * @param chordTolerance Points less than this distance from a retained edge may be ignored.\n */\n public static compressPoint3dArrayByChordError(source: Point3d[], chordTolerance: number): Point3d[] {\n const source1 = new Point3dArrayCarrier(source);\n const dest1 = new Point3dArrayCarrier([]);\n this.compressCollectionByChordError(source1, dest1, chordTolerance);\n return dest1.data;\n }\n /**\n * * Return a polyline with a subset of the input points.\n * * This is a global analysis (Douglas-Peucker)\n * * Global search for vertices that are close to edges between widely separated neighbors.\n * * Recurses to smaller subsets.\n * @param source input points\n * @param dest output points. Must be different from source.\n * @param chordTolerance Points less than this distance from a retained edge may be ignored.\n */\n public static compressCollectionByChordError(source: IndexedXYZCollection, dest: IndexedReadWriteXYZCollection, chordTolerance: number) {\n dest.clear();\n const n = source.length;\n if (n === 1) {\n dest.push(source.getPoint3dAtCheckedPointIndex(0)!);\n return;\n }\n const context = new PolylineCompressionContext(source, dest, chordTolerance);\n // Do compression on inclusive interval from indexA to indexB, with indices interpreted cyclically if closed\n let indexA = 0;\n let indexB = n - 1;\n if (n > 2 && source.distanceIndexIndex(0, n - 1)! <= chordTolerance) {\n // cyclic data. It is possible that the wrap point itself has to be seen as an internal point.\n // do the search from point index where there is a large triangle . ..\n const maxCrossProductIndex = context.indexOfMaxCrossProduct(0, n - 1);\n if (maxCrossProductIndex !== undefined) {\n indexA = maxCrossProductIndex + 1;\n indexB = indexA + n;\n }\n }\n context.acceptPointByIndex(indexA);\n context.recursiveCompressByChordErrorGo(indexA, indexB);\n }\n /** Copy points from source to dest, omitting those too close to predecessor.\n * * First and last points are always preserved.\n */\n public static compressInPlaceByShortEdgeLength(data: GrowableXYZArray, edgeLength: number) {\n const n = data.length;\n if (n < 2)\n return;\n let lastAcceptedIndex = 0;\n // back up from final point ..\n let indexB = n - 1;\n while (indexB > 0 && data.distanceIndexIndex(indexB - 1, n - 1)! < edgeLength)\n indexB--;\n if (indexB === 0) {\n // Theres only one point there.\n data.length = 1;\n return;\n }\n // we want the exact bits of the final point even if others were nearby ..\n if (indexB < n - 1)\n data.moveIndexToIndex(n - 1, indexB);\n let candidateIndex = lastAcceptedIndex + 1;\n while (candidateIndex <= indexB) {\n const d = data.distanceIndexIndex(lastAcceptedIndex, candidateIndex)!;\n if (d >= edgeLength) {\n data.moveIndexToIndex(candidateIndex, lastAcceptedIndex + 1);\n lastAcceptedIndex++;\n }\n candidateIndex++;\n }\n data.length = lastAcceptedIndex + 1;\n }\n\n /** Copy points from source to dest, omitting those too close to predecessor.\n * * First and last points are always preserved.\n */\n public static compressInPlaceBySmallTriangleArea(data: GrowableXYZArray, triangleArea: number) {\n const n = data.length;\n if (n < 3)\n return;\n let lastAcceptedIndex = 0;\n const cross = Vector3d.create();\n for (let i1 = 1; i1 + 1 < n; i1++) {\n data.crossProductIndexIndexIndex(lastAcceptedIndex, i1, i1 + 1, cross);\n if (0.5 * cross.magnitude() > triangleArea) {\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n }\n }\n data.moveIndexToIndex(n - 1, ++lastAcceptedIndex);\n data.length = lastAcceptedIndex + 1;\n }\n\n /** Copy points from source to dest, omitting those too close to edge between neighbors.\n * * First and last points are always preserved.\n */\n public static compressInPlaceByPerpendicularDistance(data: GrowableXYZArray, perpendicularDistance: number, maxExtensionFraction = 1.0001) {\n const n = data.length;\n if (n < 3)\n return;\n let lastAcceptedIndex = 0;\n const vector01 = PolylineCompressionContext._vector01;\n const vectorQ = PolylineCompressionContext._vectorQ;\n let distanceSquared;\n const perpendicularDistanceSquared = perpendicularDistance * perpendicularDistance;\n let denominator;\n let i1 = 1;\n for (; i1 + 1 < n; i1++) {\n data.vectorIndexIndex(lastAcceptedIndex, i1 + 1, vector01);\n data.vectorIndexIndex(lastAcceptedIndex, i1, vectorQ);\n denominator = vector01.magnitudeSquared();\n const s = Geometry.conditionalDivideFraction(vectorQ.dotProduct(vector01), denominator);\n if (s !== undefined) {\n if (s >= 0.0 && s <= maxExtensionFraction) {\n distanceSquared = PolylineCompressionContext._vectorQ.magnitudeSquared() - denominator * s * s;\n if (distanceSquared <= perpendicularDistanceSquared) {\n // force accept of point i1+1 .\n data.moveIndexToIndex(i1 + 1, ++lastAcceptedIndex);\n i1 = i1 + 1;\n continue;\n }\n }\n }\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n }\n if (i1 < n)\n data.moveIndexToIndex(i1, ++lastAcceptedIndex);\n data.length = lastAcceptedIndex + 1;\n }\n /**\n * IF the first and last points are close AND first and last segments are colinear, remove first and last points. Prior second to last becomes replicated start and end.\n * * Expected to be called \"last\" after other compressions, so points \"next to\" shared first and last are good to keep.\n * @param points\n * @param perpendicularDistance\n */\n public static compressColinearWrapInPlace(points: Point3d[], duplicatePointTolerance: number, colinearPointTolerance: number) {\n const lastIndex = points.length - 1;\n if (lastIndex >= 3 && points[0].distance(points[lastIndex]) < duplicatePointTolerance) {\n // indices of 3 points potentially colinear.\n const indexA = lastIndex - 1;\n const indexB = 0;\n const indexC = 1;\n const vectorU = Vector3d.createStartEnd(points[indexA], points[indexC]);\n const vectorV = Vector3d.createStartEnd(points[indexA], points[indexB]);\n const uDotU = vectorU.dotProduct(vectorU);\n const uDotV = vectorU.dotProduct(vectorV);\n const fraction = Geometry.conditionalDivideFraction(uDotV, uDotU);\n if (fraction !== undefined && fraction > 0.0 && fraction < 1.0) {\n const h2 = vectorV.magnitudeSquared() - fraction * fraction * uDotU;\n if (Math.sqrt(Math.abs(h2)) < colinearPointTolerance) {\n points[0] = points[indexA];\n points.pop();\n }\n }\n }\n }\n}\n"]}
@@ -18,6 +18,10 @@ import { Transform } from "./Transform";
18
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  * @public
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  */
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  export class RangeBase {
21
+ /** Number considered impossibly large possibly for a coordinate in a range. */
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+ static { this._EXTREME_POSITIVE = 1.0e200; }
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+ /** Number considered to be impossibly negative for a coordinate in a range. */
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+ static { this._EXTREME_NEGATIVE = -1.0e200; }
21
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  /** Return 0 if high<= low, otherwise `1/(high-low)` for use in fractionalizing */
22
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  static npcScaleFactor(low, high) {
23
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  return (high <= low) ? 0.0 : 1.0 / (high - low);
@@ -80,10 +84,6 @@ export class RangeBase {
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  return q > 0 ? factor * q : defaultValue;
81
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  }
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  }
83
- /** Number considered impossibly large possibly for a coordinate in a range. */
84
- RangeBase._EXTREME_POSITIVE = 1.0e200;
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- /** Number considered to be impossibly negative for a coordinate in a range. */
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- RangeBase._EXTREME_NEGATIVE = -1.0e200;
87
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  /**
88
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  * Axis aligned range in 3D.
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  * * member `low` contains minimum coordinate of range box