@itwin/core-geometry 5.0.0-dev.32 → 5.0.0-dev.34

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Files changed (173) hide show
  1. package/lib/cjs/Constant.js +17 -17
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js +35 -35
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/KnotVector.js +2 -2
  6. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.js +2 -2
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  9. package/lib/cjs/clipping/ClipPlane.js +1 -1
  10. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  11. package/lib/cjs/clipping/ClipUtils.js +1 -1
  12. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  13. package/lib/cjs/clipping/ClipVector.js +1 -1
  14. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  15. package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -3
  16. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  17. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  18. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  19. package/lib/cjs/curve/Arc3d.js +14 -14
  20. package/lib/cjs/curve/Arc3d.js.map +1 -1
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +4 -4
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  23. package/lib/cjs/curve/LineString3d.js +5 -5
  24. package/lib/cjs/curve/LineString3d.js.map +1 -1
  25. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -1
  26. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  27. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  28. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  29. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  30. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  31. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  32. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  33. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  34. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  35. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  36. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  37. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +2 -2
  38. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  39. package/lib/cjs/geometry3d/Angle.js +16 -16
  40. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  41. package/lib/cjs/geometry3d/Matrix3d.js +8 -8
  42. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  43. package/lib/cjs/geometry3d/OrderedRotationAngles.js +2 -2
  44. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  45. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  46. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  47. package/lib/cjs/geometry3d/PolygonOps.js +23 -23
  48. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  49. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  50. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  51. package/lib/cjs/geometry3d/Range.js +4 -4
  52. package/lib/cjs/geometry3d/Range.js.map +1 -1
  53. package/lib/cjs/numerics/ClusterableArray.js +13 -13
  54. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  55. package/lib/cjs/numerics/PascalCoefficients.js +1 -1
  56. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  57. package/lib/cjs/numerics/PolarData.js +1 -1
  58. package/lib/cjs/numerics/PolarData.js.map +1 -1
  59. package/lib/cjs/numerics/Polynomials.js +26 -26
  60. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  61. package/lib/cjs/numerics/Quadrature.js +20 -20
  62. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  63. package/lib/cjs/polyface/BoxTopology.js +67 -67
  64. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  65. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  66. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
  68. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  69. package/lib/cjs/polyface/PolyfaceData.js +5 -5
  70. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  71. package/lib/cjs/polyface/PolyfaceQuery.js +7 -7
  72. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  73. package/lib/cjs/polyface/multiclip/RangeSearch.js +5 -5
  74. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  75. package/lib/cjs/serialization/BGFBReader.js +22 -22
  76. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  77. package/lib/cjs/serialization/GeometrySamples.js +107 -107
  78. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  79. package/lib/cjs/topology/ChainMerge.js +4 -4
  80. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  81. package/lib/cjs/topology/Graph.js +5 -5
  82. package/lib/cjs/topology/Graph.js.map +1 -1
  83. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +2 -2
  84. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  85. package/lib/cjs/topology/Triangulation.js +11 -11
  86. package/lib/cjs/topology/Triangulation.js.map +1 -1
  87. package/lib/esm/Constant.js +17 -17
  88. package/lib/esm/Constant.js.map +1 -1
  89. package/lib/esm/Geometry.js +35 -35
  90. package/lib/esm/Geometry.js.map +1 -1
  91. package/lib/esm/bspline/KnotVector.js +2 -2
  92. package/lib/esm/bspline/KnotVector.js.map +1 -1
  93. package/lib/esm/clipping/AlternatingConvexClipTree.js +2 -2
  94. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  95. package/lib/esm/clipping/ClipPlane.js +1 -1
  96. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  97. package/lib/esm/clipping/ClipUtils.js +1 -1
  98. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  99. package/lib/esm/clipping/ClipVector.js +1 -1
  100. package/lib/esm/clipping/ClipVector.js.map +1 -1
  101. package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -3
  102. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  103. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  104. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  105. package/lib/esm/curve/Arc3d.js +14 -14
  106. package/lib/esm/curve/Arc3d.js.map +1 -1
  107. package/lib/esm/curve/CurveChainWithDistanceIndex.js +4 -4
  108. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  109. package/lib/esm/curve/LineString3d.js +5 -5
  110. package/lib/esm/curve/LineString3d.js.map +1 -1
  111. package/lib/esm/curve/RegionOpsClassificationSweeps.js +1 -1
  112. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  113. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  114. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  115. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  116. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  117. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  118. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  119. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  120. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  121. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  122. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  123. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +2 -2
  124. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  125. package/lib/esm/geometry3d/Angle.js +16 -16
  126. package/lib/esm/geometry3d/Angle.js.map +1 -1
  127. package/lib/esm/geometry3d/Matrix3d.js +8 -8
  128. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  129. package/lib/esm/geometry3d/OrderedRotationAngles.js +2 -2
  130. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  131. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  132. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  133. package/lib/esm/geometry3d/PolygonOps.js +23 -23
  134. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  135. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  136. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  137. package/lib/esm/geometry3d/Range.js +4 -4
  138. package/lib/esm/geometry3d/Range.js.map +1 -1
  139. package/lib/esm/numerics/ClusterableArray.js +13 -13
  140. package/lib/esm/numerics/ClusterableArray.js.map +1 -1
  141. package/lib/esm/numerics/PascalCoefficients.js +1 -1
  142. package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
  143. package/lib/esm/numerics/PolarData.js +1 -1
  144. package/lib/esm/numerics/PolarData.js.map +1 -1
  145. package/lib/esm/numerics/Polynomials.js +26 -26
  146. package/lib/esm/numerics/Polynomials.js.map +1 -1
  147. package/lib/esm/numerics/Quadrature.js +20 -20
  148. package/lib/esm/numerics/Quadrature.js.map +1 -1
  149. package/lib/esm/polyface/BoxTopology.js +67 -67
  150. package/lib/esm/polyface/BoxTopology.js.map +1 -1
  151. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  152. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  153. package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
  154. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  155. package/lib/esm/polyface/PolyfaceData.js +5 -5
  156. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  157. package/lib/esm/polyface/PolyfaceQuery.js +7 -7
  158. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  159. package/lib/esm/polyface/multiclip/RangeSearch.js +5 -5
  160. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  161. package/lib/esm/serialization/BGFBReader.js +22 -22
  162. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  163. package/lib/esm/serialization/GeometrySamples.js +107 -107
  164. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  165. package/lib/esm/topology/ChainMerge.js +4 -4
  166. package/lib/esm/topology/ChainMerge.js.map +1 -1
  167. package/lib/esm/topology/Graph.js +5 -5
  168. package/lib/esm/topology/Graph.js.map +1 -1
  169. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +2 -2
  170. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  171. package/lib/esm/topology/Triangulation.js +11 -11
  172. package/lib/esm/topology/Triangulation.js.map +1 -1
  173. package/package.json +4 -4
@@ -20,6 +20,11 @@ const Point3dVector3d_1 = require("../geometry3d/Point3dVector3d");
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  * @internal
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  */
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  class ClusterableArray extends GrowableBlockedArray_1.GrowableBlockedArray {
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+ // (This is pretty strange)
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+ // The sort vector is (1,c, c*c, ...)
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+ // Setting c = 1 makes it 1,1,1 which may be useful for visual scans during debug.
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+ // c with some non-obvious digits makes it unlikely that there will be multiple points on a perpendicular to the sort vector.
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+ static { this._vectorFactor = 0.8732; } // use 1.0 to rig easy tests.
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  /** Return a component of the sort vector. */
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  static sortVectorComponent(index) {
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  let c = 1.0;
@@ -115,6 +120,8 @@ class ClusterableArray extends GrowableBlockedArray_1.GrowableBlockedArray {
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  const i0 = this.blockIndexToDoubleIndex(blockIndex);
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  this._data[i0 + 1 + this._numCoordinatePerPoint + i] = value;
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  }
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+ /** this value is used as cluster terminator in the Uint232Array of indices. */
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+ static { this.clusterTerminator = 0xFFffFFff; }
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  /** Test if `x` is the cluster terminator value. */
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  static isClusterTerminator(x) { return x === ClusterableArray.clusterTerminator; }
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  /** Return an array giving clusters of blocks with similar coordinates.
@@ -428,13 +435,6 @@ class ClusterableArray extends GrowableBlockedArray_1.GrowableBlockedArray {
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  }
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  }
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  exports.ClusterableArray = ClusterableArray;
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- // (This is pretty strange)
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- // The sort vector is (1,c, c*c, ...)
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- // Setting c = 1 makes it 1,1,1 which may be useful for visual scans during debug.
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- // c with some non-obvious digits makes it unlikely that there will be multiple points on a perpendicular to the sort vector.
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- ClusterableArray._vectorFactor = 0.8732; // use 1.0 to rig easy tests.
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- /** this value is used as cluster terminator in the Uint232Array of indices. */
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- ClusterableArray.clusterTerminator = 0xFFffFFff;
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  /**
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  * @internal
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  */
@@ -456,6 +456,8 @@ function updateIndices(indices, oldToNew) {
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  * @internal
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  */
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  class PackedPointsWithIndex {
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+ /** integer value for unknown index. */
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+ static { this.invalidIndex = 0xFFFFffff; }
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  /** construct a PackedPoints object with
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  * * empty packedPoints array
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  * * oldToNew indices all initialized to PackedPoints.invalidIndex
@@ -476,12 +478,12 @@ class PackedPointsWithIndex {
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  return updateIndices(indices, this.oldToNew);
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  }
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  }
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- /** integer value for unknown index. */
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- PackedPointsWithIndex.invalidIndex = 0xFFFFffff;
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  /**
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  * @internal
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  */
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  class PackedPoint2dsWithIndex {
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+ /** integer value for unknown index. */
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+ static { this.invalidIndex = 0xFFFFffff; }
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  /** construct a PackedPoints object with
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  * * empty packedPoints array
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  * * oldToNew indices all initialized to PackedPoints.invalidIndex
@@ -502,12 +504,12 @@ class PackedPoint2dsWithIndex {
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  return updateIndices(indices, this.oldToNew);
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  }
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  }
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- /** integer value for unknown index. */
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- PackedPoint2dsWithIndex.invalidIndex = 0xFFFFffff;
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  /**
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  * @internal
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  */
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  class PackedNumbersWithIndex {
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+ /** integer value for unknown index. */
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+ static { this.invalidIndex = 0xFFFFffff; }
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  /** construct a PackedNumbers object with
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  * * empty packedNumbers array
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  * * oldToNew indices all initialized to PackedNumbers.invalidIndex
@@ -528,6 +530,4 @@ class PackedNumbersWithIndex {
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  return updateIndices(indices, this.oldToNew);
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  }
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  }
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- /** integer value for unknown index. */
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- PackedNumbersWithIndex.invalidIndex = 0xFFFFffff;
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  //# sourceMappingURL=ClusterableArray.js.map
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Numerics\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { GrowableBlockedArray } from \"../geometry3d/GrowableBlockedArray\";\nimport { GrowableXYArray } from \"../geometry3d/GrowableXYArray\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n/**\n * Blocked array with operations to sort and cluster with a tolerance.\n * * Primary sorting is along an \"arbitrary\" sort vector.\n * @internal\n */\nexport class ClusterableArray extends GrowableBlockedArray {\n // (This is pretty strange)\n // The sort vector is (1,c, c*c, ...)\n // Setting c = 1 makes it 1,1,1 which may be useful for visual scans during debug.\n // c with some non-obvious digits makes it unlikely that there will be multiple points on a perpendicular to the sort vector.\n private static readonly _vectorFactor = 0.8732; // use 1.0 to rig easy tests.\n /** Return a component of the sort vector. */\n public static sortVectorComponent(index: number): number {\n let c = 1.0;\n for (let i = 1; i < index; i++) c *= ClusterableArray._vectorFactor;\n return c;\n }\n private _numCoordinatePerPoint: number;\n private _numExtraDataPerPoint: number;\n /**\n * @param numCoordinatePerPoint number of coordinates per point\n * @param numExtraDataPerPoint of extra data values per point.\n * @param initialBlockCapacity predicted number of points. (This does not have to be accurate)\n */\n public constructor(numCoordinatePerPoint: number, numExtraDataPerPoint: number, initialBlockCapacity: number) {\n super(1 + numCoordinatePerPoint + numExtraDataPerPoint, initialBlockCapacity);\n this._numExtraDataPerPoint = numExtraDataPerPoint;\n this._numCoordinatePerPoint = numCoordinatePerPoint;\n }\n /** load a block, placing data[i] at block[i+1] to allow sort coordinate first.\n * @param data array of numDataPerBlock values.\n */\n public override addBlock(data: number[]) {\n const i0 = this.newBlockIndex() + 1;\n const n = Math.min(this.numPerBlock - 1, data.length);\n for (let i = 0; i < n; i++)\n this._data[i0 + i] = data[i];\n }\n /** add a block directly with 1 to 5 listed content parameters.\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addDirect(x0: number, x1?: number, x2?: number, x3?: number, x4?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = x0;\n if (x1 !== undefined) this._data[i0 + 2] = x1;\n if (x2 !== undefined) this._data[i0 + 3] = x2;\n if (x3 !== undefined) this._data[i0 + 4] = x3;\n if (x4 !== undefined) this._data[i0 + 5] = x4;\n }\n\n /** add a block directly from a Point2d with 0 to 3 extras\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addPoint2d(xy: Point2d, a?: number, b?: number, c?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = xy.x;\n this._data[i0 + 2] = xy.y;\n if (a !== undefined)\n this._data[i0 + 3] = a;\n if (b !== undefined)\n this._data[i0 + 4] = b;\n if (c !== undefined)\n this._data[i0 + 5] = c;\n }\n\n /** add a block with directly from a Point2d with 0 to 3 extras\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addPoint3d(xyz: Point3d, a?: number, b?: number, c?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = xyz.x;\n this._data[i0 + 2] = xyz.y;\n this._data[i0 + 3] = xyz.z;\n if (a !== undefined)\n this._data[i0 + 4] = a;\n if (b !== undefined)\n this._data[i0 + 5] = b;\n if (c !== undefined)\n this._data[i0 + 6] = c;\n }\n /** Get the xy coordinates by point index. */\n public getPoint2d(blockIndex: number, result?: Point2d): Point2d {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return Point2d.create(this._data[i0 + 1], this._data[i0 + 2], result);\n }\n /** Get the xyZ coordinates by point index. */\n public getPoint3d(blockIndex: number, result?: Point3d): Point3d {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return Point3d.create(this._data[i0 + 1], this._data[i0 + 2], this._data[i0 + 3], result);\n }\n /** Return a single extra data value */\n public getExtraData(blockIndex: number, i: number): number {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return this._data[i0 + 1 + this._numCoordinatePerPoint + i];\n }\n /** Return a single data value */\n public getData(blockIndex: number, i: number): number {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return this._data[i0 + i];\n }\n\n /** Set a single extra data value */\n public setExtraData(blockIndex: number, i: number, value: number): void {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n this._data[i0 + 1 + this._numCoordinatePerPoint + i] = value;\n }\n\n /** this value is used as cluster terminator in the Uint232Array of indices. */\n public static readonly clusterTerminator = 0xFFffFFff;\n /** Test if `x` is the cluster terminator value. */\n public static isClusterTerminator(x: number): boolean { return x === ClusterableArray.clusterTerminator; }\n /** Return an array giving clusters of blocks with similar coordinates.\n *\n * * The contents of each block is assumed to be set up so the primary sort coordinate is first.\n *\n * ** simple coordinate blocks (x,y) or (x,y,z) would work fine but have occasional performance problems because points with same x would generate big blocks of\n * candidates for clusters.\n * ** The usual solution is to sort by u value, which is a dot product along some skew direction, and have the blocks contain (u,x,y) or (u,x,y,z) for 2d versus 3d.\n * ** apply setupPrimaryClusterSort to prepare that!!!\n * * After a simple lexical sort, consecutive blocks that are within tolerance in the 0 component\n * are inspected. Within that candidate set, all blocks that are within tolerance for ALL components are clustered.\n * * In the output cluster array, clusters are terminated a invalid index. Test for the invalid index with GrowableBlockArray.isClusterTerminator (x)\n */\n public clusterIndicesLexical(clusterTolerance: number = Geometry.smallMetricDistance): Uint32Array {\n // install primary sort key\n this.setupPrimaryClusterSort();\n // presort by all coordinates ....\n const firstSort = this.sortIndicesLexical();\n const clusterIndices = new Uint32Array(2 * firstSort.length); // worst case: no duplicates, each index goes in followed by terminator.\n let m = 0; // number of cluster indices\n const n = this.numBlocks; // and this must match firstSort.length !!\n let clusterStartBlockIndex = 0;\n let candidateBlockIndex = 0;\n let barrierU = 0.0;\n let i = 0;\n let j = 0;\n\n const k0 = 1; // beginning of active column for distance\n const k1 = 1 + this._numCoordinatePerPoint;\n for (i = 0; i < n; i++) {\n clusterStartBlockIndex = firstSort[i];\n if (!ClusterableArray.isClusterTerminator(clusterStartBlockIndex)) {\n // unused block, so it becomes a cluster...\n clusterIndices[m++] = clusterStartBlockIndex;\n barrierU = this.component(clusterStartBlockIndex, 0) + clusterTolerance;\n firstSort[i] = ClusterableArray.clusterTerminator;\n for (j = i + 1; j < n; j++) {\n candidateBlockIndex = firstSort[j];\n if (candidateBlockIndex === ClusterableArray.clusterTerminator) continue; // nearby in sort direction but already in a cluster.\n if (this.component(candidateBlockIndex, 0) >= barrierU) break;\n if (this.distanceBetweenSubBlocks(clusterStartBlockIndex, candidateBlockIndex, k0, k1) < clusterTolerance) {\n clusterIndices[m++] = candidateBlockIndex; // The candidate is in the block\n firstSort[j] = ClusterableArray.clusterTerminator; // and it will not be reused as future block base\n }\n }\n clusterIndices[m++] = ClusterableArray.clusterTerminator;\n }\n }\n // Alas, the clusterIndices array has fluff at the end. So it has to be copied.\n return clusterIndices.slice(0, m);\n }\n /** setup (overwrite!!) the \"0\" component with the dot product of numClusterCoordinate later components with a non-axis aligned vector.\n * This is normally called before clusterIndicesLexical.\n */\n public setupPrimaryClusterSort() {\n const nb = this.numBlocks;\n const nc = this._numCoordinatePerPoint;\n const vector = new Float64Array(nc);\n vector[0] = 1.0;\n for (let c = 1; c < nc; c++) vector[c] = vector[c - 1] * ClusterableArray._vectorFactor;\n let k = 0;\n let dot = 0.0;\n const data = this._data;\n for (let b = 0; b < nb; b++) {\n k = this.blockIndexToDoubleIndex(b);\n dot = 0.0;\n for (let c = 0; c < nc; c++) { dot += vector[c] * data[k + 1 + c]; }\n data[k] = dot;\n }\n }\n /** Convert the cluster data to an array of tuples with point i in the form\n * `[i, primarySortCoordinate, [x,y,..], [extraData0, extraData1, ...]]`\n */\n public toJSON(): any[] {\n const result: any[] = [];\n for (let b = 0; b < this.numBlocks; b++) {\n let i = this.blockIndexToDoubleIndex(b);\n const chunk: any[] = [b, this._data[i++]];\n const coordinates = [];\n for (let c = 0; c < this._numCoordinatePerPoint; c++)coordinates.push(this._data[i++]);\n chunk.push(coordinates);\n for (let c = 0; c < this._numExtraDataPerPoint; c++)\n chunk.push(this._data[i++]);\n result.push(chunk);\n }\n return result;\n }\n /**\n * Return an array of indices from block index to cluster index.\n * @param clusteredBlocks clusters of block indices followed by separators.\n */\n public createIndexBlockToClusterIndex(clusteredBlocks: Uint32Array): Uint32Array {\n const numBlocks = this.numBlocks;\n const blockToCluster = new Uint32Array(numBlocks);\n blockToCluster.fill(ClusterableArray.clusterTerminator);\n let numCluster = 0;\n for (const b of clusteredBlocks) {\n if (b >= numBlocks) {\n numCluster++;\n } else {\n blockToCluster[b] = numCluster;\n }\n }\n return blockToCluster;\n }\n /**\n * Return an array of indices from block index to index of its cluster's start in the cluster index array.\n * @param clusteredBlocks clusters of block indices followed by separators.\n */\n public createIndexBlockToClusterStart(clusteredBlocks: Uint32Array): Uint32Array {\n const n = clusteredBlocks.length;\n const numBlocks = this.numBlocks;\n const blockToClusterStart = new Uint32Array(numBlocks);\n const terminator = ClusterableArray.clusterTerminator;\n blockToClusterStart.fill(terminator);\n let clusterStart = 0;\n for (let i = 0; i < n; i++) {\n const k = clusteredBlocks[i];\n if (k > numBlocks) {\n clusterStart = i + 1;\n } else {\n blockToClusterStart[k] = clusterStart;\n }\n }\n return blockToClusterStart;\n }\n /** count the clusters in the clusteredBlocks array. */\n public countClusters(clusteredBlocks: Uint32Array): number {\n let numClusters = 0;\n const terminator = ClusterableArray.clusterTerminator;\n for (const b of clusteredBlocks) {\n if (b === terminator)\n numClusters++;\n }\n return numClusters;\n }\n /** create a reverse index: given a cluster index k, clusterToClusterStart[k] is the place\n * the cluster's block indices appear in clusterBlocks\n */\n public createIndexClusterToClusterStart(clusteredBlocks: Uint32Array): Uint32Array {\n let numCluster = this.countClusters(clusteredBlocks);\n const clusterToClusterStart = new Uint32Array(numCluster);\n const terminator = ClusterableArray.clusterTerminator;\n clusterToClusterStart.fill(terminator);\n const n = clusteredBlocks.length;\n let clusterStart = 0;\n for (let i = 0; i < n; i++) {\n const k = clusteredBlocks[i];\n if (k === terminator) {\n clusterStart = i + 1;\n } else if (i === clusterStart) {\n clusterToClusterStart[numCluster++] = clusterStart;\n }\n }\n return clusterToClusterStart;\n }\n\n /**\n * Sort terminator-delimited subsets of an array of indices into the table, using a single data value as sort key.\n * @param blockedIndices indices, organized as blocks of good indices terminated by the clusterTerminator. Each block is individually sorted on return.\n * @param dataIndex index of the data key, e.g., if the sort key is the first extraData (angle) after x and y coordinate data, pass dataIndex = 2.\n */\n public sortSubsetsBySingleKey(blockedIndices: Uint32Array, dataIndex: number) {\n const dataOffset = 1 + dataIndex;\n let kBegin = 0;\n let swap;\n let key0, key1;\n const numK = blockedIndices.length;\n for (let kEnd = 0; kEnd < numK; kEnd++) {\n if (blockedIndices[kEnd] === ClusterableArray.clusterTerminator) {\n // bubble sort blockedIndices[kBegin <= k < kEnd].\n // (search for minimum remaining, swap . . )\n for (let k0 = kBegin; k0 + 1 < kEnd; k0++) {\n key0 = this.getWithinBlock(blockedIndices[k0], dataOffset);\n for (let k1 = k0 + 1; k1 < kEnd; k1++) {\n key1 = this.getWithinBlock(blockedIndices[k1], dataOffset);\n if (key1 < key0) {\n swap = blockedIndices[k0];\n blockedIndices[k0] = blockedIndices[k1];\n blockedIndices[k1] = swap;\n key0 = key1;\n }\n }\n }\n kBegin = kEnd + 1;\n }\n }\n }\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterPoint3dArray(data: Point3d[], tolerance: number = Geometry.smallMetricDistance):\n PackedPointsWithIndex {\n const clusterArray = new ClusterableArray(3, 0, data.length);\n data.forEach((p: Point3d) => {\n clusterArray.addDirect(p.x, p.y, p.z);\n });\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedPointsWithIndex(data.length);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0)\n result.packedPoints.push(data[k].clone());\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns number array with indices mapping old to new.\n * @param data numbers to cluster.\n */\n public static clusterNumberArray(data: number[], tolerance: number = Geometry.smallMetricDistance): PackedNumbersWithIndex {\n const clusterArray = new ClusterableArray(1, 0, data.length);\n data.forEach((x: number) => {clusterArray.addDirect(x);});\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedNumbersWithIndex(data.length);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0)\n result.packedNumbers.push(data[k]);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterGrowablePoint2dArray(source: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): PackedPoint2dsWithIndex {\n const clusterArray = new ClusterableArray(2, 0, source.length);\n const p = Point2d.create();\n const numSourcePoint = source.length;\n for (let i = 0; i < numSourcePoint; i++) {\n source.getPoint2dAtUncheckedPointIndex(i, p);\n clusterArray.addDirect(p.x, p.y);\n }\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const numPackedPoints = clusterArray.countClusters(order);\n const result = new PackedPoint2dsWithIndex(source.length, numPackedPoints);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0) // This is the first encounter with a new cluster\n result.growablePackedPoints.pushFromGrowableXYArray(source, k);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterGrowablePoint3dArray(source: GrowableXYZArray, tolerance: number = Geometry.smallMetricDistance):\n PackedPointsWithIndex {\n const clusterArray = new ClusterableArray(3, 0, source.length);\n const p = Point3d.create();\n const numSourcePoint = source.length;\n for (let i = 0; i < numSourcePoint; i++) {\n source.getPoint3dAtUncheckedPointIndex(i, p);\n clusterArray.addDirect(p.x, p.y, p.z);\n }\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedPointsWithIndex(source.length);\n const numPackedPoints = clusterArray.countClusters(order);\n result.growablePackedPoints = new GrowableXYZArray(numPackedPoints);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0) // This is the first encounter with a new cluster\n result.growablePackedPoints!.pushFromGrowableXYZArray(source, k);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n}\n\n/**\n * @internal\n */\nfunction updateIndices(indices: number[], oldToNew: Uint32Array): boolean {\n let numErrors = 0;\n indices.forEach((value: number, i: number, data: number[]) => {\n if (value < oldToNew.length) {\n data[i] = oldToNew[value];\n } else numErrors++;\n });\n return numErrors === 0;\n}\n\n/**\n * Data carrier class for\n * * packedPoints = an array of Point3d\n * * oldToNew = array of indices from some prior Point3d[] to the packed points.\n * @internal\n */\nclass PackedPointsWithIndex {\n /** Array of Point3d */\n public packedPoints: Point3d[];\n /** array of coordinates packed in GrowableXYZArray */\n public growablePackedPoints: GrowableXYZArray | undefined;\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedPoints object with\n * * empty packedPoints array\n * * oldToNew indices all initialized to PackedPoints.invalidIndex\n */\n constructor(numOldIndexEntry: number) {\n this.packedPoints = [];\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPointsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n\n/**\n * @internal\n */\nclass PackedPoint2dsWithIndex {\n /** array of coordinates packed in GrowableXYArray */\n public growablePackedPoints: GrowableXYArray;\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedPoints object with\n * * empty packedPoints array\n * * oldToNew indices all initialized to PackedPoints.invalidIndex\n */\n constructor(numOldIndexEntry: number, numPackedPoints: number) {\n this.growablePackedPoints = new GrowableXYArray(numPackedPoints);\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPoint2dsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n\n/**\n * @internal\n */\n class PackedNumbersWithIndex {\n /** Array of numbers */\n public packedNumbers: number[];\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedNumbers object with\n * * empty packedNumbers array\n * * oldToNew indices all initialized to PackedNumbers.invalidIndex\n */\n constructor(numOldIndexEntry: number) {\n this.packedNumbers = [];\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPointsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Numerics\n */\n\nimport { Geometry } from \"../Geometry\";\nimport { GrowableBlockedArray } from \"../geometry3d/GrowableBlockedArray\";\nimport { GrowableXYArray } from \"../geometry3d/GrowableXYArray\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { Point2d } from \"../geometry3d/Point2dVector2d\";\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n/**\n * Blocked array with operations to sort and cluster with a tolerance.\n * * Primary sorting is along an \"arbitrary\" sort vector.\n * @internal\n */\nexport class ClusterableArray extends GrowableBlockedArray {\n // (This is pretty strange)\n // The sort vector is (1,c, c*c, ...)\n // Setting c = 1 makes it 1,1,1 which may be useful for visual scans during debug.\n // c with some non-obvious digits makes it unlikely that there will be multiple points on a perpendicular to the sort vector.\n private static readonly _vectorFactor = 0.8732; // use 1.0 to rig easy tests.\n /** Return a component of the sort vector. */\n public static sortVectorComponent(index: number): number {\n let c = 1.0;\n for (let i = 1; i < index; i++) c *= ClusterableArray._vectorFactor;\n return c;\n }\n private _numCoordinatePerPoint: number;\n private _numExtraDataPerPoint: number;\n /**\n * @param numCoordinatePerPoint number of coordinates per point\n * @param numExtraDataPerPoint of extra data values per point.\n * @param initialBlockCapacity predicted number of points. (This does not have to be accurate)\n */\n public constructor(numCoordinatePerPoint: number, numExtraDataPerPoint: number, initialBlockCapacity: number) {\n super(1 + numCoordinatePerPoint + numExtraDataPerPoint, initialBlockCapacity);\n this._numExtraDataPerPoint = numExtraDataPerPoint;\n this._numCoordinatePerPoint = numCoordinatePerPoint;\n }\n /** load a block, placing data[i] at block[i+1] to allow sort coordinate first.\n * @param data array of numDataPerBlock values.\n */\n public override addBlock(data: number[]) {\n const i0 = this.newBlockIndex() + 1;\n const n = Math.min(this.numPerBlock - 1, data.length);\n for (let i = 0; i < n; i++)\n this._data[i0 + i] = data[i];\n }\n /** add a block directly with 1 to 5 listed content parameters.\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addDirect(x0: number, x1?: number, x2?: number, x3?: number, x4?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = x0;\n if (x1 !== undefined) this._data[i0 + 2] = x1;\n if (x2 !== undefined) this._data[i0 + 3] = x2;\n if (x3 !== undefined) this._data[i0 + 4] = x3;\n if (x4 !== undefined) this._data[i0 + 5] = x4;\n }\n\n /** add a block directly from a Point2d with 0 to 3 extras\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addPoint2d(xy: Point2d, a?: number, b?: number, c?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = xy.x;\n this._data[i0 + 2] = xy.y;\n if (a !== undefined)\n this._data[i0 + 3] = a;\n if (b !== undefined)\n this._data[i0 + 4] = b;\n if (c !== undefined)\n this._data[i0 + 5] = c;\n }\n\n /** add a block with directly from a Point2d with 0 to 3 extras\n * This assumes numDataPerPoint is sufficient for the parameters provided.\n */\n public addPoint3d(xyz: Point3d, a?: number, b?: number, c?: number) {\n const i0 = this.newBlockIndex();\n this._data[i0 + 1] = xyz.x;\n this._data[i0 + 2] = xyz.y;\n this._data[i0 + 3] = xyz.z;\n if (a !== undefined)\n this._data[i0 + 4] = a;\n if (b !== undefined)\n this._data[i0 + 5] = b;\n if (c !== undefined)\n this._data[i0 + 6] = c;\n }\n /** Get the xy coordinates by point index. */\n public getPoint2d(blockIndex: number, result?: Point2d): Point2d {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return Point2d.create(this._data[i0 + 1], this._data[i0 + 2], result);\n }\n /** Get the xyZ coordinates by point index. */\n public getPoint3d(blockIndex: number, result?: Point3d): Point3d {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return Point3d.create(this._data[i0 + 1], this._data[i0 + 2], this._data[i0 + 3], result);\n }\n /** Return a single extra data value */\n public getExtraData(blockIndex: number, i: number): number {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return this._data[i0 + 1 + this._numCoordinatePerPoint + i];\n }\n /** Return a single data value */\n public getData(blockIndex: number, i: number): number {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n return this._data[i0 + i];\n }\n\n /** Set a single extra data value */\n public setExtraData(blockIndex: number, i: number, value: number): void {\n const i0 = this.blockIndexToDoubleIndex(blockIndex);\n this._data[i0 + 1 + this._numCoordinatePerPoint + i] = value;\n }\n\n /** this value is used as cluster terminator in the Uint232Array of indices. */\n public static readonly clusterTerminator = 0xFFffFFff;\n /** Test if `x` is the cluster terminator value. */\n public static isClusterTerminator(x: number): boolean { return x === ClusterableArray.clusterTerminator; }\n /** Return an array giving clusters of blocks with similar coordinates.\n *\n * * The contents of each block is assumed to be set up so the primary sort coordinate is first.\n *\n * ** simple coordinate blocks (x,y) or (x,y,z) would work fine but have occasional performance problems because points with same x would generate big blocks of\n * candidates for clusters.\n * ** The usual solution is to sort by u value, which is a dot product along some skew direction, and have the blocks contain (u,x,y) or (u,x,y,z) for 2d versus 3d.\n * ** apply setupPrimaryClusterSort to prepare that!!!\n * * After a simple lexical sort, consecutive blocks that are within tolerance in the 0 component\n * are inspected. Within that candidate set, all blocks that are within tolerance for ALL components are clustered.\n * * In the output cluster array, clusters are terminated a invalid index. Test for the invalid index with GrowableBlockArray.isClusterTerminator (x)\n */\n public clusterIndicesLexical(clusterTolerance: number = Geometry.smallMetricDistance): Uint32Array {\n // install primary sort key\n this.setupPrimaryClusterSort();\n // presort by all coordinates ....\n const firstSort = this.sortIndicesLexical();\n const clusterIndices = new Uint32Array(2 * firstSort.length); // worst case: no duplicates, each index goes in followed by terminator.\n let m = 0; // number of cluster indices\n const n = this.numBlocks; // and this must match firstSort.length !!\n let clusterStartBlockIndex = 0;\n let candidateBlockIndex = 0;\n let barrierU = 0.0;\n let i = 0;\n let j = 0;\n\n const k0 = 1; // beginning of active column for distance\n const k1 = 1 + this._numCoordinatePerPoint;\n for (i = 0; i < n; i++) {\n clusterStartBlockIndex = firstSort[i];\n if (!ClusterableArray.isClusterTerminator(clusterStartBlockIndex)) {\n // unused block, so it becomes a cluster...\n clusterIndices[m++] = clusterStartBlockIndex;\n barrierU = this.component(clusterStartBlockIndex, 0) + clusterTolerance;\n firstSort[i] = ClusterableArray.clusterTerminator;\n for (j = i + 1; j < n; j++) {\n candidateBlockIndex = firstSort[j];\n if (candidateBlockIndex === ClusterableArray.clusterTerminator) continue; // nearby in sort direction but already in a cluster.\n if (this.component(candidateBlockIndex, 0) >= barrierU) break;\n if (this.distanceBetweenSubBlocks(clusterStartBlockIndex, candidateBlockIndex, k0, k1) < clusterTolerance) {\n clusterIndices[m++] = candidateBlockIndex; // The candidate is in the block\n firstSort[j] = ClusterableArray.clusterTerminator; // and it will not be reused as future block base\n }\n }\n clusterIndices[m++] = ClusterableArray.clusterTerminator;\n }\n }\n // Alas, the clusterIndices array has fluff at the end. So it has to be copied.\n return clusterIndices.slice(0, m);\n }\n /** setup (overwrite!!) the \"0\" component with the dot product of numClusterCoordinate later components with a non-axis aligned vector.\n * This is normally called before clusterIndicesLexical.\n */\n public setupPrimaryClusterSort() {\n const nb = this.numBlocks;\n const nc = this._numCoordinatePerPoint;\n const vector = new Float64Array(nc);\n vector[0] = 1.0;\n for (let c = 1; c < nc; c++) vector[c] = vector[c - 1] * ClusterableArray._vectorFactor;\n let k = 0;\n let dot = 0.0;\n const data = this._data;\n for (let b = 0; b < nb; b++) {\n k = this.blockIndexToDoubleIndex(b);\n dot = 0.0;\n for (let c = 0; c < nc; c++) { dot += vector[c] * data[k + 1 + c]; }\n data[k] = dot;\n }\n }\n /** Convert the cluster data to an array of tuples with point i in the form\n * `[i, primarySortCoordinate, [x,y,..], [extraData0, extraData1, ...]]`\n */\n public toJSON(): any[] {\n const result: any[] = [];\n for (let b = 0; b < this.numBlocks; b++) {\n let i = this.blockIndexToDoubleIndex(b);\n const chunk: any[] = [b, this._data[i++]];\n const coordinates = [];\n for (let c = 0; c < this._numCoordinatePerPoint; c++)coordinates.push(this._data[i++]);\n chunk.push(coordinates);\n for (let c = 0; c < this._numExtraDataPerPoint; c++)\n chunk.push(this._data[i++]);\n result.push(chunk);\n }\n return result;\n }\n /**\n * Return an array of indices from block index to cluster index.\n * @param clusteredBlocks clusters of block indices followed by separators.\n */\n public createIndexBlockToClusterIndex(clusteredBlocks: Uint32Array): Uint32Array {\n const numBlocks = this.numBlocks;\n const blockToCluster = new Uint32Array(numBlocks);\n blockToCluster.fill(ClusterableArray.clusterTerminator);\n let numCluster = 0;\n for (const b of clusteredBlocks) {\n if (b >= numBlocks) {\n numCluster++;\n } else {\n blockToCluster[b] = numCluster;\n }\n }\n return blockToCluster;\n }\n /**\n * Return an array of indices from block index to index of its cluster's start in the cluster index array.\n * @param clusteredBlocks clusters of block indices followed by separators.\n */\n public createIndexBlockToClusterStart(clusteredBlocks: Uint32Array): Uint32Array {\n const n = clusteredBlocks.length;\n const numBlocks = this.numBlocks;\n const blockToClusterStart = new Uint32Array(numBlocks);\n const terminator = ClusterableArray.clusterTerminator;\n blockToClusterStart.fill(terminator);\n let clusterStart = 0;\n for (let i = 0; i < n; i++) {\n const k = clusteredBlocks[i];\n if (k > numBlocks) {\n clusterStart = i + 1;\n } else {\n blockToClusterStart[k] = clusterStart;\n }\n }\n return blockToClusterStart;\n }\n /** count the clusters in the clusteredBlocks array. */\n public countClusters(clusteredBlocks: Uint32Array): number {\n let numClusters = 0;\n const terminator = ClusterableArray.clusterTerminator;\n for (const b of clusteredBlocks) {\n if (b === terminator)\n numClusters++;\n }\n return numClusters;\n }\n /** create a reverse index: given a cluster index k, clusterToClusterStart[k] is the place\n * the cluster's block indices appear in clusterBlocks\n */\n public createIndexClusterToClusterStart(clusteredBlocks: Uint32Array): Uint32Array {\n let numCluster = this.countClusters(clusteredBlocks);\n const clusterToClusterStart = new Uint32Array(numCluster);\n const terminator = ClusterableArray.clusterTerminator;\n clusterToClusterStart.fill(terminator);\n const n = clusteredBlocks.length;\n let clusterStart = 0;\n for (let i = 0; i < n; i++) {\n const k = clusteredBlocks[i];\n if (k === terminator) {\n clusterStart = i + 1;\n } else if (i === clusterStart) {\n clusterToClusterStart[numCluster++] = clusterStart;\n }\n }\n return clusterToClusterStart;\n }\n\n /**\n * Sort terminator-delimited subsets of an array of indices into the table, using a single data value as sort key.\n * @param blockedIndices indices, organized as blocks of good indices terminated by the clusterTerminator. Each block is individually sorted on return.\n * @param dataIndex index of the data key, e.g., if the sort key is the first extraData (angle) after x and y coordinate data, pass dataIndex = 2.\n */\n public sortSubsetsBySingleKey(blockedIndices: Uint32Array, dataIndex: number) {\n const dataOffset = 1 + dataIndex;\n let kBegin = 0;\n let swap;\n let key0, key1;\n const numK = blockedIndices.length;\n for (let kEnd = 0; kEnd < numK; kEnd++) {\n if (blockedIndices[kEnd] === ClusterableArray.clusterTerminator) {\n // bubble sort blockedIndices[kBegin <= k < kEnd].\n // (search for minimum remaining, swap . . )\n for (let k0 = kBegin; k0 + 1 < kEnd; k0++) {\n key0 = this.getWithinBlock(blockedIndices[k0], dataOffset);\n for (let k1 = k0 + 1; k1 < kEnd; k1++) {\n key1 = this.getWithinBlock(blockedIndices[k1], dataOffset);\n if (key1 < key0) {\n swap = blockedIndices[k0];\n blockedIndices[k0] = blockedIndices[k1];\n blockedIndices[k1] = swap;\n key0 = key1;\n }\n }\n }\n kBegin = kEnd + 1;\n }\n }\n }\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterPoint3dArray(data: Point3d[], tolerance: number = Geometry.smallMetricDistance):\n PackedPointsWithIndex {\n const clusterArray = new ClusterableArray(3, 0, data.length);\n data.forEach((p: Point3d) => {\n clusterArray.addDirect(p.x, p.y, p.z);\n });\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedPointsWithIndex(data.length);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0)\n result.packedPoints.push(data[k].clone());\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns number array with indices mapping old to new.\n * @param data numbers to cluster.\n */\n public static clusterNumberArray(data: number[], tolerance: number = Geometry.smallMetricDistance): PackedNumbersWithIndex {\n const clusterArray = new ClusterableArray(1, 0, data.length);\n data.forEach((x: number) => {clusterArray.addDirect(x);});\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedNumbersWithIndex(data.length);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0)\n result.packedNumbers.push(data[k]);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterGrowablePoint2dArray(source: GrowableXYArray, tolerance: number = Geometry.smallMetricDistance): PackedPoint2dsWithIndex {\n const clusterArray = new ClusterableArray(2, 0, source.length);\n const p = Point2d.create();\n const numSourcePoint = source.length;\n for (let i = 0; i < numSourcePoint; i++) {\n source.getPoint2dAtUncheckedPointIndex(i, p);\n clusterArray.addDirect(p.x, p.y);\n }\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const numPackedPoints = clusterArray.countClusters(order);\n const result = new PackedPoint2dsWithIndex(source.length, numPackedPoints);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0) // This is the first encounter with a new cluster\n result.growablePackedPoints.pushFromGrowableXYArray(source, k);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n\n /**\n * Returns packed points with indices mapping old to new.\n * @param data points to cluster.\n */\n public static clusterGrowablePoint3dArray(source: GrowableXYZArray, tolerance: number = Geometry.smallMetricDistance):\n PackedPointsWithIndex {\n const clusterArray = new ClusterableArray(3, 0, source.length);\n const p = Point3d.create();\n const numSourcePoint = source.length;\n for (let i = 0; i < numSourcePoint; i++) {\n source.getPoint3dAtUncheckedPointIndex(i, p);\n clusterArray.addDirect(p.x, p.y, p.z);\n }\n const order = clusterArray.clusterIndicesLexical(tolerance);\n const result = new PackedPointsWithIndex(source.length);\n const numPackedPoints = clusterArray.countClusters(order);\n result.growablePackedPoints = new GrowableXYZArray(numPackedPoints);\n let currentClusterIndex = 0;\n let numThisCluster = 0;\n order.forEach((k: number) => {\n if (ClusterableArray.isClusterTerminator(k)) {\n currentClusterIndex++;\n numThisCluster = 0;\n } else {\n if (numThisCluster === 0) // This is the first encounter with a new cluster\n result.growablePackedPoints!.pushFromGrowableXYZArray(source, k);\n result.oldToNew[k] = currentClusterIndex;\n numThisCluster++;\n }\n });\n return result;\n }\n}\n\n/**\n * @internal\n */\nfunction updateIndices(indices: number[], oldToNew: Uint32Array): boolean {\n let numErrors = 0;\n indices.forEach((value: number, i: number, data: number[]) => {\n if (value < oldToNew.length) {\n data[i] = oldToNew[value];\n } else numErrors++;\n });\n return numErrors === 0;\n}\n\n/**\n * Data carrier class for\n * * packedPoints = an array of Point3d\n * * oldToNew = array of indices from some prior Point3d[] to the packed points.\n * @internal\n */\nclass PackedPointsWithIndex {\n /** Array of Point3d */\n public packedPoints: Point3d[];\n /** array of coordinates packed in GrowableXYZArray */\n public growablePackedPoints: GrowableXYZArray | undefined;\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedPoints object with\n * * empty packedPoints array\n * * oldToNew indices all initialized to PackedPoints.invalidIndex\n */\n constructor(numOldIndexEntry: number) {\n this.packedPoints = [];\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPointsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n\n/**\n * @internal\n */\nclass PackedPoint2dsWithIndex {\n /** array of coordinates packed in GrowableXYArray */\n public growablePackedPoints: GrowableXYArray;\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedPoints object with\n * * empty packedPoints array\n * * oldToNew indices all initialized to PackedPoints.invalidIndex\n */\n constructor(numOldIndexEntry: number, numPackedPoints: number) {\n this.growablePackedPoints = new GrowableXYArray(numPackedPoints);\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPoint2dsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n\n/**\n * @internal\n */\n class PackedNumbersWithIndex {\n /** Array of numbers */\n public packedNumbers: number[];\n /** mapping from old point index to new point index. */\n public oldToNew: Uint32Array;\n /** integer value for unknown index. */\n public static readonly invalidIndex = 0xFFFFffff;\n\n /** construct a PackedNumbers object with\n * * empty packedNumbers array\n * * oldToNew indices all initialized to PackedNumbers.invalidIndex\n */\n constructor(numOldIndexEntry: number) {\n this.packedNumbers = [];\n this.oldToNew = new Uint32Array(numOldIndexEntry);\n for (let i = 0; i < numOldIndexEntry; i++) {\n this.oldToNew[i] = PackedPointsWithIndex.invalidIndex;\n }\n }\n /**\n * Use the oldToNew array to update an array of \"old\" indices.\n * @param indices array of indices into prepacked array.\n * @returns true if all input indices were valid for the oldToNew array.\n */\n public updateIndices(indices: number[]): boolean {\n return updateIndices(indices, this.oldToNew);\n }\n}\n"]}
@@ -10,6 +10,7 @@ exports.PascalCoefficients = void 0;
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  * @internal
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  */
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  class PascalCoefficients {
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+ static { this._allRows = []; }
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  /**
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  * * return a row of the pascal table.
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  * * The contents must not be altered by the user !!!
@@ -89,5 +90,4 @@ class PascalCoefficients {
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  }
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  }
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  exports.PascalCoefficients = PascalCoefficients;
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- PascalCoefficients._allRows = [];
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  //# sourceMappingURL=PascalCoefficients.js.map
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/**\n * PascalCoeffients class has static methods which return rows of the PascalTriangle.\n * @internal\n */\nexport class PascalCoefficients {\n private static _allRows: Float64Array[] = [];\n /**\n * * return a row of the pascal table.\n * * The contents must not be altered by the user !!!\n * * Hypothetically the request row can be any integer.\n * * BUT in practice, values 60 create integer entries that are too big for IEEE double.\n */\n public static getRow(row: number): Float64Array {\n const allRows = PascalCoefficients._allRows;\n if (allRows.length === 0) {\n // seed the table . . .\n allRows.push(new Float64Array([1]));\n allRows.push(new Float64Array([1, 1]));\n allRows.push(new Float64Array([1, 2, 1]));\n allRows.push(new Float64Array([1, 3, 3, 1]));\n allRows.push(new Float64Array([1, 4, 6, 4, 1]));\n allRows.push(new Float64Array([1, 5, 10, 10, 5, 1]));\n allRows.push(new Float64Array([1, 6, 15, 20, 15, 6, 1]));\n allRows.push(new Float64Array([1, 7, 21, 35, 35, 21, 7, 1]));\n }\n\n while (allRows.length <= row) {\n const k = allRows.length;\n const oldRow = allRows[k - 1];\n const newRow = new Float64Array(k + 1);\n newRow[0] = 1.0;\n for (let i = 1; i < k; i++)\n newRow[i] = oldRow[i - 1] + oldRow[i];\n newRow[k] = 1.0;\n allRows.push(newRow);\n }\n return allRows[row];\n }\n /**\n * Return an array with Bezier weighted pascal coefficients\n * @param order output size. 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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/**\n * PascalCoeffients class has static methods which return rows of the PascalTriangle.\n * @internal\n */\nexport class PascalCoefficients {\n private static _allRows: Float64Array[] = [];\n /**\n * * return a row of the pascal table.\n * * The contents must not be altered by the user !!!\n * * Hypothetically the request row can be any integer.\n * * BUT in practice, values 60 create integer entries that are too big for IEEE double.\n */\n public static getRow(row: number): Float64Array {\n const allRows = PascalCoefficients._allRows;\n if (allRows.length === 0) {\n // seed the table . . .\n allRows.push(new Float64Array([1]));\n allRows.push(new Float64Array([1, 1]));\n allRows.push(new Float64Array([1, 2, 1]));\n allRows.push(new Float64Array([1, 3, 3, 1]));\n allRows.push(new Float64Array([1, 4, 6, 4, 1]));\n allRows.push(new Float64Array([1, 5, 10, 10, 5, 1]));\n allRows.push(new Float64Array([1, 6, 15, 20, 15, 6, 1]));\n allRows.push(new Float64Array([1, 7, 21, 35, 35, 21, 7, 1]));\n }\n\n while (allRows.length <= row) {\n const k = allRows.length;\n const oldRow = allRows[k - 1];\n const newRow = new Float64Array(k + 1);\n newRow[0] = 1.0;\n for (let i = 1; i < k; i++)\n newRow[i] = oldRow[i - 1] + oldRow[i];\n newRow[k] = 1.0;\n allRows.push(newRow);\n }\n return allRows[row];\n }\n /**\n * Return an array with Bezier weighted pascal coefficients\n * @param order output size. The index of the row of the Pascal triangle supplying weights is `order - 1`.\n * @param u parameter value\n * @param result optional destination array of length `order`. If the destination array is too small, a new Float64Array is allocated.\n */\n public static getBezierBasisValues(order: number, u: number, result?: Float64Array): Float64Array {\n const row = order - 1;\n const pascalRow = PascalCoefficients.getRow(row);\n if (result === undefined || result.length < order)\n result = new Float64Array(order);\n for (let i = 0; i < order; i++)\n result[i] = pascalRow[i];\n // multiply by increasing powers of u ...\n let p = u;\n for (let i = 1; i < order; i++ , p *= u) {\n result[i] *= p;\n }\n // multiply by powers of (1-u), working from right\n const v = 1.0 - u;\n p = v;\n for (let i = order - 2; i >= 0; i-- , p *= v) {\n result[i] *= p;\n }\n return result;\n }\n\n /**\n * Return an array with derivatives of Bezier weighted pascal coefficients\n * @param order output size. The index of the row of the Pascal triangle supplying weights is `order - 2`.\n * @param u parameter value\n * @param result optional destination array of length `order`. If the destination array is too small, a new Float64Array is allocated.\n */\n public static getBezierBasisDerivatives(order: number, u: number, result?: Float64Array): Float64Array {\n if (result === undefined || result.length < order)\n result = new Float64Array(order);\n result = this.getBezierBasisValues(order - 1, u, result);\n // derivative is df/du = (order-1 ) * sum ( q[i+1] - q[i]) summed on 0 <= i < order - 1.\\\n // evaluate lower order basis, overwrite in place from right to left\n const f = order - 1;\n result[order - 1] = f * result[order - 2];\n for (let k = order - 2; k > 0; k--) {\n result[k] = f * (result[k - 1] - result[k]);\n }\n result[0] = - f * result[0];\n return result;\n }\n}\n"]}
@@ -26,6 +26,7 @@ var ConstraintState;
26
26
  * @internal
27
27
  */
28
28
  class PolarData {
29
+ static { this._defaultRadius = 1.0; }
29
30
  static get defaultRadius() { return PolarData._defaultRadius; }
30
31
  /** Count the number of defined values among x,y,r, theta */
31
32
  get numberOfConstrainedScalars() {
@@ -162,5 +163,4 @@ class PolarData {
162
163
  }
163
164
  }
164
165
  exports.PolarData = PolarData;
165
- PolarData._defaultRadius = 1.0;
166
166
  //# sourceMappingURL=PolarData.js.map
@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n/** Enumeration of how constraints have been resolved\n * @internal\n */\nexport enum ConstraintState {\n unknown = 0,\n singlePoint = 1,\n impossibleValues = -1,\n onCurve = 2,\n\n}\n\n/**\n * PolarData carries (possibly incomplete) data for converting among polar and cartesian coordinates.\n * @internal\n */\nexport class PolarData {\n private static _defaultRadius = 1.0;\n public static get defaultRadius(): number { return PolarData._defaultRadius; }\n /** x coordinate, possibly unknown */\n public x?: number;\n /** y coordinate, possibly unknown */\n public y?: number;\n /** radius, possibly unknown */\n public r?: number;\n /** angle, possibly unknown */\n public theta?: Angle;\n /** point, line, or arc geometry, as determined by solveFromScalars */\n public geometry?: GeometryQuery;\n /** enumeration of resolved state validity conditions. */\n public state?: ConstraintState;\n /** Count the number of defined values among x,y,r, theta */\n public get numberOfConstrainedScalars(): number {\n let n = 0;\n if (this.x !== undefined) n++;\n if (this.y !== undefined) n++;\n if (this.r !== undefined) n++;\n if (this.theta !== undefined) n++;\n return n;\n }\n /** Create with any combination of known and unknown scalars. */\n public static createMixedScalars(state?: ConstraintState, x?: number, y?: number, r?: number, theta?: Angle): PolarData {\n const result = new PolarData();\n result.x = x;\n result.y = y;\n result.r = r;\n result.theta = theta !== undefined ? theta.clone() : undefined;\n result.state = state;\n return result;\n }\n\n /** Clone the scalar data, replace the state.\n * * Geometry is NOT cloned.\n */\n public cloneScalarsWithState(newState: ConstraintState): PolarData {\n const result = new PolarData();\n result.x = this.x;\n result.y = this.y;\n result.r = this.r;\n result.theta = this.theta !== undefined ? this.theta.clone() : undefined;\n result.state = newState;\n return result;\n }\n\n /** Given a possibly incomplete set of x,y,r,theta, determine the possible completions. */\n public static solveFromScalars(known: PolarData): PolarData[] {\n const result = [];\n // .. fill out known combinations (x,y) (x,r) etc.\n // .. any \"singlePoints\" gets created with no geometry, but geometry fills in at end.\n // .. \"free on curve\" has curve filled in, with finite curve range controlled by PolarData.defaultRadius.\n if (known.x !== undefined) {\n if (known.y !== undefined) {\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, known.y, Geometry.hypotenuseXY(known.x, known.y), Angle.createAtan2(known.y, known.x)));\n } else if (known.r !== undefined) {\n const rr = known.r * known.r;\n const xx = known.x * known.x;\n const yy = rr - xx;\n if (yy < 0.0) {\n result.push(known.cloneScalarsWithState(ConstraintState.impossibleValues));\n } else {\n const y = Math.sqrt(yy);\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, y, known.r, Angle.createAtan2(y, known.x)));\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, -y, known.r, Angle.createAtan2(-y, known.x)));\n }\n } else if (known.theta !== undefined) {\n const r = Geometry.conditionalDivideFraction(known.x, known.theta.cos());\n // test 4*theta to isolate either positive or negative PI/2 case ...\n if (r === undefined) {\n // Anywhere on y axis does has x=0, this angle . . .\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYXY(0, PolarData._defaultRadius, 0, PolarData._defaultRadius);\n } else {\n const y = r * known.theta.sin();\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, y, r, known.theta));\n }\n } else { // only x known --- fill out a vertical line\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(known.x, PolarData._defaultRadius, 0, known.x, PolarData._defaultRadius, 0);\n }\n } else if (known.y !== undefined) { // and we already know x is undefined .....\n if (known.r !== undefined) {\n const rr = known.r * known.r;\n const yy = known.y * known.y;\n const xx = rr - yy;\n if (xx < 0.0) {\n result.push(known.cloneScalarsWithState(ConstraintState.impossibleValues));\n } else {\n const x = Math.sqrt(xx);\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, x, known.y, known.r, Angle.createAtan2(known.y, x)));\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, -x, known.y, known.r, Angle.createAtan2(known.y, -x)));\n }\n } else if (known.theta !== undefined) {\n const r = Geometry.conditionalDivideFraction(known.y, known.theta.sin());\n // test 4*theta to isolate either positive or negative PI/2 case ...\n if (r === undefined) {\n // Anywhere on y axis does has x=0, this angle . . .\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(0, PolarData._defaultRadius, 0, 0, PolarData._defaultRadius, 0);\n } else {\n const x = r * known.theta.cos();\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, x, known.y, r, known.theta));\n }\n } else { // only x known --- fill out a horizontal line\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(PolarData._defaultRadius, known.y, 0, PolarData._defaultRadius, known.y, 0);\n }\n } else if (known.r !== undefined) {\n if (known.theta !== undefined) {\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.r * known.theta.cos(), known.r * known.theta.sin(), known.r, known.theta));\n } else {\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = Arc3d.createXY(Point3d.create(0, 0, 0), known.r);\n result.push(q);\n }\n } else if (known.theta !== undefined) {\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n const x = PolarData._defaultRadius * known.theta.cos();\n const y = PolarData._defaultRadius * known.theta.sin();\n q.geometry = LineSegment3d.createXYXY(-x, -y, x, y);\n result.push(q);\n }\n // ----------------------------------------------------------------------------------------\n // add tangible geometry to single points ...\n for (const r of result) {\n if (r.state === ConstraintState.singlePoint && r.geometry === undefined)\n r.geometry = CoordinateXYZ.createXYZ(r.x, r.y, 0.0);\n }\n return result;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Arc3d } from \"../curve/Arc3d\";\nimport { CoordinateXYZ } from \"../curve/CoordinateXYZ\";\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n/** Enumeration of how constraints have been resolved\n * @internal\n */\nexport enum ConstraintState {\n unknown = 0,\n singlePoint = 1,\n impossibleValues = -1,\n onCurve = 2,\n\n}\n\n/**\n * PolarData carries (possibly incomplete) data for converting among polar and cartesian coordinates.\n * @internal\n */\nexport class PolarData {\n private static _defaultRadius = 1.0;\n public static get defaultRadius(): number { return PolarData._defaultRadius; }\n /** x coordinate, possibly unknown */\n public x?: number;\n /** y coordinate, possibly unknown */\n public y?: number;\n /** radius, possibly unknown */\n public r?: number;\n /** angle, possibly unknown */\n public theta?: Angle;\n /** point, line, or arc geometry, as determined by solveFromScalars */\n public geometry?: GeometryQuery;\n /** enumeration of resolved state validity conditions. */\n public state?: ConstraintState;\n /** Count the number of defined values among x,y,r, theta */\n public get numberOfConstrainedScalars(): number {\n let n = 0;\n if (this.x !== undefined) n++;\n if (this.y !== undefined) n++;\n if (this.r !== undefined) n++;\n if (this.theta !== undefined) n++;\n return n;\n }\n /** Create with any combination of known and unknown scalars. */\n public static createMixedScalars(state?: ConstraintState, x?: number, y?: number, r?: number, theta?: Angle): PolarData {\n const result = new PolarData();\n result.x = x;\n result.y = y;\n result.r = r;\n result.theta = theta !== undefined ? theta.clone() : undefined;\n result.state = state;\n return result;\n }\n\n /** Clone the scalar data, replace the state.\n * * Geometry is NOT cloned.\n */\n public cloneScalarsWithState(newState: ConstraintState): PolarData {\n const result = new PolarData();\n result.x = this.x;\n result.y = this.y;\n result.r = this.r;\n result.theta = this.theta !== undefined ? this.theta.clone() : undefined;\n result.state = newState;\n return result;\n }\n\n /** Given a possibly incomplete set of x,y,r,theta, determine the possible completions. */\n public static solveFromScalars(known: PolarData): PolarData[] {\n const result = [];\n // .. fill out known combinations (x,y) (x,r) etc.\n // .. any \"singlePoints\" gets created with no geometry, but geometry fills in at end.\n // .. \"free on curve\" has curve filled in, with finite curve range controlled by PolarData.defaultRadius.\n if (known.x !== undefined) {\n if (known.y !== undefined) {\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, known.y, Geometry.hypotenuseXY(known.x, known.y), Angle.createAtan2(known.y, known.x)));\n } else if (known.r !== undefined) {\n const rr = known.r * known.r;\n const xx = known.x * known.x;\n const yy = rr - xx;\n if (yy < 0.0) {\n result.push(known.cloneScalarsWithState(ConstraintState.impossibleValues));\n } else {\n const y = Math.sqrt(yy);\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, y, known.r, Angle.createAtan2(y, known.x)));\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, -y, known.r, Angle.createAtan2(-y, known.x)));\n }\n } else if (known.theta !== undefined) {\n const r = Geometry.conditionalDivideFraction(known.x, known.theta.cos());\n // test 4*theta to isolate either positive or negative PI/2 case ...\n if (r === undefined) {\n // Anywhere on y axis does has x=0, this angle . . .\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYXY(0, PolarData._defaultRadius, 0, PolarData._defaultRadius);\n } else {\n const y = r * known.theta.sin();\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.x, y, r, known.theta));\n }\n } else { // only x known --- fill out a vertical line\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(known.x, PolarData._defaultRadius, 0, known.x, PolarData._defaultRadius, 0);\n }\n } else if (known.y !== undefined) { // and we already know x is undefined .....\n if (known.r !== undefined) {\n const rr = known.r * known.r;\n const yy = known.y * known.y;\n const xx = rr - yy;\n if (xx < 0.0) {\n result.push(known.cloneScalarsWithState(ConstraintState.impossibleValues));\n } else {\n const x = Math.sqrt(xx);\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, x, known.y, known.r, Angle.createAtan2(known.y, x)));\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, -x, known.y, known.r, Angle.createAtan2(known.y, -x)));\n }\n } else if (known.theta !== undefined) {\n const r = Geometry.conditionalDivideFraction(known.y, known.theta.sin());\n // test 4*theta to isolate either positive or negative PI/2 case ...\n if (r === undefined) {\n // Anywhere on y axis does has x=0, this angle . . .\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(0, PolarData._defaultRadius, 0, 0, PolarData._defaultRadius, 0);\n } else {\n const x = r * known.theta.cos();\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, x, known.y, r, known.theta));\n }\n } else { // only x known --- fill out a horizontal line\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = LineSegment3d.createXYZXYZ(PolarData._defaultRadius, known.y, 0, PolarData._defaultRadius, known.y, 0);\n }\n } else if (known.r !== undefined) {\n if (known.theta !== undefined) {\n result.push(PolarData.createMixedScalars(ConstraintState.singlePoint, known.r * known.theta.cos(), known.r * known.theta.sin(), known.r, known.theta));\n } else {\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n q.geometry = Arc3d.createXY(Point3d.create(0, 0, 0), known.r);\n result.push(q);\n }\n } else if (known.theta !== undefined) {\n const q = known.cloneScalarsWithState(ConstraintState.onCurve);\n const x = PolarData._defaultRadius * known.theta.cos();\n const y = PolarData._defaultRadius * known.theta.sin();\n q.geometry = LineSegment3d.createXYXY(-x, -y, x, y);\n result.push(q);\n }\n // ----------------------------------------------------------------------------------------\n // add tangible geometry to single points ...\n for (const r of result) {\n if (r.state === ConstraintState.singlePoint && r.geometry === undefined)\n r.geometry = CoordinateXYZ.createXYZ(r.x, r.y, 0.0);\n }\n return result;\n }\n}\n"]}
@@ -515,6 +515,8 @@ exports.SphereImplicit = SphereImplicit;
515
515
  *
516
516
  */
517
517
  class AnalyticRoots {
518
+ static { this._EQN_EPS = 1.0e-9; }
519
+ static { this._safeDivideFactor = 1.0e-14; }
518
520
  /** Absolute zero test with a tolerance that has worked well for the analytic root use case . . . */
519
521
  static isZero(x) {
520
522
  return Math.abs(x) < this._EQN_EPS;
@@ -988,8 +990,6 @@ class AnalyticRoots {
988
990
  }
989
991
  }
990
992
  exports.AnalyticRoots = AnalyticRoots;
991
- AnalyticRoots._EQN_EPS = 1.0e-9;
992
- AnalyticRoots._safeDivideFactor = 1.0e-14;
993
993
  /**
994
994
  * Manipulations of polynomials with where `coff[i]` multiplies x^i
995
995
  * @internal
@@ -1037,6 +1037,29 @@ exports.PowerPolynomial = PowerPolynomial;
1037
1037
  * @internal
1038
1038
  */
1039
1039
  class TrigPolynomial {
1040
+ // tolerance for small angle decision.
1041
+ static { this._smallAngle = 1.0e-11; }
1042
+ // see core\geometry\internaldocs\unitCircleEllipseIntersection.md for derivation of these coefficients.
1043
+ /** Standard Basis coefficients for the numerator of the y-coordinate y(t) = S(t)/W(t) in the rational semicircle parameterization. */
1044
+ static { this.S = Float64Array.from([0.0, 2.0, -2.0]); }
1045
+ /** Standard Basis coefficients for the numerator of the x-coordinate x(t) = C(t)/W(t) in the rational semicircle parameterization. */
1046
+ static { this.C = Float64Array.from([1.0, -2.0]); }
1047
+ /** Standard Basis coefficients for the denominator of x(t) and y(t) in the rational semicircle parameterization. */
1048
+ static { this.W = Float64Array.from([1.0, -2.0, 2.0]); }
1049
+ /** Standard Basis coefficients for C(t) * W(t). */
1050
+ static { this.CW = Float64Array.from([1.0, -4.0, 6.0, -4.0]); }
1051
+ /** Standard Basis coefficients for S(t) * W(t). */
1052
+ static { this.SW = Float64Array.from([0.0, 2.0, -6.0, 8.0, -4.0]); }
1053
+ /** Standard Basis coefficients for S(t) * C(t). */
1054
+ static { this.SC = Float64Array.from([0.0, 2.0, -6.0, 4.0]); }
1055
+ /** Standard Basis coefficients for S(t) * S(t). */
1056
+ static { this.SS = Float64Array.from([0.0, 0.0, 4.0, -8.0, 4.0]); }
1057
+ /** Standard Basis coefficients for C(t) * C(t). */
1058
+ static { this.CC = Float64Array.from([1.0, -4.0, 4.0]); }
1059
+ /** Standard Basis coefficients for W(t) * W(t). */
1060
+ static { this.WW = Float64Array.from([1.0, -4.0, 8.0, -8.0, 4.0]); }
1061
+ /** Standard Basis coefficients for C(t) * C(t) - S(t) * S(t). */
1062
+ static { this.CCMinusSS = Float64Array.from([1.0, -4.0, 0.0, 8.0, -4.0]); } // eslint-disable-line @typescript-eslint/naming-convention
1040
1063
  /**
1041
1064
  * Find the roots of a univariate polynomial created from substituting the rational parameterization of the unit
1042
1065
  * circle into a trigonometric polynomial. Roots are returned as radian angles.
@@ -1106,6 +1129,7 @@ class TrigPolynomial {
1106
1129
  }
1107
1130
  return radians.length > 0;
1108
1131
  }
1132
+ static { this._coefficientRelTol = 1.0e-12; }
1109
1133
  /**
1110
1134
  * Compute intersections of the unit circle `x^2 + y^2 = 1` with the general quadric (conic)
1111
1135
  * `axx x^2 + axy xy + ayy y^2 + ax x + ay y + a = 0`.
@@ -1218,30 +1242,6 @@ class TrigPolynomial {
1218
1242
  }
1219
1243
  }
1220
1244
  exports.TrigPolynomial = TrigPolynomial;
1221
- // tolerance for small angle decision.
1222
- TrigPolynomial._smallAngle = 1.0e-11;
1223
- // see core\geometry\internaldocs\unitCircleEllipseIntersection.md for derivation of these coefficients.
1224
- /** Standard Basis coefficients for the numerator of the y-coordinate y(t) = S(t)/W(t) in the rational semicircle parameterization. */
1225
- TrigPolynomial.S = Float64Array.from([0.0, 2.0, -2.0]);
1226
- /** Standard Basis coefficients for the numerator of the x-coordinate x(t) = C(t)/W(t) in the rational semicircle parameterization. */
1227
- TrigPolynomial.C = Float64Array.from([1.0, -2.0]);
1228
- /** Standard Basis coefficients for the denominator of x(t) and y(t) in the rational semicircle parameterization. */
1229
- TrigPolynomial.W = Float64Array.from([1.0, -2.0, 2.0]);
1230
- /** Standard Basis coefficients for C(t) * W(t). */
1231
- TrigPolynomial.CW = Float64Array.from([1.0, -4.0, 6.0, -4.0]);
1232
- /** Standard Basis coefficients for S(t) * W(t). */
1233
- TrigPolynomial.SW = Float64Array.from([0.0, 2.0, -6.0, 8.0, -4.0]);
1234
- /** Standard Basis coefficients for S(t) * C(t). */
1235
- TrigPolynomial.SC = Float64Array.from([0.0, 2.0, -6.0, 4.0]);
1236
- /** Standard Basis coefficients for S(t) * S(t). */
1237
- TrigPolynomial.SS = Float64Array.from([0.0, 0.0, 4.0, -8.0, 4.0]);
1238
- /** Standard Basis coefficients for C(t) * C(t). */
1239
- TrigPolynomial.CC = Float64Array.from([1.0, -4.0, 4.0]);
1240
- /** Standard Basis coefficients for W(t) * W(t). */
1241
- TrigPolynomial.WW = Float64Array.from([1.0, -4.0, 8.0, -8.0, 4.0]);
1242
- /** Standard Basis coefficients for C(t) * C(t) - S(t) * S(t). */
1243
- TrigPolynomial.CCMinusSS = Float64Array.from([1.0, -4.0, 0.0, 8.0, -4.0]); // eslint-disable-line @typescript-eslint/naming-convention
1244
- TrigPolynomial._coefficientRelTol = 1.0e-12;
1245
1245
  /**
1246
1246
  * * bilinear expression
1247
1247
  * * `f(u,v) = a + b * u * c * v + d * u * v`