@itwin/core-geometry 5.0.0-dev.32 → 5.0.0-dev.34

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Files changed (173) hide show
  1. package/lib/cjs/Constant.js +17 -17
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js +35 -35
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/KnotVector.js +2 -2
  6. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.js +2 -2
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  9. package/lib/cjs/clipping/ClipPlane.js +1 -1
  10. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  11. package/lib/cjs/clipping/ClipUtils.js +1 -1
  12. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  13. package/lib/cjs/clipping/ClipVector.js +1 -1
  14. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  15. package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -3
  16. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  17. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  18. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  19. package/lib/cjs/curve/Arc3d.js +14 -14
  20. package/lib/cjs/curve/Arc3d.js.map +1 -1
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +4 -4
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  23. package/lib/cjs/curve/LineString3d.js +5 -5
  24. package/lib/cjs/curve/LineString3d.js.map +1 -1
  25. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -1
  26. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  27. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  28. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  29. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  30. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  31. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  32. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  33. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  34. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  35. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  36. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  37. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +2 -2
  38. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  39. package/lib/cjs/geometry3d/Angle.js +16 -16
  40. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  41. package/lib/cjs/geometry3d/Matrix3d.js +8 -8
  42. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  43. package/lib/cjs/geometry3d/OrderedRotationAngles.js +2 -2
  44. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  45. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  46. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  47. package/lib/cjs/geometry3d/PolygonOps.js +23 -23
  48. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  49. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  50. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  51. package/lib/cjs/geometry3d/Range.js +4 -4
  52. package/lib/cjs/geometry3d/Range.js.map +1 -1
  53. package/lib/cjs/numerics/ClusterableArray.js +13 -13
  54. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  55. package/lib/cjs/numerics/PascalCoefficients.js +1 -1
  56. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  57. package/lib/cjs/numerics/PolarData.js +1 -1
  58. package/lib/cjs/numerics/PolarData.js.map +1 -1
  59. package/lib/cjs/numerics/Polynomials.js +26 -26
  60. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  61. package/lib/cjs/numerics/Quadrature.js +20 -20
  62. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  63. package/lib/cjs/polyface/BoxTopology.js +67 -67
  64. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  65. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  66. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
  68. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  69. package/lib/cjs/polyface/PolyfaceData.js +5 -5
  70. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  71. package/lib/cjs/polyface/PolyfaceQuery.js +7 -7
  72. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  73. package/lib/cjs/polyface/multiclip/RangeSearch.js +5 -5
  74. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  75. package/lib/cjs/serialization/BGFBReader.js +22 -22
  76. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  77. package/lib/cjs/serialization/GeometrySamples.js +107 -107
  78. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  79. package/lib/cjs/topology/ChainMerge.js +4 -4
  80. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  81. package/lib/cjs/topology/Graph.js +5 -5
  82. package/lib/cjs/topology/Graph.js.map +1 -1
  83. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +2 -2
  84. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  85. package/lib/cjs/topology/Triangulation.js +11 -11
  86. package/lib/cjs/topology/Triangulation.js.map +1 -1
  87. package/lib/esm/Constant.js +17 -17
  88. package/lib/esm/Constant.js.map +1 -1
  89. package/lib/esm/Geometry.js +35 -35
  90. package/lib/esm/Geometry.js.map +1 -1
  91. package/lib/esm/bspline/KnotVector.js +2 -2
  92. package/lib/esm/bspline/KnotVector.js.map +1 -1
  93. package/lib/esm/clipping/AlternatingConvexClipTree.js +2 -2
  94. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  95. package/lib/esm/clipping/ClipPlane.js +1 -1
  96. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  97. package/lib/esm/clipping/ClipUtils.js +1 -1
  98. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  99. package/lib/esm/clipping/ClipVector.js +1 -1
  100. package/lib/esm/clipping/ClipVector.js.map +1 -1
  101. package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -3
  102. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  103. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  104. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  105. package/lib/esm/curve/Arc3d.js +14 -14
  106. package/lib/esm/curve/Arc3d.js.map +1 -1
  107. package/lib/esm/curve/CurveChainWithDistanceIndex.js +4 -4
  108. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  109. package/lib/esm/curve/LineString3d.js +5 -5
  110. package/lib/esm/curve/LineString3d.js.map +1 -1
  111. package/lib/esm/curve/RegionOpsClassificationSweeps.js +1 -1
  112. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  113. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  114. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  115. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  116. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  117. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  118. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  119. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  120. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  121. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  122. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  123. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +2 -2
  124. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  125. package/lib/esm/geometry3d/Angle.js +16 -16
  126. package/lib/esm/geometry3d/Angle.js.map +1 -1
  127. package/lib/esm/geometry3d/Matrix3d.js +8 -8
  128. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  129. package/lib/esm/geometry3d/OrderedRotationAngles.js +2 -2
  130. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  131. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  132. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  133. package/lib/esm/geometry3d/PolygonOps.js +23 -23
  134. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  135. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  136. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  137. package/lib/esm/geometry3d/Range.js +4 -4
  138. package/lib/esm/geometry3d/Range.js.map +1 -1
  139. package/lib/esm/numerics/ClusterableArray.js +13 -13
  140. package/lib/esm/numerics/ClusterableArray.js.map +1 -1
  141. package/lib/esm/numerics/PascalCoefficients.js +1 -1
  142. package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
  143. package/lib/esm/numerics/PolarData.js +1 -1
  144. package/lib/esm/numerics/PolarData.js.map +1 -1
  145. package/lib/esm/numerics/Polynomials.js +26 -26
  146. package/lib/esm/numerics/Polynomials.js.map +1 -1
  147. package/lib/esm/numerics/Quadrature.js +20 -20
  148. package/lib/esm/numerics/Quadrature.js.map +1 -1
  149. package/lib/esm/polyface/BoxTopology.js +67 -67
  150. package/lib/esm/polyface/BoxTopology.js.map +1 -1
  151. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  152. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  153. package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
  154. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  155. package/lib/esm/polyface/PolyfaceData.js +5 -5
  156. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  157. package/lib/esm/polyface/PolyfaceQuery.js +7 -7
  158. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  159. package/lib/esm/polyface/multiclip/RangeSearch.js +5 -5
  160. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  161. package/lib/esm/serialization/BGFBReader.js +22 -22
  162. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  163. package/lib/esm/serialization/GeometrySamples.js +107 -107
  164. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  165. package/lib/esm/topology/ChainMerge.js +4 -4
  166. package/lib/esm/topology/ChainMerge.js.map +1 -1
  167. package/lib/esm/topology/Graph.js +5 -5
  168. package/lib/esm/topology/Graph.js.map +1 -1
  169. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +2 -2
  170. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  171. package/lib/esm/topology/Triangulation.js +11 -11
  172. package/lib/esm/topology/Triangulation.js.map +1 -1
  173. package/package.json +4 -4
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\n\n/**\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\n * be clear about whether their angle is degrees or radians.\n * * After the Angle object is created, the callers should not know or care whether it is stored in\n * `degrees` or `radians` because both are available if requested by caller.\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\n * out are degrees or radians.\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class Angle implements BeJSONFunctions {\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\n public static readonly piOver12Radians = 0.26179938779914946;\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\n public static readonly piOver4Radians = 7.853981633974483e-001;\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\n public static readonly piOver2Radians = 1.5707963267948966e+000;\n /** maximal accuracy value of pi (180 degrees), in radians */\n public static readonly piRadians = 3.141592653589793e+000;\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\n public static readonly pi2Radians = 6.283185307179586e+000;\n /** scale factor for converting radians to degrees */\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\n /** scale factor for converting degrees to radians */\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\n private _radians: number;\n private _degrees?: number;\n private constructor(radians = 0, degrees?: number) {\n this._radians = radians;\n this._degrees = degrees;\n }\n /** Return a new angle with the same content. */\n public clone(): Angle {\n return new Angle(this._radians, this._degrees);\n }\n /** Freeze this instance so it is read-only */\n public freeze(): Readonly<this> {\n return Object.freeze(this);\n }\n /**\n * Return a new Angle object for angle given in degrees.\n * @param degrees angle in degrees\n */\n public static createDegrees(degrees: number): Angle {\n return new Angle(Angle.degreesToRadians(degrees), degrees);\n }\n /**\n * Return a (new) Angle object for a value given in radians.\n * @param radians angle in radians\n */\n public static createRadians(radians: number): Angle {\n return new Angle(radians);\n }\n /**\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\n */\n public static createSmallAngle(): Angle {\n return new Angle(Geometry.smallAngleRadians);\n }\n /**\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\n * @param angle0 first angle in radians\n * @param fraction the interpolation fraction\n * @param angle1 second angle in radians\n */\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\n }\n /**\n * Return a (new) Angle object, with angle scaled from existing angle.\n * @param scale scale factor to apply to angle.\n */\n public cloneScaled(scale: number): Angle {\n return new Angle(this.radians * scale);\n }\n /**\n * Set this angle to a value given in radians.\n * @param radians angle given in radians\n */\n public setRadians(radians: number) {\n this._radians = radians;\n this._degrees = undefined;\n }\n /**\n * Set this angle to a value given in degrees.\n * @param degrees angle given in degrees.\n */\n public setDegrees(degrees: number) {\n this._radians = Angle.degreesToRadians(degrees);\n this._degrees = degrees;\n }\n /** Create an angle for a full circle. */\n public static create360(): Angle {\n return new Angle(Math.PI * 2.0, 360.0);\n }\n /**\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\n * determining the (otherwise ambiguous) quadrant.\n * @param numerator numerator for tangent\n * @param denominator denominator for tangent\n */\n public static createAtan2(numerator: number, denominator: number): Angle {\n return new Angle(Math.atan2(numerator, denominator));\n }\n /**\n * Copy all contents of `other` to this Angle.\n * @param other source data\n */\n public setFrom(other: Angle) {\n this._radians = other._radians;\n this._degrees = other._degrees;\n }\n /**\n * Set an Angle from a JSON object\n * * A simple number is considered as degrees.\n * * specified `json.degrees` or `json._degrees` is degree value.\n * * specified `son.radians` or `json._radians` is radians value.\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n */\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\n this._radians = defaultValRadians ? defaultValRadians : 0;\n if (!json)\n return;\n if (typeof json === \"number\") {\n this.setDegrees(json);\n } else if (typeof (json as any).degrees === \"number\") {\n this.setDegrees((json as any).degrees);\n } else if (typeof (json as any)._degrees === \"number\") {\n this.setDegrees((json as any)._degrees);\n } else if (typeof (json as any).radians === \"number\") {\n this.setRadians((json as any).radians);\n } else if (typeof (json as any)._radians === \"number\") {\n this.setRadians((json as any)._radians);\n }\n }\n /**\n * Create an Angle from a JSON object\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n * @return a new Angle\n */\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\n const val = new Angle();\n val.setFromJSON(json, defaultValRadians);\n return val;\n }\n /** Convert an Angle to a JSON object as a number in degrees */\n public toJSON(): AngleProps {\n return this.degrees;\n }\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\n public toJSONRadians(): AngleProps {\n return { radians: this.radians };\n }\n /** Return the angle measured in radians. */\n public get radians(): number {\n return this._radians;\n }\n /** Return the angle measured in degrees. */\n public get degrees(): number {\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\n }\n /**\n * Convert an angle in degrees to radians.\n * @param degrees angle in degrees\n */\n public static degreesToRadians(degrees: number): number {\n return degrees * Math.PI / 180;\n }\n /**\n * Convert an angle in radians to degrees.\n * @param degrees angle in radians\n */\n public static radiansToDegrees(radians: number): number {\n if (radians < 0)\n return -Angle.radiansToDegrees(-radians);\n // Now radians is positive ...\n const pi = Math.PI;\n const factor = 180.0 / pi;\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\n * it will return exactly 90,180 etc.\n */\n if (radians <= 0.25 * pi)\n return factor * radians;\n if (radians < 0.75 * pi)\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\n if (radians <= 1.25 * pi)\n return 180.0 + 180 * ((radians - pi) / pi);\n if (radians <= 1.75 * pi)\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\n // all larger radians reference from 360 degrees (2PI)\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\n }\n /** Return the cosine of this Angle object's angle */\n public cos(): number {\n return Math.cos(this._radians);\n }\n /** Return the sine of this Angle object's angle */\n public sin(): number {\n return Math.sin(this._radians);\n }\n /** Return the tangent of this Angle object's angle */\n public tan(): number {\n return Math.tan(this._radians);\n }\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\n public static isFullCircleRadians(radians: number): boolean {\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\n }\n /** Test if the radians value is a half circle */\n public static isHalfCircleRadians(radians: number): boolean {\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\n }\n /** Test if the angle is a full circle */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this._radians);\n }\n /** Test if the angle is a half circle (in either direction) */\n public get isHalfCircle(): boolean {\n return Angle.isHalfCircleRadians(this._radians);\n }\n /**\n * Adjust a degrees value so it is in [0, 360].\n * * Positive multiples of 360 return 0; negative multiples return 360.\n */\n public static adjustDegrees0To360(degrees: number): number {\n if (degrees >= 0) {\n const period = 360.0;\n if (degrees < period)\n return degrees;\n const numPeriods = Math.floor(degrees / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\n }\n // fall through for Nan (disaster) !!!\n return 0;\n }\n /** Adjust a degrees value so it is in [-180, 180]. */\n public static adjustDegreesSigned180(degrees: number): number {\n if (Math.abs(degrees) <= 180.0)\n return degrees;\n if (degrees >= 0) {\n const period = 360.0;\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return -Angle.adjustDegreesSigned180(-degrees);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi].\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\n */\n public static adjustRadians0To2Pi(radians: number): number {\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n if (radians < period)\n return radians;\n const numPeriods = Math.floor(radians / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi).\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\n */\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\n radians = 0;\n return this.adjustRadians0To2Pi(radians);\n }\n /** Adjust a radians value so it is in [-pi, pi] */\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\n if (Math.abs(radians) <= Math.PI)\n return radians;\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Return a (newly allocated) Angle object with value 0 radians */\n public static zero(): Angle {\n return new Angle(0);\n }\n /** Test if the angle is exactly zero. */\n public get isExactZero(): boolean {\n return this.radians === 0;\n }\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostZero(): boolean {\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\n }\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostNorthOrSouthPole(): boolean {\n return Angle.isHalfCircleRadians(this.radians * 2.0);\n }\n /** Create an angle object with degrees adjusted into 0..360. */\n public static createDegreesAdjustPositive(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\n }\n /** Create an angle object with degrees adjusted into -180..180. */\n public static createDegreesAdjustSigned180(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\n }\n /**\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n const delta = Math.abs(radiansA - radiansB);\n if (delta <= radianTol)\n return true;\n const period = Math.PI * 2.0;\n if (Math.abs(delta - period) <= radianTol)\n return true;\n const numPeriod = Math.round(delta / period);\n const delta1 = delta - numPeriod * period;\n return Math.abs(delta1) <= radianTol;\n }\n /**\n * Test if this angle has magnitude no greater than that of `other`.\n * @param other the other angle\n */\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\n return Math.abs(this.radians) <= Math.abs(other.radians);\n }\n\n /**\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n return Math.abs(radiansA - radiansB) < radianTol;\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\n }\n /**\n * Test if dot product values indicate non-zero length perpendicular vectors.\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\n return dotUU > Geometry.smallMetricDistanceSquared\n && dotVV > Geometry.smallMetricDistanceSquared\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\n }\n /**\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\n * * This function assumes the input arguments are related to an angle between -PI and PI.\n * * This function returns an angle between -PI and PI.\n * @param rCos2A scaled cosine value of twice the angle A.\n * @param rSin2A scaled sine value of twice the angle A.\n * @return cos(A), sin(A) and A in radians\n */\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\n if (r < Geometry.smallMetricDistance) {\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\n } else {\n /* If the caller really gave you sine and cosine values, r should be 1. However,\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\n * right here. This adds an extra sqrt and two divisions, but improves\n * both the usefulness and robustness of the computation.\n */\n let cosA;\n let sinA = 0.0;\n const cos2A = rCos2A / r;\n const sin2A = rSin2A / r;\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\n sinA = sin2A / (2.0 * cosA); // double angle formula\n } else {\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\n } else { // 2A in SW quadrant. A in SE quadrant\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\n }\n cosA = sin2A / (2.0 * sinA); // double angle formula\n }\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\n }\n }\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\n const absValue = Math.abs(value);\n if (absValue <= tolerance)\n return 0;\n let a = Math.abs(absValue - 0.5);\n if (a <= tolerance)\n return value < 0.0 ? -0.5 : 0.5;\n a = Math.abs(absValue - 1.0);\n if (a <= tolerance)\n return value < 0.0 ? -1.0 : 1.0;\n return value;\n }\n /**\n * Return the half angle cosine, sine, and radians for the given vector dot products.\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\n * Math details can be found at docs/learning/geometry/Angle.md\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\n * @return the angle t0 and its cosine and sine.\n */\n public static dotProductsToHalfAngleTrigValues(\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\n ): TrigValues {\n const cos2t0 = dotUU - dotVV;\n const sin2t0 = 2.0 * dotUV;\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\n return { c: 1.0, s: 0.0, radians: 0.0 };\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components\n * * The returned angle is between 0 and PI\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n */\n public static radiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\n * angle to a full 2PI range.\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\n * * The angle is in the plane of the U and V vectors.\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n * @param upVectorX x component of vector to positive side of plane.\n * @param upVectorY y component of vector to positive side of plane.\n * @param upVectorZ z component of vector to positive side of plane.\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\n * signed (-PI < radians <= PI)\n */\n public static orientedRadiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number,\n vx: number, vy: number, vz: number,\n upVectorX: number, upVectorY: number, upVectorZ: number,\n adjustToPositive: boolean = false,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n const wx = uy * vz - uz * vy;\n const wy = uz * vx - ux * vz;\n const wz = ux * vy - uy * vx;\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\n if (upDotW < 0.0) {\n if (adjustToPositive) {\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\n // addition to PI. This gives the smoothest numerical transition passing PI.\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\n } else {\n return -Math.atan2(crossMagnitude, uDotV);\n }\n } else {\n return Math.atan2(crossMagnitude, uDotV);\n }\n }\n /**\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\n * @param multiple multiplier factor\n */\n public addMultipleOf2PiInPlace(multiple: number) {\n if (this._degrees !== undefined) {\n this._degrees += multiple * 360.0;\n this._radians = Angle.degreesToRadians(this._degrees);\n } else {\n this._radians += multiple * Angle.pi2Radians;\n }\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module CartesianGeometry\n */\n\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\n\n/**\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to\n * be clear about whether their angle is degrees or radians.\n * * After the Angle object is created, the callers should not know or care whether it is stored in\n * `degrees` or `radians` because both are available if requested by caller.\n * * The various access method are named so that callers can specify whether untyped numbers passed in or\n * out are degrees or radians.\n * * Visualization can be found at https://www.itwinjs.org/sandbox/SaeedTorabi/AngleSweep\n * @public\n */\nexport class Angle implements BeJSONFunctions {\n /** maximal accuracy value of pi/12 (15 degrees), in radians */\n public static readonly piOver12Radians = 0.26179938779914946;\n /** maximal accuracy value of pi/4 (45 degrees), in radians */\n public static readonly piOver4Radians = 7.853981633974483e-001;\n /** maximal accuracy value of pi/2 (90 degrees), in radians */\n public static readonly piOver2Radians = 1.5707963267948966e+000;\n /** maximal accuracy value of pi (180 degrees), in radians */\n public static readonly piRadians = 3.141592653589793e+000;\n /** maximal accuracy value of 3*pi/2 (270 degrees), in radians */\n public static readonly pi3Over2Radians = 4.71238898038469e+000;\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\n public static readonly pi2Radians = 6.283185307179586e+000;\n /** scale factor for converting radians to degrees */\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\n /** scale factor for converting degrees to radians */\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\n private _radians: number;\n private _degrees?: number;\n private constructor(radians = 0, degrees?: number) {\n this._radians = radians;\n this._degrees = degrees;\n }\n /** Return a new angle with the same content. */\n public clone(): Angle {\n return new Angle(this._radians, this._degrees);\n }\n /** Freeze this instance so it is read-only */\n public freeze(): Readonly<this> {\n return Object.freeze(this);\n }\n /**\n * Return a new Angle object for angle given in degrees.\n * @param degrees angle in degrees\n */\n public static createDegrees(degrees: number): Angle {\n return new Angle(Angle.degreesToRadians(degrees), degrees);\n }\n /**\n * Return a (new) Angle object for a value given in radians.\n * @param radians angle in radians\n */\n public static createRadians(radians: number): Angle {\n return new Angle(radians);\n }\n /**\n * Return a new `Angle` object with the default \"small\" angle measurement specified by [[Geometry.smallAngleRadians]].\n */\n public static createSmallAngle(): Angle {\n return new Angle(Geometry.smallAngleRadians);\n }\n /**\n * Return a (new) Angle object that is interpolated between two inputs (based on a fraction)\n * @param angle0 first angle in radians\n * @param fraction the interpolation fraction\n * @param angle1 second angle in radians\n */\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle): Angle {\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\n }\n /**\n * Return a (new) Angle object, with angle scaled from existing angle.\n * @param scale scale factor to apply to angle.\n */\n public cloneScaled(scale: number): Angle {\n return new Angle(this.radians * scale);\n }\n /**\n * Set this angle to a value given in radians.\n * @param radians angle given in radians\n */\n public setRadians(radians: number) {\n this._radians = radians;\n this._degrees = undefined;\n }\n /**\n * Set this angle to a value given in degrees.\n * @param degrees angle given in degrees.\n */\n public setDegrees(degrees: number) {\n this._radians = Angle.degreesToRadians(degrees);\n this._degrees = degrees;\n }\n /** Create an angle for a full circle. */\n public static create360(): Angle {\n return new Angle(Math.PI * 2.0, 360.0);\n }\n /**\n * Create a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in\n * determining the (otherwise ambiguous) quadrant.\n * @param numerator numerator for tangent\n * @param denominator denominator for tangent\n */\n public static createAtan2(numerator: number, denominator: number): Angle {\n return new Angle(Math.atan2(numerator, denominator));\n }\n /**\n * Copy all contents of `other` to this Angle.\n * @param other source data\n */\n public setFrom(other: Angle) {\n this._radians = other._radians;\n this._degrees = other._degrees;\n }\n /**\n * Set an Angle from a JSON object\n * * A simple number is considered as degrees.\n * * specified `json.degrees` or `json._degrees` is degree value.\n * * specified `son.radians` or `json._radians` is radians value.\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n */\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\n this._radians = defaultValRadians ? defaultValRadians : 0;\n if (!json)\n return;\n if (typeof json === \"number\") {\n this.setDegrees(json);\n } else if (typeof (json as any).degrees === \"number\") {\n this.setDegrees((json as any).degrees);\n } else if (typeof (json as any)._degrees === \"number\") {\n this.setDegrees((json as any)._degrees);\n } else if (typeof (json as any).radians === \"number\") {\n this.setRadians((json as any).radians);\n } else if (typeof (json as any)._radians === \"number\") {\n this.setRadians((json as any)._radians);\n }\n }\n /**\n * Create an Angle from a JSON object\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\n * @param defaultValRadians if json is undefined, default value in radians.\n * @return a new Angle\n */\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\n const val = new Angle();\n val.setFromJSON(json, defaultValRadians);\n return val;\n }\n /** Convert an Angle to a JSON object as a number in degrees */\n public toJSON(): AngleProps {\n return this.degrees;\n }\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\n public toJSONRadians(): AngleProps {\n return { radians: this.radians };\n }\n /** Return the angle measured in radians. */\n public get radians(): number {\n return this._radians;\n }\n /** Return the angle measured in degrees. */\n public get degrees(): number {\n return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians);\n }\n /**\n * Convert an angle in degrees to radians.\n * @param degrees angle in degrees\n */\n public static degreesToRadians(degrees: number): number {\n return degrees * Math.PI / 180;\n }\n /**\n * Convert an angle in radians to degrees.\n * @param degrees angle in radians\n */\n public static radiansToDegrees(radians: number): number {\n if (radians < 0)\n return -Angle.radiansToDegrees(-radians);\n // Now radians is positive ...\n const pi = Math.PI;\n const factor = 180.0 / pi;\n /* the following if statements are for round-off reasons. The problem is that no IEEE number is\n * an exact hit for any primary multiple of pi (90, 180, etc). The following is supposed to have\n * a better chance that if the input was computed by direct assignment from 90, 180, etc degrees\n * it will return exactly 90,180 etc.\n */\n if (radians <= 0.25 * pi)\n return factor * radians;\n if (radians < 0.75 * pi)\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\n if (radians <= 1.25 * pi)\n return 180.0 + 180 * ((radians - pi) / pi);\n if (radians <= 1.75 * pi)\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\n // all larger radians reference from 360 degrees (2PI)\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\n }\n /** Return the cosine of this Angle object's angle */\n public cos(): number {\n return Math.cos(this._radians);\n }\n /** Return the sine of this Angle object's angle */\n public sin(): number {\n return Math.sin(this._radians);\n }\n /** Return the tangent of this Angle object's angle */\n public tan(): number {\n return Math.tan(this._radians);\n }\n /** Test if a radians (absolute) value is nearly 2PI or larger. */\n public static isFullCircleRadians(radians: number): boolean {\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\n }\n /** Test if the radians value is a half circle */\n public static isHalfCircleRadians(radians: number): boolean {\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\n }\n /** Test if the angle is a full circle */\n public get isFullCircle(): boolean {\n return Angle.isFullCircleRadians(this._radians);\n }\n /** Test if the angle is a half circle (in either direction) */\n public get isHalfCircle(): boolean {\n return Angle.isHalfCircleRadians(this._radians);\n }\n /**\n * Adjust a degrees value so it is in [0, 360].\n * * Positive multiples of 360 return 0; negative multiples return 360.\n */\n public static adjustDegrees0To360(degrees: number): number {\n if (degrees >= 0) {\n const period = 360.0;\n if (degrees < period)\n return degrees;\n const numPeriods = Math.floor(degrees / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return 360.0 - Angle.adjustDegrees0To360(-degrees);\n }\n // fall through for Nan (disaster) !!!\n return 0;\n }\n /** Adjust a degrees value so it is in [-180, 180]. */\n public static adjustDegreesSigned180(degrees: number): number {\n if (Math.abs(degrees) <= 180.0)\n return degrees;\n if (degrees >= 0) {\n const period = 360.0;\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\n return degrees - numPeriods * period;\n } else if (degrees < 0) {\n // negative angle ...\n return -Angle.adjustDegreesSigned180(-degrees);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi].\n * * Nonnegative multiples of 2pi return 0; negative multiples return 2pi.\n */\n public static adjustRadians0To2Pi(radians: number): number {\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n if (radians < period)\n return radians;\n const numPeriods = Math.floor(radians / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return Math.PI * 2.0 - Angle.adjustRadians0To2Pi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /**\n * Adjust a radians value so it is in [0, 2pi).\n * * All multiples of 2pi (within `Geometry.smallAngleRadians`) return 0.\n */\n public static adjustRadians0ToLessThan2Pi(radians: number): number {\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, 0))\n radians = 0;\n return this.adjustRadians0To2Pi(radians);\n }\n /** Adjust a radians value so it is in [-pi, pi] */\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\n if (Math.abs(radians) <= Math.PI)\n return radians;\n if (radians >= 0) {\n const period = Math.PI * 2.0;\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\n return radians - numPeriods * period;\n } else if (radians < 0) {\n // negative angle ...\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\n }\n // fall through for NaN disaster.\n return 0;\n }\n /** Return a (newly allocated) Angle object with value 0 radians */\n public static zero(): Angle {\n return new Angle(0);\n }\n /** Test if the angle is exactly zero. */\n public get isExactZero(): boolean {\n return this.radians === 0;\n }\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostZero(): boolean {\n return Math.abs(this.radians) < Geometry.smallAngleRadians;\n }\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\n public get isAlmostNorthOrSouthPole(): boolean {\n return Angle.isHalfCircleRadians(this.radians * 2.0);\n }\n /** Create an angle object with degrees adjusted into 0..360. */\n public static createDegreesAdjustPositive(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegrees0To360(degrees));\n }\n /** Create an angle object with degrees adjusted into -180..180. */\n public static createDegreesAdjustSigned180(degrees: number): Angle {\n return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees));\n }\n /**\n * Test if two radian values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n const delta = Math.abs(radiansA - radiansB);\n if (delta <= radianTol)\n return true;\n const period = Math.PI * 2.0;\n if (Math.abs(delta - period) <= radianTol)\n return true;\n const numPeriod = Math.round(delta / period);\n const delta1 = delta - numPeriod * period;\n return Math.abs(delta1) <= radianTol;\n }\n /**\n * Test if this angle has magnitude no greater than that of `other`.\n * @param other the other angle\n */\n public isMagnitudeLessThanOrEqual(other: Angle): boolean {\n return Math.abs(this.radians) <= Math.abs(other.radians);\n }\n\n /**\n * Test if this angle and `other` are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if two angles (in radians) are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param radiansA first radians value\n * @param radiansB second radians value\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\n radianTol: number = Geometry.smallAngleRadians): boolean {\n return Math.abs(radiansA - radiansB) < radianTol;\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\n }\n /**\n * Test if this angle and `other` are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\n * @param other the other angle\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\n */\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\n }\n /**\n * Test if dot product values indicate non-zero length perpendicular vectors.\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n */\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\n return dotUU > Geometry.smallMetricDistanceSquared\n && dotVV > Geometry.smallMetricDistanceSquared\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\n }\n /**\n * Compute the angle A given r*cos(2A) and r*sin(2A) for some nonnegative scalar r.\n * * This function assumes the input arguments are related to an angle between -PI and PI.\n * * This function returns an angle between -PI and PI.\n * @param rCos2A scaled cosine value of twice the angle A.\n * @param rSin2A scaled sine value of twice the angle A.\n * @return cos(A), sin(A) and A in radians\n */\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\n if (r < Geometry.smallMetricDistance) {\n return { c: 1.0, s: 0.0, radians: 0.0 }; // angle = 0\n } else {\n /* If the caller really gave you sine and cosine values, r should be 1. However,\n * to allow scaled values -- e.g. the x and y components of any vector -- we normalize\n * right here. This adds an extra sqrt and two divisions, but improves\n * both the usefulness and robustness of the computation.\n */\n let cosA;\n let sinA = 0.0;\n const cos2A = rCos2A / r;\n const sin2A = rSin2A / r;\n if (cos2A >= 0.0) { // 2A is in NE and SE quadrants, A in same quadrant\n cosA = Math.sqrt(0.5 * (1.0 + cos2A)); // half angle formula. Use +root since cosA >= 0\n sinA = sin2A / (2.0 * cosA); // double angle formula\n } else {\n if (sin2A > 0.0) { // 2A in NW quadrant. A in NE quadrant\n sinA = Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use +root since sinA > 0\n } else { // 2A in SW quadrant. A in SE quadrant\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A)); // half angle formula. Use -root since sinA <= 0\n }\n cosA = sin2A / (2.0 * sinA); // double angle formula\n }\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\n }\n }\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\n public static cleanupTrigValue(value: number, tolerance: number = Geometry.smallFloatingPoint): number {\n const absValue = Math.abs(value);\n if (absValue <= tolerance)\n return 0;\n let a = Math.abs(absValue - 0.5);\n if (a <= tolerance)\n return value < 0.0 ? -0.5 : 0.5;\n a = Math.abs(absValue - 1.0);\n if (a <= tolerance)\n return value < 0.0 ? -1.0 : 1.0;\n return value;\n }\n /**\n * Return the half angle cosine, sine, and radians for the given vector dot products.\n * * These values arise e.g. in the computation performed in `Arc3d.toScaledMatrix3d`.\n * * Let vectors U and V define the ellipse x(t) = c + U cos(t) + V sin(t). We seek an angle t0\n * such that the radial vector W(t0) := x(t0) - c is perpendicular to the ellipse.\n * * Then 0 = W(t0).x'(t0) = (U cos(t0) + V sin(t0)).(V cos(t0) - U sin(t0)) = U.V cos(2t0) + 0.5 (V.V - U.U) sin(2t0)\n * implies tan(2t0) = sin(2t0) / cos(2t0) = 2 U.V / (U.U - V.V), i.e., t0 can be computed given the input dot products.\n * Math details can be found at docs/learning/geometry/Angle.md\n * @param dotUU dot product of vectorU with itself\n * @param dotVV dot product of vectorV with itself\n * @param dotUV dot product of vectorU with vectorV\n * @param favorZero whether to allow a tight tolerance for returning t0 = 0 (default true).\n * When dotUV is near zero, U and V are nearly perpendicular, and the returned angle is near zero.\n * @return the angle t0 and its cosine and sine.\n */\n public static dotProductsToHalfAngleTrigValues(\n dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true,\n ): TrigValues {\n const cos2t0 = dotUU - dotVV;\n const sin2t0 = 2.0 * dotUV;\n if (favorZero && Math.abs(sin2t0) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\n return { c: 1.0, s: 0.0, radians: 0.0 };\n return Angle.trigValuesToHalfAngleTrigValues(cos2t0, sin2t0);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components\n * * The returned angle is between 0 and PI\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n */\n public static radiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number, vx: number, vy: number, vz: number,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\n }\n /**\n * Returns the angle between two vectors, with the vectors given as xyz components, and an up vector to resolve\n * angle to a full 2PI range.\n * * The returned angle is (-PI < radians <= PI) or (0 <= radians < 2 * PI)\n * * The angle is in the plane of the U and V vectors.\n * * The upVector determines a positive side of the plane but need not be strictly perpendicular to the plane.\n * @param ux x component of vector u\n * @param uy y component of vector u\n * @param uz z component of vector u\n * @param vx x component of vector v\n * @param vy y component of vector v\n * @param vz z component of vector v\n * @param upVectorX x component of vector to positive side of plane.\n * @param upVectorY y component of vector to positive side of plane.\n * @param upVectorZ z component of vector to positive side of plane.\n * @param adjustToAllPositive if true, return strictly non-negative sweep (0 <= radians < 2*PI). If false, return\n * signed (-PI < radians <= PI)\n */\n public static orientedRadiansBetweenVectorsXYZ(\n ux: number, uy: number, uz: number,\n vx: number, vy: number, vz: number,\n upVectorX: number, upVectorY: number, upVectorZ: number,\n adjustToPositive: boolean = false,\n ): number {\n const uDotV = ux * vx + uy * vy + uz * vz;\n const wx = uy * vz - uz * vy;\n const wy = uz * vx - ux * vz;\n const wz = ux * vy - uy * vx;\n const upDotW = upVectorX * wx + upVectorY * wy + upVectorZ * wz;\n const crossMagnitude = Geometry.hypotenuseXYZ(wx, wy, wz);\n if (upDotW < 0.0) {\n if (adjustToPositive) {\n // The turn is greater than 180 degrees. Take a peculiarly oriented atan2 to get the excess-180 part as\n // addition to PI. This gives the smoothest numerical transition passing PI.\n return Math.PI + Math.atan2(crossMagnitude, -uDotV);\n } else {\n return -Math.atan2(crossMagnitude, uDotV);\n }\n } else {\n return Math.atan2(crossMagnitude, uDotV);\n }\n }\n /**\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\n * @param multiple multiplier factor\n */\n public addMultipleOf2PiInPlace(multiple: number) {\n if (this._degrees !== undefined) {\n this._degrees += multiple * 360.0;\n this._radians = Angle.degreesToRadians(this._degrees);\n } else {\n this._radians += multiple * Angle.pi2Radians;\n }\n }\n}\n"]}
@@ -190,6 +190,14 @@ export var InverseMatrixState;
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  * @public
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  */
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  export class Matrix3d {
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+ /** Control flag for whether this class uses cached inverse of matrices. */
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+ static { this.useCachedInverse = true; } // cached inverse can be suppressed for testing.
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+ /** Total number of times a cached inverse was used to avoid recompute */
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+ static { this.numUseCache = 0; }
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+ /** Total number of times a cached inverse was computed. */
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+ static { this.numComputeCache = 0; }
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+ /** temporary buffer to store a matrix as a Float64Array (array of 9 floats) */
200
+ static { this._productBuffer = new Float64Array(9); }
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  /** The identity Matrix3d. Value is frozen and cannot be modified. */
194
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  static get identity() {
195
203
  if (undefined === this._identity) {
@@ -2723,12 +2731,4 @@ export class Matrix3d {
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  return result;
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  }
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  }
2726
- /** Control flag for whether this class uses cached inverse of matrices. */
2727
- Matrix3d.useCachedInverse = true; // cached inverse can be suppressed for testing.
2728
- /** Total number of times a cached inverse was used to avoid recompute */
2729
- Matrix3d.numUseCache = 0;
2730
- /** Total number of times a cached inverse was computed. */
2731
- Matrix3d.numComputeCache = 0;
2732
- /** temporary buffer to store a matrix as a Float64Array (array of 9 floats) */
2733
- Matrix3d._productBuffer = new Float64Array(9);
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  //# sourceMappingURL=Matrix3d.js.map