@itwin/core-geometry 5.0.0-dev.32 → 5.0.0-dev.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/lib/cjs/Constant.js +17 -17
  2. package/lib/cjs/Constant.js.map +1 -1
  3. package/lib/cjs/Geometry.js +35 -35
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/KnotVector.js +2 -2
  6. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.js +2 -2
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  9. package/lib/cjs/clipping/ClipPlane.js +1 -1
  10. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  11. package/lib/cjs/clipping/ClipUtils.js +1 -1
  12. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  13. package/lib/cjs/clipping/ClipVector.js +1 -1
  14. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  15. package/lib/cjs/clipping/ConvexClipPlaneSet.js +3 -3
  16. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  17. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  18. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  19. package/lib/cjs/curve/Arc3d.js +14 -14
  20. package/lib/cjs/curve/Arc3d.js.map +1 -1
  21. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +4 -4
  22. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  23. package/lib/cjs/curve/LineString3d.js +5 -5
  24. package/lib/cjs/curve/LineString3d.js.map +1 -1
  25. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +1 -1
  26. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  27. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  28. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  29. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  30. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  31. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  32. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  33. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  34. package/lib/cjs/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  35. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +4 -4
  36. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  37. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +2 -2
  38. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  39. package/lib/cjs/geometry3d/Angle.js +16 -16
  40. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  41. package/lib/cjs/geometry3d/Matrix3d.js +8 -8
  42. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  43. package/lib/cjs/geometry3d/OrderedRotationAngles.js +2 -2
  44. package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
  45. package/lib/cjs/geometry3d/PointHelpers.js +5 -5
  46. package/lib/cjs/geometry3d/PointHelpers.js.map +1 -1
  47. package/lib/cjs/geometry3d/PolygonOps.js +23 -23
  48. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  49. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  50. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  51. package/lib/cjs/geometry3d/Range.js +4 -4
  52. package/lib/cjs/geometry3d/Range.js.map +1 -1
  53. package/lib/cjs/numerics/ClusterableArray.js +13 -13
  54. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  55. package/lib/cjs/numerics/PascalCoefficients.js +1 -1
  56. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -1
  57. package/lib/cjs/numerics/PolarData.js +1 -1
  58. package/lib/cjs/numerics/PolarData.js.map +1 -1
  59. package/lib/cjs/numerics/Polynomials.js +26 -26
  60. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  61. package/lib/cjs/numerics/Quadrature.js +20 -20
  62. package/lib/cjs/numerics/Quadrature.js.map +1 -1
  63. package/lib/cjs/polyface/BoxTopology.js +67 -67
  64. package/lib/cjs/polyface/BoxTopology.js.map +1 -1
  65. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  66. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  67. package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
  68. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  69. package/lib/cjs/polyface/PolyfaceData.js +5 -5
  70. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  71. package/lib/cjs/polyface/PolyfaceQuery.js +7 -7
  72. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  73. package/lib/cjs/polyface/multiclip/RangeSearch.js +5 -5
  74. package/lib/cjs/polyface/multiclip/RangeSearch.js.map +1 -1
  75. package/lib/cjs/serialization/BGFBReader.js +22 -22
  76. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  77. package/lib/cjs/serialization/GeometrySamples.js +107 -107
  78. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  79. package/lib/cjs/topology/ChainMerge.js +4 -4
  80. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  81. package/lib/cjs/topology/Graph.js +5 -5
  82. package/lib/cjs/topology/Graph.js.map +1 -1
  83. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js +2 -2
  84. package/lib/cjs/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  85. package/lib/cjs/topology/Triangulation.js +11 -11
  86. package/lib/cjs/topology/Triangulation.js.map +1 -1
  87. package/lib/esm/Constant.js +17 -17
  88. package/lib/esm/Constant.js.map +1 -1
  89. package/lib/esm/Geometry.js +35 -35
  90. package/lib/esm/Geometry.js.map +1 -1
  91. package/lib/esm/bspline/KnotVector.js +2 -2
  92. package/lib/esm/bspline/KnotVector.js.map +1 -1
  93. package/lib/esm/clipping/AlternatingConvexClipTree.js +2 -2
  94. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  95. package/lib/esm/clipping/ClipPlane.js +1 -1
  96. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  97. package/lib/esm/clipping/ClipUtils.js +1 -1
  98. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  99. package/lib/esm/clipping/ClipVector.js +1 -1
  100. package/lib/esm/clipping/ClipVector.js.map +1 -1
  101. package/lib/esm/clipping/ConvexClipPlaneSet.js +3 -3
  102. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  103. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js +1 -1
  104. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  105. package/lib/esm/curve/Arc3d.js +14 -14
  106. package/lib/esm/curve/Arc3d.js.map +1 -1
  107. package/lib/esm/curve/CurveChainWithDistanceIndex.js +4 -4
  108. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  109. package/lib/esm/curve/LineString3d.js +5 -5
  110. package/lib/esm/curve/LineString3d.js.map +1 -1
  111. package/lib/esm/curve/RegionOpsClassificationSweeps.js +1 -1
  112. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  113. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js +5 -5
  114. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  115. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js +13 -13
  116. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  117. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js +5 -5
  118. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -1
  119. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js +5 -5
  120. package/lib/esm/curve/internalContexts/EllipticalArcApproximationContext.js.map +1 -1
  121. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js +4 -4
  122. package/lib/esm/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  123. package/lib/esm/curve/spiral/IntegratedSpiral3d.js +2 -2
  124. package/lib/esm/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  125. package/lib/esm/geometry3d/Angle.js +16 -16
  126. package/lib/esm/geometry3d/Angle.js.map +1 -1
  127. package/lib/esm/geometry3d/Matrix3d.js +8 -8
  128. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  129. package/lib/esm/geometry3d/OrderedRotationAngles.js +2 -2
  130. package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
  131. package/lib/esm/geometry3d/PointHelpers.js +5 -5
  132. package/lib/esm/geometry3d/PointHelpers.js.map +1 -1
  133. package/lib/esm/geometry3d/PolygonOps.js +23 -23
  134. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  135. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js +3 -3
  136. package/lib/esm/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  137. package/lib/esm/geometry3d/Range.js +4 -4
  138. package/lib/esm/geometry3d/Range.js.map +1 -1
  139. package/lib/esm/numerics/ClusterableArray.js +13 -13
  140. package/lib/esm/numerics/ClusterableArray.js.map +1 -1
  141. package/lib/esm/numerics/PascalCoefficients.js +1 -1
  142. package/lib/esm/numerics/PascalCoefficients.js.map +1 -1
  143. package/lib/esm/numerics/PolarData.js +1 -1
  144. package/lib/esm/numerics/PolarData.js.map +1 -1
  145. package/lib/esm/numerics/Polynomials.js +26 -26
  146. package/lib/esm/numerics/Polynomials.js.map +1 -1
  147. package/lib/esm/numerics/Quadrature.js +20 -20
  148. package/lib/esm/numerics/Quadrature.js.map +1 -1
  149. package/lib/esm/polyface/BoxTopology.js +67 -67
  150. package/lib/esm/polyface/BoxTopology.js.map +1 -1
  151. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js +2 -2
  152. package/lib/esm/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  153. package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
  154. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  155. package/lib/esm/polyface/PolyfaceData.js +5 -5
  156. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
  157. package/lib/esm/polyface/PolyfaceQuery.js +7 -7
  158. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
  159. package/lib/esm/polyface/multiclip/RangeSearch.js +5 -5
  160. package/lib/esm/polyface/multiclip/RangeSearch.js.map +1 -1
  161. package/lib/esm/serialization/BGFBReader.js +22 -22
  162. package/lib/esm/serialization/BGFBReader.js.map +1 -1
  163. package/lib/esm/serialization/GeometrySamples.js +107 -107
  164. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  165. package/lib/esm/topology/ChainMerge.js +4 -4
  166. package/lib/esm/topology/ChainMerge.js.map +1 -1
  167. package/lib/esm/topology/Graph.js +5 -5
  168. package/lib/esm/topology/Graph.js.map +1 -1
  169. package/lib/esm/topology/HalfEdgeGraphSpineContext.js +2 -2
  170. package/lib/esm/topology/HalfEdgeGraphSpineContext.js.map +1 -1
  171. package/lib/esm/topology/Triangulation.js +11 -11
  172. package/lib/esm/topology/Triangulation.js.map +1 -1
  173. package/package.json +4 -4
@@ -1 +1 @@
1
- {"version":3,"file":"Quadrature.js","sourceRoot":"","sources":["../../../src/numerics/Quadrature.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F,0CAAuC;AAEvC;;GAEG;AAEH;;;;;;;;GAQG;AACH,MAAa,UAAU;IA0BrB;;;;;;;;;;;;;OAaG;IACI,MAAM,CAAC,UAAU,CAAC,EAAU,EAAE,CAAS,EAAE,IAAkB,EAAE,IAAkB,EAAE,OAAqB,EAAE,OAAqB;QAClI,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,OAAO,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YAC9B,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,wEAAwE;IACjE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAC1H,CAAC;IAED,wEAAwE;IACjE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;kBAMU;IACZ,CAAC;IACD,0EAA0E;IACnE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;UAUE;IACJ,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;;;;UAaE;IACJ,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;;;MAYF;IACA,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,IAAI,CAChB,EAAgB,EAChB,EAAgB,EAChB,CAAS,EACT,CAAwB;QACxB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,EAAU,EAAE,EAAU,EAAE,CAAwB,EAAE,WAAmB,EAAE,WAAmB,CAAC;QACvH,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,WAAW,GAAG,CAAC;YACjB,WAAW,GAAG,CAAC,CAAC;QAClB,MAAM,EAAE,GAAG,GAAG,GAAG,WAAW,CAAC;QAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,EAAE,GAAG,mBAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC;YACtD,MAAM,EAAE,GAAG,CAAC,KAAK,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC;YAC3E,MAAM,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC3B,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;;AAtJH,gCAuJC;AAtJC,sDAAsD;AAC/B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AACnE,qDAAqD;AAC9B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAEnE,sDAAsD;AAC/B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,kBAAkB,CAAC,CAAC,CAAC;AACvG,qDAAqD;AAC9B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AAExE,sDAAsD;AAC/B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,kBAAkB,EAAE,GAAG,EAAE,kBAAkB,CAAC,CAAC,CAAC;AAC3G,qDAAqD;AAC9B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;AAE1H,sDAAsD;AAC/B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;AAChJ,qDAAqD;AAC9B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,mBAAmB,CAAC,CAAC,CAAC;AAEhJ,sDAAsD;AAC/B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,GAAG,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;AACrJ,qDAAqD;AAC9B,4BAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,CAAC,CAAC,CAAC;AAiIzK;;;;GAIG;AACH,MAAa,WAAW;IAOtB,kFAAkF;IAC3E,QAAQ,CAAC,EAAU,EAAE,EAAU;QACpC,OAAO,IAAI,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;IACD;;;OAGG;IACH,YAAmB,cAAsB;QACvC,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAE,iGAAiG;QACtH,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;QACzC,6GAA6G;QAC7G,IAAI,cAAc,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC;YAC1C,cAAc,GAAG,CAAC,CAAC;QACrB,QAAQ,cAAc,EAAE,CAAC;YACvB,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH;gBAAS,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;QACzH,CAAC;IAEH,CAAC;CACF;AA/BD,kCA+BC;AACD,6HAA6H","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\nimport { Geometry } from \"../Geometry\";\n\n/** @packageDocumentation\n * @module Numerics\n */\n\n/** Support class for quadrature -- approximate integrals by summing weighted function values.\n * These are filled with x and weight for quadrature between xA and xB\n *\n * Since quadrature is done in side tight loops, these methods are structured for minimum object\n * allocation.\n * For methods names setupGauss<N> (where N is a smallish integer), the CALLER creates arrays xMapped and wMapped\n * The method installs particular x and weight values.\n * @internal\n */\nexport class Quadrature {\n /** x value for 1 point gauss rule in 0..1 interval */\n public static readonly gaussX1Interval01 = new Float64Array([0.5]);\n /** weight for 1 point gauss rule in 0..1 interval */\n public static readonly gaussW1Interval01 = new Float64Array([1.0]);\n\n /** x value for 2 point gauss rule in 0..1 interval */\n public static readonly gaussX2Interval01 = new Float64Array([0.21132486540518708, 0.7886751345948129]);\n /** weight for 2 point gauss rule in 0..1 interval */\n public static readonly gaussW2Interval01 = new Float64Array([0.5, 0.5]);\n\n /** x value for 3 point gauss rule in 0..1 interval */\n public static readonly gaussX3Interval01 = new Float64Array([0.1127016653792583, 0.5, 0.8872983346207417]);\n /** weight for 3 point gauss rule in 0..1 interval */\n public static readonly gaussW3Interval01 = new Float64Array([0.2777777777777778, 0.4444444444444444, 0.2777777777777778]);\n\n /** x value for 4 point gauss rule in 0..1 interval */\n public static readonly gaussX4Interval01 = new Float64Array([0.06943184420297371, 0.33000947820757187, 0.6699905217924281, 0.9305681557970262]);\n /** weight for 4 point gauss rule in 0..1 interval */\n public static readonly gaussW4Interval01 = new Float64Array([0.17392742256872692, 0.3260725774312731, 0.3260725774312731, 0.17392742256872692]);\n\n /** x value for 5 point gauss rule in 0..1 interval */\n public static readonly gaussX5Interval01 = new Float64Array([0.04691007703066802, 0.23076534494715845, 0.5, 0.7692346550528415, 0.9530899229693319]);\n /** weight for 5 point gauss rule in 0..1 interval */\n public static readonly gaussW5Interval01 = new Float64Array([0.11846344252809454, 0.23931433524968324, 0.28444444444444444, 0.23931433524968324, 0.11846344252809454]);\n\n /**\n * Given points and weights in a reference interval (usually 0 to 1):\n *\n * * map each xRef[i] to xA + h * xRef[i];\n * * scale each weight wRef[i] to h * wRef[i]\n * * all arrays are assumed to have xRef.length entries.\n * * the return value is xRef.length\n * @param xA beginning of target interval\n * @param h length of target interval\n * @param xRef x coordinates in reference interval\n * @param wRef weights for integration in the reference interval\n * @param xMapped x coordinates to evaluate integrands\n * @param wMapped weights for evaluated integrands\n */\n public static mapWeights(xA: number, h: number, xRef: Float64Array, wRef: Float64Array, xMapped: Float64Array, wMapped: Float64Array): number {\n const n = xRef.length;\n for (let i = 0; i < n; i++) {\n xMapped[i] = xA + h * xRef[i];\n wMapped[i] = h * wRef[i];\n }\n return n;\n }\n\n /** Install 1 (ONE) x and weight values for quadrature from xA to xB. */\n public static setupGauss1(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX1Interval01, Quadrature.gaussW1Interval01, xMapped, wMapped);\n }\n\n /** Install 2 (TWO) x and weight values for quadrature from xA to xB. */\n public static setupGauss2(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX2Interval01, Quadrature.gaussW2Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const dx = h / Math.sqrt(3);\n xMapped[0] = x0 - dx; xMapped[1] = x0 + dx;\n wMapped[0] = wMapped[1] = h;\n */\n }\n /** Install 3 (THREE) x and weight values for quadrature from xA to xB. */\n public static setupGauss3(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX3Interval01, Quadrature.gaussW3Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const a = Math.sqrt(0.6);\n const b = h * 5.0 / 9.0;\n const dx = a * h;\n xMapped[0] = x0 - dx; xMapped[1] = x0; xMapped[2] = x0 + dx;\n wMapped[0] = wMapped[2] = b;\n wMapped[1] = h * 8.0 / 9.0;\n return 3;\n */\n }\n\n /** Install 5 (FIVE) x and weight values for quadrature from xA to xB. */\n public static setupGauss5(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX5Interval01, Quadrature.gaussW5Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const q = 2.0 * Math.sqrt(10.0 / 7.0);\n const b = 13.0 * Math.sqrt(70.0);\n const a1 = h * Math.sqrt(5.0 - q) / 3.0;\n const a2 = h * Math.sqrt(5.0 + q) / 3.0;\n const w1 = h * (322.0 + b) / 900.0;\n const w2 = h * (322.0 - b) / 900;\n const w0 = h * 128.0 / 225.0;\n xMapped[0] = x0 - a2; xMapped[1] = x0 - a1; xMapped[2] = x0; xMapped[3] = x0 + a1; xMapped[4] = x0 + a2;\n wMapped[0] = w2; wMapped[1] = w1; wMapped[2] = w0; wMapped[3] = w1; wMapped[4] = w2;\n return 5;\n */\n }\n\n /** Install 4 (FOUR) x and weight values for quadrature from xA to xB. */\n public static setupGauss4(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX4Interval01, Quadrature.gaussW4Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\nconst x0 = 0.5 * (xA + xB);\nconst h = 0.5 * (xB - xA);\nconst q = 2.0 * Math.sqrt(6.0 / 5.0);\nconst r = Math.sqrt(30.0);\nconst a1 = h * Math.sqrt((3 - q) / 7.0);\nconst w1 = h * (18.0 + r) / 36.0;\nconst a2 = h * Math.sqrt((3 + q) / 7.0);\nconst w2 = h * (18.0 - r) / 36.0;\nxMapped[0] = x0 - a2; xMapped[1] = x0 - a1; xMapped[2] = x0 + a1; xMapped[3] = x0 + a2;\nwMapped[0] = w2; wMapped[1] = w1; wMapped[2] = w1; wMapped[3] = w2;\nreturn 4;\n*/\n }\n /** Sum function values with given weights and x values. */\n public static sum1(\n xx: Float64Array,\n ww: Float64Array,\n n: number,\n f: (x: number) => number): number {\n let sum = 0;\n for (let i = 0; i < n; i++)sum += ww[i] * f(xx[i]);\n return sum;\n }\n /**\n * Do a Guass quadrature integral for a (number)=>number function over an interval, with caller specified sub-interval count and\n * @param x0 start of overall interval\n * @param x1 end of overall interval\n * @param f function to evaluate\n * @param numInterval number of internal intervals\n * @param numGauss number of gauss points. must be supported by GaussMapper, i.e. 1,2,3,4,5\n */\n public static doGaussIntegral(x0: number, x1: number, f: (x: number) => number, numInterval: number, numGauss: number = 5) {\n const mapper = new GaussMapper(numGauss);\n if (numInterval < 1)\n numInterval = 1;\n const df = 1.0 / numInterval;\n let sum = 0;\n for (let i = 1; i <= numInterval; i++) {\n const xA = Geometry.interpolate(x0, (i - 1) * df, x1);\n const xB = i === numInterval ? x1 : Geometry.interpolate(x0, (i) * df, x1);\n const n = mapper.mapXAndW(xA, xB);\n for (let k = 0; k < n; k++) {\n sum += mapper.gaussW[k] * f(mapper.gaussX[k]);\n }\n }\n return sum;\n }\n}\n\n/**\n * This class carries public members as needed for users to have gauss points that are used\n * in the callers loops.\n * @internal\n */\nexport class GaussMapper {\n /** x values for integration */\n public gaussX: Float64Array;\n /** weights for integration */\n public gaussW: Float64Array;\n /** function to be called (at each interval) to map integration values */\n public mapXAndWFunction: (xA: number, xB: number, xx: Float64Array, ww: Float64Array) => number;\n /** Execute the mapXAndWFunction to set up arrays for integration from xA to xB */\n public mapXAndW(xA: number, xB: number): number {\n return this.mapXAndWFunction(xA, xB, this.gaussX, this.gaussW);\n }\n /** setup gauss arrays.\n * * Number of gauss points must be 1 to 5 (inclusive)\n * @param numGauss requested number of gauss points.\n */\n public constructor(numGaussPoints: number) {\n const maxGauss = 7; // (As of Nov 2 2018, 7 is a fluffy over-allocation-- the quadrature class only handles up to 5.)\n this.gaussX = new Float64Array(maxGauss);\n this.gaussW = new Float64Array(maxGauss);\n // This sets the number of gauss points. This integrates exactly for polynomials of (degree 2*numGauss - 1).\n if (numGaussPoints > 5 || numGaussPoints < 1)\n numGaussPoints = 5;\n switch (numGaussPoints) {\n case 1: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss1(xA, xB, xMapped, wMapped); break;\n case 2: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss2(xA, xB, xMapped, wMapped); break;\n case 3: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss3(xA, xB, xMapped, wMapped); break;\n case 4: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss4(xA, xB, xMapped, wMapped); break;\n default: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss5(xA, xB, xMapped, wMapped); break;\n }\n\n }\n}\n// someday .... http://www.holoborodko.com/pavel/numerical-methods/numerical-integration/overlapped-newton-cotes-quadratures/\n"]}
1
+ {"version":3,"file":"Quadrature.js","sourceRoot":"","sources":["../../../src/numerics/Quadrature.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F,0CAAuC;AAEvC;;GAEG;AAEH;;;;;;;;GAQG;AACH,MAAa,UAAU;IACrB,sDAAsD;aAC/B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IACnE,qDAAqD;aAC9B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAEnE,sDAAsD;aAC/B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,kBAAkB,CAAC,CAAC,CAAC;IACvG,qDAAqD;aAC9B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAExE,sDAAsD;aAC/B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,kBAAkB,EAAE,GAAG,EAAE,kBAAkB,CAAC,CAAC,CAAC;IAC3G,qDAAqD;aAC9B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;IAE1H,sDAAsD;aAC/B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;IAChJ,qDAAqD;aAC9B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,mBAAmB,CAAC,CAAC,CAAC;IAEhJ,sDAAsD;aAC/B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,GAAG,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC,CAAC;IACrJ,qDAAqD;aAC9B,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,mBAAmB,CAAC,CAAC,CAAC;IAEvK;;;;;;;;;;;;;OAaG;IACI,MAAM,CAAC,UAAU,CAAC,EAAU,EAAE,CAAS,EAAE,IAAkB,EAAE,IAAkB,EAAE,OAAqB,EAAE,OAAqB;QAClI,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,OAAO,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YAC9B,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,wEAAwE;IACjE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAC1H,CAAC;IAED,wEAAwE;IACjE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;kBAMU;IACZ,CAAC;IACD,0EAA0E;IACnE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;UAUE;IACJ,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;;;;UAaE;IACJ,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,WAAW,CAAC,EAAU,EAAE,EAAU,EAAE,OAAqB,EAAE,OAAqB;QAC5F,OAAO,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,UAAU,CAAC,iBAAiB,EAAE,UAAU,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH;;;;;;;;;;;;MAYF;IACA,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,IAAI,CAChB,EAAgB,EAChB,EAAgB,EAChB,CAAS,EACT,CAAwB;QACxB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,OAAO,GAAG,CAAC;IACb,CAAC;IACD;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,EAAU,EAAE,EAAU,EAAE,CAAwB,EAAE,WAAmB,EAAE,WAAmB,CAAC;QACvH,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,WAAW,GAAG,CAAC;YACjB,WAAW,GAAG,CAAC,CAAC;QAClB,MAAM,EAAE,GAAG,GAAG,GAAG,WAAW,CAAC;QAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,EAAE,GAAG,mBAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC;YACtD,MAAM,EAAE,GAAG,CAAC,KAAK,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC;YAC3E,MAAM,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC3B,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;;AAtJH,gCAuJC;AAED;;;;GAIG;AACH,MAAa,WAAW;IAOtB,kFAAkF;IAC3E,QAAQ,CAAC,EAAU,EAAE,EAAU;QACpC,OAAO,IAAI,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;IACD;;;OAGG;IACH,YAAmB,cAAsB;QACvC,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAE,iGAAiG;QACtH,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;QACzC,6GAA6G;QAC7G,IAAI,cAAc,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC;YAC1C,cAAc,GAAG,CAAC,CAAC;QACrB,QAAQ,cAAc,EAAE,CAAC;YACvB,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH,KAAK,CAAC;gBAAE,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;YACtH;gBAAS,IAAI,CAAC,gBAAgB,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAAC,MAAM;QACzH,CAAC;IAEH,CAAC;CACF;AA/BD,kCA+BC;AACD,6HAA6H","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\nimport { Geometry } from \"../Geometry\";\n\n/** @packageDocumentation\n * @module Numerics\n */\n\n/** Support class for quadrature -- approximate integrals by summing weighted function values.\n * These are filled with x and weight for quadrature between xA and xB\n *\n * Since quadrature is done in side tight loops, these methods are structured for minimum object\n * allocation.\n * For methods names setupGauss<N> (where N is a smallish integer), the CALLER creates arrays xMapped and wMapped\n * The method installs particular x and weight values.\n * @internal\n */\nexport class Quadrature {\n /** x value for 1 point gauss rule in 0..1 interval */\n public static readonly gaussX1Interval01 = new Float64Array([0.5]);\n /** weight for 1 point gauss rule in 0..1 interval */\n public static readonly gaussW1Interval01 = new Float64Array([1.0]);\n\n /** x value for 2 point gauss rule in 0..1 interval */\n public static readonly gaussX2Interval01 = new Float64Array([0.21132486540518708, 0.7886751345948129]);\n /** weight for 2 point gauss rule in 0..1 interval */\n public static readonly gaussW2Interval01 = new Float64Array([0.5, 0.5]);\n\n /** x value for 3 point gauss rule in 0..1 interval */\n public static readonly gaussX3Interval01 = new Float64Array([0.1127016653792583, 0.5, 0.8872983346207417]);\n /** weight for 3 point gauss rule in 0..1 interval */\n public static readonly gaussW3Interval01 = new Float64Array([0.2777777777777778, 0.4444444444444444, 0.2777777777777778]);\n\n /** x value for 4 point gauss rule in 0..1 interval */\n public static readonly gaussX4Interval01 = new Float64Array([0.06943184420297371, 0.33000947820757187, 0.6699905217924281, 0.9305681557970262]);\n /** weight for 4 point gauss rule in 0..1 interval */\n public static readonly gaussW4Interval01 = new Float64Array([0.17392742256872692, 0.3260725774312731, 0.3260725774312731, 0.17392742256872692]);\n\n /** x value for 5 point gauss rule in 0..1 interval */\n public static readonly gaussX5Interval01 = new Float64Array([0.04691007703066802, 0.23076534494715845, 0.5, 0.7692346550528415, 0.9530899229693319]);\n /** weight for 5 point gauss rule in 0..1 interval */\n public static readonly gaussW5Interval01 = new Float64Array([0.11846344252809454, 0.23931433524968324, 0.28444444444444444, 0.23931433524968324, 0.11846344252809454]);\n\n /**\n * Given points and weights in a reference interval (usually 0 to 1):\n *\n * * map each xRef[i] to xA + h * xRef[i];\n * * scale each weight wRef[i] to h * wRef[i]\n * * all arrays are assumed to have xRef.length entries.\n * * the return value is xRef.length\n * @param xA beginning of target interval\n * @param h length of target interval\n * @param xRef x coordinates in reference interval\n * @param wRef weights for integration in the reference interval\n * @param xMapped x coordinates to evaluate integrands\n * @param wMapped weights for evaluated integrands\n */\n public static mapWeights(xA: number, h: number, xRef: Float64Array, wRef: Float64Array, xMapped: Float64Array, wMapped: Float64Array): number {\n const n = xRef.length;\n for (let i = 0; i < n; i++) {\n xMapped[i] = xA + h * xRef[i];\n wMapped[i] = h * wRef[i];\n }\n return n;\n }\n\n /** Install 1 (ONE) x and weight values for quadrature from xA to xB. */\n public static setupGauss1(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX1Interval01, Quadrature.gaussW1Interval01, xMapped, wMapped);\n }\n\n /** Install 2 (TWO) x and weight values for quadrature from xA to xB. */\n public static setupGauss2(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX2Interval01, Quadrature.gaussW2Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const dx = h / Math.sqrt(3);\n xMapped[0] = x0 - dx; xMapped[1] = x0 + dx;\n wMapped[0] = wMapped[1] = h;\n */\n }\n /** Install 3 (THREE) x and weight values for quadrature from xA to xB. */\n public static setupGauss3(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX3Interval01, Quadrature.gaussW3Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const a = Math.sqrt(0.6);\n const b = h * 5.0 / 9.0;\n const dx = a * h;\n xMapped[0] = x0 - dx; xMapped[1] = x0; xMapped[2] = x0 + dx;\n wMapped[0] = wMapped[2] = b;\n wMapped[1] = h * 8.0 / 9.0;\n return 3;\n */\n }\n\n /** Install 5 (FIVE) x and weight values for quadrature from xA to xB. */\n public static setupGauss5(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX5Interval01, Quadrature.gaussW5Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\n const x0 = 0.5 * (xA + xB);\n const h = 0.5 * (xB - xA);\n const q = 2.0 * Math.sqrt(10.0 / 7.0);\n const b = 13.0 * Math.sqrt(70.0);\n const a1 = h * Math.sqrt(5.0 - q) / 3.0;\n const a2 = h * Math.sqrt(5.0 + q) / 3.0;\n const w1 = h * (322.0 + b) / 900.0;\n const w2 = h * (322.0 - b) / 900;\n const w0 = h * 128.0 / 225.0;\n xMapped[0] = x0 - a2; xMapped[1] = x0 - a1; xMapped[2] = x0; xMapped[3] = x0 + a1; xMapped[4] = x0 + a2;\n wMapped[0] = w2; wMapped[1] = w1; wMapped[2] = w0; wMapped[3] = w1; wMapped[4] = w2;\n return 5;\n */\n }\n\n /** Install 4 (FOUR) x and weight values for quadrature from xA to xB. */\n public static setupGauss4(xA: number, xB: number, xMapped: Float64Array, wMapped: Float64Array): number {\n return Quadrature.mapWeights(xA, xB - xA, Quadrature.gaussX4Interval01, Quadrature.gaussW4Interval01, xMapped, wMapped);\n /* // exact formulas for interval xA..xB:\nconst x0 = 0.5 * (xA + xB);\nconst h = 0.5 * (xB - xA);\nconst q = 2.0 * Math.sqrt(6.0 / 5.0);\nconst r = Math.sqrt(30.0);\nconst a1 = h * Math.sqrt((3 - q) / 7.0);\nconst w1 = h * (18.0 + r) / 36.0;\nconst a2 = h * Math.sqrt((3 + q) / 7.0);\nconst w2 = h * (18.0 - r) / 36.0;\nxMapped[0] = x0 - a2; xMapped[1] = x0 - a1; xMapped[2] = x0 + a1; xMapped[3] = x0 + a2;\nwMapped[0] = w2; wMapped[1] = w1; wMapped[2] = w1; wMapped[3] = w2;\nreturn 4;\n*/\n }\n /** Sum function values with given weights and x values. */\n public static sum1(\n xx: Float64Array,\n ww: Float64Array,\n n: number,\n f: (x: number) => number): number {\n let sum = 0;\n for (let i = 0; i < n; i++)sum += ww[i] * f(xx[i]);\n return sum;\n }\n /**\n * Do a Guass quadrature integral for a (number)=>number function over an interval, with caller specified sub-interval count and\n * @param x0 start of overall interval\n * @param x1 end of overall interval\n * @param f function to evaluate\n * @param numInterval number of internal intervals\n * @param numGauss number of gauss points. must be supported by GaussMapper, i.e. 1,2,3,4,5\n */\n public static doGaussIntegral(x0: number, x1: number, f: (x: number) => number, numInterval: number, numGauss: number = 5) {\n const mapper = new GaussMapper(numGauss);\n if (numInterval < 1)\n numInterval = 1;\n const df = 1.0 / numInterval;\n let sum = 0;\n for (let i = 1; i <= numInterval; i++) {\n const xA = Geometry.interpolate(x0, (i - 1) * df, x1);\n const xB = i === numInterval ? x1 : Geometry.interpolate(x0, (i) * df, x1);\n const n = mapper.mapXAndW(xA, xB);\n for (let k = 0; k < n; k++) {\n sum += mapper.gaussW[k] * f(mapper.gaussX[k]);\n }\n }\n return sum;\n }\n}\n\n/**\n * This class carries public members as needed for users to have gauss points that are used\n * in the callers loops.\n * @internal\n */\nexport class GaussMapper {\n /** x values for integration */\n public gaussX: Float64Array;\n /** weights for integration */\n public gaussW: Float64Array;\n /** function to be called (at each interval) to map integration values */\n public mapXAndWFunction: (xA: number, xB: number, xx: Float64Array, ww: Float64Array) => number;\n /** Execute the mapXAndWFunction to set up arrays for integration from xA to xB */\n public mapXAndW(xA: number, xB: number): number {\n return this.mapXAndWFunction(xA, xB, this.gaussX, this.gaussW);\n }\n /** setup gauss arrays.\n * * Number of gauss points must be 1 to 5 (inclusive)\n * @param numGauss requested number of gauss points.\n */\n public constructor(numGaussPoints: number) {\n const maxGauss = 7; // (As of Nov 2 2018, 7 is a fluffy over-allocation-- the quadrature class only handles up to 5.)\n this.gaussX = new Float64Array(maxGauss);\n this.gaussW = new Float64Array(maxGauss);\n // This sets the number of gauss points. This integrates exactly for polynomials of (degree 2*numGauss - 1).\n if (numGaussPoints > 5 || numGaussPoints < 1)\n numGaussPoints = 5;\n switch (numGaussPoints) {\n case 1: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss1(xA, xB, xMapped, wMapped); break;\n case 2: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss2(xA, xB, xMapped, wMapped); break;\n case 3: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss3(xA, xB, xMapped, wMapped); break;\n case 4: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss4(xA, xB, xMapped, wMapped); break;\n default: this.mapXAndWFunction = (xA, xB, xMapped, wMapped) => Quadrature.setupGauss5(xA, xB, xMapped, wMapped); break;\n }\n\n }\n}\n// someday .... http://www.holoborodko.com/pavel/numerical-methods/numerical-integration/overlapped-newton-cotes-quadratures/\n"]}
@@ -25,79 +25,79 @@ const Point3dVector3d_1 = require("../geometry3d/Point3dVector3d");
25
25
  * @internal
26
26
  */
27
27
  class BoxTopology {
28
+ /**
29
+ * static readonly array with the coordinates of the 8 unit cube corners in standard order, which is:
30
+ * x varies fastest
31
+ * * The point indices for the x edges are (0 to 1), (2 to 3), (4 to 5), (6 to 7)
32
+ * * The point indices for the y edges are (0 to 2), (1 to 3), (4 to 6), (5 to 7)
33
+ * * The point indices for the z edges are (0 to 4), (1 to 5), (2 to 6), (3 to 7)
34
+ * * These indices are tabulated in the `axisEdgeVertex[axis][edge][vertex]` array
35
+ */
36
+ static { this.points = [
37
+ Point3dVector3d_1.Point3d.create(0, 0, 0),
38
+ Point3dVector3d_1.Point3d.create(1, 0, 0),
39
+ Point3dVector3d_1.Point3d.create(0, 1, 0),
40
+ Point3dVector3d_1.Point3d.create(1, 1, 0),
41
+ Point3dVector3d_1.Point3d.create(0, 0, 1),
42
+ Point3dVector3d_1.Point3d.create(1, 0, 1),
43
+ Point3dVector3d_1.Point3d.create(0, 1, 1),
44
+ Point3dVector3d_1.Point3d.create(1, 1, 1),
45
+ ]; }
28
46
  static pointsClone() {
29
47
  const clones = [];
30
48
  for (const p of this.points)
31
49
  clones.push(p.clone());
32
50
  return clones;
33
51
  }
52
+ /** IN faceId pair, the first component for bottom and top caps is `primaryCapId` */
53
+ static { this.primaryCapId = -1; }
54
+ /** Indices of vertices around faces, in CCW from the outside. */
55
+ static { this.cornerIndexCCW = [
56
+ [1, 0, 2, 3],
57
+ [4, 5, 7, 6],
58
+ [0, 1, 5, 4],
59
+ [1, 3, 7, 5],
60
+ [3, 2, 6, 7],
61
+ [2, 0, 4, 6]
62
+ ]; }
63
+ /** // [partnerFace[faceIndex][k] = index of k'th adjacent face */
64
+ static { this.partnerFace = [
65
+ [5, 4, 3, 2],
66
+ [2, 3, 4, 5],
67
+ [0, 3, 1, 5],
68
+ [0, 4, 1, 2],
69
+ [0, 5, 1, 3],
70
+ [0, 2, 1, 4],
71
+ ]; }
72
+ /** face id as used in SolidPrimitive methods */
73
+ static { this.faceId = [
74
+ [BoxTopology.primaryCapId, 0],
75
+ [BoxTopology.primaryCapId, 1],
76
+ [0, 0],
77
+ [0, 1],
78
+ [0, 2],
79
+ [0, 3]
80
+ ]; }
81
+ /**
82
+ * Table to look up axis indices of edges and normals in box faces.
83
+ * faceDirections[faceIndex] =[[edge0AxisIndex, edge1AxisIndex, normalAxisIndex],[direction sign for along the axis]
84
+ */
85
+ static { this.faceDirections = [
86
+ [[0, 1, 2], [-1, 1, -1]],
87
+ [[0, 1, 2], [1, 1, 1]],
88
+ [[0, 2, 1], [1, -1, 1]],
89
+ [[1, 2, 0], [1, 1, 1]],
90
+ [[0, 2, 1], [-1, 1, 1]],
91
+ [[1, 2, 0], [-1, 1, -1]]
92
+ ]; }
93
+ /** There are 4 edges in each axis direction.
94
+ * * axisEdgeVertex[axisIndex][edgeIndex 0..3][*] = vertex index at end of edge in axisIndex direction.
95
+ */
96
+ static { this.axisEdgeVertex = [
97
+ [[0, 1], [2, 3], [4, 5], [6, 7]],
98
+ [[0, 2], [1, 3], [4, 6], [5, 7]],
99
+ [[0, 4], [1, 5], [2, 6], [3, 7]]
100
+ ]; }
34
101
  }
35
102
  exports.BoxTopology = BoxTopology;
36
- /**
37
- * static readonly array with the coordinates of the 8 unit cube corners in standard order, which is:
38
- * x varies fastest
39
- * * The point indices for the x edges are (0 to 1), (2 to 3), (4 to 5), (6 to 7)
40
- * * The point indices for the y edges are (0 to 2), (1 to 3), (4 to 6), (5 to 7)
41
- * * The point indices for the z edges are (0 to 4), (1 to 5), (2 to 6), (3 to 7)
42
- * * These indices are tabulated in the `axisEdgeVertex[axis][edge][vertex]` array
43
- */
44
- BoxTopology.points = [
45
- Point3dVector3d_1.Point3d.create(0, 0, 0),
46
- Point3dVector3d_1.Point3d.create(1, 0, 0),
47
- Point3dVector3d_1.Point3d.create(0, 1, 0),
48
- Point3dVector3d_1.Point3d.create(1, 1, 0),
49
- Point3dVector3d_1.Point3d.create(0, 0, 1),
50
- Point3dVector3d_1.Point3d.create(1, 0, 1),
51
- Point3dVector3d_1.Point3d.create(0, 1, 1),
52
- Point3dVector3d_1.Point3d.create(1, 1, 1),
53
- ];
54
- /** IN faceId pair, the first component for bottom and top caps is `primaryCapId` */
55
- BoxTopology.primaryCapId = -1;
56
- /** Indices of vertices around faces, in CCW from the outside. */
57
- BoxTopology.cornerIndexCCW = [
58
- [1, 0, 2, 3],
59
- [4, 5, 7, 6],
60
- [0, 1, 5, 4],
61
- [1, 3, 7, 5],
62
- [3, 2, 6, 7],
63
- [2, 0, 4, 6]
64
- ];
65
- /** // [partnerFace[faceIndex][k] = index of k'th adjacent face */
66
- BoxTopology.partnerFace = [
67
- [5, 4, 3, 2],
68
- [2, 3, 4, 5],
69
- [0, 3, 1, 5],
70
- [0, 4, 1, 2],
71
- [0, 5, 1, 3],
72
- [0, 2, 1, 4],
73
- ];
74
- /** face id as used in SolidPrimitive methods */
75
- BoxTopology.faceId = [
76
- [BoxTopology.primaryCapId, 0],
77
- [BoxTopology.primaryCapId, 1],
78
- [0, 0],
79
- [0, 1],
80
- [0, 2],
81
- [0, 3]
82
- ];
83
- /**
84
- * Table to look up axis indices of edges and normals in box faces.
85
- * faceDirections[faceIndex] =[[edge0AxisIndex, edge1AxisIndex, normalAxisIndex],[direction sign for along the axis]
86
- */
87
- BoxTopology.faceDirections = [
88
- [[0, 1, 2], [-1, 1, -1]],
89
- [[0, 1, 2], [1, 1, 1]],
90
- [[0, 2, 1], [1, -1, 1]],
91
- [[1, 2, 0], [1, 1, 1]],
92
- [[0, 2, 1], [-1, 1, 1]],
93
- [[1, 2, 0], [-1, 1, -1]]
94
- ];
95
- /** There are 4 edges in each axis direction.
96
- * * axisEdgeVertex[axisIndex][edgeIndex 0..3][*] = vertex index at end of edge in axisIndex direction.
97
- */
98
- BoxTopology.axisEdgeVertex = [
99
- [[0, 1], [2, 3], [4, 5], [6, 7]],
100
- [[0, 2], [1, 3], [4, 6], [5, 7]],
101
- [[0, 4], [1, 5], [2, 6], [3, 7]]
102
- ];
103
103
  //# sourceMappingURL=BoxTopology.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"BoxTopology.js","sourceRoot":"","sources":["../../../src/polyface/BoxTopology.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,mEAAwD;AAExD,EAAE;AACF,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4CAA4C;AAC5C,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,EAAE;AACF;;;GAGG;AACH,MAAa,WAAW;IAmBf,MAAM,CAAC,WAAW;QACvB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;QACzB,OAAO,MAAM,CAAC;IAChB,CAAC;;AAxBH,kCA0EC;AAzEC;;;;;;;GAOG;AACoB,kBAAM,GAAG;IAC9B,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACxB,CAAC;AAOF,oFAAoF;AAC7D,wBAAY,GAAG,CAAC,CAAC,CAAC;AACzC,iEAAiE;AAC1C,0BAAc,GACrC;IACE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CAAC,CAAC;AAChB,oEAAoE;AAC7C,uBAAW,GAClC;IACE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACb,CAAC;AACF,gDAAgD;AACzB,kBAAM,GAAG;IAC9B,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC,CAAC;IAC7B,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC,CAAC;IAC7B,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;IACN,CAAC,CAAC,EAAE,CAAC,CAAC;CAAC,CAAC;AACV;;;GAGG;AACoB,0BAAc,GACrC;IACE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;CAAC,CAAC;AAC5B;;GAEG;AACoB,0BAAc,GACrC;IACE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Polyface\n */\n\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n//\n// 2------------------3\n// | \\ F4 / |\n// | 6----------7 |\n// | | | | (BOTTOM = F0)\n// |F5 | F1 |F3 |\n// | | | |\n// | 4----------5 |\n// | / F2 \\ |\n// 0------------------1\n//\n/**\n * methods for gathering points and indices of a box (8 corners, 6 faces, 12 edges)\n * @internal\n */\nexport class BoxTopology {\n /**\n * static readonly array with the coordinates of the 8 unit cube corners in standard order, which is:\n * x varies fastest\n * * The point indices for the x edges are (0 to 1), (2 to 3), (4 to 5), (6 to 7)\n * * The point indices for the y edges are (0 to 2), (1 to 3), (4 to 6), (5 to 7)\n * * The point indices for the z edges are (0 to 4), (1 to 5), (2 to 6), (3 to 7)\n * * These indices are tabulated in the `axisEdgeVertex[axis][edge][vertex]` array\n */\n public static readonly points = [\n Point3d.create(0, 0, 0),\n Point3d.create(1, 0, 0),\n Point3d.create(0, 1, 0),\n Point3d.create(1, 1, 0),\n Point3d.create(0, 0, 1),\n Point3d.create(1, 0, 1),\n Point3d.create(0, 1, 1),\n Point3d.create(1, 1, 1),\n ];\n public static pointsClone(): Point3d[] {\n const clones = [];\n for (const p of this.points)\n clones.push(p.clone());\n return clones;\n }\n /** IN faceId pair, the first component for bottom and top caps is `primaryCapId` */\n public static readonly primaryCapId = -1;\n /** Indices of vertices around faces, in CCW from the outside. */\n public static readonly cornerIndexCCW =\n [\n [1, 0, 2, 3],\n [4, 5, 7, 6],\n [0, 1, 5, 4],\n [1, 3, 7, 5],\n [3, 2, 6, 7],\n [2, 0, 4, 6]];\n /** // [partnerFace[faceIndex][k] = index of k'th adjacent face */\n public static readonly partnerFace =\n [\n [5, 4, 3, 2],\n [2, 3, 4, 5],\n [0, 3, 1, 5],\n [0, 4, 1, 2],\n [0, 5, 1, 3],\n [0, 2, 1, 4],\n ];\n /** face id as used in SolidPrimitive methods */\n public static readonly faceId = [\n [BoxTopology.primaryCapId, 0],\n [BoxTopology.primaryCapId, 1],\n [0, 0],\n [0, 1],\n [0, 2],\n [0, 3]];\n /**\n * Table to look up axis indices of edges and normals in box faces.\n * faceDirections[faceIndex] =[[edge0AxisIndex, edge1AxisIndex, normalAxisIndex],[direction sign for along the axis]\n */\n public static readonly faceDirections =\n [\n [[0, 1, 2], [-1, 1, -1]],\n [[0, 1, 2], [1, 1, 1]],\n [[0, 2, 1], [1, -1, 1]],\n [[1, 2, 0], [1, 1, 1]],\n [[0, 2, 1], [-1, 1, 1]],\n [[1, 2, 0], [-1, 1, -1]]];\n /** There are 4 edges in each axis direction.\n * * axisEdgeVertex[axisIndex][edgeIndex 0..3][*] = vertex index at end of edge in axisIndex direction.\n */\n public static readonly axisEdgeVertex =\n [\n [[0, 1], [2, 3], [4, 5], [6, 7]],\n [[0, 2], [1, 3], [4, 6], [5, 7]],\n [[0, 4], [1, 5], [2, 6], [3, 7]]];\n}\n"]}
1
+ {"version":3,"file":"BoxTopology.js","sourceRoot":"","sources":["../../../src/polyface/BoxTopology.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAE/F;;GAEG;AAEH,mEAAwD;AAExD,EAAE;AACF,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4CAA4C;AAC5C,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,4BAA4B;AAC5B,EAAE;AACF;;;GAGG;AACH,MAAa,WAAW;IACtB;;;;;;;OAOG;aACoB,WAAM,GAAG;QAC9B,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACvB,yBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KACxB,CAAC;IACK,MAAM,CAAC,WAAW;QACvB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;QACzB,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,oFAAoF;aAC7D,iBAAY,GAAG,CAAC,CAAC,CAAC;IACzC,iEAAiE;aAC1C,mBAAc,GACrC;QACE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KAAC,CAAC;IAChB,oEAAoE;aAC7C,gBAAW,GAClC;QACE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACZ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KACb,CAAC;IACF,gDAAgD;aACzB,WAAM,GAAG;QAC9B,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC,CAAC;QAC7B,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC,CAAC;QAC7B,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;QACN,CAAC,CAAC,EAAE,CAAC,CAAC;KAAC,CAAC;IACV;;;OAGG;aACoB,mBAAc,GACrC;QACE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC;IAC5B;;OAEG;aACoB,mBAAc,GACrC;QACE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;KAAC,CAAC;;AAzEtC,kCA0EC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n\n/** @packageDocumentation\n * @module Polyface\n */\n\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\n\n//\n// 2------------------3\n// | \\ F4 / |\n// | 6----------7 |\n// | | | | (BOTTOM = F0)\n// |F5 | F1 |F3 |\n// | | | |\n// | 4----------5 |\n// | / F2 \\ |\n// 0------------------1\n//\n/**\n * methods for gathering points and indices of a box (8 corners, 6 faces, 12 edges)\n * @internal\n */\nexport class BoxTopology {\n /**\n * static readonly array with the coordinates of the 8 unit cube corners in standard order, which is:\n * x varies fastest\n * * The point indices for the x edges are (0 to 1), (2 to 3), (4 to 5), (6 to 7)\n * * The point indices for the y edges are (0 to 2), (1 to 3), (4 to 6), (5 to 7)\n * * The point indices for the z edges are (0 to 4), (1 to 5), (2 to 6), (3 to 7)\n * * These indices are tabulated in the `axisEdgeVertex[axis][edge][vertex]` array\n */\n public static readonly points = [\n Point3d.create(0, 0, 0),\n Point3d.create(1, 0, 0),\n Point3d.create(0, 1, 0),\n Point3d.create(1, 1, 0),\n Point3d.create(0, 0, 1),\n Point3d.create(1, 0, 1),\n Point3d.create(0, 1, 1),\n Point3d.create(1, 1, 1),\n ];\n public static pointsClone(): Point3d[] {\n const clones = [];\n for (const p of this.points)\n clones.push(p.clone());\n return clones;\n }\n /** IN faceId pair, the first component for bottom and top caps is `primaryCapId` */\n public static readonly primaryCapId = -1;\n /** Indices of vertices around faces, in CCW from the outside. */\n public static readonly cornerIndexCCW =\n [\n [1, 0, 2, 3],\n [4, 5, 7, 6],\n [0, 1, 5, 4],\n [1, 3, 7, 5],\n [3, 2, 6, 7],\n [2, 0, 4, 6]];\n /** // [partnerFace[faceIndex][k] = index of k'th adjacent face */\n public static readonly partnerFace =\n [\n [5, 4, 3, 2],\n [2, 3, 4, 5],\n [0, 3, 1, 5],\n [0, 4, 1, 2],\n [0, 5, 1, 3],\n [0, 2, 1, 4],\n ];\n /** face id as used in SolidPrimitive methods */\n public static readonly faceId = [\n [BoxTopology.primaryCapId, 0],\n [BoxTopology.primaryCapId, 1],\n [0, 0],\n [0, 1],\n [0, 2],\n [0, 3]];\n /**\n * Table to look up axis indices of edges and normals in box faces.\n * faceDirections[faceIndex] =[[edge0AxisIndex, edge1AxisIndex, normalAxisIndex],[direction sign for along the axis]\n */\n public static readonly faceDirections =\n [\n [[0, 1, 2], [-1, 1, -1]],\n [[0, 1, 2], [1, 1, 1]],\n [[0, 2, 1], [1, -1, 1]],\n [[1, 2, 0], [1, 1, 1]],\n [[0, 2, 1], [-1, 1, 1]],\n [[1, 2, 0], [-1, 1, -1]]];\n /** There are 4 edges in each axis direction.\n * * axisEdgeVertex[axisIndex][edgeIndex 0..3][*] = vertex index at end of edge in axisIndex direction.\n */\n public static readonly axisEdgeVertex =\n [\n [[0, 1], [2, 3], [4, 5], [6, 7]],\n [[0, 2], [1, 3], [4, 6], [5, 7]],\n [[0, 4], [1, 5], [2, 6], [3, 7]]];\n}\n"]}
@@ -206,13 +206,13 @@ class GreedyTriangulationBetweenLineStrings {
206
206
  // catch everything else blindly
207
207
  this.addGreedy(intervalA, intervalB, handler);
208
208
  }
209
+ /** Default angle for considering two vectors to be colinear */
210
+ static { this.defaultNearColinearAngle = Angle_1.Angle.createDegrees(15); }
209
211
  static createContext(planarTurnAngle = this.defaultNearColinearAngle) {
210
212
  return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);
211
213
  }
212
214
  }
213
215
  exports.GreedyTriangulationBetweenLineStrings = GreedyTriangulationBetweenLineStrings;
214
- /** Default angle for considering two vectors to be colinear */
215
- GreedyTriangulationBetweenLineStrings.defaultNearColinearAngle = Angle_1.Angle.createDegrees(15);
216
216
  /**
217
217
  * * If there are no contiguous duplicated points in `data` return `data` unchanged.
218
218
  * * If there are duplicates, compress to a new array.
@@ -1 +1 @@
1
- {"version":3,"file":"GreedyTriangulationBetweenLineStrings.js","sourceRoot":"","sources":["../../../src/polyface/GreedyTriangulationBetweenLineStrings.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F,0CAAuC;AACvC,+CAA4C;AAE5C,qEAAkE;AAClE,uFAAuF;AAEvF,mEAAkE;AAClE,2DAAwD;AAExD;;GAEG;AACH;;;GAGG;AACH,MAAa,qCAAqC;IAGhD,YAAoB,WAAmB;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,SAAS,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,SAAS,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IAIO,eAAe,CACrB,SAAmB,EACnB,OAAiB,EACjB,IAAc;QACd,IAAI,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,GAAG;YACtC,OAAO,KAAK,CAAC;QACf,MAAM,KAAK,GAAG,SAAS,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,YAAY;YAC7C,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACO,YAAY,CAClB,OAA6B,EAC7B,KAAa,EACb,OAA6B,EAC7B,KAAa,EACb,IAAa,EACb,MAAgB,EAChB,QAAkB,EAClB,IAAa,EACb,MAAgB,EAChB,QAAkB;QAClB,IAAI,KAAK,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,IAAI,KAAK,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;YAC7D,OAAO,CAAC,+BAA+B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACrD,OAAO,CAAC,+BAA+B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACrD,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACrD,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACrD,0BAAQ,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnD,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;YAC7C,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;YAC7C,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY;gBACjF,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IAEf,CAAC;IACD;;;;;;OAMG;IACK,oBAAoB,CAC1B,MAAoC,EACpC,KAAmC,EACnC,QAAgB,EAChB,IAAa,EACb,KAAe,EACf,QAAkB,EAClB,KAAe,EACf,QAAkB;QAClB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAE,gCAAgC;QAChF,OAAO,KAAK,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;YAC9B,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;gBACvD,MAAM;YACR,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;gBACvD,MAAM;YACR,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC;gBAClB,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACvE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;oBACvD,MAAM;YACV,CAAC;YACD,KAAK,CAAC,GAAG,EAAE,CAAC;QACd,CAAC;IACH,CAAC;IAYD;;OAEG;IACK,SAAS,CACf,SAAuC,EACvC,SAAuC,EACvC,OAAgD,EAChD,WAAoB,KAAK;QACzB,SAAS,CAAC,WAAW,EAAE,CAAC;QACxB,SAAS,CAAC,WAAW,EAAE,CAAC;QAExB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAEpD,wCAAwC;YACxC,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC5L,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAEhM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC7L,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACjM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACjM,gCAAgC;YAChC,kCAAkC;YAClC,qFAAqF;YACrF,uEAAuE;YACvE,6BAA6B;YAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACpH,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACpH,qCAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACxF,2HAA2H;YAC3H,2HAA2H;YAE3H,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,YAAY,EAAE,CAAC;gBACzB,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,IAAI,QAAQ;oBACV,OAAO;YACX,CAAC;iBAAM,CAAC;gBACN,SAAS,CAAC,YAAY,EAAE,CAAC;gBACzB,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,IAAI,QAAQ;oBACV,OAAO;YACX,CAAC;QACH,CAAC;QACD,8JAA8J;QAC9J,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChM,gIAAgI;gBAChI,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,SAAS,CAAC,YAAY,EAAE,CAAC;YAC3B,CAAC;QACH,CAAC;QAED,0IAA0I;QAC1I,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChM,+HAA+H;gBAC/H,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,SAAS,CAAC,YAAY,EAAE,CAAC;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAQD;;;;;OAKG;IACI,aAAa,CAClB,OAA6B,EAC7B,OAA6B,EAC7B,OAAgD;QAChD,mDAAmD;QACnD,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,qBAAqB,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;IAChG,CAAC;IACD;;;;;OAKG;IACK,eAAe,CACrB,OAA6B,EAC7B,OAA6B,EAC7B,OAAgD;QAChD,MAAM,SAAS,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACvE,MAAM,SAAS,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACvE,MAAM,MAAM,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACpE,MAAM,MAAM,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC;YACtG,+BAA+B;YAC/B,+BAA+B;YAC/B,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC9J,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1I,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1I,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzK,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzK,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACxD,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC9C,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAC1B,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAC1B,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;YACD;;;;;sBAKU;QACZ,CAAC;QACD,gCAAgC;QAChC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IAGM,MAAM,CAAC,aAAa,CAAC,kBAAyB,IAAI,CAAC,wBAAwB;QAChF,OAAO,IAAI,qCAAqC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IAC5E,CAAC;;AAtPH,sFAuPC;AALC,+DAA+D;AACjD,8DAAwB,GAAG,aAAK,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC;AAMnE;;;;;GAKG;AACH,SAAS,qBAAqB,CAAC,IAA0B,EAAE,SAAS,GAAG,mBAAQ,CAAC,mBAAmB;IACjG,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAE,IAAI,SAAS,EAAE,CAAC;YACpD,aAAa,GAAG,IAAI,CAAC;YACrB,MAAM;QACR,CAAC;IACH,CAAC;IACD,IAAI,CAAC,aAAa;QAChB,OAAO,IAAI,CAAC;IACd,MAAM,MAAM,GAAG,IAAI,mCAAgB,CAAC,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;IACxH,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,CAAC,CAAE,GAAG,SAAS,EAAE,CAAC;YAChD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;YACxH,EAAE,GAAG,CAAC,CAAC;QACT,CAAC;IACH,CAAC;IACD,oDAAoD;IACpD,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAE,IAAI,SAAS,EAAE,CAAC;QACpD,MAAM,CAAC,GAAG,EAAE,CAAC;QACb,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { TriangleCandidate } from \"./TriangleCandidate\";\n\n/** @packageDocumentation\n * @module Polyface\n */\n/**\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\n * @internal\n */\nexport class GreedyTriangulationBetweenLineStrings {\n\n private _vector1: Vector3d;\n private constructor(turnRadians: number) {\n this._turnRadians = turnRadians;\n this._xyzA = Point3d.create();\n this._xyzB = Point3d.create();\n this._forwardA = Vector3d.create();\n this._forwardB = Vector3d.create();\n this._vector1 = Vector3d.create();\n this._crossA = Vector3d.create();\n this._crossB = Vector3d.create();\n }\n\n private _turnRadians: number;\n\n private isForwardVector(\n candidate: Vector3d,\n forward: Vector3d,\n perp: Vector3d): boolean {\n if (candidate.dotProduct(forward) <= 0.0)\n return false;\n const theta = candidate.angleFromPerpendicular(perp);\n if (Math.abs(theta.radians) > this._turnRadians)\n return false;\n return true;\n }\n private isPlanarBase(\n pointsA: IndexedXYZCollection,\n baseA: number,\n pointsB: IndexedXYZCollection,\n baseB: number,\n xyzA: Point3d,\n crossA: Vector3d,\n forwardA: Vector3d,\n xyzB: Point3d,\n crossB: Vector3d,\n forwardB: Vector3d): boolean {\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\n this._vector1.crossProduct(forwardA, crossA);\n this._vector1.crossProduct(forwardB, crossB);\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\n return true;\n }\n return false;\n\n }\n /**\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\n * * child interval begins at parent.begin\n * * child interval end initializes at trialEnd and grows.\n * * child must be predefined by caller\n * * Return the accepted interval\n */\n private advanceToPlanarLimit(\n parent: IndexedXYZCollectionInterval,\n child: IndexedXYZCollectionInterval,\n trialEnd: number,\n xyzA: Point3d,\n perpA: Vector3d,\n forwardA: Vector3d,\n perpB: Vector3d,\n forwardB: Vector3d) {\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\n while (child.end < parent.end) {\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\n break;\n if (child.end > 0) {\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n }\n child.end++;\n }\n }\n\n private _triangleA1?: TriangleCandidate;\n private _triangleB1?: TriangleCandidate;\n\n private _triangleA2?: TriangleCandidate;\n private _triangleB2?: TriangleCandidate;\n\n private _triangleA3?: TriangleCandidate;\n private _triangleB3?: TriangleCandidate;\n private _bestTriangle?: TriangleCandidate;\n private _workTriangle?: TriangleCandidate;\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\n * (ASSUME NO DUPLICATES, as in caller.)\n */\n private addGreedy(\n intervalA: IndexedXYZCollectionInterval,\n intervalB: IndexedXYZCollectionInterval,\n handler: (triangle: BarycentricTriangle) => void,\n addOnly1: boolean = false) {\n intervalA.restrictEnd();\n intervalB.restrictEnd();\n\n while (intervalA.length > 1 && intervalB.length > 1) {\n\n // triangles A1 and B1 are always valid.\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\n\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\n // Look at pairs of 2 triangles.\n // (each pair begins with 1 or -1)\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\n // Choose the pair where that (smaller aspect ratio of two) is largest.\n // Advance in that direction.\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\n\n if (this._bestTriangle.id > 0) {\n intervalA.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n } else {\n intervalB.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n }\n }\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\n if (intervalA.isSingleton) {\n while (intervalB.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalB.advanceBegin();\n }\n }\n\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\n if (intervalB.isSingleton) {\n while (intervalA.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalA.advanceBegin();\n }\n }\n }\n\n private _xyzA: Point3d;\n private _xyzB: Point3d;\n private _forwardA: Vector3d;\n private _forwardB: Vector3d;\n private _crossA: Vector3d;\n private _crossB: Vector3d;\n /**\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n public emitTriangles(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n /** Clean up duplicates for the real logic . . . */\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\n }\n /**\n * Run triangle logic on inputs with no duplicates.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n private emitTrianglesGo(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\n // const lA = intervalA.length;\n // const lB = intervalB.length;\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalA.length > 1 && intervalB.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler, true);\n intervalA.advanceToHead(childA);\n intervalB.advanceToHead(childB);\n } else if (intervalA.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalB.length > 1) {\n childA.setFrom(intervalA);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n }\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\n if (intervalA.length > intervalB.length)\n intervalA.advanceBegin();\n else intervalB.advanceBegin();\n } */\n }\n // catch everything else blindly\n this.addGreedy(intervalA, intervalB, handler);\n }\n /** Default angle for considering two vectors to be colinear */\n public static defaultNearColinearAngle = Angle.createDegrees(15);\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\n }\n}\n\n/**\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\n * * If there are duplicates, compress to a new array.\n * @param data\n * @param tolerance\n */\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\n let hasDuplicates = false;\n const n = data.length;\n for (let i = 0; i + 1 < n; i++) {\n if (data.distanceIndexIndex(i, i + 1)! <= tolerance) {\n hasDuplicates = true;\n break;\n }\n }\n if (!hasDuplicates)\n return data;\n const result = new GrowableXYZArray(n);\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\n let i0 = 0;\n for (let i = 1; i < n; i++) {\n if (data.distanceIndexIndex(i0, i)! > tolerance) {\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\n i0 = i;\n }\n }\n /** enforce exact closure if original was closed. */\n if (data.distanceIndexIndex(0, n - 1)! <= tolerance) {\n result.pop();\n result.pushFromGrowableXYZArray(result, 0);\n }\n return result;\n}\n"]}
1
+ {"version":3,"file":"GreedyTriangulationBetweenLineStrings.js","sourceRoot":"","sources":["../../../src/polyface/GreedyTriangulationBetweenLineStrings.ts"],"names":[],"mappings":";;;AAAA;;;+FAG+F;AAC/F,0CAAuC;AACvC,+CAA4C;AAE5C,qEAAkE;AAClE,uFAAuF;AAEvF,mEAAkE;AAClE,2DAAwD;AAExD;;GAEG;AACH;;;GAGG;AACH,MAAa,qCAAqC;IAGhD,YAAoB,WAAmB;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,yBAAO,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,SAAS,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,SAAS,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,GAAG,0BAAQ,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IAIO,eAAe,CACrB,SAAmB,EACnB,OAAiB,EACjB,IAAc;QACd,IAAI,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,GAAG;YACtC,OAAO,KAAK,CAAC;QACf,MAAM,KAAK,GAAG,SAAS,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,YAAY;YAC7C,OAAO,KAAK,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IACO,YAAY,CAClB,OAA6B,EAC7B,KAAa,EACb,OAA6B,EAC7B,KAAa,EACb,IAAa,EACb,MAAgB,EAChB,QAAkB,EAClB,IAAa,EACb,MAAgB,EAChB,QAAkB;QAClB,IAAI,KAAK,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,IAAI,KAAK,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;YAC7D,OAAO,CAAC,+BAA+B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACrD,OAAO,CAAC,+BAA+B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YACrD,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACrD,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACrD,0BAAQ,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnD,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;YAC7C,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;YAC7C,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY;gBACjF,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IAEf,CAAC;IACD;;;;;;OAMG;IACK,oBAAoB,CAC1B,MAAoC,EACpC,KAAmC,EACnC,QAAgB,EAChB,IAAa,EACb,KAAe,EACf,QAAkB,EAClB,KAAe,EACf,QAAkB;QAClB,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAE,gCAAgC;QAChF,OAAO,KAAK,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;YAC9B,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;gBACvD,MAAM;YACR,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;gBACvD,MAAM;YACR,IAAI,KAAK,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC;gBAClB,KAAK,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACvE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC;oBACvD,MAAM;YACV,CAAC;YACD,KAAK,CAAC,GAAG,EAAE,CAAC;QACd,CAAC;IACH,CAAC;IAYD;;OAEG;IACK,SAAS,CACf,SAAuC,EACvC,SAAuC,EACvC,OAAgD,EAChD,WAAoB,KAAK;QACzB,SAAS,CAAC,WAAW,EAAE,CAAC;QACxB,SAAS,CAAC,WAAW,EAAE,CAAC;QAExB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAEpD,wCAAwC;YACxC,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC5L,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAEhM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC7L,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACjM,IAAI,CAAC,WAAW,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACjM,gCAAgC;YAChC,kCAAkC;YAClC,qFAAqF;YACrF,uEAAuE;YACvE,6BAA6B;YAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACpH,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACpH,qCAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACxF,2HAA2H;YAC3H,2HAA2H;YAE3H,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,YAAY,EAAE,CAAC;gBACzB,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,IAAI,QAAQ;oBACV,OAAO;YACX,CAAC;iBAAM,CAAC;gBACN,SAAS,CAAC,YAAY,EAAE,CAAC;gBACzB,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,IAAI,QAAQ;oBACV,OAAO;YACX,CAAC;QACH,CAAC;QACD,8JAA8J;QAC9J,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChM,gIAAgI;gBAChI,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,SAAS,CAAC,YAAY,EAAE,CAAC;YAC3B,CAAC;QACH,CAAC;QAED,0IAA0I;QAC1I,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,aAAa,GAAG,qCAAiB,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChM,+HAA+H;gBAC/H,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,SAAS,CAAC,YAAY,EAAE,CAAC;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAQD;;;;;OAKG;IACI,aAAa,CAClB,OAA6B,EAC7B,OAA6B,EAC7B,OAAgD;QAChD,mDAAmD;QACnD,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,qBAAqB,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;IAChG,CAAC;IACD;;;;;OAKG;IACK,eAAe,CACrB,OAA6B,EAC7B,OAA6B,EAC7B,OAAgD;QAChD,MAAM,SAAS,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACvE,MAAM,SAAS,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACvE,MAAM,MAAM,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACpE,MAAM,MAAM,GAAG,wDAA4B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACpE,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC;YACtG,+BAA+B;YAC/B,+BAA+B;YAC/B,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC9J,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1I,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1I,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzK,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzK,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACxD,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC9C,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAC1B,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAChC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAC1B,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAChE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;gBACxC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YAClC,CAAC;YACD;;;;;sBAKU;QACZ,CAAC;QACD,gCAAgC;QAChC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IACD,+DAA+D;aACjD,6BAAwB,GAAG,aAAK,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC;IAC1D,MAAM,CAAC,aAAa,CAAC,kBAAyB,IAAI,CAAC,wBAAwB;QAChF,OAAO,IAAI,qCAAqC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IAC5E,CAAC;;AAtPH,sFAuPC;AAED;;;;;GAKG;AACH,SAAS,qBAAqB,CAAC,IAA0B,EAAE,SAAS,GAAG,mBAAQ,CAAC,mBAAmB;IACjG,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAE,IAAI,SAAS,EAAE,CAAC;YACpD,aAAa,GAAG,IAAI,CAAC;YACrB,MAAM;QACR,CAAC;IACH,CAAC;IACD,IAAI,CAAC,aAAa;QAChB,OAAO,IAAI,CAAC;IACd,MAAM,MAAM,GAAG,IAAI,mCAAgB,CAAC,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;IACxH,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,CAAC,CAAE,GAAG,SAAS,EAAE,CAAC;YAChD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC;YACxH,EAAE,GAAG,CAAC,CAAC;QACT,CAAC;IACH,CAAC;IACD,oDAAoD;IACpD,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAE,IAAI,SAAS,EAAE,CAAC;QACpD,MAAM,CAAC,GAAG,EAAE,CAAC;QACb,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nimport { Geometry } from \"../Geometry\";\nimport { Angle } from \"../geometry3d/Angle\";\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\nimport { TriangleCandidate } from \"./TriangleCandidate\";\n\n/** @packageDocumentation\n * @module Polyface\n */\n/**\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\n * @internal\n */\nexport class GreedyTriangulationBetweenLineStrings {\n\n private _vector1: Vector3d;\n private constructor(turnRadians: number) {\n this._turnRadians = turnRadians;\n this._xyzA = Point3d.create();\n this._xyzB = Point3d.create();\n this._forwardA = Vector3d.create();\n this._forwardB = Vector3d.create();\n this._vector1 = Vector3d.create();\n this._crossA = Vector3d.create();\n this._crossB = Vector3d.create();\n }\n\n private _turnRadians: number;\n\n private isForwardVector(\n candidate: Vector3d,\n forward: Vector3d,\n perp: Vector3d): boolean {\n if (candidate.dotProduct(forward) <= 0.0)\n return false;\n const theta = candidate.angleFromPerpendicular(perp);\n if (Math.abs(theta.radians) > this._turnRadians)\n return false;\n return true;\n }\n private isPlanarBase(\n pointsA: IndexedXYZCollection,\n baseA: number,\n pointsB: IndexedXYZCollection,\n baseB: number,\n xyzA: Point3d,\n crossA: Vector3d,\n forwardA: Vector3d,\n xyzB: Point3d,\n crossB: Vector3d,\n forwardB: Vector3d): boolean {\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\n this._vector1.crossProduct(forwardA, crossA);\n this._vector1.crossProduct(forwardB, crossB);\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\n return true;\n }\n return false;\n\n }\n /**\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\n * * child interval begins at parent.begin\n * * child interval end initializes at trialEnd and grows.\n * * child must be predefined by caller\n * * Return the accepted interval\n */\n private advanceToPlanarLimit(\n parent: IndexedXYZCollectionInterval,\n child: IndexedXYZCollectionInterval,\n trialEnd: number,\n xyzA: Point3d,\n perpA: Vector3d,\n forwardA: Vector3d,\n perpB: Vector3d,\n forwardB: Vector3d) {\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\n while (child.end < parent.end) {\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\n break;\n if (child.end > 0) {\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\n break;\n }\n child.end++;\n }\n }\n\n private _triangleA1?: TriangleCandidate;\n private _triangleB1?: TriangleCandidate;\n\n private _triangleA2?: TriangleCandidate;\n private _triangleB2?: TriangleCandidate;\n\n private _triangleA3?: TriangleCandidate;\n private _triangleB3?: TriangleCandidate;\n private _bestTriangle?: TriangleCandidate;\n private _workTriangle?: TriangleCandidate;\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\n * (ASSUME NO DUPLICATES, as in caller.)\n */\n private addGreedy(\n intervalA: IndexedXYZCollectionInterval,\n intervalB: IndexedXYZCollectionInterval,\n handler: (triangle: BarycentricTriangle) => void,\n addOnly1: boolean = false) {\n intervalA.restrictEnd();\n intervalB.restrictEnd();\n\n while (intervalA.length > 1 && intervalB.length > 1) {\n\n // triangles A1 and B1 are always valid.\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\n\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\n // Look at pairs of 2 triangles.\n // (each pair begins with 1 or -1)\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\n // Choose the pair where that (smaller aspect ratio of two) is largest.\n // Advance in that direction.\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\n\n if (this._bestTriangle.id > 0) {\n intervalA.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n } else {\n intervalB.advanceBegin();\n handler(this._bestTriangle);\n if (addOnly1)\n return;\n }\n }\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\n if (intervalA.isSingleton) {\n while (intervalB.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalB.advanceBegin();\n }\n }\n\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\n if (intervalB.isSingleton) {\n while (intervalA.length >= 2) {\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\n handler(this._workTriangle);\n intervalA.advanceBegin();\n }\n }\n }\n\n private _xyzA: Point3d;\n private _xyzB: Point3d;\n private _forwardA: Vector3d;\n private _forwardB: Vector3d;\n private _crossA: Vector3d;\n private _crossB: Vector3d;\n /**\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n public emitTriangles(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n /** Clean up duplicates for the real logic . . . */\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\n }\n /**\n * Run triangle logic on inputs with no duplicates.\n * @param pointsA\n * @param pointsB\n * @param handler\n */\n private emitTrianglesGo(\n pointsA: IndexedXYZCollection,\n pointsB: IndexedXYZCollection,\n handler: (triangle: BarycentricTriangle) => void) {\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\n // const lA = intervalA.length;\n // const lB = intervalB.length;\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalA.length > 1 && intervalB.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler, true);\n intervalA.advanceToHead(childA);\n intervalB.advanceToHead(childB);\n } else if (intervalA.length > 1) {\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\n childB.setFrom(intervalB);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n } else if (intervalB.length > 1) {\n childA.setFrom(intervalA);\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\n this.addGreedy(childA, childB, handler);\n intervalA.advanceToTail(childA);\n intervalB.advanceToTail(childB);\n }\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\n if (intervalA.length > intervalB.length)\n intervalA.advanceBegin();\n else intervalB.advanceBegin();\n } */\n }\n // catch everything else blindly\n this.addGreedy(intervalA, intervalB, handler);\n }\n /** Default angle for considering two vectors to be colinear */\n public static defaultNearColinearAngle = Angle.createDegrees(15);\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\n }\n}\n\n/**\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\n * * If there are duplicates, compress to a new array.\n * @param data\n * @param tolerance\n */\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\n let hasDuplicates = false;\n const n = data.length;\n for (let i = 0; i + 1 < n; i++) {\n if (data.distanceIndexIndex(i, i + 1)! <= tolerance) {\n hasDuplicates = true;\n break;\n }\n }\n if (!hasDuplicates)\n return data;\n const result = new GrowableXYZArray(n);\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\n let i0 = 0;\n for (let i = 1; i < n; i++) {\n if (data.distanceIndexIndex(i0, i)! > tolerance) {\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\n i0 = i;\n }\n }\n /** enforce exact closure if original was closed. */\n if (data.distanceIndexIndex(0, n - 1)! <= tolerance) {\n result.pop();\n result.pushFromGrowableXYZArray(result, 0);\n }\n return result;\n}\n"]}
@@ -110,6 +110,7 @@ class FacetSector {
110
110
  if (Math.abs(uvw.z) < tol)
111
111
  uvw.z = 0.0;
112
112
  }
113
+ static { this._edgeVector = Point3dVector3d_1.Vector3d.create(); }
113
114
  /**
114
115
  * Given two sectors with xyz and sectionDerivative (u derivative), use the edge from A to B as v direction
115
116
  * in-surface derivative. Compute cross products (and normalize).
@@ -131,7 +132,6 @@ class FacetSector {
131
132
  }
132
133
  }
133
134
  }
134
- FacetSector._edgeVector = Point3dVector3d_1.Vector3d.create();
135
135
  /**
136
136
  * * Simple construction for strongly typed GeometryQuery objects:
137
137
  *
@@ -342,6 +342,9 @@ class PolyfaceBuilder extends GeometryHandler_1.NullGeometryHandler {
342
342
  findOrAddParamXY(x, y) {
343
343
  return this.addParamXY(x, y);
344
344
  }
345
+ static { this._workPointFindOrAddA = Point3dVector3d_1.Point3d.create(); }
346
+ static { this._workVectorFindOrAdd = Point3dVector3d_1.Vector3d.create(); }
347
+ static { this._workUVFindOrAdd = Point2dVector2d_1.Point2d.create(); }
345
348
  /**
346
349
  * Add a point to the polyface. The implementation is free to either create a new point or return the index of a
347
350
  * prior point with the same coordinates.
@@ -1975,9 +1978,6 @@ class PolyfaceBuilder extends GeometryHandler_1.NullGeometryHandler {
1975
1978
  }
1976
1979
  }
1977
1980
  exports.PolyfaceBuilder = PolyfaceBuilder;
1978
- PolyfaceBuilder._workPointFindOrAddA = Point3dVector3d_1.Point3d.create();
1979
- PolyfaceBuilder._workVectorFindOrAdd = Point3dVector3d_1.Vector3d.create();
1980
- PolyfaceBuilder._workUVFindOrAdd = Point2dVector2d_1.Point2d.create();
1981
1981
  function resolveToIndexedXYZCollectionOrCarrier(points) {
1982
1982
  if (Array.isArray(points))
1983
1983
  return new Point3dArrayCarrier_1.Point3dArrayCarrier(points);