@hztxi/cesium-engine 25.0.0

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Files changed (1964) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-3GCPDH2L.js +102 -0
  3. package/Build/Workers/chunk-3MADNO4X.js +1067 -0
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  67. package/Build/Workers/createCorridorGeometry.js +1258 -0
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  96. package/Build/Workers/createVectorTilePolylines.js +262 -0
  97. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +92 -0
  98. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +566 -0
  99. package/Build/Workers/createVerticesFromHeightmap.js +2256 -0
  100. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +500 -0
  101. package/Build/Workers/createWallGeometry.js +487 -0
  102. package/Build/Workers/createWallOutlineGeometry.js +335 -0
  103. package/Build/Workers/decodeDraco.js +369 -0
  104. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
  105. package/Build/Workers/decodeI3S.js +1339 -0
  106. package/Build/Workers/gaussianSplatSorter.js +62 -0
  107. package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
  108. package/Build/Workers/incrementallyBuildTerrainPicker.js +129 -0
  109. package/Build/Workers/transcodeKTX2.js +3466 -0
  110. package/Build/Workers/transferTypedArrayTest.js +41 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +821 -0
  112. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +96 -0
  113. package/LICENSE.md +928 -0
  114. package/README.md +76 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
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  143. package/Source/Assets/Images/bing_maps_credit.png +0 -0
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  145. package/Source/Assets/Images/google_earth_credit.png +0 -0
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@@ -0,0 +1,1502 @@
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+ // @ts-check
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+
3
+ import Cartesian3 from "./Cartesian3.js";
4
+ import Cartographic from "./Cartographic.js";
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+ import Check from "./Check.js";
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+ import defined from "./defined.js";
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+ import Ellipsoid from "./Ellipsoid.js";
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+ import GeographicProjection from "./GeographicProjection.js";
9
+ import Intersect from "./Intersect.js";
10
+ import Interval from "./Interval.js";
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+ import CesiumMath from "./Math.js";
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+ import Matrix3 from "./Matrix3.js";
13
+ import Matrix4 from "./Matrix4.js";
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+ import Rectangle from "./Rectangle.js";
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+
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+ /** @import {TypedArray} from "./globalTypes.js"; */
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+ /** @import OrientedBoundingBox from "./OrientedBoundingBox.js"; */
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+ /** @import Plane from "./Plane.js"; */
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+ /** @import MapProjection from "./MapProjection.js"; */
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+ /** @import Occluder from "./Occluder.js"; */
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+
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+ /**
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+ * A bounding sphere with a center and a radius.
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+ *
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+ * @see AxisAlignedBoundingBox
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+ * @see BoundingRectangle
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+ * @see Packable
28
+ */
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+ class BoundingSphere {
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+ /**
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+ * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
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+ * @param {number} [radius=0.0] The radius of the bounding sphere.
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+ */
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+ constructor(center, radius) {
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+ /**
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+ * The center point of the sphere.
37
+ * @type {Cartesian3}
38
+ * @default {@link Cartesian3.ZERO}
39
+ */
40
+ this.center = Cartesian3.clone(center ?? Cartesian3.ZERO);
41
+
42
+ /**
43
+ * The radius of the sphere.
44
+ * @type {number}
45
+ * @default 0.0
46
+ */
47
+ this.radius = radius ?? 0.0;
48
+ }
49
+
50
+ /**
51
+ * Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points.
52
+ * The bounding sphere is computed by running two algorithms, a naive algorithm and
53
+ * Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
54
+ *
55
+ * @param {Cartesian3[]} [positions] An array of points that the bounding sphere will enclose. Each point must have <code>x</code>, <code>y</code>, and <code>z</code> properties.
56
+ * @param {BoundingSphere} [result] The object onto which to store the result.
57
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
58
+ *
59
+ * @see {@link http://help.agi.com/AGIComponents/html/BlogBoundingSphere.htm|Bounding Sphere computation article}
60
+ */
61
+ static fromPoints(positions, result) {
62
+ if (!defined(result)) {
63
+ result = new BoundingSphere();
64
+ }
65
+
66
+ if (!defined(positions) || positions.length === 0) {
67
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
68
+ result.radius = 0.0;
69
+ return result;
70
+ }
71
+
72
+ const currentPos = Cartesian3.clone(positions[0], fromPointsCurrentPos);
73
+
74
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
75
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
76
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
77
+
78
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
79
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
80
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
81
+
82
+ const numPositions = positions.length;
83
+ let i;
84
+ for (i = 1; i < numPositions; i++) {
85
+ Cartesian3.clone(positions[i], currentPos);
86
+
87
+ const x = currentPos.x;
88
+ const y = currentPos.y;
89
+ const z = currentPos.z;
90
+
91
+ // Store points containing the the smallest and largest components
92
+ if (x < xMin.x) {
93
+ Cartesian3.clone(currentPos, xMin);
94
+ }
95
+
96
+ if (x > xMax.x) {
97
+ Cartesian3.clone(currentPos, xMax);
98
+ }
99
+
100
+ if (y < yMin.y) {
101
+ Cartesian3.clone(currentPos, yMin);
102
+ }
103
+
104
+ if (y > yMax.y) {
105
+ Cartesian3.clone(currentPos, yMax);
106
+ }
107
+
108
+ if (z < zMin.z) {
109
+ Cartesian3.clone(currentPos, zMin);
110
+ }
111
+
112
+ if (z > zMax.z) {
113
+ Cartesian3.clone(currentPos, zMax);
114
+ }
115
+ }
116
+
117
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
118
+ const xSpan = Cartesian3.magnitudeSquared(
119
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
120
+ );
121
+ const ySpan = Cartesian3.magnitudeSquared(
122
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
123
+ );
124
+ const zSpan = Cartesian3.magnitudeSquared(
125
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
126
+ );
127
+
128
+ // Set the diameter endpoints to the largest span.
129
+ let diameter1 = xMin;
130
+ let diameter2 = xMax;
131
+ let maxSpan = xSpan;
132
+ if (ySpan > maxSpan) {
133
+ maxSpan = ySpan;
134
+ diameter1 = yMin;
135
+ diameter2 = yMax;
136
+ }
137
+ if (zSpan > maxSpan) {
138
+ maxSpan = zSpan;
139
+ diameter1 = zMin;
140
+ diameter2 = zMax;
141
+ }
142
+
143
+ // Calculate the center of the initial sphere found by Ritter's algorithm
144
+ const ritterCenter = fromPointsRitterCenter;
145
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
146
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
147
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
148
+
149
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
150
+ let radiusSquared = Cartesian3.magnitudeSquared(
151
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
152
+ );
153
+ let ritterRadius = Math.sqrt(radiusSquared);
154
+
155
+ // Find the center of the sphere found using the Naive method.
156
+ const minBoxPt = fromPointsMinBoxPt;
157
+ minBoxPt.x = xMin.x;
158
+ minBoxPt.y = yMin.y;
159
+ minBoxPt.z = zMin.z;
160
+
161
+ const maxBoxPt = fromPointsMaxBoxPt;
162
+ maxBoxPt.x = xMax.x;
163
+ maxBoxPt.y = yMax.y;
164
+ maxBoxPt.z = zMax.z;
165
+
166
+ const naiveCenter = Cartesian3.midpoint(
167
+ minBoxPt,
168
+ maxBoxPt,
169
+ fromPointsNaiveCenterScratch,
170
+ );
171
+
172
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
173
+ let naiveRadius = 0;
174
+ for (i = 0; i < numPositions; i++) {
175
+ Cartesian3.clone(positions[i], currentPos);
176
+
177
+ // Find the furthest point from the naive center to calculate the naive radius.
178
+ const r = Cartesian3.magnitude(
179
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
180
+ );
181
+ if (r > naiveRadius) {
182
+ naiveRadius = r;
183
+ }
184
+
185
+ // Make adjustments to the Ritter Sphere to include all points.
186
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
187
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
188
+ );
189
+ if (oldCenterToPointSquared > radiusSquared) {
190
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
191
+ // Calculate new radius to include the point that lies outside
192
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
193
+ radiusSquared = ritterRadius * ritterRadius;
194
+ // Calculate center of new Ritter sphere
195
+ const oldToNew = oldCenterToPoint - ritterRadius;
196
+ ritterCenter.x =
197
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
198
+ oldCenterToPoint;
199
+ ritterCenter.y =
200
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
201
+ oldCenterToPoint;
202
+ ritterCenter.z =
203
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
204
+ oldCenterToPoint;
205
+ }
206
+ }
207
+
208
+ if (ritterRadius < naiveRadius) {
209
+ Cartesian3.clone(ritterCenter, result.center);
210
+ result.radius = ritterRadius;
211
+ } else {
212
+ Cartesian3.clone(naiveCenter, result.center);
213
+ result.radius = naiveRadius;
214
+ }
215
+
216
+ return result;
217
+ }
218
+
219
+ /**
220
+ * Computes a bounding sphere from a rectangle projected in 2D.
221
+ *
222
+ * @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
223
+ * @param {MapProjection} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
224
+ * @param {BoundingSphere} [result] The object onto which to store the result.
225
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
226
+ */
227
+ static fromRectangle2D(rectangle, projection, result) {
228
+ return BoundingSphere.fromRectangleWithHeights2D(
229
+ rectangle,
230
+ projection,
231
+ 0.0,
232
+ 0.0,
233
+ result,
234
+ );
235
+ }
236
+
237
+ /**
238
+ * Computes a bounding sphere from a rectangle projected in 2D. The bounding sphere accounts for the
239
+ * object's minimum and maximum heights over the rectangle.
240
+ *
241
+ * @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
242
+ * @param {MapProjection} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
243
+ * @param {number} [minimumHeight=0.0] The minimum height over the rectangle.
244
+ * @param {number} [maximumHeight=0.0] The maximum height over the rectangle.
245
+ * @param {BoundingSphere} [result] The object onto which to store the result.
246
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
247
+ */
248
+ static fromRectangleWithHeights2D(
249
+ rectangle,
250
+ projection,
251
+ minimumHeight,
252
+ maximumHeight,
253
+ result,
254
+ ) {
255
+ if (!defined(result)) {
256
+ result = new BoundingSphere();
257
+ }
258
+
259
+ if (!defined(rectangle)) {
260
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
261
+ result.radius = 0.0;
262
+ return result;
263
+ }
264
+
265
+ defaultProjection._ellipsoid = Ellipsoid.default;
266
+ projection = projection ?? defaultProjection;
267
+
268
+ Rectangle.southwest(rectangle, fromRectangle2DSouthwest);
269
+ fromRectangle2DSouthwest.height = minimumHeight;
270
+ Rectangle.northeast(rectangle, fromRectangle2DNortheast);
271
+ fromRectangle2DNortheast.height = maximumHeight;
272
+
273
+ const lowerLeft = projection.project(
274
+ fromRectangle2DSouthwest,
275
+ fromRectangle2DLowerLeft,
276
+ );
277
+ const upperRight = projection.project(
278
+ fromRectangle2DNortheast,
279
+ fromRectangle2DUpperRight,
280
+ );
281
+
282
+ const width = upperRight.x - lowerLeft.x;
283
+ const height = upperRight.y - lowerLeft.y;
284
+ const elevation = upperRight.z - lowerLeft.z;
285
+
286
+ result.radius =
287
+ Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
288
+ const center = result.center;
289
+ center.x = lowerLeft.x + width * 0.5;
290
+ center.y = lowerLeft.y + height * 0.5;
291
+ center.z = lowerLeft.z + elevation * 0.5;
292
+ return result;
293
+ }
294
+
295
+ /**
296
+ * Computes a bounding sphere from a rectangle in 3D. The bounding sphere is created using a subsample of points
297
+ * on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
298
+ *
299
+ * @param {Rectangle} [rectangle] The valid rectangle used to create a bounding sphere.
300
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid used to determine positions of the rectangle.
301
+ * @param {number} [surfaceHeight=0.0] The height above the surface of the ellipsoid.
302
+ * @param {BoundingSphere} [result] The object onto which to store the result.
303
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
304
+ */
305
+ static fromRectangle3D(rectangle, ellipsoid, surfaceHeight, result) {
306
+ ellipsoid = ellipsoid ?? Ellipsoid.default;
307
+ surfaceHeight = surfaceHeight ?? 0.0;
308
+
309
+ if (!defined(result)) {
310
+ result = new BoundingSphere();
311
+ }
312
+
313
+ if (!defined(rectangle)) {
314
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
315
+ result.radius = 0.0;
316
+ return result;
317
+ }
318
+
319
+ const positions = Rectangle.subsample(
320
+ rectangle,
321
+ ellipsoid,
322
+ surfaceHeight,
323
+ fromRectangle3DScratch,
324
+ );
325
+ return BoundingSphere.fromPoints(positions, result);
326
+ }
327
+
328
+ /**
329
+ * Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are
330
+ * stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two
331
+ * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
332
+ * ensure a tight fit.
333
+ *
334
+ * @param {number[]|TypedArray} [positions] An array of points that the bounding sphere will enclose. Each point
335
+ * is formed from three elements in the array in the order X, Y, Z.
336
+ * @param {Cartesian3} [center=Cartesian3.ZERO] The position to which the positions are relative, which need not be the
337
+ * origin of the coordinate system. This is useful when the positions are to be used for
338
+ * relative-to-center (RTC) rendering.
339
+ * @param {number} [stride=3] The number of array elements per vertex. It must be at least 3, but it may
340
+ * be higher. Regardless of the value of this parameter, the X coordinate of the first position
341
+ * is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index
342
+ * 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If
343
+ * the stride is 5, however, two array elements are skipped and the next position begins at array
344
+ * index 5.
345
+ * @param {BoundingSphere} [result] The object onto which to store the result.
346
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
347
+ *
348
+ * @example
349
+ * // Compute the bounding sphere from 3 positions, each specified relative to a center.
350
+ * // In addition to the X, Y, and Z coordinates, the points array contains two additional
351
+ * // elements per point which are ignored for the purpose of computing the bounding sphere.
352
+ * const center = new Cesium.Cartesian3(1.0, 2.0, 3.0);
353
+ * const points = [1.0, 2.0, 3.0, 0.1, 0.2,
354
+ * 4.0, 5.0, 6.0, 0.1, 0.2,
355
+ * 7.0, 8.0, 9.0, 0.1, 0.2];
356
+ * const sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);
357
+ *
358
+ * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
359
+ */
360
+ static fromVertices(positions, center, stride, result) {
361
+ if (!defined(result)) {
362
+ result = new BoundingSphere();
363
+ }
364
+
365
+ if (!defined(positions) || positions.length === 0) {
366
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
367
+ result.radius = 0.0;
368
+ return result;
369
+ }
370
+
371
+ center = center ?? Cartesian3.ZERO;
372
+
373
+ stride = stride ?? 3;
374
+
375
+ //>>includeStart('debug', pragmas.debug);
376
+ Check.typeOf.number.greaterThanOrEquals("stride", stride, 3);
377
+ //>>includeEnd('debug');
378
+
379
+ const currentPos = fromPointsCurrentPos;
380
+ currentPos.x = positions[0] + center.x;
381
+ currentPos.y = positions[1] + center.y;
382
+ currentPos.z = positions[2] + center.z;
383
+
384
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
385
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
386
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
387
+
388
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
389
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
390
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
391
+
392
+ const numElements = positions.length;
393
+ let i;
394
+ for (i = 0; i < numElements; i += stride) {
395
+ const x = positions[i] + center.x;
396
+ const y = positions[i + 1] + center.y;
397
+ const z = positions[i + 2] + center.z;
398
+
399
+ currentPos.x = x;
400
+ currentPos.y = y;
401
+ currentPos.z = z;
402
+
403
+ // Store points containing the the smallest and largest components
404
+ if (x < xMin.x) {
405
+ Cartesian3.clone(currentPos, xMin);
406
+ }
407
+
408
+ if (x > xMax.x) {
409
+ Cartesian3.clone(currentPos, xMax);
410
+ }
411
+
412
+ if (y < yMin.y) {
413
+ Cartesian3.clone(currentPos, yMin);
414
+ }
415
+
416
+ if (y > yMax.y) {
417
+ Cartesian3.clone(currentPos, yMax);
418
+ }
419
+
420
+ if (z < zMin.z) {
421
+ Cartesian3.clone(currentPos, zMin);
422
+ }
423
+
424
+ if (z > zMax.z) {
425
+ Cartesian3.clone(currentPos, zMax);
426
+ }
427
+ }
428
+
429
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
430
+ const xSpan = Cartesian3.magnitudeSquared(
431
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
432
+ );
433
+ const ySpan = Cartesian3.magnitudeSquared(
434
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
435
+ );
436
+ const zSpan = Cartesian3.magnitudeSquared(
437
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
438
+ );
439
+
440
+ // Set the diameter endpoints to the largest span.
441
+ let diameter1 = xMin;
442
+ let diameter2 = xMax;
443
+ let maxSpan = xSpan;
444
+ if (ySpan > maxSpan) {
445
+ maxSpan = ySpan;
446
+ diameter1 = yMin;
447
+ diameter2 = yMax;
448
+ }
449
+ if (zSpan > maxSpan) {
450
+ maxSpan = zSpan;
451
+ diameter1 = zMin;
452
+ diameter2 = zMax;
453
+ }
454
+
455
+ // Calculate the center of the initial sphere found by Ritter's algorithm
456
+ const ritterCenter = fromPointsRitterCenter;
457
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
458
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
459
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
460
+
461
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
462
+ let radiusSquared = Cartesian3.magnitudeSquared(
463
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
464
+ );
465
+ let ritterRadius = Math.sqrt(radiusSquared);
466
+
467
+ // Find the center of the sphere found using the Naive method.
468
+ const minBoxPt = fromPointsMinBoxPt;
469
+ minBoxPt.x = xMin.x;
470
+ minBoxPt.y = yMin.y;
471
+ minBoxPt.z = zMin.z;
472
+
473
+ const maxBoxPt = fromPointsMaxBoxPt;
474
+ maxBoxPt.x = xMax.x;
475
+ maxBoxPt.y = yMax.y;
476
+ maxBoxPt.z = zMax.z;
477
+
478
+ const naiveCenter = Cartesian3.midpoint(
479
+ minBoxPt,
480
+ maxBoxPt,
481
+ fromPointsNaiveCenterScratch,
482
+ );
483
+
484
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
485
+ let naiveRadius = 0;
486
+ for (i = 0; i < numElements; i += stride) {
487
+ currentPos.x = positions[i] + center.x;
488
+ currentPos.y = positions[i + 1] + center.y;
489
+ currentPos.z = positions[i + 2] + center.z;
490
+
491
+ // Find the furthest point from the naive center to calculate the naive radius.
492
+ const r = Cartesian3.magnitude(
493
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
494
+ );
495
+ if (r > naiveRadius) {
496
+ naiveRadius = r;
497
+ }
498
+
499
+ // Make adjustments to the Ritter Sphere to include all points.
500
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
501
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
502
+ );
503
+ if (oldCenterToPointSquared > radiusSquared) {
504
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
505
+ // Calculate new radius to include the point that lies outside
506
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
507
+ radiusSquared = ritterRadius * ritterRadius;
508
+ // Calculate center of new Ritter sphere
509
+ const oldToNew = oldCenterToPoint - ritterRadius;
510
+ ritterCenter.x =
511
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
512
+ oldCenterToPoint;
513
+ ritterCenter.y =
514
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
515
+ oldCenterToPoint;
516
+ ritterCenter.z =
517
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
518
+ oldCenterToPoint;
519
+ }
520
+ }
521
+
522
+ if (ritterRadius < naiveRadius) {
523
+ Cartesian3.clone(ritterCenter, result.center);
524
+ result.radius = ritterRadius;
525
+ } else {
526
+ Cartesian3.clone(naiveCenter, result.center);
527
+ result.radius = naiveRadius;
528
+ }
529
+
530
+ return result;
531
+ }
532
+
533
+ /**
534
+ * Computes a tight-fitting bounding sphere enclosing a list of EncodedCartesian3s, where the points are
535
+ * stored in parallel flat arrays in X, Y, Z, order. The bounding sphere is computed by running two
536
+ * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
537
+ * ensure a tight fit.
538
+ *
539
+ * @param {number[]} [positionsHigh] An array of high bits of the encoded cartesians that the bounding sphere will enclose. Each point
540
+ * is formed from three elements in the array in the order X, Y, Z.
541
+ * @param {number[]} [positionsLow] An array of low bits of the encoded cartesians that the bounding sphere will enclose. Each point
542
+ * is formed from three elements in the array in the order X, Y, Z.
543
+ * @param {BoundingSphere} [result] The object onto which to store the result.
544
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
545
+ *
546
+ * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
547
+ */
548
+ static fromEncodedCartesianVertices(positionsHigh, positionsLow, result) {
549
+ if (!defined(result)) {
550
+ result = new BoundingSphere();
551
+ }
552
+
553
+ if (
554
+ !defined(positionsHigh) ||
555
+ !defined(positionsLow) ||
556
+ positionsHigh.length !== positionsLow.length ||
557
+ positionsHigh.length === 0
558
+ ) {
559
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
560
+ result.radius = 0.0;
561
+ return result;
562
+ }
563
+
564
+ const currentPos = fromPointsCurrentPos;
565
+ currentPos.x = positionsHigh[0] + positionsLow[0];
566
+ currentPos.y = positionsHigh[1] + positionsLow[1];
567
+ currentPos.z = positionsHigh[2] + positionsLow[2];
568
+
569
+ const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
570
+ const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
571
+ const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
572
+
573
+ const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
574
+ const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
575
+ const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
576
+
577
+ const numElements = positionsHigh.length;
578
+ let i;
579
+ for (i = 0; i < numElements; i += 3) {
580
+ const x = positionsHigh[i] + positionsLow[i];
581
+ const y = positionsHigh[i + 1] + positionsLow[i + 1];
582
+ const z = positionsHigh[i + 2] + positionsLow[i + 2];
583
+
584
+ currentPos.x = x;
585
+ currentPos.y = y;
586
+ currentPos.z = z;
587
+
588
+ // Store points containing the the smallest and largest components
589
+ if (x < xMin.x) {
590
+ Cartesian3.clone(currentPos, xMin);
591
+ }
592
+
593
+ if (x > xMax.x) {
594
+ Cartesian3.clone(currentPos, xMax);
595
+ }
596
+
597
+ if (y < yMin.y) {
598
+ Cartesian3.clone(currentPos, yMin);
599
+ }
600
+
601
+ if (y > yMax.y) {
602
+ Cartesian3.clone(currentPos, yMax);
603
+ }
604
+
605
+ if (z < zMin.z) {
606
+ Cartesian3.clone(currentPos, zMin);
607
+ }
608
+
609
+ if (z > zMax.z) {
610
+ Cartesian3.clone(currentPos, zMax);
611
+ }
612
+ }
613
+
614
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
615
+ const xSpan = Cartesian3.magnitudeSquared(
616
+ Cartesian3.subtract(xMax, xMin, fromPointsScratch),
617
+ );
618
+ const ySpan = Cartesian3.magnitudeSquared(
619
+ Cartesian3.subtract(yMax, yMin, fromPointsScratch),
620
+ );
621
+ const zSpan = Cartesian3.magnitudeSquared(
622
+ Cartesian3.subtract(zMax, zMin, fromPointsScratch),
623
+ );
624
+
625
+ // Set the diameter endpoints to the largest span.
626
+ let diameter1 = xMin;
627
+ let diameter2 = xMax;
628
+ let maxSpan = xSpan;
629
+ if (ySpan > maxSpan) {
630
+ maxSpan = ySpan;
631
+ diameter1 = yMin;
632
+ diameter2 = yMax;
633
+ }
634
+ if (zSpan > maxSpan) {
635
+ maxSpan = zSpan;
636
+ diameter1 = zMin;
637
+ diameter2 = zMax;
638
+ }
639
+
640
+ // Calculate the center of the initial sphere found by Ritter's algorithm
641
+ const ritterCenter = fromPointsRitterCenter;
642
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
643
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
644
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
645
+
646
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
647
+ let radiusSquared = Cartesian3.magnitudeSquared(
648
+ Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch),
649
+ );
650
+ let ritterRadius = Math.sqrt(radiusSquared);
651
+
652
+ // Find the center of the sphere found using the Naive method.
653
+ const minBoxPt = fromPointsMinBoxPt;
654
+ minBoxPt.x = xMin.x;
655
+ minBoxPt.y = yMin.y;
656
+ minBoxPt.z = zMin.z;
657
+
658
+ const maxBoxPt = fromPointsMaxBoxPt;
659
+ maxBoxPt.x = xMax.x;
660
+ maxBoxPt.y = yMax.y;
661
+ maxBoxPt.z = zMax.z;
662
+
663
+ const naiveCenter = Cartesian3.midpoint(
664
+ minBoxPt,
665
+ maxBoxPt,
666
+ fromPointsNaiveCenterScratch,
667
+ );
668
+
669
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
670
+ let naiveRadius = 0;
671
+ for (i = 0; i < numElements; i += 3) {
672
+ currentPos.x = positionsHigh[i] + positionsLow[i];
673
+ currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
674
+ currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
675
+
676
+ // Find the furthest point from the naive center to calculate the naive radius.
677
+ const r = Cartesian3.magnitude(
678
+ Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch),
679
+ );
680
+ if (r > naiveRadius) {
681
+ naiveRadius = r;
682
+ }
683
+
684
+ // Make adjustments to the Ritter Sphere to include all points.
685
+ const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
686
+ Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch),
687
+ );
688
+ if (oldCenterToPointSquared > radiusSquared) {
689
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
690
+ // Calculate new radius to include the point that lies outside
691
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
692
+ radiusSquared = ritterRadius * ritterRadius;
693
+ // Calculate center of new Ritter sphere
694
+ const oldToNew = oldCenterToPoint - ritterRadius;
695
+ ritterCenter.x =
696
+ (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
697
+ oldCenterToPoint;
698
+ ritterCenter.y =
699
+ (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
700
+ oldCenterToPoint;
701
+ ritterCenter.z =
702
+ (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
703
+ oldCenterToPoint;
704
+ }
705
+ }
706
+
707
+ if (ritterRadius < naiveRadius) {
708
+ Cartesian3.clone(ritterCenter, result.center);
709
+ result.radius = ritterRadius;
710
+ } else {
711
+ Cartesian3.clone(naiveCenter, result.center);
712
+ result.radius = naiveRadius;
713
+ }
714
+
715
+ return result;
716
+ }
717
+
718
+ /**
719
+ * Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
720
+ * tightly and fully encompasses the box.
721
+ *
722
+ * @param {Cartesian3} [corner] The minimum height over the rectangle.
723
+ * @param {Cartesian3} [oppositeCorner] The maximum height over the rectangle.
724
+ * @param {BoundingSphere} [result] The object onto which to store the result.
725
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
726
+ *
727
+ * @example
728
+ * // Create a bounding sphere around the unit cube
729
+ * const sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));
730
+ */
731
+ static fromCornerPoints(corner, oppositeCorner, result) {
732
+ //>>includeStart('debug', pragmas.debug);
733
+ Check.typeOf.object("corner", corner);
734
+ Check.typeOf.object("oppositeCorner", oppositeCorner);
735
+ //>>includeEnd('debug');
736
+
737
+ if (!defined(result)) {
738
+ result = new BoundingSphere();
739
+ }
740
+
741
+ const center = Cartesian3.midpoint(corner, oppositeCorner, result.center);
742
+ result.radius = Cartesian3.distance(center, oppositeCorner);
743
+ return result;
744
+ }
745
+
746
+ /**
747
+ * Creates a bounding sphere encompassing an ellipsoid.
748
+ *
749
+ * @param {Ellipsoid} ellipsoid The ellipsoid around which to create a bounding sphere.
750
+ * @param {BoundingSphere} [result] The object onto which to store the result.
751
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
752
+ *
753
+ * @example
754
+ * const boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);
755
+ */
756
+ static fromEllipsoid(ellipsoid, result) {
757
+ //>>includeStart('debug', pragmas.debug);
758
+ Check.typeOf.object("ellipsoid", ellipsoid);
759
+ //>>includeEnd('debug');
760
+
761
+ if (!defined(result)) {
762
+ result = new BoundingSphere();
763
+ }
764
+
765
+ Cartesian3.clone(Cartesian3.ZERO, result.center);
766
+ result.radius = ellipsoid.maximumRadius;
767
+ return result;
768
+ }
769
+
770
+ /**
771
+ * Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
772
+ *
773
+ * @param {BoundingSphere[]} [boundingSpheres] The array of bounding spheres.
774
+ * @param {BoundingSphere} [result] The object onto which to store the result.
775
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
776
+ */
777
+ static fromBoundingSpheres(boundingSpheres, result) {
778
+ if (!defined(result)) {
779
+ result = new BoundingSphere();
780
+ }
781
+
782
+ if (!defined(boundingSpheres) || boundingSpheres.length === 0) {
783
+ result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
784
+ result.radius = 0.0;
785
+ return result;
786
+ }
787
+
788
+ const length = boundingSpheres.length;
789
+ if (length === 1) {
790
+ return BoundingSphere.clone(boundingSpheres[0], result);
791
+ }
792
+
793
+ if (length === 2) {
794
+ return BoundingSphere.union(
795
+ boundingSpheres[0],
796
+ boundingSpheres[1],
797
+ result,
798
+ );
799
+ }
800
+
801
+ const positions = [];
802
+ let i;
803
+ for (i = 0; i < length; i++) {
804
+ positions.push(boundingSpheres[i].center);
805
+ }
806
+
807
+ result = BoundingSphere.fromPoints(positions, result);
808
+
809
+ const center = result.center;
810
+ let radius = result.radius;
811
+ for (i = 0; i < length; i++) {
812
+ const tmp = boundingSpheres[i];
813
+ radius = Math.max(
814
+ radius,
815
+ Cartesian3.distance(center, tmp.center) + tmp.radius,
816
+ );
817
+ }
818
+ result.radius = radius;
819
+
820
+ return result;
821
+ }
822
+
823
+ /**
824
+ * Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
825
+ *
826
+ * @param {OrientedBoundingBox} orientedBoundingBox The oriented bounding box.
827
+ * @param {BoundingSphere} [result] The object onto which to store the result.
828
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
829
+ */
830
+ static fromOrientedBoundingBox(orientedBoundingBox, result) {
831
+ //>>includeStart('debug', pragmas.debug);
832
+ Check.defined("orientedBoundingBox", orientedBoundingBox);
833
+ //>>includeEnd('debug');
834
+
835
+ if (!defined(result)) {
836
+ result = new BoundingSphere();
837
+ }
838
+
839
+ const halfAxes = orientedBoundingBox.halfAxes;
840
+ const u = Matrix3.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
841
+ const v = Matrix3.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
842
+ const w = Matrix3.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
843
+
844
+ Cartesian3.add(u, v, u);
845
+ Cartesian3.add(u, w, u);
846
+
847
+ result.center = Cartesian3.clone(orientedBoundingBox.center, result.center);
848
+ result.radius = Cartesian3.magnitude(u);
849
+
850
+ return result;
851
+ }
852
+
853
+ /**
854
+ * Computes a tight-fitting bounding sphere enclosing the provided affine transformation.
855
+ *
856
+ * @param {Matrix4} transformation The affine transformation.
857
+ * @param {BoundingSphere} [result] The object onto which to store the result.
858
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
859
+ */
860
+ static fromTransformation(transformation, result) {
861
+ //>>includeStart('debug', pragmas.debug);
862
+ Check.typeOf.object("transformation", transformation);
863
+ //>>includeEnd('debug');
864
+
865
+ if (!defined(result)) {
866
+ result = new BoundingSphere();
867
+ }
868
+
869
+ const center = Matrix4.getTranslation(
870
+ transformation,
871
+ scratchFromTransformationCenter,
872
+ );
873
+ const scale = Matrix4.getScale(
874
+ transformation,
875
+ scratchFromTransformationScale,
876
+ );
877
+ const radius = 0.5 * Cartesian3.magnitude(scale);
878
+ result.center = Cartesian3.clone(center, result.center);
879
+ result.radius = radius;
880
+
881
+ return result;
882
+ }
883
+
884
+ /**
885
+ * Duplicates a BoundingSphere instance.
886
+ *
887
+ * @param {BoundingSphere} sphere The bounding sphere to duplicate.
888
+ * @param {BoundingSphere} [result] The object onto which to store the result.
889
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined)
890
+ */
891
+ static clone(sphere, result) {
892
+ if (!defined(sphere)) {
893
+ return undefined;
894
+ }
895
+
896
+ if (!defined(result)) {
897
+ return new BoundingSphere(sphere.center, sphere.radius);
898
+ }
899
+
900
+ result.center = Cartesian3.clone(sphere.center, result.center);
901
+ result.radius = sphere.radius;
902
+ return result;
903
+ }
904
+
905
+ /**
906
+ * Stores the provided instance into the provided array.
907
+ *
908
+ * @param {BoundingSphere} value The value to pack.
909
+ * @param {number[]} array The array to pack into.
910
+ * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
911
+ *
912
+ * @returns {number[]} The array that was packed into
913
+ */
914
+ static pack(value, array, startingIndex) {
915
+ //>>includeStart('debug', pragmas.debug);
916
+ Check.typeOf.object("value", value);
917
+ Check.defined("array", array);
918
+ //>>includeEnd('debug');
919
+
920
+ startingIndex = startingIndex ?? 0;
921
+
922
+ const center = value.center;
923
+ array[startingIndex++] = center.x;
924
+ array[startingIndex++] = center.y;
925
+ array[startingIndex++] = center.z;
926
+ array[startingIndex] = value.radius;
927
+
928
+ return array;
929
+ }
930
+
931
+ /**
932
+ * Retrieves an instance from a packed array.
933
+ *
934
+ * @param {number[]} array The packed array.
935
+ * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
936
+ * @param {BoundingSphere} [result] The object into which to store the result.
937
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
938
+ */
939
+ static unpack(array, startingIndex, result) {
940
+ //>>includeStart('debug', pragmas.debug);
941
+ Check.defined("array", array);
942
+ //>>includeEnd('debug');
943
+
944
+ startingIndex = startingIndex ?? 0;
945
+
946
+ if (!defined(result)) {
947
+ result = new BoundingSphere();
948
+ }
949
+
950
+ const center = result.center;
951
+ center.x = array[startingIndex++];
952
+ center.y = array[startingIndex++];
953
+ center.z = array[startingIndex++];
954
+ result.radius = array[startingIndex];
955
+ return result;
956
+ }
957
+
958
+ /**
959
+ * Computes a bounding sphere that contains both the left and right bounding spheres.
960
+ *
961
+ * @param {BoundingSphere} left A sphere to enclose in a bounding sphere.
962
+ * @param {BoundingSphere} right A sphere to enclose in a bounding sphere.
963
+ * @param {BoundingSphere} [result] The object onto which to store the result.
964
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
965
+ */
966
+ static union(left, right, result) {
967
+ //>>includeStart('debug', pragmas.debug);
968
+ Check.typeOf.object("left", left);
969
+ Check.typeOf.object("right", right);
970
+ //>>includeEnd('debug');
971
+
972
+ if (!defined(result)) {
973
+ result = new BoundingSphere();
974
+ }
975
+
976
+ const leftCenter = left.center;
977
+ const leftRadius = left.radius;
978
+ const rightCenter = right.center;
979
+ const rightRadius = right.radius;
980
+
981
+ const toRightCenter = Cartesian3.subtract(
982
+ rightCenter,
983
+ leftCenter,
984
+ unionScratch,
985
+ );
986
+ const centerSeparation = Cartesian3.magnitude(toRightCenter);
987
+
988
+ if (leftRadius >= centerSeparation + rightRadius) {
989
+ // Left sphere wins.
990
+ left.clone(result);
991
+ return result;
992
+ }
993
+
994
+ if (rightRadius >= centerSeparation + leftRadius) {
995
+ // Right sphere wins.
996
+ right.clone(result);
997
+ return result;
998
+ }
999
+
1000
+ // There are two tangent points, one on far side of each sphere.
1001
+ const halfDistanceBetweenTangentPoints =
1002
+ (leftRadius + centerSeparation + rightRadius) * 0.5;
1003
+
1004
+ // Compute the center point halfway between the two tangent points.
1005
+ const center = Cartesian3.multiplyByScalar(
1006
+ toRightCenter,
1007
+ (-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation,
1008
+ unionScratchCenter,
1009
+ );
1010
+ Cartesian3.add(center, leftCenter, center);
1011
+ Cartesian3.clone(center, result.center);
1012
+ result.radius = halfDistanceBetweenTangentPoints;
1013
+
1014
+ return result;
1015
+ }
1016
+
1017
+ /**
1018
+ * Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
1019
+ *
1020
+ * @param {BoundingSphere} sphere A sphere to expand.
1021
+ * @param {Cartesian3} point A point to enclose in a bounding sphere.
1022
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1023
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1024
+ */
1025
+ static expand(sphere, point, result) {
1026
+ //>>includeStart('debug', pragmas.debug);
1027
+ Check.typeOf.object("sphere", sphere);
1028
+ Check.typeOf.object("point", point);
1029
+ //>>includeEnd('debug');
1030
+
1031
+ result = BoundingSphere.clone(sphere, result);
1032
+
1033
+ const radius = Cartesian3.magnitude(
1034
+ Cartesian3.subtract(point, result.center, expandScratch),
1035
+ );
1036
+ if (radius > result.radius) {
1037
+ result.radius = radius;
1038
+ }
1039
+
1040
+ return result;
1041
+ }
1042
+
1043
+ /**
1044
+ * Determines which side of a plane a sphere is located.
1045
+ *
1046
+ * @param {BoundingSphere} sphere The bounding sphere to test.
1047
+ * @param {Plane} plane The plane to test against.
1048
+ * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
1049
+ * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
1050
+ * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
1051
+ * intersects the plane.
1052
+ */
1053
+ static intersectPlane(sphere, plane) {
1054
+ //>>includeStart('debug', pragmas.debug);
1055
+ Check.typeOf.object("sphere", sphere);
1056
+ Check.typeOf.object("plane", plane);
1057
+ //>>includeEnd('debug');
1058
+
1059
+ const center = sphere.center;
1060
+ const radius = sphere.radius;
1061
+ const normal = plane.normal;
1062
+ const distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
1063
+
1064
+ if (distanceToPlane < -radius) {
1065
+ // The center point is negative side of the plane normal
1066
+ return Intersect.OUTSIDE;
1067
+ } else if (distanceToPlane < radius) {
1068
+ // The center point is positive side of the plane, but radius extends beyond it; partial overlap
1069
+ return Intersect.INTERSECTING;
1070
+ }
1071
+ return Intersect.INSIDE;
1072
+ }
1073
+
1074
+ /**
1075
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
1076
+ *
1077
+ * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
1078
+ * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
1079
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1080
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1081
+ */
1082
+ static transform(sphere, transform, result) {
1083
+ //>>includeStart('debug', pragmas.debug);
1084
+ Check.typeOf.object("sphere", sphere);
1085
+ Check.typeOf.object("transform", transform);
1086
+ //>>includeEnd('debug');
1087
+
1088
+ if (!defined(result)) {
1089
+ result = new BoundingSphere();
1090
+ }
1091
+
1092
+ result.center = Matrix4.multiplyByPoint(
1093
+ transform,
1094
+ sphere.center,
1095
+ result.center,
1096
+ );
1097
+ result.radius = Matrix4.getMaximumScale(transform) * sphere.radius;
1098
+
1099
+ return result;
1100
+ }
1101
+
1102
+ /**
1103
+ * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
1104
+ *
1105
+ * @param {BoundingSphere} sphere The sphere.
1106
+ * @param {Cartesian3} cartesian The point
1107
+ * @returns {number} The distance squared from the bounding sphere to the point. Returns 0 if the point is inside the sphere.
1108
+ *
1109
+ * @example
1110
+ * // Sort bounding spheres from back to front
1111
+ * spheres.sort(function(a, b) {
1112
+ * return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC);
1113
+ * });
1114
+ */
1115
+ static distanceSquaredTo(sphere, cartesian) {
1116
+ //>>includeStart('debug', pragmas.debug);
1117
+ Check.typeOf.object("sphere", sphere);
1118
+ Check.typeOf.object("cartesian", cartesian);
1119
+ //>>includeEnd('debug');
1120
+
1121
+ const diff = Cartesian3.subtract(
1122
+ sphere.center,
1123
+ cartesian,
1124
+ distanceSquaredToScratch,
1125
+ );
1126
+
1127
+ const distance = Cartesian3.magnitude(diff) - sphere.radius;
1128
+ if (distance <= 0.0) {
1129
+ return 0.0;
1130
+ }
1131
+
1132
+ return distance * distance;
1133
+ }
1134
+
1135
+ /**
1136
+ * Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale
1137
+ * The transformation matrix is not verified to have a uniform scale of 1.
1138
+ * This method is faster than computing the general bounding sphere transform using {@link BoundingSphere.transform}.
1139
+ *
1140
+ * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
1141
+ * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
1142
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1143
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1144
+ *
1145
+ * @example
1146
+ * const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid);
1147
+ * const boundingSphere = new Cesium.BoundingSphere();
1148
+ * const newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
1149
+ */
1150
+ static transformWithoutScale(sphere, transform, result) {
1151
+ //>>includeStart('debug', pragmas.debug);
1152
+ Check.typeOf.object("sphere", sphere);
1153
+ Check.typeOf.object("transform", transform);
1154
+ //>>includeEnd('debug');
1155
+
1156
+ if (!defined(result)) {
1157
+ result = new BoundingSphere();
1158
+ }
1159
+
1160
+ result.center = Matrix4.multiplyByPoint(
1161
+ transform,
1162
+ sphere.center,
1163
+ result.center,
1164
+ );
1165
+ result.radius = sphere.radius;
1166
+
1167
+ return result;
1168
+ }
1169
+
1170
+ /**
1171
+ * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
1172
+ * plus/minus the radius of the bounding sphere.
1173
+ * <br>
1174
+ * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
1175
+ * closest and farthest planes from position that intersect the bounding sphere.
1176
+ *
1177
+ * @param {BoundingSphere} sphere The bounding sphere to calculate the distance to.
1178
+ * @param {Cartesian3} position The position to calculate the distance from.
1179
+ * @param {Cartesian3} direction The direction from position.
1180
+ * @param {Interval} [result] A Interval to store the nearest and farthest distances.
1181
+ * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
1182
+ */
1183
+ static computePlaneDistances(sphere, position, direction, result) {
1184
+ //>>includeStart('debug', pragmas.debug);
1185
+ Check.typeOf.object("sphere", sphere);
1186
+ Check.typeOf.object("position", position);
1187
+ Check.typeOf.object("direction", direction);
1188
+ //>>includeEnd('debug');
1189
+
1190
+ if (!defined(result)) {
1191
+ result = new Interval();
1192
+ }
1193
+
1194
+ const toCenter = Cartesian3.subtract(
1195
+ sphere.center,
1196
+ position,
1197
+ scratchCartesian3,
1198
+ );
1199
+ const mag = Cartesian3.dot(direction, toCenter);
1200
+
1201
+ result.start = mag - sphere.radius;
1202
+ result.stop = mag + sphere.radius;
1203
+ return result;
1204
+ }
1205
+
1206
+ /**
1207
+ * Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
1208
+ *
1209
+ * @param {BoundingSphere} sphere The bounding sphere to transform to 2D.
1210
+ * @param {MapProjection} [projection=GeographicProjection] The projection to 2D.
1211
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1212
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1213
+ */
1214
+ static projectTo2D(sphere, projection, result) {
1215
+ //>>includeStart('debug', pragmas.debug);
1216
+ Check.typeOf.object("sphere", sphere);
1217
+ //>>includeEnd('debug');
1218
+
1219
+ projectTo2DProjection._ellipsoid = Ellipsoid.default;
1220
+ projection = projection ?? projectTo2DProjection;
1221
+
1222
+ const ellipsoid = projection.ellipsoid;
1223
+ let center = sphere.center;
1224
+ const radius = sphere.radius;
1225
+
1226
+ let normal;
1227
+ if (Cartesian3.equals(center, Cartesian3.ZERO)) {
1228
+ // Bounding sphere is at the center. The geodetic surface normal is not
1229
+ // defined here so pick the x-axis as a fallback.
1230
+ normal = Cartesian3.clone(Cartesian3.UNIT_X, projectTo2DNormalScratch);
1231
+ } else {
1232
+ normal = ellipsoid.geodeticSurfaceNormal(
1233
+ center,
1234
+ projectTo2DNormalScratch,
1235
+ );
1236
+ }
1237
+ const east = Cartesian3.cross(
1238
+ Cartesian3.UNIT_Z,
1239
+ normal,
1240
+ projectTo2DEastScratch,
1241
+ );
1242
+ Cartesian3.normalize(east, east);
1243
+ const north = Cartesian3.cross(normal, east, projectTo2DNorthScratch);
1244
+ Cartesian3.normalize(north, north);
1245
+
1246
+ Cartesian3.multiplyByScalar(normal, radius, normal);
1247
+ Cartesian3.multiplyByScalar(north, radius, north);
1248
+ Cartesian3.multiplyByScalar(east, radius, east);
1249
+
1250
+ const south = Cartesian3.negate(north, projectTo2DSouthScratch);
1251
+ const west = Cartesian3.negate(east, projectTo2DWestScratch);
1252
+
1253
+ const positions = projectTo2DPositionsScratch;
1254
+
1255
+ // top NE corner
1256
+ let corner = positions[0];
1257
+ Cartesian3.add(normal, north, corner);
1258
+ Cartesian3.add(corner, east, corner);
1259
+
1260
+ // top NW corner
1261
+ corner = positions[1];
1262
+ Cartesian3.add(normal, north, corner);
1263
+ Cartesian3.add(corner, west, corner);
1264
+
1265
+ // top SW corner
1266
+ corner = positions[2];
1267
+ Cartesian3.add(normal, south, corner);
1268
+ Cartesian3.add(corner, west, corner);
1269
+
1270
+ // top SE corner
1271
+ corner = positions[3];
1272
+ Cartesian3.add(normal, south, corner);
1273
+ Cartesian3.add(corner, east, corner);
1274
+
1275
+ Cartesian3.negate(normal, normal);
1276
+
1277
+ // bottom NE corner
1278
+ corner = positions[4];
1279
+ Cartesian3.add(normal, north, corner);
1280
+ Cartesian3.add(corner, east, corner);
1281
+
1282
+ // bottom NW corner
1283
+ corner = positions[5];
1284
+ Cartesian3.add(normal, north, corner);
1285
+ Cartesian3.add(corner, west, corner);
1286
+
1287
+ // bottom SW corner
1288
+ corner = positions[6];
1289
+ Cartesian3.add(normal, south, corner);
1290
+ Cartesian3.add(corner, west, corner);
1291
+
1292
+ // bottom SE corner
1293
+ corner = positions[7];
1294
+ Cartesian3.add(normal, south, corner);
1295
+ Cartesian3.add(corner, east, corner);
1296
+
1297
+ const length = positions.length;
1298
+ for (let i = 0; i < length; ++i) {
1299
+ const position = positions[i];
1300
+ Cartesian3.add(center, position, position);
1301
+ const cartographic = ellipsoid.cartesianToCartographic(
1302
+ position,
1303
+ projectTo2DCartographicScratch,
1304
+ );
1305
+ projection.project(cartographic, position);
1306
+ }
1307
+
1308
+ result = BoundingSphere.fromPoints(positions, result);
1309
+
1310
+ // swizzle center components
1311
+ center = result.center;
1312
+ const x = center.x;
1313
+ const y = center.y;
1314
+ const z = center.z;
1315
+ center.x = z;
1316
+ center.y = x;
1317
+ center.z = y;
1318
+
1319
+ return result;
1320
+ }
1321
+
1322
+ /**
1323
+ * Determines whether or not a sphere is hidden from view by the occluder.
1324
+ *
1325
+ * @param {BoundingSphere} sphere The bounding sphere surrounding the occluded object.
1326
+ * @param {Occluder} occluder The occluder.
1327
+ * @returns {boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
1328
+ */
1329
+ static isOccluded(sphere, occluder) {
1330
+ //>>includeStart('debug', pragmas.debug);
1331
+ Check.typeOf.object("sphere", sphere);
1332
+ Check.typeOf.object("occluder", occluder);
1333
+ //>>includeEnd('debug');
1334
+ return !occluder.isBoundingSphereVisible(sphere);
1335
+ }
1336
+
1337
+ /**
1338
+ * Compares the provided BoundingSphere componentwise and returns
1339
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1340
+ *
1341
+ * @param {BoundingSphere} [left] The first BoundingSphere.
1342
+ * @param {BoundingSphere} [right] The second BoundingSphere.
1343
+ * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
1344
+ */
1345
+ static equals(left, right) {
1346
+ return (
1347
+ left === right ||
1348
+ (defined(left) &&
1349
+ defined(right) &&
1350
+ Cartesian3.equals(left.center, right.center) &&
1351
+ left.radius === right.radius)
1352
+ );
1353
+ }
1354
+
1355
+ /**
1356
+ * Determines which side of a plane the sphere is located.
1357
+ *
1358
+ * @param {Plane} plane The plane to test against.
1359
+ * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
1360
+ * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
1361
+ * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
1362
+ * intersects the plane.
1363
+ */
1364
+ intersectPlane(plane) {
1365
+ return BoundingSphere.intersectPlane(this, plane);
1366
+ }
1367
+
1368
+ /**
1369
+ * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
1370
+ *
1371
+ * @param {Cartesian3} cartesian The point
1372
+ * @returns {number} The estimated distance squared from the bounding sphere to the point.
1373
+ *
1374
+ * @example
1375
+ * // Sort bounding spheres from back to front
1376
+ * spheres.sort(function(a, b) {
1377
+ * return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
1378
+ * });
1379
+ */
1380
+ distanceSquaredTo(cartesian) {
1381
+ return BoundingSphere.distanceSquaredTo(this, cartesian);
1382
+ }
1383
+
1384
+ /**
1385
+ * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
1386
+ * plus/minus the radius of the bounding sphere.
1387
+ * <br>
1388
+ * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
1389
+ * closest and farthest planes from position that intersect the bounding sphere.
1390
+ *
1391
+ * @param {Cartesian3} position The position to calculate the distance from.
1392
+ * @param {Cartesian3} direction The direction from position.
1393
+ * @param {Interval} [result] A Interval to store the nearest and farthest distances.
1394
+ * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
1395
+ */
1396
+ computePlaneDistances(position, direction, result) {
1397
+ return BoundingSphere.computePlaneDistances(
1398
+ this,
1399
+ position,
1400
+ direction,
1401
+ result,
1402
+ );
1403
+ }
1404
+
1405
+ /**
1406
+ * Determines whether or not a sphere is hidden from view by the occluder.
1407
+ *
1408
+ * @param {Occluder} occluder The occluder.
1409
+ * @returns {boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
1410
+ */
1411
+ isOccluded(occluder) {
1412
+ return BoundingSphere.isOccluded(this, occluder);
1413
+ }
1414
+
1415
+ /**
1416
+ * Compares this BoundingSphere against the provided BoundingSphere componentwise and returns
1417
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1418
+ *
1419
+ * @param {BoundingSphere} [right] The right hand side BoundingSphere.
1420
+ * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
1421
+ */
1422
+ equals(right) {
1423
+ return BoundingSphere.equals(this, right);
1424
+ }
1425
+
1426
+ /**
1427
+ * Duplicates this BoundingSphere instance.
1428
+ *
1429
+ * @param {BoundingSphere} [result] The object onto which to store the result.
1430
+ * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
1431
+ */
1432
+ clone(result) {
1433
+ return BoundingSphere.clone(this, result);
1434
+ }
1435
+
1436
+ /**
1437
+ * Computes the radius of the BoundingSphere.
1438
+ * @returns {number} The radius of the BoundingSphere.
1439
+ */
1440
+ volume() {
1441
+ const radius = this.radius;
1442
+ return volumeConstant * radius * radius * radius;
1443
+ }
1444
+ }
1445
+
1446
+ /**
1447
+ * The number of elements used to pack the object into an array.
1448
+ * @type {number}
1449
+ */
1450
+ BoundingSphere.packedLength = 4;
1451
+
1452
+ const fromPointsXMin = new Cartesian3();
1453
+ const fromPointsYMin = new Cartesian3();
1454
+ const fromPointsZMin = new Cartesian3();
1455
+ const fromPointsXMax = new Cartesian3();
1456
+ const fromPointsYMax = new Cartesian3();
1457
+ const fromPointsZMax = new Cartesian3();
1458
+ const fromPointsCurrentPos = new Cartesian3();
1459
+ const fromPointsScratch = new Cartesian3();
1460
+ const fromPointsRitterCenter = new Cartesian3();
1461
+ const fromPointsMinBoxPt = new Cartesian3();
1462
+ const fromPointsMaxBoxPt = new Cartesian3();
1463
+ const fromPointsNaiveCenterScratch = new Cartesian3();
1464
+ const volumeConstant = (4.0 / 3.0) * CesiumMath.PI;
1465
+
1466
+ const defaultProjection = new GeographicProjection();
1467
+ const fromRectangle2DLowerLeft = new Cartesian3();
1468
+ const fromRectangle2DUpperRight = new Cartesian3();
1469
+ const fromRectangle2DSouthwest = new Cartographic();
1470
+ const fromRectangle2DNortheast = new Cartographic();
1471
+
1472
+ const fromRectangle3DScratch = /** @type {Cartesian3[]} */ ([]);
1473
+
1474
+ const fromOrientedBoundingBoxScratchU = new Cartesian3();
1475
+ const fromOrientedBoundingBoxScratchV = new Cartesian3();
1476
+ const fromOrientedBoundingBoxScratchW = new Cartesian3();
1477
+
1478
+ const scratchFromTransformationCenter = new Cartesian3();
1479
+ const scratchFromTransformationScale = new Cartesian3();
1480
+
1481
+ const unionScratch = new Cartesian3();
1482
+ const unionScratchCenter = new Cartesian3();
1483
+
1484
+ const expandScratch = new Cartesian3();
1485
+
1486
+ const distanceSquaredToScratch = new Cartesian3();
1487
+
1488
+ const scratchCartesian3 = new Cartesian3();
1489
+
1490
+ const projectTo2DNormalScratch = new Cartesian3();
1491
+ const projectTo2DEastScratch = new Cartesian3();
1492
+ const projectTo2DNorthScratch = new Cartesian3();
1493
+ const projectTo2DWestScratch = new Cartesian3();
1494
+ const projectTo2DSouthScratch = new Cartesian3();
1495
+ const projectTo2DCartographicScratch = new Cartographic();
1496
+ const projectTo2DPositionsScratch = new Array(8);
1497
+ for (let n = 0; n < 8; ++n) {
1498
+ projectTo2DPositionsScratch[n] = new Cartesian3();
1499
+ }
1500
+
1501
+ const projectTo2DProjection = new GeographicProjection();
1502
+ export default BoundingSphere;