@hztxi/cesium-engine 25.0.0

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Files changed (1964) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-3GCPDH2L.js +102 -0
  3. package/Build/Workers/chunk-3MADNO4X.js +1067 -0
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  67. package/Build/Workers/createCorridorGeometry.js +1258 -0
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  96. package/Build/Workers/createVectorTilePolylines.js +262 -0
  97. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +92 -0
  98. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +566 -0
  99. package/Build/Workers/createVerticesFromHeightmap.js +2256 -0
  100. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +500 -0
  101. package/Build/Workers/createWallGeometry.js +487 -0
  102. package/Build/Workers/createWallOutlineGeometry.js +335 -0
  103. package/Build/Workers/decodeDraco.js +369 -0
  104. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
  105. package/Build/Workers/decodeI3S.js +1339 -0
  106. package/Build/Workers/gaussianSplatSorter.js +62 -0
  107. package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
  108. package/Build/Workers/incrementallyBuildTerrainPicker.js +129 -0
  109. package/Build/Workers/transcodeKTX2.js +3466 -0
  110. package/Build/Workers/transferTypedArrayTest.js +41 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +821 -0
  112. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +96 -0
  113. package/LICENSE.md +928 -0
  114. package/README.md +76 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
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  143. package/Source/Assets/Images/bing_maps_credit.png +0 -0
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  145. package/Source/Assets/Images/google_earth_credit.png +0 -0
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  1964. package/package.json +83 -0
@@ -0,0 +1,1281 @@
1
+ import Check from "../../Core/Check.js";
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+ import defined from "../../Core/defined.js";
3
+ import Cartesian2 from "../../Core/Cartesian2.js";
4
+ import Cartesian3 from "../../Core/Cartesian3.js";
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+ import Cartesian4 from "../../Core/Cartesian4.js";
6
+ import DeveloperError from "../../Core/DeveloperError.js";
7
+ import ComponentDatatype from "../../Core/ComponentDatatype.js";
8
+ import AttributeCompression from "../../Core/AttributeCompression.js";
9
+ import IndexDatatype from "../../Core/IndexDatatype.js";
10
+ import PrimitiveType from "../../Core/PrimitiveType.js";
11
+ import Matrix4 from "../../Core/Matrix4.js";
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+ import Quaternion from "../../Core/Quaternion.js";
13
+ import Transforms from "../../Core/Transforms.js";
14
+
15
+ import AttributeType from "../AttributeType.js";
16
+ import InstanceAttributeSemantic from "../InstanceAttributeSemantic.js";
17
+ import VertexAttributeSemantic from "../VertexAttributeSemantic.js";
18
+ import ModelUtility from "./ModelUtility.js";
19
+
20
+ /**
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+ * A class for reading the data from a <code>ModelComponents.Attribute</code>.
22
+ *
23
+ * NOTE: Much of the functionality here already exists, scattered in many places.
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+ * In most cases, the functionality is tailored for "one case" (like only handling
25
+ * positions, or only normals, or not considering quantization, or not handling
26
+ * interleaved buffers, ...). In many cases, the functionality is tailored for an
27
+ * 'accessor' (and often, the functions also expect the 'gltf' to be given).
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+ * Most of what is done here (and in the existing functions) is pretty low-level
29
+ * and generic, though: The functions could often be fed with some (count, type,
30
+ * componentType), and there could be convenience functions that EITHER take these
31
+ * values from an 'accessor' OR from an 'attribute'. The tl;dr: Large parts of
32
+ * this could be "nicer", or "more generic", and "better" along all dimensions
33
+ * of this term. Just give me time...
34
+ *
35
+ * NOTE: The fact that all this has to operate on TypedArray is unfortunate.
36
+ * Most of the subsequent processing could operate on some abstraction of
37
+ * that. The fact that that TypedArrays can be read/written as "bulk", and
38
+ * then offer access that is "as efficient as it can be" could be a
39
+ * justification, as part of the performance-genericity trade-off
40
+ *
41
+ * NOTE: All this does not properly handle MATn types. There should be SOME
42
+ * abstraction for element- and component-wise access of the data. See
43
+ * https://github.com/javagl/JglTF/blob/84ce6d019fec3b75b6af1649bbe834005b2c620f/jgltf-model/src/main/java/de/javagl/jgltf/model/AbstractAccessorData.java#L149
44
+ *
45
+ * @private
46
+ */
47
+ class ModelReader {
48
+ /**
49
+ * Reads the data of the given atttribute into a typed array.
50
+ *
51
+ * This will read the data into a compact, flat array with the data
52
+ * type corresponding to the data type of the attribute.
53
+ *
54
+ * If the attribute is contained in an interleaved buffer, marked as
55
+ * 'normalized', quantized, or oct-encoded, then it will be deinterleaved,
56
+ * normalization will be applied, it will be dequantized and oct-decoded
57
+ * as necessary.
58
+ *
59
+ * The result will be THE actual attribute data.
60
+ *
61
+ * @param {Attribute} attribute The attribute
62
+ * @returns {TypedArray} The attribute data
63
+ */
64
+ static readAttributeAsTypedArray(attribute) {
65
+ //>>includeStart('debug', pragmas.debug);
66
+ Check.defined("attribute", attribute);
67
+ //>>includeEnd('debug');
68
+
69
+ // Obtain a compact (non-interleaved) typed array that contains
70
+ // the components.
71
+ const compactTypedArray =
72
+ ModelReader.readAttributeAsRawCompactTypedArray(attribute);
73
+
74
+ // If the attribute is not normalized and the data is not quantized
75
+ // and not normalized, then this can be returned directly
76
+ const normalized = attribute.normalized;
77
+ const quantization = attribute.quantization;
78
+ if (!defined(quantization) && !normalized) {
79
+ return compactTypedArray;
80
+ }
81
+
82
+ const elementType = attribute.type;
83
+ const elementCount = attribute.count;
84
+
85
+ // If the attribute is normalized, normalize the data from
86
+ // the typed array
87
+ let normalizedTypedArray = compactTypedArray;
88
+ if (normalized) {
89
+ // Note that although this is called "dequantize", it does
90
+ // not really "dequantize" based on the quantization. It only
91
+ // performs the conversion from the (normalized) integer
92
+ // component types into floating point.
93
+ normalizedTypedArray = AttributeCompression.dequantize(
94
+ compactTypedArray,
95
+ attribute.componentDatatype,
96
+ elementType,
97
+ elementCount,
98
+ );
99
+ }
100
+
101
+ if (!defined(quantization)) {
102
+ return normalizedTypedArray;
103
+ }
104
+ // Now, this one actually DOES dequantize...
105
+ const dequantizedTypedArray = ModelReader.dequantize(
106
+ normalizedTypedArray,
107
+ elementCount,
108
+ elementType,
109
+ quantization,
110
+ );
111
+ return dequantizedTypedArray;
112
+ }
113
+
114
+ /**
115
+ * Read the data of the given attribute into a compact typed array.
116
+ *
117
+ * If the attribute is stored as interleaved data, then the result
118
+ * will be the deinterleaved data. If the data is quantized or
119
+ * normalized, then the resulting data will be the "raw" data,
120
+ * without applying normalization or dequantization.
121
+ *
122
+ * @param {ModelComponents.Attribute} attribute The attribute
123
+ * @returns {TypedArray} The raw attribute data
124
+ */
125
+ static readAttributeAsRawCompactTypedArray(attribute) {
126
+ //>>includeStart('debug', pragmas.debug);
127
+ Check.defined("attribute", attribute);
128
+ //>>includeEnd('debug');
129
+
130
+ const elementType = attribute.type;
131
+ const elementCount = attribute.count;
132
+
133
+ const componentsPerElement =
134
+ AttributeType.getNumberOfComponents(elementType);
135
+ const totalComponentCount = elementCount * componentsPerElement;
136
+
137
+ // If the data is quantized, use the quantized component type
138
+ let componentType = attribute.componentDatatype;
139
+ const quantization = attribute.quantization;
140
+ if (defined(quantization)) {
141
+ componentType = quantization.componentDatatype;
142
+ }
143
+ const buffer = attribute.buffer;
144
+
145
+ // If the byte stride is the default (i.e. the total element size),
146
+ // then just fetch the whole buffer data into a typed array of the
147
+ // desired target type, and return it
148
+ const byteOffset = attribute.byteOffset;
149
+ const byteStride = attribute.byteStride;
150
+ const bytesPerComponent = ComponentDatatype.getSizeInBytes(componentType);
151
+ const defaultByteStride = componentsPerElement * bytesPerComponent;
152
+
153
+ const isDefaultStride =
154
+ !defined(byteStride) || byteStride === defaultByteStride;
155
+ const hasTypedArray = defined(attribute.typedArray);
156
+
157
+ // If in-memory — return as-is
158
+ // Important: typedArray is already tightly-packed on creation (See: ModelComponents.typedArray and GltfLoader.getPackedTypedArray)
159
+ // byteOffset and byteStride should thus be ignored
160
+ if (hasTypedArray) {
161
+ return attribute.typedArray;
162
+ }
163
+
164
+ // Non-interleaved — copy from typedArray or read from GPU
165
+ if (isDefaultStride) {
166
+ const typedArray = ComponentDatatype.createTypedArray(
167
+ componentType,
168
+ totalComponentCount,
169
+ );
170
+ buffer.getBufferData(typedArray, byteOffset);
171
+ return typedArray;
172
+ }
173
+
174
+ // Fetch the whole buffer in its raw form, to pick out the
175
+ // interleaved values.
176
+ // Note: When ALL attributes have to be fetched from an
177
+ // interleaved buffer, then this getBufferData call will
178
+ // be performed multiple times. It would be preferable to
179
+ // have ONE "TypedArray[] getThemFrom(buffer)" call that
180
+ // returns all of the (interleaved) attributes at once,
181
+ // but this requires abstractions that we don't have.
182
+
183
+ // Read back from GPU if not available in memory
184
+ const fullTypedArray = new Uint8Array(buffer.sizeInBytes);
185
+ buffer.getBufferData(fullTypedArray);
186
+
187
+ // Read the components of each element, and write them into
188
+ // a typed array in a compact form
189
+ const compactTypedArray = ComponentDatatype.createTypedArray(
190
+ componentType,
191
+ totalComponentCount,
192
+ );
193
+ const elementByteStride = byteStride ?? defaultByteStride;
194
+ const dataView = new DataView(
195
+ fullTypedArray.buffer,
196
+ fullTypedArray.byteOffset,
197
+ fullTypedArray.byteLength,
198
+ );
199
+ const components = new Array(componentsPerElement);
200
+ const componentsReader = ModelReader.createComponentsReader(componentType);
201
+ for (let i = 0; i < elementCount; ++i) {
202
+ const elementByteOffset = byteOffset + i * elementByteStride;
203
+ componentsReader(
204
+ dataView,
205
+ elementByteOffset,
206
+ componentsPerElement,
207
+ components,
208
+ );
209
+ for (let j = 0; j < componentsPerElement; ++j) {
210
+ compactTypedArray[i * componentsPerElement + j] = components[j];
211
+ }
212
+ }
213
+ return compactTypedArray;
214
+ }
215
+
216
+ /**
217
+ * Dequantize the data from the given input array, based on the given
218
+ * quantization information, and return the result.
219
+ *
220
+ * This assumes that normalization has already been applied. This means that
221
+ * when the <code>quantization.normalized</code> flag is <code>true</code>,
222
+ * then the input is assumed to contain floating point values in the range
223
+ * [-1, 1].
224
+ *
225
+ * @param {TypedArray} quantizedTypedArray The quantized typed array
226
+ * @param {number} elementCount The number of elements
227
+ * @param {AttributeType} elementType The element type
228
+ * @param {ModelComponents.Quantization} quantization The quantization
229
+ * @returns {TypedArray} The result
230
+ * @throws DeveloperError When the element type is not SCALAR, VEC2,
231
+ * VEC3, or VEC4
232
+ */
233
+ static dequantize(
234
+ quantizedTypedArray,
235
+ elementCount,
236
+ elementType,
237
+ quantization,
238
+ ) {
239
+ //>>includeStart('debug', pragmas.debug);
240
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
241
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
242
+ Check.defined("elementType", elementType);
243
+ Check.defined("quantization", quantization);
244
+ //>>includeEnd('debug');
245
+
246
+ if (quantization.octEncoded) {
247
+ const dequantizedTypedArray = ModelReader.octDecode(
248
+ quantizedTypedArray,
249
+ elementCount,
250
+ quantization.normalizationRange,
251
+ undefined,
252
+ );
253
+ if (quantization.octEncodedZXY) {
254
+ ModelReader.convertZxyToXyz(
255
+ dequantizedTypedArray,
256
+ dequantizedTypedArray,
257
+ );
258
+ }
259
+ return dequantizedTypedArray;
260
+ }
261
+
262
+ // These could be generalized, if the offset/stepSize were not
263
+ // CartesianX objects, but arrays...
264
+ const stepSize = quantization.quantizedVolumeStepSize;
265
+ const offset = quantization.quantizedVolumeOffset;
266
+ if (elementType === AttributeType.SCALAR) {
267
+ return ModelReader.dequantize1D(
268
+ quantizedTypedArray,
269
+ elementCount,
270
+ stepSize,
271
+ offset,
272
+ undefined,
273
+ );
274
+ }
275
+ if (elementType === AttributeType.VEC2) {
276
+ return ModelReader.dequantize2D(
277
+ quantizedTypedArray,
278
+ elementCount,
279
+ stepSize,
280
+ offset,
281
+ undefined,
282
+ );
283
+ }
284
+ if (elementType === AttributeType.VEC3) {
285
+ return ModelReader.dequantize3D(
286
+ quantizedTypedArray,
287
+ elementCount,
288
+ stepSize,
289
+ offset,
290
+ undefined,
291
+ );
292
+ }
293
+ if (elementType === AttributeType.VEC4) {
294
+ return ModelReader.dequantize4D(
295
+ quantizedTypedArray,
296
+ elementCount,
297
+ stepSize,
298
+ offset,
299
+ undefined,
300
+ );
301
+ }
302
+ throw new DeveloperError(
303
+ `Element type for dequantization must be SCALAR, VEC2, VEC3, or VEC4, but is ${elementType}`,
304
+ );
305
+ }
306
+
307
+ /**
308
+ * Decode oct-encoded normals from the given input, and write the
309
+ * result into the given output, allocating and returning a new
310
+ * array if the result was undefined.
311
+ *
312
+ * This will apply the <code>AttributeCompression.octDecodeInRange</code>
313
+ * function to each three components of the input.
314
+ *
315
+ * @param {TypedArray} quantizedTypedArray The input
316
+ * @param {number} elementCount The number of elements
317
+ * @param {number} normalizationRange The normalization range
318
+ * @param {TypedArray} [dequantizedTypedArray] The result
319
+ * @returns {TypedArray} The result
320
+ */
321
+ static octDecode(
322
+ quantizedTypedArray,
323
+ elementCount,
324
+ normalizationRange,
325
+ dequantizedTypedArray,
326
+ ) {
327
+ //>>includeStart('debug', pragmas.debug);
328
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
329
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
330
+ Check.typeOf.number.greaterThan(
331
+ "normalizationRange",
332
+ normalizationRange,
333
+ 0,
334
+ );
335
+ //>>includeEnd('debug');
336
+
337
+ if (!defined(dequantizedTypedArray)) {
338
+ dequantizedTypedArray = new Float32Array(quantizedTypedArray.length);
339
+ }
340
+ const c = new Cartesian3();
341
+ for (let i = 0; i < elementCount; i++) {
342
+ Cartesian3.unpack(quantizedTypedArray, i * 3, c);
343
+ AttributeCompression.octDecodeInRange(c.x, c.y, normalizationRange, c);
344
+ Cartesian3.pack(c, dequantizedTypedArray, i * 3);
345
+ }
346
+ return dequantizedTypedArray;
347
+ }
348
+
349
+ /**
350
+ * Swizzle all three consecutive elements in the given input array
351
+ * from (z, x, y) to (x, y, z), and write the result into the
352
+ * given output array, creating a new array if the given output
353
+ * array was undefined.
354
+ *
355
+ * @param {TypedArray} input The input
356
+ * @param {number} elementCount The number of elements
357
+ * @param {TypedArray} [output] The result
358
+ * @returns {TypedArray} The result
359
+ */
360
+ static convertZxyToXyz(input, elementCount, output) {
361
+ //>>includeStart('debug', pragmas.debug);
362
+ Check.defined("input", input);
363
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
364
+ //>>includeEnd('debug');
365
+
366
+ if (!defined(output)) {
367
+ output = new Float32Array(input.length);
368
+ }
369
+ let offset = 0;
370
+ for (let i = 0; i < elementCount; i++, offset += 3) {
371
+ const z = input[offset + 0];
372
+ const x = input[offset + 1];
373
+ const y = input[offset + 2];
374
+ output[offset + 0] = x;
375
+ output[offset + 1] = y;
376
+ output[offset + 2] = z;
377
+ }
378
+ return output;
379
+ }
380
+
381
+ /**
382
+ * Dequantize the given quantized array, based on the given quantization
383
+ * information, and write the result into the given output array, creating
384
+ * the output array if it was undefined.
385
+ *
386
+ * This will simply fill the output array with
387
+ * <code>output[i] = input[i] * stepSize + offset</code>
388
+ *
389
+ * @param {TypedArray} quantizedTypedArray The quantized array
390
+ * @param {number} elementCount The number of elements
391
+ * @param {number} stepSize The quantization step size
392
+ * @param {number} offset The quantization offset
393
+ * @param {TypedArray} [dequantizedTypedArray] The result
394
+ * @returns {TypedArray} The result
395
+ */
396
+ static dequantize1D(
397
+ quantizedTypedArray,
398
+ elementCount,
399
+ stepSize,
400
+ offset,
401
+ dequantizedTypedArray,
402
+ ) {
403
+ //>>includeStart('debug', pragmas.debug);
404
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
405
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
406
+ Check.defined("stepSize", stepSize);
407
+ Check.defined("offset", offset);
408
+ //>>includeEnd('debug');
409
+
410
+ if (!defined(dequantizedTypedArray)) {
411
+ dequantizedTypedArray = new Float32Array(quantizedTypedArray.length);
412
+ }
413
+ for (let i = 0; i < elementCount; i++) {
414
+ const q = quantizedTypedArray[i];
415
+ const d = q * stepSize + offset;
416
+ dequantizedTypedArray[i] = d;
417
+ }
418
+ return dequantizedTypedArray;
419
+ }
420
+
421
+ /**
422
+ * Dequantize the given quantized array, based on the given quantization
423
+ * information, and write the result into the given output array, creating
424
+ * the output array if it was undefined.
425
+ *
426
+ * This will simply fill the output array with
427
+ * <code>output[i] = input[i] * stepSize + offset</code>
428
+ * when interpreting the input and output as arrays of Cartesian2.
429
+ *
430
+ * @param {TypedArray} quantizedTypedArray The quantized array
431
+ * @param {number} elementCount The number of elements
432
+ * @param {Cartesian2} stepSize The quantization step size
433
+ * @param {Cartesian2} offset The quantization offset
434
+ * @param {TypedArray} [dequantizedTypedArray] The result
435
+ * @returns {TypedArray} The result
436
+ */
437
+ static dequantize2D(
438
+ quantizedTypedArray,
439
+ elementCount,
440
+ stepSize,
441
+ offset,
442
+ dequantizedTypedArray,
443
+ ) {
444
+ //>>includeStart('debug', pragmas.debug);
445
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
446
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
447
+ Check.defined("stepSize", stepSize);
448
+ Check.defined("offset", offset);
449
+ //>>includeEnd('debug');
450
+
451
+ if (!defined(dequantizedTypedArray)) {
452
+ dequantizedTypedArray = new Float32Array(quantizedTypedArray.length);
453
+ }
454
+ const c = new Cartesian2();
455
+ for (let i = 0; i < elementCount; i++) {
456
+ Cartesian2.unpack(quantizedTypedArray, i * 2, c);
457
+ Cartesian2.multiplyComponents(c, stepSize, c);
458
+ Cartesian2.add(c, offset, c);
459
+ Cartesian2.pack(c, dequantizedTypedArray, i * 2);
460
+ }
461
+ return dequantizedTypedArray;
462
+ }
463
+
464
+ /**
465
+ * Dequantize the given quantized array, based on the given quantization
466
+ * information, and write the result into the given output array, creating
467
+ * the output array if it was undefined.
468
+ *
469
+ * This will simply fill the output array with
470
+ * <code>output[i] = input[i] * stepSize + offset</code>
471
+ * when interpreting the input and output as arrays of Cartesian3.
472
+ *
473
+ * @param {TypedArray} quantizedTypedArray The quantized array
474
+ * @param {number} elementCount The number of elements
475
+ * @param {Cartesian3} stepSize The quantization step size
476
+ * @param {Cartesian3} offset The quantization offset
477
+ * @param {TypedArray} [dequantizedTypedArray] The result
478
+ * @returns {TypedArray} The result
479
+ */
480
+ static dequantize3D(
481
+ quantizedTypedArray,
482
+ elementCount,
483
+ stepSize,
484
+ offset,
485
+ dequantizedTypedArray,
486
+ ) {
487
+ //>>includeStart('debug', pragmas.debug);
488
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
489
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
490
+ Check.defined("stepSize", stepSize);
491
+ Check.defined("offset", offset);
492
+ //>>includeEnd('debug');
493
+
494
+ if (!defined(dequantizedTypedArray)) {
495
+ dequantizedTypedArray = new Float32Array(quantizedTypedArray.length);
496
+ }
497
+ const c = new Cartesian3();
498
+ for (let i = 0; i < elementCount; i++) {
499
+ Cartesian3.unpack(quantizedTypedArray, i * 3, c);
500
+ Cartesian3.multiplyComponents(c, stepSize, c);
501
+ Cartesian3.add(c, offset, c);
502
+ Cartesian3.pack(c, dequantizedTypedArray, i * 3);
503
+ }
504
+ return dequantizedTypedArray;
505
+ }
506
+
507
+ /**
508
+ * Dequantize the given quantized array, based on the given quantization
509
+ * information, and write the result into the given output array, creating
510
+ * the output array if it was undefined.
511
+ *
512
+ * This will simply fill the output array with
513
+ * <code>output[i] = input[i] * stepSize + offset</code>
514
+ * when interpreting the input and output as arrays of Cartesian4.
515
+ *
516
+ * @param {TypedArray} quantizedTypedArray The quantized array
517
+ * @param {number} elementCount The number of elements
518
+ * @param {Cartesian4} stepSize The quantization step size
519
+ * @param {Cartesian4} offset The quantization offset
520
+ * @param {TypedArray} [dequantizedTypedArray] The result
521
+ * @returns {TypedArray} The result
522
+ */
523
+ static dequantize4D(
524
+ quantizedTypedArray,
525
+ elementCount,
526
+ stepSize,
527
+ offset,
528
+ dequantizedTypedArray,
529
+ ) {
530
+ //>>includeStart('debug', pragmas.debug);
531
+ Check.defined("quantizedTypedArray", quantizedTypedArray);
532
+ Check.typeOf.number.greaterThanOrEquals("elementCount", elementCount, 0);
533
+ Check.defined("stepSize", stepSize);
534
+ Check.defined("offset", offset);
535
+ //>>includeEnd('debug');
536
+
537
+ if (!defined(dequantizedTypedArray)) {
538
+ dequantizedTypedArray = new Float32Array(quantizedTypedArray.length);
539
+ }
540
+ const c = new Cartesian4();
541
+ for (let i = 0; i < elementCount; i++) {
542
+ Cartesian4.unpack(quantizedTypedArray, i * 4, c);
543
+ Cartesian4.multiplyComponents(c, stepSize, c);
544
+ Cartesian4.add(c, offset, c);
545
+ Cartesian4.pack(c, dequantizedTypedArray, i * 4);
546
+ }
547
+ return dequantizedTypedArray;
548
+ }
549
+
550
+ /**
551
+ * Reads and returns a value with the given type
552
+ * at the given byte offset from the data view, in little-endian
553
+ * order
554
+ * @callback ComponentsReaderCallback
555
+ * @param {DataView} dataView Typed data view into a binary buffer
556
+ * @param {number} byteOffset The offset, in bytes, from the start of the view to read the data from
557
+ * @param {number} numberOfComponents The number of components to read
558
+ * @param {number[]} result The array in which to read the result
559
+ */
560
+
561
+ /**
562
+ * Creates a function that reads the specified number of components with
563
+ * the given type from the given data view, in little-endian
564
+ * order, and writes them into a given result array.
565
+ *
566
+ * @param {ComponentDatatype} componentType The component type
567
+ * @returns {ComponentsReaderCallback} The reader
568
+ */
569
+ static createComponentsReader(componentType) {
570
+ const componentReader = ModelReader.createComponentReader(componentType);
571
+ const sizeInBytes = ComponentDatatype.getSizeInBytes(componentType);
572
+ return function (dataView, byteOffset, numberOfComponents, result) {
573
+ let offset = byteOffset;
574
+ for (let i = 0; i < numberOfComponents; ++i) {
575
+ result[i] = componentReader(dataView, offset);
576
+ offset += sizeInBytes;
577
+ }
578
+ };
579
+ }
580
+
581
+ /**
582
+ * Reads and returns a value with the given type
583
+ * at the given byte offset from the data view, in little-endian
584
+ * order
585
+ * @callback ComponentReaderCallback
586
+ * @param {DataView} dataView Typed data view into a binary buffer
587
+ * @param {number} byteOffset The offset, in bytes, from the start of the view to read the data from
588
+ * @returns {number|BigInt} The value read from the dataView
589
+ */
590
+
591
+ /**
592
+ * Creates a function that reads and returns a value with the given type
593
+ * at the given byte offset from the data view, in little-endian
594
+ * order
595
+ * @param {ComponentDatatype} componentType The component type
596
+ * @returns {ComponentReaderCallback} The reader
597
+ */
598
+ static createComponentReader(componentType) {
599
+ switch (componentType) {
600
+ case ComponentDatatype.BYTE:
601
+ return function (dataView, byteOffset) {
602
+ return dataView.getInt8(byteOffset);
603
+ };
604
+ case ComponentDatatype.UNSIGNED_BYTE:
605
+ return function (dataView, byteOffset) {
606
+ return dataView.getUint8(byteOffset);
607
+ };
608
+ case ComponentDatatype.SHORT:
609
+ return function (dataView, byteOffset) {
610
+ return dataView.getInt16(byteOffset, true);
611
+ };
612
+ case ComponentDatatype.UNSIGNED_SHORT:
613
+ return function (dataView, byteOffset) {
614
+ return dataView.getUint16(byteOffset, true);
615
+ };
616
+ case ComponentDatatype.INT:
617
+ return function (dataView, byteOffset) {
618
+ return dataView.getInt32(byteOffset, true);
619
+ };
620
+ case ComponentDatatype.UNSIGNED_INT:
621
+ return function (dataView, byteOffset) {
622
+ return dataView.getUint32(byteOffset, true);
623
+ };
624
+ case ComponentDatatype.FLOAT:
625
+ return function (dataView, byteOffset) {
626
+ return dataView.getFloat32(byteOffset, true);
627
+ };
628
+ case ComponentDatatype.DOUBLE:
629
+ return function (dataView, byteOffset) {
630
+ return dataView.getFloat64(byteOffset, true);
631
+ };
632
+ }
633
+ throw new DeveloperError(
634
+ `The componentType must be a valid ComponentDatatype, but is ${componentType}`,
635
+ );
636
+ }
637
+
638
+ /**
639
+ * Transform the elements of the given array with the given 4x4 matrix,
640
+ * interpreting each 3 consecutive elements as a 3D point, and write
641
+ * the result into the given result array, creating the result array
642
+ * if it was undefined.
643
+ *
644
+ * @param {TypedArray} input The input array
645
+ * @param {Matrix4} matrix The matrix
646
+ * @param {TypedArray} [result] The result
647
+ * @returns {TypedArray} The result
648
+ */
649
+ static transform3D(input, matrix, result) {
650
+ //>>includeStart('debug', pragmas.debug);
651
+ Check.defined("input", input);
652
+ Check.defined("matrix", matrix);
653
+ //>>includeEnd('debug');
654
+
655
+ if (!defined(result)) {
656
+ result = new Float32Array(input.length);
657
+ }
658
+ const c = new Cartesian3();
659
+ const elementCount = input.length / 3;
660
+ for (let i = 0; i < elementCount; i++) {
661
+ Cartesian3.unpack(input, i * 3, c);
662
+ Matrix4.multiplyByPoint(matrix, c, c);
663
+ Cartesian3.pack(c, result, i * 3);
664
+ }
665
+ return result;
666
+ }
667
+
668
+ /**
669
+ * Reads feature IDs from an implicit range feature ID set into a typed array.
670
+ *
671
+ * Generates values using <code>offset + Math.floor(i / repeat)</code> for
672
+ * each vertex. If <code>repeat</code> is undefined, all values are set to
673
+ * <code>offset</code>.
674
+ *
675
+ * @param {FeatureIdImplicitRange} featureIdSet The implicit range feature ID set.
676
+ * @param {object} attributeOwner An object with an <code>attributes</code> array
677
+ * (a primitive or an instances object)
678
+ * @returns {Float32Array} The generated feature ID values.
679
+ */
680
+ static readImplicitRangeAsTypedArray(featureIdSet, attributeOwner) {
681
+ const count = attributeOwner.attributes[0]?.count ?? 0;
682
+ const offset = featureIdSet.offset;
683
+ const repeat = featureIdSet.repeat;
684
+ const typedArray = new Float32Array(count);
685
+ if (defined(repeat)) {
686
+ for (let i = 0; i < count; i++) {
687
+ typedArray[i] = offset + Math.floor(i / repeat);
688
+ }
689
+ } else {
690
+ typedArray.fill(offset);
691
+ }
692
+ return typedArray;
693
+ }
694
+
695
+ /**
696
+ * Read the indices values from the given primitive indices, and
697
+ * return them as a typed array.
698
+ *
699
+ * If the given object already has a <code>typedArray/code> property, then it
700
+ * is assumed that this contains the proper indices, and they are returned.
701
+ *
702
+ * Otherwise, this reads the data from the <code>buffer</code> of the given
703
+ * primitive indices object, into a typed array with a type that matches the
704
+ * <code>indexDataType</code>, and returns it.
705
+ *
706
+ * Clients may not modify the returned typed array.
707
+ *
708
+ * @param {ModelComponents.Indices} primitiveIndices The primitive indices
709
+ * @returns {TypedArray} The indices values
710
+ * @throws {DeveloperError} If the <code>indexDataType</code> of the given
711
+ * object is neither <code>UNSIGNED_BYTE</code>, nor <code>UNSIGNED_SHORT</code>,
712
+ * nor <code>UNSIGNED_INT</code>
713
+ */
714
+ static readIndicesAsTypedArray(primitiveIndices) {
715
+ const existingIndices = primitiveIndices.typedArray;
716
+ if (defined(existingIndices)) {
717
+ return existingIndices;
718
+ }
719
+ const indicesBuffer = primitiveIndices.buffer;
720
+ const indicesCount = primitiveIndices.count;
721
+ const indexDatatype = primitiveIndices.indexDatatype;
722
+ const indices = ModelReader.createIndexTypedArray(
723
+ indexDatatype,
724
+ indicesCount,
725
+ );
726
+ indicesBuffer.getBufferData(indices);
727
+ return indices;
728
+ }
729
+
730
+ /**
731
+ * Read the indices values from the given primitive indices object, and return
732
+ * them as a typed array of triangle vertex indices.
733
+ *
734
+ * If the given primitive type is <code>TRIANGLES</code>, then the indices
735
+ * values will be read from the given object, and returned.
736
+ *
737
+ * If the primitive type is <code>TRIANGLE_STRIP</code> or <code>TRIANGLE_FAN</code>,
738
+ * then the original indices values, will be read, converted into triangle indices
739
+ * (i.e. their equivalent <code>TRIANGLES</code> representation), and the result
740
+ * will be returned.
741
+ *
742
+ * The type of the returned array will match the <code>indexDataType</code>
743
+ * of the given object.
744
+ *
745
+ * Clients may not modify the returned typed array.
746
+ *
747
+ * @param {ModelComponents.Indices} primitiveIndices The primitive indices
748
+ * @returns {TypedArray} The indices, converted to triangle indices if necessary
749
+ * @throws {DeveloperError} If the <code>indexDataType</code> of the given
750
+ * object is neither <code>UNSIGNED_BYTE</code>, nor <code>UNSIGNED_SHORT</code>,
751
+ * nor <code>UNSIGNED_INT</code>, or the given <code>primitiveType</code>
752
+ * is neither <code>TRIANGLES</code>, nor <code>TRIANGLE_STRIP</code>,
753
+ * nor <code>TRIANGLE_FAN</code>
754
+ */
755
+ static readIndicesAsTriangleIndicesTypedArray(
756
+ primitiveIndices,
757
+ primitiveType,
758
+ ) {
759
+ const originalIndices =
760
+ ModelReader.readIndicesAsTypedArray(primitiveIndices);
761
+ if (primitiveType === PrimitiveType.TRIANGLES) {
762
+ return originalIndices;
763
+ }
764
+ if (primitiveType === PrimitiveType.TRIANGLE_STRIP) {
765
+ const triangleIndices =
766
+ ModelReader.convertTriangleStripToTriangleIndices(originalIndices);
767
+ return triangleIndices;
768
+ }
769
+ if (primitiveType === PrimitiveType.TRIANGLE_FAN) {
770
+ const triangleIndices =
771
+ ModelReader.convertTriangleFanToTriangleIndices(originalIndices);
772
+ return triangleIndices;
773
+ }
774
+ throw new DeveloperError(
775
+ `The primitiveType must be TRIANGLES (${PrimitiveType.TRIANGLES}, ` +
776
+ `TRIANGLE_STRIP (${PrimitiveType.TRIANGLE_STRIP}, or ` +
777
+ `TRIANGLE_FAN (${PrimitiveType.TRIANGLE_FAN}, but is ${primitiveType}`,
778
+ );
779
+ }
780
+
781
+ /**
782
+ * Converts the given indices from a <code>TRIANGLE_STRIP</code> representation
783
+ * into a <code>TRIANGLES</code> representation, and returns the result.
784
+ *
785
+ * The type of the result will be the same as the type of the input array.
786
+ *
787
+ * @param {TypedArray} indices The input indices
788
+ * @returns {TypedArray} The resulting triangle indices
789
+ */
790
+ static convertTriangleStripToTriangleIndices(indices) {
791
+ const triangleIndices = indices.constructor((indices.length - 2) * 3);
792
+ for (let i = 0; i < indices.length - 2; i++) {
793
+ if (i % 2 === 1) {
794
+ triangleIndices[i * 3 + 0] = indices[i + 0];
795
+ triangleIndices[i * 3 + 1] = indices[i + 2];
796
+ triangleIndices[i * 3 + 2] = indices[i + 1];
797
+ } else {
798
+ triangleIndices[i * 3 + 0] = indices[i + 0];
799
+ triangleIndices[i * 3 + 1] = indices[i + 1];
800
+ triangleIndices[i * 3 + 2] = indices[i + 2];
801
+ }
802
+ }
803
+ return triangleIndices;
804
+ }
805
+
806
+ /**
807
+ * Converts the given indices from a <code>TRIANGLE_FAN</code> representation
808
+ * into a <code>TRIANGLES</code> representation, and returns the result.
809
+ *
810
+ * The type of the result will be the same as the type of the input array.
811
+ *
812
+ * @param {TypedArray} indices The input indices
813
+ * @returns {TypedArray} The resulting triangle indices
814
+ */
815
+ static convertTriangleFanToTriangleIndices(indices) {
816
+ const triangleIndices = indices.constructor((indices.length - 2) * 3);
817
+ for (let i = 0; i < indices.length - 2; i++) {
818
+ triangleIndices[i * 3 + 0] = indices[i + 0];
819
+ triangleIndices[i * 3 + 1] = indices[i + 1];
820
+ triangleIndices[i * 3 + 2] = indices[i + 2];
821
+ }
822
+ return triangleIndices;
823
+ }
824
+
825
+ /**
826
+ * Create a typed array with a type that matches the given index data type,
827
+ * and the given size.
828
+ *
829
+ * @param {number} indexDatatype The <code>IndexDataType</code>
830
+ * @param {number} size The size of the array that will be created
831
+ * @returns {TypedArray} The typed array
832
+ * @throws {DeveloperError} If the <code>indexDataType</code> is neither
833
+ * <code>UNSIGNED_BYTE</code>, nor <code>UNSIGNED_SHORT</code>,
834
+ * nor <code>UNSIGNED_INT</code>, or the size is negative.
835
+ */
836
+ static createIndexTypedArray(indexDatatype, size) {
837
+ //>>includeStart('debug', pragmas.debug);
838
+ Check.typeOf.number.greaterThanOrEquals("size", size, 0);
839
+ //>>includeEnd('debug');
840
+
841
+ switch (indexDatatype) {
842
+ case IndexDatatype.UNSIGNED_BYTE:
843
+ return new Uint8Array(size);
844
+ case IndexDatatype.UNSIGNED_SHORT:
845
+ return new Uint16Array(size);
846
+ case IndexDatatype.UNSIGNED_INT:
847
+ return new Uint32Array(size);
848
+ }
849
+ throw new DeveloperError(
850
+ `The indexDatatype must be UNSIGNED_BYTE (${IndexDatatype.UNSIGNED_BYTE}, ` +
851
+ `UNSIGNED_SHORT (${IndexDatatype.UNSIGNED_SHORT}, or ` +
852
+ `UNSIGNED_INT (${IndexDatatype.UNSIGNED_INT}, but is ${indexDatatype}`,
853
+ );
854
+ }
855
+
856
+ /**
857
+ * Per-instance data combining a transform matrix with an optional feature ID.
858
+ *
859
+ * @typedef {object} ModelReader.Instance
860
+ * @property {Matrix4} transform The instance transform matrix.
861
+ * @property {number} [featureId] The per-instance feature ID, or undefined.
862
+ *
863
+ * @private
864
+ */
865
+
866
+ /**
867
+ * A callback invoked by {@link ModelReader.forEachPrimitive} for each
868
+ * runtime primitive in the model.
869
+ *
870
+ * @callback ModelReader.ForEachPrimitiveCallback
871
+ * @param {object} runtimePrimitive The runtime primitive wrapper.
872
+ * @param {object} primitive The underlying model primitive (runtimePrimitive.primitive).
873
+ * @param {ModelReader.Instance[]} instances Per-instance data (transforms and optional feature IDs).
874
+ * @param {Matrix4} computedModelMatrix The computed model matrix for the node.
875
+ *
876
+ * @private
877
+ */
878
+
879
+ /**
880
+ * Iterates over every primitive in a model's scene graph, computing
881
+ * node transforms and instance transforms once per node and invoking
882
+ * a callback for each runtime primitive.
883
+ * <p>
884
+ * When a map projection is provided, the computed model matrix is
885
+ * projected to 2D via {@link Transforms.basisTo2D}.
886
+ * </p>
887
+ *
888
+ * @param {Model} model The model whose scene graph to traverse.
889
+ * @param {object} [options] Object with the following properties:
890
+ * @param {MapProjection} [options.mapProjection] The map projection for 2D mode. When defined, the computed model matrix is projected to 2D.
891
+ * @param {string} [options.instanceFeatureIdLabel] The label used to select which instance feature ID set to read. When defined, per-instance feature IDs are fetched. When undefined, feature IDs are not fetched.
892
+ * @param {ModelReader.ForEachPrimitiveCallback} callback The function invoked for each primitive.
893
+ */
894
+ static forEachPrimitive(model, options, callback) {
895
+ const mapProjection = options?.mapProjection;
896
+ const instanceFeatureIdLabel = options?.instanceFeatureIdLabel;
897
+ const sceneGraph = model.sceneGraph;
898
+ if (!defined(sceneGraph)) {
899
+ return;
900
+ }
901
+
902
+ const scratchNodeTransforms = {
903
+ nodeComputedTransform: new Matrix4(),
904
+ modelMatrix: new Matrix4(),
905
+ computedModelMatrix: new Matrix4(),
906
+ };
907
+
908
+ const nodes = sceneGraph._runtimeNodes;
909
+ const nodesLength = nodes.length;
910
+
911
+ for (let n = 0; n < nodesLength; n++) {
912
+ const runtimeNode = nodes[n];
913
+
914
+ const nodeTransforms = ModelReader.computeNodeTransforms(
915
+ runtimeNode,
916
+ sceneGraph,
917
+ model,
918
+ scratchNodeTransforms,
919
+ );
920
+
921
+ let computedModelMatrix = nodeTransforms.computedModelMatrix;
922
+
923
+ if (defined(mapProjection)) {
924
+ computedModelMatrix = Transforms.basisTo2D(
925
+ mapProjection,
926
+ computedModelMatrix,
927
+ computedModelMatrix,
928
+ );
929
+ }
930
+
931
+ const instanceTransforms = ModelReader.computeInstanceTransforms(
932
+ runtimeNode,
933
+ computedModelMatrix,
934
+ nodeTransforms.nodeComputedTransform,
935
+ nodeTransforms.modelMatrix,
936
+ );
937
+
938
+ const instanceFeatureIds = defined(instanceFeatureIdLabel)
939
+ ? ModelReader.computeInstanceFeatureIds(
940
+ runtimeNode,
941
+ instanceFeatureIdLabel,
942
+ )
943
+ : undefined;
944
+
945
+ const instances = [];
946
+ for (let i = 0; i < instanceTransforms.length; i++) {
947
+ instances.push({
948
+ transform: instanceTransforms[i],
949
+ featureId: defined(instanceFeatureIds)
950
+ ? instanceFeatureIds[i]
951
+ : undefined,
952
+ });
953
+ }
954
+
955
+ const primitivesLength = runtimeNode.runtimePrimitives.length;
956
+ for (let p = 0; p < primitivesLength; p++) {
957
+ const runtimePrimitive = runtimeNode.runtimePrimitives[p];
958
+ callback(
959
+ runtimePrimitive,
960
+ runtimePrimitive.primitive,
961
+ instances,
962
+ computedModelMatrix,
963
+ );
964
+ }
965
+ }
966
+ }
967
+
968
+ /**
969
+ * Computes the model matrix for a runtime node, accounting for instancing
970
+ * and world-space transforms.
971
+ *
972
+ * @param {object} runtimeNode The runtime node.
973
+ * @param {ModelSceneGraph} sceneGraph The model scene graph.
974
+ * @param {Model} model The model.
975
+ * @param {object} result An object with scratch matrices: { nodeComputedTransform: Matrix4, modelMatrix: Matrix4, computedModelMatrix: Matrix4 }.
976
+ * @returns {object} The result parameter, populated with the computed transforms.
977
+ *
978
+ */
979
+ static computeNodeTransforms(runtimeNode, sceneGraph, model, result) {
980
+ const node = runtimeNode.node;
981
+
982
+ let nodeComputedTransform = Matrix4.clone(
983
+ runtimeNode.computedTransform,
984
+ result.nodeComputedTransform,
985
+ );
986
+ let modelMatrix = Matrix4.clone(
987
+ sceneGraph.computedModelMatrix,
988
+ result.modelMatrix,
989
+ );
990
+
991
+ const instances = node.instances;
992
+ if (defined(instances)) {
993
+ if (instances.transformInWorldSpace) {
994
+ // Replicate the multiplication order in LegacyInstancingStageVS.
995
+ modelMatrix = Matrix4.multiplyTransformation(
996
+ model.modelMatrix,
997
+ sceneGraph.components.transform,
998
+ modelMatrix,
999
+ );
1000
+ nodeComputedTransform = Matrix4.multiplyTransformation(
1001
+ sceneGraph.axisCorrectionMatrix,
1002
+ runtimeNode.computedTransform,
1003
+ nodeComputedTransform,
1004
+ );
1005
+ }
1006
+ }
1007
+
1008
+ const computedModelMatrix = Matrix4.multiplyTransformation(
1009
+ modelMatrix,
1010
+ nodeComputedTransform,
1011
+ result.computedModelMatrix,
1012
+ );
1013
+
1014
+ result.computedModelMatrix = computedModelMatrix;
1015
+ result.nodeComputedTransform = nodeComputedTransform;
1016
+ result.modelMatrix = modelMatrix;
1017
+ return result;
1018
+ }
1019
+
1020
+ /**
1021
+ * Builds an array of instance transforms for a node.
1022
+ * If the node is not instanced, returns an array containing only the
1023
+ * computedModelMatrix.
1024
+ *
1025
+ * @param {object} runtimeNode The runtime node.
1026
+ * @param {Matrix4} computedModelMatrix The computed model matrix.
1027
+ * @param {Matrix4} nodeComputedTransform The node computed transform.
1028
+ * @param {Matrix4} modelMatrix The model matrix.
1029
+ * @returns {Matrix4[]}
1030
+ */
1031
+ static computeInstanceTransforms(
1032
+ runtimeNode,
1033
+ computedModelMatrix,
1034
+ nodeComputedTransform,
1035
+ modelMatrix,
1036
+ ) {
1037
+ const transforms = [];
1038
+ const node = runtimeNode.node;
1039
+ const instances = node.instances;
1040
+
1041
+ if (defined(instances)) {
1042
+ const transformsCount = instances.attributes[0].count;
1043
+ const instanceComponentDatatype =
1044
+ instances.attributes[0].componentDatatype;
1045
+
1046
+ const transformElements = 12;
1047
+ let transformsTypedArray = runtimeNode.transformsTypedArray;
1048
+
1049
+ if (!defined(transformsTypedArray)) {
1050
+ const instanceTransformsBuffer = runtimeNode.instancingTransformsBuffer;
1051
+ if (defined(instanceTransformsBuffer)) {
1052
+ transformsTypedArray = ComponentDatatype.createTypedArray(
1053
+ instanceComponentDatatype,
1054
+ transformsCount * transformElements,
1055
+ );
1056
+ instanceTransformsBuffer.getBufferData(transformsTypedArray);
1057
+ }
1058
+ }
1059
+
1060
+ if (defined(transformsTypedArray)) {
1061
+ ModelReader.computeInstanceTransformsFromTypedArray(
1062
+ transformsTypedArray,
1063
+ transformsCount,
1064
+ transforms,
1065
+ );
1066
+ } else {
1067
+ ModelReader.computeInstanceTransformsFromAttributes(
1068
+ instances,
1069
+ transformsCount,
1070
+ transforms,
1071
+ );
1072
+ }
1073
+
1074
+ for (let i = 0; i < transforms.length; i++) {
1075
+ const transform = transforms[i];
1076
+ if (instances.transformInWorldSpace) {
1077
+ Matrix4.multiplyTransformation(
1078
+ transform,
1079
+ nodeComputedTransform,
1080
+ transform,
1081
+ );
1082
+ Matrix4.multiplyTransformation(modelMatrix, transform, transform);
1083
+ } else {
1084
+ Matrix4.multiplyTransformation(
1085
+ computedModelMatrix,
1086
+ transform,
1087
+ transform,
1088
+ );
1089
+ }
1090
+ }
1091
+ }
1092
+
1093
+ if (transforms.length === 0) {
1094
+ transforms.push(computedModelMatrix);
1095
+ }
1096
+
1097
+ return transforms;
1098
+ }
1099
+
1100
+ /**
1101
+ * Builds an array of per-instance feature IDs for a node.
1102
+ * If the node is not instanced or has no matching feature ID set,
1103
+ * returns <code>undefined</code>.
1104
+ *
1105
+ * @param {object} runtimeNode The runtime node.
1106
+ * @param {string} instanceFeatureIdLabel The label used to select the feature ID set.
1107
+ * @returns {number[]|undefined} The per-instance feature IDs, or undefined.
1108
+ */
1109
+ static computeInstanceFeatureIds(runtimeNode, instanceFeatureIdLabel) {
1110
+ const node = runtimeNode.node;
1111
+ const instances = node.instances;
1112
+
1113
+ if (!defined(instances)) {
1114
+ return undefined;
1115
+ }
1116
+
1117
+ const featureIdSet = ModelUtility.getFeatureIdsByLabel(
1118
+ instances.featureIds,
1119
+ instanceFeatureIdLabel,
1120
+ );
1121
+
1122
+ if (!defined(featureIdSet)) {
1123
+ return undefined;
1124
+ }
1125
+
1126
+ let typedArray;
1127
+
1128
+ // Case: FeatureIdAttribute
1129
+ if ("setIndex" in featureIdSet) {
1130
+ const attribute = ModelUtility.getAttributeBySemantic(
1131
+ instances,
1132
+ VertexAttributeSemantic.FEATURE_ID,
1133
+ featureIdSet.setIndex,
1134
+ );
1135
+ if (defined(attribute)) {
1136
+ typedArray = ModelReader.readAttributeAsTypedArray(attribute);
1137
+ }
1138
+ }
1139
+
1140
+ // Case: FeatureIdImplicitRange
1141
+ if ("offset" in featureIdSet) {
1142
+ typedArray = ModelReader.readImplicitRangeAsTypedArray(
1143
+ featureIdSet,
1144
+ instances,
1145
+ );
1146
+ }
1147
+
1148
+ if (!defined(typedArray)) {
1149
+ return undefined;
1150
+ }
1151
+
1152
+ const featureIds = new Array(typedArray.length);
1153
+ for (let i = 0; i < typedArray.length; i++) {
1154
+ featureIds[i] = typedArray[i];
1155
+ }
1156
+ return featureIds;
1157
+ }
1158
+
1159
+ /**
1160
+ * Builds instance transforms from a packed typed array where each instance
1161
+ * is stored as 12 floats (3 rows of 4 columns, row-major).
1162
+ *
1163
+ * @param {TypedArray} transformsTypedArray The packed transforms array.
1164
+ * @param {number} count The number of instances.
1165
+ * @param {Matrix4[]} transforms The output array to push transforms into.
1166
+ */
1167
+ static computeInstanceTransformsFromTypedArray(
1168
+ transformsTypedArray,
1169
+ count,
1170
+ transforms,
1171
+ ) {
1172
+ const transformElements = 12;
1173
+ for (let i = 0; i < count; i++) {
1174
+ const index = i * transformElements;
1175
+
1176
+ const transform = new Matrix4(
1177
+ transformsTypedArray[index],
1178
+ transformsTypedArray[index + 1],
1179
+ transformsTypedArray[index + 2],
1180
+ transformsTypedArray[index + 3],
1181
+ transformsTypedArray[index + 4],
1182
+ transformsTypedArray[index + 5],
1183
+ transformsTypedArray[index + 6],
1184
+ transformsTypedArray[index + 7],
1185
+ transformsTypedArray[index + 8],
1186
+ transformsTypedArray[index + 9],
1187
+ transformsTypedArray[index + 10],
1188
+ transformsTypedArray[index + 11],
1189
+ 0,
1190
+ 0,
1191
+ 0,
1192
+ 1,
1193
+ );
1194
+
1195
+ transforms.push(transform);
1196
+ }
1197
+ }
1198
+
1199
+ /**
1200
+ * Builds instance transforms from individual TRANSLATION, ROTATION, and SCALE
1201
+ * attributes when no packed transformsTypedArray is available.
1202
+ *
1203
+ * @param {object} instances The instances object.
1204
+ * @param {number} count The number of instances.
1205
+ * @param {Matrix4[]} transforms The output array to push transforms into.
1206
+ */
1207
+ static computeInstanceTransformsFromAttributes(instances, count, transforms) {
1208
+ const translationAttribute = ModelUtility.getAttributeBySemantic(
1209
+ instances,
1210
+ InstanceAttributeSemantic.TRANSLATION,
1211
+ );
1212
+ const rotationAttribute = ModelUtility.getAttributeBySemantic(
1213
+ instances,
1214
+ InstanceAttributeSemantic.ROTATION,
1215
+ );
1216
+ const scaleAttribute = ModelUtility.getAttributeBySemantic(
1217
+ instances,
1218
+ InstanceAttributeSemantic.SCALE,
1219
+ );
1220
+
1221
+ const hasTranslation = defined(translationAttribute);
1222
+ const hasRotation = defined(rotationAttribute);
1223
+ const hasScale = defined(scaleAttribute);
1224
+
1225
+ if (!hasTranslation && !hasRotation && !hasScale) {
1226
+ return;
1227
+ }
1228
+
1229
+ let translationTypedArray, rotationTypedArray, scaleTypedArray;
1230
+ if (hasTranslation) {
1231
+ translationTypedArray =
1232
+ ModelReader.readAttributeAsRawCompactTypedArray(translationAttribute);
1233
+ }
1234
+ if (hasRotation) {
1235
+ rotationTypedArray =
1236
+ ModelReader.readAttributeAsRawCompactTypedArray(rotationAttribute);
1237
+ }
1238
+ if (hasScale) {
1239
+ scaleTypedArray =
1240
+ ModelReader.readAttributeAsRawCompactTypedArray(scaleAttribute);
1241
+ }
1242
+
1243
+ for (let i = 0; i < count; i++) {
1244
+ const translation = hasTranslation
1245
+ ? new Cartesian3(
1246
+ translationTypedArray[i * 3],
1247
+ translationTypedArray[i * 3 + 1],
1248
+ translationTypedArray[i * 3 + 2],
1249
+ )
1250
+ : Cartesian3.ZERO;
1251
+
1252
+ const rotation = hasRotation
1253
+ ? new Quaternion(
1254
+ rotationTypedArray[i * 4],
1255
+ rotationTypedArray[i * 4 + 1],
1256
+ rotationTypedArray[i * 4 + 2],
1257
+ rotationTypedArray[i * 4 + 3],
1258
+ )
1259
+ : Quaternion.IDENTITY;
1260
+
1261
+ const scale = hasScale
1262
+ ? new Cartesian3(
1263
+ scaleTypedArray[i * 3],
1264
+ scaleTypedArray[i * 3 + 1],
1265
+ scaleTypedArray[i * 3 + 2],
1266
+ )
1267
+ : Cartesian3.ONE;
1268
+
1269
+ const transform = Matrix4.fromTranslationQuaternionRotationScale(
1270
+ translation,
1271
+ rotation,
1272
+ scale,
1273
+ new Matrix4(),
1274
+ );
1275
+
1276
+ transforms.push(transform);
1277
+ }
1278
+ }
1279
+ }
1280
+
1281
+ export default ModelReader;