@holoscript/core 7.0.0 → 8.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/README.md +2 -2
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-276GE64O.js +16 -0
  4. package/dist/GLTFPipeline-M7WSSJED.cjs +37 -0
  5. package/dist/HoloScriptPlusParser-7FBIFUFC.js +693 -0
  6. package/dist/HoloScriptPlusParser-A2W7OCN2.cjs +698 -0
  7. package/dist/HoloScriptPlusParser-F2Z56FJR.js +10 -0
  8. package/dist/HoloScriptPlusParser-WKHRIH6T.cjs +27 -0
  9. package/dist/HoloScriptRuntime-3URVTKPJ.js +10 -0
  10. package/dist/HoloScriptRuntime-SXEAEU2N.cjs +19 -0
  11. package/dist/USDZExporter-3FWJ25JI.cjs +1037 -0
  12. package/dist/USDZExporter-D2HQLQYK.js +1035 -0
  13. package/dist/agents/index.cjs +19 -0
  14. package/dist/agents/index.d.ts +100 -0
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@@ -0,0 +1,714 @@
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+ import { init_PlatformConditionalCompilerMixin, createPlatformTarget, PlatformConditionalCompilerMixin } from './chunk-GZG4KA4E.js';
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+ import { init_DomainBlockCompilerMixin, compileDomainBlocks, compileWeatherBlock, weatherToUnreal, compileAudioSourceBlock, audioSourceToUnreal, compilePostProcessingBlock, postProcessingToUnreal, compileParticleBlock, particlesToUnreal, compilePhysicsBlock, physicsToUnreal, compileMaterialBlock, materialToUnreal } from './chunk-JCLBKPMX.js';
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+ import { createTestCompilerToken, init_CompilerBase, CompilerBase } from './chunk-QPSKHBJP.js';
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+ import { __export, __esm } from './chunk-OL46QLBJ.js';
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+ import { ANSCapabilityPath } from '@holoscript/core-types/ans';
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+
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+ // src/compiler/UnrealCompiler.ts
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+ var UnrealCompiler_exports = {};
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+ __export(UnrealCompiler_exports, {
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+ UnrealCompiler: () => UnrealCompiler,
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+ compileToUnreal: () => compileToUnreal
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+ });
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+ function compileToUnreal(composition, options) {
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+ const compiler = new UnrealCompiler(options);
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+ return compiler.compile(composition, createTestCompilerToken());
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+ }
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+ var UnrealCompiler;
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+ var init_UnrealCompiler = __esm({
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+ "src/compiler/UnrealCompiler.ts"() {
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+ init_CompilerBase();
21
+ init_DomainBlockCompilerMixin();
22
+ init_PlatformConditionalCompilerMixin();
23
+ UnrealCompiler = class extends CompilerBase {
24
+ constructor(options = {}) {
25
+ super();
26
+ this.compilerName = "UnrealCompiler";
27
+ this.headerLines = [];
28
+ this.sourceLines = [];
29
+ this.indentLevel = 0;
30
+ this.currentFile = "header";
31
+ this.options = {
32
+ moduleName: options.moduleName || "HoloWorld",
33
+ className: options.className || "AGeneratedScene",
34
+ indent: options.indent || " ",
35
+ engineVersion: options.engineVersion || "5.4",
36
+ useEnhancedInput: options.useEnhancedInput ?? true,
37
+ generateBlueprints: options.generateBlueprints ?? false,
38
+ provenanceHash: options.provenanceHash ?? "",
39
+ platformTarget: options.platformTarget ?? ""
40
+ };
41
+ if (options.platformTarget) {
42
+ this._platformTarget = typeof options.platformTarget === "string" ? createPlatformTarget(options.platformTarget) : options.platformTarget;
43
+ }
44
+ }
45
+ getRequiredCapability() {
46
+ return ANSCapabilityPath.UNREAL;
47
+ }
48
+ compile(composition, agentToken, outputPath) {
49
+ this.validateCompilerAccess(agentToken, outputPath);
50
+ if (this._platformTarget) {
51
+ const platformMixin = new PlatformConditionalCompilerMixin();
52
+ composition = platformMixin.filterForPlatform(composition, this._platformTarget);
53
+ }
54
+ this.headerLines = [];
55
+ this.sourceLines = [];
56
+ this.indentLevel = 0;
57
+ const headerFile = this.generateHeader(composition);
58
+ const sourceFile = this.generateSource(composition);
59
+ const result = {
60
+ headerFile,
61
+ sourceFile
62
+ };
63
+ if (this.options.generateBlueprints) {
64
+ result.blueprintJson = this.generateBlueprintJson(composition);
65
+ }
66
+ return result;
67
+ }
68
+ generateHeader(composition) {
69
+ this.headerLines = [];
70
+ this.currentFile = "header";
71
+ this.indentLevel = 0;
72
+ this.emitH("// Auto-generated by HoloScript UnrealCompiler");
73
+ this.emitH(
74
+ `// Source: composition "${this.escapeStringValue(composition.name, "TypeScript")}"`
75
+ );
76
+ this.emitH(`// Unreal Engine: ${this.options.engineVersion}`);
77
+ this.emitH("// Do not edit manually \u2014 regenerate from .holo source");
78
+ if (this.options.provenanceHash) {
79
+ this.emitH(`// Provenance Hash: ${this.options.provenanceHash}`);
80
+ }
81
+ this.emitH("");
82
+ this.emitH("#pragma once");
83
+ this.emitH("");
84
+ this.emitH('#include "CoreMinimal.h"');
85
+ this.emitH('#include "GameFramework/Actor.h"');
86
+ this.emitH('#include "Components/StaticMeshComponent.h"');
87
+ this.emitH('#include "Components/PointLightComponent.h"');
88
+ this.emitH('#include "Components/SpotLightComponent.h"');
89
+ this.emitH('#include "Components/DirectionalLightComponent.h"');
90
+ this.emitH('#include "Components/AudioComponent.h"');
91
+ this.emitH('#include "Components/BoxComponent.h"');
92
+ this.emitH('#include "Components/SphereComponent.h"');
93
+ if (composition.objects?.some((o) => o.traits?.some((t) => t.name === "physics"))) {
94
+ this.emitH('#include "PhysicsEngine/PhysicsConstraintComponent.h"');
95
+ }
96
+ if (this.options.useEnhancedInput) {
97
+ this.emitH('#include "EnhancedInputComponent.h"');
98
+ this.emitH('#include "EnhancedInputSubsystems.h"');
99
+ }
100
+ this.emitH(`#include "${this.options.className.replace(/^A/, "")}.generated.h"`);
101
+ this.emitH("");
102
+ this.emitH("// Forward declarations");
103
+ this.emitH("class UNiagaraComponent;");
104
+ this.emitH("class UWidgetComponent;");
105
+ this.emitH("");
106
+ this.emitH("UCLASS(Blueprintable, BlueprintType)");
107
+ this.emitH(
108
+ `class ${this.options.moduleName.toUpperCase()}_API ${this.options.className} : public AActor`
109
+ );
110
+ this.emitH("{");
111
+ this.indentLevel++;
112
+ this.emitH("GENERATED_BODY()");
113
+ this.emitH("");
114
+ this.emitH("public:");
115
+ this.emitH(`${this.options.className}();`);
116
+ this.emitH("");
117
+ this.emitH("// === Scene Components ===");
118
+ this.emitH('UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "HoloScript")');
119
+ this.emitH("USceneComponent* RootSceneComponent;");
120
+ this.emitH("");
121
+ for (const obj of this.flattenObjects(composition.objects || [])) {
122
+ const varName = this.sanitizeName(obj.name);
123
+ const compType = this.getComponentType(obj);
124
+ this.emitH(`UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Objects")`);
125
+ this.emitH(`${compType}* ${varName};`);
126
+ }
127
+ this.emitH("");
128
+ for (const light of composition.lights || []) {
129
+ const varName = this.sanitizeName(light.name);
130
+ const lightType = this.getLightComponentType(light.lightType);
131
+ this.emitH(`UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Lighting")`);
132
+ this.emitH(`${lightType}* ${varName};`);
133
+ }
134
+ this.emitH("");
135
+ for (const audio of composition.audio || []) {
136
+ const varName = this.sanitizeName(audio.name);
137
+ this.emitH(`UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Audio")`);
138
+ this.emitH(`UAudioComponent* ${varName};`);
139
+ }
140
+ this.emitH("");
141
+ if (composition.state) {
142
+ this.emitH("// === State Properties ===");
143
+ for (const prop of composition.state.properties) {
144
+ const cppType = this.toCppType(prop.value);
145
+ this.emitH(`UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Category = "State")`);
146
+ this.emitH(`${cppType} ${this.escapeStringValue(prop.key, "TypeScript")};`);
147
+ }
148
+ this.emitH("");
149
+ }
150
+ this.emitH("protected:");
151
+ this.emitH("virtual void BeginPlay() override;");
152
+ this.emitH("virtual void Tick(float DeltaTime) override;");
153
+ this.emitH(
154
+ "virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;"
155
+ );
156
+ this.emitH("");
157
+ this.emitH("public:");
158
+ this.emitH("// === Blueprint Callable Functions ===");
159
+ if (composition.logic?.actions) {
160
+ for (const action of composition.logic.actions) {
161
+ this.emitH(`UFUNCTION(BlueprintCallable, Category = "HoloScript")`);
162
+ this.emitH(`void ${this.sanitizeName(action.name)}();`);
163
+ }
164
+ }
165
+ this.emitH("");
166
+ for (const tl of composition.timelines || []) {
167
+ const name = this.sanitizeName(tl.name);
168
+ this.emitH(`UFUNCTION(BlueprintCallable, Category = "Timelines")`);
169
+ this.emitH(`void Play${name}();`);
170
+ }
171
+ this.emitH("");
172
+ for (const tr of composition.transitions || []) {
173
+ const name = this.sanitizeName(tr.name);
174
+ this.emitH(`UFUNCTION(BlueprintCallable, Category = "Transitions")`);
175
+ this.emitH(`void ${name}Transition();`);
176
+ }
177
+ if (composition.zones?.length) {
178
+ this.emitH("");
179
+ this.emitH("// === Zone Overlap Handlers ===");
180
+ for (const zone of composition.zones) {
181
+ const name = this.sanitizeName(zone.name);
182
+ this.emitH(`UFUNCTION()`);
183
+ this.emitH(
184
+ `void On${name}BeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);`
185
+ );
186
+ this.emitH(`UFUNCTION()`);
187
+ this.emitH(
188
+ `void On${name}EndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);`
189
+ );
190
+ }
191
+ }
192
+ this.emitH("");
193
+ this.emitH("private:");
194
+ this.emitH("void SetupComponents();");
195
+ this.emitH("void SetupEnvironment();");
196
+ if (composition.zones?.length) {
197
+ this.emitH("void SetupZones();");
198
+ }
199
+ this.indentLevel--;
200
+ this.emitH("};");
201
+ return this.headerLines.join("\n");
202
+ }
203
+ generateSource(composition) {
204
+ this.sourceLines = [];
205
+ this.currentFile = "source";
206
+ this.indentLevel = 0;
207
+ const headerName = this.options.className.replace(/^A/, "");
208
+ this.emitS("// Auto-generated by HoloScript UnrealCompiler");
209
+ this.emitS(
210
+ `// Source: composition "${this.escapeStringValue(composition.name, "TypeScript")}"`
211
+ );
212
+ this.emitS("");
213
+ this.emitS(`#include "${headerName}.h"`);
214
+ this.emitS('#include "Net/UnrealNetwork.h"');
215
+ this.emitS('#include "Engine/StaticMesh.h"');
216
+ this.emitS('#include "Materials/MaterialInstanceDynamic.h"');
217
+ if (composition.audio?.length) {
218
+ this.emitS('#include "Sound/SoundBase.h"');
219
+ }
220
+ this.emitS("");
221
+ this.emitS(`${this.options.className}::${this.options.className}()`);
222
+ this.emitS("{");
223
+ this.indentLevel++;
224
+ this.emitS("PrimaryActorTick.bCanEverTick = true;");
225
+ this.emitS("bReplicates = true;");
226
+ this.emitS("");
227
+ this.emitS("// Root component");
228
+ this.emitS(
229
+ 'RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootSceneComponent"));'
230
+ );
231
+ this.emitS("RootComponent = RootSceneComponent;");
232
+ this.emitS("");
233
+ this.emitS("SetupComponents();");
234
+ this.indentLevel--;
235
+ this.emitS("}");
236
+ this.emitS("");
237
+ this.emitS(`void ${this.options.className}::SetupComponents()`);
238
+ this.emitS("{");
239
+ this.indentLevel++;
240
+ for (const obj of composition.objects || []) {
241
+ this.compileObjectSetup(obj);
242
+ }
243
+ for (const light of composition.lights || []) {
244
+ this.compileLightSetup(light);
245
+ }
246
+ for (const audio of composition.audio || []) {
247
+ this.compileAudioSetup(audio);
248
+ }
249
+ this.compileUnrealDomainBlocks(composition);
250
+ this.indentLevel--;
251
+ this.emitS("}");
252
+ this.emitS("");
253
+ this.emitS(`void ${this.options.className}::SetupEnvironment()`);
254
+ this.emitS("{");
255
+ this.indentLevel++;
256
+ if (composition.environment) {
257
+ this.compileEnvironment(composition.environment);
258
+ } else {
259
+ this.emitS("// No environment configuration");
260
+ }
261
+ this.indentLevel--;
262
+ this.emitS("}");
263
+ this.emitS("");
264
+ if (composition.zones?.length) {
265
+ this.emitS(`void ${this.options.className}::SetupZones()`);
266
+ this.emitS("{");
267
+ this.indentLevel++;
268
+ for (const zone of composition.zones) {
269
+ this.compileZoneSetup(zone);
270
+ }
271
+ this.indentLevel--;
272
+ this.emitS("}");
273
+ this.emitS("");
274
+ for (const zone of composition.zones) {
275
+ this.compileZoneHandlers(zone);
276
+ }
277
+ }
278
+ this.emitS(`void ${this.options.className}::BeginPlay()`);
279
+ this.emitS("{");
280
+ this.indentLevel++;
281
+ this.emitS("Super::BeginPlay();");
282
+ this.emitS("");
283
+ this.emitS("SetupEnvironment();");
284
+ if (composition.zones?.length) {
285
+ this.emitS("SetupZones();");
286
+ }
287
+ this.emitS("");
288
+ this.emitS(
289
+ `UE_LOG(LogTemp, Log, TEXT("HoloScript scene '${this.escapeStringValue(composition.name, "TypeScript")}' initialized"));`
290
+ );
291
+ for (const tl of composition.timelines || []) {
292
+ if (tl.autoplay) {
293
+ this.emitS(`Play${this.sanitizeName(tl.name)}();`);
294
+ }
295
+ }
296
+ this.indentLevel--;
297
+ this.emitS("}");
298
+ this.emitS("");
299
+ this.emitS(`void ${this.options.className}::Tick(float DeltaTime)`);
300
+ this.emitS("{");
301
+ this.indentLevel++;
302
+ this.emitS("Super::Tick(DeltaTime);");
303
+ this.indentLevel--;
304
+ this.emitS("}");
305
+ this.emitS("");
306
+ this.emitS(
307
+ `void ${this.options.className}::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const`
308
+ );
309
+ this.emitS("{");
310
+ this.indentLevel++;
311
+ this.emitS("Super::GetLifetimeReplicatedProps(OutLifetimeProps);");
312
+ if (composition.state) {
313
+ this.emitS("");
314
+ for (const prop of composition.state.properties) {
315
+ this.emitS(
316
+ `DOREPLIFETIME(${this.options.className}, ${this.escapeStringValue(prop.key, "TypeScript")});`
317
+ );
318
+ }
319
+ }
320
+ this.indentLevel--;
321
+ this.emitS("}");
322
+ this.emitS("");
323
+ for (const tl of composition.timelines || []) {
324
+ this.compileTimelineFunction(tl);
325
+ }
326
+ for (const tr of composition.transitions || []) {
327
+ this.compileTransitionFunction(tr);
328
+ }
329
+ if (composition.logic?.actions) {
330
+ for (const action of composition.logic.actions) {
331
+ this.compileActionFunction(action);
332
+ }
333
+ }
334
+ return this.sourceLines.join("\n");
335
+ }
336
+ compileObjectSetup(obj) {
337
+ const varName = this.sanitizeName(obj.name);
338
+ const meshType = this.findObjProp(obj, "mesh") || this.findObjProp(obj, "type") || "cube";
339
+ const isModel = !!this.findObjProp(obj, "model") || !!this.findObjProp(obj, "src");
340
+ this.emitS(`// Object: ${this.escapeStringValue(obj.name, "TypeScript")}`);
341
+ this.emitS(
342
+ `${varName} = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("${this.escapeStringValue(obj.name, "TypeScript")}"));`
343
+ );
344
+ this.emitS(`${varName}->SetupAttachment(RootComponent);`);
345
+ if (!isModel) {
346
+ const meshPath = this.getMeshPath(meshType);
347
+ if (meshPath) {
348
+ this.emitS(
349
+ `static ConstructorHelpers::FObjectFinder<UStaticMesh> ${varName}MeshAsset(TEXT("${meshPath}"));`
350
+ );
351
+ this.emitS(
352
+ `if (${varName}MeshAsset.Succeeded()) { ${varName}->SetStaticMesh(${varName}MeshAsset.Object); }`
353
+ );
354
+ }
355
+ }
356
+ const pos = this.findObjProp(obj, "position");
357
+ if (pos && Array.isArray(pos)) {
358
+ this.emitS(
359
+ `${varName}->SetRelativeLocation(FVector(${pos[0] * 100}f, ${pos[2] * 100}f, ${pos[1] * 100}f));`
360
+ );
361
+ }
362
+ const rot = this.findObjProp(obj, "rotation");
363
+ if (rot && Array.isArray(rot)) {
364
+ this.emitS(`${varName}->SetRelativeRotation(FRotator(${rot[0]}f, ${rot[1]}f, ${rot[2]}f));`);
365
+ }
366
+ const scale = this.findObjProp(obj, "scale");
367
+ if (scale) {
368
+ if (Array.isArray(scale)) {
369
+ this.emitS(
370
+ `${varName}->SetRelativeScale3D(FVector(${scale[0]}f, ${scale[1]}f, ${scale[2]}f));`
371
+ );
372
+ } else {
373
+ this.emitS(`${varName}->SetRelativeScale3D(FVector(${scale}f));`);
374
+ }
375
+ }
376
+ if (obj.traits) {
377
+ for (const trait of obj.traits) {
378
+ this.compileTraitSetup(varName, trait);
379
+ }
380
+ }
381
+ if (obj.children && obj.children.length > 0) {
382
+ for (const child of obj.children) {
383
+ this.compileObjectSetup(child);
384
+ }
385
+ }
386
+ this.emitS("");
387
+ }
388
+ compileTraitSetup(varName, trait) {
389
+ switch (trait.name) {
390
+ case "physics":
391
+ this.emitS(`${varName}->SetSimulatePhysics(true);`);
392
+ if (trait.config?.mass) {
393
+ this.emitS(`${varName}->SetMassOverrideInKg(NAME_None, ${trait.config.mass}f, true);`);
394
+ }
395
+ break;
396
+ case "collidable":
397
+ this.emitS(`${varName}->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);`);
398
+ this.emitS(`${varName}->SetCollisionResponseToAllChannels(ECR_Block);`);
399
+ break;
400
+ case "grabbable":
401
+ this.emitS(`// @grabbable \u2014 implement via GrabComponent or VR interaction framework`);
402
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@grabbable on %s \u2014 trait stubbed, needs GrabComponent implementation"), *GetName());`);
403
+ break;
404
+ case "pointable":
405
+ case "hoverable":
406
+ this.emitS(
407
+ `// @${this.escapeStringValue(trait.name, "TypeScript")} \u2014 implement via line trace interaction`
408
+ );
409
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@%s on %s \u2014 trait stubbed, needs line trace interaction"), TEXT("${this.escapeStringValue(trait.name, "TypeScript")}"), *GetName());`);
410
+ break;
411
+ case "portal":
412
+ this.emitS(`// @portal \u2014 destination: "${trait.config?.destination || "unknown"}"`);
413
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@portal on %s \u2014 trait stubbed, needs level streaming/teleport implementation"), *GetName());`);
414
+ break;
415
+ case "emissive":
416
+ case "glowing":
417
+ this.emitS(
418
+ `// @${this.escapeStringValue(trait.name, "TypeScript")} \u2014 apply emissive material`
419
+ );
420
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@%s on %s \u2014 trait stubbed, needs emissive material"), TEXT("${this.escapeStringValue(trait.name, "TypeScript")}"), *GetName());`);
421
+ break;
422
+ case "transparent":
423
+ this.emitS(`// @transparent \u2014 set material blend mode`);
424
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@transparent on %s \u2014 trait stubbed, needs translucent material"), *GetName());`);
425
+ break;
426
+ default:
427
+ this.emitS(
428
+ `// @${this.escapeStringValue(trait.name, "TypeScript")} \u2014 custom trait implementation required`
429
+ );
430
+ this.emitS(`UE_LOG(LogTemp, Warning, TEXT("@%s on %s \u2014 unhandled trait, needs custom implementation"), TEXT("${this.escapeStringValue(trait.name, "TypeScript")}"), *GetName());`);
431
+ }
432
+ }
433
+ compileLightSetup(light) {
434
+ const varName = this.sanitizeName(light.name);
435
+ const lightType = this.getLightComponentType(light.lightType);
436
+ this.emitS(`// Light: ${this.escapeStringValue(light.name, "TypeScript")}`);
437
+ this.emitS(
438
+ `${varName} = CreateDefaultSubobject<${lightType}>(TEXT("${this.escapeStringValue(light.name, "TypeScript")}"));`
439
+ );
440
+ this.emitS(`${varName}->SetupAttachment(RootComponent);`);
441
+ for (const prop of light.properties) {
442
+ if (prop.key === "color") {
443
+ this.emitS(`${varName}->SetLightColor(${this.toLinearColor(prop.value)});`);
444
+ } else if (prop.key === "intensity") {
445
+ const intensity = prop.value * 1e4;
446
+ this.emitS(`${varName}->SetIntensity(${intensity}f);`);
447
+ } else if (prop.key === "position" && Array.isArray(prop.value)) {
448
+ const pos = prop.value;
449
+ this.emitS(
450
+ `${varName}->SetRelativeLocation(FVector(${pos[0] * 100}f, ${pos[2] * 100}f, ${pos[1] * 100}f));`
451
+ );
452
+ } else if (prop.key === "cast_shadow" || prop.key === "castShadow") {
453
+ this.emitS(`${varName}->SetCastShadows(${prop.value ? "true" : "false"});`);
454
+ }
455
+ }
456
+ this.emitS("");
457
+ }
458
+ compileAudioSetup(audio) {
459
+ const varName = this.sanitizeName(audio.name);
460
+ this.emitS(`// Audio: ${this.escapeStringValue(audio.name, "TypeScript")}`);
461
+ this.emitS(
462
+ `${varName} = CreateDefaultSubobject<UAudioComponent>(TEXT("${this.escapeStringValue(audio.name, "TypeScript")}"));`
463
+ );
464
+ this.emitS(`${varName}->SetupAttachment(RootComponent);`);
465
+ this.emitS(`${varName}->bAutoActivate = false;`);
466
+ this.emitS("");
467
+ }
468
+ compileEnvironment(env) {
469
+ for (const prop of env.properties) {
470
+ if (prop.key === "skybox" || prop.key === "preset") {
471
+ this.emitS(
472
+ `// Environment preset: "${prop.value}" \u2014 configure via BP_Sky_Sphere or SkyAtmosphere`
473
+ );
474
+ } else if (prop.key === "fog" && typeof prop.value === "object") {
475
+ this.emitS("// Fog settings \u2014 configure via ExponentialHeightFog actor");
476
+ } else if (prop.key === "ambient_light") {
477
+ this.emitS(`// Ambient light: ${prop.value} \u2014 configure via SkyLight`);
478
+ }
479
+ }
480
+ }
481
+ compileZoneSetup(zone) {
482
+ const varName = this.sanitizeName(zone.name);
483
+ this.emitS(
484
+ `// Zone: ${this.escapeStringValue(zone.name, "TypeScript")} \u2014 bind overlap events`
485
+ );
486
+ this.emitS(
487
+ `// ${varName}Trigger->OnComponentBeginOverlap.AddDynamic(this, &${this.options.className}::On${varName}BeginOverlap);`
488
+ );
489
+ this.emitS(
490
+ `// ${varName}Trigger->OnComponentEndOverlap.AddDynamic(this, &${this.options.className}::On${varName}EndOverlap);`
491
+ );
492
+ }
493
+ compileZoneHandlers(zone) {
494
+ const varName = this.sanitizeName(zone.name);
495
+ this.emitS(
496
+ `void ${this.options.className}::On${varName}BeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)`
497
+ );
498
+ this.emitS("{");
499
+ this.indentLevel++;
500
+ this.emitS(
501
+ `UE_LOG(LogTemp, Log, TEXT("Actor entered zone: ${this.escapeStringValue(zone.name, "TypeScript")}"));`
502
+ );
503
+ this.indentLevel--;
504
+ this.emitS("}");
505
+ this.emitS("");
506
+ this.emitS(
507
+ `void ${this.options.className}::On${varName}EndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)`
508
+ );
509
+ this.emitS("{");
510
+ this.indentLevel++;
511
+ this.emitS(
512
+ `UE_LOG(LogTemp, Log, TEXT("Actor exited zone: ${this.escapeStringValue(zone.name, "TypeScript")}"));`
513
+ );
514
+ this.indentLevel--;
515
+ this.emitS("}");
516
+ this.emitS("");
517
+ }
518
+ compileTimelineFunction(timeline) {
519
+ const name = this.sanitizeName(timeline.name);
520
+ this.emitS(`void ${this.options.className}::Play${name}()`);
521
+ this.emitS("{");
522
+ this.indentLevel++;
523
+ this.emitS(
524
+ `UE_LOG(LogTemp, Log, TEXT("Playing timeline: ${this.escapeStringValue(timeline.name, "TypeScript")}"));`
525
+ );
526
+ this.emitS("// Timeline implementation via FTimeline or native Sequencer");
527
+ for (const entry of timeline.entries) {
528
+ this.emitS(`// At ${entry.time}s: ${entry.action.kind}`);
529
+ }
530
+ this.indentLevel--;
531
+ this.emitS("}");
532
+ this.emitS("");
533
+ }
534
+ compileTransitionFunction(transition) {
535
+ const name = this.sanitizeName(transition.name);
536
+ this.emitS(`void ${this.options.className}::${name}Transition()`);
537
+ this.emitS("{");
538
+ this.indentLevel++;
539
+ const dest = transition.properties.find((p) => p.key === "destination" || p.key === "to");
540
+ if (dest) {
541
+ this.emitS(`UE_LOG(LogTemp, Log, TEXT("Transitioning to: ${dest.value}"));`);
542
+ this.emitS(`UGameplayStatics::OpenLevel(this, TEXT("${dest.value}"));`);
543
+ }
544
+ this.indentLevel--;
545
+ this.emitS("}");
546
+ this.emitS("");
547
+ }
548
+ compileActionFunction(action) {
549
+ const name = this.sanitizeName(action.name);
550
+ this.emitS(`void ${this.options.className}::${name}()`);
551
+ this.emitS("{");
552
+ this.indentLevel++;
553
+ this.emitS(
554
+ `UE_LOG(LogTemp, Log, TEXT("Action: ${this.escapeStringValue(action.name, "TypeScript")}"));`
555
+ );
556
+ this.emitS("// Action implementation");
557
+ this.indentLevel--;
558
+ this.emitS("}");
559
+ this.emitS("");
560
+ }
561
+ generateBlueprintJson(composition) {
562
+ return JSON.stringify(
563
+ {
564
+ type: "Blueprint",
565
+ class: this.options.className,
566
+ composition: composition.name,
567
+ objects: composition.objects?.map((o) => ({
568
+ name: o.name,
569
+ traits: o.traits?.map((t) => t.name) || []
570
+ })) || []
571
+ },
572
+ null,
573
+ 2
574
+ );
575
+ }
576
+ // === Utility Methods ===
577
+ emitH(line) {
578
+ const indent = this.options.indent.repeat(this.indentLevel);
579
+ this.headerLines.push(indent + line);
580
+ }
581
+ emitS(line) {
582
+ const indent = this.options.indent.repeat(this.indentLevel);
583
+ this.sourceLines.push(indent + line);
584
+ }
585
+ sanitizeName(name) {
586
+ return name.replace(/[^a-zA-Z0-9_]/g, "_").replace(/^[0-9]/, "_$&");
587
+ }
588
+ getComponentType(obj) {
589
+ const meshType = this.findObjProp(obj, "mesh") || this.findObjProp(obj, "type");
590
+ if (meshType === "text") return "UTextRenderComponent";
591
+ return "UStaticMeshComponent";
592
+ }
593
+ /** Recursively collect all objects (including children) from a list. */
594
+ flattenObjects(objects) {
595
+ const result = [];
596
+ for (const obj of objects) {
597
+ result.push(obj);
598
+ if (obj.children && obj.children.length > 0) {
599
+ result.push(...this.flattenObjects(obj.children));
600
+ }
601
+ }
602
+ return result;
603
+ }
604
+ getLightComponentType(lightType) {
605
+ const typeMap = {
606
+ directional: "UDirectionalLightComponent",
607
+ point: "UPointLightComponent",
608
+ spot: "USpotLightComponent",
609
+ area: "URectLightComponent"
610
+ };
611
+ return typeMap[lightType] || "UPointLightComponent";
612
+ }
613
+ getMeshPath(meshType) {
614
+ const meshPaths = {
615
+ cube: "/Engine/BasicShapes/Cube.Cube",
616
+ box: "/Engine/BasicShapes/Cube.Cube",
617
+ sphere: "/Engine/BasicShapes/Sphere.Sphere",
618
+ cylinder: "/Engine/BasicShapes/Cylinder.Cylinder",
619
+ cone: "/Engine/BasicShapes/Cone.Cone",
620
+ plane: "/Engine/BasicShapes/Plane.Plane"
621
+ };
622
+ return meshPaths[meshType] || null;
623
+ }
624
+ findObjProp(obj, key) {
625
+ return obj.properties?.find((p) => p.key === key)?.value;
626
+ }
627
+ toCppType(value) {
628
+ if (value === null) return "UObject*";
629
+ if (typeof value === "boolean") return "bool";
630
+ if (typeof value === "number") return Number.isInteger(value) ? "int32" : "float";
631
+ if (typeof value === "string") return "FString";
632
+ if (Array.isArray(value)) {
633
+ if (value.length === 3 && value.every((v) => typeof v === "number")) return "FVector";
634
+ if (value.length === 4 && value.every((v) => typeof v === "number")) return "FQuat";
635
+ return "TArray<float>";
636
+ }
637
+ return "UObject*";
638
+ }
639
+ compileUnrealDomainBlocks(composition) {
640
+ const domainBlocks = composition.domainBlocks ?? [];
641
+ if (domainBlocks.length === 0) return;
642
+ this.emitS("");
643
+ this.emitS("// === v4.2 Domain Blocks ===");
644
+ let blockIdx = 0;
645
+ const compiled = compileDomainBlocks(
646
+ domainBlocks,
647
+ {
648
+ material: (block) => {
649
+ const mat = compileMaterialBlock(block);
650
+ return materialToUnreal(mat, `DB${blockIdx++}`);
651
+ },
652
+ physics: (block) => {
653
+ const phys = compilePhysicsBlock(block);
654
+ return physicsToUnreal(phys, `DB${blockIdx++}`);
655
+ },
656
+ vfx: (block) => {
657
+ const ps = compileParticleBlock(block);
658
+ return particlesToUnreal(ps, `DB${blockIdx++}`);
659
+ },
660
+ postfx: (block) => {
661
+ const pp = compilePostProcessingBlock(block);
662
+ return postProcessingToUnreal(pp, `DB${blockIdx++}`);
663
+ },
664
+ audio: (block) => {
665
+ const audio = compileAudioSourceBlock(block);
666
+ return audioSourceToUnreal(audio, `DB${blockIdx++}`);
667
+ },
668
+ weather: (block) => {
669
+ const weather = compileWeatherBlock(block);
670
+ return weatherToUnreal(weather);
671
+ }
672
+ },
673
+ (block) => `// Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "TypeScript")}"`
674
+ );
675
+ for (const line of compiled) {
676
+ for (const l of line.split("\n")) {
677
+ this.emitS(l);
678
+ }
679
+ }
680
+ }
681
+ toLinearColor(value) {
682
+ if (typeof value === "string") {
683
+ if (value.startsWith("#")) {
684
+ const hex = value.slice(1);
685
+ if (hex.length === 6) {
686
+ const r = parseInt(hex.slice(0, 2), 16) / 255;
687
+ const g = parseInt(hex.slice(2, 4), 16) / 255;
688
+ const b = parseInt(hex.slice(4, 6), 16) / 255;
689
+ return `FLinearColor(${r}f, ${g}f, ${b}f)`;
690
+ }
691
+ }
692
+ const colors = {
693
+ red: "FLinearColor::Red",
694
+ green: "FLinearColor::Green",
695
+ blue: "FLinearColor::Blue",
696
+ white: "FLinearColor::White",
697
+ black: "FLinearColor::Black",
698
+ yellow: "FLinearColor::Yellow"
699
+ };
700
+ return colors[value.toLowerCase()] || "FLinearColor::White";
701
+ }
702
+ if (Array.isArray(value) && value.length >= 3) {
703
+ const [r, g, b, a = 1] = value;
704
+ return `FLinearColor(${r}f, ${g}f, ${b}f, ${a}f)`;
705
+ }
706
+ return "FLinearColor::White";
707
+ }
708
+ };
709
+ }
710
+ });
711
+
712
+ export { UnrealCompiler, UnrealCompiler_exports, compileToUnreal, init_UnrealCompiler };
713
+ //# sourceMappingURL=chunk-IZM5VQZD.js.map
714
+ //# sourceMappingURL=chunk-IZM5VQZD.js.map