@holoscript/core 7.0.0 → 8.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/README.md +2 -2
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-276GE64O.js +16 -0
  4. package/dist/GLTFPipeline-M7WSSJED.cjs +37 -0
  5. package/dist/HoloScriptPlusParser-7FBIFUFC.js +693 -0
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  7. package/dist/HoloScriptPlusParser-F2Z56FJR.js +10 -0
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  9. package/dist/HoloScriptRuntime-3URVTKPJ.js +10 -0
  10. package/dist/HoloScriptRuntime-SXEAEU2N.cjs +19 -0
  11. package/dist/USDZExporter-3FWJ25JI.cjs +1037 -0
  12. package/dist/USDZExporter-D2HQLQYK.js +1035 -0
  13. package/dist/agents/index.cjs +19 -0
  14. package/dist/agents/index.d.ts +100 -0
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+ 'use strict';
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+
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+ var chunk5S7RKFGR_cjs = require('./chunk-5S7RKFGR.cjs');
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+ var chunkOIQYIIO3_cjs = require('./chunk-OIQYIIO3.cjs');
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+ var chunkAIA52I7T_cjs = require('./chunk-AIA52I7T.cjs');
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+ var chunkXUUVDHIF_cjs = require('./chunk-XUUVDHIF.cjs');
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+ var chunkKKP7JKN4_cjs = require('./chunk-KKP7JKN4.cjs');
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+ var chunkHCCQLAA4_cjs = require('./chunk-HCCQLAA4.cjs');
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+ var ans = require('@holoscript/core-types/ans');
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+
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+ // src/compiler/BabylonCompiler.ts
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+ var BabylonCompiler_exports = {};
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+ chunkHCCQLAA4_cjs.__export(BabylonCompiler_exports, {
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+ BabylonCompiler: () => exports.BabylonCompiler
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+ });
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+ var SHAPE_TO_MESH; exports.BabylonCompiler = void 0;
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+ var init_BabylonCompiler = chunkHCCQLAA4_cjs.__esm({
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+ "src/compiler/BabylonCompiler.ts"() {
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+ chunkOIQYIIO3_cjs.init_TraitCompositor();
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+ chunk5S7RKFGR_cjs.init_ProvenanceSemiring();
21
+ chunkKKP7JKN4_cjs.init_CompilerBase();
22
+ chunkXUUVDHIF_cjs.init_DomainBlockCompilerMixin();
23
+ chunkAIA52I7T_cjs.init_PlatformConditionalCompilerMixin();
24
+ SHAPE_TO_MESH = {
25
+ sphere: "CreateSphere",
26
+ orb: "CreateSphere",
27
+ cube: "CreateBox",
28
+ box: "CreateBox",
29
+ cylinder: "CreateCylinder",
30
+ cone: "CreateCylinder",
31
+ pyramid: "CreateCylinder",
32
+ plane: "CreateGround",
33
+ ground: "CreateGround",
34
+ torus: "CreateTorus",
35
+ ring: "CreateTorus",
36
+ capsule: "CreateCapsule",
37
+ disc: "CreateDisc"
38
+ };
39
+ exports.BabylonCompiler = class extends chunkKKP7JKN4_cjs.CompilerBase {
40
+ constructor(options = {}) {
41
+ super();
42
+ this.compilerName = "BabylonCompiler";
43
+ this.lines = [];
44
+ this.indentLevel = 0;
45
+ this.options = {
46
+ className: options.className || "GeneratedScene",
47
+ useHavok: options.useHavok ?? true,
48
+ enableXR: options.enableXR ?? false,
49
+ indent: options.indent || " ",
50
+ provenanceHash: options.provenanceHash ?? "",
51
+ platformTarget: options.platformTarget ?? ""
52
+ };
53
+ }
54
+ getRequiredCapability() {
55
+ return ans.ANSCapabilityPath.BABYLON;
56
+ }
57
+ compile(composition, agentToken, outputPath) {
58
+ this.validateCompilerAccess(agentToken, outputPath);
59
+ if (this.options.platformTarget) {
60
+ const target = typeof this.options.platformTarget === "string" ? chunkAIA52I7T_cjs.createPlatformTarget(this.options.platformTarget) : this.options.platformTarget;
61
+ const platformMixin = new chunkAIA52I7T_cjs.PlatformConditionalCompilerMixin();
62
+ composition = platformMixin.filterForPlatform(composition, target);
63
+ }
64
+ this.lines = [];
65
+ this.indentLevel = 0;
66
+ this.emit("// Auto-generated by HoloScript BabylonCompiler");
67
+ this.emit(
68
+ `// Source: composition "${this.escapeStringValue(composition.name, "TypeScript")}"`
69
+ );
70
+ if (this.options.provenanceHash) {
71
+ this.emit(`// Provenance Hash: ${this.options.provenanceHash}`);
72
+ }
73
+ this.emit("");
74
+ this.emitImports(composition);
75
+ this.emit("");
76
+ this.emit(`export class ${this.options.className} {`);
77
+ this.indent();
78
+ this.emit("private engine: BABYLON.Engine;");
79
+ this.emit("private scene: BABYLON.Scene;");
80
+ this.emit("private canvas: HTMLCanvasElement;");
81
+ this.emit("");
82
+ this.emit("constructor(canvas: HTMLCanvasElement) {");
83
+ this.indent();
84
+ this.emit("this.canvas = canvas;");
85
+ this.emit(
86
+ "this.engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });"
87
+ );
88
+ this.emit("this.scene = new BABYLON.Scene(this.engine);");
89
+ this.dedent();
90
+ this.emit("}");
91
+ this.emit("");
92
+ this.emit("async build(): Promise<void> {");
93
+ this.indent();
94
+ this.emitSceneSetup(composition);
95
+ if (composition.environment) this.emitEnvironment(composition.environment);
96
+ if (composition.lights?.length) {
97
+ for (const light of composition.lights) this.emitLight(light);
98
+ } else {
99
+ this.emit(
100
+ 'const defaultLight = new BABYLON.HemisphericLight("defaultLight", new BABYLON.Vector3(0, 1, 0), this.scene);'
101
+ );
102
+ this.emit("defaultLight.intensity = 0.7;");
103
+ this.emit("");
104
+ }
105
+ if (composition.camera) this.emitCamera(composition.camera);
106
+ else {
107
+ this.emit(
108
+ 'const camera = new BABYLON.ArcRotateCamera("defaultCamera", -Math.PI / 2, Math.PI / 3, 10, BABYLON.Vector3.Zero(), this.scene);'
109
+ );
110
+ this.emit("camera.attachControl(this.canvas, true);");
111
+ this.emit("");
112
+ }
113
+ if (composition.objects?.length) for (const obj of composition.objects) this.emitObject(obj);
114
+ if (composition.spatialGroups?.length)
115
+ for (const g of composition.spatialGroups) this.emitGroup(g);
116
+ if (composition.timelines?.length)
117
+ for (const tl of composition.timelines) this.emitTimeline(tl);
118
+ if (composition.audio?.length) for (const a of composition.audio) this.emitAudio(a);
119
+ if (composition.zones?.length) for (const z of composition.zones) this.emitZone(z);
120
+ if (composition.ui) this.emitUI(composition.ui);
121
+ if (composition.effects) this.emitEffects(composition.effects);
122
+ if (composition.transitions?.length)
123
+ for (const t of composition.transitions) this.emitTransition(t);
124
+ if (this.options.enableXR) this.emitXRSetup();
125
+ this.compileBabylonDomainBlocks(composition);
126
+ this.emitRenderLoop();
127
+ this.dedent();
128
+ this.emit("}");
129
+ this.emit("");
130
+ this.emit("dispose(): void { this.scene.dispose(); this.engine.dispose(); }");
131
+ this.dedent();
132
+ this.emit("}");
133
+ return this.lines.join("\n");
134
+ }
135
+ compileBabylonDomainBlocks(composition) {
136
+ const domainBlocks = composition.domainBlocks ?? [];
137
+ if (domainBlocks.length === 0) return;
138
+ this.emit("");
139
+ this.emit("// === v4.2 Domain Blocks ===");
140
+ let blockIdx = 0;
141
+ const compiled = chunkXUUVDHIF_cjs.compileDomainBlocks(
142
+ domainBlocks,
143
+ {
144
+ material: (block) => {
145
+ const mat = chunkXUUVDHIF_cjs.compileMaterialBlock(block);
146
+ return chunkXUUVDHIF_cjs.materialToBabylon(mat, `db${blockIdx++}`);
147
+ },
148
+ physics: (block) => {
149
+ const phys = chunkXUUVDHIF_cjs.compilePhysicsBlock(block);
150
+ return chunkXUUVDHIF_cjs.physicsToBabylon(phys, `db${blockIdx++}`);
151
+ },
152
+ vfx: (block) => {
153
+ const ps = chunkXUUVDHIF_cjs.compileParticleBlock(block);
154
+ return chunkXUUVDHIF_cjs.particlesToBabylon(ps, `db${blockIdx++}`);
155
+ },
156
+ postfx: (block) => {
157
+ const pp = chunkXUUVDHIF_cjs.compilePostProcessingBlock(block);
158
+ return chunkXUUVDHIF_cjs.postProcessingToBabylon(pp);
159
+ },
160
+ audio: (block) => {
161
+ const audio = chunkXUUVDHIF_cjs.compileAudioSourceBlock(block);
162
+ return chunkXUUVDHIF_cjs.audioSourceToBabylon(audio, `db${blockIdx++}`);
163
+ },
164
+ weather: (block) => {
165
+ const weather = chunkXUUVDHIF_cjs.compileWeatherBlock(block);
166
+ const layers = weather.layers.map((l) => `// Layer: ${l.type} \u2014 ${JSON.stringify(l.properties)}`).join("\n");
167
+ return `// Weather: ${weather.keyword} "${weather.name || ""}" \u2014 implement via Babylon.js particle systems
168
+ ${layers}`;
169
+ }
170
+ },
171
+ (block) => `// Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "TypeScript")}"`
172
+ );
173
+ for (const line of compiled) {
174
+ for (const l of line.split("\n")) {
175
+ this.emit(l);
176
+ }
177
+ }
178
+ }
179
+ // --- Imports ---
180
+ emitImports(composition) {
181
+ this.emit('import * as BABYLON from "@babylonjs/core";');
182
+ if (composition.ui) this.emit('import * as GUI from "@babylonjs/gui";');
183
+ if (this.options.useHavok) this.emit('import HavokPhysics from "@babylonjs/havok";');
184
+ if (this.options.enableXR) this.emit('import "@babylonjs/loaders";');
185
+ }
186
+ // --- Scene Setup ---
187
+ emitSceneSetup(_composition) {
188
+ this.emit("this.scene.clearColor = new BABYLON.Color4(0.05, 0.05, 0.1, 1);");
189
+ if (this.options.useHavok) {
190
+ this.emit("const havokInstance = await HavokPhysics();");
191
+ this.emit("const havokPlugin = new BABYLON.HavokPlugin(true, havokInstance);");
192
+ this.emit("this.scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0), havokPlugin);");
193
+ }
194
+ this.emit("");
195
+ }
196
+ // --- Environment ---
197
+ emitEnvironment(env) {
198
+ for (const prop of env.properties) {
199
+ if (prop.key === "skybox" || prop.key === "preset") {
200
+ this.emit(
201
+ `const skybox = BABYLON.MeshBuilder.CreateBox("skyBox", { size: 1000 }, this.scene);`
202
+ );
203
+ this.emit(`const skyMat = new BABYLON.StandardMaterial("skyMat", this.scene);`);
204
+ this.emit(`skyMat.backFaceCulling = false;`);
205
+ this.emit(
206
+ `skyMat.reflectionTexture = new BABYLON.CubeTexture("textures/${prop.value}", this.scene);`
207
+ );
208
+ this.emit(`skyMat.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;`);
209
+ this.emit(`skyMat.disableLighting = true;`);
210
+ this.emit(`skybox.material = skyMat; skybox.infiniteDistance = true;`);
211
+ } else if (prop.key === "fog" && typeof prop.value === "object") {
212
+ const fog = prop.value;
213
+ this.emit(`this.scene.fogMode = BABYLON.Scene.FOGMODE_LINEAR;`);
214
+ if (fog.color) this.emit(`this.scene.fogColor = ${this.toBabylonColor3(fog.color)};`);
215
+ if (fog.near !== void 0) this.emit(`this.scene.fogStart = ${fog.near};`);
216
+ if (fog.far !== void 0) this.emit(`this.scene.fogEnd = ${fog.far};`);
217
+ } else if (prop.key === "ambient_light") {
218
+ this.emit(
219
+ `this.scene.ambientColor = new BABYLON.Color3(${prop.value}, ${prop.value}, ${prop.value});`
220
+ );
221
+ } else if (prop.key === "ground") {
222
+ this.emit(
223
+ `const ground = BABYLON.MeshBuilder.CreateGround("ground", { width: 100, height: 100 }, this.scene);`
224
+ );
225
+ if (typeof prop.value === "object" && prop.value !== null) {
226
+ const g = prop.value;
227
+ if (g.color) {
228
+ this.emit(`const groundMat = new BABYLON.PBRMaterial("groundMat", this.scene);`);
229
+ this.emit(
230
+ `groundMat.albedoColor = ${this.toBabylonColor3(g.color)}; groundMat.roughness = 0.8;`
231
+ );
232
+ this.emit(`ground.material = groundMat;`);
233
+ }
234
+ }
235
+ this.emit(`ground.receiveShadows = true;`);
236
+ }
237
+ }
238
+ this.emit("");
239
+ }
240
+ // --- Objects ---
241
+ emitObject(obj, parentVar) {
242
+ const v = this.sanitizeName(obj.name);
243
+ let geom = "cube", modelSrc, textContent;
244
+ let position, rotation, scale, size;
245
+ const mat = {};
246
+ for (const p of obj.properties) {
247
+ switch (p.key) {
248
+ case "geometry":
249
+ case "mesh":
250
+ case "type":
251
+ if (typeof p.value === "string") geom = p.value;
252
+ break;
253
+ case "position":
254
+ if (Array.isArray(p.value)) position = p.value;
255
+ break;
256
+ case "rotation":
257
+ if (Array.isArray(p.value)) rotation = p.value;
258
+ break;
259
+ case "scale":
260
+ scale = p.value;
261
+ break;
262
+ case "size":
263
+ size = p.value;
264
+ break;
265
+ case "color":
266
+ mat.color = p.value;
267
+ break;
268
+ case "roughness":
269
+ mat.roughness = p.value;
270
+ break;
271
+ case "metalness":
272
+ case "metallic":
273
+ mat.metalness = p.value;
274
+ break;
275
+ case "opacity":
276
+ mat.opacity = p.value;
277
+ break;
278
+ case "emissive":
279
+ mat.emissive = p.value;
280
+ break;
281
+ case "emissive_intensity":
282
+ case "emissiveIntensity":
283
+ mat.emissiveIntensity = p.value;
284
+ break;
285
+ case "material":
286
+ if (typeof p.value === "object" && p.value !== null)
287
+ Object.assign(mat, p.value);
288
+ break;
289
+ case "model":
290
+ case "src":
291
+ case "source":
292
+ if (typeof p.value === "string") modelSrc = p.value;
293
+ break;
294
+ case "text":
295
+ if (typeof p.value === "string") textContent = p.value;
296
+ break;
297
+ }
298
+ }
299
+ this.emit(`// Object: ${this.escapeStringValue(obj.name, "TypeScript")}`);
300
+ if (modelSrc) {
301
+ this.emit(
302
+ `const ${v} = await BABYLON.SceneLoader.ImportMeshAsync("", "${modelSrc}", "", this.scene);`
303
+ );
304
+ } else if (geom === "text" || textContent) {
305
+ this.emit(
306
+ `const ${v} = BABYLON.MeshBuilder.CreatePlane("${this.escapeStringValue(obj.name, "TypeScript")}", { width: 2, height: 1 }, this.scene);`
307
+ );
308
+ this.emit(
309
+ `const ${v}Tex = new BABYLON.DynamicTexture("${v}Tex", { width: 512, height: 256 }, this.scene);`
310
+ );
311
+ this.emit(
312
+ `${v}Tex.drawText("${textContent || ""}", null, null, "bold 48px Arial", "#ffffff", "#00000000", true);`
313
+ );
314
+ this.emit(`const ${v}Mat = new BABYLON.StandardMaterial("${v}Mat", this.scene);`);
315
+ this.emit(
316
+ `${v}Mat.diffuseTexture = ${v}Tex; ${v}Mat.emissiveColor = BABYLON.Color3.White();`
317
+ );
318
+ this.emit(`${v}.material = ${v}Mat;`);
319
+ } else {
320
+ this.emit(
321
+ `const ${v} = BABYLON.MeshBuilder.${this.mapShapeToMesh(geom)}("${this.escapeStringValue(obj.name, "TypeScript")}", ${this.meshBuilderOptions(geom, size)}, this.scene);`
322
+ );
323
+ if (Object.keys(mat).length > 0) {
324
+ this.emit(`const ${v}Mat = new BABYLON.PBRMaterial("${v}Mat", this.scene);`);
325
+ if (mat.color) this.emit(`${v}Mat.albedoColor = ${this.toBabylonColor3(mat.color)};`);
326
+ if (mat.roughness !== void 0) this.emit(`${v}Mat.roughness = ${mat.roughness};`);
327
+ if (mat.metalness !== void 0) this.emit(`${v}Mat.metallic = ${mat.metalness};`);
328
+ if (mat.opacity !== void 0 && mat.opacity < 1)
329
+ this.emit(`${v}Mat.alpha = ${mat.opacity};`);
330
+ if (mat.emissive)
331
+ this.emit(`${v}Mat.emissiveColor = ${this.toBabylonColor3(mat.emissive)};`);
332
+ if (mat.emissiveIntensity !== void 0)
333
+ this.emit(`${v}Mat.emissiveIntensity = ${mat.emissiveIntensity};`);
334
+ this.emit(`${v}.material = ${v}Mat;`);
335
+ }
336
+ }
337
+ if (position) this.emit(`${v}.position = ${this.toBabylonVector(position)};`);
338
+ if (rotation) this.emit(`${v}.rotation = ${this.toBabylonVector(rotation)};`);
339
+ if (scale) {
340
+ this.emit(
341
+ Array.isArray(scale) ? `${v}.scaling = ${this.toBabylonVector(scale)};` : `${v}.scaling = new BABYLON.Vector3(${scale}, ${scale}, ${scale});`
342
+ );
343
+ }
344
+ if (parentVar) this.emit(`${v}.parent = ${parentVar};`);
345
+ const physicsTraits = (obj.traits || []).filter(
346
+ (t) => t.name === "physics" || t.name === "collidable"
347
+ );
348
+ if (physicsTraits.length > 0) {
349
+ const semiring = new chunk5S7RKFGR_cjs.ProvenanceSemiring();
350
+ const applications = physicsTraits.map((t) => ({
351
+ name: t.name,
352
+ config: t.config || {},
353
+ context: obj.provenance?.context
354
+ }));
355
+ const { config: physicsConfig } = semiring.add(applications);
356
+ const mt = (physicsConfig.type || "dynamic") === "static" ? "STATIC" : "DYNAMIC";
357
+ this.emit(
358
+ `const ${v}Body = new BABYLON.PhysicsBody(${v}, BABYLON.PhysicsMotionType.${mt}, false, this.scene);`
359
+ );
360
+ this.emit(`${v}Body.shape = new BABYLON.PhysicsShapeConvexHull(${v}, this.scene);`);
361
+ this.emit(`${v}Body.setMassProperties({ mass: ${physicsConfig.mass ?? 1} });`);
362
+ }
363
+ for (const trait of obj.traits || []) {
364
+ if (trait.name === "physics" || trait.name === "collidable") {
365
+ continue;
366
+ } else if (trait.name === "grabbable") {
367
+ this.emit(`${v}.actionManager = new BABYLON.ActionManager(this.scene);`);
368
+ this.emit(
369
+ `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, () => { console.log("Picked: ${this.escapeStringValue(obj.name, "TypeScript")}"); }));`
370
+ );
371
+ } else if (trait.name === "gaussian_splat") {
372
+ this.emit(`const ${v}PCS = new BABYLON.PointsCloudSystem("${v}PCS", 2, this.scene);`);
373
+ this.emit(`${v}PCS.addPoints(10000); await ${v}PCS.buildMeshAsync();`);
374
+ } else if (trait.name === "shadow") {
375
+ this.emit(`${v}.receiveShadows = true;`);
376
+ } else if (trait.name === "hoverable") {
377
+ this.emit(
378
+ `${v}.actionManager = ${v}.actionManager || new BABYLON.ActionManager(this.scene);`
379
+ );
380
+ this.emit(
381
+ `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPointerOverTrigger, () => { ${v}.renderOverlay = true; ${v}.overlayColor = BABYLON.Color3.White(); }));`
382
+ );
383
+ this.emit(
384
+ `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPointerOutTrigger, () => { ${v}.renderOverlay = false; }));`
385
+ );
386
+ } else if (trait.name === "accessible") {
387
+ this.emit(
388
+ `${v}.accessibilityTag = { description: "${this.escapeStringValue(obj.name, "TypeScript")}", role: "${trait.config?.role || "generic"}" };`
389
+ );
390
+ } else if (trait.name === "object_tracking") {
391
+ this.emit(
392
+ `// @object_tracking \u2014 WebXR hit-test or custom tracker for "${this.escapeStringValue(obj.name, "TypeScript")}"`
393
+ );
394
+ } else if (trait.name === "scene_reconstruction") {
395
+ this.emit(
396
+ `// @scene_reconstruction \u2014 WebXR mesh detection for "${this.escapeStringValue(obj.name, "TypeScript")}"`
397
+ );
398
+ } else if (trait.name === "eye_tracked") {
399
+ this.emit(`// @eye_tracked \u2014 WebXR eye tracking (requires 'eye-tracking' feature)`);
400
+ } else if (trait.name === "eye_hand_fusion") {
401
+ this.emit(`// @eye_hand_fusion \u2014 combine WebXR hand + eye tracking`);
402
+ } else if (trait.name === "controlnet") {
403
+ this.emit(
404
+ `// @controlnet(model: "${trait.config?.model || "canny"}") \u2014 route to inference API`
405
+ );
406
+ } else if (trait.name === "ai_texture_gen") {
407
+ this.emit(`// @ai_texture_gen \u2014 apply generated texture to ${v}.material`);
408
+ } else if (trait.name === "neural_animation") {
409
+ this.emit(`// @neural_animation \u2014 BabylonJS AnimationGroup + neural pose predictor`);
410
+ } else if (trait.name === "ai_npc_brain") {
411
+ this.emit(
412
+ `// @ai_npc_brain(model: "${trait.config?.model || "llm"}") \u2014 external LLM/NPC API`
413
+ );
414
+ } else {
415
+ this.emit(
416
+ `// @${this.escapeStringValue(trait.name, "TypeScript")}: ${JSON.stringify(trait.config || {})}`
417
+ );
418
+ }
419
+ }
420
+ if (obj.traits && Array.isArray(obj.traits) && obj.traits.length > 0) {
421
+ const traitNames = obj.traits.map((t) => t.name);
422
+ const compositor = new chunkOIQYIIO3_cjs.TraitCompositor();
423
+ const composed = compositor.compose(traitNames);
424
+ if (Object.keys(composed).length > 0) {
425
+ const matVar = `${v}ComposedMat`;
426
+ this.emit(`// TraitCompositor: composed ${traitNames.join(" + ")}`);
427
+ this.emit(
428
+ `const ${matVar} = ${v}.material as BABYLON.PBRMaterial || new BABYLON.PBRMaterial("${matVar}", this.scene);`
429
+ );
430
+ if (composed.color)
431
+ this.emit(`${matVar}.albedoColor = ${this.toBabylonColor3(composed.color)};`);
432
+ if (composed.roughness !== void 0)
433
+ this.emit(`${matVar}.roughness = ${composed.roughness};`);
434
+ if (composed.metalness !== void 0)
435
+ this.emit(`${matVar}.metallic = ${composed.metalness};`);
436
+ if (composed.opacity !== void 0 && composed.opacity < 1)
437
+ this.emit(`${matVar}.alpha = ${composed.opacity};`);
438
+ if (composed.emissive)
439
+ this.emit(`${matVar}.emissiveColor = ${this.toBabylonColor3(composed.emissive)};`);
440
+ if (composed.emissiveIntensity !== void 0)
441
+ this.emit(`${matVar}.emissiveIntensity = ${composed.emissiveIntensity};`);
442
+ this.emit(`${v}.material = ${matVar};`);
443
+ }
444
+ }
445
+ if (obj.children?.length) for (const child of obj.children) this.emitObject(child, v);
446
+ this.emit("");
447
+ }
448
+ // --- Groups ---
449
+ emitGroup(group, parentVar) {
450
+ const v = this.sanitizeName(group.name);
451
+ this.emit(
452
+ `const ${v} = new BABYLON.TransformNode("${this.escapeStringValue(group.name, "TypeScript")}", this.scene);`
453
+ );
454
+ for (const p of group.properties) {
455
+ if (p.key === "position" && Array.isArray(p.value))
456
+ this.emit(`${v}.position = ${this.toBabylonVector(p.value)};`);
457
+ else if (p.key === "rotation" && Array.isArray(p.value))
458
+ this.emit(`${v}.rotation = ${this.toBabylonVector(p.value)};`);
459
+ else if (p.key === "scale") {
460
+ this.emit(
461
+ Array.isArray(p.value) ? `${v}.scaling = ${this.toBabylonVector(p.value)};` : `${v}.scaling = new BABYLON.Vector3(${p.value}, ${p.value}, ${p.value});`
462
+ );
463
+ }
464
+ }
465
+ if (parentVar) this.emit(`${v}.parent = ${parentVar};`);
466
+ for (const obj of group.objects) this.emitObject(obj, v);
467
+ if (group.groups) for (const sub of group.groups) this.emitGroup(sub, v);
468
+ this.emit("");
469
+ }
470
+ // --- Lights ---
471
+ emitLight(light) {
472
+ const v = this.sanitizeName(light.name);
473
+ let pos, color, intensity;
474
+ let dir, castShadow = false, angle, dist;
475
+ for (const p of light.properties) {
476
+ if (p.key === "position" && Array.isArray(p.value)) pos = p.value;
477
+ else if (p.key === "color") color = p.value;
478
+ else if (p.key === "intensity") intensity = p.value;
479
+ else if (p.key === "direction" && Array.isArray(p.value)) dir = p.value;
480
+ else if (p.key === "cast_shadow" || p.key === "castShadow") castShadow = !!p.value;
481
+ else if (p.key === "angle") angle = p.value;
482
+ else if (p.key === "distance") dist = p.value;
483
+ }
484
+ const posV = pos ? this.toBabylonVector(pos) : "new BABYLON.Vector3(0, 1, 0)";
485
+ const dirV = dir ? this.toBabylonVector(dir) : "new BABYLON.Vector3(0, -1, 0)";
486
+ switch (light.lightType) {
487
+ case "hemisphere":
488
+ case "ambient":
489
+ this.emit(
490
+ `const ${v} = new BABYLON.HemisphericLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
491
+ );
492
+ break;
493
+ case "directional":
494
+ this.emit(
495
+ `const ${v} = new BABYLON.DirectionalLight("${this.escapeStringValue(light.name, "TypeScript")}", ${dirV}, this.scene);`
496
+ );
497
+ if (pos) this.emit(`${v}.position = ${posV};`);
498
+ break;
499
+ case "point":
500
+ this.emit(
501
+ `const ${v} = new BABYLON.PointLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
502
+ );
503
+ break;
504
+ case "spot":
505
+ this.emit(
506
+ `const ${v} = new BABYLON.SpotLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, ${dirV}, ${angle ?? Math.PI / 4}, 2, this.scene);`
507
+ );
508
+ break;
509
+ case "area":
510
+ this.emit(`// Area light fallback`);
511
+ this.emit(
512
+ `const ${v} = new BABYLON.PointLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
513
+ );
514
+ break;
515
+ default:
516
+ this.emit(
517
+ `const ${v} = new BABYLON.HemisphericLight("${this.escapeStringValue(light.name, "TypeScript")}", ${posV}, this.scene);`
518
+ );
519
+ break;
520
+ }
521
+ if (color) this.emit(`${v}.diffuse = ${this.toBabylonColor3(color)};`);
522
+ if (intensity !== void 0) this.emit(`${v}.intensity = ${intensity};`);
523
+ if (dist !== void 0) this.emit(`${v}.range = ${dist};`);
524
+ if (castShadow && ["directional", "spot", "point"].includes(light.lightType)) {
525
+ this.emit(`const ${v}SG = new BABYLON.ShadowGenerator(2048, ${v});`);
526
+ this.emit(`${v}SG.useBlurExponentialShadowMap = true;`);
527
+ }
528
+ this.emit("");
529
+ }
530
+ // --- Camera ---
531
+ emitCamera(cam) {
532
+ let fov, pos, lookAt;
533
+ let near, far;
534
+ for (const p of cam.properties) {
535
+ if (p.key === "fov" || p.key === "field_of_view") fov = p.value;
536
+ else if (p.key === "position" && Array.isArray(p.value)) pos = p.value;
537
+ else if ((p.key === "look_at" || p.key === "lookAt") && Array.isArray(p.value))
538
+ lookAt = p.value;
539
+ else if (p.key === "near") near = p.value;
540
+ else if (p.key === "far") far = p.value;
541
+ }
542
+ const target = lookAt ? this.toBabylonVector(lookAt) : "BABYLON.Vector3.Zero()";
543
+ if (cam.cameraType === "orthographic") {
544
+ this.emit(
545
+ `const camera = new BABYLON.FreeCamera("camera", ${pos ? this.toBabylonVector(pos) : "new BABYLON.Vector3(0, 5, -10)"}, this.scene);`
546
+ );
547
+ this.emit(`camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;`);
548
+ this.emit(`camera.setTarget(${target});`);
549
+ } else {
550
+ this.emit(
551
+ `const camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 3, 10, ${target}, this.scene);`
552
+ );
553
+ if (pos) this.emit(`camera.setPosition(${this.toBabylonVector(pos)});`);
554
+ }
555
+ if (fov !== void 0) this.emit(`camera.fov = ${fov * (Math.PI / 180)};`);
556
+ if (near !== void 0) this.emit(`camera.minZ = ${near};`);
557
+ if (far !== void 0) this.emit(`camera.maxZ = ${far};`);
558
+ this.emit("camera.attachControl(this.canvas, true);");
559
+ this.emit("");
560
+ }
561
+ // --- Timeline ---
562
+ emitTimeline(timeline) {
563
+ const v = this.sanitizeName(timeline.name);
564
+ this.emit(
565
+ `const ${v}Group = new BABYLON.AnimationGroup("${this.escapeStringValue(timeline.name, "TypeScript")}", this.scene);`
566
+ );
567
+ const fps = 30;
568
+ for (const entry of timeline.entries) {
569
+ const a = entry.action;
570
+ if (a.kind === "animate") {
571
+ const frame = Math.round(entry.time * fps);
572
+ for (const [key, value] of Object.entries(a.properties)) {
573
+ const n = `${v}_${this.sanitizeName(a.target)}_${key}`;
574
+ const animType = Array.isArray(value) ? "ANIMATIONTYPE_VECTOR3" : "ANIMATIONTYPE_FLOAT";
575
+ const valStr = Array.isArray(value) ? this.toBabylonVector(value) : String(value);
576
+ this.emit(
577
+ `const ${n} = new BABYLON.Animation("${n}", "${this.mapAnimProperty(key)}", ${fps}, BABYLON.Animation.${animType}, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);`
578
+ );
579
+ this.emit(
580
+ `${n}.setKeys([{ frame: 0, value: ${valStr} }, { frame: ${frame}, value: ${valStr} }]);`
581
+ );
582
+ }
583
+ } else if (a.kind === "emit") {
584
+ this.emit(
585
+ `// @${entry.time}s: emit "${this.escapeStringValue(a.event, "TypeScript")}"`
586
+ );
587
+ } else if (a.kind === "call") {
588
+ this.emit(
589
+ `// @${entry.time}s: call ${this.escapeStringValue(a.method, "TypeScript")}()`
590
+ );
591
+ }
592
+ }
593
+ if (timeline.autoplay) this.emit(`${v}Group.play(${timeline.loop ? "true" : "false"});`);
594
+ this.emit("");
595
+ }
596
+ // --- Audio ---
597
+ emitAudio(audio) {
598
+ const v = this.sanitizeName(audio.name);
599
+ let src = "", volume = 1, loop = false, spatial = false;
600
+ let position, dist;
601
+ for (const p of audio.properties) {
602
+ if (p.key === "src" || p.key === "source") src = String(p.value);
603
+ else if (p.key === "volume") volume = p.value;
604
+ else if (p.key === "loop") loop = !!p.value;
605
+ else if (p.key === "spatial") spatial = !!p.value;
606
+ else if (p.key === "position" && Array.isArray(p.value)) position = p.value;
607
+ else if (p.key === "distance") dist = p.value;
608
+ }
609
+ const opts = ["autoplay: true"];
610
+ if (loop) opts.push("loop: true");
611
+ if (volume !== 1) opts.push(`volume: ${volume}`);
612
+ if (spatial) opts.push("spatialSound: true");
613
+ if (dist !== void 0) opts.push(`maxDistance: ${dist}`);
614
+ this.emit(
615
+ `const ${v} = new BABYLON.Sound("${this.escapeStringValue(audio.name, "TypeScript")}", "${src}", this.scene, null, { ${opts.join(", ")} });`
616
+ );
617
+ if (spatial && position) this.emit(`${v}.setPosition(${this.toBabylonVector(position)});`);
618
+ this.emit("");
619
+ }
620
+ // --- Zone ---
621
+ emitZone(zone) {
622
+ const v = this.sanitizeName(zone.name);
623
+ let shape = "box", position, size, radius;
624
+ for (const p of zone.properties) {
625
+ if (p.key === "shape") shape = String(p.value);
626
+ else if (p.key === "position" && Array.isArray(p.value)) position = p.value;
627
+ else if (p.key === "size") size = p.value;
628
+ else if (p.key === "radius") radius = p.value;
629
+ }
630
+ if (shape === "sphere") {
631
+ this.emit(
632
+ `const ${v} = BABYLON.MeshBuilder.CreateSphere("${this.escapeStringValue(zone.name, "TypeScript")}", { diameter: ${(radius || 5) * 2} }, this.scene);`
633
+ );
634
+ } else {
635
+ const s = Array.isArray(size) ? size : [size || 5, size || 5, size || 5];
636
+ this.emit(
637
+ `const ${v} = BABYLON.MeshBuilder.CreateBox("${this.escapeStringValue(zone.name, "TypeScript")}", { width: ${s[0]}, height: ${s[1]}, depth: ${s[2]} }, this.scene);`
638
+ );
639
+ }
640
+ if (position) this.emit(`${v}.position = ${this.toBabylonVector(position)};`);
641
+ this.emit(`${v}.isVisible = false; ${v}.checkCollisions = true;`);
642
+ if (zone.handlers?.length) {
643
+ this.emit(`${v}.actionManager = new BABYLON.ActionManager(this.scene);`);
644
+ for (const h of zone.handlers) {
645
+ const trigger = h.event === "on_enter" ? "OnIntersectionEnterTrigger" : h.event === "on_exit" ? "OnIntersectionExitTrigger" : `NothingTrigger /* ${this.escapeStringValue(h.event, "TypeScript")} */`;
646
+ this.emit(
647
+ `${v}.actionManager.registerAction(new BABYLON.ExecuteCodeAction({ trigger: BABYLON.ActionManager.${trigger} }, () => { /* ${this.escapeStringValue(h.event, "TypeScript")} */ }));`
648
+ );
649
+ }
650
+ }
651
+ this.emit("");
652
+ }
653
+ // --- UI ---
654
+ emitUI(ui) {
655
+ this.emit('const advancedTexture = GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");');
656
+ for (const el of ui.elements) {
657
+ const v = this.sanitizeName(el.name);
658
+ let elType = "text", text = "", fontSize = 24, color = "#ffffff", bg;
659
+ for (const p of el.properties) {
660
+ if (p.key === "type") elType = String(p.value);
661
+ else if (p.key === "text") text = String(p.value);
662
+ else if (p.key === "font_size" || p.key === "fontSize") fontSize = p.value;
663
+ else if (p.key === "color") color = String(p.value);
664
+ else if (p.key === "background") bg = String(p.value);
665
+ }
666
+ if (elType === "button") {
667
+ this.emit(
668
+ `const ${v} = GUI.Button.CreateSimpleButton("${this.escapeStringValue(el.name, "TypeScript")}", "${text}");`
669
+ );
670
+ this.emit(
671
+ `${v}.width = "150px"; ${v}.height = "40px"; ${v}.color = "${color}"; ${v}.fontSize = ${fontSize};`
672
+ );
673
+ if (bg) this.emit(`${v}.background = "${bg}";`);
674
+ this.emit(`advancedTexture.addControl(${v});`);
675
+ } else if (elType === "progress") {
676
+ this.emit(
677
+ `const ${v} = new GUI.StackPanel("${this.escapeStringValue(el.name, "TypeScript")}");`
678
+ );
679
+ this.emit(`${v}.width = "200px"; ${v}.height = "20px"; advancedTexture.addControl(${v});`);
680
+ } else {
681
+ this.emit(
682
+ `const ${v} = new GUI.TextBlock("${this.escapeStringValue(el.name, "TypeScript")}", "${text}");`
683
+ );
684
+ this.emit(
685
+ `${v}.color = "${color}"; ${v}.fontSize = ${fontSize}; advancedTexture.addControl(${v});`
686
+ );
687
+ }
688
+ }
689
+ this.emit("");
690
+ }
691
+ // --- Effects ---
692
+ emitEffects(effects) {
693
+ this.emit(
694
+ 'const pipeline = new BABYLON.DefaultRenderingPipeline("defaultPipeline", true, this.scene);'
695
+ );
696
+ for (const fx of effects.effects) {
697
+ const p = fx.properties;
698
+ switch (fx.effectType) {
699
+ case "bloom":
700
+ this.emit("pipeline.bloomEnabled = true;");
701
+ if (p.intensity !== void 0) this.emit(`pipeline.bloomWeight = ${p.intensity};`);
702
+ if (p.threshold !== void 0) this.emit(`pipeline.bloomThreshold = ${p.threshold};`);
703
+ break;
704
+ case "dof":
705
+ this.emit("pipeline.depthOfFieldEnabled = true;");
706
+ if (p.focalLength !== void 0)
707
+ this.emit(`pipeline.depthOfField.focalLength = ${p.focalLength};`);
708
+ if (p.fStop !== void 0) this.emit(`pipeline.depthOfField.fStop = ${p.fStop};`);
709
+ break;
710
+ case "ssao":
711
+ this.emit(
712
+ 'const ssao = new BABYLON.SSAO2RenderingPipeline("ssao", this.scene, { ssaoRatio: 0.5, blurRatio: 0.5 });'
713
+ );
714
+ if (p.radius !== void 0) this.emit(`ssao.radius = ${p.radius};`);
715
+ break;
716
+ case "vignette":
717
+ this.emit("pipeline.imageProcessing.vignetteEnabled = true;");
718
+ if (p.weight !== void 0)
719
+ this.emit(`pipeline.imageProcessing.vignetteWeight = ${p.weight};`);
720
+ break;
721
+ case "chromatic_aberration":
722
+ this.emit("pipeline.chromaticAberrationEnabled = true;");
723
+ if (p.amount !== void 0)
724
+ this.emit(`pipeline.chromaticAberration.aberrationAmount = ${p.amount};`);
725
+ break;
726
+ case "tone_mapping":
727
+ this.emit("pipeline.imageProcessingEnabled = true;");
728
+ this.emit("pipeline.imageProcessing.toneMappingEnabled = true;");
729
+ break;
730
+ default:
731
+ this.emit(`// Effect "${fx.effectType}": ${JSON.stringify(p)}`);
732
+ }
733
+ }
734
+ this.emit("");
735
+ }
736
+ // --- Transition ---
737
+ emitTransition(tr) {
738
+ let target, effect, duration;
739
+ for (const p of tr.properties) {
740
+ if (p.key === "target") target = String(p.value);
741
+ else if (p.key === "effect") effect = String(p.value);
742
+ else if (p.key === "duration") duration = p.value;
743
+ }
744
+ this.emit(
745
+ `// Transition "${this.escapeStringValue(tr.name, "TypeScript")}": navigate to "${target || "?"}" with ${effect || "fade"} over ${duration || 1}s`
746
+ );
747
+ }
748
+ // --- XR ---
749
+ emitXRSetup() {
750
+ this.emit("const xr = await this.scene.createDefaultXRExperienceAsync({");
751
+ this.indent();
752
+ this.emit('floorMeshes: this.scene.meshes.filter(m => m.name.includes("ground")),');
753
+ this.dedent();
754
+ this.emit("});");
755
+ this.emit("");
756
+ }
757
+ // --- Render Loop ---
758
+ emitRenderLoop() {
759
+ this.emit("this.engine.runRenderLoop(() => { this.scene.render(); });");
760
+ this.emit('window.addEventListener("resize", () => { this.engine.resize(); });');
761
+ }
762
+ // --- Value Conversion Helpers ---
763
+ toBabylonColor3(value) {
764
+ if (typeof value === "string" && value.startsWith("#")) {
765
+ const h = value.slice(1);
766
+ const r = parseInt(h.substring(0, 2), 16) / 255;
767
+ const g = parseInt(h.substring(2, 4), 16) / 255;
768
+ const b = parseInt(h.substring(4, 6), 16) / 255;
769
+ return `new BABYLON.Color3(${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)})`;
770
+ }
771
+ if (typeof value === "object" && value !== null && "r" in value) {
772
+ const c = value;
773
+ const r = c.r > 1 ? c.r / 255 : c.r;
774
+ const g = c.g > 1 ? c.g / 255 : c.g;
775
+ const b = c.b > 1 ? c.b / 255 : c.b;
776
+ return `new BABYLON.Color3(${r.toFixed(3)}, ${g.toFixed(3)}, ${b.toFixed(3)})`;
777
+ }
778
+ return "BABYLON.Color3.White()";
779
+ }
780
+ toBabylonVector(arr) {
781
+ if (arr.length >= 3) return `new BABYLON.Vector3(${arr[0]}, ${arr[1]}, ${arr[2]})`;
782
+ if (arr.length === 2) return `new BABYLON.Vector2(${arr[0]}, ${arr[1]})`;
783
+ return `new BABYLON.Vector3(${arr[0]}, ${arr[0]}, ${arr[0]})`;
784
+ }
785
+ mapShapeToMesh(type) {
786
+ return SHAPE_TO_MESH[type] || "CreateBox";
787
+ }
788
+ meshBuilderOptions(type, size) {
789
+ const s = typeof size === "number" ? size : 1;
790
+ switch (type) {
791
+ case "sphere":
792
+ case "orb":
793
+ return `{ diameter: ${s}, segments: 32 }`;
794
+ case "cube":
795
+ case "box":
796
+ return `{ size: ${s} }`;
797
+ case "cylinder":
798
+ return `{ diameter: ${s}, height: ${s * 2}, tessellation: 32 }`;
799
+ case "cone":
800
+ case "pyramid":
801
+ return `{ diameterTop: 0, diameterBottom: ${s}, height: ${s * 2}, tessellation: ${type === "pyramid" ? 4 : 32} }`;
802
+ case "plane":
803
+ case "ground":
804
+ return `{ width: ${s}, height: ${s} }`;
805
+ case "torus":
806
+ case "ring":
807
+ return `{ diameter: ${s}, thickness: ${s * 0.3}, tessellation: 32 }`;
808
+ case "capsule":
809
+ return `{ radius: ${s * 0.3}, height: ${s} }`;
810
+ case "disc":
811
+ return `{ radius: ${s * 0.5}, tessellation: 32 }`;
812
+ default:
813
+ return `{ size: ${s} }`;
814
+ }
815
+ }
816
+ mapAnimProperty(key) {
817
+ const m = {
818
+ position: "position",
819
+ rotation: "rotation",
820
+ scale: "scaling",
821
+ color: "material.albedoColor",
822
+ opacity: "material.alpha",
823
+ emissive: "material.emissiveColor"
824
+ };
825
+ return m[key] || key;
826
+ }
827
+ // --- Emit Helpers ---
828
+ emit(line) {
829
+ this.lines.push(this.options.indent.repeat(this.indentLevel) + line);
830
+ }
831
+ indent() {
832
+ this.indentLevel++;
833
+ }
834
+ dedent() {
835
+ this.indentLevel = Math.max(0, this.indentLevel - 1);
836
+ }
837
+ sanitizeName(name) {
838
+ return name.replace(/[^a-zA-Z0-9_]/g, "_");
839
+ }
840
+ };
841
+ }
842
+ });
843
+
844
+ exports.BabylonCompiler_exports = BabylonCompiler_exports;
845
+ exports.init_BabylonCompiler = init_BabylonCompiler;
846
+ //# sourceMappingURL=chunk-6DPSFNJB.cjs.map
847
+ //# sourceMappingURL=chunk-6DPSFNJB.cjs.map