@gamepark/zenith 0.0.2 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/PlayerId.d.ts +1 -0
  2. package/dist/PlayerId.d.ts.map +1 -0
  3. package/dist/PlayerId.js +2 -2
  4. package/dist/PlayerId.js.map +1 -0
  5. package/dist/TeamColor.d.ts +10 -0
  6. package/dist/TeamColor.d.ts.map +1 -0
  7. package/dist/TeamColor.js +18 -13
  8. package/dist/TeamColor.js.map +1 -0
  9. package/dist/ZenithOptions.d.ts +1 -0
  10. package/dist/ZenithOptions.d.ts.map +1 -0
  11. package/dist/ZenithOptions.js +2 -4
  12. package/dist/ZenithOptions.js.map +1 -0
  13. package/dist/ZenithRules.d.ts +5 -1
  14. package/dist/ZenithRules.d.ts.map +1 -0
  15. package/dist/ZenithRules.js +80 -123
  16. package/dist/ZenithRules.js.map +1 -0
  17. package/dist/ZenithSetup.d.ts +4 -1
  18. package/dist/ZenithSetup.d.ts.map +1 -0
  19. package/dist/ZenithSetup.js +143 -265
  20. package/dist/ZenithSetup.js.map +1 -0
  21. package/dist/index.d.ts +1 -0
  22. package/dist/index.d.ts.map +1 -0
  23. package/dist/index.js +4 -9
  24. package/dist/index.js.map +1 -0
  25. package/dist/material/Agent.d.ts +1 -0
  26. package/dist/material/Agent.d.ts.map +1 -0
  27. package/dist/material/Agent.js +5 -7
  28. package/dist/material/Agent.js.map +1 -0
  29. package/dist/material/Agents.d.ts +1 -0
  30. package/dist/material/Agents.d.ts.map +1 -0
  31. package/dist/material/Agents.js +922 -924
  32. package/dist/material/Agents.js.map +1 -0
  33. package/dist/material/Bonus.d.ts +1 -0
  34. package/dist/material/Bonus.d.ts.map +1 -0
  35. package/dist/material/Bonus.js +6 -8
  36. package/dist/material/Bonus.js.map +1 -0
  37. package/dist/material/Bonuses.d.ts +1 -0
  38. package/dist/material/Bonuses.d.ts.map +1 -0
  39. package/dist/material/Bonuses.js +30 -33
  40. package/dist/material/Bonuses.js.map +1 -0
  41. package/dist/material/Credit.d.ts +1 -0
  42. package/dist/material/Credit.d.ts.map +1 -0
  43. package/dist/material/Credit.js +5 -7
  44. package/dist/material/Credit.js.map +1 -0
  45. package/dist/material/Faction.d.ts +1 -0
  46. package/dist/material/Faction.d.ts.map +1 -0
  47. package/dist/material/Faction.js +5 -7
  48. package/dist/material/Faction.js.map +1 -0
  49. package/dist/material/Influence.d.ts +1 -0
  50. package/dist/material/Influence.d.ts.map +1 -0
  51. package/dist/material/Influence.js +5 -7
  52. package/dist/material/Influence.js.map +1 -0
  53. package/dist/material/LocationType.d.ts +4 -1
  54. package/dist/material/LocationType.d.ts.map +1 -0
  55. package/dist/material/LocationType.js +5 -5
  56. package/dist/material/LocationType.js.map +1 -0
  57. package/dist/material/MaterialType.d.ts +1 -0
  58. package/dist/material/MaterialType.d.ts.map +1 -0
  59. package/dist/material/MaterialType.js +3 -5
  60. package/dist/material/MaterialType.js.map +1 -0
  61. package/dist/material/effect/Effect.d.ts +6 -1
  62. package/dist/material/effect/Effect.d.ts.map +1 -0
  63. package/dist/material/effect/Effect.js +6 -10
  64. package/dist/material/effect/Effect.js.map +1 -0
  65. package/dist/material/effect/EffectType.d.ts +3 -1
  66. package/dist/material/effect/EffectType.d.ts.map +1 -0
  67. package/dist/material/effect/EffectType.js +4 -5
  68. package/dist/material/effect/EffectType.js.map +1 -0
  69. package/dist/rules/CustomMoveType.d.ts +6 -1
  70. package/dist/rules/CustomMoveType.d.ts.map +1 -0
  71. package/dist/rules/CustomMoveType.js +7 -5
  72. package/dist/rules/CustomMoveType.js.map +1 -0
  73. package/dist/rules/DiscardActionRule.d.ts +1 -0
  74. package/dist/rules/DiscardActionRule.d.ts.map +1 -0
  75. package/dist/rules/DiscardActionRule.js +27 -75
  76. package/dist/rules/DiscardActionRule.js.map +1 -0
  77. package/dist/rules/Memory.d.ts +5 -1
  78. package/dist/rules/Memory.d.ts.map +1 -0
  79. package/dist/rules/Memory.js +6 -5
  80. package/dist/rules/Memory.js.map +1 -0
  81. package/dist/rules/MulliganRule.d.ts +1 -0
  82. package/dist/rules/MulliganRule.d.ts.map +1 -0
  83. package/dist/rules/MulliganRule.js +53 -125
  84. package/dist/rules/MulliganRule.js.map +1 -0
  85. package/dist/rules/PickOrderRule.d.ts +10 -0
  86. package/dist/rules/PickOrderRule.d.ts.map +1 -0
  87. package/dist/rules/PickOrderRule.js +36 -0
  88. package/dist/rules/PickOrderRule.js.map +1 -0
  89. package/dist/rules/PlayCardRule.d.ts +1 -0
  90. package/dist/rules/PlayCardRule.d.ts.map +1 -0
  91. package/dist/rules/PlayCardRule.js +81 -134
  92. package/dist/rules/PlayCardRule.js.map +1 -0
  93. package/dist/rules/RefillRule.d.ts +4 -1
  94. package/dist/rules/RefillRule.d.ts.map +1 -0
  95. package/dist/rules/RefillRule.js +99 -189
  96. package/dist/rules/RefillRule.js.map +1 -0
  97. package/dist/rules/RuleId.d.ts +4 -1
  98. package/dist/rules/RuleId.d.ts.map +1 -0
  99. package/dist/rules/RuleId.js +5 -5
  100. package/dist/rules/RuleId.js.map +1 -0
  101. package/dist/rules/discard-action/DiplomacyActions.d.ts +2 -1
  102. package/dist/rules/discard-action/DiplomacyActions.d.ts.map +1 -0
  103. package/dist/rules/discard-action/DiplomacyActions.js +57 -20
  104. package/dist/rules/discard-action/DiplomacyActions.js.map +1 -0
  105. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts +1 -0
  106. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts.map +1 -0
  107. package/dist/rules/discard-action/DiplomacyBoardRule.js +28 -64
  108. package/dist/rules/discard-action/DiplomacyBoardRule.js.map +1 -0
  109. package/dist/rules/discard-action/TechnologyActions.d.ts +1 -0
  110. package/dist/rules/discard-action/TechnologyActions.d.ts.map +1 -0
  111. package/dist/rules/discard-action/TechnologyActions.js +45 -48
  112. package/dist/rules/discard-action/TechnologyActions.js.map +1 -0
  113. package/dist/rules/discard-action/TechnologyBoardRule.d.ts +1 -0
  114. package/dist/rules/discard-action/TechnologyBoardRule.d.ts.map +1 -0
  115. package/dist/rules/discard-action/TechnologyBoardRule.js +35 -102
  116. package/dist/rules/discard-action/TechnologyBoardRule.js.map +1 -0
  117. package/dist/rules/effect/ChoiceRule.d.ts +1 -0
  118. package/dist/rules/effect/ChoiceRule.d.ts.map +1 -0
  119. package/dist/rules/effect/ChoiceRule.js +21 -81
  120. package/dist/rules/effect/ChoiceRule.js.map +1 -0
  121. package/dist/rules/effect/ConditionalRule.d.ts +1 -0
  122. package/dist/rules/effect/ConditionalRule.d.ts.map +1 -0
  123. package/dist/rules/effect/ConditionalRule.js +78 -141
  124. package/dist/rules/effect/ConditionalRule.js.map +1 -0
  125. package/dist/rules/effect/DevelopTechnologyRule.d.ts +1 -0
  126. package/dist/rules/effect/DevelopTechnologyRule.d.ts.map +1 -0
  127. package/dist/rules/effect/DevelopTechnologyRule.js +54 -119
  128. package/dist/rules/effect/DevelopTechnologyRule.js.map +1 -0
  129. package/dist/rules/effect/DiscardRule.d.ts +1 -0
  130. package/dist/rules/effect/DiscardRule.d.ts.map +1 -0
  131. package/dist/rules/effect/DiscardRule.js +38 -90
  132. package/dist/rules/effect/DiscardRule.js.map +1 -0
  133. package/dist/rules/effect/EffectRule.d.ts +1 -0
  134. package/dist/rules/effect/EffectRule.d.ts.map +1 -0
  135. package/dist/rules/effect/EffectRule.js +61 -138
  136. package/dist/rules/effect/EffectRule.js.map +1 -0
  137. package/dist/rules/effect/ExileRule.d.ts +1 -0
  138. package/dist/rules/effect/ExileRule.d.ts.map +1 -0
  139. package/dist/rules/effect/ExileRule.js +65 -148
  140. package/dist/rules/effect/ExileRule.js.map +1 -0
  141. package/dist/rules/effect/GiveCreditRule.d.ts +1 -0
  142. package/dist/rules/effect/GiveCreditRule.d.ts.map +1 -0
  143. package/dist/rules/effect/GiveCreditRule.js +26 -73
  144. package/dist/rules/effect/GiveCreditRule.js.map +1 -0
  145. package/dist/rules/effect/GiveInfluenceRule.d.ts +1 -0
  146. package/dist/rules/effect/GiveInfluenceRule.d.ts.map +1 -0
  147. package/dist/rules/effect/GiveInfluenceRule.js +43 -103
  148. package/dist/rules/effect/GiveInfluenceRule.js.map +1 -0
  149. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts +1 -0
  150. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts.map +1 -0
  151. package/dist/rules/effect/GiveLeaderBadgeRule.js +19 -46
  152. package/dist/rules/effect/GiveLeaderBadgeRule.js.map +1 -0
  153. package/dist/rules/effect/GiveZenithiumRule.d.ts +1 -0
  154. package/dist/rules/effect/GiveZenithiumRule.d.ts.map +1 -0
  155. package/dist/rules/effect/GiveZenithiumRule.js +28 -79
  156. package/dist/rules/effect/GiveZenithiumRule.js.map +1 -0
  157. package/dist/rules/effect/MobilizeRule.d.ts +1 -0
  158. package/dist/rules/effect/MobilizeRule.d.ts.map +1 -0
  159. package/dist/rules/effect/MobilizeRule.js +39 -93
  160. package/dist/rules/effect/MobilizeRule.js.map +1 -0
  161. package/dist/rules/effect/ResetInfluenceRule.d.ts +1 -0
  162. package/dist/rules/effect/ResetInfluenceRule.d.ts.map +1 -0
  163. package/dist/rules/effect/ResetInfluenceRule.js +22 -58
  164. package/dist/rules/effect/ResetInfluenceRule.js.map +1 -0
  165. package/dist/rules/effect/ShareCardRule.d.ts +21 -0
  166. package/dist/rules/effect/ShareCardRule.d.ts.map +1 -0
  167. package/dist/rules/effect/ShareCardRule.js +68 -0
  168. package/dist/rules/effect/ShareCardRule.js.map +1 -0
  169. package/dist/rules/effect/SpendCreditRule.d.ts +1 -0
  170. package/dist/rules/effect/SpendCreditRule.d.ts.map +1 -0
  171. package/dist/rules/effect/SpendCreditRule.js +30 -102
  172. package/dist/rules/effect/SpendCreditRule.js.map +1 -0
  173. package/dist/rules/effect/SpendZenithiumRule.d.ts +1 -0
  174. package/dist/rules/effect/SpendZenithiumRule.d.ts.map +1 -0
  175. package/dist/rules/effect/SpendZenithiumRule.js +33 -109
  176. package/dist/rules/effect/SpendZenithiumRule.js.map +1 -0
  177. package/dist/rules/effect/StealCreditRule.d.ts +1 -0
  178. package/dist/rules/effect/StealCreditRule.d.ts.map +1 -0
  179. package/dist/rules/effect/StealCreditRule.js +18 -64
  180. package/dist/rules/effect/StealCreditRule.js.map +1 -0
  181. package/dist/rules/effect/TakeBonusRule.d.ts +1 -0
  182. package/dist/rules/effect/TakeBonusRule.d.ts.map +1 -0
  183. package/dist/rules/effect/TakeBonusRule.js +31 -91
  184. package/dist/rules/effect/TakeBonusRule.js.map +1 -0
  185. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts +1 -0
  186. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts.map +1 -0
  187. package/dist/rules/effect/TakeLeaderBadgeRule.js +32 -88
  188. package/dist/rules/effect/TakeLeaderBadgeRule.js.map +1 -0
  189. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts +1 -0
  190. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts.map +1 -0
  191. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +46 -112
  192. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js.map +1 -0
  193. package/dist/rules/effect/TransferRule.d.ts +1 -0
  194. package/dist/rules/effect/TransferRule.d.ts.map +1 -0
  195. package/dist/rules/effect/TransferRule.js +48 -81
  196. package/dist/rules/effect/TransferRule.js.map +1 -0
  197. package/dist/rules/effect/WinCreditRule.d.ts +1 -0
  198. package/dist/rules/effect/WinCreditRule.d.ts.map +1 -0
  199. package/dist/rules/effect/WinCreditRule.js +61 -130
  200. package/dist/rules/effect/WinCreditRule.js.map +1 -0
  201. package/dist/rules/effect/WinInfluenceRule.d.ts +1 -0
  202. package/dist/rules/effect/WinInfluenceRule.d.ts.map +1 -0
  203. package/dist/rules/effect/WinInfluenceRule.js +129 -248
  204. package/dist/rules/effect/WinInfluenceRule.js.map +1 -0
  205. package/dist/rules/effect/WinZenithiumRule.d.ts +4 -0
  206. package/dist/rules/effect/WinZenithiumRule.d.ts.map +1 -0
  207. package/dist/rules/effect/WinZenithiumRule.js +43 -80
  208. package/dist/rules/effect/WinZenithiumRule.js.map +1 -0
  209. package/dist/rules/effect/index.d.ts +5 -0
  210. package/dist/rules/effect/index.d.ts.map +1 -0
  211. package/dist/rules/effect/index.js +24 -35
  212. package/dist/rules/effect/index.js.map +1 -0
  213. package/dist/rules/helper/BonusHelper.d.ts +1 -0
  214. package/dist/rules/helper/BonusHelper.d.ts.map +1 -0
  215. package/dist/rules/helper/BonusHelper.js +33 -64
  216. package/dist/rules/helper/BonusHelper.js.map +1 -0
  217. package/dist/rules/helper/CreditHelper.d.ts +1 -0
  218. package/dist/rules/helper/CreditHelper.d.ts.map +1 -0
  219. package/dist/rules/helper/CreditHelper.js +20 -44
  220. package/dist/rules/helper/CreditHelper.js.map +1 -0
  221. package/dist/rules/helper/EffectHelper.d.ts +1 -0
  222. package/dist/rules/helper/EffectHelper.d.ts.map +1 -0
  223. package/dist/rules/helper/EffectHelper.js +85 -123
  224. package/dist/rules/helper/EffectHelper.js.map +1 -0
  225. package/dist/rules/helper/EffectRuleIds.d.ts +1 -0
  226. package/dist/rules/helper/EffectRuleIds.d.ts.map +1 -0
  227. package/dist/rules/helper/EffectRuleIds.js +27 -29
  228. package/dist/rules/helper/EffectRuleIds.js.map +1 -0
  229. package/dist/rules/helper/EndGameHelper.d.ts +1 -0
  230. package/dist/rules/helper/EndGameHelper.d.ts.map +1 -0
  231. package/dist/rules/helper/EndGameHelper.js +24 -57
  232. package/dist/rules/helper/EndGameHelper.js.map +1 -0
  233. package/dist/rules/helper/InfluenceHelper.d.ts +1 -0
  234. package/dist/rules/helper/InfluenceHelper.d.ts.map +1 -0
  235. package/dist/rules/helper/InfluenceHelper.js +19 -44
  236. package/dist/rules/helper/InfluenceHelper.js.map +1 -0
  237. package/dist/rules/helper/MobilizeHelper.d.ts +1 -0
  238. package/dist/rules/helper/MobilizeHelper.d.ts.map +1 -0
  239. package/dist/rules/helper/MobilizeHelper.js +28 -53
  240. package/dist/rules/helper/MobilizeHelper.js.map +1 -0
  241. package/dist/rules/helper/PlanetHelper.d.ts +1 -0
  242. package/dist/rules/helper/PlanetHelper.d.ts.map +1 -0
  243. package/dist/rules/helper/PlanetHelper.js +46 -78
  244. package/dist/rules/helper/PlanetHelper.js.map +1 -0
  245. package/dist/rules/helper/PlayerHelper.d.ts +1 -0
  246. package/dist/rules/helper/PlayerHelper.d.ts.map +1 -0
  247. package/dist/rules/helper/PlayerHelper.js +25 -60
  248. package/dist/rules/helper/PlayerHelper.js.map +1 -0
  249. package/dist/rules/helper/TechnologyHelper.d.ts +1 -0
  250. package/dist/rules/helper/TechnologyHelper.d.ts.map +1 -0
  251. package/dist/rules/helper/TechnologyHelper.js +32 -87
  252. package/dist/rules/helper/TechnologyHelper.js.map +1 -0
  253. package/dist/rules/helper/ZenithiumHelper.d.ts +1 -0
  254. package/dist/rules/helper/ZenithiumHelper.d.ts.map +1 -0
  255. package/dist/rules/helper/ZenithiumHelper.js +26 -48
  256. package/dist/rules/helper/ZenithiumHelper.js.map +1 -0
  257. package/dist/tutorial/TutorialSetup.d.ts +18 -0
  258. package/dist/tutorial/TutorialSetup.d.ts.map +1 -0
  259. package/dist/tutorial/TutorialSetup.js +145 -0
  260. package/dist/tutorial/TutorialSetup.js.map +1 -0
  261. package/dist/tutorial/TutorialSetup.spec.d.ts +2 -0
  262. package/dist/tutorial/TutorialSetup.spec.d.ts.map +1 -0
  263. package/dist/tutorial/TutorialSetup.spec.js +183 -0
  264. package/dist/tutorial/TutorialSetup.spec.js.map +1 -0
  265. package/package.json +9 -8
@@ -1,147 +1,94 @@
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- "use strict";
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- var __extends = (this && this.__extends) || (function () {
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- var extendStatics = function (d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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- return function (d, b) {
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- if (typeof b !== "function" && b !== null)
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- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- };
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- })();
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- var __read = (this && this.__read) || function (o, n) {
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- var m = typeof Symbol === "function" && o[Symbol.iterator];
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- if (!m) return o;
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- var i = m.call(o), r, ar = [], e;
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- try {
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- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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- }
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- catch (error) { e = { error: error }; }
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- finally {
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- try {
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- if (r && !r.done && (m = i["return"])) m.call(i);
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- }
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- finally { if (e) throw e.error; }
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- }
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- return ar;
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- };
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- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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- if (ar || !(i in from)) {
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- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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- ar[i] = from[i];
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- }
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- }
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- return to.concat(ar || Array.prototype.slice.call(from));
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.PlayCardRule = void 0;
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- var rules_api_1 = require("@gamepark/rules-api");
45
- var Agents_1 = require("../material/Agents");
46
- var LocationType_1 = require("../material/LocationType");
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- var MaterialType_1 = require("../material/MaterialType");
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- var TeamColor_1 = require("../TeamColor");
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- var CreditHelper_1 = require("./helper/CreditHelper");
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- var EffectHelper_1 = require("./helper/EffectHelper");
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- var InfluenceHelper_1 = require("./helper/InfluenceHelper");
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- var PlayerHelper_1 = require("./helper/PlayerHelper");
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- var Memory_1 = require("./Memory");
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- var RuleId_1 = require("./RuleId");
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- var PlayCardRule = (function (_super) {
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- __extends(PlayCardRule, _super);
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- function PlayCardRule() {
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- return _super !== null && _super.apply(this, arguments) || this;
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- }
60
- PlayCardRule.prototype.onRuleStart = function () {
61
- this.forget(Memory_1.Memory.DiscardFaction);
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- this.forget(Memory_1.Memory.LastPlanetsMoved);
1
+ import { isMoveItemType, isStartPlayerTurn, isStartRule, PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { Agents } from '../material/Agents';
3
+ import { LocationType } from '../material/LocationType';
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+ import { MaterialType } from '../material/MaterialType';
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+ import { getAllowedPlanets, getTeamColor } from '../TeamColor';
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+ import { CreditHelper } from './helper/CreditHelper';
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+ import { EffectHelper } from './helper/EffectHelper';
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+ import { InfluenceHelper } from './helper/InfluenceHelper';
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+ import { PlayerHelper } from './helper/PlayerHelper';
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+ import { Memory } from './Memory';
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+ import { RuleId } from './RuleId';
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+ export class PlayCardRule extends PlayerTurnRule {
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+ onRuleStart() {
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+ this.forget(Memory.DiscardFaction);
15
+ this.forget(Memory.LastPlanetsMoved);
63
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  return [];
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- };
65
- PlayCardRule.prototype.getPlayerMoves = function () {
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- var moves = [];
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- var hand = this.hand;
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- moves.push.apply(moves, __spreadArray([], __read(this.discardAgents(hand)), false));
69
- moves.push.apply(moves, __spreadArray([], __read(this.placeInInfluence(hand)), false));
17
+ }
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+ getPlayerMoves() {
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+ const moves = [];
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+ const hand = this.hand;
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+ moves.push(...this.discardAgents(hand));
22
+ moves.push(...this.placeInInfluence(hand));
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  return moves;
71
- };
72
- PlayCardRule.prototype.placeInInfluence = function (cards) {
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- var _this = this;
74
- var influenceHelper = this.influenceHelper;
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- var playerHelper = this.playerHelper;
24
+ }
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+ placeInInfluence(cards) {
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+ const influenceHelper = this.influenceHelper;
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+ const playerHelper = this.playerHelper;
28
+ const is4Players = this.game.players.length === 4;
29
+ const allowedPlanets = getAllowedPlanets(this.player);
76
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  return cards
77
- .filter(function (item) { return influenceHelper.getCost(item) <= playerHelper.credits; })
78
- .moveItems(function (item) { return ({
79
- type: LocationType_1.LocationType.Influence,
80
- id: Agents_1.Agents[item.id].influence,
81
- player: (0, TeamColor_1.getTeamColor)(_this.player)
82
- }); });
83
- };
84
- PlayCardRule.prototype.discardAgents = function (cards) {
31
+ .filter((item) => {
32
+ if (influenceHelper.getCost(item) > playerHelper.credits)
33
+ return false;
34
+ if (is4Players) {
35
+ const cardPlanet = Agents[item.id].influence;
36
+ if (!allowedPlanets.includes(cardPlanet))
37
+ return false;
38
+ }
39
+ return true;
40
+ })
41
+ .moveItems((item) => ({
42
+ type: LocationType.Influence,
43
+ id: Agents[item.id].influence,
44
+ player: getTeamColor(this.player)
45
+ }));
46
+ }
47
+ discardAgents(cards) {
85
48
  return cards.moveItems({
86
- type: LocationType_1.LocationType.AgentDiscard
49
+ type: LocationType.AgentDiscard
87
50
  });
88
- };
89
- Object.defineProperty(PlayCardRule.prototype, "creditHelper", {
90
- get: function () {
91
- return new CreditHelper_1.CreditHelper(this.game, this.player);
92
- },
93
- enumerable: false,
94
- configurable: true
95
- });
96
- PlayCardRule.prototype.afterItemMove = function (move) {
97
- if (!(0, rules_api_1.isMoveItemType)(MaterialType_1.MaterialType.AgentCard)(move))
51
+ }
52
+ get creditHelper() {
53
+ return new CreditHelper(this.game, this.player);
54
+ }
55
+ afterItemMove(move) {
56
+ if (!isMoveItemType(MaterialType.AgentCard)(move))
98
57
  return [];
99
- if (move.location.type === LocationType_1.LocationType.AgentDiscard) {
100
- var item = this.material(MaterialType_1.MaterialType.AgentCard).getItem(move.itemIndex);
101
- var agent = Agents_1.Agents[item.id];
102
- this.memorize(Memory_1.Memory.DiscardFaction, agent.faction);
103
- return [this.startRule(RuleId_1.RuleId.DiscardAction)];
58
+ this.forget(Memory.TeamFirst);
59
+ if (move.location.type === LocationType.AgentDiscard) {
60
+ const item = this.material(MaterialType.AgentCard).getItem(move.itemIndex);
61
+ const agent = Agents[item.id];
62
+ this.memorize(Memory.DiscardFaction, agent.faction);
63
+ return [this.startRule(RuleId.DiscardAction)];
104
64
  }
105
- var moves = [];
106
- if (move.location.type === LocationType_1.LocationType.Influence) {
107
- var influenceHelper = this.influenceHelper;
108
- var item = this.material(MaterialType_1.MaterialType.AgentCard).getItem(move.itemIndex);
109
- this.memorize(Memory_1.Memory.CardPlayed, item.id);
110
- var cost = influenceHelper.getCost(item, 1);
65
+ const moves = [];
66
+ if (move.location.type === LocationType.Influence) {
67
+ const influenceHelper = this.influenceHelper;
68
+ const item = this.material(MaterialType.AgentCard).getItem(move.itemIndex);
69
+ this.memorize(Memory.CardPlayed, item.id);
70
+ const cost = influenceHelper.getCost(item, 1);
111
71
  if (cost > 0) {
112
- moves.push.apply(moves, __spreadArray([], __read(this.creditHelper.spendCredit(cost)), false));
72
+ moves.push(...this.creditHelper.spendCredit(cost));
113
73
  }
114
- var helper = new EffectHelper_1.EffectHelper(this.game, this.player);
115
- var effectMoves = helper.applyCard(item);
116
- if (effectMoves.some(function (move) { return (0, rules_api_1.isStartRule)(move) || (0, rules_api_1.isStartPlayerTurn)(move); })) {
117
- moves.push.apply(moves, __spreadArray([], __read(effectMoves), false));
74
+ const helper = new EffectHelper(this.game, this.player);
75
+ const effectMoves = helper.applyCard(item);
76
+ if (effectMoves.some((move) => isStartRule(move) || isStartPlayerTurn(move))) {
77
+ moves.push(...effectMoves);
118
78
  return moves;
119
79
  }
120
- moves.push(this.startRule(RuleId_1.RuleId.Refill));
80
+ moves.push(this.startRule(RuleId.Refill));
121
81
  }
122
82
  return moves;
123
- };
124
- Object.defineProperty(PlayCardRule.prototype, "influenceHelper", {
125
- get: function () {
126
- return new InfluenceHelper_1.InfluenceHelper(this.game, (0, TeamColor_1.getTeamColor)(this.player));
127
- },
128
- enumerable: false,
129
- configurable: true
130
- });
131
- Object.defineProperty(PlayCardRule.prototype, "playerHelper", {
132
- get: function () {
133
- return new PlayerHelper_1.PlayerHelper(this.game, this.player);
134
- },
135
- enumerable: false,
136
- configurable: true
137
- });
138
- Object.defineProperty(PlayCardRule.prototype, "hand", {
139
- get: function () {
140
- return this.material(MaterialType_1.MaterialType.AgentCard).location(LocationType_1.LocationType.PlayerHand).player(this.player);
141
- },
142
- enumerable: false,
143
- configurable: true
144
- });
145
- return PlayCardRule;
146
- }(rules_api_1.PlayerTurnRule));
147
- exports.PlayCardRule = PlayCardRule;
83
+ }
84
+ get influenceHelper() {
85
+ return new InfluenceHelper(this.game, getTeamColor(this.player));
86
+ }
87
+ get playerHelper() {
88
+ return new PlayerHelper(this.game, this.player);
89
+ }
90
+ get hand() {
91
+ return this.material(MaterialType.AgentCard).location(LocationType.PlayerHand).player(this.player);
92
+ }
93
+ }
94
+ //# sourceMappingURL=PlayCardRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlayCardRule.js","sourceRoot":"","sources":["../../src/rules/PlayCardRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,iBAAiB,EAAE,WAAW,EAAoC,cAAc,EAAE,MAAM,qBAAqB,CAAA;AAEtI,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAA;AAC3C,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,iBAAiB,EAAE,YAAY,EAAE,MAAM,cAAc,CAAA;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AACpD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,MAAM,OAAO,YAAa,SAAQ,cAAc;IAC9C,WAAW;QACT,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,CAAA;QAClC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAA;QACpC,OAAO,EAAE,CAAA;IACX,CAAC;IAED,cAAc;QACZ,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAA;QACtB,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAA;QACvC,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAA;QAC1C,OAAO,KAAK,CAAA;IACd,CAAC;IAED,gBAAgB,CAAC,KAAe;QAC9B,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAA;QAC5C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAA;QACtC,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,CAAA;QACjD,MAAM,cAAc,GAAG,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;QAErD,OAAO,KAAK;aACT,MAAM,CAAQ,CAAC,IAAI,EAAE,EAAE;YAEtB,IAAI,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC,OAAO;gBAAE,OAAO,KAAK,CAAA;YAEtE,IAAI,UAAU,EAAE,CAAC;gBACf,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,EAAW,CAAC,CAAC,SAAS,CAAA;gBACrD,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,UAAU,CAAC;oBAAE,OAAO,KAAK,CAAA;YACxD,CAAC;YACD,OAAO,IAAI,CAAA;QACb,CAAC,CAAC;aACD,SAAS,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;YACpB,IAAI,EAAE,YAAY,CAAC,SAAS;YAC5B,EAAE,EAAE,MAAM,CAAC,IAAI,CAAC,EAAW,CAAC,CAAC,SAAS;YACtC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC;SAClC,CAAC,CAAC,CAAA;IACP,CAAC;IAED,aAAa,CAAC,KAAe;QAC3B,OAAO,KAAK,CAAC,SAAS,CAAC;YACrB,IAAI,EAAE,YAAY,CAAC,YAAY;SAChC,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,YAAY;QACd,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;IACjD,CAAC;IAED,aAAa,CAAC,IAAc;QAC1B,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC;YAAE,OAAO,EAAE,CAAA;QAG5D,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAE7B,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,YAAY,CAAC,YAAY,EAAE,CAAC;YACrD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,OAAO,CAAQ,IAAI,CAAC,SAAS,CAAC,CAAA;YACjF,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;YAC7B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,KAAK,CAAC,OAAO,CAAC,CAAA;YACnD,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAA;QAC/C,CAAC;QAED,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClD,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAA;YAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,OAAO,CAAoB,IAAI,CAAC,SAAS,CAAC,CAAA;YAC7F,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,CAAA;YAGzC,MAAM,IAAI,GAAG,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAA;YAC7C,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;gBACb,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAA;YACpD,CAAC;YAED,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;YACvD,MAAM,WAAW,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAA;YAC1C,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;gBAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC,CAAA;gBAC1B,OAAO,KAAK,CAAA;YACd,CAAC;YAED,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAA;QAC3C,CAAC;QACD,OAAO,KAAK,CAAA;IACd,CAAC;IAED,IAAI,eAAe;QACjB,OAAO,IAAI,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;IAClE,CAAC;IAED,IAAI,YAAY;QACd,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;IACjD,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IACpG,CAAC;CACF"}
@@ -1,11 +1,13 @@
1
1
  import { ItemMove, MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
2
  import { Influence } from '../material/Influence';
3
3
  import { PlayerId } from '../PlayerId';
4
+ import { TeamColor } from '../TeamColor';
4
5
  export declare class RefillRule extends PlayerTurnRule {
5
6
  onRuleStart(): MaterialMove[];
6
7
  getNewInfluenceDisc(influence: Influence): import("@gamepark/rules-api").Material<number, number, number>;
7
8
  get endRuleMoves(): MaterialMove[];
8
- get turnOrder(): PlayerId[];
9
+ get currentTeam(): TeamColor;
10
+ getTeamPlayers(team: TeamColor): PlayerId[];
9
11
  get nextPlayer(): PlayerId;
10
12
  get handSize(): 4 | 5 | 6;
11
13
  refillHand(maxCount: number): MaterialMove[];
@@ -15,3 +17,4 @@ export declare class RefillRule extends PlayerTurnRule {
15
17
  get deck(): import("@gamepark/rules-api").MaterialDeck<number, number, number>;
16
18
  get leaderBadge(): import("@gamepark/rules-api").Material<number, number, number>;
17
19
  }
20
+ //# sourceMappingURL=RefillRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RefillRule.d.ts","sourceRoot":"","sources":["../../src/rules/RefillRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAA2C,QAAQ,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAA;AACrH,OAAO,EAAE,SAAS,EAAc,MAAM,uBAAuB,CAAA;AAG7D,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAgB,SAAS,EAAE,MAAM,cAAc,CAAA;AAKtD,qBAAa,UAAW,SAAQ,cAAc;IAC5C,WAAW;IA2BX,mBAAmB,CAAC,SAAS,EAAE,SAAS;IAOxC,IAAI,YAAY,IAAI,YAAY,EAAE,CAwBjC;IAED,IAAI,WAAW,IAAI,SAAS,CAE3B;IAED,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,QAAQ,EAAE;IAI3C,IAAI,UAAU,IAAI,QAAQ,CAGzB;IAED,IAAI,QAAQ,cAYX;IAED,UAAU,CAAC,QAAQ,EAAE,MAAM;IAkB3B,IAAI,OAAO,mEAEV;IAED,aAAa,CAAC,IAAI,EAAE,QAAQ;IAY5B,IAAI,IAAI,mEAEP;IAED,IAAI,IAAI,uEAEP;IAED,IAAI,WAAW,mEAEd;CACF"}
@@ -1,211 +1,121 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __values = (this && this.__values) || function(o) {
18
- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
19
- if (m) return m.call(o);
20
- if (o && typeof o.length === "number") return {
21
- next: function () {
22
- if (o && i >= o.length) o = void 0;
23
- return { value: o && o[i++], done: !o };
1
+ import { isMoveItemTypeAtOnce, isShuffleItemType, PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { influences } from '../material/Influence';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { getTeamColor, TeamColor } from '../TeamColor';
6
+ import { PlayerHelper } from './helper/PlayerHelper';
7
+ import { Memory } from './Memory';
8
+ import { RuleId } from './RuleId';
9
+ export class RefillRule extends PlayerTurnRule {
10
+ onRuleStart() {
11
+ this.memorize(Memory.AlreadyPlayedPlayers, (p = []) => p.concat(this.player));
12
+ const moves = [];
13
+ for (const influence of influences) {
14
+ const planet = this.material(MaterialType.InfluenceDisc).location(LocationType.PlanetBoardInfluenceDiscSpace).locationId(influence);
15
+ if (planet.length)
16
+ continue;
17
+ moves.push(this.getNewInfluenceDisc(influence).moveItem({
18
+ type: LocationType.PlanetBoardInfluenceDiscSpace,
19
+ id: influence,
20
+ x: 0
21
+ }));
24
22
  }
25
- };
26
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
27
- };
28
- var __read = (this && this.__read) || function (o, n) {
29
- var m = typeof Symbol === "function" && o[Symbol.iterator];
30
- if (!m) return o;
31
- var i = m.call(o), r, ar = [], e;
32
- try {
33
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
34
- }
35
- catch (error) { e = { error: error }; }
36
- finally {
37
- try {
38
- if (r && !r.done && (m = i["return"])) m.call(i);
39
- }
40
- finally { if (e) throw e.error; }
41
- }
42
- return ar;
43
- };
44
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
45
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
46
- if (ar || !(i in from)) {
47
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
48
- ar[i] = from[i];
49
- }
50
- }
51
- return to.concat(ar || Array.prototype.slice.call(from));
52
- };
53
- Object.defineProperty(exports, "__esModule", { value: true });
54
- exports.RefillRule = void 0;
55
- var rules_api_1 = require("@gamepark/rules-api");
56
- var Influence_1 = require("../material/Influence");
57
- var LocationType_1 = require("../material/LocationType");
58
- var MaterialType_1 = require("../material/MaterialType");
59
- var PlayerHelper_1 = require("./helper/PlayerHelper");
60
- var Memory_1 = require("./Memory");
61
- var RuleId_1 = require("./RuleId");
62
- var RefillRule = (function (_super) {
63
- __extends(RefillRule, _super);
64
- function RefillRule() {
65
- return _super !== null && _super.apply(this, arguments) || this;
66
- }
67
- RefillRule.prototype.onRuleStart = function () {
68
- var e_1, _a;
69
- var _this = this;
70
- this.memorize(Memory_1.Memory.AlreadyPlayedPlayers, function (p) {
71
- if (p === void 0) { p = []; }
72
- return p.concat(_this.player);
73
- });
74
- var moves = [];
75
- try {
76
- for (var influences_1 = __values(Influence_1.influences), influences_1_1 = influences_1.next(); !influences_1_1.done; influences_1_1 = influences_1.next()) {
77
- var influence = influences_1_1.value;
78
- var planet = this.material(MaterialType_1.MaterialType.InfluenceDisc).location(LocationType_1.LocationType.PlanetBoardInfluenceDiscSpace).locationId(influence);
79
- if (planet.length)
80
- continue;
81
- moves.push(this.getNewInfluenceDisc(influence).moveItem({
82
- type: LocationType_1.LocationType.PlanetBoardInfluenceDiscSpace,
83
- id: influence,
84
- x: 0
85
- }));
86
- }
87
- }
88
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
89
- finally {
90
- try {
91
- if (influences_1_1 && !influences_1_1.done && (_a = influences_1.return)) _a.call(influences_1);
92
- }
93
- finally { if (e_1) throw e_1.error; }
94
- }
95
- var maxSize = this.handSize;
96
- moves.push.apply(moves, __spreadArray([], __read(this.refillHand(maxSize)), false));
97
- if (moves.some(function (move) { return (0, rules_api_1.isMoveItemTypeAtOnce)(MaterialType_1.MaterialType.AgentCard)(move) && move.location.type === LocationType_1.LocationType.AgentDeck; })) {
23
+ const maxSize = this.handSize;
24
+ moves.push(...this.refillHand(maxSize));
25
+ if (moves.some((move) => isMoveItemTypeAtOnce(MaterialType.AgentCard)(move) && move.location.type === LocationType.AgentDeck)) {
98
26
  return moves;
99
27
  }
100
- moves.push.apply(moves, __spreadArray([], __read(this.endRuleMoves), false));
28
+ moves.push(...this.endRuleMoves);
101
29
  return moves;
102
- };
103
- RefillRule.prototype.getNewInfluenceDisc = function (influence) {
104
- return this.material(MaterialType_1.MaterialType.InfluenceDisc)
105
- .location(LocationType_1.LocationType.InfluenceDiscStock)
30
+ }
31
+ getNewInfluenceDisc(influence) {
32
+ return this.material(MaterialType.InfluenceDisc)
33
+ .location(LocationType.InfluenceDiscStock)
106
34
  .locationId(influence)
107
- .maxBy(function (item) { return item.location.x; });
108
- };
109
- Object.defineProperty(RefillRule.prototype, "endRuleMoves", {
110
- get: function () {
111
- var isTurnEnded = this.remind(Memory_1.Memory.AlreadyPlayedPlayers).length === this.game.players.length;
112
- if (isTurnEnded) {
113
- this.forget(Memory_1.Memory.AlreadyPlayedPlayers);
114
- return [this.startPlayerTurn(RuleId_1.RuleId.PlayCard, this.turnOrder[0])];
35
+ .maxBy((item) => item.location.x);
36
+ }
37
+ get endRuleMoves() {
38
+ const alreadyPlayed = this.remind(Memory.AlreadyPlayedPlayers) ?? [];
39
+ const currentTeam = this.currentTeam;
40
+ const teamPlayers = this.getTeamPlayers(currentTeam);
41
+ const teamPlayersPlayed = alreadyPlayed.filter(p => getTeamColor(p) === currentTeam).length;
42
+ if (this.game.players.length === 4) {
43
+ if (teamPlayersPlayed < 2) {
44
+ const nextPlayer = teamPlayers.find(p => !alreadyPlayed.includes(p));
45
+ return [this.startPlayerTurn(RuleId.PlayCard, nextPlayer)];
115
46
  }
116
47
  else {
117
- return [this.startPlayerTurn(RuleId_1.RuleId.PlayCard, this.nextPlayer)];
48
+ const otherTeam = currentTeam === TeamColor.White ? TeamColor.Black : TeamColor.White;
49
+ this.memorize(Memory.CurrentTeam, otherTeam);
50
+ this.memorize(Memory.AlreadyPlayedPlayers, []);
51
+ const otherTeamPlayers = this.getTeamPlayers(otherTeam);
52
+ return [this.startSimultaneousRule(RuleId.PickOrder, otherTeamPlayers)];
118
53
  }
119
- },
120
- enumerable: false,
121
- configurable: true
122
- });
123
- Object.defineProperty(RefillRule.prototype, "turnOrder", {
124
- get: function () {
125
- return this.remind(Memory_1.Memory.TurnOrder);
126
- },
127
- enumerable: false,
128
- configurable: true
129
- });
130
- Object.defineProperty(RefillRule.prototype, "nextPlayer", {
131
- get: function () {
132
- var players = this.turnOrder;
133
- return players[(players.indexOf(this.player) + 1) % players.length];
134
- },
135
- enumerable: false,
136
- configurable: true
137
- });
138
- Object.defineProperty(RefillRule.prototype, "handSize", {
139
- get: function () {
140
- var leaderBadge = this.leaderBadge;
141
- if (!leaderBadge.length) {
142
- return 4;
54
+ }
55
+ else {
56
+ return [this.startPlayerTurn(RuleId.PlayCard, this.nextPlayer)];
57
+ }
58
+ }
59
+ get currentTeam() {
60
+ return this.remind(Memory.CurrentTeam) ?? TeamColor.White;
61
+ }
62
+ getTeamPlayers(team) {
63
+ return this.game.players.filter(p => getTeamColor(p) === team);
64
+ }
65
+ get nextPlayer() {
66
+ const players = this.game.players;
67
+ return players[(players.indexOf(this.player) + 1) % players.length];
68
+ }
69
+ get handSize() {
70
+ const leaderBadge = this.leaderBadge;
71
+ if (!leaderBadge.length) {
72
+ return 4;
73
+ }
74
+ else {
75
+ const item = leaderBadge.getItem();
76
+ if (!item.location.rotation) {
77
+ return 5;
143
78
  }
144
79
  else {
145
- var item = leaderBadge.getItem();
146
- if (!item.location.rotation) {
147
- return 5;
148
- }
149
- else {
150
- return 6;
151
- }
80
+ return 6;
152
81
  }
153
- },
154
- enumerable: false,
155
- configurable: true
156
- });
157
- RefillRule.prototype.refillHand = function (maxCount) {
158
- var deck = this.deck;
159
- var quantity = Math.max(0, maxCount - this.hand.length);
82
+ }
83
+ }
84
+ refillHand(maxCount) {
85
+ const deck = this.deck;
86
+ const quantity = Math.max(0, maxCount - this.hand.length);
160
87
  if (!quantity)
161
88
  return [];
162
- var moves = deck.deal({
163
- type: LocationType_1.LocationType.PlayerHand,
89
+ const moves = deck.deal({
90
+ type: LocationType.PlayerHand,
164
91
  player: this.player
165
92
  }, quantity);
166
- var remaining = quantity - moves.length;
93
+ const remaining = quantity - moves.length;
167
94
  if (!remaining)
168
95
  return moves;
169
- moves.push(this.discard.moveItemsAtOnce({ type: LocationType_1.LocationType.AgentDeck }));
96
+ moves.push(this.discard.moveItemsAtOnce({ type: LocationType.AgentDeck }));
170
97
  return moves;
171
- };
172
- Object.defineProperty(RefillRule.prototype, "discard", {
173
- get: function () {
174
- return this.material(MaterialType_1.MaterialType.AgentCard).location(LocationType_1.LocationType.AgentDiscard);
175
- },
176
- enumerable: false,
177
- configurable: true
178
- });
179
- RefillRule.prototype.afterItemMove = function (move) {
180
- if ((0, rules_api_1.isShuffleItemType)(MaterialType_1.MaterialType.AgentCard)(move)) {
181
- return __spreadArray(__spreadArray([], __read(this.refillHand(this.handSize)), false), __read(this.endRuleMoves), false);
98
+ }
99
+ get discard() {
100
+ return this.material(MaterialType.AgentCard).location(LocationType.AgentDiscard);
101
+ }
102
+ afterItemMove(move) {
103
+ if (isShuffleItemType(MaterialType.AgentCard)(move)) {
104
+ return [...this.refillHand(this.handSize), ...this.endRuleMoves];
182
105
  }
183
- if ((0, rules_api_1.isMoveItemTypeAtOnce)(MaterialType_1.MaterialType.AgentCard)(move) && move.location.type === LocationType_1.LocationType.AgentDeck) {
106
+ if (isMoveItemTypeAtOnce(MaterialType.AgentCard)(move) && move.location.type === LocationType.AgentDeck) {
184
107
  return [this.deck.shuffle()];
185
108
  }
186
109
  return [];
187
- };
188
- Object.defineProperty(RefillRule.prototype, "hand", {
189
- get: function () {
190
- return this.material(MaterialType_1.MaterialType.AgentCard).location(LocationType_1.LocationType.PlayerHand).player(this.player);
191
- },
192
- enumerable: false,
193
- configurable: true
194
- });
195
- Object.defineProperty(RefillRule.prototype, "deck", {
196
- get: function () {
197
- return this.material(MaterialType_1.MaterialType.AgentCard).location(LocationType_1.LocationType.AgentDeck).deck();
198
- },
199
- enumerable: false,
200
- configurable: true
201
- });
202
- Object.defineProperty(RefillRule.prototype, "leaderBadge", {
203
- get: function () {
204
- return this.material(MaterialType_1.MaterialType.LeaderBadgeToken).player(new PlayerHelper_1.PlayerHelper(this.game, this.player).team);
205
- },
206
- enumerable: false,
207
- configurable: true
208
- });
209
- return RefillRule;
210
- }(rules_api_1.PlayerTurnRule));
211
- exports.RefillRule = RefillRule;
110
+ }
111
+ get hand() {
112
+ return this.material(MaterialType.AgentCard).location(LocationType.PlayerHand).player(this.player);
113
+ }
114
+ get deck() {
115
+ return this.material(MaterialType.AgentCard).location(LocationType.AgentDeck).deck();
116
+ }
117
+ get leaderBadge() {
118
+ return this.material(MaterialType.LeaderBadgeToken).player(new PlayerHelper(this.game, this.player).team);
119
+ }
120
+ }
121
+ //# sourceMappingURL=RefillRule.js.map
@@ -0,0 +1 @@
1
+ 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@@ -23,5 +23,8 @@ export declare enum RuleId {
23
23
  Refill = 22,
24
24
  StealCredit = 23,
25
25
  SpendZenithium = 24,
26
- TakeTechnologyBonusToken = 25
26
+ TakeTechnologyBonusToken = 25,
27
+ PickOrder = 26,
28
+ ShareCard = 27
27
29
  }
30
+ //# sourceMappingURL=RuleId.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RuleId.d.ts","sourceRoot":"","sources":["../../src/rules/RuleId.ts"],"names":[],"mappings":"AAAA,oBAAY,MAAM;IAChB,OAAO,IAAI;IACX,QAAQ,IAAA;IACR,aAAa,IAAA;IACb,QAAQ,IAAA;IACR,UAAU,IAAA;IACV,SAAS,IAAA;IACT,WAAW,IAAA;IACX,WAAW,IAAA;IACX,YAAY,IAAA;IACZ,aAAa,KAAA;IACb,KAAK,KAAA;IACL,YAAY,KAAA;IACZ,aAAa,KAAA;IACb,cAAc,KAAA;IACd,iBAAiB,KAAA;IACjB,eAAe,KAAA;IACf,eAAe,KAAA;IACf,OAAO,KAAA;IACP,QAAQ,KAAA;IACR,MAAM,KAAA;IACN,SAAS,KAAA;IACT,MAAM,KAAA;IACN,WAAW,KAAA;IACX,cAAc,KAAA;IACd,wBAAwB,KAAA;IACxB,SAAS,KAAA;IACT,SAAS,KAAA;CACV"}
@@ -1,7 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RuleId = void 0;
4
- var RuleId;
1
+ export var RuleId;
5
2
  (function (RuleId) {
6
3
  RuleId[RuleId["Muligan"] = 1] = "Muligan";
7
4
  RuleId[RuleId["PlayCard"] = 2] = "PlayCard";
@@ -28,4 +25,7 @@ var RuleId;
28
25
  RuleId[RuleId["StealCredit"] = 23] = "StealCredit";
29
26
  RuleId[RuleId["SpendZenithium"] = 24] = "SpendZenithium";
30
27
  RuleId[RuleId["TakeTechnologyBonusToken"] = 25] = "TakeTechnologyBonusToken";
31
- })(RuleId || (exports.RuleId = RuleId = {}));
28
+ RuleId[RuleId["PickOrder"] = 26] = "PickOrder";
29
+ RuleId[RuleId["ShareCard"] = 27] = "ShareCard";
30
+ })(RuleId || (RuleId = {}));
31
+ //# sourceMappingURL=RuleId.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RuleId.js","sourceRoot":"","sources":["../../src/rules/RuleId.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,MA4BX;AA5BD,WAAY,MAAM;IAChB,yCAAW,CAAA;IACX,2CAAQ,CAAA;IACR,qDAAa,CAAA;IACb,2CAAQ,CAAA;IACR,+CAAU,CAAA;IACV,6CAAS,CAAA;IACT,iDAAW,CAAA;IACX,iDAAW,CAAA;IACX,mDAAY,CAAA;IACZ,sDAAa,CAAA;IACb,sCAAK,CAAA;IACL,oDAAY,CAAA;IACZ,sDAAa,CAAA;IACb,wDAAc,CAAA;IACd,8DAAiB,CAAA;IACjB,0DAAe,CAAA;IACf,0DAAe,CAAA;IACf,0CAAO,CAAA;IACP,4CAAQ,CAAA;IACR,wCAAM,CAAA;IACN,8CAAS,CAAA;IACT,wCAAM,CAAA;IACN,kDAAW,CAAA;IACX,wDAAc,CAAA;IACd,4EAAwB,CAAA;IACxB,8CAAS,CAAA;IACT,8CAAS,CAAA;AACX,CAAC,EA5BW,MAAM,KAAN,MAAM,QA4BjB"}
@@ -1,3 +1,4 @@
1
1
  import { Effect } from '../../material/effect/Effect';
2
2
  import { Faction } from '../../material/Faction';
3
- export declare const getDiplomacyActions: (_players: number) => Record<Faction, Effect[]>;
3
+ export declare const getDiplomacyActions: (players: number) => Record<Faction, Effect[]>;
4
+ //# sourceMappingURL=DiplomacyActions.d.ts.map