@gamepark/zenith 0.0.2 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/PlayerId.d.ts +1 -0
  2. package/dist/PlayerId.d.ts.map +1 -0
  3. package/dist/PlayerId.js +2 -2
  4. package/dist/PlayerId.js.map +1 -0
  5. package/dist/TeamColor.d.ts +10 -0
  6. package/dist/TeamColor.d.ts.map +1 -0
  7. package/dist/TeamColor.js +18 -13
  8. package/dist/TeamColor.js.map +1 -0
  9. package/dist/ZenithOptions.d.ts +1 -0
  10. package/dist/ZenithOptions.d.ts.map +1 -0
  11. package/dist/ZenithOptions.js +2 -4
  12. package/dist/ZenithOptions.js.map +1 -0
  13. package/dist/ZenithRules.d.ts +5 -1
  14. package/dist/ZenithRules.d.ts.map +1 -0
  15. package/dist/ZenithRules.js +80 -123
  16. package/dist/ZenithRules.js.map +1 -0
  17. package/dist/ZenithSetup.d.ts +4 -1
  18. package/dist/ZenithSetup.d.ts.map +1 -0
  19. package/dist/ZenithSetup.js +143 -265
  20. package/dist/ZenithSetup.js.map +1 -0
  21. package/dist/index.d.ts +1 -0
  22. package/dist/index.d.ts.map +1 -0
  23. package/dist/index.js +4 -9
  24. package/dist/index.js.map +1 -0
  25. package/dist/material/Agent.d.ts +1 -0
  26. package/dist/material/Agent.d.ts.map +1 -0
  27. package/dist/material/Agent.js +5 -7
  28. package/dist/material/Agent.js.map +1 -0
  29. package/dist/material/Agents.d.ts +1 -0
  30. package/dist/material/Agents.d.ts.map +1 -0
  31. package/dist/material/Agents.js +922 -924
  32. package/dist/material/Agents.js.map +1 -0
  33. package/dist/material/Bonus.d.ts +1 -0
  34. package/dist/material/Bonus.d.ts.map +1 -0
  35. package/dist/material/Bonus.js +6 -8
  36. package/dist/material/Bonus.js.map +1 -0
  37. package/dist/material/Bonuses.d.ts +1 -0
  38. package/dist/material/Bonuses.d.ts.map +1 -0
  39. package/dist/material/Bonuses.js +30 -33
  40. package/dist/material/Bonuses.js.map +1 -0
  41. package/dist/material/Credit.d.ts +1 -0
  42. package/dist/material/Credit.d.ts.map +1 -0
  43. package/dist/material/Credit.js +5 -7
  44. package/dist/material/Credit.js.map +1 -0
  45. package/dist/material/Faction.d.ts +1 -0
  46. package/dist/material/Faction.d.ts.map +1 -0
  47. package/dist/material/Faction.js +5 -7
  48. package/dist/material/Faction.js.map +1 -0
  49. package/dist/material/Influence.d.ts +1 -0
  50. package/dist/material/Influence.d.ts.map +1 -0
  51. package/dist/material/Influence.js +5 -7
  52. package/dist/material/Influence.js.map +1 -0
  53. package/dist/material/LocationType.d.ts +4 -1
  54. package/dist/material/LocationType.d.ts.map +1 -0
  55. package/dist/material/LocationType.js +5 -5
  56. package/dist/material/LocationType.js.map +1 -0
  57. package/dist/material/MaterialType.d.ts +1 -0
  58. package/dist/material/MaterialType.d.ts.map +1 -0
  59. package/dist/material/MaterialType.js +3 -5
  60. package/dist/material/MaterialType.js.map +1 -0
  61. package/dist/material/effect/Effect.d.ts +6 -1
  62. package/dist/material/effect/Effect.d.ts.map +1 -0
  63. package/dist/material/effect/Effect.js +6 -10
  64. package/dist/material/effect/Effect.js.map +1 -0
  65. package/dist/material/effect/EffectType.d.ts +3 -1
  66. package/dist/material/effect/EffectType.d.ts.map +1 -0
  67. package/dist/material/effect/EffectType.js +4 -5
  68. package/dist/material/effect/EffectType.js.map +1 -0
  69. package/dist/rules/CustomMoveType.d.ts +6 -1
  70. package/dist/rules/CustomMoveType.d.ts.map +1 -0
  71. package/dist/rules/CustomMoveType.js +7 -5
  72. package/dist/rules/CustomMoveType.js.map +1 -0
  73. package/dist/rules/DiscardActionRule.d.ts +1 -0
  74. package/dist/rules/DiscardActionRule.d.ts.map +1 -0
  75. package/dist/rules/DiscardActionRule.js +27 -75
  76. package/dist/rules/DiscardActionRule.js.map +1 -0
  77. package/dist/rules/Memory.d.ts +5 -1
  78. package/dist/rules/Memory.d.ts.map +1 -0
  79. package/dist/rules/Memory.js +6 -5
  80. package/dist/rules/Memory.js.map +1 -0
  81. package/dist/rules/MulliganRule.d.ts +1 -0
  82. package/dist/rules/MulliganRule.d.ts.map +1 -0
  83. package/dist/rules/MulliganRule.js +53 -125
  84. package/dist/rules/MulliganRule.js.map +1 -0
  85. package/dist/rules/PickOrderRule.d.ts +10 -0
  86. package/dist/rules/PickOrderRule.d.ts.map +1 -0
  87. package/dist/rules/PickOrderRule.js +36 -0
  88. package/dist/rules/PickOrderRule.js.map +1 -0
  89. package/dist/rules/PlayCardRule.d.ts +1 -0
  90. package/dist/rules/PlayCardRule.d.ts.map +1 -0
  91. package/dist/rules/PlayCardRule.js +81 -134
  92. package/dist/rules/PlayCardRule.js.map +1 -0
  93. package/dist/rules/RefillRule.d.ts +4 -1
  94. package/dist/rules/RefillRule.d.ts.map +1 -0
  95. package/dist/rules/RefillRule.js +99 -189
  96. package/dist/rules/RefillRule.js.map +1 -0
  97. package/dist/rules/RuleId.d.ts +4 -1
  98. package/dist/rules/RuleId.d.ts.map +1 -0
  99. package/dist/rules/RuleId.js +5 -5
  100. package/dist/rules/RuleId.js.map +1 -0
  101. package/dist/rules/discard-action/DiplomacyActions.d.ts +2 -1
  102. package/dist/rules/discard-action/DiplomacyActions.d.ts.map +1 -0
  103. package/dist/rules/discard-action/DiplomacyActions.js +57 -20
  104. package/dist/rules/discard-action/DiplomacyActions.js.map +1 -0
  105. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts +1 -0
  106. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts.map +1 -0
  107. package/dist/rules/discard-action/DiplomacyBoardRule.js +28 -64
  108. package/dist/rules/discard-action/DiplomacyBoardRule.js.map +1 -0
  109. package/dist/rules/discard-action/TechnologyActions.d.ts +1 -0
  110. package/dist/rules/discard-action/TechnologyActions.d.ts.map +1 -0
  111. package/dist/rules/discard-action/TechnologyActions.js +45 -48
  112. package/dist/rules/discard-action/TechnologyActions.js.map +1 -0
  113. package/dist/rules/discard-action/TechnologyBoardRule.d.ts +1 -0
  114. package/dist/rules/discard-action/TechnologyBoardRule.d.ts.map +1 -0
  115. package/dist/rules/discard-action/TechnologyBoardRule.js +35 -102
  116. package/dist/rules/discard-action/TechnologyBoardRule.js.map +1 -0
  117. package/dist/rules/effect/ChoiceRule.d.ts +1 -0
  118. package/dist/rules/effect/ChoiceRule.d.ts.map +1 -0
  119. package/dist/rules/effect/ChoiceRule.js +21 -81
  120. package/dist/rules/effect/ChoiceRule.js.map +1 -0
  121. package/dist/rules/effect/ConditionalRule.d.ts +1 -0
  122. package/dist/rules/effect/ConditionalRule.d.ts.map +1 -0
  123. package/dist/rules/effect/ConditionalRule.js +78 -141
  124. package/dist/rules/effect/ConditionalRule.js.map +1 -0
  125. package/dist/rules/effect/DevelopTechnologyRule.d.ts +1 -0
  126. package/dist/rules/effect/DevelopTechnologyRule.d.ts.map +1 -0
  127. package/dist/rules/effect/DevelopTechnologyRule.js +54 -119
  128. package/dist/rules/effect/DevelopTechnologyRule.js.map +1 -0
  129. package/dist/rules/effect/DiscardRule.d.ts +1 -0
  130. package/dist/rules/effect/DiscardRule.d.ts.map +1 -0
  131. package/dist/rules/effect/DiscardRule.js +38 -90
  132. package/dist/rules/effect/DiscardRule.js.map +1 -0
  133. package/dist/rules/effect/EffectRule.d.ts +1 -0
  134. package/dist/rules/effect/EffectRule.d.ts.map +1 -0
  135. package/dist/rules/effect/EffectRule.js +61 -138
  136. package/dist/rules/effect/EffectRule.js.map +1 -0
  137. package/dist/rules/effect/ExileRule.d.ts +1 -0
  138. package/dist/rules/effect/ExileRule.d.ts.map +1 -0
  139. package/dist/rules/effect/ExileRule.js +65 -148
  140. package/dist/rules/effect/ExileRule.js.map +1 -0
  141. package/dist/rules/effect/GiveCreditRule.d.ts +1 -0
  142. package/dist/rules/effect/GiveCreditRule.d.ts.map +1 -0
  143. package/dist/rules/effect/GiveCreditRule.js +26 -73
  144. package/dist/rules/effect/GiveCreditRule.js.map +1 -0
  145. package/dist/rules/effect/GiveInfluenceRule.d.ts +1 -0
  146. package/dist/rules/effect/GiveInfluenceRule.d.ts.map +1 -0
  147. package/dist/rules/effect/GiveInfluenceRule.js +43 -103
  148. package/dist/rules/effect/GiveInfluenceRule.js.map +1 -0
  149. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts +1 -0
  150. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts.map +1 -0
  151. package/dist/rules/effect/GiveLeaderBadgeRule.js +19 -46
  152. package/dist/rules/effect/GiveLeaderBadgeRule.js.map +1 -0
  153. package/dist/rules/effect/GiveZenithiumRule.d.ts +1 -0
  154. package/dist/rules/effect/GiveZenithiumRule.d.ts.map +1 -0
  155. package/dist/rules/effect/GiveZenithiumRule.js +28 -79
  156. package/dist/rules/effect/GiveZenithiumRule.js.map +1 -0
  157. package/dist/rules/effect/MobilizeRule.d.ts +1 -0
  158. package/dist/rules/effect/MobilizeRule.d.ts.map +1 -0
  159. package/dist/rules/effect/MobilizeRule.js +39 -93
  160. package/dist/rules/effect/MobilizeRule.js.map +1 -0
  161. package/dist/rules/effect/ResetInfluenceRule.d.ts +1 -0
  162. package/dist/rules/effect/ResetInfluenceRule.d.ts.map +1 -0
  163. package/dist/rules/effect/ResetInfluenceRule.js +22 -58
  164. package/dist/rules/effect/ResetInfluenceRule.js.map +1 -0
  165. package/dist/rules/effect/ShareCardRule.d.ts +21 -0
  166. package/dist/rules/effect/ShareCardRule.d.ts.map +1 -0
  167. package/dist/rules/effect/ShareCardRule.js +68 -0
  168. package/dist/rules/effect/ShareCardRule.js.map +1 -0
  169. package/dist/rules/effect/SpendCreditRule.d.ts +1 -0
  170. package/dist/rules/effect/SpendCreditRule.d.ts.map +1 -0
  171. package/dist/rules/effect/SpendCreditRule.js +30 -102
  172. package/dist/rules/effect/SpendCreditRule.js.map +1 -0
  173. package/dist/rules/effect/SpendZenithiumRule.d.ts +1 -0
  174. package/dist/rules/effect/SpendZenithiumRule.d.ts.map +1 -0
  175. package/dist/rules/effect/SpendZenithiumRule.js +33 -109
  176. package/dist/rules/effect/SpendZenithiumRule.js.map +1 -0
  177. package/dist/rules/effect/StealCreditRule.d.ts +1 -0
  178. package/dist/rules/effect/StealCreditRule.d.ts.map +1 -0
  179. package/dist/rules/effect/StealCreditRule.js +18 -64
  180. package/dist/rules/effect/StealCreditRule.js.map +1 -0
  181. package/dist/rules/effect/TakeBonusRule.d.ts +1 -0
  182. package/dist/rules/effect/TakeBonusRule.d.ts.map +1 -0
  183. package/dist/rules/effect/TakeBonusRule.js +31 -91
  184. package/dist/rules/effect/TakeBonusRule.js.map +1 -0
  185. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts +1 -0
  186. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts.map +1 -0
  187. package/dist/rules/effect/TakeLeaderBadgeRule.js +32 -88
  188. package/dist/rules/effect/TakeLeaderBadgeRule.js.map +1 -0
  189. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts +1 -0
  190. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts.map +1 -0
  191. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +46 -112
  192. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js.map +1 -0
  193. package/dist/rules/effect/TransferRule.d.ts +1 -0
  194. package/dist/rules/effect/TransferRule.d.ts.map +1 -0
  195. package/dist/rules/effect/TransferRule.js +48 -81
  196. package/dist/rules/effect/TransferRule.js.map +1 -0
  197. package/dist/rules/effect/WinCreditRule.d.ts +1 -0
  198. package/dist/rules/effect/WinCreditRule.d.ts.map +1 -0
  199. package/dist/rules/effect/WinCreditRule.js +61 -130
  200. package/dist/rules/effect/WinCreditRule.js.map +1 -0
  201. package/dist/rules/effect/WinInfluenceRule.d.ts +1 -0
  202. package/dist/rules/effect/WinInfluenceRule.d.ts.map +1 -0
  203. package/dist/rules/effect/WinInfluenceRule.js +129 -248
  204. package/dist/rules/effect/WinInfluenceRule.js.map +1 -0
  205. package/dist/rules/effect/WinZenithiumRule.d.ts +4 -0
  206. package/dist/rules/effect/WinZenithiumRule.d.ts.map +1 -0
  207. package/dist/rules/effect/WinZenithiumRule.js +43 -80
  208. package/dist/rules/effect/WinZenithiumRule.js.map +1 -0
  209. package/dist/rules/effect/index.d.ts +5 -0
  210. package/dist/rules/effect/index.d.ts.map +1 -0
  211. package/dist/rules/effect/index.js +24 -35
  212. package/dist/rules/effect/index.js.map +1 -0
  213. package/dist/rules/helper/BonusHelper.d.ts +1 -0
  214. package/dist/rules/helper/BonusHelper.d.ts.map +1 -0
  215. package/dist/rules/helper/BonusHelper.js +33 -64
  216. package/dist/rules/helper/BonusHelper.js.map +1 -0
  217. package/dist/rules/helper/CreditHelper.d.ts +1 -0
  218. package/dist/rules/helper/CreditHelper.d.ts.map +1 -0
  219. package/dist/rules/helper/CreditHelper.js +20 -44
  220. package/dist/rules/helper/CreditHelper.js.map +1 -0
  221. package/dist/rules/helper/EffectHelper.d.ts +1 -0
  222. package/dist/rules/helper/EffectHelper.d.ts.map +1 -0
  223. package/dist/rules/helper/EffectHelper.js +85 -123
  224. package/dist/rules/helper/EffectHelper.js.map +1 -0
  225. package/dist/rules/helper/EffectRuleIds.d.ts +1 -0
  226. package/dist/rules/helper/EffectRuleIds.d.ts.map +1 -0
  227. package/dist/rules/helper/EffectRuleIds.js +27 -29
  228. package/dist/rules/helper/EffectRuleIds.js.map +1 -0
  229. package/dist/rules/helper/EndGameHelper.d.ts +1 -0
  230. package/dist/rules/helper/EndGameHelper.d.ts.map +1 -0
  231. package/dist/rules/helper/EndGameHelper.js +24 -57
  232. package/dist/rules/helper/EndGameHelper.js.map +1 -0
  233. package/dist/rules/helper/InfluenceHelper.d.ts +1 -0
  234. package/dist/rules/helper/InfluenceHelper.d.ts.map +1 -0
  235. package/dist/rules/helper/InfluenceHelper.js +19 -44
  236. package/dist/rules/helper/InfluenceHelper.js.map +1 -0
  237. package/dist/rules/helper/MobilizeHelper.d.ts +1 -0
  238. package/dist/rules/helper/MobilizeHelper.d.ts.map +1 -0
  239. package/dist/rules/helper/MobilizeHelper.js +28 -53
  240. package/dist/rules/helper/MobilizeHelper.js.map +1 -0
  241. package/dist/rules/helper/PlanetHelper.d.ts +1 -0
  242. package/dist/rules/helper/PlanetHelper.d.ts.map +1 -0
  243. package/dist/rules/helper/PlanetHelper.js +46 -78
  244. package/dist/rules/helper/PlanetHelper.js.map +1 -0
  245. package/dist/rules/helper/PlayerHelper.d.ts +1 -0
  246. package/dist/rules/helper/PlayerHelper.d.ts.map +1 -0
  247. package/dist/rules/helper/PlayerHelper.js +25 -60
  248. package/dist/rules/helper/PlayerHelper.js.map +1 -0
  249. package/dist/rules/helper/TechnologyHelper.d.ts +1 -0
  250. package/dist/rules/helper/TechnologyHelper.d.ts.map +1 -0
  251. package/dist/rules/helper/TechnologyHelper.js +32 -87
  252. package/dist/rules/helper/TechnologyHelper.js.map +1 -0
  253. package/dist/rules/helper/ZenithiumHelper.d.ts +1 -0
  254. package/dist/rules/helper/ZenithiumHelper.d.ts.map +1 -0
  255. package/dist/rules/helper/ZenithiumHelper.js +26 -48
  256. package/dist/rules/helper/ZenithiumHelper.js.map +1 -0
  257. package/dist/tutorial/TutorialSetup.d.ts +18 -0
  258. package/dist/tutorial/TutorialSetup.d.ts.map +1 -0
  259. package/dist/tutorial/TutorialSetup.js +145 -0
  260. package/dist/tutorial/TutorialSetup.js.map +1 -0
  261. package/dist/tutorial/TutorialSetup.spec.d.ts +2 -0
  262. package/dist/tutorial/TutorialSetup.spec.d.ts.map +1 -0
  263. package/dist/tutorial/TutorialSetup.spec.js +183 -0
  264. package/dist/tutorial/TutorialSetup.spec.js.map +1 -0
  265. package/package.json +9 -8
@@ -1 +1,2 @@
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  export type PlayerId = number;
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+ //# sourceMappingURL=PlayerId.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlayerId.d.ts","sourceRoot":"","sources":["../src/PlayerId.ts"],"names":[],"mappings":"AAGA,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAA"}
package/dist/PlayerId.js CHANGED
@@ -1,2 +1,2 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
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+ export {};
2
+ //# sourceMappingURL=PlayerId.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"PlayerId.js","sourceRoot":"","sources":["../src/PlayerId.ts"],"names":[],"mappings":""}
@@ -1,9 +1,19 @@
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+ import { Influence } from './material/Influence';
1
2
  import { PlayerId } from './PlayerId';
2
3
  export declare enum TeamColor {
3
4
  Black = 1,
4
5
  White = 2
5
6
  }
7
+ export declare enum PlayerSide {
8
+ Technology = 1,
9
+ Diplomacy = 2
10
+ }
6
11
  export declare const teamColors: TeamColor[];
7
12
  export declare const isWhite: (playerId: TeamColor) => playerId is TeamColor.White;
8
13
  export declare const isBlack: (playerId: TeamColor) => playerId is TeamColor.Black;
9
14
  export declare const getTeamColor: (playerId: PlayerId) => TeamColor;
15
+ export declare const getPlayerSide: (playerId: PlayerId) => PlayerSide;
16
+ export declare const TechnologySidePlanets: Influence[];
17
+ export declare const DiplomacySidePlanets: Influence[];
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+ export declare const getAllowedPlanets: (playerId: PlayerId) => Influence[];
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+ //# sourceMappingURL=TeamColor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TeamColor.d.ts","sourceRoot":"","sources":["../src/TeamColor.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAA;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AAErC,oBAAY,SAAS;IACnB,KAAK,IAAI;IACT,KAAK,IAAI;CACV;AAED,oBAAY,UAAU;IACpB,UAAU,IAAI;IACd,SAAS,IAAI;CACd;AAED,eAAO,MAAM,UAAU,aAA2B,CAAA;AAElD,eAAO,MAAM,OAAO,GAAI,UAAU,SAAS,gCAAiC,CAAA;AAC5E,eAAO,MAAM,OAAO,GAAI,UAAU,SAAS,gCAAiC,CAAA;AAC5E,eAAO,MAAM,YAAY,GAAI,UAAU,QAAQ,cAA2E,CAAA;AAK1H,eAAO,MAAM,aAAa,GAAI,UAAU,QAAQ,KAAG,UACW,CAAA;AAE9D,eAAO,MAAM,qBAAqB,aAAwD,CAAA;AAC1F,eAAO,MAAM,oBAAoB,aAAuD,CAAA;AAExF,eAAO,MAAM,iBAAiB,GAAI,UAAU,QAAQ,KAAG,SAAS,EACkC,CAAA"}
package/dist/TeamColor.js CHANGED
@@ -1,16 +1,21 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getTeamColor = exports.isBlack = exports.isWhite = exports.teamColors = exports.TeamColor = void 0;
4
- var rules_api_1 = require("@gamepark/rules-api");
5
- var TeamColor;
1
+ import { getEnumValues } from '@gamepark/rules-api';
2
+ import { Influence } from './material/Influence';
3
+ export var TeamColor;
6
4
  (function (TeamColor) {
7
5
  TeamColor[TeamColor["Black"] = 1] = "Black";
8
6
  TeamColor[TeamColor["White"] = 2] = "White";
9
- })(TeamColor || (exports.TeamColor = TeamColor = {}));
10
- exports.teamColors = (0, rules_api_1.getEnumValues)(TeamColor);
11
- var isWhite = function (playerId) { return playerId === TeamColor.White; };
12
- exports.isWhite = isWhite;
13
- var isBlack = function (playerId) { return playerId === TeamColor.Black; };
14
- exports.isBlack = isBlack;
15
- var getTeamColor = function (playerId) { return (playerId === 1 || playerId === 4 ? TeamColor.White : TeamColor.Black); };
16
- exports.getTeamColor = getTeamColor;
7
+ })(TeamColor || (TeamColor = {}));
8
+ export var PlayerSide;
9
+ (function (PlayerSide) {
10
+ PlayerSide[PlayerSide["Technology"] = 1] = "Technology";
11
+ PlayerSide[PlayerSide["Diplomacy"] = 2] = "Diplomacy";
12
+ })(PlayerSide || (PlayerSide = {}));
13
+ export const teamColors = getEnumValues(TeamColor);
14
+ export const isWhite = (playerId) => playerId === TeamColor.White;
15
+ export const isBlack = (playerId) => playerId === TeamColor.Black;
16
+ export const getTeamColor = (playerId) => (playerId === 1 || playerId === 4 ? TeamColor.White : TeamColor.Black);
17
+ export const getPlayerSide = (playerId) => playerId <= 2 ? PlayerSide.Technology : PlayerSide.Diplomacy;
18
+ export const TechnologySidePlanets = [Influence.Mercury, Influence.Venus, Influence.Terra];
19
+ export const DiplomacySidePlanets = [Influence.Terra, Influence.Mars, Influence.Jupiter];
20
+ export const getAllowedPlanets = (playerId) => getPlayerSide(playerId) === PlayerSide.Technology ? TechnologySidePlanets : DiplomacySidePlanets;
21
+ //# sourceMappingURL=TeamColor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TeamColor.js","sourceRoot":"","sources":["../src/TeamColor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAA;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAA;AAGhD,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACnB,2CAAS,CAAA;IACT,2CAAS,CAAA;AACX,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IACpB,uDAAc,CAAA;IACd,qDAAa,CAAA;AACf,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,MAAM,CAAC,MAAM,UAAU,GAAG,aAAa,CAAC,SAAS,CAAC,CAAA;AAElD,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,QAAmB,EAAE,EAAE,CAAC,QAAQ,KAAK,SAAS,CAAC,KAAK,CAAA;AAC5E,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,QAAmB,EAAE,EAAE,CAAC,QAAQ,KAAK,SAAS,CAAC,KAAK,CAAA;AAC5E,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,QAAkB,EAAE,EAAE,CAAC,CAAC,QAAQ,KAAK,CAAC,IAAI,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;AAK1H,MAAM,CAAC,MAAM,aAAa,GAAG,CAAC,QAAkB,EAAc,EAAE,CAC9D,QAAQ,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAA;AAE9D,MAAM,CAAC,MAAM,qBAAqB,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,KAAK,CAAC,CAAA;AAC1F,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC,CAAA;AAExF,MAAM,CAAC,MAAM,iBAAiB,GAAG,CAAC,QAAkB,EAAe,EAAE,CACnE,aAAa,CAAC,QAAQ,CAAC,KAAK,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,qBAAqB,CAAC,CAAC,CAAC,oBAAoB,CAAA"}
@@ -3,3 +3,4 @@ export type ZenithOptions = {
3
3
  players: number;
4
4
  };
5
5
  export declare const ZenithOptionsSpec: OptionsSpec<ZenithOptions>;
6
+ //# sourceMappingURL=ZenithOptions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZenithOptions.d.ts","sourceRoot":"","sources":["../src/ZenithOptions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAA;AAMjD,MAAM,MAAM,aAAa,GAAG;IAC1B,OAAO,EAAE,MAAM,CAAA;CAChB,CAAA;AAMD,eAAO,MAAM,iBAAiB,EAAE,WAAW,CAAC,aAAa,CAAM,CAAA"}
@@ -1,4 +1,2 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ZenithOptionsSpec = void 0;
4
- exports.ZenithOptionsSpec = {};
1
+ export const ZenithOptionsSpec = {};
2
+ //# sourceMappingURL=ZenithOptions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZenithOptions.js","sourceRoot":"","sources":["../src/ZenithOptions.ts"],"names":[],"mappings":"AAcA,MAAM,CAAC,MAAM,iBAAiB,GAA+B,EAAE,CAAA"}
@@ -3,11 +3,12 @@ import { LocationType } from './material/LocationType';
3
3
  import { MaterialType } from './material/MaterialType';
4
4
  import { PlayerId } from './PlayerId';
5
5
  import { DiscardActionRule } from './rules/DiscardActionRule';
6
- import { ChoiceRule, ConditionalRule, DevelopTechnologyRule, DiscardRule, ExileRule, GiveCreditRule, GiveInfluenceRule, GiveLeaderBadgeRule, GiveZenithiumRule, MobilizeRule, ResetInfluenceRule, SpendCreditRule, TakeBonusRule, TakeLeaderBadgeRule, TransferRule, WinCreditRule, WinInfluenceRule, WinZenithiumRule } from './rules/effect';
6
+ import { ChoiceRule, ConditionalRule, DevelopTechnologyRule, DiscardRule, ExileRule, GiveCreditRule, GiveInfluenceRule, GiveLeaderBadgeRule, GiveZenithiumRule, MobilizeRule, ResetInfluenceRule, ShareCardRule, SpendCreditRule, TakeBonusRule, TakeLeaderBadgeRule, TransferRule, WinCreditRule, WinInfluenceRule, WinZenithiumRule } from './rules/effect';
7
7
  import { SpendZenithiumRule } from './rules/effect/SpendZenithiumRule';
8
8
  import { StealCreditRule } from './rules/effect/StealCreditRule';
9
9
  import { TakeTechnologyBonusTokenRule } from './rules/effect/TakeTechnologyBonusTokenRule';
10
10
  import { MulliganRule } from './rules/MulliganRule';
11
+ import { PickOrderRule } from './rules/PickOrderRule';
11
12
  import { PlayCardRule } from './rules/PlayCardRule';
12
13
  import { RefillRule } from './rules/RefillRule';
13
14
  export declare class ZenithRules extends SecretMaterialRules<PlayerId, MaterialType, LocationType> implements CompetitiveRank<MaterialGame<PlayerId, MaterialType, LocationType>, MaterialMove<PlayerId, MaterialType, LocationType>, PlayerId>, TimeLimit<MaterialGame<PlayerId, MaterialType, LocationType>, MaterialMove<PlayerId, MaterialType, LocationType>> {
@@ -37,6 +38,8 @@ export declare class ZenithRules extends SecretMaterialRules<PlayerId, MaterialT
37
38
  23: typeof StealCreditRule;
38
39
  24: typeof SpendZenithiumRule;
39
40
  25: typeof TakeTechnologyBonusTokenRule;
41
+ 26: typeof PickOrderRule;
42
+ 27: typeof ShareCardRule;
40
43
  };
41
44
  locationsStrategies: {
42
45
  1: {
@@ -66,3 +69,4 @@ export declare class ZenithRules extends SecretMaterialRules<PlayerId, MaterialT
66
69
  rankPlayers(_playerA: PlayerId, _playerB: PlayerId): number;
67
70
  giveTime(): number;
68
71
  }
72
+ //# sourceMappingURL=ZenithRules.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZenithRules.d.ts","sourceRoot":"","sources":["../src/ZenithRules.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAGf,YAAY,EACZ,YAAY,EACZ,wBAAwB,EACxB,mBAAmB,EACnB,SAAS,EACV,MAAM,qBAAqB,CAAA;AAC5B,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAA;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAA;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AACrC,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAA;AAC7D,OAAO,EACL,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,WAAW,EACX,SAAS,EACT,cAAc,EACd,iBAAiB,EACjB,mBAAmB,EACnB,iBAAiB,EACjB,YAAY,EACZ,kBAAkB,EAClB,aAAa,EACb,eAAe,EACf,aAAa,EACb,mBAAmB,EACnB,YAAY,EACZ,aAAa,EACb,gBAAgB,EAChB,gBAAgB,EACjB,MAAM,gBAAgB,CAAA;AACvB,OAAO,EAAE,kBAAkB,EAAE,MAAM,mCAAmC,CAAA;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAA;AAChE,OAAO,EAAE,4BAA4B,EAAE,MAAM,6CAA6C,CAAA;AAE1F,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAQ/C,qBAAa,WACX,SAAQ,mBAAmB,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,CAChE,YACE,eAAe,CAAC,YAAY,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,EAAE,YAAY,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,EAAE,QAAQ,CAAC,EACjI,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,EAAE,YAAY,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC;IAEnH,KAAK;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA4BJ;IAED,mBAAmB;;;;;;;;;;;;;;;MAelB;IAED,gBAAgB;;;;;;;;MAQf;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,GAAG,MAAM;IAS3D,QAAQ,IAAI,MAAM;CAGnB"}
@@ -1,128 +1,85 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
1
+ import { hideItemId, hideItemIdToOthers, PositiveSequenceStrategy, SecretMaterialRules } from '@gamepark/rules-api';
2
+ import { LocationType } from './material/LocationType';
3
+ import { MaterialType } from './material/MaterialType';
4
+ import { DiscardActionRule } from './rules/DiscardActionRule';
5
+ import { ChoiceRule, ConditionalRule, DevelopTechnologyRule, DiscardRule, ExileRule, GiveCreditRule, GiveInfluenceRule, GiveLeaderBadgeRule, GiveZenithiumRule, MobilizeRule, ResetInfluenceRule, ShareCardRule, SpendCreditRule, TakeBonusRule, TakeLeaderBadgeRule, TransferRule, WinCreditRule, WinInfluenceRule, WinZenithiumRule } from './rules/effect';
6
+ import { SpendZenithiumRule } from './rules/effect/SpendZenithiumRule';
7
+ import { StealCreditRule } from './rules/effect/StealCreditRule';
8
+ import { TakeTechnologyBonusTokenRule } from './rules/effect/TakeTechnologyBonusTokenRule';
9
+ import { EndGameHelper } from './rules/helper/EndGameHelper';
10
+ import { MulliganRule } from './rules/MulliganRule';
11
+ import { PickOrderRule } from './rules/PickOrderRule';
12
+ import { PlayCardRule } from './rules/PlayCardRule';
13
+ import { RefillRule } from './rules/RefillRule';
14
+ import { RuleId } from './rules/RuleId';
15
+ import { getTeamColor } from './TeamColor';
16
+ export class ZenithRules extends SecretMaterialRules {
17
+ rules = {
18
+ [RuleId.Muligan]: MulliganRule,
19
+ [RuleId.PlayCard]: PlayCardRule,
20
+ [RuleId.DiscardAction]: DiscardActionRule,
21
+ [RuleId.Transfer]: TransferRule,
22
+ [RuleId.GiveCredit]: GiveCreditRule,
23
+ [RuleId.WinCredit]: WinCreditRule,
24
+ [RuleId.SpendCredit]: SpendCreditRule,
25
+ [RuleId.Conditional]: ConditionalRule,
26
+ [RuleId.WinZenithium]: WinZenithiumRule,
27
+ [RuleId.GiveZenithium]: GiveZenithiumRule,
28
+ [RuleId.Exile]: ExileRule,
29
+ [RuleId.WinInfluence]: WinInfluenceRule,
30
+ [RuleId.GiveInfluence]: GiveInfluenceRule,
31
+ [RuleId.ResetInfluence]: ResetInfluenceRule,
32
+ [RuleId.DevelopTechnology]: DevelopTechnologyRule,
33
+ [RuleId.GiveLeaderBadge]: GiveLeaderBadgeRule,
34
+ [RuleId.TakeLeaderBadge]: TakeLeaderBadgeRule,
35
+ [RuleId.Discard]: DiscardRule,
36
+ [RuleId.Mobilize]: MobilizeRule,
37
+ [RuleId.Choice]: ChoiceRule,
38
+ [RuleId.TakeBonus]: TakeBonusRule,
39
+ [RuleId.Refill]: RefillRule,
40
+ [RuleId.StealCredit]: StealCreditRule,
41
+ [RuleId.SpendZenithium]: SpendZenithiumRule,
42
+ [RuleId.TakeTechnologyBonusToken]: TakeTechnologyBonusTokenRule,
43
+ [RuleId.PickOrder]: PickOrderRule,
44
+ [RuleId.ShareCard]: ShareCardRule
8
45
  };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __read = (this && this.__read) || function (o, n) {
18
- var m = typeof Symbol === "function" && o[Symbol.iterator];
19
- if (!m) return o;
20
- var i = m.call(o), r, ar = [], e;
21
- try {
22
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
23
- }
24
- catch (error) { e = { error: error }; }
25
- finally {
26
- try {
27
- if (r && !r.done && (m = i["return"])) m.call(i);
46
+ locationsStrategies = {
47
+ [MaterialType.AgentCard]: {
48
+ [LocationType.PlayerHand]: new PositiveSequenceStrategy(),
49
+ [LocationType.AgentDeck]: new PositiveSequenceStrategy(),
50
+ [LocationType.AgentDiscard]: new PositiveSequenceStrategy(),
51
+ [LocationType.Influence]: new PositiveSequenceStrategy()
52
+ },
53
+ [MaterialType.InfluenceDisc]: {
54
+ [LocationType.TeamPlanets]: new PositiveSequenceStrategy(),
55
+ [LocationType.InfluenceDiscStock]: new PositiveSequenceStrategy()
56
+ },
57
+ [MaterialType.BonusToken]: {
58
+ [LocationType.BonusDiscard]: new PositiveSequenceStrategy(),
59
+ [LocationType.BonusTokenStock]: new PositiveSequenceStrategy()
28
60
  }
29
- finally { if (e) throw e.error; }
30
- }
31
- return ar;
32
- };
33
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
34
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
35
- if (ar || !(i in from)) {
36
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
37
- ar[i] = from[i];
61
+ };
62
+ hidingStrategies = {
63
+ [MaterialType.AgentCard]: {
64
+ [LocationType.PlayerHand]: hideItemIdToOthers,
65
+ [LocationType.AgentDeck]: hideItemId
66
+ },
67
+ [MaterialType.BonusToken]: {
68
+ [LocationType.BonusTokenStock]: hideItemId
38
69
  }
39
- }
40
- return to.concat(ar || Array.prototype.slice.call(from));
41
- };
42
- Object.defineProperty(exports, "__esModule", { value: true });
43
- exports.ZenithRules = void 0;
44
- var rules_api_1 = require("@gamepark/rules-api");
45
- var LocationType_1 = require("./material/LocationType");
46
- var MaterialType_1 = require("./material/MaterialType");
47
- var DiscardActionRule_1 = require("./rules/DiscardActionRule");
48
- var effect_1 = require("./rules/effect");
49
- var SpendZenithiumRule_1 = require("./rules/effect/SpendZenithiumRule");
50
- var StealCreditRule_1 = require("./rules/effect/StealCreditRule");
51
- var TakeTechnologyBonusTokenRule_1 = require("./rules/effect/TakeTechnologyBonusTokenRule");
52
- var EndGameHelper_1 = require("./rules/helper/EndGameHelper");
53
- var MulliganRule_1 = require("./rules/MulliganRule");
54
- var PlayCardRule_1 = require("./rules/PlayCardRule");
55
- var RefillRule_1 = require("./rules/RefillRule");
56
- var RuleId_1 = require("./rules/RuleId");
57
- var TeamColor_1 = require("./TeamColor");
58
- var ZenithRules = (function (_super) {
59
- __extends(ZenithRules, _super);
60
- function ZenithRules() {
61
- var _a, _b, _c, _d, _e, _f, _g, _h;
62
- var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this;
63
- _this.rules = (_a = {},
64
- _a[RuleId_1.RuleId.Muligan] = MulliganRule_1.MulliganRule,
65
- _a[RuleId_1.RuleId.PlayCard] = PlayCardRule_1.PlayCardRule,
66
- _a[RuleId_1.RuleId.DiscardAction] = DiscardActionRule_1.DiscardActionRule,
67
- _a[RuleId_1.RuleId.Transfer] = effect_1.TransferRule,
68
- _a[RuleId_1.RuleId.GiveCredit] = effect_1.GiveCreditRule,
69
- _a[RuleId_1.RuleId.WinCredit] = effect_1.WinCreditRule,
70
- _a[RuleId_1.RuleId.SpendCredit] = effect_1.SpendCreditRule,
71
- _a[RuleId_1.RuleId.Conditional] = effect_1.ConditionalRule,
72
- _a[RuleId_1.RuleId.WinZenithium] = effect_1.WinZenithiumRule,
73
- _a[RuleId_1.RuleId.GiveZenithium] = effect_1.GiveZenithiumRule,
74
- _a[RuleId_1.RuleId.Exile] = effect_1.ExileRule,
75
- _a[RuleId_1.RuleId.WinInfluence] = effect_1.WinInfluenceRule,
76
- _a[RuleId_1.RuleId.GiveInfluence] = effect_1.GiveInfluenceRule,
77
- _a[RuleId_1.RuleId.ResetInfluence] = effect_1.ResetInfluenceRule,
78
- _a[RuleId_1.RuleId.DevelopTechnology] = effect_1.DevelopTechnologyRule,
79
- _a[RuleId_1.RuleId.GiveLeaderBadge] = effect_1.GiveLeaderBadgeRule,
80
- _a[RuleId_1.RuleId.TakeLeaderBadge] = effect_1.TakeLeaderBadgeRule,
81
- _a[RuleId_1.RuleId.Discard] = effect_1.DiscardRule,
82
- _a[RuleId_1.RuleId.Mobilize] = effect_1.MobilizeRule,
83
- _a[RuleId_1.RuleId.Choice] = effect_1.ChoiceRule,
84
- _a[RuleId_1.RuleId.TakeBonus] = effect_1.TakeBonusRule,
85
- _a[RuleId_1.RuleId.Refill] = RefillRule_1.RefillRule,
86
- _a[RuleId_1.RuleId.StealCredit] = StealCreditRule_1.StealCreditRule,
87
- _a[RuleId_1.RuleId.SpendZenithium] = SpendZenithiumRule_1.SpendZenithiumRule,
88
- _a[RuleId_1.RuleId.TakeTechnologyBonusToken] = TakeTechnologyBonusTokenRule_1.TakeTechnologyBonusTokenRule,
89
- _a);
90
- _this.locationsStrategies = (_b = {},
91
- _b[MaterialType_1.MaterialType.AgentCard] = (_c = {},
92
- _c[LocationType_1.LocationType.PlayerHand] = new rules_api_1.PositiveSequenceStrategy(),
93
- _c[LocationType_1.LocationType.AgentDeck] = new rules_api_1.PositiveSequenceStrategy(),
94
- _c[LocationType_1.LocationType.AgentDiscard] = new rules_api_1.PositiveSequenceStrategy(),
95
- _c[LocationType_1.LocationType.Influence] = new rules_api_1.PositiveSequenceStrategy(),
96
- _c),
97
- _b[MaterialType_1.MaterialType.InfluenceDisc] = (_d = {},
98
- _d[LocationType_1.LocationType.TeamPlanets] = new rules_api_1.PositiveSequenceStrategy(),
99
- _d[LocationType_1.LocationType.InfluenceDiscStock] = new rules_api_1.PositiveSequenceStrategy(),
100
- _d),
101
- _b[MaterialType_1.MaterialType.BonusToken] = (_e = {},
102
- _e[LocationType_1.LocationType.BonusDiscard] = new rules_api_1.PositiveSequenceStrategy(),
103
- _e[LocationType_1.LocationType.BonusTokenStock] = new rules_api_1.PositiveSequenceStrategy(),
104
- _e),
105
- _b);
106
- _this.hidingStrategies = (_f = {},
107
- _f[MaterialType_1.MaterialType.AgentCard] = (_g = {},
108
- _g[LocationType_1.LocationType.PlayerHand] = rules_api_1.hideItemIdToOthers,
109
- _g[LocationType_1.LocationType.AgentDeck] = rules_api_1.hideItemId,
110
- _g),
111
- _f[MaterialType_1.MaterialType.BonusToken] = (_h = {},
112
- _h[LocationType_1.LocationType.BonusTokenStock] = rules_api_1.hideItemId,
113
- _h),
114
- _f);
115
- return _this;
116
- }
117
- ZenithRules.prototype.rankPlayers = function (_playerA, _playerB) {
118
- var winners = new EndGameHelper_1.EndGameHelper(this.game).winningTeam;
119
- if ((0, TeamColor_1.getTeamColor)(_playerA) === winners)
120
- return 1;
121
- return -1;
122
70
  };
123
- ZenithRules.prototype.giveTime = function () {
71
+ rankPlayers(_playerA, _playerB) {
72
+ const teamA = getTeamColor(_playerA);
73
+ const teamB = getTeamColor(_playerB);
74
+ if (teamA === teamB)
75
+ return 0;
76
+ const winners = new EndGameHelper(this.game).winningTeam;
77
+ if (teamA === winners)
78
+ return -1;
79
+ return 1;
80
+ }
81
+ giveTime() {
124
82
  return 60;
125
- };
126
- return ZenithRules;
127
- }(rules_api_1.SecretMaterialRules));
128
- exports.ZenithRules = ZenithRules;
83
+ }
84
+ }
85
+ //# sourceMappingURL=ZenithRules.js.map
@@ -0,0 +1 @@
1
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@@ -9,11 +9,13 @@ import { ZenithRules } from './ZenithRules';
9
9
  export declare class ZenithSetup extends MaterialGameSetup<PlayerId, MaterialType, LocationType, ZenithOptions> {
10
10
  Rules: typeof ZenithRules;
11
11
  setupMaterial(_options: ZenithOptions): void;
12
+ setupTurnOrder(): void;
12
13
  setupBonuses(): void;
13
14
  setupInfluenceDisc(): void;
14
15
  setupLeaderBadge(): void;
15
16
  setupInfluences(): void;
16
- getPlanetStartPosition(planet: Influence): 0 | -1;
17
+ get secondTeam(): TeamColor;
18
+ getPlanetStartPosition(planet: Influence): 1 | 0 | -1;
17
19
  setupDeck(): void;
18
20
  setupPlayers(): void;
19
21
  setupTechnologyBoard(): void;
@@ -22,3 +24,4 @@ export declare class ZenithSetup extends MaterialGameSetup<PlayerId, MaterialTyp
22
24
  setupTeam(team: TeamColor): void;
23
25
  start(): void;
24
26
  }
27
+ //# sourceMappingURL=ZenithSetup.d.ts.map
@@ -0,0 +1 @@
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