@gamepark/zenith 0.0.2 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/dist/PlayerId.d.ts +1 -0
  2. package/dist/PlayerId.d.ts.map +1 -0
  3. package/dist/PlayerId.js +2 -2
  4. package/dist/PlayerId.js.map +1 -0
  5. package/dist/TeamColor.d.ts +10 -0
  6. package/dist/TeamColor.d.ts.map +1 -0
  7. package/dist/TeamColor.js +18 -13
  8. package/dist/TeamColor.js.map +1 -0
  9. package/dist/ZenithOptions.d.ts +1 -0
  10. package/dist/ZenithOptions.d.ts.map +1 -0
  11. package/dist/ZenithOptions.js +2 -4
  12. package/dist/ZenithOptions.js.map +1 -0
  13. package/dist/ZenithRules.d.ts +5 -1
  14. package/dist/ZenithRules.d.ts.map +1 -0
  15. package/dist/ZenithRules.js +80 -123
  16. package/dist/ZenithRules.js.map +1 -0
  17. package/dist/ZenithSetup.d.ts +4 -1
  18. package/dist/ZenithSetup.d.ts.map +1 -0
  19. package/dist/ZenithSetup.js +143 -265
  20. package/dist/ZenithSetup.js.map +1 -0
  21. package/dist/index.d.ts +1 -0
  22. package/dist/index.d.ts.map +1 -0
  23. package/dist/index.js +4 -9
  24. package/dist/index.js.map +1 -0
  25. package/dist/material/Agent.d.ts +1 -0
  26. package/dist/material/Agent.d.ts.map +1 -0
  27. package/dist/material/Agent.js +5 -7
  28. package/dist/material/Agent.js.map +1 -0
  29. package/dist/material/Agents.d.ts +1 -0
  30. package/dist/material/Agents.d.ts.map +1 -0
  31. package/dist/material/Agents.js +922 -924
  32. package/dist/material/Agents.js.map +1 -0
  33. package/dist/material/Bonus.d.ts +1 -0
  34. package/dist/material/Bonus.d.ts.map +1 -0
  35. package/dist/material/Bonus.js +6 -8
  36. package/dist/material/Bonus.js.map +1 -0
  37. package/dist/material/Bonuses.d.ts +1 -0
  38. package/dist/material/Bonuses.d.ts.map +1 -0
  39. package/dist/material/Bonuses.js +30 -33
  40. package/dist/material/Bonuses.js.map +1 -0
  41. package/dist/material/Credit.d.ts +1 -0
  42. package/dist/material/Credit.d.ts.map +1 -0
  43. package/dist/material/Credit.js +5 -7
  44. package/dist/material/Credit.js.map +1 -0
  45. package/dist/material/Faction.d.ts +1 -0
  46. package/dist/material/Faction.d.ts.map +1 -0
  47. package/dist/material/Faction.js +5 -7
  48. package/dist/material/Faction.js.map +1 -0
  49. package/dist/material/Influence.d.ts +1 -0
  50. package/dist/material/Influence.d.ts.map +1 -0
  51. package/dist/material/Influence.js +5 -7
  52. package/dist/material/Influence.js.map +1 -0
  53. package/dist/material/LocationType.d.ts +4 -1
  54. package/dist/material/LocationType.d.ts.map +1 -0
  55. package/dist/material/LocationType.js +5 -5
  56. package/dist/material/LocationType.js.map +1 -0
  57. package/dist/material/MaterialType.d.ts +1 -0
  58. package/dist/material/MaterialType.d.ts.map +1 -0
  59. package/dist/material/MaterialType.js +3 -5
  60. package/dist/material/MaterialType.js.map +1 -0
  61. package/dist/material/effect/Effect.d.ts +6 -1
  62. package/dist/material/effect/Effect.d.ts.map +1 -0
  63. package/dist/material/effect/Effect.js +6 -10
  64. package/dist/material/effect/Effect.js.map +1 -0
  65. package/dist/material/effect/EffectType.d.ts +3 -1
  66. package/dist/material/effect/EffectType.d.ts.map +1 -0
  67. package/dist/material/effect/EffectType.js +4 -5
  68. package/dist/material/effect/EffectType.js.map +1 -0
  69. package/dist/rules/CustomMoveType.d.ts +6 -1
  70. package/dist/rules/CustomMoveType.d.ts.map +1 -0
  71. package/dist/rules/CustomMoveType.js +7 -5
  72. package/dist/rules/CustomMoveType.js.map +1 -0
  73. package/dist/rules/DiscardActionRule.d.ts +1 -0
  74. package/dist/rules/DiscardActionRule.d.ts.map +1 -0
  75. package/dist/rules/DiscardActionRule.js +27 -75
  76. package/dist/rules/DiscardActionRule.js.map +1 -0
  77. package/dist/rules/Memory.d.ts +5 -1
  78. package/dist/rules/Memory.d.ts.map +1 -0
  79. package/dist/rules/Memory.js +6 -5
  80. package/dist/rules/Memory.js.map +1 -0
  81. package/dist/rules/MulliganRule.d.ts +1 -0
  82. package/dist/rules/MulliganRule.d.ts.map +1 -0
  83. package/dist/rules/MulliganRule.js +53 -125
  84. package/dist/rules/MulliganRule.js.map +1 -0
  85. package/dist/rules/PickOrderRule.d.ts +10 -0
  86. package/dist/rules/PickOrderRule.d.ts.map +1 -0
  87. package/dist/rules/PickOrderRule.js +36 -0
  88. package/dist/rules/PickOrderRule.js.map +1 -0
  89. package/dist/rules/PlayCardRule.d.ts +1 -0
  90. package/dist/rules/PlayCardRule.d.ts.map +1 -0
  91. package/dist/rules/PlayCardRule.js +81 -134
  92. package/dist/rules/PlayCardRule.js.map +1 -0
  93. package/dist/rules/RefillRule.d.ts +4 -1
  94. package/dist/rules/RefillRule.d.ts.map +1 -0
  95. package/dist/rules/RefillRule.js +99 -189
  96. package/dist/rules/RefillRule.js.map +1 -0
  97. package/dist/rules/RuleId.d.ts +4 -1
  98. package/dist/rules/RuleId.d.ts.map +1 -0
  99. package/dist/rules/RuleId.js +5 -5
  100. package/dist/rules/RuleId.js.map +1 -0
  101. package/dist/rules/discard-action/DiplomacyActions.d.ts +2 -1
  102. package/dist/rules/discard-action/DiplomacyActions.d.ts.map +1 -0
  103. package/dist/rules/discard-action/DiplomacyActions.js +57 -20
  104. package/dist/rules/discard-action/DiplomacyActions.js.map +1 -0
  105. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts +1 -0
  106. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts.map +1 -0
  107. package/dist/rules/discard-action/DiplomacyBoardRule.js +28 -64
  108. package/dist/rules/discard-action/DiplomacyBoardRule.js.map +1 -0
  109. package/dist/rules/discard-action/TechnologyActions.d.ts +1 -0
  110. package/dist/rules/discard-action/TechnologyActions.d.ts.map +1 -0
  111. package/dist/rules/discard-action/TechnologyActions.js +45 -48
  112. package/dist/rules/discard-action/TechnologyActions.js.map +1 -0
  113. package/dist/rules/discard-action/TechnologyBoardRule.d.ts +1 -0
  114. package/dist/rules/discard-action/TechnologyBoardRule.d.ts.map +1 -0
  115. package/dist/rules/discard-action/TechnologyBoardRule.js +35 -102
  116. package/dist/rules/discard-action/TechnologyBoardRule.js.map +1 -0
  117. package/dist/rules/effect/ChoiceRule.d.ts +1 -0
  118. package/dist/rules/effect/ChoiceRule.d.ts.map +1 -0
  119. package/dist/rules/effect/ChoiceRule.js +21 -81
  120. package/dist/rules/effect/ChoiceRule.js.map +1 -0
  121. package/dist/rules/effect/ConditionalRule.d.ts +1 -0
  122. package/dist/rules/effect/ConditionalRule.d.ts.map +1 -0
  123. package/dist/rules/effect/ConditionalRule.js +78 -141
  124. package/dist/rules/effect/ConditionalRule.js.map +1 -0
  125. package/dist/rules/effect/DevelopTechnologyRule.d.ts +1 -0
  126. package/dist/rules/effect/DevelopTechnologyRule.d.ts.map +1 -0
  127. package/dist/rules/effect/DevelopTechnologyRule.js +54 -119
  128. package/dist/rules/effect/DevelopTechnologyRule.js.map +1 -0
  129. package/dist/rules/effect/DiscardRule.d.ts +1 -0
  130. package/dist/rules/effect/DiscardRule.d.ts.map +1 -0
  131. package/dist/rules/effect/DiscardRule.js +38 -90
  132. package/dist/rules/effect/DiscardRule.js.map +1 -0
  133. package/dist/rules/effect/EffectRule.d.ts +1 -0
  134. package/dist/rules/effect/EffectRule.d.ts.map +1 -0
  135. package/dist/rules/effect/EffectRule.js +61 -138
  136. package/dist/rules/effect/EffectRule.js.map +1 -0
  137. package/dist/rules/effect/ExileRule.d.ts +1 -0
  138. package/dist/rules/effect/ExileRule.d.ts.map +1 -0
  139. package/dist/rules/effect/ExileRule.js +65 -148
  140. package/dist/rules/effect/ExileRule.js.map +1 -0
  141. package/dist/rules/effect/GiveCreditRule.d.ts +1 -0
  142. package/dist/rules/effect/GiveCreditRule.d.ts.map +1 -0
  143. package/dist/rules/effect/GiveCreditRule.js +26 -73
  144. package/dist/rules/effect/GiveCreditRule.js.map +1 -0
  145. package/dist/rules/effect/GiveInfluenceRule.d.ts +1 -0
  146. package/dist/rules/effect/GiveInfluenceRule.d.ts.map +1 -0
  147. package/dist/rules/effect/GiveInfluenceRule.js +43 -103
  148. package/dist/rules/effect/GiveInfluenceRule.js.map +1 -0
  149. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts +1 -0
  150. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts.map +1 -0
  151. package/dist/rules/effect/GiveLeaderBadgeRule.js +19 -46
  152. package/dist/rules/effect/GiveLeaderBadgeRule.js.map +1 -0
  153. package/dist/rules/effect/GiveZenithiumRule.d.ts +1 -0
  154. package/dist/rules/effect/GiveZenithiumRule.d.ts.map +1 -0
  155. package/dist/rules/effect/GiveZenithiumRule.js +28 -79
  156. package/dist/rules/effect/GiveZenithiumRule.js.map +1 -0
  157. package/dist/rules/effect/MobilizeRule.d.ts +1 -0
  158. package/dist/rules/effect/MobilizeRule.d.ts.map +1 -0
  159. package/dist/rules/effect/MobilizeRule.js +39 -93
  160. package/dist/rules/effect/MobilizeRule.js.map +1 -0
  161. package/dist/rules/effect/ResetInfluenceRule.d.ts +1 -0
  162. package/dist/rules/effect/ResetInfluenceRule.d.ts.map +1 -0
  163. package/dist/rules/effect/ResetInfluenceRule.js +22 -58
  164. package/dist/rules/effect/ResetInfluenceRule.js.map +1 -0
  165. package/dist/rules/effect/ShareCardRule.d.ts +21 -0
  166. package/dist/rules/effect/ShareCardRule.d.ts.map +1 -0
  167. package/dist/rules/effect/ShareCardRule.js +68 -0
  168. package/dist/rules/effect/ShareCardRule.js.map +1 -0
  169. package/dist/rules/effect/SpendCreditRule.d.ts +1 -0
  170. package/dist/rules/effect/SpendCreditRule.d.ts.map +1 -0
  171. package/dist/rules/effect/SpendCreditRule.js +30 -102
  172. package/dist/rules/effect/SpendCreditRule.js.map +1 -0
  173. package/dist/rules/effect/SpendZenithiumRule.d.ts +1 -0
  174. package/dist/rules/effect/SpendZenithiumRule.d.ts.map +1 -0
  175. package/dist/rules/effect/SpendZenithiumRule.js +33 -109
  176. package/dist/rules/effect/SpendZenithiumRule.js.map +1 -0
  177. package/dist/rules/effect/StealCreditRule.d.ts +1 -0
  178. package/dist/rules/effect/StealCreditRule.d.ts.map +1 -0
  179. package/dist/rules/effect/StealCreditRule.js +18 -64
  180. package/dist/rules/effect/StealCreditRule.js.map +1 -0
  181. package/dist/rules/effect/TakeBonusRule.d.ts +1 -0
  182. package/dist/rules/effect/TakeBonusRule.d.ts.map +1 -0
  183. package/dist/rules/effect/TakeBonusRule.js +31 -91
  184. package/dist/rules/effect/TakeBonusRule.js.map +1 -0
  185. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts +1 -0
  186. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts.map +1 -0
  187. package/dist/rules/effect/TakeLeaderBadgeRule.js +32 -88
  188. package/dist/rules/effect/TakeLeaderBadgeRule.js.map +1 -0
  189. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts +1 -0
  190. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts.map +1 -0
  191. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +46 -112
  192. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js.map +1 -0
  193. package/dist/rules/effect/TransferRule.d.ts +1 -0
  194. package/dist/rules/effect/TransferRule.d.ts.map +1 -0
  195. package/dist/rules/effect/TransferRule.js +48 -81
  196. package/dist/rules/effect/TransferRule.js.map +1 -0
  197. package/dist/rules/effect/WinCreditRule.d.ts +1 -0
  198. package/dist/rules/effect/WinCreditRule.d.ts.map +1 -0
  199. package/dist/rules/effect/WinCreditRule.js +61 -130
  200. package/dist/rules/effect/WinCreditRule.js.map +1 -0
  201. package/dist/rules/effect/WinInfluenceRule.d.ts +1 -0
  202. package/dist/rules/effect/WinInfluenceRule.d.ts.map +1 -0
  203. package/dist/rules/effect/WinInfluenceRule.js +129 -248
  204. package/dist/rules/effect/WinInfluenceRule.js.map +1 -0
  205. package/dist/rules/effect/WinZenithiumRule.d.ts +4 -0
  206. package/dist/rules/effect/WinZenithiumRule.d.ts.map +1 -0
  207. package/dist/rules/effect/WinZenithiumRule.js +43 -80
  208. package/dist/rules/effect/WinZenithiumRule.js.map +1 -0
  209. package/dist/rules/effect/index.d.ts +5 -0
  210. package/dist/rules/effect/index.d.ts.map +1 -0
  211. package/dist/rules/effect/index.js +24 -35
  212. package/dist/rules/effect/index.js.map +1 -0
  213. package/dist/rules/helper/BonusHelper.d.ts +1 -0
  214. package/dist/rules/helper/BonusHelper.d.ts.map +1 -0
  215. package/dist/rules/helper/BonusHelper.js +33 -64
  216. package/dist/rules/helper/BonusHelper.js.map +1 -0
  217. package/dist/rules/helper/CreditHelper.d.ts +1 -0
  218. package/dist/rules/helper/CreditHelper.d.ts.map +1 -0
  219. package/dist/rules/helper/CreditHelper.js +20 -44
  220. package/dist/rules/helper/CreditHelper.js.map +1 -0
  221. package/dist/rules/helper/EffectHelper.d.ts +1 -0
  222. package/dist/rules/helper/EffectHelper.d.ts.map +1 -0
  223. package/dist/rules/helper/EffectHelper.js +85 -123
  224. package/dist/rules/helper/EffectHelper.js.map +1 -0
  225. package/dist/rules/helper/EffectRuleIds.d.ts +1 -0
  226. package/dist/rules/helper/EffectRuleIds.d.ts.map +1 -0
  227. package/dist/rules/helper/EffectRuleIds.js +27 -29
  228. package/dist/rules/helper/EffectRuleIds.js.map +1 -0
  229. package/dist/rules/helper/EndGameHelper.d.ts +1 -0
  230. package/dist/rules/helper/EndGameHelper.d.ts.map +1 -0
  231. package/dist/rules/helper/EndGameHelper.js +24 -57
  232. package/dist/rules/helper/EndGameHelper.js.map +1 -0
  233. package/dist/rules/helper/InfluenceHelper.d.ts +1 -0
  234. package/dist/rules/helper/InfluenceHelper.d.ts.map +1 -0
  235. package/dist/rules/helper/InfluenceHelper.js +19 -44
  236. package/dist/rules/helper/InfluenceHelper.js.map +1 -0
  237. package/dist/rules/helper/MobilizeHelper.d.ts +1 -0
  238. package/dist/rules/helper/MobilizeHelper.d.ts.map +1 -0
  239. package/dist/rules/helper/MobilizeHelper.js +28 -53
  240. package/dist/rules/helper/MobilizeHelper.js.map +1 -0
  241. package/dist/rules/helper/PlanetHelper.d.ts +1 -0
  242. package/dist/rules/helper/PlanetHelper.d.ts.map +1 -0
  243. package/dist/rules/helper/PlanetHelper.js +46 -78
  244. package/dist/rules/helper/PlanetHelper.js.map +1 -0
  245. package/dist/rules/helper/PlayerHelper.d.ts +1 -0
  246. package/dist/rules/helper/PlayerHelper.d.ts.map +1 -0
  247. package/dist/rules/helper/PlayerHelper.js +25 -60
  248. package/dist/rules/helper/PlayerHelper.js.map +1 -0
  249. package/dist/rules/helper/TechnologyHelper.d.ts +1 -0
  250. package/dist/rules/helper/TechnologyHelper.d.ts.map +1 -0
  251. package/dist/rules/helper/TechnologyHelper.js +32 -87
  252. package/dist/rules/helper/TechnologyHelper.js.map +1 -0
  253. package/dist/rules/helper/ZenithiumHelper.d.ts +1 -0
  254. package/dist/rules/helper/ZenithiumHelper.d.ts.map +1 -0
  255. package/dist/rules/helper/ZenithiumHelper.js +26 -48
  256. package/dist/rules/helper/ZenithiumHelper.js.map +1 -0
  257. package/dist/tutorial/TutorialSetup.d.ts +18 -0
  258. package/dist/tutorial/TutorialSetup.d.ts.map +1 -0
  259. package/dist/tutorial/TutorialSetup.js +145 -0
  260. package/dist/tutorial/TutorialSetup.js.map +1 -0
  261. package/dist/tutorial/TutorialSetup.spec.d.ts +2 -0
  262. package/dist/tutorial/TutorialSetup.spec.d.ts.map +1 -0
  263. package/dist/tutorial/TutorialSetup.spec.js +183 -0
  264. package/dist/tutorial/TutorialSetup.spec.js.map +1 -0
  265. package/package.json +9 -8
@@ -10,10 +10,15 @@ export * from './GiveLeaderBadgeRule';
10
10
  export * from './GiveZenithiumRule';
11
11
  export * from './MobilizeRule';
12
12
  export * from './ResetInfluenceRule';
13
+ export * from './ShareCardRule';
13
14
  export * from './SpendCreditRule';
15
+ export * from './SpendZenithiumRule';
16
+ export * from './StealCreditRule';
14
17
  export * from './TakeBonusRule';
18
+ export * from './TakeTechnologyBonusTokenRule';
15
19
  export * from './TakeLeaderBadgeRule';
16
20
  export * from './TransferRule';
17
21
  export * from './WinCreditRule';
18
22
  export * from './WinInfluenceRule';
19
23
  export * from './WinZenithiumRule';
24
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/rules/effect/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAA;AAC5B,cAAc,cAAc,CAAA;AAC5B,cAAc,mBAAmB,CAAA;AACjC,cAAc,yBAAyB,CAAA;AACvC,cAAc,eAAe,CAAA;AAC7B,cAAc,aAAa,CAAA;AAC3B,cAAc,kBAAkB,CAAA;AAChC,cAAc,qBAAqB,CAAA;AACnC,cAAc,uBAAuB,CAAA;AACrC,cAAc,qBAAqB,CAAA;AACnC,cAAc,gBAAgB,CAAA;AAC9B,cAAc,sBAAsB,CAAA;AACpC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,mBAAmB,CAAA;AACjC,cAAc,sBAAsB,CAAA;AACpC,cAAc,mBAAmB,CAAA;AACjC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,gCAAgC,CAAA;AAC9C,cAAc,uBAAuB,CAAA;AACrC,cAAc,gBAAgB,CAAA;AAC9B,cAAc,iBAAiB,CAAA;AAC/B,cAAc,oBAAoB,CAAA;AAClC,cAAc,oBAAoB,CAAA"}
@@ -1,35 +1,24 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./EffectRule"), exports);
18
- __exportStar(require("./ChoiceRule"), exports);
19
- __exportStar(require("./ConditionalRule"), exports);
20
- __exportStar(require("./DevelopTechnologyRule"), exports);
21
- __exportStar(require("./DiscardRule"), exports);
22
- __exportStar(require("./ExileRule"), exports);
23
- __exportStar(require("./GiveCreditRule"), exports);
24
- __exportStar(require("./GiveInfluenceRule"), exports);
25
- __exportStar(require("./GiveLeaderBadgeRule"), exports);
26
- __exportStar(require("./GiveZenithiumRule"), exports);
27
- __exportStar(require("./MobilizeRule"), exports);
28
- __exportStar(require("./ResetInfluenceRule"), exports);
29
- __exportStar(require("./SpendCreditRule"), exports);
30
- __exportStar(require("./TakeBonusRule"), exports);
31
- __exportStar(require("./TakeLeaderBadgeRule"), exports);
32
- __exportStar(require("./TransferRule"), exports);
33
- __exportStar(require("./WinCreditRule"), exports);
34
- __exportStar(require("./WinInfluenceRule"), exports);
35
- __exportStar(require("./WinZenithiumRule"), exports);
1
+ export * from './EffectRule';
2
+ export * from './ChoiceRule';
3
+ export * from './ConditionalRule';
4
+ export * from './DevelopTechnologyRule';
5
+ export * from './DiscardRule';
6
+ export * from './ExileRule';
7
+ export * from './GiveCreditRule';
8
+ export * from './GiveInfluenceRule';
9
+ export * from './GiveLeaderBadgeRule';
10
+ export * from './GiveZenithiumRule';
11
+ export * from './MobilizeRule';
12
+ export * from './ResetInfluenceRule';
13
+ export * from './ShareCardRule';
14
+ export * from './SpendCreditRule';
15
+ export * from './SpendZenithiumRule';
16
+ export * from './StealCreditRule';
17
+ export * from './TakeBonusRule';
18
+ export * from './TakeTechnologyBonusTokenRule';
19
+ export * from './TakeLeaderBadgeRule';
20
+ export * from './TransferRule';
21
+ export * from './WinCreditRule';
22
+ export * from './WinInfluenceRule';
23
+ export * from './WinZenithiumRule';
24
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/rules/effect/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAA;AAC5B,cAAc,cAAc,CAAA;AAC5B,cAAc,mBAAmB,CAAA;AACjC,cAAc,yBAAyB,CAAA;AACvC,cAAc,eAAe,CAAA;AAC7B,cAAc,aAAa,CAAA;AAC3B,cAAc,kBAAkB,CAAA;AAChC,cAAc,qBAAqB,CAAA;AACnC,cAAc,uBAAuB,CAAA;AACrC,cAAc,qBAAqB,CAAA;AACnC,cAAc,gBAAgB,CAAA;AAC9B,cAAc,sBAAsB,CAAA;AACpC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,mBAAmB,CAAA;AACjC,cAAc,sBAAsB,CAAA;AACpC,cAAc,mBAAmB,CAAA;AACjC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,gCAAgC,CAAA;AAC9C,cAAc,uBAAuB,CAAA;AACrC,cAAc,gBAAgB,CAAA;AAC9B,cAAc,iBAAiB,CAAA;AAC/B,cAAc,oBAAoB,CAAA;AAClC,cAAc,oBAAoB,CAAA"}
@@ -13,3 +13,4 @@ export declare class BonusHelper extends MaterialRulesPart {
13
13
  applyBonusEffect(bonusToken: Material): MaterialMove[];
14
14
  getBonusEffect(bonusToken: Material): Effect | undefined;
15
15
  }
16
+ //# sourceMappingURL=BonusHelper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BonusHelper.d.ts","sourceRoot":"","sources":["../../../src/rules/helper/BonusHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAC/E,OAAO,EAAE,KAAK,EAAE,MAAM,sBAAsB,CAAA;AAE5C,OAAO,EAAE,MAAM,EAAkB,MAAM,8BAA8B,CAAA;AACrE,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAA;AAKpD,MAAM,MAAM,qBAAqB,GAAG;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,YAAY,EAAE,CAAA;IACrB,OAAO,EAAE,KAAK,CAAA;CACf,CAAA;AAED,qBAAa,WAAY,SAAQ,iBAAiB;IAChD,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY,EAAE;IAKzD,kBAAkB,CAAC,KAAK,EAAE,QAAQ,GAAG,qBAAqB,GAAG,SAAS;IAgBtE,gBAAgB,CAAC,UAAU,EAAE,QAAQ,GAAG,YAAY,EAAE;IAuBtD,cAAc,CAAC,UAAU,EAAE,QAAQ;CAQpC"}
@@ -1,86 +1,55 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __assign = (this && this.__assign) || function () {
18
- __assign = Object.assign || function(t) {
19
- for (var s, i = 1, n = arguments.length; i < n; i++) {
20
- s = arguments[i];
21
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
22
- t[p] = s[p];
23
- }
24
- return t;
25
- };
26
- return __assign.apply(this, arguments);
27
- };
28
- Object.defineProperty(exports, "__esModule", { value: true });
29
- exports.BonusHelper = void 0;
30
- var rules_api_1 = require("@gamepark/rules-api");
31
- var Bonuses_1 = require("../../material/Bonuses");
32
- var LocationType_1 = require("../../material/LocationType");
33
- var MaterialType_1 = require("../../material/MaterialType");
34
- var Memory_1 = require("../Memory");
35
- var BonusHelper = (function (_super) {
36
- __extends(BonusHelper, _super);
37
- function BonusHelper() {
38
- return _super !== null && _super.apply(this, arguments) || this;
39
- }
40
- BonusHelper.prototype.applyInfluenceBonus = function (influence) {
41
- var bonusToken = this.material(MaterialType_1.MaterialType.BonusToken).location(LocationType_1.LocationType.PlanetBoardBonusSpace).locationId(influence);
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { Bonuses } from '../../material/Bonuses';
3
+ import { LocationType } from '../../material/LocationType';
4
+ import { MaterialType } from '../../material/MaterialType';
5
+ import { Memory } from '../Memory';
6
+ export class BonusHelper extends MaterialRulesPart {
7
+ applyInfluenceBonus(influence) {
8
+ const bonusToken = this.material(MaterialType.BonusToken).location(LocationType.PlanetBoardBonusSpace).locationId(influence);
42
9
  return this.applyBonusEffect(bonusToken);
43
- };
44
- BonusHelper.prototype.getTechnologyBonus = function (token) {
45
- var tokenItem = token.getItem();
10
+ }
11
+ getTechnologyBonus(token) {
12
+ const tokenItem = token.getItem();
46
13
  if (tokenItem.location.x !== 2)
47
14
  return;
48
- var bonusToken = this.material(MaterialType_1.MaterialType.BonusToken).location(LocationType_1.LocationType.TechnologyBoardBonusSpace).parent(tokenItem.location.parent);
15
+ const bonusToken = this.material(MaterialType.BonusToken).location(LocationType.TechnologyBoardBonusSpace).parent(tokenItem.location.parent);
49
16
  if (!bonusToken.length)
50
17
  return;
51
18
  return {
52
19
  effect: this.getBonusEffect(bonusToken),
53
20
  moves: [
54
21
  bonusToken.moveItem({
55
- type: LocationType_1.LocationType.BonusDiscard
22
+ type: LocationType.BonusDiscard
56
23
  })
57
24
  ],
58
25
  bonusId: bonusToken.getItem().id
59
26
  };
60
- };
61
- BonusHelper.prototype.applyBonusEffect = function (bonusToken) {
62
- var moves = [];
63
- var bonusEffect = this.getBonusEffect(bonusToken);
27
+ }
28
+ applyBonusEffect(bonusToken) {
29
+ const moves = [];
30
+ const bonusEffect = this.getBonusEffect(bonusToken);
64
31
  if (bonusEffect) {
65
32
  moves.push(bonusToken.moveItem({
66
- type: LocationType_1.LocationType.BonusDiscard
33
+ type: LocationType.BonusDiscard
67
34
  }));
68
- var effects = this.remind(Memory_1.Memory.Effects);
69
- effects.splice(1, 0, __assign(__assign({}, bonusEffect), { effectSource: {
70
- type: MaterialType_1.MaterialType.BonusToken,
35
+ const effects = this.remind(Memory.Effects);
36
+ effects.splice(1, 0, {
37
+ ...bonusEffect,
38
+ effectSource: {
39
+ type: MaterialType.BonusToken,
71
40
  value: bonusToken.getItem().id
72
- } }));
41
+ }
42
+ });
73
43
  }
74
44
  return moves;
75
- };
76
- BonusHelper.prototype.getBonusEffect = function (bonusToken) {
45
+ }
46
+ getBonusEffect(bonusToken) {
77
47
  if (bonusToken.length) {
78
- var bonusItem = bonusToken.getItem();
79
- var bonusId = bonusItem.id;
80
- return JSON.parse(JSON.stringify(Bonuses_1.Bonuses[bonusId].effect));
48
+ const bonusItem = bonusToken.getItem();
49
+ const bonusId = bonusItem.id;
50
+ return JSON.parse(JSON.stringify(Bonuses[bonusId].effect));
81
51
  }
82
52
  return;
83
- };
84
- return BonusHelper;
85
- }(rules_api_1.MaterialRulesPart));
86
- exports.BonusHelper = BonusHelper;
53
+ }
54
+ }
55
+ //# sourceMappingURL=BonusHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BonusHelper.js","sourceRoot":"","sources":["../../../src/rules/helper/BonusHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAA0B,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAE/E,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAGhD,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAA;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAA;AAC1D,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAQlC,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAChD,mBAAmB,CAAC,SAAoB;QACtC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;QAC5H,OAAO,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAA;IAC1C,CAAC;IAED,kBAAkB,CAAC,KAAe;QAChC,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,EAAG,CAAA;QAClC,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,KAAK,CAAC;YAAE,OAAM;QACtC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,yBAAyB,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;QAC5I,IAAI,CAAC,UAAU,CAAC,MAAM;YAAE,OAAM;QAC9B,OAAO;YACL,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,UAAU,CAAE;YACxC,KAAK,EAAE;gBACL,UAAU,CAAC,QAAQ,CAAC;oBAClB,IAAI,EAAE,YAAY,CAAC,YAAY;iBAChC,CAAC;aACH;YACD,OAAO,EAAE,UAAU,CAAC,OAAO,EAAG,CAAC,EAAE;SAClC,CAAA;IACH,CAAC;IAED,gBAAgB,CAAC,UAAoB;QACnC,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAA;QACnD,IAAI,WAAW,EAAE,CAAC;YAChB,KAAK,CAAC,IAAI,CACR,UAAU,CAAC,QAAQ,CAAC;gBAClB,IAAI,EAAE,YAAY,CAAC,YAAY;aAChC,CAAC,CACH,CAAA;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAmB,MAAM,CAAC,OAAO,CAAC,CAAA;YAC7D,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE;gBACnB,GAAG,WAAW;gBACd,YAAY,EAAE;oBACZ,IAAI,EAAE,YAAY,CAAC,UAAU;oBAC7B,KAAK,EAAE,UAAU,CAAC,OAAO,EAAG,CAAC,EAAE;iBAChC;aACF,CAAC,CAAA;QACJ,CAAC;QAED,OAAO,KAAK,CAAA;IACd,CAAC;IAED,cAAc,CAAC,UAAoB;QACjC,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;YACtB,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,EAAU,CAAA;YAC9C,MAAM,OAAO,GAAG,SAAS,CAAC,EAAE,CAAA;YAC5B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAW,CAAA;QACtE,CAAC;QACD,OAAM;IACR,CAAC;CACF"}
@@ -7,3 +7,4 @@ export declare class CreditHelper extends MaterialRulesPart {
7
7
  get creditMoney(): import("@gamepark/rules-api").MaterialMoney<number, number, number, import("../../material/Credit").Credit>;
8
8
  spendCredit(count?: number): MaterialMove[];
9
9
  }
10
+ //# sourceMappingURL=CreditHelper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CreditHelper.d.ts","sourceRoot":"","sources":["../../../src/rules/helper/CreditHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAInF,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAGzC,qBAAa,YAAa,SAAQ,iBAAiB;IAK/C,QAAQ,CAAC,MAAM,EAAE,QAAQ;IAJ3B,OAAO,CAAC,YAAY,CAAc;gBAGhC,IAAI,EAAE,YAAY,EACT,MAAM,EAAE,QAAQ;IAM3B,IAAI,WAAW,gHAEd;IAED,WAAW,CAAC,KAAK,SAAI,GAAG,YAAY,EAAE;CAGvC"}
@@ -1,45 +1,21 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- Object.defineProperty(exports, "__esModule", { value: true });
18
- exports.CreditHelper = void 0;
19
- var rules_api_1 = require("@gamepark/rules-api");
20
- var Credit_1 = require("../../material/Credit");
21
- var LocationType_1 = require("../../material/LocationType");
22
- var MaterialType_1 = require("../../material/MaterialType");
23
- var PlayerHelper_1 = require("./PlayerHelper");
24
- var CreditHelper = (function (_super) {
25
- __extends(CreditHelper, _super);
26
- function CreditHelper(game, player) {
27
- var _this = _super.call(this, game) || this;
28
- _this.player = player;
29
- _this.playerHelper = new PlayerHelper_1.PlayerHelper(game, player);
30
- return _this;
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { credits } from '../../material/Credit';
3
+ import { LocationType } from '../../material/LocationType';
4
+ import { MaterialType } from '../../material/MaterialType';
5
+ import { PlayerHelper } from './PlayerHelper';
6
+ export class CreditHelper extends MaterialRulesPart {
7
+ player;
8
+ playerHelper;
9
+ constructor(game, player) {
10
+ super(game);
11
+ this.player = player;
12
+ this.playerHelper = new PlayerHelper(game, player);
31
13
  }
32
- Object.defineProperty(CreditHelper.prototype, "creditMoney", {
33
- get: function () {
34
- return this.material(MaterialType_1.MaterialType.CreditToken).money(Credit_1.credits);
35
- },
36
- enumerable: false,
37
- configurable: true
38
- });
39
- CreditHelper.prototype.spendCredit = function (count) {
40
- if (count === void 0) { count = 1; }
41
- return this.creditMoney.removeMoney(count, { type: LocationType_1.LocationType.TeamCredit, player: this.playerHelper.team });
42
- };
43
- return CreditHelper;
44
- }(rules_api_1.MaterialRulesPart));
45
- exports.CreditHelper = CreditHelper;
14
+ get creditMoney() {
15
+ return this.material(MaterialType.CreditToken).money(credits);
16
+ }
17
+ spendCredit(count = 1) {
18
+ return this.creditMoney.removeMoney(count, { type: LocationType.TeamCredit, player: this.playerHelper.team });
19
+ }
20
+ }
21
+ //# sourceMappingURL=CreditHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CreditHelper.js","sourceRoot":"","sources":["../../../src/rules/helper/CreditHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8B,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AACnF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAA;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAA;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAE7C,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAKtC;IAJH,YAAY,CAAc;IAElC,YACE,IAAkB,EACT,MAAgB;QAEzB,KAAK,CAAC,IAAI,CAAC,CAAA;QAFF,WAAM,GAAN,MAAM,CAAU;QAGzB,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IACpD,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;IAC/D,CAAC;IAED,WAAW,CAAC,KAAK,GAAG,CAAC;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,CAAA;IAC/G,CAAC;CACF"}
@@ -14,3 +14,4 @@ export declare class EffectHelper extends MaterialRulesPart {
14
14
  get effectRuleIds(): Record<EffectType, RuleId>;
15
15
  }
16
16
  export declare const getEffectRule: (game: MaterialGame, effect: Effect) => EffectRule;
17
+ //# sourceMappingURL=EffectHelper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectHelper.d.ts","sourceRoot":"","sources":["../../../src/rules/helper/EffectHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGnF,OAAO,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAA;AACrE,OAAO,EAAE,UAAU,EAAE,MAAM,kCAAkC,CAAA;AAE7D,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AACzC,OAAO,EAKL,UAAU,EAeX,MAAM,WAAW,CAAA;AAMlB,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAGlC,qBAAa,YAAa,SAAQ,iBAAiB;IAG/C,QAAQ,CAAC,MAAM,EAAE,QAAQ;gBADzB,IAAI,EAAE,YAAY,EACT,MAAM,EAAE,QAAQ;IAK3B,SAAS,CAAC,IAAI,EAAE,YAAY;IAmB5B,gBAAgB;IAShB,IAAI,MAAM,IAAI,MAAM,GAAG,SAAS,CAG/B;IAED,IAAI,OAAO,IAAI,cAAc,EAAE,CAE9B;IAED,IAAI,aAAa,IAAI,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,CAE9C;CACF;AAED,eAAO,MAAM,aAAa,GAAI,MAAM,YAAY,EAAE,QAAQ,MAAM,KAAG,UA+ClE,CAAA"}
@@ -1,133 +1,95 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __assign = (this && this.__assign) || function () {
18
- __assign = Object.assign || function(t) {
19
- for (var s, i = 1, n = arguments.length; i < n; i++) {
20
- s = arguments[i];
21
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
22
- t[p] = s[p];
23
- }
24
- return t;
25
- };
26
- return __assign.apply(this, arguments);
27
- };
28
- Object.defineProperty(exports, "__esModule", { value: true });
29
- exports.getEffectRule = exports.EffectHelper = void 0;
30
- var rules_api_1 = require("@gamepark/rules-api");
31
- var Agents_1 = require("../../material/Agents");
32
- var EffectType_1 = require("../../material/effect/EffectType");
33
- var MaterialType_1 = require("../../material/MaterialType");
34
- var effect_1 = require("../effect");
35
- var SpendZenithiumRule_1 = require("../effect/SpendZenithiumRule");
36
- var StealCreditRule_1 = require("../effect/StealCreditRule");
37
- var TakeTechnologyBonusTokenRule_1 = require("../effect/TakeTechnologyBonusTokenRule");
38
- var Memory_1 = require("../Memory");
39
- var EffectRuleIds_1 = require("./EffectRuleIds");
40
- var EffectHelper = (function (_super) {
41
- __extends(EffectHelper, _super);
42
- function EffectHelper(game, player) {
43
- var _this = _super.call(this, game) || this;
44
- _this.player = player;
45
- return _this;
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { Agents } from '../../material/Agents';
3
+ import { EffectType } from '../../material/effect/EffectType';
4
+ import { MaterialType } from '../../material/MaterialType';
5
+ import { ChoiceRule, ConditionalRule, DevelopTechnologyRule, DiscardRule, ExileRule, GiveCreditRule, GiveInfluenceRule, GiveLeaderBadgeRule, GiveZenithiumRule, MobilizeRule, ResetInfluenceRule, SpendCreditRule, TakeBonusRule, TakeLeaderBadgeRule, TransferRule, WinCreditRule, WinInfluenceRule, WinZenithiumRule } from '../effect';
6
+ import { ShareCardRule } from '../effect/ShareCardRule';
7
+ import { SpendZenithiumRule } from '../effect/SpendZenithiumRule';
8
+ import { StealCreditRule } from '../effect/StealCreditRule';
9
+ import { TakeTechnologyBonusTokenRule } from '../effect/TakeTechnologyBonusTokenRule';
10
+ import { Memory } from '../Memory';
11
+ import { EffectRuleIds } from './EffectRuleIds';
12
+ export class EffectHelper extends MaterialRulesPart {
13
+ player;
14
+ constructor(game, player) {
15
+ super(game);
16
+ this.player = player;
46
17
  }
47
- EffectHelper.prototype.applyCard = function (item) {
48
- var agent = Agents_1.Agents[item.id];
49
- this.memorize(Memory_1.Memory.Effects, JSON.parse(JSON.stringify(agent.effects.map(function (e) { return (__assign(__assign({}, e), { effectSource: {
50
- type: MaterialType_1.MaterialType.AgentCard,
18
+ applyCard(item) {
19
+ const agent = Agents[item.id];
20
+ this.memorize(Memory.Effects, JSON.parse(JSON.stringify(agent.effects.map((e) => ({
21
+ ...e,
22
+ effectSource: {
23
+ type: MaterialType.AgentCard,
51
24
  value: item.id
52
- } })); }))));
25
+ }
26
+ })))));
53
27
  return this.applyFirstEffect();
54
- };
55
- EffectHelper.prototype.applyFirstEffect = function () {
56
- var effect = this.effect;
28
+ }
29
+ applyFirstEffect() {
30
+ const effect = this.effect;
57
31
  if (!effect) {
58
32
  return [];
59
33
  }
60
34
  return [this.startRule(this.effectRuleIds[effect.type])];
61
- };
62
- Object.defineProperty(EffectHelper.prototype, "effect", {
63
- get: function () {
64
- var effects = this.effects;
65
- return effects[0];
66
- },
67
- enumerable: false,
68
- configurable: true
69
- });
70
- Object.defineProperty(EffectHelper.prototype, "effects", {
71
- get: function () {
72
- return this.remind(Memory_1.Memory.Effects);
73
- },
74
- enumerable: false,
75
- configurable: true
76
- });
77
- Object.defineProperty(EffectHelper.prototype, "effectRuleIds", {
78
- get: function () {
79
- return EffectRuleIds_1.EffectRuleIds;
80
- },
81
- enumerable: false,
82
- configurable: true
83
- });
84
- return EffectHelper;
85
- }(rules_api_1.MaterialRulesPart));
86
- exports.EffectHelper = EffectHelper;
87
- var getEffectRule = function (game, effect) {
35
+ }
36
+ get effect() {
37
+ const effects = this.effects;
38
+ return effects[0];
39
+ }
40
+ get effects() {
41
+ return this.remind(Memory.Effects);
42
+ }
43
+ get effectRuleIds() {
44
+ return EffectRuleIds;
45
+ }
46
+ }
47
+ export const getEffectRule = (game, effect) => {
88
48
  switch (effect.type) {
89
- case EffectType_1.EffectType.ResetInfluence:
90
- return new effect_1.ResetInfluenceRule(game, effect);
91
- case EffectType_1.EffectType.WinCredit:
92
- return new effect_1.WinCreditRule(game, effect);
93
- case EffectType_1.EffectType.SpendCredit:
94
- return new effect_1.SpendCreditRule(game, effect);
95
- case EffectType_1.EffectType.WinZenithium:
96
- return new effect_1.WinZenithiumRule(game, effect);
97
- case EffectType_1.EffectType.GiveZenithium:
98
- return new effect_1.GiveZenithiumRule(game, effect);
99
- case EffectType_1.EffectType.Exile:
100
- return new effect_1.ExileRule(game, effect);
101
- case EffectType_1.EffectType.DevelopTechnology:
102
- return new effect_1.DevelopTechnologyRule(game, effect);
103
- case EffectType_1.EffectType.GiveLeaderBadge:
104
- return new effect_1.GiveLeaderBadgeRule(game, effect);
105
- case EffectType_1.EffectType.TakeLeaderBadge:
106
- return new effect_1.TakeLeaderBadgeRule(game, effect);
107
- case EffectType_1.EffectType.Discard:
108
- return new effect_1.DiscardRule(game, effect);
109
- case EffectType_1.EffectType.Mobilize:
110
- return new effect_1.MobilizeRule(game, effect);
111
- case EffectType_1.EffectType.Choice:
112
- return new effect_1.ChoiceRule(game, effect);
113
- case EffectType_1.EffectType.TakeBonus:
114
- return new effect_1.TakeBonusRule(game, effect);
115
- case EffectType_1.EffectType.GiveInfluence:
116
- return new effect_1.GiveInfluenceRule(game, effect);
117
- case EffectType_1.EffectType.WinInfluence:
118
- return new effect_1.WinInfluenceRule(game, effect);
119
- case EffectType_1.EffectType.Conditional:
120
- return new effect_1.ConditionalRule(game, effect);
121
- case EffectType_1.EffectType.Transfer:
122
- return new effect_1.TransferRule(game, effect);
123
- case EffectType_1.EffectType.GiveCredit:
124
- return new effect_1.GiveCreditRule(game, effect);
125
- case EffectType_1.EffectType.StealCredit:
126
- return new StealCreditRule_1.StealCreditRule(game, effect);
127
- case EffectType_1.EffectType.SpendZenithium:
128
- return new SpendZenithiumRule_1.SpendZenithiumRule(game, effect);
129
- case EffectType_1.EffectType.TakeTechnologyBonusToken:
130
- return new TakeTechnologyBonusTokenRule_1.TakeTechnologyBonusTokenRule(game, effect);
49
+ case EffectType.ResetInfluence:
50
+ return new ResetInfluenceRule(game, effect);
51
+ case EffectType.WinCredit:
52
+ return new WinCreditRule(game, effect);
53
+ case EffectType.SpendCredit:
54
+ return new SpendCreditRule(game, effect);
55
+ case EffectType.WinZenithium:
56
+ return new WinZenithiumRule(game, effect);
57
+ case EffectType.GiveZenithium:
58
+ return new GiveZenithiumRule(game, effect);
59
+ case EffectType.Exile:
60
+ return new ExileRule(game, effect);
61
+ case EffectType.DevelopTechnology:
62
+ return new DevelopTechnologyRule(game, effect);
63
+ case EffectType.GiveLeaderBadge:
64
+ return new GiveLeaderBadgeRule(game, effect);
65
+ case EffectType.TakeLeaderBadge:
66
+ return new TakeLeaderBadgeRule(game, effect);
67
+ case EffectType.Discard:
68
+ return new DiscardRule(game, effect);
69
+ case EffectType.Mobilize:
70
+ return new MobilizeRule(game, effect);
71
+ case EffectType.Choice:
72
+ return new ChoiceRule(game, effect);
73
+ case EffectType.TakeBonus:
74
+ return new TakeBonusRule(game, effect);
75
+ case EffectType.GiveInfluence:
76
+ return new GiveInfluenceRule(game, effect);
77
+ case EffectType.WinInfluence:
78
+ return new WinInfluenceRule(game, effect);
79
+ case EffectType.Conditional:
80
+ return new ConditionalRule(game, effect);
81
+ case EffectType.Transfer:
82
+ return new TransferRule(game, effect);
83
+ case EffectType.GiveCredit:
84
+ return new GiveCreditRule(game, effect);
85
+ case EffectType.StealCredit:
86
+ return new StealCreditRule(game, effect);
87
+ case EffectType.SpendZenithium:
88
+ return new SpendZenithiumRule(game, effect);
89
+ case EffectType.TakeTechnologyBonusToken:
90
+ return new TakeTechnologyBonusTokenRule(game, effect);
91
+ case EffectType.ShareCard:
92
+ return new ShareCardRule(game, effect);
131
93
  }
132
94
  };
133
- exports.getEffectRule = getEffectRule;
95
+ //# sourceMappingURL=EffectHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectHelper.js","sourceRoot":"","sources":["../../../src/rules/helper/EffectHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8B,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnF,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,kCAAkC,CAAA;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAA;AAE1D,OAAO,EACL,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,WAAW,EAEX,SAAS,EACT,cAAc,EACd,iBAAiB,EACjB,mBAAmB,EACnB,iBAAiB,EACjB,YAAY,EACZ,kBAAkB,EAClB,eAAe,EACf,aAAa,EACb,mBAAmB,EACnB,YAAY,EACZ,aAAa,EACb,gBAAgB,EAChB,gBAAgB,EACjB,MAAM,WAAW,CAAA;AAClB,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAA;AACvD,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAA;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAA;AAC3D,OAAO,EAAE,4BAA4B,EAAE,MAAM,wCAAwC,CAAA;AACrF,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAE/C,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAGtC;IAFX,YACE,IAAkB,EACT,MAAgB;QAEzB,KAAK,CAAC,IAAI,CAAC,CAAA;QAFF,WAAM,GAAN,MAAM,CAAU;IAG3B,CAAC;IAED,SAAS,CAAC,IAAkB;QAC1B,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,EAAW,CAAC,CAAA;QACtC,IAAI,CAAC,QAAQ,CACX,MAAM,CAAC,OAAO,EACd,IAAI,CAAC,KAAK,CACR,IAAI,CAAC,SAAS,CACZ,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YACxB,GAAG,CAAC;YACJ,YAAY,EAAE;gBACZ,IAAI,EAAE,YAAY,CAAC,SAAS;gBAC5B,KAAK,EAAE,IAAI,CAAC,EAAE;aACf;SACF,CAAC,CAAC,CACJ,CACF,CACF,CAAA;QACD,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAA;IAChC,CAAC;IAED,gBAAgB;QACd,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;QAC1B,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,EAAE,CAAA;QACX,CAAC;QAED,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;IAC1D,CAAC;IAED,IAAI,MAAM;QACR,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAA;QAC5B,OAAO,OAAO,CAAC,CAAC,CAAC,CAAA;IACnB,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,MAAM,CAAmB,MAAM,CAAC,OAAO,CAAC,CAAA;IACtD,CAAC;IAED,IAAI,aAAa;QACf,OAAO,aAAa,CAAA;IACtB,CAAC;CACF;AAED,MAAM,CAAC,MAAM,aAAa,GAAG,CAAC,IAAkB,EAAE,MAAc,EAAc,EAAE;IAC9E,QAAQ,MAAM,CAAC,IAAI,EAAE,CAAC;QACpB,KAAK,UAAU,CAAC,cAAc;YAC5B,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC7C,KAAK,UAAU,CAAC,SAAS;YACvB,OAAO,IAAI,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACxC,KAAK,UAAU,CAAC,WAAW;YACzB,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC1C,KAAK,UAAU,CAAC,YAAY;YAC1B,OAAO,IAAI,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC3C,KAAK,UAAU,CAAC,aAAa;YAC3B,OAAO,IAAI,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC5C,KAAK,UAAU,CAAC,KAAK;YACnB,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACpC,KAAK,UAAU,CAAC,iBAAiB;YAC/B,OAAO,IAAI,qBAAqB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAChD,KAAK,UAAU,CAAC,eAAe;YAC7B,OAAO,IAAI,mBAAmB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC9C,KAAK,UAAU,CAAC,eAAe;YAC7B,OAAO,IAAI,mBAAmB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC9C,KAAK,UAAU,CAAC,OAAO;YACrB,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACtC,KAAK,UAAU,CAAC,QAAQ;YACtB,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACvC,KAAK,UAAU,CAAC,MAAM;YACpB,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACrC,KAAK,UAAU,CAAC,SAAS;YACvB,OAAO,IAAI,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACxC,KAAK,UAAU,CAAC,aAAa;YAC3B,OAAO,IAAI,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC5C,KAAK,UAAU,CAAC,YAAY;YAC1B,OAAO,IAAI,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC3C,KAAK,UAAU,CAAC,WAAW;YACzB,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC1C,KAAK,UAAU,CAAC,QAAQ;YACtB,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACvC,KAAK,UAAU,CAAC,UAAU;YACxB,OAAO,IAAI,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACzC,KAAK,UAAU,CAAC,WAAW;YACzB,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC1C,KAAK,UAAU,CAAC,cAAc;YAC5B,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QAC7C,KAAK,UAAU,CAAC,wBAAwB;YACtC,OAAO,IAAI,4BAA4B,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;QACvD,KAAK,UAAU,CAAC,SAAS;YACvB,OAAO,IAAI,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IAC1C,CAAC;AACH,CAAC,CAAA"}
@@ -1,3 +1,4 @@
1
1
  import { EffectType } from '../../material/effect/EffectType';
2
2
  import { RuleId } from '../RuleId';
3
3
  export declare const EffectRuleIds: Record<EffectType, RuleId>;
4
+ //# sourceMappingURL=EffectRuleIds.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectRuleIds.d.ts","sourceRoot":"","sources":["../../../src/rules/helper/EffectRuleIds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,kCAAkC,CAAA;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAElC,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,UAAU,EAAE,MAAM,CAuBpD,CAAA"}
@@ -1,29 +1,27 @@
1
- "use strict";
2
- var _a;
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.EffectRuleIds = void 0;
5
- var EffectType_1 = require("../../material/effect/EffectType");
6
- var RuleId_1 = require("../RuleId");
7
- exports.EffectRuleIds = (_a = {},
8
- _a[EffectType_1.EffectType.Transfer] = RuleId_1.RuleId.Transfer,
9
- _a[EffectType_1.EffectType.GiveCredit] = RuleId_1.RuleId.GiveCredit,
10
- _a[EffectType_1.EffectType.WinCredit] = RuleId_1.RuleId.WinCredit,
11
- _a[EffectType_1.EffectType.SpendCredit] = RuleId_1.RuleId.SpendCredit,
12
- _a[EffectType_1.EffectType.Conditional] = RuleId_1.RuleId.Conditional,
13
- _a[EffectType_1.EffectType.WinZenithium] = RuleId_1.RuleId.WinZenithium,
14
- _a[EffectType_1.EffectType.GiveZenithium] = RuleId_1.RuleId.GiveZenithium,
15
- _a[EffectType_1.EffectType.Exile] = RuleId_1.RuleId.Exile,
16
- _a[EffectType_1.EffectType.WinInfluence] = RuleId_1.RuleId.WinInfluence,
17
- _a[EffectType_1.EffectType.GiveInfluence] = RuleId_1.RuleId.GiveInfluence,
18
- _a[EffectType_1.EffectType.ResetInfluence] = RuleId_1.RuleId.ResetInfluence,
19
- _a[EffectType_1.EffectType.DevelopTechnology] = RuleId_1.RuleId.DevelopTechnology,
20
- _a[EffectType_1.EffectType.GiveLeaderBadge] = RuleId_1.RuleId.GiveLeaderBadge,
21
- _a[EffectType_1.EffectType.TakeLeaderBadge] = RuleId_1.RuleId.TakeLeaderBadge,
22
- _a[EffectType_1.EffectType.Discard] = RuleId_1.RuleId.Discard,
23
- _a[EffectType_1.EffectType.Mobilize] = RuleId_1.RuleId.Mobilize,
24
- _a[EffectType_1.EffectType.Choice] = RuleId_1.RuleId.Choice,
25
- _a[EffectType_1.EffectType.TakeBonus] = RuleId_1.RuleId.TakeBonus,
26
- _a[EffectType_1.EffectType.StealCredit] = RuleId_1.RuleId.StealCredit,
27
- _a[EffectType_1.EffectType.SpendZenithium] = RuleId_1.RuleId.SpendZenithium,
28
- _a[EffectType_1.EffectType.TakeTechnologyBonusToken] = RuleId_1.RuleId.TakeTechnologyBonusToken,
29
- _a);
1
+ import { EffectType } from '../../material/effect/EffectType';
2
+ import { RuleId } from '../RuleId';
3
+ export const EffectRuleIds = {
4
+ [EffectType.Transfer]: RuleId.Transfer,
5
+ [EffectType.GiveCredit]: RuleId.GiveCredit,
6
+ [EffectType.WinCredit]: RuleId.WinCredit,
7
+ [EffectType.SpendCredit]: RuleId.SpendCredit,
8
+ [EffectType.Conditional]: RuleId.Conditional,
9
+ [EffectType.WinZenithium]: RuleId.WinZenithium,
10
+ [EffectType.GiveZenithium]: RuleId.GiveZenithium,
11
+ [EffectType.Exile]: RuleId.Exile,
12
+ [EffectType.WinInfluence]: RuleId.WinInfluence,
13
+ [EffectType.GiveInfluence]: RuleId.GiveInfluence,
14
+ [EffectType.ResetInfluence]: RuleId.ResetInfluence,
15
+ [EffectType.DevelopTechnology]: RuleId.DevelopTechnology,
16
+ [EffectType.GiveLeaderBadge]: RuleId.GiveLeaderBadge,
17
+ [EffectType.TakeLeaderBadge]: RuleId.TakeLeaderBadge,
18
+ [EffectType.Discard]: RuleId.Discard,
19
+ [EffectType.Mobilize]: RuleId.Mobilize,
20
+ [EffectType.Choice]: RuleId.Choice,
21
+ [EffectType.TakeBonus]: RuleId.TakeBonus,
22
+ [EffectType.StealCredit]: RuleId.StealCredit,
23
+ [EffectType.SpendZenithium]: RuleId.SpendZenithium,
24
+ [EffectType.TakeTechnologyBonusToken]: RuleId.TakeTechnologyBonusToken,
25
+ [EffectType.ShareCard]: RuleId.ShareCard
26
+ };
27
+ //# sourceMappingURL=EffectRuleIds.js.map