@fps-games/editor 0.2.0-beta.3 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1400) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +32 -17
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +243 -60
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +111 -25
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/selection.js +8 -5
  17. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/shadows.js +839 -67
  20. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/transform.js +6 -4
  23. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  24. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  25. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  26. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  27. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  28. package/dist/agent-bridge/capabilities/viewport.js +92 -47
  29. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  30. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  31. package/dist/agent-bridge/capability-sources.js +2 -0
  32. package/dist/agent-bridge/capability-sources.js.map +1 -1
  33. package/dist/agent-bridge/register.d.ts.map +1 -1
  34. package/dist/agent-bridge/register.js +194 -0
  35. package/dist/agent-bridge/register.js.map +1 -1
  36. package/dist/agent-bridge/shared.d.ts +232 -7
  37. package/dist/agent-bridge/shared.d.ts.map +1 -1
  38. package/dist/agent-bridge/shared.js +174 -0
  39. package/dist/agent-bridge/shared.js.map +1 -1
  40. package/dist/agent-bridge/source-types.d.ts +17 -1
  41. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  42. package/dist/agent-bridge/source-types.js.map +1 -1
  43. package/dist/build-info.json +57 -42
  44. package/dist/index.d.ts +7 -6
  45. package/dist/index.d.ts.map +1 -1
  46. package/dist/index.js +4 -3
  47. package/dist/index.js.map +1 -1
  48. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  49. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  50. package/dist/internal/babylon-preview-engine.js +11 -0
  51. package/dist/internal/babylon-preview-engine.js.map +1 -0
  52. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  53. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  54. package/dist/internal/product-local-editor-cleanup.js +20 -0
  55. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  56. package/dist/local-editor-agent-actions.d.ts +2 -4
  57. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  58. package/dist/local-editor-agent-actions.js +61 -33
  59. package/dist/local-editor-agent-actions.js.map +1 -1
  60. package/dist/local-editor-agent-context.d.ts +5 -5
  61. package/dist/local-editor-agent-context.d.ts.map +1 -1
  62. package/dist/local-editor-agent-context.js.map +1 -1
  63. package/dist/local-editor-harness.d.ts +340 -35
  64. package/dist/local-editor-harness.d.ts.map +1 -1
  65. package/dist/local-editor-harness.js +3854 -1118
  66. package/dist/local-editor-harness.js.map +1 -1
  67. package/dist/local-editor-marker-graph.d.ts +15 -15
  68. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  69. package/dist/local-editor-marker-graph.js +3 -0
  70. package/dist/local-editor-marker-graph.js.map +1 -1
  71. package/dist/local-editor-performance-stats.d.ts +3 -2
  72. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  73. package/dist/local-editor-performance-stats.js.map +1 -1
  74. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  75. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  76. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  77. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  78. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  79. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  80. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  81. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  82. package/dist/local-editor-tools.d.ts +18 -0
  83. package/dist/local-editor-tools.d.ts.map +1 -0
  84. package/dist/local-editor-tools.js +53 -0
  85. package/dist/local-editor-tools.js.map +1 -0
  86. package/dist/playable-babylon-rendering.d.ts +9 -0
  87. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  88. package/dist/playable-babylon-rendering.js +162 -6
  89. package/dist/playable-babylon-rendering.js.map +1 -1
  90. package/dist/playable-local-editor-entry.d.ts +68 -0
  91. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  92. package/dist/playable-local-editor-entry.js +424 -0
  93. package/dist/playable-local-editor-entry.js.map +1 -0
  94. package/dist/playable-local-editor-host.d.ts +51 -29
  95. package/dist/playable-local-editor-host.d.ts.map +1 -1
  96. package/dist/playable-local-editor-host.js +23 -11
  97. package/dist/playable-local-editor-host.js.map +1 -1
  98. package/dist/playable-product-local-editor.d.ts +10 -12
  99. package/dist/playable-product-local-editor.d.ts.map +1 -1
  100. package/dist/playable-product-local-editor.js +178 -85
  101. package/dist/playable-product-local-editor.js.map +1 -1
  102. package/dist/playable-product-projection-preview.d.ts +4 -1
  103. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  104. package/dist/playable-product-projection-preview.js +122 -5
  105. package/dist/playable-product-projection-preview.js.map +1 -1
  106. package/dist/playable-product-rendering.d.ts +12 -0
  107. package/dist/playable-product-rendering.d.ts.map +1 -1
  108. package/dist/playable-product-rendering.js +128 -6
  109. package/dist/playable-product-rendering.js.map +1 -1
  110. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  111. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  112. package/dist/playable-product-scene-capabilities.js +172 -15
  113. package/dist/playable-product-scene-capabilities.js.map +1 -1
  114. package/dist/playable-project-mode.d.ts +17 -0
  115. package/dist/playable-project-mode.d.ts.map +1 -0
  116. package/dist/playable-project-mode.js +2 -0
  117. package/dist/playable-project-mode.js.map +1 -0
  118. package/dist/playable-runtime-babylon.d.ts +3 -6
  119. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  120. package/dist/playable-runtime-babylon.js +1 -5
  121. package/dist/playable-runtime-babylon.js.map +1 -1
  122. package/dist/playable-sdk.d.ts +16 -9
  123. package/dist/playable-sdk.d.ts.map +1 -1
  124. package/dist/playable-sdk.js +6 -4
  125. package/dist/playable-sdk.js.map +1 -1
  126. package/dist/playable-standard-project.d.ts +23 -14
  127. package/dist/playable-standard-project.d.ts.map +1 -1
  128. package/dist/playable-standard-project.js +53 -19
  129. package/dist/playable-standard-project.js.map +1 -1
  130. package/dist/vite-client.d.ts +4 -0
  131. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  132. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  133. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  134. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  135. package/node_modules/@babel/parser/lib/index.js +0 -1
  136. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  137. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  138. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  142. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  143. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  144. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  145. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  146. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  147. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  148. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  149. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  150. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  151. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  152. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  154. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  155. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  156. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  157. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  158. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  159. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  160. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  161. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  167. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  168. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  169. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  170. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  171. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  172. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  177. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  178. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  179. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  180. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  181. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  182. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  183. package/node_modules/@babel/types/lib/index.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  185. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  186. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  187. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  188. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  189. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  190. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  191. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  192. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  193. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  194. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  195. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  196. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  197. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  198. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  199. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  200. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  216. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  217. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  218. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  219. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  220. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  221. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  222. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  224. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  225. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  226. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  227. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  228. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  229. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  230. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  231. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  232. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  233. package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
  234. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
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  238. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
  239. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
  240. package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
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  242. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  244. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  248. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
  249. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
  250. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
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  253. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
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  258. package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
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  264. package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
  265. package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
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  267. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
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  275. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  276. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
  277. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
  278. package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
  279. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  285. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
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  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +0 -1
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +0 -75
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +0 -1
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -92
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1398. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1399. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -285
  1400. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -1,30 +1,94 @@
1
1
  import { createPlayablePlatformAssetDropCache, } from '@fps-games/editor-playable-sdk';
2
2
  import { createFpsGameEditorLocalEditorHost, } from './playable-local-editor-host.js';
3
+ import { createFpsEditorPluginHostFromEnvironmentModule } from '@fps-games/editor-core/plugin-host';
4
+ import { releaseFpsGameEditorDeferredProductCleanup, retainFpsGameEditorDeferredProductCleanup, retryFpsGameEditorDeferredProductCleanups, } from './internal/product-local-editor-cleanup.js';
3
5
  const MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS = 6;
4
- const deferredEditorHostCleanups = new Set();
5
- async function retryDeferredEditorHostCleanups() {
6
- await Promise.all([...deferredEditorHostCleanups].map(async (cleanup) => {
7
- try {
8
- await cleanup();
9
- }
10
- catch { /* The owning cleanup remains registered for a later mount or shutdown retry. */ }
11
- }));
6
+ const productOwnedCleanupByPluginHost = new WeakMap();
7
+ export async function mountFpsGameEditorProductLocalEditorFromEnvironmentModule(options) {
8
+ const { pluginModule, reportPluginDiagnostic, ...mountOptions } = options;
9
+ const deferredCleanupErrors = await retryFpsGameEditorDeferredProductCleanups();
10
+ throwProductCleanupErrors([...deferredCleanupErrors], 'Deferred Local Editor cleanup must complete before replacement mount');
11
+ const pluginHost = createFpsEditorPluginHostFromEnvironmentModule({
12
+ module: pluginModule,
13
+ report: reportPluginDiagnostic ?? reportProductPluginDiagnostic,
14
+ });
15
+ try {
16
+ await pluginHost.start();
17
+ }
18
+ catch (error) {
19
+ throw await rollbackOwnedProductPluginHost(pluginHost, error, 'Editor Plugin Host startup failed');
20
+ }
21
+ let switcher;
22
+ let switcherDisposed = false;
23
+ let pluginHostDisposed = false;
24
+ let disposal = null;
25
+ const disposeOwnedResources = (disposeSwitcher = () => switcher.dispose()) => {
26
+ if (disposal)
27
+ return disposal;
28
+ const pending = (async () => {
29
+ const errors = [];
30
+ if (!switcherDisposed) {
31
+ try {
32
+ await disposeSwitcher();
33
+ switcherDisposed = true;
34
+ }
35
+ catch (error) {
36
+ errors.push(error);
37
+ }
38
+ }
39
+ if (!pluginHostDisposed) {
40
+ try {
41
+ await pluginHost.dispose();
42
+ pluginHostDisposed = true;
43
+ }
44
+ catch (error) {
45
+ errors.push(error);
46
+ }
47
+ }
48
+ throwProductCleanupErrors(errors, 'Configured Local Editor cleanup failed');
49
+ productOwnedCleanupByPluginHost.delete(pluginHost);
50
+ })();
51
+ disposal = pending;
52
+ void pending.catch(() => {
53
+ if (disposal === pending)
54
+ disposal = null;
55
+ });
56
+ return pending;
57
+ };
58
+ productOwnedCleanupByPluginHost.set(pluginHost, disposeOwnedResources);
59
+ try {
60
+ switcher = mountFpsGameEditorProductLocalEditor({ ...mountOptions, pluginHost });
61
+ }
62
+ catch (error) {
63
+ productOwnedCleanupByPluginHost.delete(pluginHost);
64
+ throw await rollbackOwnedProductPluginHost(pluginHost, error, 'Local Editor mount failed');
65
+ }
66
+ return {
67
+ enterEditor: () => switcher.enterEditor(),
68
+ discardAndRunGame: () => switcher.discardAndRunGame(),
69
+ getHost: () => switcher.getHost(),
70
+ dispose: () => disposeOwnedResources(),
71
+ };
72
+ }
73
+ function reportProductPluginDiagnostic(diagnostic) {
74
+ const method = diagnostic.severity === 'error'
75
+ ? 'error'
76
+ : diagnostic.severity === 'warning'
77
+ ? 'warn'
78
+ : 'info';
79
+ console[method](`[Plugin:${diagnostic.pluginId ?? 'host'}] ${diagnostic.code}: ${diagnostic.message}`);
12
80
  }
13
81
  export function mountFpsGameEditorProductLocalEditor(options) {
14
82
  const runtimeWindow = options.window ?? globalThis.window;
15
83
  const platformAssetDropCache = createPlayablePlatformAssetDropCache();
16
84
  let editorHost = null;
17
- let detachedForEditor = false;
18
85
  let disposed = false;
19
86
  let disposal = null;
20
- let cleanupAfterRunGameScheduled = false;
21
- let cleanupAfterRunGameAttempt = 0;
22
- const runBeforeEnterEditor = async () => {
23
- if (detachedForEditor)
24
- return;
25
- detachedForEditor = true;
26
- await options.onBeforeEnterEditor?.();
27
- };
87
+ let cleanupAfterPlayModeEntryScheduled = false;
88
+ let cleanupAfterPlayModeEntryAttempt = 0;
89
+ const ownedCleanup = options.pluginHost
90
+ ? productOwnedCleanupByPluginHost.get(options.pluginHost)
91
+ : undefined;
28
92
  const disposeEditorHost = async (disposeOptions = {}) => {
29
93
  if (disposed)
30
94
  return;
@@ -35,9 +99,9 @@ export function mountFpsGameEditorProductLocalEditor(options) {
35
99
  await host?.dispose();
36
100
  if (editorHost === host)
37
101
  editorHost = null;
38
- disposed = true;
39
102
  if (!disposeOptions.preserveAssetBridgeActive)
40
103
  options.setAssetBridgeActive?.(false);
104
+ disposed = true;
41
105
  })();
42
106
  disposal = pending;
43
107
  try {
@@ -49,66 +113,63 @@ export function mountFpsGameEditorProductLocalEditor(options) {
49
113
  }
50
114
  };
51
115
  const retryRetainedEditorHostCleanup = async () => {
52
- try {
53
- await disposeEditorHost({ preserveAssetBridgeActive: true });
54
- }
55
- finally {
56
- if (disposed)
57
- deferredEditorHostCleanups.delete(retryRetainedEditorHostCleanup);
58
- }
116
+ await disposeAfterPlayModeEntry();
59
117
  };
60
118
  const retainEditorHostCleanup = () => {
61
- deferredEditorHostCleanups.add(retryRetainedEditorHostCleanup);
119
+ retainFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);
62
120
  };
63
- const scheduleEditorHostCleanupAfterRunGame = () => {
121
+ const disposeLocalSwitcher = async (preserveAssetBridgeActive, releaseRetainedCleanup = true) => {
122
+ await disposeEditorHost({ preserveAssetBridgeActive });
123
+ if (releaseRetainedCleanup) {
124
+ releaseFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);
125
+ await retryFpsGameEditorDeferredProductCleanups();
126
+ }
127
+ };
128
+ const disposeAfterPlayModeEntry = async () => {
129
+ if (ownedCleanup) {
130
+ await ownedCleanup(() => disposeLocalSwitcher(true, false));
131
+ releaseFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);
132
+ await retryFpsGameEditorDeferredProductCleanups();
133
+ return;
134
+ }
135
+ await disposeLocalSwitcher(true);
136
+ };
137
+ const scheduleEditorHostCleanupAfterPlayModeEntry = () => {
64
138
  retainEditorHostCleanup();
65
- if (cleanupAfterRunGameScheduled)
139
+ if (cleanupAfterPlayModeEntryScheduled)
66
140
  return;
67
- cleanupAfterRunGameScheduled = true;
141
+ cleanupAfterPlayModeEntryScheduled = true;
68
142
  const scheduleAttempt = (delay) => {
69
143
  runtimeWindow.setTimeout(() => {
70
- cleanupAfterRunGameAttempt += 1;
71
- void disposeEditorHost({ preserveAssetBridgeActive: true }).catch(error => {
72
- console.error(`[FpsGameEditor] scheduled editor host cleanup attempt ${cleanupAfterRunGameAttempt} failed`, error);
73
- if (cleanupAfterRunGameAttempt >= MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS) {
74
- cleanupAfterRunGameScheduled = false;
144
+ cleanupAfterPlayModeEntryAttempt += 1;
145
+ void disposeAfterPlayModeEntry().catch(error => {
146
+ console.error(`[FpsGameEditor] scheduled editor host cleanup after Play mode entry attempt ${cleanupAfterPlayModeEntryAttempt} failed`, error);
147
+ if (cleanupAfterPlayModeEntryAttempt >= MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS) {
148
+ cleanupAfterPlayModeEntryScheduled = false;
75
149
  console.error(`[FpsGameEditor] scheduled editor host cleanup paused after ${MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS} attempts; retaining ownership for the next mount or shutdown retry`);
76
150
  return;
77
151
  }
78
- const retryDelay = Math.min(1000, 50 * (2 ** Math.min(cleanupAfterRunGameAttempt - 1, 5)));
152
+ const retryDelay = Math.min(1000, 50 * (2 ** Math.min(cleanupAfterPlayModeEntryAttempt - 1, 5)));
79
153
  scheduleAttempt(retryDelay);
80
154
  });
81
155
  }, delay);
82
156
  };
83
157
  scheduleAttempt(0);
84
158
  };
85
- const runGame = async (context) => {
159
+ const enterPlayMode = async (context) => {
86
160
  retainEditorHostCleanup();
87
- if (options.restartGame) {
88
- try {
89
- await options.restartGame(context);
90
- }
91
- finally {
92
- scheduleEditorHostCleanupAfterRunGame();
93
- }
94
- return;
161
+ try {
162
+ if (options.projectMode.enterPlayMode)
163
+ await options.projectMode.enterPlayMode(context);
164
+ else
165
+ runtimeWindow.location.reload();
95
166
  }
96
- const restartProjectGame = runtimeWindow.__restartProjectGame;
97
- if (typeof restartProjectGame === 'function') {
98
- try {
99
- await restartProjectGame(context);
100
- }
101
- finally {
102
- scheduleEditorHostCleanupAfterRunGame();
103
- }
104
- return;
167
+ finally {
168
+ scheduleEditorHostCleanupAfterPlayModeEntry();
105
169
  }
106
- await options.onBeforeReload?.();
107
- runtimeWindow.location.reload();
108
170
  };
109
- const disposeWorld = async () => {
110
- await runBeforeEnterEditor();
111
- await options.disposeGameWorld();
171
+ const enterEditorMode = async () => {
172
+ await options.projectMode.enterEditorMode({ reason: 'editor-entry' });
112
173
  };
113
174
  const getCanvas = () => {
114
175
  const providedCanvas = options.getCanvas?.();
@@ -125,49 +186,81 @@ export function mountFpsGameEditorProductLocalEditor(options) {
125
186
  normalizeLoadedPlatformAssetPayload(payload) {
126
187
  return platformAssetDropCache.normalize(payload);
127
188
  },
128
- runBeforeEnterEditor,
129
189
  getCanvas,
130
190
  };
131
191
  const hostOptions = options.hostAssembly.createHostOptions(context);
132
- void retryDeferredEditorHostCleanups();
133
- const createdHost = createFpsGameEditorLocalEditorHost({
134
- ...hostOptions,
135
- persistenceAdapter: {
136
- ...hostOptions.persistenceAdapter,
137
- runGame,
138
- },
139
- worldAdapter: {
140
- ...hostOptions.worldAdapter,
141
- disposeWorld,
142
- getCanvas,
143
- },
144
- project: options.project,
145
- compatibilityTag: options.compatibilityTag,
146
- root: options.root,
147
- agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,
148
- pluginHost: options.pluginHost,
149
- });
192
+ void retryFpsGameEditorDeferredProductCleanups();
193
+ let createdHost;
194
+ try {
195
+ options.setAssetBridgeActive?.(true);
196
+ createdHost = createFpsGameEditorLocalEditorHost({
197
+ ...hostOptions,
198
+ persistenceAdapter: {
199
+ ...hostOptions.persistenceAdapter,
200
+ runGame: enterPlayMode,
201
+ },
202
+ worldAdapter: {
203
+ ...hostOptions.worldAdapter,
204
+ disposeWorld: enterEditorMode,
205
+ getCanvas,
206
+ },
207
+ project: options.project,
208
+ compatibilityTag: options.compatibilityTag,
209
+ root: options.root,
210
+ agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,
211
+ pluginHost: options.pluginHost,
212
+ });
213
+ }
214
+ catch (error) {
215
+ try {
216
+ options.setAssetBridgeActive?.(false);
217
+ }
218
+ catch (cleanupError) {
219
+ const retryAssetBridgeCleanup = async () => {
220
+ options.setAssetBridgeActive?.(false);
221
+ releaseFpsGameEditorDeferredProductCleanup(retryAssetBridgeCleanup);
222
+ };
223
+ retainFpsGameEditorDeferredProductCleanup(retryAssetBridgeCleanup);
224
+ throw Object.assign(new Error('Local Editor mount and asset bridge rollback failed'), {
225
+ errors: [error, cleanupError],
226
+ });
227
+ }
228
+ throw error;
229
+ }
150
230
  editorHost = createdHost.host;
151
- options.setAssetBridgeActive?.(true);
152
231
  return {
153
232
  async enterEditor() {
154
- await runBeforeEnterEditor();
155
233
  await editorHost?.enterEditor();
156
234
  },
157
235
  async discardAndRunGame() {
158
236
  await editorHost?.discardAndRunGame();
159
237
  },
160
- detachForEditor() {
161
- detachedForEditor = true;
162
- },
163
238
  async dispose() {
164
- await disposeEditorHost();
165
- deferredEditorHostCleanups.delete(retryRetainedEditorHostCleanup);
166
- await retryDeferredEditorHostCleanups();
239
+ await disposeLocalSwitcher(false);
167
240
  },
168
241
  getHost() {
169
242
  return editorHost;
170
243
  },
171
244
  };
172
245
  }
246
+ async function rollbackOwnedProductPluginHost(pluginHost, primaryError, message) {
247
+ try {
248
+ await pluginHost.dispose();
249
+ return primaryError;
250
+ }
251
+ catch (cleanupError) {
252
+ const retryPluginHostCleanup = async () => {
253
+ await pluginHost.dispose();
254
+ releaseFpsGameEditorDeferredProductCleanup(retryPluginHostCleanup);
255
+ };
256
+ retainFpsGameEditorDeferredProductCleanup(retryPluginHostCleanup);
257
+ return Object.assign(new Error(message), { errors: [primaryError, cleanupError] });
258
+ }
259
+ }
260
+ function throwProductCleanupErrors(errors, message) {
261
+ if (errors.length === 1)
262
+ throw errors[0];
263
+ if (errors.length > 1)
264
+ throw Object.assign(new Error(message), { errors: [...errors] });
265
+ }
173
266
  //# sourceMappingURL=playable-product-local-editor.js.map
@@ -1 +1 @@
1
- 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{\n createPlayablePlatformAssetDropCache,\n type FpsGameEditorProjectDefinition,\n} from '@fps-games/editor-playable-sdk';\nimport {\n createFpsGameEditorLocalEditorHost,\n type FpsGameEditorLocalEditorHostOptions,\n type PlayableLocalEditorHost,\n} from './playable-local-editor-host.js';\nimport type { FpsEditorPluginHost } from '@fps-games/editor-core/plugin-host';\n\ntype MaybePromise<T> = T | Promise<T>;\n\nconst MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS = 6;\ntype DeferredEditorHostCleanup = () => Promise<void>;\nconst deferredEditorHostCleanups = new Set<DeferredEditorHostCleanup>();\n\nasync function retryDeferredEditorHostCleanups(): Promise<void> {\n await Promise.all([...deferredEditorHostCleanups].map(async cleanup => {\n try { await cleanup(); }\n catch { /* The owning cleanup remains registered for a later mount or shutdown retry. */ }\n }));\n}\n\nexport interface FpsGameEditorProductRunGameContext {\n reason?: string;\n [key: string]: unknown;\n}\n\nexport interface FpsGameEditorProductWindowLike {\n parent?: unknown;\n document?: Pick<Document, 'getElementById'>;\n location: Pick<Location, 'reload'>;\n setTimeout(handler: () => void, timeout?: number): unknown;\n __restartProjectGame?: (context?: FpsGameEditorProductRunGameContext) => MaybePromise<void>;\n}\n\nexport interface FpsGameEditorProductLocalEditorContext<TDocument> {\n getHost(): PlayableLocalEditorHost<TDocument> | null;\n rememberPlatformAssetDrop(payload: Record<string, unknown>): void;\n normalizeLoadedPlatformAssetPayload(payload: Record<string, unknown>): Record<string, unknown>;\n runBeforeEnterEditor(): Promise<void>;\n getCanvas(): HTMLCanvasElement | null;\n}\n\ntype FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset> =\n FpsGameEditorLocalEditorHostOptions<TDocument, TPatch, TAsset>;\n\nexport type FpsGameEditorProductLocalEditorHostOptions<TDocument, TPatch, TAsset = unknown> = Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>,\n 'project' | 'root' | 'compatibilityTag' | 'agentBridgeSessionMetadata'\n | 'pluginHost' | 'persistenceAdapter' | 'worldAdapter'\n> & {\n persistenceAdapter: Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>['persistenceAdapter'],\n 'runGame'\n >;\n worldAdapter: Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>['worldAdapter'],\n 'disposeWorld' | 'disposeGameWorld' | 'getCanvas'\n >;\n};\n\nexport interface FpsGameEditorProductLocalEditorOptions<TDocument, TPatch, TAsset = unknown> {\n project: Pick<FpsGameEditorProjectDefinition, 'projectId' | 'projectName'>;\n root?: HTMLElement;\n compatibilityTag?: string;\n agentBridgeSessionMetadata?: Record<string, unknown>;\n pluginHost?: FpsEditorPluginHost;\n window?: FpsGameEditorProductWindowLike;\n canvasId?: string;\n disposeGameWorld: () => MaybePromise<void>;\n getCanvas?: () => HTMLCanvasElement | null;\n restartGame?: (context?: FpsGameEditorProductRunGameContext) => MaybePromise<void>;\n onBeforeEnterEditor?: () => MaybePromise<void>;\n onBeforeReload?: () => MaybePromise<void>;\n setAssetBridgeActive?: (active: boolean) => void;\n hostAssembly: {\n createHostOptions: (\n context: FpsGameEditorProductLocalEditorContext<TDocument>,\n ) => FpsGameEditorProductLocalEditorHostOptions<TDocument, TPatch, TAsset>;\n };\n}\n\nexport interface FpsGameEditorProductLocalEditorModeSwitcher<TDocument = unknown> {\n enterEditor(): Promise<void>;\n discardAndRunGame(): Promise<void>;\n detachForEditor(): void;\n dispose(): Promise<void>;\n getHost(): PlayableLocalEditorHost<TDocument> | null;\n}\n\nexport function mountFpsGameEditorProductLocalEditor<TDocument, TPatch, TAsset = unknown>(\n options: FpsGameEditorProductLocalEditorOptions<TDocument, TPatch, TAsset>,\n): FpsGameEditorProductLocalEditorModeSwitcher<TDocument> {\n const runtimeWindow = options.window ?? globalThis.window as unknown as FpsGameEditorProductWindowLike;\n const platformAssetDropCache = createPlayablePlatformAssetDropCache();\n let editorHost: PlayableLocalEditorHost<TDocument> | null = null;\n let detachedForEditor = false;\n let disposed = false;\n let disposal: Promise<void> | null = null;\n let cleanupAfterRunGameScheduled = false;\n let cleanupAfterRunGameAttempt = 0;\n\n const runBeforeEnterEditor = async (): Promise<void> => {\n if (detachedForEditor) return;\n detachedForEditor = true;\n await options.onBeforeEnterEditor?.();\n };\n\n const disposeEditorHost = async (\n disposeOptions: { preserveAssetBridgeActive?: boolean } = {},\n ): Promise<void> => {\n if (disposed) return;\n if (disposal) return disposal;\n const host = editorHost;\n const pending = (async () => {\n await host?.dispose();\n if (editorHost === host) editorHost = null;\n disposed = true;\n if (!disposeOptions.preserveAssetBridgeActive) options.setAssetBridgeActive?.(false);\n })();\n disposal = pending;\n try {\n await pending;\n } finally {\n if (disposal === pending) disposal = null;\n }\n };\n\n const retryRetainedEditorHostCleanup = async (): Promise<void> => {\n try {\n await disposeEditorHost({ preserveAssetBridgeActive: true });\n } finally {\n if (disposed) deferredEditorHostCleanups.delete(retryRetainedEditorHostCleanup);\n }\n };\n\n const retainEditorHostCleanup = (): void => {\n deferredEditorHostCleanups.add(retryRetainedEditorHostCleanup);\n };\n\n const scheduleEditorHostCleanupAfterRunGame = (): void => {\n retainEditorHostCleanup();\n if (cleanupAfterRunGameScheduled) return;\n cleanupAfterRunGameScheduled = true;\n const scheduleAttempt = (delay: number): void => {\n runtimeWindow.setTimeout(() => {\n cleanupAfterRunGameAttempt += 1;\n void disposeEditorHost({ preserveAssetBridgeActive: true }).catch(error => {\n console.error(\n `[FpsGameEditor] scheduled editor host cleanup attempt ${cleanupAfterRunGameAttempt} failed`,\n error,\n );\n if (cleanupAfterRunGameAttempt >= MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS) {\n cleanupAfterRunGameScheduled = false;\n console.error(\n `[FpsGameEditor] scheduled editor host cleanup paused after ${MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS} attempts; retaining ownership for the next mount or shutdown retry`,\n );\n return;\n }\n const retryDelay = Math.min(1000, 50 * (2 ** Math.min(cleanupAfterRunGameAttempt - 1, 5)));\n scheduleAttempt(retryDelay);\n });\n }, delay);\n };\n scheduleAttempt(0);\n };\n\n const runGame = async (context?: FpsGameEditorProductRunGameContext): Promise<void> => {\n retainEditorHostCleanup();\n if (options.restartGame) {\n try { await options.restartGame(context); }\n finally { scheduleEditorHostCleanupAfterRunGame(); }\n return;\n }\n const restartProjectGame = runtimeWindow.__restartProjectGame;\n if (typeof restartProjectGame === 'function') {\n try { await restartProjectGame(context); }\n finally { scheduleEditorHostCleanupAfterRunGame(); }\n return;\n }\n await options.onBeforeReload?.();\n runtimeWindow.location.reload();\n };\n\n const disposeWorld = async (): Promise<void> => {\n await runBeforeEnterEditor();\n await options.disposeGameWorld();\n };\n\n const getCanvas = (): HTMLCanvasElement | null => {\n const providedCanvas = options.getCanvas?.();\n if (providedCanvas) return providedCanvas;\n const canvas = runtimeWindow.document?.getElementById?.(options.canvasId ?? 'renderCanvas');\n return canvas instanceof HTMLCanvasElement ? canvas : null;\n };\n\n const context: FpsGameEditorProductLocalEditorContext<TDocument> = {\n getHost: () => editorHost,\n rememberPlatformAssetDrop(payload) {\n platformAssetDropCache.remember(payload);\n },\n normalizeLoadedPlatformAssetPayload(payload) {\n return platformAssetDropCache.normalize(payload);\n },\n runBeforeEnterEditor,\n getCanvas,\n };\n\n const hostOptions = options.hostAssembly.createHostOptions(context);\n void retryDeferredEditorHostCleanups();\n const createdHost = createFpsGameEditorLocalEditorHost<TDocument, TPatch, TAsset>({\n ...hostOptions,\n persistenceAdapter: {\n ...hostOptions.persistenceAdapter,\n runGame,\n },\n worldAdapter: {\n ...hostOptions.worldAdapter,\n disposeWorld,\n getCanvas,\n },\n project: options.project,\n compatibilityTag: options.compatibilityTag,\n root: options.root,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n pluginHost: options.pluginHost,\n });\n editorHost = createdHost.host;\n options.setAssetBridgeActive?.(true);\n\n return {\n async enterEditor() {\n await runBeforeEnterEditor();\n await editorHost?.enterEditor();\n },\n async discardAndRunGame() {\n await editorHost?.discardAndRunGame();\n },\n detachForEditor() {\n detachedForEditor = true;\n },\n async dispose() {\n await disposeEditorHost();\n deferredEditorHostCleanups.delete(retryRetainedEditorHostCleanup);\n await retryDeferredEditorHostCleanups();\n },\n getHost() {\n return editorHost;\n },\n };\n}\n"]}
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{\n createPlayablePlatformAssetDropCache,\n type FpsGameEditorProjectDefinition,\n} from '@fps-games/editor-playable-sdk';\nimport {\n createFpsGameEditorLocalEditorHost,\n type FpsGameEditorLocalEditorHostOptions,\n type PlayableLocalEditorHost,\n} from './playable-local-editor-host.js';\nimport type { FpsEditorPluginHost } from '@fps-games/editor-core/plugin-host';\nimport { createFpsEditorPluginHostFromEnvironmentModule } from '@fps-games/editor-core/plugin-host';\nimport type { FpsDiagnostic, FpsPluginEnvironmentModule } from '@fps-games/plugin-api';\nimport {\n releaseFpsGameEditorDeferredProductCleanup,\n retainFpsGameEditorDeferredProductCleanup,\n retryFpsGameEditorDeferredProductCleanups,\n type FpsGameEditorDeferredProductCleanup,\n} from './internal/product-local-editor-cleanup.js';\nimport type {\n FpsGameEditorProjectModeContext,\n FpsGameEditorProjectModeTransitions,\n} from './playable-project-mode.js';\n\nconst MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS = 6;\n\ntype FpsGameEditorProductOwnedCleanupHook = (\n disposeLocalSwitcher: () => Promise<void>,\n) => Promise<void>;\nconst productOwnedCleanupByPluginHost = new WeakMap<\n FpsEditorPluginHost,\n FpsGameEditorProductOwnedCleanupHook\n>();\n\nexport interface FpsGameEditorProductWindowLike {\n parent?: unknown;\n document?: Pick<Document, 'getElementById'>;\n location: Pick<Location, 'reload'>;\n setTimeout(handler: () => void, timeout?: number): unknown;\n}\n\nexport interface FpsGameEditorProductLocalEditorContext<TDocument> {\n getHost(): PlayableLocalEditorHost<TDocument> | null;\n rememberPlatformAssetDrop(payload: Record<string, unknown>): void;\n normalizeLoadedPlatformAssetPayload(payload: Record<string, unknown>): Record<string, unknown>;\n getCanvas(): HTMLCanvasElement | null;\n}\n\ntype FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset> =\n FpsGameEditorLocalEditorHostOptions<TDocument, TPatch, TAsset>;\n\nexport type FpsGameEditorProductLocalEditorHostOptions<TDocument, TPatch, TAsset = unknown> = Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>,\n 'project' | 'root' | 'compatibilityTag' | 'agentBridgeSessionMetadata'\n | 'pluginHost' | 'persistenceAdapter' | 'worldAdapter'\n> & {\n persistenceAdapter: Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>['persistenceAdapter'],\n 'runGame'\n >;\n worldAdapter: Omit<\n FpsGameEditorProductBaseHostOptions<TDocument, TPatch, TAsset>['worldAdapter'],\n 'disposeWorld' | 'disposeGameWorld' | 'getCanvas'\n >;\n};\n\n/** Mode intentions required by the product Local Editor assembly. */\nexport type FpsGameEditorProductProjectModeTransitions =\n Pick<FpsGameEditorProjectModeTransitions, 'enterEditorMode'>\n & Partial<Pick<FpsGameEditorProjectModeTransitions, 'enterPlayMode'>>;\n\nexport interface FpsGameEditorProductLocalEditorOptions<TDocument, TPatch, TAsset = unknown> {\n project: Pick<FpsGameEditorProjectDefinition, 'projectId' | 'projectName'>;\n root?: HTMLElement;\n compatibilityTag?: string;\n agentBridgeSessionMetadata?: Record<string, unknown>;\n pluginHost?: FpsEditorPluginHost;\n window?: FpsGameEditorProductWindowLike;\n canvasId?: string;\n projectMode: FpsGameEditorProductProjectModeTransitions;\n getCanvas?: () => HTMLCanvasElement | null;\n setAssetBridgeActive?: (active: boolean) => void;\n hostAssembly: {\n createHostOptions: (\n context: FpsGameEditorProductLocalEditorContext<TDocument>,\n ) => FpsGameEditorProductLocalEditorHostOptions<TDocument, TPatch, TAsset>;\n };\n}\n\nexport interface FpsGameEditorProductLocalEditorModeSwitcher<TDocument = unknown> {\n enterEditor(): Promise<void>;\n discardAndRunGame(): Promise<void>;\n dispose(): Promise<void>;\n getHost(): PlayableLocalEditorHost<TDocument> | null;\n}\n\nexport type FpsGameEditorProductLocalEditorEnvironmentModuleOptions<\n TDocument,\n TPatch,\n TAsset = unknown,\n> = Omit<FpsGameEditorProductLocalEditorOptions<TDocument, TPatch, TAsset>, 'pluginHost'> & {\n pluginModule: FpsPluginEnvironmentModule;\n reportPluginDiagnostic?: (diagnostic: FpsDiagnostic) => void;\n};\n\nexport async function mountFpsGameEditorProductLocalEditorFromEnvironmentModule<\n TDocument,\n TPatch,\n TAsset = unknown,\n>(\n options: FpsGameEditorProductLocalEditorEnvironmentModuleOptions<TDocument, TPatch, TAsset>,\n): Promise<FpsGameEditorProductLocalEditorModeSwitcher<TDocument>> {\n const { pluginModule, reportPluginDiagnostic, ...mountOptions } = options;\n const deferredCleanupErrors = await retryFpsGameEditorDeferredProductCleanups();\n throwProductCleanupErrors(\n [...deferredCleanupErrors],\n 'Deferred Local Editor cleanup must complete before replacement mount',\n );\n const pluginHost = createFpsEditorPluginHostFromEnvironmentModule({\n module: pluginModule,\n report: reportPluginDiagnostic ?? reportProductPluginDiagnostic,\n });\n try {\n await pluginHost.start();\n } catch (error) {\n throw await rollbackOwnedProductPluginHost(pluginHost, error, 'Editor Plugin Host startup failed');\n }\n\n let switcher!: FpsGameEditorProductLocalEditorModeSwitcher<TDocument>;\n let switcherDisposed = false;\n let pluginHostDisposed = false;\n let disposal: Promise<void> | null = null;\n\n const disposeOwnedResources = (\n disposeSwitcher: () => Promise<void> = () => switcher.dispose(),\n ): Promise<void> => {\n if (disposal) return disposal;\n const pending = (async () => {\n const errors: unknown[] = [];\n if (!switcherDisposed) {\n try {\n await disposeSwitcher();\n switcherDisposed = true;\n } catch (error) {\n errors.push(error);\n }\n }\n if (!pluginHostDisposed) {\n try {\n await pluginHost.dispose();\n pluginHostDisposed = true;\n } catch (error) {\n errors.push(error);\n }\n }\n throwProductCleanupErrors(errors, 'Configured Local Editor cleanup failed');\n productOwnedCleanupByPluginHost.delete(pluginHost);\n })();\n disposal = pending;\n void pending.catch(() => {\n if (disposal === pending) disposal = null;\n });\n return pending;\n };\n\n productOwnedCleanupByPluginHost.set(pluginHost, disposeOwnedResources);\n try {\n switcher = mountFpsGameEditorProductLocalEditor({ ...mountOptions, pluginHost });\n } catch (error) {\n productOwnedCleanupByPluginHost.delete(pluginHost);\n throw await rollbackOwnedProductPluginHost(pluginHost, error, 'Local Editor mount failed');\n }\n\n return {\n enterEditor: () => switcher.enterEditor(),\n discardAndRunGame: () => switcher.discardAndRunGame(),\n getHost: () => switcher.getHost(),\n dispose: () => disposeOwnedResources(),\n };\n}\n\nfunction reportProductPluginDiagnostic(diagnostic: FpsDiagnostic): void {\n const method = diagnostic.severity === 'error'\n ? 'error'\n : diagnostic.severity === 'warning'\n ? 'warn'\n : 'info';\n console[method](`[Plugin:${diagnostic.pluginId ?? 'host'}] ${diagnostic.code}: ${diagnostic.message}`);\n}\n\nexport function mountFpsGameEditorProductLocalEditor<TDocument, TPatch, TAsset = unknown>(\n options: FpsGameEditorProductLocalEditorOptions<TDocument, TPatch, TAsset>,\n): FpsGameEditorProductLocalEditorModeSwitcher<TDocument> {\n const runtimeWindow = options.window ?? globalThis.window as unknown as FpsGameEditorProductWindowLike;\n const platformAssetDropCache = createPlayablePlatformAssetDropCache();\n let editorHost: PlayableLocalEditorHost<TDocument> | null = null;\n let disposed = false;\n let disposal: Promise<void> | null = null;\n let cleanupAfterPlayModeEntryScheduled = false;\n let cleanupAfterPlayModeEntryAttempt = 0;\n const ownedCleanup = options.pluginHost\n ? productOwnedCleanupByPluginHost.get(options.pluginHost)\n : undefined;\n\n const disposeEditorHost = async (\n disposeOptions: { preserveAssetBridgeActive?: boolean } = {},\n ): Promise<void> => {\n if (disposed) return;\n if (disposal) return disposal;\n const host = editorHost;\n const pending = (async () => {\n await host?.dispose();\n if (editorHost === host) editorHost = null;\n if (!disposeOptions.preserveAssetBridgeActive) options.setAssetBridgeActive?.(false);\n disposed = true;\n })();\n disposal = pending;\n try {\n await pending;\n } finally {\n if (disposal === pending) disposal = null;\n }\n };\n\n const retryRetainedEditorHostCleanup = async (): Promise<void> => {\n await disposeAfterPlayModeEntry();\n };\n\n const retainEditorHostCleanup = (): void => {\n retainFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);\n };\n\n const disposeLocalSwitcher = async (\n preserveAssetBridgeActive: boolean,\n releaseRetainedCleanup = true,\n ): Promise<void> => {\n await disposeEditorHost({ preserveAssetBridgeActive });\n if (releaseRetainedCleanup) {\n releaseFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);\n await retryFpsGameEditorDeferredProductCleanups();\n }\n };\n\n const disposeAfterPlayModeEntry = async (): Promise<void> => {\n if (ownedCleanup) {\n await ownedCleanup(() => disposeLocalSwitcher(true, false));\n releaseFpsGameEditorDeferredProductCleanup(retryRetainedEditorHostCleanup);\n await retryFpsGameEditorDeferredProductCleanups();\n return;\n }\n await disposeLocalSwitcher(true);\n };\n\n const scheduleEditorHostCleanupAfterPlayModeEntry = (): void => {\n retainEditorHostCleanup();\n if (cleanupAfterPlayModeEntryScheduled) return;\n cleanupAfterPlayModeEntryScheduled = true;\n const scheduleAttempt = (delay: number): void => {\n runtimeWindow.setTimeout(() => {\n cleanupAfterPlayModeEntryAttempt += 1;\n void disposeAfterPlayModeEntry().catch(error => {\n console.error(\n `[FpsGameEditor] scheduled editor host cleanup after Play mode entry attempt ${cleanupAfterPlayModeEntryAttempt} failed`,\n error,\n );\n if (cleanupAfterPlayModeEntryAttempt >= MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS) {\n cleanupAfterPlayModeEntryScheduled = false;\n console.error(\n `[FpsGameEditor] scheduled editor host cleanup paused after ${MAX_DEFERRED_EDITOR_HOST_CLEANUP_ATTEMPTS} attempts; retaining ownership for the next mount or shutdown retry`,\n );\n return;\n }\n const retryDelay = Math.min(1000, 50 * (2 ** Math.min(cleanupAfterPlayModeEntryAttempt - 1, 5)));\n scheduleAttempt(retryDelay);\n });\n }, delay);\n };\n scheduleAttempt(0);\n };\n\n const enterPlayMode = async (context?: FpsGameEditorProjectModeContext): Promise<void> => {\n retainEditorHostCleanup();\n try {\n if (options.projectMode.enterPlayMode) await options.projectMode.enterPlayMode(context);\n else runtimeWindow.location.reload();\n }\n finally { scheduleEditorHostCleanupAfterPlayModeEntry(); }\n };\n\n const enterEditorMode = async (): Promise<void> => {\n await options.projectMode.enterEditorMode({ reason: 'editor-entry' });\n };\n\n const getCanvas = (): HTMLCanvasElement | null => {\n const providedCanvas = options.getCanvas?.();\n if (providedCanvas) return providedCanvas;\n const canvas = runtimeWindow.document?.getElementById?.(options.canvasId ?? 'renderCanvas');\n return canvas instanceof HTMLCanvasElement ? canvas : null;\n };\n\n const context: FpsGameEditorProductLocalEditorContext<TDocument> = {\n getHost: () => editorHost,\n rememberPlatformAssetDrop(payload) {\n platformAssetDropCache.remember(payload);\n },\n normalizeLoadedPlatformAssetPayload(payload) {\n return platformAssetDropCache.normalize(payload);\n },\n getCanvas,\n };\n\n const hostOptions = options.hostAssembly.createHostOptions(context);\n void retryFpsGameEditorDeferredProductCleanups();\n let createdHost: ReturnType<typeof createFpsGameEditorLocalEditorHost<TDocument, TPatch, TAsset>>;\n try {\n options.setAssetBridgeActive?.(true);\n createdHost = createFpsGameEditorLocalEditorHost<TDocument, TPatch, TAsset>({\n ...hostOptions,\n persistenceAdapter: {\n ...hostOptions.persistenceAdapter,\n runGame: enterPlayMode,\n },\n worldAdapter: {\n ...hostOptions.worldAdapter,\n disposeWorld: enterEditorMode,\n getCanvas,\n },\n project: options.project,\n compatibilityTag: options.compatibilityTag,\n root: options.root,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n pluginHost: options.pluginHost,\n });\n } catch (error) {\n try {\n options.setAssetBridgeActive?.(false);\n } catch (cleanupError) {\n const retryAssetBridgeCleanup: FpsGameEditorDeferredProductCleanup = async () => {\n options.setAssetBridgeActive?.(false);\n releaseFpsGameEditorDeferredProductCleanup(retryAssetBridgeCleanup);\n };\n retainFpsGameEditorDeferredProductCleanup(retryAssetBridgeCleanup);\n throw Object.assign(new Error('Local Editor mount and asset bridge rollback failed'), {\n errors: [error, cleanupError],\n });\n }\n throw error;\n }\n editorHost = createdHost.host;\n\n return {\n async enterEditor() {\n await editorHost?.enterEditor();\n },\n async discardAndRunGame() {\n await editorHost?.discardAndRunGame();\n },\n async dispose() {\n await disposeLocalSwitcher(false);\n },\n getHost() {\n return editorHost;\n },\n };\n}\n\nasync function rollbackOwnedProductPluginHost(\n pluginHost: FpsEditorPluginHost,\n primaryError: unknown,\n message: string,\n): Promise<unknown> {\n try {\n await pluginHost.dispose();\n return primaryError;\n } catch (cleanupError) {\n const retryPluginHostCleanup: FpsGameEditorDeferredProductCleanup = async () => {\n await pluginHost.dispose();\n releaseFpsGameEditorDeferredProductCleanup(retryPluginHostCleanup);\n };\n retainFpsGameEditorDeferredProductCleanup(retryPluginHostCleanup);\n return Object.assign(new Error(message), { errors: [primaryError, cleanupError] });\n }\n}\n\nfunction throwProductCleanupErrors(errors: readonly unknown[], message: string): void {\n if (errors.length === 1) throw errors[0];\n if (errors.length > 1) throw Object.assign(new Error(message), { errors: [...errors] });\n}\n"]}
@@ -34,7 +34,7 @@ export interface FpsGameEditorProductProjectionPreviewOptions<TDocument extends
34
34
  statsTarget?: Record<string, unknown>;
35
35
  statsTargetKey?: string;
36
36
  groundDecal?: FpsGameEditorProductProjectionGroundDecalHooks<TGroundDecal>;
37
- loadBabylonSceneLoader(): Promise<{
37
+ loadBabylonSceneLoader?(): Promise<{
38
38
  SceneLoader: {
39
39
  LoadAssetContainerAsync(path: string, filename: string, scene: unknown, onProgress?: unknown, pluginExtension?: string): Promise<unknown>;
40
40
  };
@@ -51,6 +51,9 @@ export interface FpsGameEditorProductProjectionPreview<TDocument extends EditorS
51
51
  createEditorPreviewBabylonModule(BABYLON: FpsGameEditorProductBabylonModule): FpsGameEditorProductBabylonModule;
52
52
  createProjectionNodes(editorScene: TDocument): PlayableBabylonProjectionNode[];
53
53
  createProjectionNode(editorScene: TDocument, gameObject: TGameObject): PlayableBabylonProjectionNode;
54
+ getProjectionNodesForTarget(editorScene: TDocument, targetId: string): PlayableBabylonProjectionNode[];
55
+ resolveProjectionTargetId(editorScene: TDocument, projectionNodeId: string): string | null;
56
+ getProjectionSelectionNodeIds(editorScene: TDocument, targetId: string): string[];
54
57
  createSceneCameraPreviewRig(editorScene: TDocument): PlayableBabylonSceneCameraPreviewRig | null;
55
58
  importEditorProjectionModel(context: PlayableBabylonProjectionImportContext): Promise<PlayableBabylonProjectionImportResult | null>;
56
59
  createEditorSceneLibraryAssetPreview(asset: TAsset): {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"playable-product-projection-preview.d.ts","sourceRoot":"","sources":["../src/playable-product-projection-preview.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,KAAK,sCAAsC,EAC3C,KAAK,qCAAqC,EAC1C,KAAK,6BAA6B,EAClC,KAAK,oCAAoC,EAC1C,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAaL,KAAK,2BAA2B,EAChC,KAAK,oBAAoB,EACzB,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC1B,KAAK,qCAAqC,EAI3C,MAAM,gCAAgC,CAAC;AAExC,MAAM,MAAM,iCAAiC,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAEpE,MAAM,WAAW,yCAAyC;IACxD,gBAAgB,EAAE,MAAM,CAAC;IACzB,cAAc,EAAE,MAAM,CAAC;IACvB,kBAAkB,EAAE,MAAM,CAAC;IAC3B,gBAAgB,EAAE,MAAM,CAAC;IACzB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1B;AAED,MAAM,WAAW,8CAA8C,CAAC,YAAY;IAC1E,mBAAmB,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,YAAY,CAAC;IAC3D,oBAAoB,CAClB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,KAAK,EAAE,YAAY,GAClB;QAAE,OAAO,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;KAAE,CAAC;IAC7C,QAAQ,CAAC,KAAK,EAAE,YAAY,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAChE,aAAa,CAAC,CAAC,KAAK,EAAE,YAAY,GAAG;QACnC,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAC7B,oBAAoB,CAAC,EAAE,MAAM,CAAC;KAC/B,GAAG,IAAI,GAAG,SAAS,CAAC;CACtB;AAED,MAAM,WAAW,4CAA4C,CAC3D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,MAAM,SAAS,2BAA2B,GAAG,2BAA2B,EACxE,YAAY,GAAG,OAAO;IAEtB,YAAY,EAAE,qCAAqC,CAAC;IACpD,aAAa,EAAE,oBAAoB,CAAC;IACpC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,6BAA6B,CAAC,EAAE,MAAM,CAAC;IACvC,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACtC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,WAAW,CAAC,EAAE,8CAA8C,CAAC,YAAY,CAAC,CAAC;IAC3E,sBAAsB,CAAC,IAAI,OAAO,CAAC;QACjC,WAAW,EAAE;YACX,uBAAuB,CACrB,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,OAAO,EACd,UAAU,CAAC,EAAE,OAAO,EACpB,eAAe,CAAC,EAAE,MAAM,GACvB,OAAO,CAAC,OAAO,CAAC,CAAC;SACrB,CAAC;KACH,CAAC,CAAC;IACH,uBAAuB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;QAC5C,IAAI,EAAE,MAAM,CAAC;QACb,QAAQ,EAAE,MAAM,CAAC;QACjB,SAAS,CAAC,EAAE,OAAO,CAAC;QACpB,YAAY,CAAC,EAAE,OAAO,CAAC;KACxB,CAAC,CAAC;CACJ;AAED,MAAM,WAAW,qCAAqC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,MAAM,SAAS,2BAA2B,GAAG,2BAA2B;IAExE,gBAAgB,CAAC,OAAO,EAAE,iCAAiC,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC;IACxG,gCAAgC,CAAC,OAAO,EAAE,iCAAiC,GAAG,iCAAiC,CAAC;IAChH,qBAAqB,CAAC,WAAW,EAAE,SAAS,GAAG,6BAA6B,EAAE,CAAC;IAC/E,oBAAoB,CAAC,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,WAAW,GAAG,6BAA6B,CAAC;IACrG,2BAA2B,CAAC,WAAW,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,6BAA6B,EAAE,CAAC;IACvG,yBAAyB,CAAC,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;IAC3F,6BAA6B,CAAC,WAAW,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IAClF,2BAA2B,CAAC,WAAW,EAAE,SAAS,GAAG,oCAAoC,GAAG,IAAI,CAAC;IACjG,2BAA2B,CAAC,OAAO,EAAE,sCAAsC,GAAG,OAAO,CAAC,qCAAqC,GAAG,IAAI,CAAC,CAAC;IACpI,oCAAoC,CAAC,KAAK,EAAE,MAAM,GAAG;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,SAAS,CAAA;KAAE,GAAG,SAAS,CAAC;IAC7H,uCAAuC,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,GAAG,KAAK,CAAC;QACxE,EAAE,EAAE,MAAM,CAAC;QACX,KAAK,EAAE,MAAM,CAAC;QACd,GAAG,EAAE,MAAM,CAAC;QACZ,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,aAAa,GAAG,UAAU,CAAC;QAClC,YAAY,EAAE;YAAE,eAAe,EAAE,OAAO,CAAC;YAAC,kBAAkB,EAAE,OAAO,CAAA;SAAE,CAAC;KACzE,CAAC,CAAC;IACH,+BAA+B,CAC7B,MAAM,EAAE,SAAS,MAAM,EAAE,EACzB,OAAO,EAAE;QAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,GAAG,IAAI,GAAG,SAAS,GAClF,MAAM,GAAG,IAAI,CAAC;CAClB;AAID,wBAAgB,2CAA2C,CACzD,SAAS,SAAS,mBAAmB,EACrC,WAAW,SAAS,qBAAqB,EACzC,MAAM,SAAS,2BAA2B,EAC1C,YAAY,GAAG,OAAO,EAEtB,OAAO,EAAE,4CAA4C,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,CAAC,GAClG,qCAAqC,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,CAAC,CAwRvE"}
@@ -1,5 +1,5 @@
1
1
  import { createBabylonAssetContainerProjectionImporter, createBabylonPrimitiveProjectionInstancingController, createPlayableBabylonEditorGrid, } from './playable-babylon-facade.js';
2
- import { createEditorSceneRuntimePreviewImportPlan, createEditorSceneRuntimePreviewMainCameraRig, createEditorSceneRuntimePreviewMissingAssetUrlDiagnostic, createEditorSceneRuntimePreviewNode, readEditorSceneRuntimePreviewAssetId, readEditorSceneRuntimePreviewAssetKind, resolveEditorSceneRuntimePreviewAssetUrl, } from '@fps-games/editor-playable-sdk';
2
+ import { EDITOR_SCENE_PREFAB_COMPOSITION_VERSION, compileEditorSceneDocumentToSceneConfig, createEditorSceneRuntimePreviewImportPlan, createEditorSceneRuntimePreviewMainCameraRig, createEditorSceneRuntimePreviewMissingAssetUrlDiagnostic, createEditorSceneRuntimePreviewNode, isEditorScenePrefabAsset, readEditorSceneRuntimePreviewAssetId, readEditorSceneRuntimePreviewAssetKind, readEditorScenePrefabRootNodeId, resolveEditorSceneRuntimePreviewAssetUrl, resolveEditorScenePrefabInstanceRelation, } from '@fps-games/editor-playable-sdk';
3
3
  export function createFpsGameEditorProductProjectionPreview(options) {
4
4
  const stats = {
5
5
  importModelCalls: 0,
@@ -14,6 +14,8 @@ export function createFpsGameEditorProductProjectionPreview(options) {
14
14
  const primitiveProjectionInstancing = createBabylonPrimitiveProjectionInstancingController({
15
15
  sourceMeshNamePrefix: options.primitiveSourceMeshNamePrefix ?? '__fps_editor_primitive_source',
16
16
  });
17
+ const projectionSnapshots = new WeakMap();
18
+ const compiledPrefabNodesByDocument = new WeakMap();
17
19
  const publishStats = () => {
18
20
  const target = options.statsTarget ?? (typeof window !== 'undefined' ? window : null);
19
21
  if (!target)
@@ -56,7 +58,7 @@ export function createFpsGameEditorProductProjectionPreview(options) {
56
58
  const importPlan = resolveCachedImportPlan(context);
57
59
  if (!importPlan)
58
60
  throw new Error('[LocalEditor] Missing model import plan for projection asset container');
59
- const loaderModule = await options.loadBabylonSceneLoader();
61
+ const loaderModule = await (options.loadBabylonSceneLoader?.() ?? loadDefaultBabylonSceneLoader());
60
62
  const pathInfo = await options.resolveModelPathAndFile(importPlan.url);
61
63
  return loaderModule.SceneLoader.LoadAssetContainerAsync(pathInfo.path, pathInfo.filename, context.scene, undefined, pathInfo.isDataUrl || pathInfo.isCompressed ? '.glb' : undefined);
62
64
  },
@@ -80,8 +82,8 @@ export function createFpsGameEditorProductProjectionPreview(options) {
80
82
  : null;
81
83
  return options.groundDecal?.isGroundDecalConfig(groundDecalUi) ? groundDecalUi : null;
82
84
  };
83
- const createProjectionNode = (editorScene, gameObject) => {
84
- const node = createEditorSceneRuntimePreviewNode(editorScene, gameObject);
85
+ const decorateProjectionNode = (editorScene, gameObject, sourceNode) => {
86
+ const node = sourceNode;
85
87
  if (options.groundDecal?.isGroundDecalConfig(gameObject.groundDecal)) {
86
88
  node.asset = {
87
89
  id: `ground-decal-ui:${gameObject.id}`,
@@ -96,6 +98,68 @@ export function createFpsGameEditorProductProjectionPreview(options) {
96
98
  primitiveProjectionInstancing.remember(node);
97
99
  return node;
98
100
  };
101
+ const createProjectionNodesForGameObject = (editorScene, gameObject) => {
102
+ const relation = resolveEditorScenePrefabInstanceRelation(editorScene, gameObject.id);
103
+ const definition = relation.definition;
104
+ const hasExplicitComposition = isEditorScenePrefabAsset(definition)
105
+ && definition.prefab.compositionVersion === EDITOR_SCENE_PREFAB_COMPOSITION_VERSION
106
+ && Array.isArray(definition.prefab.nodes)
107
+ && definition.prefab.nodes.length > 0
108
+ && !!readEditorScenePrefabRootNodeId(definition);
109
+ if (!hasExplicitComposition) {
110
+ return [decorateProjectionNode(editorScene, gameObject, createEditorSceneRuntimePreviewNode(editorScene, gameObject))];
111
+ }
112
+ let compiledNodesByObjectId = compiledPrefabNodesByDocument.get(editorScene);
113
+ if (!compiledNodesByObjectId) {
114
+ compiledNodesByObjectId = new Map();
115
+ const baseSceneConfig = {
116
+ schemaVersion: 3,
117
+ scene: {
118
+ rootId: 'root',
119
+ assets: [],
120
+ nodes: [],
121
+ materialAssets: [],
122
+ materials: [],
123
+ textures: [],
124
+ },
125
+ };
126
+ const compiled = compileEditorSceneDocumentToSceneConfig(editorScene, baseSceneConfig);
127
+ for (const node of compiled.sceneConfig.scene.nodes) {
128
+ const objectId = node.source?.objectId;
129
+ if (!objectId)
130
+ continue;
131
+ const nodes = compiledNodesByObjectId.get(objectId) ?? [];
132
+ nodes.push(node);
133
+ compiledNodesByObjectId.set(objectId, nodes);
134
+ }
135
+ compiledPrefabNodesByDocument.set(editorScene, compiledNodesByObjectId);
136
+ }
137
+ return (compiledNodesByObjectId.get(gameObject.id) ?? []).map(node => decorateProjectionNode(editorScene, gameObject, createProjectionNodeFromCompiledRuntimeNode(editorScene, node)));
138
+ };
139
+ const createProjectionSnapshot = (editorScene) => {
140
+ const cached = projectionSnapshots.get(editorScene);
141
+ if (cached)
142
+ return cached;
143
+ const nodesByTargetId = new Map();
144
+ const targetIdByProjectionNodeId = new Map();
145
+ const nodes = editorScene.scene.gameObjects.flatMap((gameObject) => {
146
+ const targetId = gameObject.id;
147
+ const targetNodes = createProjectionNodesForGameObject(editorScene, gameObject);
148
+ nodesByTargetId.set(targetId, targetNodes);
149
+ for (const node of targetNodes)
150
+ targetIdByProjectionNodeId.set(node.id, targetId);
151
+ return targetNodes;
152
+ });
153
+ const snapshot = { nodes, nodesByTargetId, targetIdByProjectionNodeId };
154
+ projectionSnapshots.set(editorScene, snapshot);
155
+ return snapshot;
156
+ };
157
+ const createProjectionNode = (editorScene, gameObject) => {
158
+ const nodes = createProjectionSnapshot(editorScene).nodesByTargetId.get(gameObject.id) ?? [];
159
+ return nodes.find(node => node.id === gameObject.id)
160
+ ?? nodes[0]
161
+ ?? decorateProjectionNode(editorScene, gameObject, createEditorSceneRuntimePreviewNode(editorScene, gameObject));
162
+ };
99
163
  return {
100
164
  createEditorGrid(BABYLON, scene, camera) {
101
165
  return createPlayableBabylonEditorGrid({
@@ -110,11 +174,20 @@ export function createFpsGameEditorProductProjectionPreview(options) {
110
174
  return primitiveProjectionInstancing.createPreviewBabylonModule(BABYLON);
111
175
  },
112
176
  createProjectionNodes(editorScene) {
113
- const nodes = editorScene.scene.gameObjects.map(gameObject => createProjectionNode(editorScene, gameObject));
177
+ const nodes = createProjectionSnapshot(editorScene).nodes;
114
178
  primitiveProjectionInstancing.sync(nodes);
115
179
  return nodes;
116
180
  },
117
181
  createProjectionNode,
182
+ getProjectionNodesForTarget(editorScene, targetId) {
183
+ return [...(createProjectionSnapshot(editorScene).nodesByTargetId.get(targetId) ?? [])];
184
+ },
185
+ resolveProjectionTargetId(editorScene, projectionNodeId) {
186
+ return createProjectionSnapshot(editorScene).targetIdByProjectionNodeId.get(projectionNodeId) ?? null;
187
+ },
188
+ getProjectionSelectionNodeIds(editorScene, targetId) {
189
+ return (createProjectionSnapshot(editorScene).nodesByTargetId.get(targetId) ?? []).map(node => node.id);
190
+ },
118
191
  createSceneCameraPreviewRig(editorScene) {
119
192
  return createEditorSceneRuntimePreviewMainCameraRig(editorScene, options.defaultCamera);
120
193
  },
@@ -181,6 +254,50 @@ export function createFpsGameEditorProductProjectionPreview(options) {
181
254
  },
182
255
  };
183
256
  }
257
+ function createProjectionNodeFromCompiledRuntimeNode(editorScene, node) {
258
+ const scale = typeof node.transform?.scale === 'number'
259
+ ? { x: node.transform.scale, y: node.transform.scale, z: node.transform.scale }
260
+ : node.transform?.scale;
261
+ const components = node.transform
262
+ ? [{
263
+ type: 'Transform',
264
+ position: structuredClone(node.transform.position ?? { x: 0, y: 0, z: 0 }),
265
+ rotation: structuredClone(node.transform.rotation ?? { x: 0, y: 0, z: 0 }),
266
+ scale: structuredClone(scale ?? { x: 1, y: 1, z: 1 }),
267
+ }]
268
+ : [];
269
+ if (node.kind === 'instance') {
270
+ components.push({ type: 'ModelRenderer', assetId: node.instance.assetId });
271
+ }
272
+ const gameObject = {
273
+ id: node.id,
274
+ name: node.name ?? node.id,
275
+ kind: node.kind === 'instance' || node.kind === 'primitive' || node.kind === 'transform'
276
+ ? node.kind
277
+ : 'group',
278
+ ...(node.parentId ? { parentId: node.parentId } : {}),
279
+ ...(node.enabled === false ? { active: false } : {}),
280
+ ...(node.shadow ? { shadow: structuredClone(node.shadow) } : {}),
281
+ ...(node.rendering ? { rendering: structuredClone(node.rendering) } : {}),
282
+ ...(node.kind === 'instance' || node.kind === 'primitive' || node.kind === 'transform'
283
+ ? node.overrides ? { overrides: structuredClone(node.overrides) } : {}
284
+ : {}),
285
+ ...(node.kind === 'primitive' ? { primitive: structuredClone(node.primitive) } : {}),
286
+ ...(node.kind === 'transform' && node.camera ? { camera: structuredClone(node.camera) } : {}),
287
+ ...(node.kind === 'transform' && node.light ? { light: structuredClone(node.light) } : {}),
288
+ ...(node.kind === 'transform' && node.marker ? { marker: structuredClone(node.marker) } : {}),
289
+ components,
290
+ };
291
+ const previewNode = createEditorSceneRuntimePreviewNode(editorScene, gameObject);
292
+ return {
293
+ ...previewNode,
294
+ ...(node.shadowPlan ? { shadowPlan: structuredClone(node.shadowPlan) } : {}),
295
+ };
296
+ }
297
+ async function loadDefaultBabylonSceneLoader() {
298
+ await import('@babylonjs/loaders/glTF');
299
+ return import('@babylonjs/core/Loading/sceneLoader');
300
+ }
184
301
  async function createGroundDecalProjectionResult(context, decal, hooks) {
185
302
  const [{ MeshBuilder }, { StandardMaterial }, { Color3 }] = await Promise.all([
186
303
  import('@babylonjs/core/Meshes/meshBuilder'),