@fps-games/editor 0.2.0-beta.3 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1400) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +32 -17
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +243 -60
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +111 -25
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/selection.js +8 -5
  17. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/shadows.js +839 -67
  20. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/transform.js +6 -4
  23. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  24. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  25. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  26. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  27. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  28. package/dist/agent-bridge/capabilities/viewport.js +92 -47
  29. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  30. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  31. package/dist/agent-bridge/capability-sources.js +2 -0
  32. package/dist/agent-bridge/capability-sources.js.map +1 -1
  33. package/dist/agent-bridge/register.d.ts.map +1 -1
  34. package/dist/agent-bridge/register.js +194 -0
  35. package/dist/agent-bridge/register.js.map +1 -1
  36. package/dist/agent-bridge/shared.d.ts +232 -7
  37. package/dist/agent-bridge/shared.d.ts.map +1 -1
  38. package/dist/agent-bridge/shared.js +174 -0
  39. package/dist/agent-bridge/shared.js.map +1 -1
  40. package/dist/agent-bridge/source-types.d.ts +17 -1
  41. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  42. package/dist/agent-bridge/source-types.js.map +1 -1
  43. package/dist/build-info.json +57 -42
  44. package/dist/index.d.ts +7 -6
  45. package/dist/index.d.ts.map +1 -1
  46. package/dist/index.js +4 -3
  47. package/dist/index.js.map +1 -1
  48. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  49. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  50. package/dist/internal/babylon-preview-engine.js +11 -0
  51. package/dist/internal/babylon-preview-engine.js.map +1 -0
  52. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  53. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  54. package/dist/internal/product-local-editor-cleanup.js +20 -0
  55. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  56. package/dist/local-editor-agent-actions.d.ts +2 -4
  57. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  58. package/dist/local-editor-agent-actions.js +61 -33
  59. package/dist/local-editor-agent-actions.js.map +1 -1
  60. package/dist/local-editor-agent-context.d.ts +5 -5
  61. package/dist/local-editor-agent-context.d.ts.map +1 -1
  62. package/dist/local-editor-agent-context.js.map +1 -1
  63. package/dist/local-editor-harness.d.ts +340 -35
  64. package/dist/local-editor-harness.d.ts.map +1 -1
  65. package/dist/local-editor-harness.js +3854 -1118
  66. package/dist/local-editor-harness.js.map +1 -1
  67. package/dist/local-editor-marker-graph.d.ts +15 -15
  68. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  69. package/dist/local-editor-marker-graph.js +3 -0
  70. package/dist/local-editor-marker-graph.js.map +1 -1
  71. package/dist/local-editor-performance-stats.d.ts +3 -2
  72. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  73. package/dist/local-editor-performance-stats.js.map +1 -1
  74. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  75. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  76. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  77. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  78. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  79. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  80. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  81. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  82. package/dist/local-editor-tools.d.ts +18 -0
  83. package/dist/local-editor-tools.d.ts.map +1 -0
  84. package/dist/local-editor-tools.js +53 -0
  85. package/dist/local-editor-tools.js.map +1 -0
  86. package/dist/playable-babylon-rendering.d.ts +9 -0
  87. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  88. package/dist/playable-babylon-rendering.js +162 -6
  89. package/dist/playable-babylon-rendering.js.map +1 -1
  90. package/dist/playable-local-editor-entry.d.ts +68 -0
  91. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  92. package/dist/playable-local-editor-entry.js +424 -0
  93. package/dist/playable-local-editor-entry.js.map +1 -0
  94. package/dist/playable-local-editor-host.d.ts +51 -29
  95. package/dist/playable-local-editor-host.d.ts.map +1 -1
  96. package/dist/playable-local-editor-host.js +23 -11
  97. package/dist/playable-local-editor-host.js.map +1 -1
  98. package/dist/playable-product-local-editor.d.ts +10 -12
  99. package/dist/playable-product-local-editor.d.ts.map +1 -1
  100. package/dist/playable-product-local-editor.js +178 -85
  101. package/dist/playable-product-local-editor.js.map +1 -1
  102. package/dist/playable-product-projection-preview.d.ts +4 -1
  103. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  104. package/dist/playable-product-projection-preview.js +122 -5
  105. package/dist/playable-product-projection-preview.js.map +1 -1
  106. package/dist/playable-product-rendering.d.ts +12 -0
  107. package/dist/playable-product-rendering.d.ts.map +1 -1
  108. package/dist/playable-product-rendering.js +128 -6
  109. package/dist/playable-product-rendering.js.map +1 -1
  110. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  111. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  112. package/dist/playable-product-scene-capabilities.js +172 -15
  113. package/dist/playable-product-scene-capabilities.js.map +1 -1
  114. package/dist/playable-project-mode.d.ts +17 -0
  115. package/dist/playable-project-mode.d.ts.map +1 -0
  116. package/dist/playable-project-mode.js +2 -0
  117. package/dist/playable-project-mode.js.map +1 -0
  118. package/dist/playable-runtime-babylon.d.ts +3 -6
  119. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  120. package/dist/playable-runtime-babylon.js +1 -5
  121. package/dist/playable-runtime-babylon.js.map +1 -1
  122. package/dist/playable-sdk.d.ts +16 -9
  123. package/dist/playable-sdk.d.ts.map +1 -1
  124. package/dist/playable-sdk.js +6 -4
  125. package/dist/playable-sdk.js.map +1 -1
  126. package/dist/playable-standard-project.d.ts +23 -14
  127. package/dist/playable-standard-project.d.ts.map +1 -1
  128. package/dist/playable-standard-project.js +53 -19
  129. package/dist/playable-standard-project.js.map +1 -1
  130. package/dist/vite-client.d.ts +4 -0
  131. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  132. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  133. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  134. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  135. package/node_modules/@babel/parser/lib/index.js +0 -1
  136. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  137. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  138. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  142. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  143. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  144. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  145. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  146. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  147. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  148. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  149. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  150. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  151. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  152. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  154. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  155. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  156. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  157. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  158. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  159. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  160. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  161. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  167. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  168. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  169. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  170. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  171. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  172. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  177. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  178. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  179. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  180. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  181. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  182. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  183. package/node_modules/@babel/types/lib/index.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  185. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  186. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  187. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  188. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  189. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  190. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  191. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  192. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  193. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  194. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  195. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  196. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  197. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  198. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  199. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  200. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  216. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  217. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  218. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  219. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  220. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  221. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  222. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  224. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  225. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  226. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  227. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  228. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  229. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  230. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  231. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  232. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  233. package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
  234. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
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  238. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
  239. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
  240. package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
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  242. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  244. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  248. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
  249. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
  250. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
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  253. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
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  258. package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
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  264. package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
  265. package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
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  267. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
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  275. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  276. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
  277. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
  278. package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
  279. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  285. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
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  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +0 -1
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +0 -75
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +0 -1
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -92
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1398. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1399. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -285
  1400. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -1,6 +1,6 @@
1
- import { createEditorScenePrefabGroupNode, createEditorScenePrefabPrimitiveNode, createEditorScenePrefabNodeFromAsset, deleteEditorScenePrefabNode, readEditorScenePrefabRootNodeId, reparentEditorScenePrefabNode, renameEditorScenePrefabAsset, renameEditorScenePrefabNode, setEditorScenePrefabNodeShadow, setEditorScenePrefabNodeTransform, } from '../document/index.js';
1
+ import { createEditorScenePrefabMarkerNode, createEditorScenePrefabGroupNode, createEditorScenePrefabPrimitiveNode, createEditorScenePrefabNodeFromAsset, deleteEditorScenePrefabNode, readEditorScenePrefabRootNodeId, reparentEditorScenePrefabNode, renameEditorScenePrefabAsset, renameEditorScenePrefabNode, setEditorScenePrefabNodeShadow, setEditorScenePrefabNodeShadowMapExperiment, setEditorScenePrefabNodeMarker, setEditorScenePrefabNodeTransform, assertEditorSceneTransformComponentContract, } from '../document/index.js';
2
2
  import { createEditorSceneAssetFromLibraryItem, } from '../asset-placement/document.js';
3
- import { assertEditorShadowSettingsContract, readEditorShadowSettings, } from '@fps-games/playable-rendering';
3
+ import { assertEditorShadowMapExperimentObjectOverride, assertEditorShadowSettingsContract, readEditorShadowSettings, } from '@fps-games/playable-rendering';
4
4
  export function createEditorSceneSourceAssetFromActionInput(input) {
5
5
  if (input.asset && typeof input.asset === 'object') {
6
6
  const rawAsset = input.asset;
@@ -88,16 +88,19 @@ export function createEditorScenePrefabActionPatch(input, services) {
88
88
  });
89
89
  if (!result.ok || !result.changed)
90
90
  return null;
91
+ const projectionImpact = createPrefabCreatedNodeProjectionImpact(result.createdNodeId);
91
92
  return {
92
93
  label: `Add ${sourceAsset.displayName ?? sourceAsset.id} to prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,
93
94
  patch: {
94
95
  kind: 'scene.prefab-asset.replace',
95
96
  assetId: targetPrefabAsset.id,
96
97
  prefabAsset: result.prefabAsset,
98
+ sourceAsset,
97
99
  },
98
100
  changedId: targetPrefabAsset.id,
99
101
  changedIds: [targetPrefabAsset.id],
100
102
  createdId: result.createdNodeId,
103
+ ...(projectionImpact ? { projectionImpact } : {}),
101
104
  };
102
105
  }
103
106
  if (input.actionId === 'prefab.node.createPrimitive') {
@@ -119,7 +122,7 @@ export function createEditorScenePrefabActionPatch(input, services) {
119
122
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Create ${primitiveShape} in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`, {
120
123
  createdId: result.createdNodeId,
121
124
  changedId: result.selectedNodeId ?? result.createdNodeId,
122
- });
125
+ }, createPrefabCreatedNodeProjectionImpact(result.createdNodeId));
123
126
  }
124
127
  if (input.actionId === 'prefab.node.createGroup') {
125
128
  if (!input.targetPrefabAssetId)
@@ -138,7 +141,50 @@ export function createEditorScenePrefabActionPatch(input, services) {
138
141
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Create group in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`, {
139
142
  createdId: result.createdNodeId,
140
143
  changedId: result.selectedNodeId ?? result.createdNodeId,
144
+ }, createPrefabCreatedNodeProjectionImpact(result.createdNodeId));
145
+ }
146
+ if (input.actionId === 'prefab.node.createMarker') {
147
+ if (!input.targetPrefabAssetId)
148
+ return null;
149
+ const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);
150
+ const markerValue = readEditorScenePrefabMarkerActionValue(input.value);
151
+ const markerType = input.markerTypes?.find(definition => definition.type === markerValue.type);
152
+ if (!targetPrefabAsset || !markerValue.valid || !markerType)
153
+ return null;
154
+ const result = createEditorScenePrefabMarkerNode(targetPrefabAsset, {
155
+ parentId: input.parentNodeId ?? input.nodeId,
156
+ markerType,
157
+ ...(markerValue.name ? { name: markerValue.name } : {}),
158
+ ...(markerValue.transform ? { transform: markerValue.transform } : {}),
159
+ ...(markerValue.hasTarget ? { target: markerValue.target } : {}),
160
+ ...(markerValue.tags ? { tags: markerValue.tags } : {}),
161
+ ...(markerValue.note !== undefined ? { note: markerValue.note ?? undefined } : {}),
162
+ ...(markerValue.color ? { color: markerValue.color } : {}),
141
163
  });
164
+ if (!result.ok || !result.changed)
165
+ return null;
166
+ return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Create Marker in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`, { createdId: result.createdNodeId, changedId: result.selectedNodeId ?? result.createdNodeId }, createPrefabCreatedNodeProjectionImpact(result.createdNodeId));
167
+ }
168
+ if (input.actionId === 'prefab.node.setMarker') {
169
+ if (!input.targetPrefabAssetId || !input.nodeId)
170
+ return null;
171
+ const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);
172
+ const markerValue = readEditorScenePrefabMarkerActionValue(input.value);
173
+ const markerType = markerValue.hasType
174
+ ? input.markerTypes?.find(definition => definition.type === markerValue.type)
175
+ : undefined;
176
+ if (!targetPrefabAsset || !markerValue.valid || (markerValue.hasType && !markerType))
177
+ return null;
178
+ const result = setEditorScenePrefabNodeMarker(targetPrefabAsset, input.nodeId, {
179
+ ...(markerType ? { markerType } : {}),
180
+ ...(markerValue.hasTarget ? { target: markerValue.target } : {}),
181
+ ...(markerValue.hasTags ? { tags: markerValue.tags ?? [] } : {}),
182
+ ...(markerValue.hasNote ? { note: markerValue.note } : {}),
183
+ ...(markerValue.hasColor ? { color: markerValue.color } : {}),
184
+ });
185
+ if (!result.ok || !result.changed)
186
+ return null;
187
+ return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Set prefab Marker ${input.nodeId}`, { changedId: result.selectedNodeId ?? input.nodeId }, { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] });
142
188
  }
143
189
  if (input.actionId === 'prefab.node.delete') {
144
190
  if (!input.targetPrefabAssetId || !input.nodeId)
@@ -151,7 +197,7 @@ export function createEditorScenePrefabActionPatch(input, services) {
151
197
  return null;
152
198
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Delete prefab node ${input.nodeId}`, {
153
199
  changedId: readEditorScenePrefabRootNodeId(result.prefabAsset) ?? targetPrefabAsset.id,
154
- });
200
+ }, { type: 'incremental', deletedNodeIds: result.deletedNodeIds ?? [input.nodeId] });
155
201
  }
156
202
  if (input.actionId === 'prefab.node.setTransform') {
157
203
  if (!input.targetPrefabAssetId || !input.nodeId)
@@ -165,7 +211,7 @@ export function createEditorScenePrefabActionPatch(input, services) {
165
211
  return null;
166
212
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Set prefab node ${input.nodeId} transform`, {
167
213
  changedId: result.selectedNodeId ?? input.nodeId,
168
- });
214
+ }, { type: 'incremental', syncTransformIds: [result.selectedNodeId ?? input.nodeId] });
169
215
  }
170
216
  if (input.actionId === 'prefab.node.setShadow') {
171
217
  if (!input.targetPrefabAssetId || !input.nodeId)
@@ -181,7 +227,23 @@ export function createEditorScenePrefabActionPatch(input, services) {
181
227
  return null;
182
228
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Set prefab node ${input.nodeId} shadow`, {
183
229
  changedId: result.selectedNodeId ?? input.nodeId,
184
- });
230
+ }, { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] });
231
+ }
232
+ if (input.actionId === 'prefab.node.setShadowMapExperiment') {
233
+ if (!input.targetPrefabAssetId || !input.nodeId)
234
+ return null;
235
+ const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);
236
+ if (!targetPrefabAsset)
237
+ return null;
238
+ if (input.value != null)
239
+ assertEditorShadowMapExperimentObjectOverride(input.value, '$.value');
240
+ const profile = input.value == null
241
+ ? null
242
+ : input.value;
243
+ const result = setEditorScenePrefabNodeShadowMapExperiment(targetPrefabAsset, input.nodeId, profile);
244
+ if (!result.ok || !result.changed)
245
+ return null;
246
+ return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Set prefab node ${input.nodeId} Shadow Map behavior profile`, { changedId: result.selectedNodeId ?? input.nodeId }, { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] });
185
247
  }
186
248
  if (input.actionId === 'prefab.node.reparent') {
187
249
  if (!input.targetPrefabAssetId || !input.nodeId || !input.parentNodeId)
@@ -189,12 +251,16 @@ export function createEditorScenePrefabActionPatch(input, services) {
189
251
  const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);
190
252
  if (!targetPrefabAsset)
191
253
  return null;
192
- const result = reparentEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.parentNodeId);
254
+ const result = reparentEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.parentNodeId, {
255
+ ...(input.placement ? { placement: input.placement } : {}),
256
+ ...(input.beforeNodeId !== undefined ? { beforeId: input.beforeNodeId } : {}),
257
+ ...(input.afterNodeId !== undefined ? { afterId: input.afterNodeId } : {}),
258
+ });
193
259
  if (!result.ok || !result.changed)
194
260
  return null;
195
261
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Reparent prefab node ${input.nodeId}`, {
196
262
  changedId: result.selectedNodeId ?? input.nodeId,
197
- });
263
+ }, { type: 'incremental', syncTransformIds: [result.selectedNodeId ?? input.nodeId] });
198
264
  }
199
265
  if (input.actionId === 'prefab.node.rename') {
200
266
  if (!input.targetPrefabAssetId || !input.nodeId)
@@ -207,7 +273,7 @@ export function createEditorScenePrefabActionPatch(input, services) {
207
273
  return null;
208
274
  return createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, result.prefabAsset, `Rename prefab node ${input.nodeId}`, {
209
275
  changedId: result.selectedNodeId ?? input.nodeId,
210
- });
276
+ }, { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] });
211
277
  }
212
278
  if (input.actionId === 'asset.rename') {
213
279
  if (!input.assetId)
@@ -280,7 +346,7 @@ export function createEditorScenePrefabActionPatch(input, services) {
280
346
  changedId: input.activeId ?? undefined,
281
347
  };
282
348
  }
283
- function createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, prefabAsset, label, ids = {}) {
349
+ function createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, prefabAsset, label, ids = {}, projectionImpact) {
284
350
  return {
285
351
  label,
286
352
  patch: {
@@ -290,26 +356,26 @@ function createEditorScenePrefabNodeMutationPatchResult(targetPrefabAsset, prefa
290
356
  },
291
357
  ...(ids.changedId ? { changedId: ids.changedId } : {}),
292
358
  ...(ids.createdId ? { createdId: ids.createdId } : {}),
359
+ ...(projectionImpact ? { projectionImpact } : {}),
293
360
  changedIds: [targetPrefabAsset.id],
294
361
  };
295
362
  }
363
+ function createPrefabCreatedNodeProjectionImpact(createdNodeId) {
364
+ return createdNodeId
365
+ ? { type: 'incremental', createdNodeIds: [createdNodeId] }
366
+ : undefined;
367
+ }
296
368
  function readEditorScenePrefabNodeTransformActionValue(value) {
297
369
  if (!value || typeof value !== 'object' || Array.isArray(value))
298
370
  return null;
299
371
  const record = value;
300
- if (record.type !== 'Transform')
301
- return null;
302
- if (record.mode === 'matrix' && 'matrix' in record) {
372
+ try {
373
+ assertEditorSceneTransformComponentContract(record, '$.value.transform');
303
374
  return structuredClone(record);
304
375
  }
305
- if (!isEditorSceneVec3Like(record.position) || !isEditorSceneVec3Like(record.rotation))
376
+ catch {
306
377
  return null;
307
- return {
308
- type: 'Transform',
309
- position: { ...record.position },
310
- rotation: { ...record.rotation },
311
- ...(isEditorSceneVec3Like(record.scale) ? { scale: { ...record.scale } } : {}),
312
- };
378
+ }
313
379
  }
314
380
  function readEditorScenePrefabNodeCreateActionValue(value) {
315
381
  if (!value || typeof value !== 'object' || Array.isArray(value))
@@ -337,4 +403,48 @@ function isEditorSceneVec3Like(value) {
337
403
  && typeof record.z === 'number'
338
404
  && Number.isFinite(record.z);
339
405
  }
406
+ function readEditorScenePrefabMarkerActionValue(value) {
407
+ if (!value || typeof value !== 'object' || Array.isArray(value)) {
408
+ return { valid: false, hasType: false, hasTarget: false, hasTags: false, hasNote: false, hasColor: false };
409
+ }
410
+ const record = value;
411
+ const hasType = Object.prototype.hasOwnProperty.call(record, 'type');
412
+ const hasTarget = Object.prototype.hasOwnProperty.call(record, 'target');
413
+ const hasTags = Object.prototype.hasOwnProperty.call(record, 'tags');
414
+ const hasNote = Object.prototype.hasOwnProperty.call(record, 'note');
415
+ const hasColor = Object.prototype.hasOwnProperty.call(record, 'color');
416
+ const hasTransform = Object.prototype.hasOwnProperty.call(record, 'transform');
417
+ const transform = readEditorScenePrefabNodeTransformActionValue(record.transform);
418
+ const target = record.target === null
419
+ ? null
420
+ : record.target && typeof record.target === 'object' && !Array.isArray(record.target)
421
+ ? structuredClone(record.target)
422
+ : undefined;
423
+ const color = record.color === null
424
+ ? null
425
+ : record.color && typeof record.color === 'object' && !Array.isArray(record.color)
426
+ ? structuredClone(record.color)
427
+ : undefined;
428
+ const valid = (!hasType || (typeof record.type === 'string' && !!record.type.trim()))
429
+ && (!hasTarget || target !== undefined)
430
+ && (!hasTags || (Array.isArray(record.tags) && record.tags.every(tag => typeof tag === 'string')))
431
+ && (!hasNote || record.note === null || typeof record.note === 'string')
432
+ && (!hasColor || color !== undefined)
433
+ && (!hasTransform || transform !== null);
434
+ return {
435
+ valid,
436
+ hasType,
437
+ ...(typeof record.type === 'string' && record.type.trim() ? { type: record.type.trim() } : {}),
438
+ ...(typeof record.name === 'string' && record.name.trim() ? { name: record.name.trim() } : {}),
439
+ ...(transform ? { transform } : {}),
440
+ hasTarget,
441
+ ...(target !== undefined ? { target } : {}),
442
+ hasTags,
443
+ ...(Array.isArray(record.tags) ? { tags: [...record.tags] } : {}),
444
+ hasNote,
445
+ ...(record.note === null || typeof record.note === 'string' ? { note: record.note } : {}),
446
+ hasColor,
447
+ ...(color !== undefined ? { color } : {}),
448
+ };
449
+ }
340
450
  //# sourceMappingURL=action-patches.js.map
@@ -1 +1 @@
1
- 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{\n createEditorScenePrefabGroupNode,\n createEditorScenePrefabPrimitiveNode,\n createEditorScenePrefabNodeFromAsset,\n deleteEditorScenePrefabNode,\n readEditorScenePrefabRootNodeId,\n reparentEditorScenePrefabNode,\n renameEditorScenePrefabAsset,\n renameEditorScenePrefabNode,\n setEditorScenePrefabNodeShadow,\n setEditorScenePrefabNodeTransform,\n type EditorSceneAsset,\n type EditorSceneDocument,\n type EditorSceneAssetLibraryItem,\n type EditorScenePrefabNode,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n createEditorSceneAssetFromLibraryItem,\n} from '../asset-placement/document';\nimport type {\n EditorSceneMaterialAsset,\n} from '../material-binding/index';\nimport {\n assertEditorShadowSettingsContract,\n readEditorShadowSettings,\n} from '@fps-games/playable-rendering';\n\nexport interface EditorScenePrefabActionPatchInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n> {\n actionId: string;\n assetId?: string;\n browserAssetId?: string;\n assetKind?: string;\n targetPrefabAssetId?: string;\n nodeId?: string;\n parentNodeId?: string;\n primitiveShape?: string;\n asset?: unknown;\n activeId: string | null;\n selectedIds?: readonly string[];\n document: TDocument;\n fieldPath?: string;\n value?: unknown;\n}\n\nexport type EditorScenePrefabActionPatchResult<TPatch = unknown> = {\n patch: TPatch;\n label: string;\n changedId?: string;\n createdId?: string;\n changedIds?: string[];\n reprojectIds?: string[];\n};\n\nexport function createEditorSceneSourceAssetFromActionInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n>(\n input: EditorScenePrefabActionPatchInput<TDocument, TAsset>,\n): TAsset | null {\n if (input.asset && typeof input.asset === 'object') {\n const rawAsset = input.asset as Record<string, unknown>;\n if (typeof rawAsset.assetId === 'string') {\n return createEditorSceneAssetFromLibraryItem(input.asset as EditorSceneAssetLibraryItem) as TAsset;\n }\n if (typeof rawAsset.id === 'string') return structuredClone(input.asset as TAsset);\n }\n if (!input.assetId) return null;\n const documentAsset = input.document.assets.find(asset => asset.id === input.assetId);\n return documentAsset ? structuredClone(documentAsset as TAsset) : null;\n}\n\nexport function normalizeEditorScenePrimitiveShape(shape: unknown): 'cube' | 'sphere' | 'plane' | 'capsule' | null {\n return shape === 'cube' || shape === 'sphere' || shape === 'plane' || shape === 'capsule'\n ? shape\n : null;\n}\n\nexport interface EditorScenePrefabActionPatchServices<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n createSourceAssetFromActionInput: (input: EditorScenePrefabActionPatchInput<TDocument, TAsset>) => TAsset | null;\n createPrefabDefinitionFromAsset: (document: TDocument, sourceAsset: TAsset) => TAsset;\n createPrefabDefinitionFromGameObject: (document: TDocument, gameObjectId: string) => TAsset | null;\n createDuplicatedPrefabDefinition: (document: TDocument, prefabAssetId: string) => TAsset | null;\n hasPrefabForSourceAsset: (document: TDocument, sourceAssetId: unknown) => boolean;\n findPrefabAsset: (document: TDocument, assetId: string) => TAsset | null;\n normalizePrimitiveShape: (shape: unknown) => string | null;\n parseDuplicateMaterialAssetValue: (value: unknown) => string | null;\n isPrefabMaterialAssetIdOverridePath: (path: string) => boolean;\n findMaterialAsset: (document: TDocument, materialAssetId: string) => TMaterialAsset | null;\n createDuplicatedMaterialAssetCopy: (document: TDocument, sourceMaterialAsset: TMaterialAsset, name?: string) => TMaterialAsset;\n normalizePrefabAssetFieldValue: (path: string, value: unknown) => unknown;\n validatePrefabAssetFieldValue: (path: string, value: unknown) => boolean;\n}\n\n\nexport function createEditorScenePrefabActionPatch<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n>(\n input: EditorScenePrefabActionPatchInput<TDocument, TAsset>,\n services: EditorScenePrefabActionPatchServices<TDocument, TAsset, TMaterialAsset>,\n): EditorScenePrefabActionPatchResult | null {\n if (input.actionId === 'asset.create-prefab') {\n const sourceAsset = services.createSourceAssetFromActionInput(input);\n if (!sourceAsset || sourceAsset.type === 'prefab' || services.hasPrefabForSourceAsset(input.document, sourceAsset.id)) return null;\n const prefabAsset = services.createPrefabDefinitionFromAsset(input.document, sourceAsset);\n return {\n label: `Create prefab ${prefabAsset.displayName ?? prefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-asset.create',\n sourceAsset,\n prefabAsset,\n },\n createdId: prefabAsset.id,\n };\n }\n if (input.actionId === 'asset.create-prefab-from-game-object') {\n if (!input.activeId) return null;\n const prefabAsset = services.createPrefabDefinitionFromGameObject(input.document, input.activeId);\n if (!prefabAsset || services.hasPrefabForSourceAsset(input.document, prefabAsset.prefab?.sourceAssetId)) return null;\n return {\n label: `Create prefab ${prefabAsset.displayName ?? prefabAsset.id} from ${input.activeId}`,\n patch: {\n kind: 'scene.prefab-asset.create-from-game-object',\n sourceGameObjectId: input.activeId,\n prefabAsset,\n },\n changedId: input.activeId,\n createdId: prefabAsset.id,\n changedIds: [input.activeId],\n reprojectIds: [input.activeId],\n };\n }\n if (input.actionId === 'asset.duplicate-prefab') {\n if (!input.assetId) return null;\n const prefabAsset = services.createDuplicatedPrefabDefinition(input.document, input.assetId);\n if (!prefabAsset) return null;\n const source = input.document.assets.find(asset => asset.id === input.assetId);\n return {\n label: `Duplicate prefab ${source?.displayName ?? source?.id ?? input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.duplicate',\n sourcePrefabAssetId: input.assetId,\n prefabAsset,\n },\n createdId: prefabAsset.id,\n };\n }\n if (input.actionId === 'asset.add-to-current-prefab') {\n if (!input.assetId || !input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const sourceAsset = services.createSourceAssetFromActionInput(input);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset || !sourceAsset) return null;\n const result = createEditorScenePrefabNodeFromAsset(targetPrefabAsset, sourceAsset, {\n parentId: input.parentNodeId,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.sourceNodePath ? { sourceNodePath: nodeCreateOptions.sourceNodePath } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return {\n label: `Add ${sourceAsset.displayName ?? sourceAsset.id} to prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: targetPrefabAsset.id,\n prefabAsset: result.prefabAsset,\n },\n changedId: targetPrefabAsset.id,\n changedIds: [targetPrefabAsset.id],\n createdId: result.createdNodeId,\n };\n }\n if (input.actionId === 'prefab.node.createPrimitive') {\n if (!input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const primitiveShape = services.normalizePrimitiveShape(input.primitiveShape ?? input.value);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset || !primitiveShape) return null;\n const result = createEditorScenePrefabPrimitiveNode(targetPrefabAsset, {\n parentId: input.parentNodeId ?? input.nodeId,\n shape: primitiveShape,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Create ${primitiveShape} in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n {\n createdId: result.createdNodeId,\n changedId: result.selectedNodeId ?? result.createdNodeId,\n },\n );\n }\n if (input.actionId === 'prefab.node.createGroup') {\n if (!input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset) return null;\n const result = createEditorScenePrefabGroupNode(targetPrefabAsset, {\n parentId: input.parentNodeId ?? input.nodeId,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Create group in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n {\n createdId: result.createdNodeId,\n changedId: result.selectedNodeId ?? result.createdNodeId,\n },\n );\n }\n if (input.actionId === 'prefab.node.delete') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = deleteEditorScenePrefabNode(targetPrefabAsset, input.nodeId);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Delete prefab node ${input.nodeId}`,\n {\n changedId: readEditorScenePrefabRootNodeId(result.prefabAsset) ?? targetPrefabAsset.id,\n },\n );\n }\n if (input.actionId === 'prefab.node.setTransform') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const transformValue = readEditorScenePrefabNodeTransformActionValue(input.value);\n if (!targetPrefabAsset || !transformValue) return null;\n const result = setEditorScenePrefabNodeTransform(targetPrefabAsset, input.nodeId, transformValue);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab node ${input.nodeId} transform`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n );\n }\n if (input.actionId === 'prefab.node.setShadow') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (input.value != null) assertEditorShadowSettingsContract(input.value, '$.value');\n const shadowValue = input.value == null ? null : readEditorShadowSettings(input.value);\n if (!targetPrefabAsset || (input.value != null && !shadowValue)) return null;\n const result = setEditorScenePrefabNodeShadow(targetPrefabAsset, input.nodeId, shadowValue);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab node ${input.nodeId} shadow`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n );\n }\n if (input.actionId === 'prefab.node.reparent') {\n if (!input.targetPrefabAssetId || !input.nodeId || !input.parentNodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = reparentEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.parentNodeId);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Reparent prefab node ${input.nodeId}`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n );\n }\n if (input.actionId === 'prefab.node.rename') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = renameEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.value);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Rename prefab node ${input.nodeId}`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n );\n }\n if (input.actionId === 'asset.rename') {\n if (!input.assetId) return null;\n const result = renameEditorScenePrefabAsset(input.document, input.assetId, input.value);\n if (!result.ok || !result.changed) return null;\n return {\n label: `Rename prefab ${input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: input.assetId,\n prefabAsset: result.prefabAsset as EditorSceneAsset,\n },\n changedId: input.assetId,\n changedIds: [input.assetId],\n };\n }\n if (input.actionId !== 'asset.edit-prefab-field') return null;\n if (!input.assetId) return null;\n const prefabAsset = services.findPrefabAsset(input.document, input.assetId);\n if (!prefabAsset) return null;\n const fieldPath = typeof input.fieldPath === 'string' ? input.fieldPath.trim() : '';\n if (fieldPath === 'displayName') {\n const result = renameEditorScenePrefabAsset(input.document, input.assetId, input.value);\n if (!result.ok || !result.changed) return null;\n return {\n label: `Rename prefab ${input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: input.assetId,\n prefabAsset: result.prefabAsset as EditorSceneAsset,\n },\n changedId: input.activeId ?? input.assetId,\n changedIds: [input.assetId],\n };\n }\n const duplicateMaterialAssetId = services.parseDuplicateMaterialAssetValue(input.value);\n if (duplicateMaterialAssetId && services.isPrefabMaterialAssetIdOverridePath(fieldPath)) {\n const sourceMaterialAsset = services.findMaterialAsset(input.document, duplicateMaterialAssetId);\n if (!sourceMaterialAsset) return null;\n const materialAsset = services.createDuplicatedMaterialAssetCopy(\n input.document,\n sourceMaterialAsset,\n `${prefabAsset.displayName ?? prefabAsset.id} - ${sourceMaterialAsset.name ?? sourceMaterialAsset.id}`,\n );\n return {\n label: `Duplicate material ${sourceMaterialAsset.name ?? sourceMaterialAsset.id} for prefab ${prefabAsset.displayName ?? prefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-material-asset.duplicate-and-bind',\n assetId: input.assetId,\n bindingPath: fieldPath,\n materialAsset,\n },\n createdId: materialAsset.id,\n };\n }\n const normalizedValue = services.normalizePrefabAssetFieldValue(fieldPath, input.value);\n if (!services.validatePrefabAssetFieldValue(fieldPath, normalizedValue)) return null;\n return {\n label: `Edit prefab ${prefabAsset.displayName ?? prefabAsset.id} ${fieldPath}`,\n patch: {\n kind: 'scene.prefab-asset.field',\n assetId: input.assetId,\n path: fieldPath,\n value: normalizedValue,\n },\n changedId: input.activeId ?? undefined,\n };\n}\n\nfunction createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset: EditorSceneAsset,\n prefabAsset: EditorSceneAsset,\n label: string,\n ids: { createdId?: string; changedId?: string | null } = {},\n): EditorScenePrefabActionPatchResult & { changedIds: string[] } {\n return {\n label,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: targetPrefabAsset.id,\n prefabAsset,\n },\n ...(ids.changedId ? { changedId: ids.changedId } : {}),\n ...(ids.createdId ? { createdId: ids.createdId } : {}),\n changedIds: [targetPrefabAsset.id],\n };\n}\n\nfunction readEditorScenePrefabNodeTransformActionValue(\n value: unknown,\n): NonNullable<EditorScenePrefabNode['transform']> | null {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return null;\n const record = value as Record<string, unknown>;\n if (record.type !== 'Transform') return null;\n if (record.mode === 'matrix' && 'matrix' in record) {\n return structuredClone(record) as unknown as NonNullable<EditorScenePrefabNode['transform']>;\n }\n if (!isEditorSceneVec3Like(record.position) || !isEditorSceneVec3Like(record.rotation)) return null;\n return {\n type: 'Transform',\n position: { ...record.position },\n rotation: { ...record.rotation },\n ...(isEditorSceneVec3Like(record.scale) ? { scale: { ...record.scale } } : {}),\n };\n}\n\nfunction readEditorScenePrefabNodeCreateActionValue(\n value: unknown,\n): {\n name?: string;\n sourceNodePath?: string;\n transform?: NonNullable<EditorScenePrefabNode['transform']>;\n} {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return {};\n const record = value as Record<string, unknown>;\n const name = typeof record.name === 'string' && record.name.trim() ? record.name.trim() : undefined;\n const sourceNodePath = typeof record.sourceNodePath === 'string' && record.sourceNodePath.trim()\n ? record.sourceNodePath.trim()\n : undefined;\n const transform = readEditorScenePrefabNodeTransformActionValue(record.transform);\n return {\n ...(name ? { name } : {}),\n ...(sourceNodePath ? { sourceNodePath } : {}),\n ...(transform ? { transform } : {}),\n };\n}\n\nfunction isEditorSceneVec3Like(value: unknown): value is EditorSceneVec3 {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return false;\n const record = value as Partial<EditorSceneVec3>;\n return typeof record.x === 'number'\n && Number.isFinite(record.x)\n && typeof record.y === 'number'\n && Number.isFinite(record.y)\n && typeof record.z === 'number'\n && Number.isFinite(record.z);\n}\n"]}
1
+ 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{\n createEditorScenePrefabMarkerNode,\n createEditorScenePrefabGroupNode,\n createEditorScenePrefabPrimitiveNode,\n createEditorScenePrefabNodeFromAsset,\n deleteEditorScenePrefabNode,\n readEditorScenePrefabRootNodeId,\n reparentEditorScenePrefabNode,\n renameEditorScenePrefabAsset,\n renameEditorScenePrefabNode,\n setEditorScenePrefabNodeShadow,\n setEditorScenePrefabNodeShadowMapExperiment,\n setEditorScenePrefabNodeMarker,\n setEditorScenePrefabNodeTransform,\n assertEditorSceneTransformComponentContract,\n type EditorSceneAsset,\n type EditorSceneDocument,\n type EditorSceneAssetLibraryItem,\n type EditorScenePrefabNode,\n type EditorSceneVec3,\n} from '../document/index';\nimport type { SpatialMarkerTargetRef, SpatialMarkerTypeDefinition } from '@fps-games/editor-protocol';\nimport type { EditorProjectionImpact } from '@fps-games/editor-core';\nimport {\n createEditorSceneAssetFromLibraryItem,\n} from '../asset-placement/document';\nimport type {\n EditorSceneMaterialAsset,\n} from '../material-binding/index';\nimport {\n assertEditorShadowMapExperimentObjectOverride,\n assertEditorShadowSettingsContract,\n readEditorShadowSettings,\n} from '@fps-games/playable-rendering';\n\nexport interface EditorScenePrefabActionPatchInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n> {\n actionId: string;\n assetId?: string;\n browserAssetId?: string;\n assetKind?: string;\n targetPrefabAssetId?: string;\n nodeId?: string;\n parentNodeId?: string;\n placement?: 'inside' | 'before' | 'after' | 'root';\n beforeNodeId?: string | null;\n afterNodeId?: string | null;\n primitiveShape?: string;\n asset?: unknown;\n activeId: string | null;\n selectedIds?: readonly string[];\n markerTypes?: readonly SpatialMarkerTypeDefinition[];\n document: TDocument;\n fieldPath?: string;\n value?: unknown;\n}\n\nexport type EditorScenePrefabActionPatchResult<TPatch = unknown> = {\n patch: TPatch;\n label: string;\n changedId?: string;\n createdId?: string;\n changedIds?: string[];\n reprojectIds?: string[];\n projectionImpact?: EditorProjectionImpact;\n};\n\nexport function createEditorSceneSourceAssetFromActionInput<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n>(\n input: EditorScenePrefabActionPatchInput<TDocument, TAsset>,\n): TAsset | null {\n if (input.asset && typeof input.asset === 'object') {\n const rawAsset = input.asset as Record<string, unknown>;\n if (typeof rawAsset.assetId === 'string') {\n return createEditorSceneAssetFromLibraryItem(input.asset as EditorSceneAssetLibraryItem) as TAsset;\n }\n if (typeof rawAsset.id === 'string') return structuredClone(input.asset as TAsset);\n }\n if (!input.assetId) return null;\n const documentAsset = input.document.assets.find(asset => asset.id === input.assetId);\n return documentAsset ? structuredClone(documentAsset as TAsset) : null;\n}\n\nexport function normalizeEditorScenePrimitiveShape(shape: unknown): 'cube' | 'sphere' | 'plane' | 'capsule' | null {\n return shape === 'cube' || shape === 'sphere' || shape === 'plane' || shape === 'capsule'\n ? shape\n : null;\n}\n\nexport interface EditorScenePrefabActionPatchServices<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n> {\n createSourceAssetFromActionInput: (input: EditorScenePrefabActionPatchInput<TDocument, TAsset>) => TAsset | null;\n createPrefabDefinitionFromAsset: (document: TDocument, sourceAsset: TAsset) => TAsset;\n createPrefabDefinitionFromGameObject: (document: TDocument, gameObjectId: string) => TAsset | null;\n createDuplicatedPrefabDefinition: (document: TDocument, prefabAssetId: string) => TAsset | null;\n hasPrefabForSourceAsset: (document: TDocument, sourceAssetId: unknown) => boolean;\n findPrefabAsset: (document: TDocument, assetId: string) => TAsset | null;\n normalizePrimitiveShape: (shape: unknown) => string | null;\n parseDuplicateMaterialAssetValue: (value: unknown) => string | null;\n isPrefabMaterialAssetIdOverridePath: (path: string) => boolean;\n findMaterialAsset: (document: TDocument, materialAssetId: string) => TMaterialAsset | null;\n createDuplicatedMaterialAssetCopy: (document: TDocument, sourceMaterialAsset: TMaterialAsset, name?: string) => TMaterialAsset;\n normalizePrefabAssetFieldValue: (path: string, value: unknown) => unknown;\n validatePrefabAssetFieldValue: (path: string, value: unknown) => boolean;\n}\n\n\nexport function createEditorScenePrefabActionPatch<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TAsset extends EditorSceneAsset = EditorSceneAsset,\n TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset,\n>(\n input: EditorScenePrefabActionPatchInput<TDocument, TAsset>,\n services: EditorScenePrefabActionPatchServices<TDocument, TAsset, TMaterialAsset>,\n): EditorScenePrefabActionPatchResult | null {\n if (input.actionId === 'asset.create-prefab') {\n const sourceAsset = services.createSourceAssetFromActionInput(input);\n if (!sourceAsset || sourceAsset.type === 'prefab' || services.hasPrefabForSourceAsset(input.document, sourceAsset.id)) return null;\n const prefabAsset = services.createPrefabDefinitionFromAsset(input.document, sourceAsset);\n return {\n label: `Create prefab ${prefabAsset.displayName ?? prefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-asset.create',\n sourceAsset,\n prefabAsset,\n },\n createdId: prefabAsset.id,\n };\n }\n if (input.actionId === 'asset.create-prefab-from-game-object') {\n if (!input.activeId) return null;\n const prefabAsset = services.createPrefabDefinitionFromGameObject(input.document, input.activeId);\n if (!prefabAsset || services.hasPrefabForSourceAsset(input.document, prefabAsset.prefab?.sourceAssetId)) return null;\n return {\n label: `Create prefab ${prefabAsset.displayName ?? prefabAsset.id} from ${input.activeId}`,\n patch: {\n kind: 'scene.prefab-asset.create-from-game-object',\n sourceGameObjectId: input.activeId,\n prefabAsset,\n },\n changedId: input.activeId,\n createdId: prefabAsset.id,\n changedIds: [input.activeId],\n reprojectIds: [input.activeId],\n };\n }\n if (input.actionId === 'asset.duplicate-prefab') {\n if (!input.assetId) return null;\n const prefabAsset = services.createDuplicatedPrefabDefinition(input.document, input.assetId);\n if (!prefabAsset) return null;\n const source = input.document.assets.find(asset => asset.id === input.assetId);\n return {\n label: `Duplicate prefab ${source?.displayName ?? source?.id ?? input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.duplicate',\n sourcePrefabAssetId: input.assetId,\n prefabAsset,\n },\n createdId: prefabAsset.id,\n };\n }\n if (input.actionId === 'asset.add-to-current-prefab') {\n if (!input.assetId || !input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const sourceAsset = services.createSourceAssetFromActionInput(input);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset || !sourceAsset) return null;\n const result = createEditorScenePrefabNodeFromAsset(targetPrefabAsset, sourceAsset, {\n parentId: input.parentNodeId,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.sourceNodePath ? { sourceNodePath: nodeCreateOptions.sourceNodePath } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n const projectionImpact = createPrefabCreatedNodeProjectionImpact(result.createdNodeId);\n return {\n label: `Add ${sourceAsset.displayName ?? sourceAsset.id} to prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: targetPrefabAsset.id,\n prefabAsset: result.prefabAsset,\n sourceAsset,\n },\n changedId: targetPrefabAsset.id,\n changedIds: [targetPrefabAsset.id],\n createdId: result.createdNodeId,\n ...(projectionImpact ? { projectionImpact } : {}),\n };\n }\n if (input.actionId === 'prefab.node.createPrimitive') {\n if (!input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const primitiveShape = services.normalizePrimitiveShape(input.primitiveShape ?? input.value);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset || !primitiveShape) return null;\n const result = createEditorScenePrefabPrimitiveNode(targetPrefabAsset, {\n parentId: input.parentNodeId ?? input.nodeId,\n shape: primitiveShape,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Create ${primitiveShape} in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n {\n createdId: result.createdNodeId,\n changedId: result.selectedNodeId ?? result.createdNodeId,\n },\n createPrefabCreatedNodeProjectionImpact(result.createdNodeId),\n );\n }\n if (input.actionId === 'prefab.node.createGroup') {\n if (!input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const nodeCreateOptions = readEditorScenePrefabNodeCreateActionValue(input.value);\n if (!targetPrefabAsset) return null;\n const result = createEditorScenePrefabGroupNode(targetPrefabAsset, {\n parentId: input.parentNodeId ?? input.nodeId,\n ...(nodeCreateOptions.name ? { name: nodeCreateOptions.name } : {}),\n ...(nodeCreateOptions.transform ? { transform: nodeCreateOptions.transform } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Create group in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n {\n createdId: result.createdNodeId,\n changedId: result.selectedNodeId ?? result.createdNodeId,\n },\n createPrefabCreatedNodeProjectionImpact(result.createdNodeId),\n );\n }\n if (input.actionId === 'prefab.node.createMarker') {\n if (!input.targetPrefabAssetId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const markerValue = readEditorScenePrefabMarkerActionValue(input.value);\n const markerType = input.markerTypes?.find(definition => definition.type === markerValue.type);\n if (!targetPrefabAsset || !markerValue.valid || !markerType) return null;\n const result = createEditorScenePrefabMarkerNode(targetPrefabAsset, {\n parentId: input.parentNodeId ?? input.nodeId,\n markerType,\n ...(markerValue.name ? { name: markerValue.name } : {}),\n ...(markerValue.transform ? { transform: markerValue.transform } : {}),\n ...(markerValue.hasTarget ? { target: markerValue.target } : {}),\n ...(markerValue.tags ? { tags: markerValue.tags } : {}),\n ...(markerValue.note !== undefined ? { note: markerValue.note ?? undefined } : {}),\n ...(markerValue.color ? { color: markerValue.color } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Create Marker in prefab ${targetPrefabAsset.displayName ?? targetPrefabAsset.id}`,\n { createdId: result.createdNodeId, changedId: result.selectedNodeId ?? result.createdNodeId },\n createPrefabCreatedNodeProjectionImpact(result.createdNodeId),\n );\n }\n if (input.actionId === 'prefab.node.setMarker') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const markerValue = readEditorScenePrefabMarkerActionValue(input.value);\n const markerType = markerValue.hasType\n ? input.markerTypes?.find(definition => definition.type === markerValue.type)\n : undefined;\n if (!targetPrefabAsset || !markerValue.valid || (markerValue.hasType && !markerType)) return null;\n const result = setEditorScenePrefabNodeMarker(targetPrefabAsset, input.nodeId, {\n ...(markerType ? { markerType } : {}),\n ...(markerValue.hasTarget ? { target: markerValue.target } : {}),\n ...(markerValue.hasTags ? { tags: markerValue.tags ?? [] } : {}),\n ...(markerValue.hasNote ? { note: markerValue.note } : {}),\n ...(markerValue.hasColor ? { color: markerValue.color } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab Marker ${input.nodeId}`,\n { changedId: result.selectedNodeId ?? input.nodeId },\n { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.delete') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = deleteEditorScenePrefabNode(targetPrefabAsset, input.nodeId);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Delete prefab node ${input.nodeId}`,\n {\n changedId: readEditorScenePrefabRootNodeId(result.prefabAsset) ?? targetPrefabAsset.id,\n },\n { type: 'incremental', deletedNodeIds: result.deletedNodeIds ?? [input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.setTransform') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n const transformValue = readEditorScenePrefabNodeTransformActionValue(input.value);\n if (!targetPrefabAsset || !transformValue) return null;\n const result = setEditorScenePrefabNodeTransform(targetPrefabAsset, input.nodeId, transformValue);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab node ${input.nodeId} transform`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n { type: 'incremental', syncTransformIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.setShadow') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (input.value != null) assertEditorShadowSettingsContract(input.value, '$.value');\n const shadowValue = input.value == null ? null : readEditorShadowSettings(input.value);\n if (!targetPrefabAsset || (input.value != null && !shadowValue)) return null;\n const result = setEditorScenePrefabNodeShadow(targetPrefabAsset, input.nodeId, shadowValue);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab node ${input.nodeId} shadow`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.setShadowMapExperiment') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n if (input.value != null) assertEditorShadowMapExperimentObjectOverride(input.value, '$.value');\n const profile = input.value == null\n ? null\n : input.value as { behaviorProfile: string };\n const result = setEditorScenePrefabNodeShadowMapExperiment(targetPrefabAsset, input.nodeId, profile);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Set prefab node ${input.nodeId} Shadow Map behavior profile`,\n { changedId: result.selectedNodeId ?? input.nodeId },\n { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.reparent') {\n if (!input.targetPrefabAssetId || !input.nodeId || !input.parentNodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = reparentEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.parentNodeId, {\n ...(input.placement ? { placement: input.placement } : {}),\n ...(input.beforeNodeId !== undefined ? { beforeId: input.beforeNodeId } : {}),\n ...(input.afterNodeId !== undefined ? { afterId: input.afterNodeId } : {}),\n });\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Reparent prefab node ${input.nodeId}`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n { type: 'incremental', syncTransformIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'prefab.node.rename') {\n if (!input.targetPrefabAssetId || !input.nodeId) return null;\n const targetPrefabAsset = services.findPrefabAsset(input.document, input.targetPrefabAssetId);\n if (!targetPrefabAsset) return null;\n const result = renameEditorScenePrefabNode(targetPrefabAsset, input.nodeId, input.value);\n if (!result.ok || !result.changed) return null;\n return createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset,\n result.prefabAsset,\n `Rename prefab node ${input.nodeId}`,\n {\n changedId: result.selectedNodeId ?? input.nodeId,\n },\n { type: 'incremental', reprojectIds: [result.selectedNodeId ?? input.nodeId] },\n );\n }\n if (input.actionId === 'asset.rename') {\n if (!input.assetId) return null;\n const result = renameEditorScenePrefabAsset(input.document, input.assetId, input.value);\n if (!result.ok || !result.changed) return null;\n return {\n label: `Rename prefab ${input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: input.assetId,\n prefabAsset: result.prefabAsset as EditorSceneAsset,\n },\n changedId: input.assetId,\n changedIds: [input.assetId],\n };\n }\n if (input.actionId !== 'asset.edit-prefab-field') return null;\n if (!input.assetId) return null;\n const prefabAsset = services.findPrefabAsset(input.document, input.assetId);\n if (!prefabAsset) return null;\n const fieldPath = typeof input.fieldPath === 'string' ? input.fieldPath.trim() : '';\n if (fieldPath === 'displayName') {\n const result = renameEditorScenePrefabAsset(input.document, input.assetId, input.value);\n if (!result.ok || !result.changed) return null;\n return {\n label: `Rename prefab ${input.assetId}`,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: input.assetId,\n prefabAsset: result.prefabAsset as EditorSceneAsset,\n },\n changedId: input.activeId ?? input.assetId,\n changedIds: [input.assetId],\n };\n }\n const duplicateMaterialAssetId = services.parseDuplicateMaterialAssetValue(input.value);\n if (duplicateMaterialAssetId && services.isPrefabMaterialAssetIdOverridePath(fieldPath)) {\n const sourceMaterialAsset = services.findMaterialAsset(input.document, duplicateMaterialAssetId);\n if (!sourceMaterialAsset) return null;\n const materialAsset = services.createDuplicatedMaterialAssetCopy(\n input.document,\n sourceMaterialAsset,\n `${prefabAsset.displayName ?? prefabAsset.id} - ${sourceMaterialAsset.name ?? sourceMaterialAsset.id}`,\n );\n return {\n label: `Duplicate material ${sourceMaterialAsset.name ?? sourceMaterialAsset.id} for prefab ${prefabAsset.displayName ?? prefabAsset.id}`,\n patch: {\n kind: 'scene.prefab-material-asset.duplicate-and-bind',\n assetId: input.assetId,\n bindingPath: fieldPath,\n materialAsset,\n },\n createdId: materialAsset.id,\n };\n }\n const normalizedValue = services.normalizePrefabAssetFieldValue(fieldPath, input.value);\n if (!services.validatePrefabAssetFieldValue(fieldPath, normalizedValue)) return null;\n return {\n label: `Edit prefab ${prefabAsset.displayName ?? prefabAsset.id} ${fieldPath}`,\n patch: {\n kind: 'scene.prefab-asset.field',\n assetId: input.assetId,\n path: fieldPath,\n value: normalizedValue,\n },\n changedId: input.activeId ?? undefined,\n };\n}\n\nfunction createEditorScenePrefabNodeMutationPatchResult(\n targetPrefabAsset: EditorSceneAsset,\n prefabAsset: EditorSceneAsset,\n label: string,\n ids: { createdId?: string; changedId?: string | null } = {},\n projectionImpact?: EditorProjectionImpact,\n): EditorScenePrefabActionPatchResult & { changedIds: string[] } {\n return {\n label,\n patch: {\n kind: 'scene.prefab-asset.replace',\n assetId: targetPrefabAsset.id,\n prefabAsset,\n },\n ...(ids.changedId ? { changedId: ids.changedId } : {}),\n ...(ids.createdId ? { createdId: ids.createdId } : {}),\n ...(projectionImpact ? { projectionImpact } : {}),\n changedIds: [targetPrefabAsset.id],\n };\n}\n\nfunction createPrefabCreatedNodeProjectionImpact(\n createdNodeId: string | undefined,\n): EditorProjectionImpact | undefined {\n return createdNodeId\n ? { type: 'incremental', createdNodeIds: [createdNodeId] }\n : undefined;\n}\n\nfunction readEditorScenePrefabNodeTransformActionValue(\n value: unknown,\n): NonNullable<EditorScenePrefabNode['transform']> | null {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return null;\n const record = value as Record<string, unknown>;\n try {\n assertEditorSceneTransformComponentContract(record, '$.value.transform');\n return structuredClone(record);\n } catch {\n return null;\n }\n}\n\nfunction readEditorScenePrefabNodeCreateActionValue(\n value: unknown,\n): {\n name?: string;\n sourceNodePath?: string;\n transform?: NonNullable<EditorScenePrefabNode['transform']>;\n} {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return {};\n const record = value as Record<string, unknown>;\n const name = typeof record.name === 'string' && record.name.trim() ? record.name.trim() : undefined;\n const sourceNodePath = typeof record.sourceNodePath === 'string' && record.sourceNodePath.trim()\n ? record.sourceNodePath.trim()\n : undefined;\n const transform = readEditorScenePrefabNodeTransformActionValue(record.transform);\n return {\n ...(name ? { name } : {}),\n ...(sourceNodePath ? { sourceNodePath } : {}),\n ...(transform ? { transform } : {}),\n };\n}\n\nfunction isEditorSceneVec3Like(value: unknown): value is EditorSceneVec3 {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return false;\n const record = value as Partial<EditorSceneVec3>;\n return typeof record.x === 'number'\n && Number.isFinite(record.x)\n && typeof record.y === 'number'\n && Number.isFinite(record.y)\n && typeof record.z === 'number'\n && Number.isFinite(record.z);\n}\n\nfunction readEditorScenePrefabMarkerActionValue(value: unknown): {\n valid: boolean;\n hasType: boolean;\n type?: string;\n name?: string;\n transform?: NonNullable<EditorScenePrefabNode['transform']>;\n hasTarget: boolean;\n target?: SpatialMarkerTargetRef | null;\n hasTags: boolean;\n tags?: string[];\n hasNote: boolean;\n note?: string | null;\n hasColor: boolean;\n color?: { r: number; g: number; b: number } | null;\n} {\n if (!value || typeof value !== 'object' || Array.isArray(value)) {\n return { valid: false, hasType: false, hasTarget: false, hasTags: false, hasNote: false, hasColor: false };\n }\n const record = value as Record<string, unknown>;\n const hasType = Object.prototype.hasOwnProperty.call(record, 'type');\n const hasTarget = Object.prototype.hasOwnProperty.call(record, 'target');\n const hasTags = Object.prototype.hasOwnProperty.call(record, 'tags');\n const hasNote = Object.prototype.hasOwnProperty.call(record, 'note');\n const hasColor = Object.prototype.hasOwnProperty.call(record, 'color');\n const hasTransform = Object.prototype.hasOwnProperty.call(record, 'transform');\n const transform = readEditorScenePrefabNodeTransformActionValue(record.transform);\n const target = record.target === null\n ? null\n : record.target && typeof record.target === 'object' && !Array.isArray(record.target)\n ? structuredClone(record.target as SpatialMarkerTargetRef)\n : undefined;\n const color = record.color === null\n ? null\n : record.color && typeof record.color === 'object' && !Array.isArray(record.color)\n ? structuredClone(record.color as { r: number; g: number; b: number })\n : undefined;\n const valid = (!hasType || (typeof record.type === 'string' && !!record.type.trim()))\n && (!hasTarget || target !== undefined)\n && (!hasTags || (Array.isArray(record.tags) && record.tags.every(tag => typeof tag === 'string')))\n && (!hasNote || record.note === null || typeof record.note === 'string')\n && (!hasColor || color !== undefined)\n && (!hasTransform || transform !== null);\n return {\n valid,\n hasType,\n ...(typeof record.type === 'string' && record.type.trim() ? { type: record.type.trim() } : {}),\n ...(typeof record.name === 'string' && record.name.trim() ? { name: record.name.trim() } : {}),\n ...(transform ? { transform } : {}),\n hasTarget,\n ...(target !== undefined ? { target } : {}),\n hasTags,\n ...(Array.isArray(record.tags) ? { tags: [...record.tags] as string[] } : {}),\n hasNote,\n ...(record.note === null || typeof record.note === 'string' ? { note: record.note } : {}),\n hasColor,\n ...(color !== undefined ? { color } : {}),\n };\n}\n"]}
@@ -13,7 +13,7 @@ export declare function validateEditorScenePrefabAssetFieldValue(path: string, v
13
13
  export declare function isEditorScenePrefabDefaultShadowPath(path: string): boolean;
14
14
  export declare function addEditorScenePrefabAsset<TDocument extends EditorSceneDocument, TAsset extends EditorSceneAsset>(document: TDocument, prefabAsset: TAsset, sourceAsset?: TAsset): TDocument;
15
15
  export declare function patchEditorScenePrefabAssetField<TDocument extends EditorSceneDocument, TMaterialAsset = unknown, TAsset extends EditorSceneAsset = TDocument['assets'][number]>(document: TDocument, assetId: string, path: string, value: unknown, services?: EditorScenePrefabAssetFieldServices<TDocument, TMaterialAsset>): TDocument;
16
- export declare function replaceEditorScenePrefabAsset<TDocument extends EditorSceneDocument, TAsset extends EditorSceneAsset = TDocument['assets'][number]>(document: TDocument, assetId: string, prefabAsset: TAsset): TDocument;
16
+ export declare function replaceEditorScenePrefabAsset<TDocument extends EditorSceneDocument, TAsset extends EditorSceneAsset = TDocument['assets'][number]>(document: TDocument, assetId: string, prefabAsset: TAsset, sourceAsset?: TAsset): TDocument;
17
17
  export declare function patchEditorScenePrefabAsset<TAsset extends EditorSceneAsset>(prefabAsset: TAsset, path: string, value: unknown, services?: Pick<EditorScenePrefabAssetFieldServices, 'isMaterialAssetIdOverridePath'>): TAsset;
18
18
  export declare function cleanupEditorScenePrefabDefaultShadow(defaults: NonNullable<NonNullable<EditorSceneAsset['prefab']>['defaults']>): void;
19
19
  export declare function normalizeEditorScenePrefabAssetComposition<TAsset extends EditorSceneAsset>(prefabAsset: TAsset): TAsset;
@@ -1 +1 @@
1
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@@ -48,6 +48,9 @@ export function normalizeEditorScenePrefabAssetFieldValue(path, value, services
48
48
  return value.trim();
49
49
  if (path === 'prefab.defaults.active')
50
50
  return value == null ? null : value;
51
+ if (path === 'prefab.defaults.shadowMapExperiment.behaviorProfile') {
52
+ return typeof value === 'string' ? value.trim() || null : value;
53
+ }
51
54
  if (isEditorScenePrefabDefaultShadowPath(path)) {
52
55
  if (value == null)
53
56
  return null;
@@ -71,6 +74,9 @@ export function validateEditorScenePrefabAssetFieldValue(path, value, services =
71
74
  return typeof value === 'string' && value.length > 0;
72
75
  if (path === 'prefab.defaults.active')
73
76
  return value == null || typeof value === 'boolean';
77
+ if (path === 'prefab.defaults.shadowMapExperiment.behaviorProfile') {
78
+ return value == null || (typeof value === 'string' && value.trim().length > 0);
79
+ }
74
80
  if (isEditorScenePrefabDefaultShadowPath(path)) {
75
81
  const fieldPath = path.slice('prefab.defaults.'.length);
76
82
  return validateEditorSceneFieldInspectorValue({
@@ -120,19 +126,22 @@ export function patchEditorScenePrefabAssetField(document, assetId, path, value,
120
126
  assets: document.assets.map(candidate => candidate.id === assetId ? patchedAsset : candidate),
121
127
  };
122
128
  }
123
- export function replaceEditorScenePrefabAsset(document, assetId, prefabAsset) {
129
+ export function replaceEditorScenePrefabAsset(document, assetId, prefabAsset, sourceAsset) {
124
130
  const existing = document.assets.find(candidate => candidate.id === assetId && isEditorScenePrefabAsset(candidate));
125
131
  if (!existing)
126
132
  return document;
133
+ const assets = sourceAsset && !document.assets.some(asset => asset.id === sourceAsset.id)
134
+ ? [...document.assets, structuredClone(sourceAsset)]
135
+ : document.assets;
127
136
  const normalizedPrefabAsset = syncEditorScenePrefabRootNodeFields({
128
137
  ...structuredClone(prefabAsset),
129
138
  id: assetId,
130
139
  });
131
- if (JSON.stringify(normalizedPrefabAsset) === JSON.stringify(existing))
140
+ if (JSON.stringify(normalizedPrefabAsset) === JSON.stringify(existing) && assets === document.assets)
132
141
  return document;
133
142
  return {
134
143
  ...document,
135
- assets: document.assets.map(candidate => candidate.id === assetId ? normalizedPrefabAsset : candidate),
144
+ assets: assets.map(candidate => candidate.id === assetId ? normalizedPrefabAsset : candidate),
136
145
  };
137
146
  }
138
147
  export function patchEditorScenePrefabAsset(prefabAsset, path, value, services = createEditorSceneStandardPrefabAssetFieldServices()) {