@fps-games/editor 0.2.0-beta.3 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1400) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +32 -17
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +243 -60
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +111 -25
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/selection.js +8 -5
  17. package/dist/agent-bridge/capabilities/selection.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/shadows.js +839 -67
  20. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/transform.js +6 -4
  23. package/dist/agent-bridge/capabilities/transform.js.map +1 -1
  24. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  25. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  26. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  27. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  28. package/dist/agent-bridge/capabilities/viewport.js +92 -47
  29. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  30. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  31. package/dist/agent-bridge/capability-sources.js +2 -0
  32. package/dist/agent-bridge/capability-sources.js.map +1 -1
  33. package/dist/agent-bridge/register.d.ts.map +1 -1
  34. package/dist/agent-bridge/register.js +194 -0
  35. package/dist/agent-bridge/register.js.map +1 -1
  36. package/dist/agent-bridge/shared.d.ts +232 -7
  37. package/dist/agent-bridge/shared.d.ts.map +1 -1
  38. package/dist/agent-bridge/shared.js +174 -0
  39. package/dist/agent-bridge/shared.js.map +1 -1
  40. package/dist/agent-bridge/source-types.d.ts +17 -1
  41. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  42. package/dist/agent-bridge/source-types.js.map +1 -1
  43. package/dist/build-info.json +57 -42
  44. package/dist/index.d.ts +7 -6
  45. package/dist/index.d.ts.map +1 -1
  46. package/dist/index.js +4 -3
  47. package/dist/index.js.map +1 -1
  48. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  49. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  50. package/dist/internal/babylon-preview-engine.js +11 -0
  51. package/dist/internal/babylon-preview-engine.js.map +1 -0
  52. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  53. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  54. package/dist/internal/product-local-editor-cleanup.js +20 -0
  55. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  56. package/dist/local-editor-agent-actions.d.ts +2 -4
  57. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  58. package/dist/local-editor-agent-actions.js +61 -33
  59. package/dist/local-editor-agent-actions.js.map +1 -1
  60. package/dist/local-editor-agent-context.d.ts +5 -5
  61. package/dist/local-editor-agent-context.d.ts.map +1 -1
  62. package/dist/local-editor-agent-context.js.map +1 -1
  63. package/dist/local-editor-harness.d.ts +340 -35
  64. package/dist/local-editor-harness.d.ts.map +1 -1
  65. package/dist/local-editor-harness.js +3854 -1118
  66. package/dist/local-editor-harness.js.map +1 -1
  67. package/dist/local-editor-marker-graph.d.ts +15 -15
  68. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  69. package/dist/local-editor-marker-graph.js +3 -0
  70. package/dist/local-editor-marker-graph.js.map +1 -1
  71. package/dist/local-editor-performance-stats.d.ts +3 -2
  72. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  73. package/dist/local-editor-performance-stats.js.map +1 -1
  74. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  75. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  76. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  77. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  78. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  79. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  80. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  81. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  82. package/dist/local-editor-tools.d.ts +18 -0
  83. package/dist/local-editor-tools.d.ts.map +1 -0
  84. package/dist/local-editor-tools.js +53 -0
  85. package/dist/local-editor-tools.js.map +1 -0
  86. package/dist/playable-babylon-rendering.d.ts +9 -0
  87. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  88. package/dist/playable-babylon-rendering.js +162 -6
  89. package/dist/playable-babylon-rendering.js.map +1 -1
  90. package/dist/playable-local-editor-entry.d.ts +68 -0
  91. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  92. package/dist/playable-local-editor-entry.js +424 -0
  93. package/dist/playable-local-editor-entry.js.map +1 -0
  94. package/dist/playable-local-editor-host.d.ts +51 -29
  95. package/dist/playable-local-editor-host.d.ts.map +1 -1
  96. package/dist/playable-local-editor-host.js +23 -11
  97. package/dist/playable-local-editor-host.js.map +1 -1
  98. package/dist/playable-product-local-editor.d.ts +10 -12
  99. package/dist/playable-product-local-editor.d.ts.map +1 -1
  100. package/dist/playable-product-local-editor.js +178 -85
  101. package/dist/playable-product-local-editor.js.map +1 -1
  102. package/dist/playable-product-projection-preview.d.ts +4 -1
  103. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  104. package/dist/playable-product-projection-preview.js +122 -5
  105. package/dist/playable-product-projection-preview.js.map +1 -1
  106. package/dist/playable-product-rendering.d.ts +12 -0
  107. package/dist/playable-product-rendering.d.ts.map +1 -1
  108. package/dist/playable-product-rendering.js +128 -6
  109. package/dist/playable-product-rendering.js.map +1 -1
  110. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  111. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  112. package/dist/playable-product-scene-capabilities.js +172 -15
  113. package/dist/playable-product-scene-capabilities.js.map +1 -1
  114. package/dist/playable-project-mode.d.ts +17 -0
  115. package/dist/playable-project-mode.d.ts.map +1 -0
  116. package/dist/playable-project-mode.js +2 -0
  117. package/dist/playable-project-mode.js.map +1 -0
  118. package/dist/playable-runtime-babylon.d.ts +3 -6
  119. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  120. package/dist/playable-runtime-babylon.js +1 -5
  121. package/dist/playable-runtime-babylon.js.map +1 -1
  122. package/dist/playable-sdk.d.ts +16 -9
  123. package/dist/playable-sdk.d.ts.map +1 -1
  124. package/dist/playable-sdk.js +6 -4
  125. package/dist/playable-sdk.js.map +1 -1
  126. package/dist/playable-standard-project.d.ts +23 -14
  127. package/dist/playable-standard-project.d.ts.map +1 -1
  128. package/dist/playable-standard-project.js +53 -19
  129. package/dist/playable-standard-project.js.map +1 -1
  130. package/dist/vite-client.d.ts +4 -0
  131. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  132. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  133. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  134. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  135. package/node_modules/@babel/parser/lib/index.js +0 -1
  136. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  137. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  138. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  142. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  143. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  144. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  145. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  146. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  147. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  148. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  149. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  150. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  151. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  152. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  154. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  155. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  156. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  157. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  158. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  159. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  160. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  161. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  167. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  168. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  169. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  170. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  171. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  172. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  177. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  178. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  179. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  180. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  181. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  182. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  183. package/node_modules/@babel/types/lib/index.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  185. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  186. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  187. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  188. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  189. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  190. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  191. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  192. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  193. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  194. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  195. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  196. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  197. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  198. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  199. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  200. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  216. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  217. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  218. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  219. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  220. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  221. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  222. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  224. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  225. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  226. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  227. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  228. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  229. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  230. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  231. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  232. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
  233. package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
  234. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
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  238. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
  239. package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
  240. package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
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  242. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  244. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  248. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
  249. package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
  250. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
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  253. package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
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  258. package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
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  264. package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
  265. package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
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  267. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
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  275. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  276. package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
  277. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
  278. package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
  279. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  285. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
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  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.d.ts.map +0 -1
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js +0 -75
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +0 -1
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -92
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1398. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1399. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -285
  1400. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -129,6 +129,22 @@ export interface EditorSceneRenderingPanelStateInput {
129
129
  dirty?: boolean;
130
130
  lastError?: string | null;
131
131
  staticShadowBake?: EditorSceneStaticShadowBakeLifecycleState | null;
132
+ shadowMapExperiment?: EditorSceneShadowMapExperimentPanelState | null;
133
+ }
134
+ export interface EditorSceneShadowMapExperimentPanelState {
135
+ configured: boolean;
136
+ enabled: boolean;
137
+ qualityProfileId: string | null;
138
+ qualityProfileIds: readonly string[];
139
+ maps?: {
140
+ staticResolution: number;
141
+ dynamicResolution: number;
142
+ compositeResolution: number;
143
+ } | null;
144
+ filter?: string | null;
145
+ bias?: number | null;
146
+ normalBias?: number | null;
147
+ darkness?: number | null;
132
148
  }
133
149
  export interface EditorSceneRenderingPanelOptions {
134
150
  language?: EditorSceneRenderingPanelLanguage;
@@ -1 +1 @@
1
- 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1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/rendering-profile/types.ts"],"names":[],"mappings":"AACA,cAAc,+BAA+B,CAAC","sourcesContent":["import type { EditorSceneRenderingProfile, EditorSceneRenderingProfileSummary } from '@fps-games/playable-rendering';\nexport * from '@fps-games/playable-rendering';\n\nexport type EditorSceneRenderingPropertyValueType =\n | 'string'\n | 'number'\n | 'boolean'\n | 'enum'\n | 'asset'\n | 'color'\n | 'string-list'\n | 'unknown';\n\nexport type EditorSceneRenderingPropertyControlKind =\n | 'readonly'\n | 'string'\n | 'number'\n | 'boolean'\n | 'enum'\n | 'asset-picker-card'\n | 'color'\n | 'string-list';\n\nexport type EditorSceneRenderingPropertyCommitMode = 'live' | 'blur' | 'change' | 'immediate';\n\nexport type EditorSceneRenderingSystemKind =\n | 'environment'\n | 'rendering-group'\n | 'blob-shadow'\n | 'static-projected-shadow'\n | 'planar-shadow'\n | 'csm-shadow'\n | 'custom';\n\nexport type EditorSceneRenderingStatusTone = 'default' | 'success' | 'warning' | 'error';\n\nexport type EditorSceneRenderingPanelLanguage = 'zh' | 'en';\n\nexport type EditorSceneRenderingSectionLayout = 'cards' | 'list';\n\nexport interface EditorSceneRenderingProperty {\n path: string;\n label: string;\n valueType: EditorSceneRenderingPropertyValueType;\n control: EditorSceneRenderingPropertyControlKind;\n value: unknown;\n readOnly?: boolean;\n disabled?: boolean;\n disabledReason?: string;\n tooltip?: string;\n unit?: string;\n min?: number;\n max?: number;\n step?: number;\n options?: readonly EditorSceneRenderingPropertyEnumOption[];\n controlOptions?: Record<string, unknown>;\n placeholder?: string;\n commitMode?: EditorSceneRenderingPropertyCommitMode;\n tags?: readonly string[];\n actions?: readonly EditorSceneRenderingPanelAction[];\n}\n\nexport interface EditorSceneRenderingPropertyEnumOption {\n label: string;\n value: string | number | boolean;\n disabled?: boolean;\n}\n\nexport interface EditorSceneRenderingSystem {\n id: string;\n label: string;\n kind: EditorSceneRenderingSystemKind;\n group?: EditorSceneRenderingSystemGroup;\n active?: boolean;\n readOnly?: boolean;\n summary?: string;\n status?: string;\n details?: readonly EditorSceneRenderingSystemDetail[];\n progress?: EditorSceneRenderingProgress;\n collapsedByDefault?: boolean;\n properties: readonly EditorSceneRenderingProperty[];\n actions?: readonly EditorSceneRenderingPanelAction[];\n}\n\nexport interface EditorSceneRenderingSystemGroup {\n id: string;\n label: string;\n summary?: string;\n}\n\nexport interface EditorSceneRenderingSystemDetail {\n label: string;\n value: string;\n tone?: EditorSceneRenderingStatusTone;\n}\n\nexport interface EditorSceneRenderingProgress {\n label: string;\n value?: number;\n indeterminate?: boolean;\n}\n\nexport interface EditorSceneRenderingSection {\n id: string;\n title: string;\n summary?: string;\n collapsedByDefault?: boolean;\n systemsCollapsible?: boolean;\n layout?: EditorSceneRenderingSectionLayout;\n systems: EditorSceneRenderingSystem[];\n}\n\nexport interface EditorSceneRenderingPanelAction {\n id: string;\n label: string;\n icon?: 'undo' | 'save' | 'world' | 'status' | 'plus' | 'trash';\n disabled?: boolean;\n tooltip?: string;\n params?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingPanelState {\n title?: string;\n summary?: string;\n dirty?: boolean;\n status?: string;\n statusTone?: EditorSceneRenderingStatusTone;\n actions?: EditorSceneRenderingPanelAction[];\n sections: EditorSceneRenderingSection[];\n}\n\nexport type EditorSceneStaticShadowBakeLifecycleStatus =\n | 'disabled'\n | 'baking'\n | 'missing'\n | 'preview-unsaved'\n | 'up-to-date'\n | 'out-of-date'\n | 'invalid';\n\nexport interface EditorSceneStaticShadowBakeStats {\n phase?: 'collect' | 'reuse' | 'chunk' | 'sdf' | 'pack' | 'encode' | 'complete' | (string & {});\n sourceRootCount?: number;\n sourceMeshCount?: number;\n attemptedChunkCount?: number;\n chunkCount?: number;\n textureCount?: number;\n skippedChunkCount?: number;\n pageCount?: number;\n resolution?: number;\n chunkSize?: number;\n atlasSize?: number;\n atlasUsedPixels?: number;\n atlasAllocatedPixels?: number;\n atlasOccupancy?: number;\n texelsPerMeter?: number;\n effectiveTexelsPerMeter?: number;\n maxAtlasPages?: number;\n sdfRadiusPx?: number;\n spatialChunkSize?: number;\n effectiveSpatialChunkSize?: number;\n targetChunkCount?: number;\n bakedChunkCount?: number;\n reusedChunkCount?: number;\n durationMs?: number;\n currentChunkId?: string;\n}\n\nexport interface EditorSceneStaticShadowBakeLifecycleState {\n status: EditorSceneStaticShadowBakeLifecycleStatus;\n chunkCount?: number;\n reason?: string | null;\n generatedAt?: string | null;\n stats?: EditorSceneStaticShadowBakeStats | null;\n progress?: EditorSceneRenderingProgress | null;\n}\n\nexport interface EditorSceneRenderingPanelStateInput {\n dirty?: boolean;\n lastError?: string | null;\n staticShadowBake?: EditorSceneStaticShadowBakeLifecycleState | null;\n}\n\nexport interface EditorSceneRenderingPanelOptions {\n language?: EditorSceneRenderingPanelLanguage;\n textureAssets?: readonly EditorSceneRenderingTextureAsset[];\n}\n\nexport interface EditorSceneRenderingTextureAsset {\n id: string;\n label: string;\n url: string;\n meta?: string;\n usage?: 'material' | 'environment' | (string & {});\n capabilities?: {\n materialTexture?: boolean;\n environmentTexture?: boolean;\n };\n}\n\nexport interface EditorSceneRenderingProfileDraftState {\n savedConfig: Record<string, unknown>;\n draftConfig: Record<string, unknown>;\n dirty: boolean;\n lastError: string | null;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringRequest {\n method?: string;\n body?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringLoadResult {\n renderingConfig: unknown;\n response?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringHandlers {\n readBody?: (\n request: EditorSceneRenderingProfileAuthoringRequest,\n ) => Record<string, unknown> | Promise<Record<string, unknown>>;\n loadConfig?: () => unknown | EditorSceneRenderingProfileAuthoringLoadResult | Promise<unknown | EditorSceneRenderingProfileAuthoringLoadResult>;\n saveConfig?: (input: {\n body: Record<string, unknown>;\n renderingConfig: Record<string, unknown>;\n normalized: EditorSceneRenderingProfile;\n summary: EditorSceneRenderingProfileSummary;\n }) => Record<string, unknown> | Promise<Record<string, unknown>>;\n}\n"]}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/rendering-profile/types.ts"],"names":[],"mappings":"AACA,cAAc,+BAA+B,CAAC","sourcesContent":["import type { EditorSceneRenderingProfile, EditorSceneRenderingProfileSummary } from '@fps-games/playable-rendering';\nexport * from '@fps-games/playable-rendering';\n\nexport type EditorSceneRenderingPropertyValueType =\n | 'string'\n | 'number'\n | 'boolean'\n | 'enum'\n | 'asset'\n | 'color'\n | 'string-list'\n | 'unknown';\n\nexport type EditorSceneRenderingPropertyControlKind =\n | 'readonly'\n | 'string'\n | 'number'\n | 'boolean'\n | 'enum'\n | 'asset-picker-card'\n | 'color'\n | 'string-list';\n\nexport type EditorSceneRenderingPropertyCommitMode = 'live' | 'blur' | 'change' | 'immediate';\n\nexport type EditorSceneRenderingSystemKind =\n | 'environment'\n | 'rendering-group'\n | 'blob-shadow'\n | 'static-projected-shadow'\n | 'planar-shadow'\n | 'csm-shadow'\n | 'custom';\n\nexport type EditorSceneRenderingStatusTone = 'default' | 'success' | 'warning' | 'error';\n\nexport type EditorSceneRenderingPanelLanguage = 'zh' | 'en';\n\nexport type EditorSceneRenderingSectionLayout = 'cards' | 'list';\n\nexport interface EditorSceneRenderingProperty {\n path: string;\n label: string;\n valueType: EditorSceneRenderingPropertyValueType;\n control: EditorSceneRenderingPropertyControlKind;\n value: unknown;\n readOnly?: boolean;\n disabled?: boolean;\n disabledReason?: string;\n tooltip?: string;\n unit?: string;\n min?: number;\n max?: number;\n step?: number;\n options?: readonly EditorSceneRenderingPropertyEnumOption[];\n controlOptions?: Record<string, unknown>;\n placeholder?: string;\n commitMode?: EditorSceneRenderingPropertyCommitMode;\n tags?: readonly string[];\n actions?: readonly EditorSceneRenderingPanelAction[];\n}\n\nexport interface EditorSceneRenderingPropertyEnumOption {\n label: string;\n value: string | number | boolean;\n disabled?: boolean;\n}\n\nexport interface EditorSceneRenderingSystem {\n id: string;\n label: string;\n kind: EditorSceneRenderingSystemKind;\n group?: EditorSceneRenderingSystemGroup;\n active?: boolean;\n readOnly?: boolean;\n summary?: string;\n status?: string;\n details?: readonly EditorSceneRenderingSystemDetail[];\n progress?: EditorSceneRenderingProgress;\n collapsedByDefault?: boolean;\n properties: readonly EditorSceneRenderingProperty[];\n actions?: readonly EditorSceneRenderingPanelAction[];\n}\n\nexport interface EditorSceneRenderingSystemGroup {\n id: string;\n label: string;\n summary?: string;\n}\n\nexport interface EditorSceneRenderingSystemDetail {\n label: string;\n value: string;\n tone?: EditorSceneRenderingStatusTone;\n}\n\nexport interface EditorSceneRenderingProgress {\n label: string;\n value?: number;\n indeterminate?: boolean;\n}\n\nexport interface EditorSceneRenderingSection {\n id: string;\n title: string;\n summary?: string;\n collapsedByDefault?: boolean;\n systemsCollapsible?: boolean;\n layout?: EditorSceneRenderingSectionLayout;\n systems: EditorSceneRenderingSystem[];\n}\n\nexport interface EditorSceneRenderingPanelAction {\n id: string;\n label: string;\n icon?: 'undo' | 'save' | 'world' | 'status' | 'plus' | 'trash';\n disabled?: boolean;\n tooltip?: string;\n params?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingPanelState {\n title?: string;\n summary?: string;\n dirty?: boolean;\n status?: string;\n statusTone?: EditorSceneRenderingStatusTone;\n actions?: EditorSceneRenderingPanelAction[];\n sections: EditorSceneRenderingSection[];\n}\n\nexport type EditorSceneStaticShadowBakeLifecycleStatus =\n | 'disabled'\n | 'baking'\n | 'missing'\n | 'preview-unsaved'\n | 'up-to-date'\n | 'out-of-date'\n | 'invalid';\n\nexport interface EditorSceneStaticShadowBakeStats {\n phase?: 'collect' | 'reuse' | 'chunk' | 'sdf' | 'pack' | 'encode' | 'complete' | (string & {});\n sourceRootCount?: number;\n sourceMeshCount?: number;\n attemptedChunkCount?: number;\n chunkCount?: number;\n textureCount?: number;\n skippedChunkCount?: number;\n pageCount?: number;\n resolution?: number;\n chunkSize?: number;\n atlasSize?: number;\n atlasUsedPixels?: number;\n atlasAllocatedPixels?: number;\n atlasOccupancy?: number;\n texelsPerMeter?: number;\n effectiveTexelsPerMeter?: number;\n maxAtlasPages?: number;\n sdfRadiusPx?: number;\n spatialChunkSize?: number;\n effectiveSpatialChunkSize?: number;\n targetChunkCount?: number;\n bakedChunkCount?: number;\n reusedChunkCount?: number;\n durationMs?: number;\n currentChunkId?: string;\n}\n\nexport interface EditorSceneStaticShadowBakeLifecycleState {\n status: EditorSceneStaticShadowBakeLifecycleStatus;\n chunkCount?: number;\n reason?: string | null;\n generatedAt?: string | null;\n stats?: EditorSceneStaticShadowBakeStats | null;\n progress?: EditorSceneRenderingProgress | null;\n}\n\nexport interface EditorSceneRenderingPanelStateInput {\n dirty?: boolean;\n lastError?: string | null;\n staticShadowBake?: EditorSceneStaticShadowBakeLifecycleState | null;\n shadowMapExperiment?: EditorSceneShadowMapExperimentPanelState | null;\n}\n\nexport interface EditorSceneShadowMapExperimentPanelState {\n configured: boolean;\n enabled: boolean;\n qualityProfileId: string | null;\n qualityProfileIds: readonly string[];\n maps?: {\n staticResolution: number;\n dynamicResolution: number;\n compositeResolution: number;\n } | null;\n filter?: string | null;\n bias?: number | null;\n normalBias?: number | null;\n darkness?: number | null;\n}\n\nexport interface EditorSceneRenderingPanelOptions {\n language?: EditorSceneRenderingPanelLanguage;\n textureAssets?: readonly EditorSceneRenderingTextureAsset[];\n}\n\nexport interface EditorSceneRenderingTextureAsset {\n id: string;\n label: string;\n url: string;\n meta?: string;\n usage?: 'material' | 'environment' | (string & {});\n capabilities?: {\n materialTexture?: boolean;\n environmentTexture?: boolean;\n };\n}\n\nexport interface EditorSceneRenderingProfileDraftState {\n savedConfig: Record<string, unknown>;\n draftConfig: Record<string, unknown>;\n dirty: boolean;\n lastError: string | null;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringRequest {\n method?: string;\n body?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringLoadResult {\n renderingConfig: unknown;\n response?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRenderingProfileAuthoringHandlers {\n readBody?: (\n request: EditorSceneRenderingProfileAuthoringRequest,\n ) => Record<string, unknown> | Promise<Record<string, unknown>>;\n loadConfig?: () => unknown | EditorSceneRenderingProfileAuthoringLoadResult | Promise<unknown | EditorSceneRenderingProfileAuthoringLoadResult>;\n saveConfig?: (input: {\n body: Record<string, unknown>;\n renderingConfig: Record<string, unknown>;\n normalized: EditorSceneRenderingProfile;\n summary: EditorSceneRenderingProfileSummary;\n }) => Record<string, unknown> | Promise<Record<string, unknown>>;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"nodes.d.ts","sourceRoot":"","sources":["../../src/runtime-preview/nodes.ts"],"names":[],"mappings":"AAYA,OAAO,EAGL,KAAK,oBAAoB,EACzB,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAkC3B,OAAO,KAAK,EAEV,sCAAsC,EACtC,6BAA6B,EAE9B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAAC,SAAS,SAAS,mBAAmB,EACxF,WAAW,EAAE,SAAS,GACrB,KAAK,CAAC,6BAA6B,CAAC,CAItC;AAED,wBAAgB,mCAAmC,CACjD,SAAS,SAAS,mBAAmB,EACrC,WAAW,SAAS,qBAAqB,EAEzC,WAAW,EAAE,SAAS,EACtB,UAAU,EAAE,WAAW,GACtB,6BAA6B,CAqC/B;AAgCD,wBAAgB,4CAA4C,CAC1D,SAAS,SAAS,mBAAmB,EACrC,UAAU,SAAS,oBAAoB,EAEvC,WAAW,EAAE,SAAS,EACtB,aAAa,EAAE,UAAU,GACxB,sCAAsC,CAAC,UAAU,CAAC,GAAG,IAAI,CAS3D"}
1
+ {"version":3,"file":"nodes.d.ts","sourceRoot":"","sources":["../../src/runtime-preview/nodes.ts"],"names":[],"mappings":"AAYA,OAAO,EAGL,KAAK,oBAAoB,EACzB,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC3B,MAAM,mBAAmB,CAAC;AAkC3B,OAAO,KAAK,EAEV,sCAAsC,EACtC,6BAA6B,EAE9B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAAC,SAAS,SAAS,mBAAmB,EACxF,WAAW,EAAE,SAAS,GACrB,KAAK,CAAC,6BAA6B,CAAC,CAItC;AAED,wBAAgB,mCAAmC,CACjD,SAAS,SAAS,mBAAmB,EACrC,WAAW,SAAS,qBAAqB,EAEzC,WAAW,EAAE,SAAS,EACtB,UAAU,EAAE,WAAW,GACtB,6BAA6B,CAsC/B;AAgCD,wBAAgB,4CAA4C,CAC1D,SAAS,SAAS,mBAAmB,EACrC,UAAU,SAAS,oBAAoB,EAEvC,WAAW,EAAE,SAAS,EACtB,aAAa,EAAE,UAAU,GACxB,sCAAsC,CAAC,UAAU,CAAC,GAAG,IAAI,CAS3D"}
@@ -37,6 +37,7 @@ export function createEditorSceneRuntimePreviewNode(editorScene, gameObject) {
37
37
  ...(rendering ? { rendering } : {}),
38
38
  ...(gameObject.camera ? { camera: structuredClone(gameObject.camera) } : {}),
39
39
  ...(gameObject.light ? { light: structuredClone(gameObject.light) } : {}),
40
+ ...(gameObject.marker ? { marker: structuredClone(gameObject.marker) } : {}),
40
41
  transform: localTransform ? cloneEditorTransformSnapshot(localTransform) : undefined,
41
42
  asset: asset ? createEditorSceneRuntimePreviewModelAsset(asset) : null,
42
43
  primitive: gameObject.primitive
@@ -1 +1 @@
1
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{\n resolveArtistMaterialProfile,\n resolveSceneMaterialAssetKind,\n type ArtistMaterialSlotBinding,\n type ArtistMaterialProfile,\n type MaterialSlotSourceDescriptor,\n type SceneMaterialAssetConfig,\n type SceneNodeMaterialBindingConfig,\n} from '@fps-games/editor-protocol';\nimport {\n cloneEditorTransformSnapshot,\n} from '@fps-games/editor-core';\nimport {\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n type EditorSceneCameraRig,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n} from '../document/index';\nimport {\n isEditorSceneCameraGameObject,\n isEditorSceneLightGameObject,\n isEditorSceneRootGameObjectId,\n} from '../session/index';\n\ntype RuntimePreviewMaterialSlotBoundingBox = {\n min?: [number, number, number];\n max?: [number, number, number];\n};\n\ntype RuntimePreviewMaterialSlotSourceDescriptor = MaterialSlotSourceDescriptor & {\n triangleCount?: number;\n boundingBox?: RuntimePreviewMaterialSlotBoundingBox;\n};\nimport {\n readEditorSceneGameObjectLocalTransform,\n} from '../session/transform';\nimport {\n normalizeEditorSceneMaterialSlotOwnerPath,\n} from '../material-binding/paths';\nimport {\n resolveEditorShadowPlan,\n} from '../shadow-system/resolver';\nimport type {\n EditorShadowResolvedPlan,\n} from '@fps-games/playable-rendering';\nimport {\n readEditorSceneMaterialSlotDescriptor,\n} from '../material-binding/binding';\nimport type {\n EditorSceneMaterialSlotDescriptor,\n} from '../material-binding/types';\nimport type {\n EditorSceneRuntimePreviewAsset,\n EditorSceneRuntimePreviewMainCameraRig,\n EditorSceneRuntimePreviewNode,\n EditorSceneRuntimePreviewOutline,\n} from './types';\n\nexport function createEditorSceneRuntimePreviewNodes<TDocument extends EditorSceneDocument>(\n editorScene: TDocument,\n): Array<EditorSceneRuntimePreviewNode> {\n return editorScene.scene.gameObjects.map((gameObject) => (\n createEditorSceneRuntimePreviewNode(editorScene, gameObject)\n ));\n}\n\nexport function createEditorSceneRuntimePreviewNode<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n editorScene: TDocument,\n gameObject: TGameObject,\n): EditorSceneRuntimePreviewNode {\n const transform = findEditorSceneTransform(gameObject);\n const localTransform = transform ? readEditorSceneGameObjectLocalTransform(gameObject) : null;\n const renderer = findEditorSceneModelRenderer(gameObject);\n const asset = renderer\n ? editorScene.assets.find((entry) => entry.id === renderer.assetId)\n : undefined;\n const runtimeKind = isEditorSceneCameraGameObject(gameObject)\n ? 'camera'\n : isEditorSceneLightGameObject(gameObject)\n ? 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(asset.defaults as Record<string, unknown>).transform\n : undefined,\n metadata: {\n ...(asset.metadata ?? {}),\n assetId: asset.id,\n ...(asset.guid ? { guid: asset.guid } : {}),\n type: 'model',\n ...(asset.external ? { external: structuredClone(asset.external) } : {}),\n },\n };\n}\n\nfunction readEditorSceneRuntimePreviewOutline(overrides: unknown): EditorSceneRuntimePreviewOutline | null {\n if (!overrides || typeof overrides !== 'object' || Array.isArray(overrides)) return null;\n const outlineSource = (overrides as Record<string, unknown>).outline;\n if (!outlineSource || typeof outlineSource !== 'object' || Array.isArray(outlineSource)) return null;\n const source = outlineSource as Record<string, unknown>;\n const outline: EditorSceneRuntimePreviewOutline = {};\n if (source.strategy === 'babylon-default') outline.strategy = source.strategy;\n if (typeof source.renderOutline === 'boolean') outline.renderOutline = source.renderOutline;\n if (typeof source.outlineWidth === 'number' && Number.isFinite(source.outlineWidth)) outline.outlineWidth = source.outlineWidth;\n const color = readEditorSceneRuntimePreviewOutlineColor(source.outlineColor);\n if (color) outline.outlineColor = color;\n return Object.keys(outline).length > 0 ? outline : null;\n}\n\nfunction readEditorSceneRuntimePreviewOutlineColor(value: unknown): EditorSceneRuntimePreviewOutline['outlineColor'] | null {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return null;\n const source = value as Record<string, unknown>;\n const { r, g, b } = source;\n if (typeof r !== 'number' || typeof g !== 'number' || typeof b !== 'number') return null;\n if (![r, g, b].every(component => Number.isFinite(component))) return null;\n return { r, g, b };\n}\n\nfunction createEditorSceneRuntimePreviewMaterialProjection(\n editorScene: EditorSceneDocument,\n gameObject: EditorSceneGameObject,\n asset: EditorSceneDocument['assets'][number] | undefined,\n): Pick<\n EditorSceneRuntimePreviewNode,\n 'artistMaterialKind' | 'artistMaterialProfile' | 'artistMaterialSlotBindings'\n> {\n const materialAssets = readEditorSceneRuntimePreviewMaterialAssets(editorScene);\n const overrides = readEditorSceneRuntimePreviewMaterialOverrides(gameObject);\n const root = resolveRuntimePreviewMaterialProfile(materialAssets, overrides?.materialBinding);\n const slotBindings = createEditorSceneRuntimePreviewMaterialSlotBindings(materialAssets, overrides, asset);\n return {\n ...(root.profile ? { artistMaterialProfile: root.profile } : {}),\n ...(root.materialAsset ? { artistMaterialKind: resolveSceneMaterialAssetKind(root.materialAsset) } : {}),\n ...(slotBindings.length > 0 ? { artistMaterialSlotBindings: slotBindings } : {}),\n };\n}\n\nfunction createEditorSceneRuntimePreviewMaterialSlotBindings(\n materialAssets: readonly SceneMaterialAssetConfig[],\n overrides: RuntimePreviewMaterialOverrides | null,\n asset: EditorSceneDocument['assets'][number] | undefined,\n): ArtistMaterialSlotBinding[] {\n const slotBindings: ArtistMaterialSlotBinding[] = [];\n const slotsBySlotId = readRuntimePreviewMaterialSlotsBySlotId(asset);\n for (const [slotId, binding] of Object.entries(overrides?.materialSlotBindings ?? {})) {\n const resolved = resolveRuntimePreviewMaterialProfile(materialAssets, binding);\n if (!resolved.profile) continue;\n const fallbackSlotId = slotId.trim();\n if (!fallbackSlotId) continue;\n const slot = slotsBySlotId.get(fallbackSlotId);\n if (!slot) throw new Error(`schema.invalidReference: materialSlotBindings.${fallbackSlotId}`);\n slotBindings.push(createRuntimePreviewArtistMaterialSlotBinding(slot, resolved.profile, resolved.materialAsset));\n }\n return slotBindings;\n}\n\nfunction createRuntimePreviewArtistMaterialSlotBinding(\n slot: EditorSceneMaterialSlotDescriptor | MaterialSlotSourceDescriptor,\n profile: ArtistMaterialProfile,\n materialAsset: SceneMaterialAssetConfig | null,\n): ArtistMaterialSlotBinding {\n const sourceSlot = createRuntimePreviewMaterialSlotSourceDescriptor(slot);\n return {\n slot: sourceSlot,\n profile,\n ...(materialAsset ? { materialKind: resolveSceneMaterialAssetKind(materialAsset) } : {}),\n };\n}\n\nfunction createRuntimePreviewMaterialSlotSourceDescriptor(\n slot: EditorSceneMaterialSlotDescriptor | MaterialSlotSourceDescriptor,\n): MaterialSlotSourceDescriptor {\n const triangleCount = readRuntimePreviewMaterialSlotTriangleCount(slot);\n const boundingBox = readRuntimePreviewMaterialSlotBoundingBox(slot);\n const descriptor: RuntimePreviewMaterialSlotSourceDescriptor = {\n slotId: slot.slotId,\n ownerNodePath: slot.ownerNodePath,\n ...(slot.label ? { label: slot.label } : {}),\n ...(slot.nodeIndex != null ? { nodeIndex: slot.nodeIndex } : {}),\n ...(slot.nodeIndexPath && slot.nodeIndexPath.length > 0 ? { nodeIndexPath: [...slot.nodeIndexPath] } : {}),\n ...(slot.meshIndex != null ? { meshIndex: slot.meshIndex } : {}),\n ...(slot.primitiveIndex != null ? { primitiveIndex: slot.primitiveIndex } : {}),\n ...(slot.sourceMaterialIndex != null ? { sourceMaterialIndex: slot.sourceMaterialIndex } : {}),\n ...(slot.sourceMaterialIndices && slot.sourceMaterialIndices.length > 0\n ? { sourceMaterialIndices: [...slot.sourceMaterialIndices] }\n : {}),\n ...(slot.materialName ? { materialName: slot.materialName } : {}),\n ...(slot.materialNames && slot.materialNames.length > 0 ? { materialNames: [...slot.materialNames] } : {}),\n ...(triangleCount != null ? { triangleCount } : {}),\n ...(boundingBox ? { boundingBox } : {}),\n };\n return descriptor;\n}\n\nfunction readRuntimePreviewMaterialSlotTriangleCount(slot: unknown): number | undefined {\n const value = slot && typeof slot === 'object' ? (slot as Record<string, unknown>).triangleCount : undefined;\n return typeof value === 'number' && Number.isFinite(value) ? value : undefined;\n}\n\nfunction readRuntimePreviewMaterialSlotBoundingBox(slot: unknown): RuntimePreviewMaterialSlotBoundingBox | undefined {\n const value = slot && typeof slot === 'object' ? (slot as Record<string, unknown>).boundingBox : undefined;\n if (!value || typeof value !== 'object' || Array.isArray(value)) return undefined;\n const record = value as Record<string, unknown>;\n const min = readRuntimePreviewVec3Tuple(record.min);\n const max = readRuntimePreviewVec3Tuple(record.max);\n if (!min && !max) return undefined;\n return {\n ...(min ? { min } : {}),\n ...(max ? { max } : {}),\n };\n}\n\nfunction readRuntimePreviewVec3Tuple(value: unknown): [number, number, number] | null {\n if (!Array.isArray(value) || value.length < 3) return null;\n const [x, y, z] = value;\n return typeof x === 'number' && Number.isFinite(x)\n && typeof y === 'number' && Number.isFinite(y)\n && typeof z === 'number' && Number.isFinite(z)\n ? [x, y, z]\n : null;\n}\n\nfunction resolveRuntimePreviewMaterialProfile(\n materialAssets: readonly SceneMaterialAssetConfig[],\n binding: SceneNodeMaterialBindingConfig | null | undefined,\n): { profile?: ArtistMaterialProfile; materialAsset: SceneMaterialAssetConfig | null } {\n const result = resolveArtistMaterialProfile({\n materialAssets,\n binding,\n });\n return {\n ...(Object.keys(result.profile).length > 0 ? { profile: result.profile } : {}),\n materialAsset: result.materialAsset,\n };\n}\n\nfunction readEditorSceneRuntimePreviewMaterialAssets(\n editorScene: EditorSceneDocument,\n): readonly SceneMaterialAssetConfig[] {\n const materialAssets = editorScene.scene.materialAssets;\n return Array.isArray(materialAssets) ? materialAssets as SceneMaterialAssetConfig[] : [];\n}\n\nfunction readEditorSceneRuntimePreviewMaterialOverrides(\n gameObject: EditorSceneGameObject,\n): RuntimePreviewMaterialOverrides | null {\n const overrides = gameObject.overrides;\n return overrides && typeof overrides === 'object' && !Array.isArray(overrides)\n ? overrides as RuntimePreviewMaterialOverrides\n : null;\n}\n\nfunction readRuntimePreviewMaterialSlotsBySlotId(\n asset: EditorSceneDocument['assets'][number] | undefined,\n): Map<string, EditorSceneMaterialSlotDescriptor> {\n const slotsBySlotId = new Map<string, EditorSceneMaterialSlotDescriptor>();\n const rawSlots = Array.isArray(asset?.metadata?.materialSlots) ? asset.metadata.materialSlots : [];\n for (const rawSlot of rawSlots) {\n const slot = readEditorSceneMaterialSlotDescriptor(rawSlot);\n if (slot?.slotId) slotsBySlotId.set(slot.slotId, slot);\n }\n return slotsBySlotId;\n}\n\ntype RuntimePreviewMaterialOverrides = {\n materialBinding?: SceneNodeMaterialBindingConfig;\n materialSlotBindings?: Record<string, SceneNodeMaterialBindingConfig | undefined>;\n};\n"]}
1
+ 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{\n resolveArtistMaterialProfile,\n resolveSceneMaterialAssetKind,\n type ArtistMaterialSlotBinding,\n type ArtistMaterialProfile,\n type MaterialSlotSourceDescriptor,\n type SceneMaterialAssetConfig,\n type SceneNodeMaterialBindingConfig,\n} from '@fps-games/editor-protocol';\nimport {\n cloneEditorTransformSnapshot,\n} from '@fps-games/editor-core';\nimport {\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n type EditorSceneCameraRig,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n} from '../document/index';\nimport {\n isEditorSceneCameraGameObject,\n isEditorSceneLightGameObject,\n isEditorSceneRootGameObjectId,\n} from '../session/index';\n\ntype RuntimePreviewMaterialSlotBoundingBox = {\n min?: [number, number, number];\n max?: [number, number, number];\n};\n\ntype RuntimePreviewMaterialSlotSourceDescriptor = MaterialSlotSourceDescriptor & {\n triangleCount?: number;\n boundingBox?: RuntimePreviewMaterialSlotBoundingBox;\n};\nimport {\n readEditorSceneGameObjectLocalTransform,\n} from '../session/transform';\nimport {\n normalizeEditorSceneMaterialSlotOwnerPath,\n} from '../material-binding/paths';\nimport {\n resolveEditorShadowPlan,\n} from '../shadow-system/resolver';\nimport type {\n EditorShadowResolvedPlan,\n} from '@fps-games/playable-rendering';\nimport {\n readEditorSceneMaterialSlotDescriptor,\n} from '../material-binding/binding';\nimport type {\n EditorSceneMaterialSlotDescriptor,\n} from '../material-binding/types';\nimport type {\n EditorSceneRuntimePreviewAsset,\n EditorSceneRuntimePreviewMainCameraRig,\n EditorSceneRuntimePreviewNode,\n EditorSceneRuntimePreviewOutline,\n} from './types';\n\nexport function createEditorSceneRuntimePreviewNodes<TDocument extends EditorSceneDocument>(\n editorScene: TDocument,\n): Array<EditorSceneRuntimePreviewNode> {\n return editorScene.scene.gameObjects.map((gameObject) => (\n createEditorSceneRuntimePreviewNode(editorScene, gameObject)\n ));\n}\n\nexport function 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'camera'\n : isEditorSceneLightGameObject(gameObject)\n ? 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(asset.defaults as Record<string, unknown>).transform\n : undefined,\n metadata: {\n ...(asset.metadata ?? {}),\n assetId: asset.id,\n ...(asset.guid ? { guid: asset.guid } : {}),\n type: 'model',\n ...(asset.external ? { external: structuredClone(asset.external) } : {}),\n },\n };\n}\n\nfunction readEditorSceneRuntimePreviewOutline(overrides: unknown): EditorSceneRuntimePreviewOutline | null {\n if (!overrides || typeof overrides !== 'object' || Array.isArray(overrides)) return null;\n const outlineSource = (overrides as Record<string, unknown>).outline;\n if (!outlineSource || typeof outlineSource !== 'object' || Array.isArray(outlineSource)) return null;\n const source = outlineSource as Record<string, unknown>;\n const outline: EditorSceneRuntimePreviewOutline = {};\n if (source.strategy === 'babylon-default') outline.strategy = source.strategy;\n if (typeof source.renderOutline === 'boolean') outline.renderOutline = source.renderOutline;\n if (typeof source.outlineWidth === 'number' && Number.isFinite(source.outlineWidth)) outline.outlineWidth = source.outlineWidth;\n const color = readEditorSceneRuntimePreviewOutlineColor(source.outlineColor);\n if (color) outline.outlineColor = color;\n return Object.keys(outline).length > 0 ? outline : null;\n}\n\nfunction readEditorSceneRuntimePreviewOutlineColor(value: unknown): EditorSceneRuntimePreviewOutline['outlineColor'] | null {\n if (!value || typeof value !== 'object' || Array.isArray(value)) return null;\n const source = value as Record<string, unknown>;\n const { r, g, b } = source;\n if (typeof r !== 'number' || typeof g !== 'number' || typeof b !== 'number') return null;\n if (![r, g, b].every(component => Number.isFinite(component))) return null;\n return { r, g, b };\n}\n\nfunction createEditorSceneRuntimePreviewMaterialProjection(\n editorScene: EditorSceneDocument,\n gameObject: EditorSceneGameObject,\n asset: EditorSceneDocument['assets'][number] | undefined,\n): Pick<\n EditorSceneRuntimePreviewNode,\n 'artistMaterialKind' | 'artistMaterialProfile' | 'artistMaterialSlotBindings'\n> {\n const materialAssets = readEditorSceneRuntimePreviewMaterialAssets(editorScene);\n const overrides = readEditorSceneRuntimePreviewMaterialOverrides(gameObject);\n const root = resolveRuntimePreviewMaterialProfile(materialAssets, overrides?.materialBinding);\n const slotBindings = createEditorSceneRuntimePreviewMaterialSlotBindings(materialAssets, overrides, asset);\n return {\n ...(root.profile ? { artistMaterialProfile: root.profile } : {}),\n ...(root.materialAsset ? { artistMaterialKind: resolveSceneMaterialAssetKind(root.materialAsset) } : {}),\n ...(slotBindings.length > 0 ? { artistMaterialSlotBindings: slotBindings } : {}),\n };\n}\n\nfunction createEditorSceneRuntimePreviewMaterialSlotBindings(\n materialAssets: readonly SceneMaterialAssetConfig[],\n overrides: RuntimePreviewMaterialOverrides | null,\n asset: EditorSceneDocument['assets'][number] | undefined,\n): ArtistMaterialSlotBinding[] {\n const slotBindings: ArtistMaterialSlotBinding[] = [];\n const slotsBySlotId = readRuntimePreviewMaterialSlotsBySlotId(asset);\n for (const [slotId, binding] of Object.entries(overrides?.materialSlotBindings ?? {})) {\n const resolved = resolveRuntimePreviewMaterialProfile(materialAssets, binding);\n if (!resolved.profile) continue;\n const fallbackSlotId = slotId.trim();\n if (!fallbackSlotId) continue;\n const slot = slotsBySlotId.get(fallbackSlotId);\n if (!slot) throw new Error(`schema.invalidReference: materialSlotBindings.${fallbackSlotId}`);\n slotBindings.push(createRuntimePreviewArtistMaterialSlotBinding(slot, resolved.profile, resolved.materialAsset));\n }\n return slotBindings;\n}\n\nfunction createRuntimePreviewArtistMaterialSlotBinding(\n slot: EditorSceneMaterialSlotDescriptor | MaterialSlotSourceDescriptor,\n profile: ArtistMaterialProfile,\n materialAsset: SceneMaterialAssetConfig | null,\n): ArtistMaterialSlotBinding {\n const sourceSlot = createRuntimePreviewMaterialSlotSourceDescriptor(slot);\n return {\n slot: sourceSlot,\n profile,\n ...(materialAsset ? { materialKind: resolveSceneMaterialAssetKind(materialAsset) } : {}),\n };\n}\n\nfunction createRuntimePreviewMaterialSlotSourceDescriptor(\n slot: EditorSceneMaterialSlotDescriptor | MaterialSlotSourceDescriptor,\n): MaterialSlotSourceDescriptor {\n const triangleCount = readRuntimePreviewMaterialSlotTriangleCount(slot);\n const boundingBox = readRuntimePreviewMaterialSlotBoundingBox(slot);\n const descriptor: RuntimePreviewMaterialSlotSourceDescriptor = {\n slotId: slot.slotId,\n ownerNodePath: slot.ownerNodePath,\n ...(slot.label ? { label: slot.label } : {}),\n ...(slot.nodeIndex != null ? { nodeIndex: slot.nodeIndex } : {}),\n ...(slot.nodeIndexPath && slot.nodeIndexPath.length > 0 ? { nodeIndexPath: [...slot.nodeIndexPath] } : {}),\n ...(slot.meshIndex != null ? { meshIndex: slot.meshIndex } : {}),\n ...(slot.primitiveIndex != null ? { primitiveIndex: slot.primitiveIndex } : {}),\n ...(slot.sourceMaterialIndex != null ? { sourceMaterialIndex: slot.sourceMaterialIndex } : {}),\n ...(slot.sourceMaterialIndices && slot.sourceMaterialIndices.length > 0\n ? { sourceMaterialIndices: [...slot.sourceMaterialIndices] }\n : {}),\n ...(slot.materialName ? { materialName: slot.materialName } : {}),\n ...(slot.materialNames && slot.materialNames.length > 0 ? { materialNames: [...slot.materialNames] } : {}),\n ...(triangleCount != null ? { triangleCount } : {}),\n ...(boundingBox ? { boundingBox } : {}),\n };\n return descriptor;\n}\n\nfunction readRuntimePreviewMaterialSlotTriangleCount(slot: unknown): number | undefined {\n const value = slot && typeof slot === 'object' ? (slot as Record<string, unknown>).triangleCount : undefined;\n return typeof value === 'number' && Number.isFinite(value) ? value : undefined;\n}\n\nfunction readRuntimePreviewMaterialSlotBoundingBox(slot: unknown): RuntimePreviewMaterialSlotBoundingBox | undefined {\n const value = slot && typeof slot === 'object' ? (slot as Record<string, unknown>).boundingBox : undefined;\n if (!value || typeof value !== 'object' || Array.isArray(value)) return undefined;\n const record = value as Record<string, unknown>;\n const min = readRuntimePreviewVec3Tuple(record.min);\n const max = readRuntimePreviewVec3Tuple(record.max);\n if (!min && !max) return undefined;\n return {\n ...(min ? { min } : {}),\n ...(max ? { max } : {}),\n };\n}\n\nfunction readRuntimePreviewVec3Tuple(value: unknown): [number, number, number] | null {\n if (!Array.isArray(value) || value.length < 3) return null;\n const [x, y, z] = value;\n return typeof x === 'number' && Number.isFinite(x)\n && typeof y === 'number' && Number.isFinite(y)\n && typeof z === 'number' && Number.isFinite(z)\n ? [x, y, z]\n : null;\n}\n\nfunction resolveRuntimePreviewMaterialProfile(\n materialAssets: readonly SceneMaterialAssetConfig[],\n binding: SceneNodeMaterialBindingConfig | null | undefined,\n): { profile?: ArtistMaterialProfile; materialAsset: SceneMaterialAssetConfig | null } {\n const result = resolveArtistMaterialProfile({\n materialAssets,\n binding,\n });\n return {\n ...(Object.keys(result.profile).length > 0 ? { profile: result.profile } : {}),\n materialAsset: result.materialAsset,\n };\n}\n\nfunction readEditorSceneRuntimePreviewMaterialAssets(\n editorScene: EditorSceneDocument,\n): readonly SceneMaterialAssetConfig[] {\n const materialAssets = editorScene.scene.materialAssets;\n return Array.isArray(materialAssets) ? materialAssets as SceneMaterialAssetConfig[] : [];\n}\n\nfunction readEditorSceneRuntimePreviewMaterialOverrides(\n gameObject: EditorSceneGameObject,\n): RuntimePreviewMaterialOverrides | null {\n const overrides = gameObject.overrides;\n return overrides && typeof overrides === 'object' && !Array.isArray(overrides)\n ? overrides as RuntimePreviewMaterialOverrides\n : null;\n}\n\nfunction readRuntimePreviewMaterialSlotsBySlotId(\n asset: EditorSceneDocument['assets'][number] | undefined,\n): Map<string, EditorSceneMaterialSlotDescriptor> {\n const slotsBySlotId = new Map<string, EditorSceneMaterialSlotDescriptor>();\n const rawSlots = Array.isArray(asset?.metadata?.materialSlots) ? asset.metadata.materialSlots : [];\n for (const rawSlot of rawSlots) {\n const slot = readEditorSceneMaterialSlotDescriptor(rawSlot);\n if (slot?.slotId) slotsBySlotId.set(slot.slotId, slot);\n }\n return slotsBySlotId;\n}\n\ntype RuntimePreviewMaterialOverrides = {\n materialBinding?: SceneNodeMaterialBindingConfig;\n materialSlotBindings?: Record<string, SceneNodeMaterialBindingConfig | undefined>;\n};\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { ArtistMaterialSlotBinding, ArtistMaterialProfile, SceneMaterialAssetKind } from '@fps-games/editor-protocol';
2
2
  import type { EditorTransformSnapshot } from '@fps-games/editor-core';
3
- import type { EditorSceneCameraRig, EditorSceneColorRgb, EditorSceneGameObjectRendering } from '../document/index';
3
+ import type { EditorSceneCameraRig, EditorSceneColorRgb, EditorSceneGameObjectRendering, EditorSceneMarkerConfig } from '../document/index';
4
4
  import type { EditorShadowResolvedPlan, EditorShadowSettings } from '@fps-games/playable-rendering';
5
5
  export type EditorSceneRuntimePreviewKind = 'model' | 'texture';
6
6
  export interface EditorSceneRuntimePreviewAsset {
@@ -29,6 +29,7 @@ export interface EditorSceneRuntimePreviewNode<TShape extends string = string> {
29
29
  rendering?: EditorSceneGameObjectRendering;
30
30
  camera?: EditorSceneCameraRig;
31
31
  light?: unknown;
32
+ marker?: EditorSceneMarkerConfig;
32
33
  transform?: EditorTransformSnapshot;
33
34
  asset: EditorSceneRuntimePreviewAsset | null;
34
35
  primitive: EditorSceneRuntimePreviewPrimitive<TShape> | null;
@@ -1 +1 @@
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@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/runtime-preview/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n ArtistMaterialSlotBinding,\n ArtistMaterialProfile,\n SceneMaterialAssetKind,\n} from '@fps-games/editor-protocol';\nimport type {\n EditorTransformSnapshot,\n} from '@fps-games/editor-core';\nimport type {\n EditorSceneCameraRig,\n EditorSceneColorRgb,\n EditorSceneGameObjectRendering,\n} from '../document/index';\nimport type {\n EditorShadowResolvedPlan,\n EditorShadowSettings,\n} from '@fps-games/playable-rendering';\n\nexport type EditorSceneRuntimePreviewKind = 'model' | 'texture';\n\nexport interface EditorSceneRuntimePreviewAsset {\n id: string;\n transform?: unknown;\n metadata?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRuntimePreviewPrimitive<TShape extends string = string> {\n shape: TShape;\n}\n\nexport interface EditorSceneRuntimePreviewOutline {\n strategy?: 'babylon-default';\n renderOutline?: boolean;\n outlineWidth?: number;\n outlineColor?: EditorSceneColorRgb;\n}\n\nexport interface EditorSceneRuntimePreviewNode<TShape extends string = string> {\n id: string;\n name: string;\n parentId: string | null;\n active?: boolean;\n helperKind?: 'root';\n runtimeKind?: 'camera' | 'light';\n shadow?: EditorShadowSettings;\n shadowPlan?: EditorShadowResolvedPlan;\n rendering?: EditorSceneGameObjectRendering;\n camera?: EditorSceneCameraRig;\n light?: unknown;\n transform?: EditorTransformSnapshot;\n asset: EditorSceneRuntimePreviewAsset | null;\n primitive: EditorSceneRuntimePreviewPrimitive<TShape> | null;\n outline?: EditorSceneRuntimePreviewOutline | null;\n artistMaterialKind?: SceneMaterialAssetKind;\n artistMaterialProfile?: ArtistMaterialProfile;\n artistMaterialSlotBindings?: ArtistMaterialSlotBinding[];\n}\n\nexport interface EditorSceneRuntimePreviewMainCameraRig<TCameraRig = EditorSceneCameraRig> {\n settings: TCameraRig;\n}\n\nexport type EditorSceneRuntimePreviewAssetsModule = Record<string, unknown>;\n\nexport type EditorSceneRuntimePreviewImportPlanKind = 'model';\n\nexport type EditorSceneRuntimePreviewImportPlan = EditorSceneRuntimePreviewModelImportPlan;\n\nexport interface EditorSceneRuntimePreviewImportPlanBase {\n kind: EditorSceneRuntimePreviewImportPlanKind;\n assetId: string;\n assetKind: EditorSceneRuntimePreviewKind;\n url: string;\n diagnostic: EditorSceneRuntimePreviewMissingAssetUrlDiagnostic | null;\n}\n\nexport interface EditorSceneRuntimePreviewModelImportPlan extends EditorSceneRuntimePreviewImportPlanBase {\n kind: 'model';\n assetKind: 'model';\n}\n\nexport interface EditorSceneRuntimePreviewMissingAssetUrlDiagnostic {\n assetId: string;\n kind: EditorSceneRuntimePreviewKind;\n type: EditorSceneRuntimePreviewKind | null;\n relativePath?: unknown;\n external?: unknown;\n}\n"]}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/runtime-preview/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n ArtistMaterialSlotBinding,\n ArtistMaterialProfile,\n SceneMaterialAssetKind,\n} from '@fps-games/editor-protocol';\nimport type {\n EditorTransformSnapshot,\n} from '@fps-games/editor-core';\nimport type {\n EditorSceneCameraRig,\n EditorSceneColorRgb,\n EditorSceneGameObjectRendering,\n EditorSceneMarkerConfig,\n} from '../document/index';\nimport type {\n EditorShadowResolvedPlan,\n EditorShadowSettings,\n} from '@fps-games/playable-rendering';\n\nexport type EditorSceneRuntimePreviewKind = 'model' | 'texture';\n\nexport interface EditorSceneRuntimePreviewAsset {\n id: string;\n transform?: unknown;\n metadata?: Record<string, unknown>;\n}\n\nexport interface EditorSceneRuntimePreviewPrimitive<TShape extends string = string> {\n shape: TShape;\n}\n\nexport interface EditorSceneRuntimePreviewOutline {\n strategy?: 'babylon-default';\n renderOutline?: boolean;\n outlineWidth?: number;\n outlineColor?: EditorSceneColorRgb;\n}\n\nexport interface EditorSceneRuntimePreviewNode<TShape extends string = string> {\n id: string;\n name: string;\n parentId: string | null;\n active?: boolean;\n helperKind?: 'root';\n runtimeKind?: 'camera' | 'light';\n shadow?: EditorShadowSettings;\n shadowPlan?: EditorShadowResolvedPlan;\n rendering?: EditorSceneGameObjectRendering;\n camera?: EditorSceneCameraRig;\n light?: unknown;\n marker?: EditorSceneMarkerConfig;\n transform?: EditorTransformSnapshot;\n asset: EditorSceneRuntimePreviewAsset | null;\n primitive: EditorSceneRuntimePreviewPrimitive<TShape> | null;\n outline?: EditorSceneRuntimePreviewOutline | null;\n artistMaterialKind?: SceneMaterialAssetKind;\n artistMaterialProfile?: ArtistMaterialProfile;\n artistMaterialSlotBindings?: ArtistMaterialSlotBinding[];\n}\n\nexport interface EditorSceneRuntimePreviewMainCameraRig<TCameraRig = EditorSceneCameraRig> {\n settings: TCameraRig;\n}\n\nexport type EditorSceneRuntimePreviewAssetsModule = Record<string, unknown>;\n\nexport type EditorSceneRuntimePreviewImportPlanKind = 'model';\n\nexport type EditorSceneRuntimePreviewImportPlan = EditorSceneRuntimePreviewModelImportPlan;\n\nexport interface EditorSceneRuntimePreviewImportPlanBase {\n kind: EditorSceneRuntimePreviewImportPlanKind;\n assetId: string;\n assetKind: EditorSceneRuntimePreviewKind;\n url: string;\n diagnostic: EditorSceneRuntimePreviewMissingAssetUrlDiagnostic | null;\n}\n\nexport interface EditorSceneRuntimePreviewModelImportPlan extends EditorSceneRuntimePreviewImportPlanBase {\n kind: 'model';\n assetKind: 'model';\n}\n\nexport interface EditorSceneRuntimePreviewMissingAssetUrlDiagnostic {\n assetId: string;\n kind: EditorSceneRuntimePreviewKind;\n type: EditorSceneRuntimePreviewKind | null;\n relativePath?: unknown;\n external?: unknown;\n}\n"]}
@@ -1,5 +1,7 @@
1
+ import { type EditorSceneDocument } from '../document';
1
2
  import type { CompilePlayableEditorSceneResult, PlayableEditorSceneCompilerBaseConfig, PlayableEditorSceneCompilerDocument, PlayableEditorSceneCompilerOptions } from './types';
2
3
  export declare const PLAYABLE_EDITOR_SCENE_COMPILER_ID = "@fps-games/editor.playable-sdk.scene-compiler";
3
4
  export declare const PLAYABLE_EDITOR_SCENE_COMPILER_VERSION = "2";
5
+ export declare function resolveEditorSceneGameObjectRuntimeEntityIds(editorDocument: EditorSceneDocument, gameObjectId: string): string[];
4
6
  export declare function compileEditorSceneDocumentToSceneConfig<TDocument extends PlayableEditorSceneCompilerDocument, TSceneConfig extends PlayableEditorSceneCompilerBaseConfig>(editorDocument: TDocument, baseSceneConfig: TSceneConfig, options?: PlayableEditorSceneCompilerOptions<TDocument['scene']['gameObjects'][number]>): CompilePlayableEditorSceneResult<TSceneConfig>;
5
7
  //# sourceMappingURL=compiler.d.ts.map
@@ -1 +1 @@
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