@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/build-info.json +16 -16
  2. package/dist/local-editor-harness.d.ts +24 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +457 -91
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +2 -2
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +1 -1
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +57 -12
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +529 -20
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +10 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk.d.ts +5 -3
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +3 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  26. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  27. package/dist/static-shadow-cpu-worker.js +221 -0
  28. package/dist/static-shadow-cpu-worker.js.map +1 -0
  29. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
  30. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
  32. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  62. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  66. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +26 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +312 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -1
  75. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +51 -29
  76. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  77. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  79. package/node_modules/@fps-games/editor-babylon/dist/projection.js +69 -40
  80. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  81. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
  86. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  87. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
  88. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  92. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  93. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  94. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  95. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts +5 -0
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +34 -1
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts +47 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +404 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +59 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +1 -1
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -1
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +12 -6
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -1
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +596 -5
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  131. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  132. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  133. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  134. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  135. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  136. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  137. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  139. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  140. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  141. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  142. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  143. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  144. package/node_modules/@fps-games/editor-core/package.json +2 -2
  145. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
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  197. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
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  202. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
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  207. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
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  217. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
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  221. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  247. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  248. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  249. package/package.json +8 -8
@@ -0,0 +1,584 @@
1
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
2
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture.js';
3
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
4
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
5
+ import { createStaticProjectedShadowMaterial, createStaticProjectedShadowQuad, createStaticProjectedShadowRoot, createStaticProjectedShadowSdfMaterial, markStaticProjectedShadowInternal, STATIC_PROJECTED_SHADOW_ALPHA_INDEX, } from './static-projected-shadow-rendering.js';
6
+ import { DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS, } from './types.js';
7
+ export function createStaticProjectedShadowArtifactSystem(scene, artifact, options = {}) {
8
+ return new BabylonStaticProjectedShadowArtifactSystem(scene, artifact, options);
9
+ }
10
+ class BabylonStaticProjectedShadowArtifactSystem {
11
+ constructor(scene, artifact, options) {
12
+ this.scene = scene;
13
+ this.chunks = new Map();
14
+ this.pages = new Map();
15
+ this.loadedTextureIds = new Set();
16
+ this.textureLoadEpoch = 0;
17
+ this.initialized = false;
18
+ this.diagnostics = {
19
+ status: 'missing',
20
+ reason: 'Static shadow artifact is missing.',
21
+ chunkCount: 0,
22
+ textureCount: 0,
23
+ };
24
+ this.artifact = artifact ?? null;
25
+ this.options = resolveStaticProjectedShadowArtifactOptions(options);
26
+ }
27
+ initialize() {
28
+ if (this.initialized)
29
+ return;
30
+ this.initialized = true;
31
+ this.rebuild();
32
+ }
33
+ setArtifact(artifact) {
34
+ this.artifact = artifact ?? null;
35
+ this.rebuild();
36
+ }
37
+ setOptions(options) {
38
+ this.options = resolveStaticProjectedShadowArtifactOptions(options, this.options);
39
+ this.rebuild();
40
+ }
41
+ getArtifact() {
42
+ return this.artifact;
43
+ }
44
+ getDiagnostics() {
45
+ return { ...this.diagnostics };
46
+ }
47
+ getChunkCount() {
48
+ return this.chunks.size + [...this.pages.values()].reduce((sum, page) => sum + page.chunkIds.length, 0);
49
+ }
50
+ dispose() {
51
+ this.textureLoadEpoch += 1;
52
+ this.loadedTextureIds.clear();
53
+ this.disposeChunks();
54
+ this.initialized = false;
55
+ this.diagnostics = {
56
+ status: 'missing',
57
+ reason: 'Static shadow artifact is missing.',
58
+ chunkCount: 0,
59
+ textureCount: 0,
60
+ };
61
+ }
62
+ rebuild() {
63
+ if (!this.initialized)
64
+ return;
65
+ this.textureLoadEpoch += 1;
66
+ this.loadedTextureIds.clear();
67
+ this.disposeChunks();
68
+ if (!this.options.enabled) {
69
+ this.diagnostics = {
70
+ status: 'disabled',
71
+ reason: 'Static projected shadows are disabled.',
72
+ chunkCount: 0,
73
+ textureCount: 0,
74
+ };
75
+ return;
76
+ }
77
+ if (!this.artifact) {
78
+ this.diagnostics = {
79
+ status: 'missing',
80
+ reason: 'Static shadow artifact is missing.',
81
+ chunkCount: 0,
82
+ textureCount: 0,
83
+ };
84
+ return;
85
+ }
86
+ const artifactDiagnostic = diagnoseStaticProjectedShadowArtifact(this.artifact, this.options.expectedHashes);
87
+ if (artifactDiagnostic.status !== 'loaded') {
88
+ this.diagnostics = artifactDiagnostic;
89
+ return;
90
+ }
91
+ if (this.artifact.version === 2) {
92
+ const sdfRadiusPx = readFiniteNumberWithFallback(this.artifact.stats?.sdfRadiusPx, DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS.bake.sdfRadiusPx);
93
+ for (const page of this.artifact.pages) {
94
+ const rendered = this.createAtlasPage(page, this.artifact.chunks.filter(chunk => chunk.pageId === page.id), sdfRadiusPx);
95
+ if (rendered)
96
+ this.pages.set(rendered.id, rendered);
97
+ }
98
+ }
99
+ else {
100
+ for (const chunk of this.artifact.chunks) {
101
+ const rendered = this.createChunk(chunk);
102
+ if (rendered)
103
+ this.chunks.set(rendered.id, rendered);
104
+ }
105
+ }
106
+ const renderedChunkCount = this.artifact.version === 2
107
+ ? [...this.pages.values()].reduce((sum, page) => sum + page.chunkIds.length, 0)
108
+ : this.chunks.size;
109
+ this.diagnostics = {
110
+ status: 'loaded',
111
+ reason: null,
112
+ chunkCount: renderedChunkCount,
113
+ textureCount: this.artifact.version === 2 ? this.pages.size : this.chunks.size,
114
+ ...createArtifactDiagnosticStats(this.artifact, 'loaded'),
115
+ sourceHash: this.artifact.sourceHash,
116
+ lightHash: this.artifact.lightHash,
117
+ profileHash: this.artifact.profileHash,
118
+ expectedSourceHash: this.options.expectedHashes?.sourceHash ?? null,
119
+ expectedLightHash: this.options.expectedHashes?.lightHash ?? null,
120
+ expectedProfileHash: this.options.expectedHashes?.profileHash ?? null,
121
+ };
122
+ }
123
+ createAtlasPage(page, chunks, sdfRadiusPx) {
124
+ const textureDataUrl = readPngDataUrl(page.sdfTextureDataUrl);
125
+ if (!textureDataUrl || chunks.length === 0)
126
+ return null;
127
+ const name = `staticProjectedArtifact_${sanitizeName(page.id)}`;
128
+ const texture = new Texture(textureDataUrl, this.scene, true, false, Texture.BILINEAR_SAMPLINGMODE);
129
+ texture.name = `${name}_staticProjectedShadowSdfAtlas`;
130
+ texture.hasAlpha = true;
131
+ texture.wrapU = Texture.CLAMP_ADDRESSMODE;
132
+ texture.wrapV = Texture.CLAMP_ADDRESSMODE;
133
+ texture.updateSamplingMode(Texture.BILINEAR_SAMPLINGMODE);
134
+ this.observeTextureReady(page.id, texture, this.textureLoadEpoch);
135
+ const material = createStaticProjectedShadowSdfMaterial(name, this.scene, texture, {
136
+ color: this.options.appearance.color,
137
+ blur: this.options.bake.blur,
138
+ sdfRadiusPx,
139
+ });
140
+ const mesh = this.createAtlasMesh(`${name}_staticProjectedShadowAtlas`, chunks);
141
+ if (!mesh) {
142
+ texture.dispose();
143
+ material.dispose();
144
+ return null;
145
+ }
146
+ mesh.material = material;
147
+ return {
148
+ id: page.id,
149
+ mesh,
150
+ material,
151
+ texture,
152
+ chunkIds: chunks.map(chunk => chunk.id),
153
+ };
154
+ }
155
+ createAtlasMesh(name, chunks) {
156
+ const positions = [];
157
+ const normals = [];
158
+ const uvs = [];
159
+ const indices = [];
160
+ for (const chunk of chunks) {
161
+ const bounds = readChunkBounds(chunk);
162
+ if (!bounds)
163
+ continue;
164
+ const base = positions.length / 3;
165
+ positions.push(bounds.minX, bounds.center.y, bounds.minZ, bounds.maxX, bounds.center.y, bounds.minZ, bounds.maxX, bounds.center.y, bounds.maxZ, bounds.minX, bounds.center.y, bounds.maxZ);
166
+ normals.push(0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0);
167
+ uvs.push(chunk.atlasUv.u0, chunk.atlasUv.v0, chunk.atlasUv.u1, chunk.atlasUv.v0, chunk.atlasUv.u1, chunk.atlasUv.v1, chunk.atlasUv.u0, chunk.atlasUv.v1);
168
+ indices.push(base, base + 1, base + 2, base, base + 2, base + 3);
169
+ }
170
+ if (positions.length === 0)
171
+ return null;
172
+ const mesh = new Mesh(name, this.scene);
173
+ const vertexData = new VertexData();
174
+ vertexData.positions = positions;
175
+ vertexData.normals = normals;
176
+ vertexData.uvs = uvs;
177
+ vertexData.indices = indices;
178
+ vertexData.applyToMesh(mesh);
179
+ mesh.isPickable = false;
180
+ mesh.alphaIndex = STATIC_PROJECTED_SHADOW_ALPHA_INDEX;
181
+ markStaticProjectedShadowInternal(mesh);
182
+ return mesh;
183
+ }
184
+ createChunk(chunk) {
185
+ if (!isLegacyChunk(chunk))
186
+ return null;
187
+ const bounds = readChunkBounds(chunk);
188
+ if (!bounds)
189
+ return null;
190
+ const textureDataUrl = readPngDataUrl(chunk.maskTextureDataUrl);
191
+ if (!textureDataUrl)
192
+ return null;
193
+ const name = `staticProjectedArtifact_${sanitizeName(chunk.id)}`;
194
+ const texture = new Texture(textureDataUrl, this.scene, true, false, Texture.NEAREST_SAMPLINGMODE);
195
+ texture.name = `${name}_staticProjectedShadowMask`;
196
+ texture.hasAlpha = true;
197
+ texture.wrapU = Texture.CLAMP_ADDRESSMODE;
198
+ texture.wrapV = Texture.CLAMP_ADDRESSMODE;
199
+ texture.updateSamplingMode(Texture.NEAREST_SAMPLINGMODE);
200
+ this.observeTextureReady(chunk.id, texture, this.textureLoadEpoch);
201
+ const material = createStaticProjectedShadowMaterial(name, this.scene, texture, {
202
+ color: this.options.appearance.color,
203
+ blur: this.options.bake.blur,
204
+ });
205
+ const root = createStaticProjectedShadowRoot(name, this.scene, bounds);
206
+ const quad = createStaticProjectedShadowQuad(`${name}_staticProjectedShadowChunk`, this.scene, bounds);
207
+ quad.material = material;
208
+ quad.parent = root;
209
+ return {
210
+ id: chunk.id,
211
+ root,
212
+ quad,
213
+ material,
214
+ texture,
215
+ };
216
+ }
217
+ observeTextureReady(textureId, texture, epoch) {
218
+ const notify = () => {
219
+ if (epoch !== this.textureLoadEpoch)
220
+ return;
221
+ if (this.loadedTextureIds.has(textureId))
222
+ return;
223
+ this.loadedTextureIds.add(textureId);
224
+ this.options.onTextureReady?.(createTextureReadyEvent({
225
+ textureId,
226
+ texture,
227
+ loadedTextureCount: this.loadedTextureIds.size,
228
+ totalTextureCount: this.getTextureCount(),
229
+ }));
230
+ };
231
+ const scheduleNotify = () => {
232
+ void Promise.resolve().then(notify);
233
+ };
234
+ if (typeof texture.isReady === 'function' && texture.isReady()) {
235
+ scheduleNotify();
236
+ return;
237
+ }
238
+ const observable = texture.onLoadObservable;
239
+ if (observable?.addOnce) {
240
+ observable.addOnce(scheduleNotify);
241
+ return;
242
+ }
243
+ scheduleNotify();
244
+ }
245
+ disposeChunks() {
246
+ for (const chunk of this.chunks.values()) {
247
+ if (!chunk.quad.isDisposed())
248
+ chunk.quad.dispose();
249
+ if (!chunk.root.isDisposed())
250
+ chunk.root.dispose();
251
+ chunk.texture.dispose();
252
+ chunk.material.dispose();
253
+ }
254
+ this.chunks.clear();
255
+ for (const page of this.pages.values()) {
256
+ if (!page.mesh.isDisposed())
257
+ page.mesh.dispose();
258
+ page.texture.dispose();
259
+ page.material.dispose();
260
+ }
261
+ this.pages.clear();
262
+ }
263
+ getTextureCount() {
264
+ return this.chunks.size + this.pages.size;
265
+ }
266
+ }
267
+ function createTextureReadyEvent(input) {
268
+ return {
269
+ chunkId: input.textureId,
270
+ textureName: input.texture.name,
271
+ loadedTextureCount: input.loadedTextureCount,
272
+ totalTextureCount: input.totalTextureCount,
273
+ };
274
+ }
275
+ function isLegacyChunk(chunk) {
276
+ return typeof chunk.maskTextureDataUrl === 'string';
277
+ }
278
+ function resolveStaticProjectedShadowArtifactOptions(options = {}, fallback = {
279
+ enabled: DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS.enabled,
280
+ appearance: DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS.appearance,
281
+ bake: { blur: DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS.bake.blur },
282
+ expectedHashes: null,
283
+ onTextureReady: undefined,
284
+ debug: DEFAULT_STATIC_PROJECTED_SHADOW_OPTIONS.debug,
285
+ }) {
286
+ return {
287
+ enabled: readBoolean(options.enabled, fallback.enabled),
288
+ appearance: {
289
+ color: {
290
+ r: readClampedNumber(options.appearance?.color.r, fallback.appearance.color.r, 0, 1),
291
+ g: readClampedNumber(options.appearance?.color.g, fallback.appearance.color.g, 0, 1),
292
+ b: readClampedNumber(options.appearance?.color.b, fallback.appearance.color.b, 0, 1),
293
+ a: readClampedNumber(options.appearance?.color.a, fallback.appearance.color.a, 0, 1),
294
+ },
295
+ },
296
+ bake: {
297
+ blur: readNonNegativeNumber(options.bake?.blur, fallback.bake.blur),
298
+ },
299
+ expectedHashes: readArtifactHashInput(options.expectedHashes, fallback.expectedHashes),
300
+ onTextureReady: options.onTextureReady ?? fallback.onTextureReady,
301
+ debug: readBoolean(options.debug, fallback.debug),
302
+ };
303
+ }
304
+ function diagnoseStaticProjectedShadowArtifact(artifact, expectedHashes) {
305
+ if (!Array.isArray(artifact.chunks) || artifact.version == null) {
306
+ return createArtifactDiagnostic('invalid', 'Static shadow artifact is invalid.', artifact, expectedHashes);
307
+ }
308
+ const shapeError = validateStaticProjectedShadowArtifactShape(artifact);
309
+ if (shapeError) {
310
+ return createArtifactDiagnostic('invalid', shapeError, artifact, expectedHashes);
311
+ }
312
+ if (!readNonEmptyString(artifact.sourceHash) || !readNonEmptyString(artifact.lightHash) || !readNonEmptyString(artifact.profileHash)) {
313
+ return createArtifactDiagnostic('invalid', 'Static shadow artifact is missing required hashes.', artifact, expectedHashes);
314
+ }
315
+ const chunkMismatch = findStaticProjectedShadowArtifactChunkHashMismatch(artifact);
316
+ if (chunkMismatch) {
317
+ return createArtifactDiagnostic('invalid', `Static shadow artifact chunk hash mismatch: ${chunkMismatch}.`, artifact, expectedHashes);
318
+ }
319
+ const mismatches = [
320
+ expectedHashes?.sourceHash && expectedHashes.sourceHash !== artifact.sourceHash ? 'source' : null,
321
+ expectedHashes?.lightHash && expectedHashes.lightHash !== artifact.lightHash ? 'light' : null,
322
+ expectedHashes?.profileHash && expectedHashes.profileHash !== artifact.profileHash ? 'profile' : null,
323
+ ].filter((entry) => !!entry);
324
+ if (mismatches.length > 0) {
325
+ return createArtifactDiagnostic('out-of-date', `Static shadow artifact hash mismatch: ${mismatches.join(', ')}.`, artifact, expectedHashes);
326
+ }
327
+ return createArtifactDiagnostic('loaded', null, artifact, expectedHashes);
328
+ }
329
+ function validateStaticProjectedShadowArtifactShape(artifact) {
330
+ if (artifact.version === 1)
331
+ return validateLegacyStaticProjectedShadowArtifactShape(artifact);
332
+ if (artifact.version !== 2 || artifact.format !== 'sdf-atlas' || !Array.isArray(artifact.pages)) {
333
+ return 'Static shadow artifact is invalid.';
334
+ }
335
+ const pages = new Map();
336
+ for (const pageValue of artifact.pages) {
337
+ if (!isRecord(pageValue))
338
+ return 'Static shadow artifact atlas page is invalid.';
339
+ const page = pageValue;
340
+ const pageId = readNonEmptyString(page.id);
341
+ if (!pageId || pages.has(pageId) || !readPngDataUrl(page.sdfTextureDataUrl)) {
342
+ return 'Static shadow artifact atlas page is invalid.';
343
+ }
344
+ if (!Number.isInteger(page.width) || page.width <= 0 || !Number.isInteger(page.height) || page.height <= 0) {
345
+ return 'Static shadow artifact atlas page is invalid.';
346
+ }
347
+ pages.set(pageId, page);
348
+ }
349
+ const chunkIds = new Set();
350
+ for (const chunkValue of artifact.chunks) {
351
+ if (!isRecord(chunkValue))
352
+ return 'Static shadow artifact chunk is invalid.';
353
+ const chunk = chunkValue;
354
+ const chunkId = readNonEmptyString(chunk.id);
355
+ if (!chunkId || chunkIds.has(chunkId))
356
+ return 'Static shadow artifact chunk is invalid.';
357
+ chunkIds.add(chunkId);
358
+ const page = pages.get(readNonEmptyString(chunk.pageId) ?? '');
359
+ if (!page)
360
+ return 'Static shadow artifact chunk references a missing atlas page.';
361
+ if (!readChunkBounds(chunk))
362
+ return 'Static shadow artifact chunk bounds are invalid.';
363
+ if (!isValidAtlasRect(chunk, page))
364
+ return 'Static shadow artifact chunk atlas rect is invalid.';
365
+ if (!isValidAtlasUv(chunk))
366
+ return 'Static shadow artifact chunk atlas UV is invalid.';
367
+ if (!isValidSourceNodeIds(chunk.sourceNodeIds))
368
+ return 'Static shadow artifact chunk source ids are invalid.';
369
+ }
370
+ return null;
371
+ }
372
+ function validateLegacyStaticProjectedShadowArtifactShape(artifact) {
373
+ const chunkIds = new Set();
374
+ for (const chunkValue of artifact.chunks) {
375
+ if (!isRecord(chunkValue))
376
+ return 'Static shadow artifact chunk is invalid.';
377
+ const chunk = chunkValue;
378
+ const chunkId = readNonEmptyString(chunk.id);
379
+ if (!chunkId || chunkIds.has(chunkId))
380
+ return 'Static shadow artifact chunk is invalid.';
381
+ chunkIds.add(chunkId);
382
+ if (!readChunkBounds(chunk))
383
+ return 'Static shadow artifact chunk bounds are invalid.';
384
+ if (!readPngDataUrl(chunk.maskTextureDataUrl))
385
+ return 'Static shadow artifact chunk texture is invalid.';
386
+ if (!isValidSourceNodeIds(chunk.sourceNodeIds))
387
+ return 'Static shadow artifact chunk source ids are invalid.';
388
+ }
389
+ return null;
390
+ }
391
+ function isValidAtlasRect(chunk, page) {
392
+ const rect = chunk.atlasRect;
393
+ if (!rect)
394
+ return false;
395
+ if (!Number.isInteger(rect.x) || rect.x < 0 || !Number.isInteger(rect.y) || rect.y < 0)
396
+ return false;
397
+ if (!Number.isInteger(rect.width) || rect.width <= 0 || !Number.isInteger(rect.height) || rect.height <= 0)
398
+ return false;
399
+ return rect.x + rect.width <= page.width && rect.y + rect.height <= page.height;
400
+ }
401
+ function isValidAtlasUv(chunk) {
402
+ const uv = chunk.atlasUv;
403
+ if (!uv)
404
+ return false;
405
+ const values = [uv.u0, uv.v0, uv.u1, uv.v1];
406
+ if (!values.every(value => Number.isFinite(value) && value >= 0 && value <= 1))
407
+ return false;
408
+ return uv.u1 > uv.u0 && uv.v1 > uv.v0;
409
+ }
410
+ function isValidSourceNodeIds(value) {
411
+ return Array.isArray(value) && value.length > 0 && value.every(entry => !!readNonEmptyString(entry));
412
+ }
413
+ function findStaticProjectedShadowArtifactChunkHashMismatch(artifact) {
414
+ for (const chunk of artifact.chunks) {
415
+ const chunkId = readNonEmptyString(chunk.id) ?? '(unknown)';
416
+ if (createSourceNodeIdsHash(chunk.sourceNodeIds) !== chunk.sourceHash)
417
+ return `${chunkId}: source`;
418
+ if (chunk.lightHash !== artifact.lightHash)
419
+ return `${chunkId}: light`;
420
+ if (chunk.profileHash !== artifact.profileHash)
421
+ return `${chunkId}: profile`;
422
+ }
423
+ return null;
424
+ }
425
+ function createArtifactDiagnostic(status, reason, artifact, expectedHashes) {
426
+ return {
427
+ status,
428
+ reason,
429
+ chunkCount: status === 'loaded' ? artifact.chunks.length : 0,
430
+ textureCount: 0,
431
+ ...createArtifactDiagnosticStats(artifact, status),
432
+ sourceHash: readNonEmptyString(artifact.sourceHash),
433
+ lightHash: readNonEmptyString(artifact.lightHash),
434
+ profileHash: readNonEmptyString(artifact.profileHash),
435
+ expectedSourceHash: expectedHashes?.sourceHash ?? null,
436
+ expectedLightHash: expectedHashes?.lightHash ?? null,
437
+ expectedProfileHash: expectedHashes?.profileHash ?? null,
438
+ };
439
+ }
440
+ function createArtifactDiagnosticStats(artifact, status) {
441
+ if (status === 'invalid') {
442
+ return {
443
+ sourceRootCount: 0,
444
+ sourceMeshCount: null,
445
+ attemptedChunkCount: null,
446
+ skippedChunkCount: null,
447
+ pageCount: null,
448
+ resolution: null,
449
+ chunkSize: null,
450
+ atlasSize: null,
451
+ atlasUsedPixels: null,
452
+ atlasAllocatedPixels: null,
453
+ atlasOccupancy: null,
454
+ texelsPerMeter: null,
455
+ effectiveTexelsPerMeter: null,
456
+ maxAtlasPages: null,
457
+ sdfRadiusPx: null,
458
+ spatialChunkSize: null,
459
+ effectiveSpatialChunkSize: null,
460
+ targetChunkCount: null,
461
+ bakedChunkCount: null,
462
+ reusedChunkCount: null,
463
+ durationMs: null,
464
+ stats: null,
465
+ };
466
+ }
467
+ const stats = artifact.stats ?? null;
468
+ const isV2 = artifact.version === 2;
469
+ const pageCount = stats?.pageCount ?? (isV2 ? artifact.pages.length : null);
470
+ return {
471
+ sourceRootCount: stats?.sourceRootCount ?? uniqueArtifactSourceNodeIds(artifact).length,
472
+ sourceMeshCount: stats?.sourceMeshCount ?? null,
473
+ attemptedChunkCount: stats?.attemptedChunkCount ?? artifact.chunks.length,
474
+ skippedChunkCount: stats?.skippedChunkCount ?? null,
475
+ pageCount,
476
+ resolution: stats?.resolution ?? null,
477
+ chunkSize: stats?.chunkSize ?? null,
478
+ atlasSize: stats?.atlasSize ?? null,
479
+ atlasUsedPixels: stats?.atlasUsedPixels ?? null,
480
+ atlasAllocatedPixels: stats?.atlasAllocatedPixels ?? null,
481
+ atlasOccupancy: stats?.atlasOccupancy ?? null,
482
+ texelsPerMeter: stats?.texelsPerMeter ?? null,
483
+ effectiveTexelsPerMeter: stats?.effectiveTexelsPerMeter ?? null,
484
+ maxAtlasPages: stats?.maxAtlasPages ?? null,
485
+ sdfRadiusPx: stats?.sdfRadiusPx ?? null,
486
+ spatialChunkSize: stats?.spatialChunkSize ?? null,
487
+ effectiveSpatialChunkSize: stats?.effectiveSpatialChunkSize ?? null,
488
+ targetChunkCount: stats?.targetChunkCount ?? null,
489
+ bakedChunkCount: stats?.bakedChunkCount ?? null,
490
+ reusedChunkCount: stats?.reusedChunkCount ?? null,
491
+ durationMs: stats?.durationMs ?? null,
492
+ stats,
493
+ };
494
+ }
495
+ function uniqueArtifactSourceNodeIds(artifact) {
496
+ return [...new Set(artifact.chunks.flatMap(chunk => Array.isArray(chunk.sourceNodeIds) ? chunk.sourceNodeIds : []))];
497
+ }
498
+ function readChunkBounds(chunk) {
499
+ const minX = readFiniteNumber(chunk.bounds?.minX);
500
+ const maxX = readFiniteNumber(chunk.bounds?.maxX);
501
+ const minZ = readFiniteNumber(chunk.bounds?.minZ);
502
+ const maxZ = readFiniteNumber(chunk.bounds?.maxZ);
503
+ const y = readFiniteNumber(chunk.bounds?.y);
504
+ if (minX == null || maxX == null || minZ == null || maxZ == null || y == null)
505
+ return null;
506
+ if (maxX <= minX || maxZ <= minZ)
507
+ return null;
508
+ return {
509
+ center: new Vector3((minX + maxX) * 0.5, y, (minZ + maxZ) * 0.5),
510
+ minX,
511
+ maxX,
512
+ minZ,
513
+ maxZ,
514
+ };
515
+ }
516
+ function readPngDataUrl(value) {
517
+ return typeof value === 'string' && /^data:image\/png[;,]/i.test(value.trim())
518
+ ? value.trim()
519
+ : null;
520
+ }
521
+ function readArtifactHashInput(value, fallback) {
522
+ if (value === null)
523
+ return null;
524
+ if (!value || typeof value !== 'object' || Array.isArray(value))
525
+ return fallback;
526
+ const hashes = value;
527
+ const sourceHash = readNonEmptyString(hashes.sourceHash);
528
+ const lightHash = readNonEmptyString(hashes.lightHash);
529
+ const profileHash = readNonEmptyString(hashes.profileHash);
530
+ if (!sourceHash && !lightHash && !profileHash)
531
+ return null;
532
+ return {
533
+ ...(sourceHash ? { sourceHash } : {}),
534
+ ...(lightHash ? { lightHash } : {}),
535
+ ...(profileHash ? { profileHash } : {}),
536
+ };
537
+ }
538
+ function readNonEmptyString(value) {
539
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
540
+ }
541
+ function isRecord(value) {
542
+ return !!value && typeof value === 'object' && !Array.isArray(value);
543
+ }
544
+ function createSourceNodeIdsHash(sourceNodeIds) {
545
+ return createFnv1aHash([...new Set(sourceNodeIds)]);
546
+ }
547
+ function createFnv1aHash(value) {
548
+ const text = stableStringify(value);
549
+ let hash = 0x811c9dc5;
550
+ for (let index = 0; index < text.length; index += 1) {
551
+ hash ^= text.charCodeAt(index);
552
+ hash = Math.imul(hash, 0x01000193);
553
+ }
554
+ return `fnv1a:${(hash >>> 0).toString(16).padStart(8, '0')}`;
555
+ }
556
+ function stableStringify(value) {
557
+ if (value == null || typeof value !== 'object')
558
+ return JSON.stringify(value);
559
+ if (Array.isArray(value))
560
+ return `[${value.map(stableStringify).join(',')}]`;
561
+ const entries = Object.entries(value)
562
+ .sort(([left], [right]) => left.localeCompare(right));
563
+ return `{${entries.map(([key, entry]) => `${JSON.stringify(key)}:${stableStringify(entry)}`).join(',')}}`;
564
+ }
565
+ function sanitizeName(value) {
566
+ return value.trim().replace(/[^a-z0-9_-]+/gi, '_') || 'chunk';
567
+ }
568
+ function readBoolean(value, fallback) {
569
+ return typeof value === 'boolean' ? value : fallback;
570
+ }
571
+ function readFiniteNumber(value) {
572
+ return typeof value === 'number' && Number.isFinite(value) ? value : null;
573
+ }
574
+ function readFiniteNumberWithFallback(value, fallback) {
575
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
576
+ }
577
+ function readNonNegativeNumber(value, fallback) {
578
+ const next = readFiniteNumberWithFallback(value, fallback);
579
+ return next >= 0 ? next : fallback;
580
+ }
581
+ function readClampedNumber(value, fallback, min, max) {
582
+ return Math.min(max, Math.max(min, readFiniteNumberWithFallback(value, fallback)));
583
+ }
584
+ //# sourceMappingURL=static-projected-shadow-artifact-system.js.map
@@ -0,0 +1 @@
1
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