@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build-info.json +16 -16
- package/dist/local-editor-harness.d.ts +24 -5
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +457 -91
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +12 -0
- package/dist/local-editor-performance-stats.d.ts.map +1 -0
- package/dist/local-editor-performance-stats.js +46 -0
- package/dist/local-editor-performance-stats.js.map +1 -0
- package/dist/playable-babylon-facade.d.ts +2 -2
- package/dist/playable-babylon-facade.d.ts.map +1 -1
- package/dist/playable-babylon-facade.js +1 -1
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-rendering.d.ts +57 -12
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +529 -20
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +10 -9
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-sdk.d.ts +5 -3
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +3 -2
- package/dist/playable-sdk.js.map +1 -1
- package/dist/static-shadow-cpu-worker.d.ts +7 -0
- package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
- package/dist/static-shadow-cpu-worker.js +221 -0
- package/dist/static-shadow-cpu-worker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +26 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +312 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +51 -29
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +69 -40
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
- package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +34 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts +47 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +404 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +12 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +596 -5
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +3 -3
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +75 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +8 -8
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const EMPTY_PERFORMANCE_SNAPSHOT = {
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drawCalls: null,
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meshes: null,
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activeMeshes: null,
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meshClassCounts: null,
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activeMeshClassCounts: null,
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meshCategoryCounts: null,
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activeMeshCategoryCounts: null,
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materials: null,
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textures: null,
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lights: null,
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cameras: null,
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};
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export function createBabylonEditorPerformanceMonitor(scene) {
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let disposed = false;
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let latestDrawCalls = null;
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const cleanupCallbacks = [];
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const sceneLike = isRecord(scene) ? scene : null;
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if (sceneLike) {
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addSceneObserver(cleanupCallbacks, sceneLike.onBeforeAnimationsObservable, () => {
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readDrawCallsCounter(sceneLike)?.fetchNewFrame?.();
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});
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addSceneObserver(cleanupCallbacks, sceneLike.onAfterRenderObservable, () => {
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latestDrawCalls = readFiniteNumber(readDrawCallsCounter(sceneLike)?.current);
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});
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}
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return {
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readSnapshot() {
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if (disposed || !sceneLike)
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return cloneBabylonPerformanceSnapshot(EMPTY_PERFORMANCE_SNAPSHOT);
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const meshCensus = readMeshCensus(sceneLike);
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return {
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drawCalls: latestDrawCalls,
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meshes: meshCensus?.meshCount ?? readCollectionCount(sceneLike.meshes),
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activeMeshes: meshCensus?.activeMeshCount ?? readActiveMeshesCount(sceneLike),
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meshClassCounts: cloneBabylonMeshClassCounts(meshCensus?.meshClassCounts ?? null),
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activeMeshClassCounts: cloneBabylonMeshClassCounts(meshCensus?.activeMeshClassCounts ?? null),
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meshCategoryCounts: cloneBabylonMeshCategoryCounts(meshCensus?.meshCategoryCounts ?? null),
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activeMeshCategoryCounts: cloneBabylonMeshCategoryCounts(meshCensus?.activeMeshCategoryCounts ?? null),
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materials: readCollectionCount(sceneLike.materials),
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textures: readCollectionCount(sceneLike.textures),
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lights: readCollectionCount(sceneLike.lights),
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cameras: readCollectionCount(sceneLike.cameras),
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};
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},
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dispose() {
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if (disposed)
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return;
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disposed = true;
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for (const cleanup of cleanupCallbacks.splice(0))
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cleanup();
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latestDrawCalls = null;
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},
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};
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}
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export function cloneBabylonPerformanceSnapshot(snapshot) {
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return {
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...snapshot,
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meshClassCounts: cloneBabylonMeshClassCounts(snapshot.meshClassCounts),
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activeMeshClassCounts: cloneBabylonMeshClassCounts(snapshot.activeMeshClassCounts),
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meshCategoryCounts: cloneBabylonMeshCategoryCounts(snapshot.meshCategoryCounts),
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activeMeshCategoryCounts: cloneBabylonMeshCategoryCounts(snapshot.activeMeshCategoryCounts),
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};
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}
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function addSceneObserver(cleanupCallbacks, observable, callback) {
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if (!isBabylonObservableLike(observable))
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return;
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const observer = observable.add(callback);
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cleanupCallbacks.push(() => observable.remove(observer));
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}
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function isBabylonObservableLike(value) {
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return !!value
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&& typeof value === 'object'
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&& typeof value.add === 'function'
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&& typeof value.remove === 'function';
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}
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function isRecord(value) {
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return !!value && typeof value === 'object';
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}
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function readDrawCallsCounter(scene) {
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const engine = typeof scene?.getEngine === 'function' ? scene.getEngine() : null;
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const counter = engine?._drawCalls;
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return counter && typeof counter === 'object' ? counter : null;
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}
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function readActiveMeshesCount(scene) {
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if (typeof scene?.getActiveMeshes !== 'function')
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return null;
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try {
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return readCollectionCount(scene.getActiveMeshes());
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}
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catch {
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return null;
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}
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}
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function readMeshCensus(scene) {
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const meshes = readCollectionItems(scene.meshes);
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if (!meshes)
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return null;
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const activeMeshes = readActiveMeshItems(scene);
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const activeMeshSet = activeMeshes ? new Set(activeMeshes) : null;
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const meshClassCounts = createEmptyMeshClassCounts();
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const meshCategoryCounts = createEmptyMeshCategoryCounts();
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const activeMeshClassCounts = activeMeshSet ? createEmptyMeshClassCounts() : null;
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const activeMeshCategoryCounts = activeMeshSet ? createEmptyMeshCategoryCounts() : null;
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for (const mesh of meshes) {
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const classKey = classifyMeshClass(mesh);
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const categoryKey = classifyMeshCategory(mesh);
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meshClassCounts[classKey] += 1;
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meshCategoryCounts[categoryKey] += 1;
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if (activeMeshSet?.has(mesh)) {
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activeMeshClassCounts[classKey] += 1;
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activeMeshCategoryCounts[categoryKey] += 1;
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}
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}
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return {
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meshCount: meshes.length,
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activeMeshCount: activeMeshes?.length ?? null,
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meshClassCounts,
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activeMeshClassCounts,
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meshCategoryCounts,
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activeMeshCategoryCounts,
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};
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}
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function readActiveMeshItems(scene) {
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if (typeof scene?.getActiveMeshes !== 'function')
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return null;
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try {
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return readCollectionItems(scene.getActiveMeshes());
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}
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catch {
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return null;
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}
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}
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function readCollectionItems(value) {
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if (Array.isArray(value))
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return value;
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if (!value || typeof value !== 'object')
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return null;
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const data = value.data;
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const length = readFiniteNumber(value.length);
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if (Array.isArray(data) && length != null)
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return data.slice(0, Math.max(0, Math.floor(length)));
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if (length == null)
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return null;
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const items = [];
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const indexed = value;
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for (let index = 0; index < length; index += 1) {
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if (!(index in indexed))
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return null;
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items.push(indexed[index]);
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}
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return items;
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}
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function readCollectionCount(value) {
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if (!value || typeof value !== 'object')
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return null;
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const length = value.length;
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return readFiniteNumber(length);
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}
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function readFiniteNumber(value) {
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return typeof value === 'number' && Number.isFinite(value) ? value : null;
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}
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function createEmptyMeshClassCounts() {
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return {
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mesh: 0,
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instancedMesh: 0,
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linesMesh: 0,
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groundMesh: 0,
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other: 0,
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};
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}
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function createEmptyMeshCategoryCounts() {
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return {
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assetMesh: 0,
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primitiveMesh: 0,
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staticProjectedShadow: 0,
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editorHelper: 0,
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uncategorized: 0,
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};
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}
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function cloneBabylonMeshClassCounts(counts) {
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return counts ? { ...counts } : null;
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}
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function cloneBabylonMeshCategoryCounts(counts) {
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return counts ? { ...counts } : null;
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}
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function classifyMeshClass(mesh) {
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const className = readMeshClassName(mesh);
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if (className === 'InstancedMesh')
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return 'instancedMesh';
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if (className === 'LinesMesh')
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return 'linesMesh';
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if (className === 'GroundMesh')
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return 'groundMesh';
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if (className === 'Mesh')
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return 'mesh';
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return 'other';
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}
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function readMeshClassName(mesh) {
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if (!isRecord(mesh))
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return '';
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const getClassName = mesh.getClassName;
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if (typeof getClassName === 'function') {
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try {
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const className = getClassName.call(mesh);
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return typeof className === 'string' ? className : '';
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}
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catch {
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return '';
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}
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}
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const constructorName = mesh.constructor?.name;
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return typeof constructorName === 'string' ? constructorName : '';
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}
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function classifyMeshCategory(mesh) {
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const projection = readEditorProjectionMetadata(mesh);
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const runtimeKind = typeof projection?.runtimeKind === 'string' ? projection.runtimeKind : '';
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if (isStaticProjectedShadowMesh(mesh))
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return 'staticProjectedShadow';
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if (runtimeKind === 'camera' || runtimeKind === 'light' || projection?.helper != null || isEditorHelperMesh(mesh)) {
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return 'editorHelper';
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}
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if (runtimeKind === 'assetMesh')
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return 'assetMesh';
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if (runtimeKind === 'primitive' || projection?.primitiveShape != null)
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return 'primitiveMesh';
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return 'uncategorized';
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}
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function readEditorProjectionMetadata(mesh) {
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if (!isRecord(mesh))
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return null;
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const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
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const projection = metadata && isRecord(metadata.editorProjection) ? metadata.editorProjection : null;
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return projection;
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}
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function isStaticProjectedShadowMesh(mesh) {
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if (!isRecord(mesh))
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return false;
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const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
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if (metadata?.staticProjectedShadowInternal === true)
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return true;
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const material = isRecord(mesh.material) ? mesh.material : null;
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return hasPerformanceNameFragment(mesh, 'staticProjected')
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|| hasPerformanceNameFragment(material, 'staticProjected');
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}
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function isEditorHelperMesh(mesh) {
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if (!isRecord(mesh))
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return false;
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const metadata = isRecord(mesh.metadata) ? mesh.metadata : null;
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if (metadata?.editorProjectionHelper === true)
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return true;
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const material = isRecord(mesh.material) ? mesh.material : null;
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return hasPerformanceNameFragment(mesh, 'editor.world.sky')
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|| hasPerformanceNameFragment(mesh, 'editor-grid')
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|| hasPerformanceNameFragment(mesh, 'editorGrid')
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|| hasPerformanceNameFragment(mesh, 'grid-screen-layer')
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|| hasPerformanceNameFragment(material, 'editor.world.sky')
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|| hasPerformanceNameFragment(material, 'editor-grid')
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|| hasPerformanceNameFragment(material, 'editorGrid')
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|| hasPerformanceNameFragment(material, 'grid-screen-layer');
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}
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function hasPerformanceNameFragment(value, fragment) {
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if (!isRecord(value))
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return false;
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return readPerformanceNameCandidates(value)
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.some(candidate => candidate.includes(fragment));
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}
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function readPerformanceNameCandidates(value) {
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return [value.name, value.id]
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.filter((candidate) => typeof candidate === 'string');
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}
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272
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//# sourceMappingURL=performance-monitor.js.map
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@@ -0,0 +1 @@
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1
|
+
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|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import type { RuntimeScene } from './types';
|
|
2
|
+
export interface BabylonProjectionPickResult {
|
|
3
|
+
hit: boolean;
|
|
4
|
+
nodeId: string | null;
|
|
5
|
+
pickedMesh: unknown | null;
|
|
6
|
+
}
|
|
7
|
+
export interface BabylonProjectionPickCandidate {
|
|
8
|
+
hit: unknown;
|
|
9
|
+
node: any;
|
|
10
|
+
projection: Record<string, unknown>;
|
|
11
|
+
selectionNodeId: string;
|
|
12
|
+
renderingGroupId: number;
|
|
13
|
+
alphaIndex: number;
|
|
14
|
+
distance: number;
|
|
15
|
+
}
|
|
16
|
+
export declare function resolveBabylonProjectionNodeId(target: unknown): string | null;
|
|
17
|
+
export declare function resolveBabylonPickSelectionNodeId(target: unknown): string | null;
|
|
18
|
+
export declare function pickBabylonProjectionNodeIdAt(scene: RuntimeScene, clientX: number, clientY: number): string | null;
|
|
19
|
+
export declare function pickBabylonProjectionAt(scene: RuntimeScene, x: number, y: number): BabylonProjectionPickResult;
|
|
20
|
+
export declare function pickBabylonProjectionAtAsync(scene: RuntimeScene, x: number, y: number, options?: {
|
|
21
|
+
alphaThreshold?: number;
|
|
22
|
+
}): Promise<BabylonProjectionPickResult>;
|
|
23
|
+
export declare function selectBabylonProjectionPickCandidate(scene: RuntimeScene, hits: readonly unknown[]): BabylonProjectionPickCandidate | null;
|
|
24
|
+
export declare function collectBabylonProjectionPickCandidates(hits: readonly unknown[]): BabylonProjectionPickCandidate[];
|
|
25
|
+
export declare function sortBabylonProjectionPickCandidates(scene: RuntimeScene, candidates: readonly BabylonProjectionPickCandidate[]): BabylonProjectionPickCandidate[];
|
|
26
|
+
//# sourceMappingURL=projection-pick-resolver.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"projection-pick-resolver.d.ts","sourceRoot":"","sources":["../src/projection-pick-resolver.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAE5C,MAAM,WAAW,2BAA2B;IAC1C,GAAG,EAAE,OAAO,CAAC;IACb,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,UAAU,EAAE,OAAO,GAAG,IAAI,CAAC;CAC5B;AAED,MAAM,WAAW,8BAA8B;IAC7C,GAAG,EAAE,OAAO,CAAC;IACb,IAAI,EAAE,GAAG,CAAC;IACV,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACpC,eAAe,EAAE,MAAM,CAAC;IACxB,gBAAgB,EAAE,MAAM,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;CAClB;AAMD,wBAAgB,8BAA8B,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAQ7E;AAED,wBAAgB,iCAAiC,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAahF;AAED,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,YAAY,EACnB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAKf;AAED,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,YAAY,EACnB,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,2BAA2B,CAQ7B;AAED,wBAAsB,4BAA4B,CAChD,KAAK,EAAE,YAAY,EACnB,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,GAAE;IAAE,cAAc,CAAC,EAAE,MAAM,CAAA;CAAO,GACxC,OAAO,CAAC,2BAA2B,CAAC,CAkBtC;AAED,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,YAAY,EACnB,IAAI,EAAE,SAAS,OAAO,EAAE,GACvB,8BAA8B,GAAG,IAAI,CAEvC;AAED,wBAAgB,sCAAsC,CACpD,IAAI,EAAE,SAAS,OAAO,EAAE,GACvB,8BAA8B,EAAE,CAoBlC;AAED,wBAAgB,mCAAmC,CACjD,KAAK,EAAE,YAAY,EACnB,UAAU,EAAE,SAAS,8BAA8B,EAAE,GACpD,8BAA8B,EAAE,CAclC"}
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@@ -0,0 +1,312 @@
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1
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+
const DEFAULT_ALPHA_THRESHOLD = 8 / 255;
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2
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+
const ALPHA_SAMPLE_CACHE_LIMIT = 2048;
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3
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+
const alphaSampleCache = new Map();
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4
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+
export function resolveBabylonProjectionNodeId(target) {
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5
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let current = target;
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6
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+
while (current) {
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const nodeId = current.metadata?.editorProjection?.nodeId;
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if (typeof nodeId === 'string' && nodeId.length > 0)
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return nodeId;
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+
current = current.parent ?? null;
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}
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+
return null;
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13
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+
}
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14
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+
export function resolveBabylonPickSelectionNodeId(target) {
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+
let current = target;
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16
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+
while (current) {
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17
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+
const projection = current.metadata?.editorProjection;
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+
const rootNodeId = projection?.rootNodeId;
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19
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+
if (projection?.runtimeKind === 'assetMesh' && typeof rootNodeId === 'string' && rootNodeId.length > 0) {
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return rootNodeId;
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}
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+
const nodeId = projection?.nodeId;
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+
if (typeof nodeId === 'string' && nodeId.length > 0)
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return nodeId;
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+
current = current.parent ?? null;
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}
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return null;
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28
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+
}
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29
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export function pickBabylonProjectionNodeIdAt(scene, clientX, clientY) {
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30
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+
const canvas = scene.getEngine?.().getRenderingCanvas?.();
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31
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+
if (!canvas)
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32
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+
return null;
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33
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+
const rect = canvas.getBoundingClientRect();
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34
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+
return pickBabylonProjectionAt(scene, clientX - rect.left, clientY - rect.top).nodeId;
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35
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+
}
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36
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+
export function pickBabylonProjectionAt(scene, x, y) {
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37
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+
const hitBundle = collectScenePickHits(scene, x, y);
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38
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+
const candidate = selectBabylonProjectionPickCandidate(scene, hitBundle.hits);
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39
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+
return {
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40
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+
hit: hitBundle.hit,
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41
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+
nodeId: candidate?.selectionNodeId ?? null,
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42
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+
pickedMesh: candidate?.node ?? null,
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43
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+
};
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44
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+
}
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45
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+
export async function pickBabylonProjectionAtAsync(scene, x, y, options = {}) {
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46
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+
const hitBundle = collectScenePickHits(scene, x, y);
|
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47
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+
const candidates = sortBabylonProjectionPickCandidates(scene, collectBabylonProjectionPickCandidates(hitBundle.hits));
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48
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+
const alphaThreshold = options.alphaThreshold ?? DEFAULT_ALPHA_THRESHOLD;
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49
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+
for (const candidate of candidates) {
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50
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+
if (await isCandidateAlphaVisible(candidate, alphaThreshold)) {
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51
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return {
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52
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+
hit: hitBundle.hit,
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53
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+
nodeId: candidate.selectionNodeId,
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54
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+
pickedMesh: candidate.node,
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55
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+
};
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56
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+
}
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57
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+
}
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58
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+
return {
|
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59
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+
hit: hitBundle.hit,
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60
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+
nodeId: null,
|
|
61
|
+
pickedMesh: null,
|
|
62
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+
};
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63
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+
}
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64
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+
export function selectBabylonProjectionPickCandidate(scene, hits) {
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65
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+
return sortBabylonProjectionPickCandidates(scene, collectBabylonProjectionPickCandidates(hits))[0] ?? null;
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66
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+
}
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67
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+
export function collectBabylonProjectionPickCandidates(hits) {
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68
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+
const candidates = [];
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69
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+
for (const hit of hits) {
|
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70
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+
const pickedNode = readPickedNode(hit);
|
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71
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+
if (!readHitFlag(hit) || !pickedNode)
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72
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+
continue;
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73
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+
const projection = findEditorProjectionMetadata(pickedNode);
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74
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+
if (!projection)
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75
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+
continue;
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76
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+
const selectionNodeId = resolveBabylonPickSelectionNodeId(pickedNode);
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77
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+
if (!selectionNodeId)
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78
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+
continue;
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79
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+
candidates.push({
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80
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+
hit,
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81
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+
node: pickedNode,
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82
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+
projection,
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83
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selectionNodeId,
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84
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renderingGroupId: readRenderingGroupId(pickedNode),
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85
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+
alphaIndex: readAlphaIndex(pickedNode),
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86
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+
distance: readPickDistance(hit),
|
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87
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+
});
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88
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+
}
|
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89
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+
return candidates;
|
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90
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+
}
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91
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+
export function sortBabylonProjectionPickCandidates(scene, candidates) {
|
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92
|
+
if (candidates.length <= 1)
|
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93
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+
return [...candidates];
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94
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+
const nearestDistance = readNearestFiniteDistance(candidates);
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95
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+
const depthTolerance = Number.isFinite(nearestDistance)
|
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96
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+
? Math.max(0.05, Math.abs(nearestDistance) * 0.001)
|
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97
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+
: Number.POSITIVE_INFINITY;
|
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98
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+
return [...candidates].sort((left, right) => {
|
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99
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+
const rightTier = readDepthVisibilityTier(scene, right, nearestDistance, depthTolerance);
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100
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+
const leftTier = readDepthVisibilityTier(scene, left, nearestDistance, depthTolerance);
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101
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+
return rightTier - leftTier
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102
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+
|| right.renderingGroupId - left.renderingGroupId
|
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103
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+
|| right.alphaIndex - left.alphaIndex
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104
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+
|| left.distance - right.distance;
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105
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+
});
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106
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+
}
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107
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+
function collectScenePickHits(scene, x, y) {
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108
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+
if (typeof scene.multiPick === 'function') {
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109
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+
const hits = scene.multiPick(x, y);
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110
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+
if (Array.isArray(hits)) {
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111
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return {
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112
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+
hit: hits.some(readHitFlag),
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113
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+
hits,
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114
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+
};
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115
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+
}
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116
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+
}
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117
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+
const pick = typeof scene.pick === 'function' ? scene.pick(x, y) : null;
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118
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+
return {
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119
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+
hit: readHitFlag(pick),
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120
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+
hits: pick ? [pick] : [],
|
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121
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+
};
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122
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+
}
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123
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+
function readDepthVisibilityTier(scene, candidate, nearestDistance, depthTolerance) {
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124
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+
if (renderingGroupClearsDepth(scene, candidate.renderingGroupId))
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125
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+
return 2;
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126
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+
if (!Number.isFinite(nearestDistance) || !Number.isFinite(candidate.distance))
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127
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+
return 1;
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128
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+
return Math.abs(candidate.distance - nearestDistance) <= depthTolerance ? 1 : 0;
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129
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+
}
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130
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+
function renderingGroupClearsDepth(scene, renderingGroupId) {
|
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131
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+
if (renderingGroupId <= 0 || typeof scene.getAutoClearDepthStencilSetup !== 'function')
|
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132
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+
return false;
|
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133
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+
const setup = scene.getAutoClearDepthStencilSetup(renderingGroupId);
|
|
134
|
+
if (!setup || typeof setup !== 'object')
|
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135
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+
return false;
|
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136
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+
return setup.autoClear !== false && setup.depth !== false;
|
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137
|
+
}
|
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138
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+
function findEditorProjectionMetadata(target) {
|
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139
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+
let current = target;
|
|
140
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+
while (current) {
|
|
141
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+
const projection = current.metadata?.editorProjection;
|
|
142
|
+
if (projection && typeof projection === 'object')
|
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143
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+
return projection;
|
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144
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+
current = current.parent ?? null;
|
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145
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+
}
|
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146
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+
return null;
|
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147
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+
}
|
|
148
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+
function readPickedNode(hit) {
|
|
149
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+
const pick = hit;
|
|
150
|
+
return pick?.pickedMesh ?? pick?.pickedPoint?.mesh ?? null;
|
|
151
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+
}
|
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152
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+
function readHitFlag(hit) {
|
|
153
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+
return !!hit?.hit;
|
|
154
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+
}
|
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155
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+
function readPickDistance(hit) {
|
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156
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+
const distance = hit?.distance;
|
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157
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+
return typeof distance === 'number' && Number.isFinite(distance) ? distance : Number.POSITIVE_INFINITY;
|
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158
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+
}
|
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159
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+
function readNearestFiniteDistance(candidates) {
|
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160
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+
let nearest = Number.POSITIVE_INFINITY;
|
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161
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+
for (const candidate of candidates) {
|
|
162
|
+
if (Number.isFinite(candidate.distance) && candidate.distance < nearest)
|
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163
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+
nearest = candidate.distance;
|
|
164
|
+
}
|
|
165
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+
return nearest;
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|
166
|
+
}
|
|
167
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+
function readRenderingGroupId(node) {
|
|
168
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+
let current = node;
|
|
169
|
+
while (current) {
|
|
170
|
+
const value = current.renderingGroupId;
|
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171
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+
if (typeof value === 'number' && Number.isFinite(value))
|
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172
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+
return value;
|
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173
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+
current = current.parent ?? null;
|
|
174
|
+
}
|
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175
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+
return 0;
|
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176
|
+
}
|
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177
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+
function readAlphaIndex(node) {
|
|
178
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+
let current = node;
|
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179
|
+
while (current) {
|
|
180
|
+
const value = current.alphaIndex;
|
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181
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+
if (typeof value === 'number' && Number.isFinite(value))
|
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182
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+
return value;
|
|
183
|
+
current = current.parent ?? null;
|
|
184
|
+
}
|
|
185
|
+
return 0;
|
|
186
|
+
}
|
|
187
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+
async function isCandidateAlphaVisible(candidate, alphaThreshold) {
|
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188
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+
const texture = readCandidateAlphaTexture(candidate.node);
|
|
189
|
+
if (!texture)
|
|
190
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+
return true;
|
|
191
|
+
const uv = readPickTextureCoordinates(candidate.hit);
|
|
192
|
+
if (!uv)
|
|
193
|
+
return true;
|
|
194
|
+
try {
|
|
195
|
+
const alpha = await sampleTextureAlpha(texture, uv);
|
|
196
|
+
return alpha == null || alpha >= alphaThreshold;
|
|
197
|
+
}
|
|
198
|
+
catch {
|
|
199
|
+
return true;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
function readCandidateAlphaTexture(node) {
|
|
203
|
+
const material = node?.material;
|
|
204
|
+
if (!material || typeof material !== 'object')
|
|
205
|
+
return null;
|
|
206
|
+
const diffuseTexture = material.diffuseTexture;
|
|
207
|
+
if (isAlphaTexture(diffuseTexture) && (material.useAlphaFromDiffuseTexture === true || diffuseTexture.hasAlpha === true)) {
|
|
208
|
+
return diffuseTexture;
|
|
209
|
+
}
|
|
210
|
+
const albedoTexture = material.albedoTexture ?? material.baseTexture;
|
|
211
|
+
if (isAlphaTexture(albedoTexture) && (material.useAlphaFromAlbedoTexture === true || albedoTexture.hasAlpha === true)) {
|
|
212
|
+
return albedoTexture;
|
|
213
|
+
}
|
|
214
|
+
const opacityTexture = material.opacityTexture;
|
|
215
|
+
if (isAlphaTexture(opacityTexture))
|
|
216
|
+
return opacityTexture;
|
|
217
|
+
return null;
|
|
218
|
+
}
|
|
219
|
+
function isAlphaTexture(texture) {
|
|
220
|
+
return !!texture && typeof texture === 'object' && typeof texture.readPixels === 'function';
|
|
221
|
+
}
|
|
222
|
+
function readPickTextureCoordinates(hit) {
|
|
223
|
+
const pick = hit;
|
|
224
|
+
const uv = typeof pick?.getTextureCoordinates === 'function' ? pick.getTextureCoordinates() : null;
|
|
225
|
+
const x = uv?.x;
|
|
226
|
+
const y = uv?.y;
|
|
227
|
+
return typeof x === 'number' && Number.isFinite(x) && typeof y === 'number' && Number.isFinite(y)
|
|
228
|
+
? { x, y }
|
|
229
|
+
: null;
|
|
230
|
+
}
|
|
231
|
+
async function sampleTextureAlpha(texture, uv) {
|
|
232
|
+
const size = readTextureSize(texture);
|
|
233
|
+
if (!size)
|
|
234
|
+
return null;
|
|
235
|
+
const transformed = transformTextureUv(texture, uv);
|
|
236
|
+
const x = toTexturePixelCoordinate(transformed.x, size.width, texture.wrapU);
|
|
237
|
+
const y = toTexturePixelCoordinate(transformed.y, size.height, texture.wrapV);
|
|
238
|
+
const cacheKey = createAlphaSampleCacheKey(texture, size.width, size.height, x, y);
|
|
239
|
+
const cached = alphaSampleCache.get(cacheKey);
|
|
240
|
+
if (cached)
|
|
241
|
+
return cached;
|
|
242
|
+
const sample = readTextureAlphaPixel(texture, x, y)
|
|
243
|
+
.then(alpha => {
|
|
244
|
+
if (alpha == null)
|
|
245
|
+
alphaSampleCache.delete(cacheKey);
|
|
246
|
+
return alpha;
|
|
247
|
+
}, error => {
|
|
248
|
+
alphaSampleCache.delete(cacheKey);
|
|
249
|
+
throw error;
|
|
250
|
+
});
|
|
251
|
+
rememberAlphaSample(cacheKey, sample);
|
|
252
|
+
return sample;
|
|
253
|
+
}
|
|
254
|
+
function readTextureSize(texture) {
|
|
255
|
+
const size = typeof texture.getSize === 'function'
|
|
256
|
+
? texture.getSize()
|
|
257
|
+
: typeof texture.getBaseSize === 'function'
|
|
258
|
+
? texture.getBaseSize()
|
|
259
|
+
: null;
|
|
260
|
+
const width = size?.width;
|
|
261
|
+
const height = size?.height;
|
|
262
|
+
return typeof width === 'number' && Number.isFinite(width) && width > 0
|
|
263
|
+
&& typeof height === 'number' && Number.isFinite(height) && height > 0
|
|
264
|
+
? { width: Math.floor(width), height: Math.floor(height) }
|
|
265
|
+
: null;
|
|
266
|
+
}
|
|
267
|
+
function transformTextureUv(texture, uv) {
|
|
268
|
+
const uScale = readTextureNumber(texture.uScale, 1);
|
|
269
|
+
const vScale = readTextureNumber(texture.vScale, 1);
|
|
270
|
+
const uOffset = readTextureNumber(texture.uOffset, 0);
|
|
271
|
+
const vOffset = readTextureNumber(texture.vOffset, 0);
|
|
272
|
+
return {
|
|
273
|
+
x: uv.x * uScale + uOffset,
|
|
274
|
+
y: uv.y * vScale + vOffset,
|
|
275
|
+
};
|
|
276
|
+
}
|
|
277
|
+
function readTextureNumber(value, fallback) {
|
|
278
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
279
|
+
}
|
|
280
|
+
function toTexturePixelCoordinate(value, size, wrapMode) {
|
|
281
|
+
const normalized = wrapMode === 0 ? clamp01(value) : wrap01(value);
|
|
282
|
+
return Math.min(size - 1, Math.max(0, Math.floor(normalized * size)));
|
|
283
|
+
}
|
|
284
|
+
function clamp01(value) {
|
|
285
|
+
return Math.min(1, Math.max(0, value));
|
|
286
|
+
}
|
|
287
|
+
function wrap01(value) {
|
|
288
|
+
return ((value % 1) + 1) % 1;
|
|
289
|
+
}
|
|
290
|
+
function createAlphaSampleCacheKey(texture, width, height, x, y) {
|
|
291
|
+
const textureId = texture.uniqueId ?? texture.uid ?? texture.name ?? texture.url ?? 'anonymous';
|
|
292
|
+
return `${String(textureId)}:${width}x${height}:${x},${y}`;
|
|
293
|
+
}
|
|
294
|
+
function rememberAlphaSample(key, sample) {
|
|
295
|
+
alphaSampleCache.set(key, sample);
|
|
296
|
+
while (alphaSampleCache.size > ALPHA_SAMPLE_CACHE_LIMIT) {
|
|
297
|
+
const oldestKey = alphaSampleCache.keys().next().value;
|
|
298
|
+
if (typeof oldestKey !== 'string')
|
|
299
|
+
break;
|
|
300
|
+
alphaSampleCache.delete(oldestKey);
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
async function readTextureAlphaPixel(texture, x, y) {
|
|
304
|
+
const pixels = await texture.readPixels(0, 0, undefined, false, false, x, y, 1, 1);
|
|
305
|
+
if (!pixels || typeof pixels.byteLength !== 'number' || pixels.length < 4)
|
|
306
|
+
return null;
|
|
307
|
+
const alpha = Number(pixels[3]);
|
|
308
|
+
if (!Number.isFinite(alpha))
|
|
309
|
+
return null;
|
|
310
|
+
return alpha <= 1 ? alpha : alpha / 255;
|
|
311
|
+
}
|
|
312
|
+
//# sourceMappingURL=projection-pick-resolver.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map
CHANGED
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@@ -1 +1 @@
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|
1
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-
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|
|
1
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+
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