@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/build-info.json +16 -16
  2. package/dist/local-editor-harness.d.ts +24 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +457 -91
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +2 -2
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +1 -1
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +57 -12
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +529 -20
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +10 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk.d.ts +5 -3
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +3 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  26. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  27. package/dist/static-shadow-cpu-worker.js +221 -0
  28. package/dist/static-shadow-cpu-worker.js.map +1 -0
  29. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
  30. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
  32. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  62. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  66. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +26 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +312 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -1
  75. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +51 -29
  76. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  77. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  79. package/node_modules/@fps-games/editor-babylon/dist/projection.js +69 -40
  80. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  81. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
  86. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  87. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
  88. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  92. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  93. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  94. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  95. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts +5 -0
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +34 -1
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts +47 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +404 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +59 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +1 -1
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -1
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +12 -6
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -1
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +596 -5
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  131. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  132. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  133. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  134. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  135. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  136. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  137. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  139. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  140. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  141. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  142. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  143. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  144. package/node_modules/@fps-games/editor-core/package.json +2 -2
  145. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
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  197. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
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  202. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
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  207. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
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  217. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
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  221. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  247. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  248. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  249. package/package.json +8 -8
@@ -0,0 +1,445 @@
1
+ import { readRecord } from '../shared/json.js';
2
+ export const EDITOR_SCENE_STATIC_SHADOWS_COMPANION_CONFIG_KEY = 'staticShadows';
3
+ export const EDITOR_SCENE_STATIC_SHADOW_LEGACY_ARTIFACT_VERSION = 1;
4
+ export const EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION = 2;
5
+ export function createEditorSceneStaticShadowArtifactDraftStore(initialArtifact = null) {
6
+ let savedArtifact = readEditorSceneStaticShadowArtifact(initialArtifact);
7
+ let draftArtifact = savedArtifact;
8
+ let savedArtifactText = serializeEditorSceneStaticShadowArtifact(savedArtifact);
9
+ return {
10
+ get: () => draftArtifact,
11
+ set: (artifact) => {
12
+ draftArtifact = readEditorSceneStaticShadowArtifact(artifact);
13
+ return draftArtifact;
14
+ },
15
+ markSaved: (artifact = draftArtifact) => {
16
+ savedArtifact = readEditorSceneStaticShadowArtifact(artifact);
17
+ draftArtifact = savedArtifact;
18
+ savedArtifactText = serializeEditorSceneStaticShadowArtifact(savedArtifact);
19
+ return draftArtifact;
20
+ },
21
+ reset: () => {
22
+ draftArtifact = savedArtifact;
23
+ return draftArtifact;
24
+ },
25
+ isDirty: () => serializeEditorSceneStaticShadowArtifact(draftArtifact) !== savedArtifactText,
26
+ serialize: (artifact = draftArtifact) => serializeEditorSceneStaticShadowArtifact(artifact),
27
+ };
28
+ }
29
+ export function serializeEditorSceneStaticShadowArtifact(artifact) {
30
+ const normalized = readEditorSceneStaticShadowArtifact(artifact);
31
+ return normalized ? JSON.stringify(normalized) : '';
32
+ }
33
+ export function readEditorSceneStaticShadowArtifact(value) {
34
+ const artifact = readRecord(value);
35
+ if (!artifact)
36
+ return null;
37
+ const sourceHash = readNonEmptyString(artifact.sourceHash);
38
+ const lightHash = readNonEmptyString(artifact.lightHash);
39
+ const profileHash = readNonEmptyString(artifact.profileHash);
40
+ if (!sourceHash || !lightHash || !profileHash)
41
+ return null;
42
+ const shared = {
43
+ sourceHash,
44
+ lightHash,
45
+ profileHash,
46
+ ...(typeof artifact.generatedAt === 'string' && artifact.generatedAt.trim()
47
+ ? { generatedAt: artifact.generatedAt.trim() }
48
+ : {}),
49
+ ...(() => {
50
+ const stats = readEditorSceneStaticShadowStats(artifact.stats);
51
+ return stats ? { stats } : {};
52
+ })(),
53
+ };
54
+ if (artifact.version === EDITOR_SCENE_STATIC_SHADOW_LEGACY_ARTIFACT_VERSION) {
55
+ if (!Array.isArray(artifact.chunks))
56
+ return null;
57
+ const chunks = [];
58
+ const chunkIds = new Set();
59
+ for (const chunkValue of artifact.chunks) {
60
+ const chunk = readEditorSceneStaticShadowChunkV1(chunkValue);
61
+ if (!chunk || chunkIds.has(chunk.id))
62
+ return null;
63
+ chunks.push(chunk);
64
+ chunkIds.add(chunk.id);
65
+ }
66
+ return {
67
+ version: EDITOR_SCENE_STATIC_SHADOW_LEGACY_ARTIFACT_VERSION,
68
+ chunks,
69
+ ...shared,
70
+ };
71
+ }
72
+ if (artifact.version !== EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION || artifact.format !== 'sdf-atlas')
73
+ return null;
74
+ if (!Array.isArray(artifact.pages) || !Array.isArray(artifact.chunks))
75
+ return null;
76
+ const pages = [];
77
+ const pageById = new Map();
78
+ for (const pageValue of artifact.pages) {
79
+ const page = readEditorSceneStaticShadowAtlasPage(pageValue);
80
+ if (!page || pageById.has(page.id))
81
+ return null;
82
+ pages.push(page);
83
+ pageById.set(page.id, page);
84
+ }
85
+ const chunks = [];
86
+ const chunkIds = new Set();
87
+ for (const chunkValue of artifact.chunks) {
88
+ const chunk = readEditorSceneStaticShadowChunkV2(chunkValue, pageById);
89
+ if (!chunk || chunkIds.has(chunk.id))
90
+ return null;
91
+ chunks.push(chunk);
92
+ chunkIds.add(chunk.id);
93
+ }
94
+ return {
95
+ version: EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION,
96
+ format: 'sdf-atlas',
97
+ pages,
98
+ chunks,
99
+ ...shared,
100
+ };
101
+ }
102
+ export function createEditorSceneStaticShadowArtifactDiagnostic(artifactValue, hashes = {}) {
103
+ if (artifactValue == null) {
104
+ return {
105
+ status: 'missing',
106
+ reason: 'Static shadow artifact is missing.',
107
+ ...createEditorSceneStaticShadowArtifactDiagnosticCounts(null, 0, 0),
108
+ sourceHash: hashes.sourceHash ?? null,
109
+ lightHash: hashes.lightHash ?? null,
110
+ profileHash: hashes.profileHash ?? null,
111
+ };
112
+ }
113
+ const artifact = readEditorSceneStaticShadowArtifact(artifactValue);
114
+ if (!artifact) {
115
+ return {
116
+ status: 'invalid',
117
+ reason: 'Static shadow artifact is invalid.',
118
+ ...createEditorSceneStaticShadowArtifactDiagnosticCounts(null, 0, 0),
119
+ sourceHash: hashes.sourceHash ?? null,
120
+ lightHash: hashes.lightHash ?? null,
121
+ profileHash: hashes.profileHash ?? null,
122
+ };
123
+ }
124
+ const chunkMismatch = findEditorSceneStaticShadowArtifactChunkHashMismatch(artifact);
125
+ if (chunkMismatch) {
126
+ return {
127
+ status: 'invalid',
128
+ reason: `Static shadow artifact chunk hash mismatch: ${chunkMismatch}.`,
129
+ ...createEditorSceneStaticShadowArtifactDiagnosticCounts(null, 0, 0),
130
+ sourceHash: artifact.sourceHash,
131
+ lightHash: artifact.lightHash,
132
+ profileHash: artifact.profileHash,
133
+ };
134
+ }
135
+ const mismatches = [
136
+ hashes.sourceHash && hashes.sourceHash !== artifact.sourceHash ? 'source' : null,
137
+ hashes.lightHash && hashes.lightHash !== artifact.lightHash ? 'light' : null,
138
+ hashes.profileHash && hashes.profileHash !== artifact.profileHash ? 'profile' : null,
139
+ ].filter((entry) => !!entry);
140
+ return {
141
+ status: mismatches.length > 0 ? 'out-of-date' : 'up-to-date',
142
+ reason: mismatches.length > 0
143
+ ? `Static shadow artifact hash mismatch: ${mismatches.join(', ')}.`
144
+ : null,
145
+ ...createEditorSceneStaticShadowArtifactDiagnosticCounts(artifact, artifact.chunks.length),
146
+ sourceHash: artifact.sourceHash,
147
+ lightHash: artifact.lightHash,
148
+ profileHash: artifact.profileHash,
149
+ };
150
+ }
151
+ function createEditorSceneStaticShadowArtifactDiagnosticCounts(artifact, chunkCount, sourceRootCount) {
152
+ const stats = artifact?.stats ?? null;
153
+ const isV2 = artifact?.version === EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION;
154
+ const pageCount = stats?.pageCount ?? (isV2 ? artifact.pages.length : null);
155
+ const normalizedChunkCount = Math.max(0, Math.trunc(chunkCount));
156
+ const normalizedSourceRootCount = sourceRootCount ?? stats?.sourceRootCount ?? (artifact ? uniqueEditorSceneStaticShadowSourceNodeIds(artifact).length : 0);
157
+ return {
158
+ chunkCount: normalizedChunkCount,
159
+ sourceRootCount: Math.max(0, Math.trunc(normalizedSourceRootCount)),
160
+ sourceMeshCount: stats?.sourceMeshCount ?? null,
161
+ attemptedChunkCount: stats?.attemptedChunkCount ?? null,
162
+ textureCount: stats?.textureCount ?? pageCount ?? normalizedChunkCount,
163
+ skippedChunkCount: stats?.skippedChunkCount ?? null,
164
+ pageCount,
165
+ resolution: stats?.resolution ?? null,
166
+ chunkSize: stats?.chunkSize ?? null,
167
+ atlasSize: stats?.atlasSize ?? null,
168
+ atlasUsedPixels: stats?.atlasUsedPixels ?? null,
169
+ atlasAllocatedPixels: stats?.atlasAllocatedPixels ?? null,
170
+ atlasOccupancy: stats?.atlasOccupancy ?? null,
171
+ texelsPerMeter: stats?.texelsPerMeter ?? null,
172
+ effectiveTexelsPerMeter: stats?.effectiveTexelsPerMeter ?? null,
173
+ maxAtlasPages: stats?.maxAtlasPages ?? null,
174
+ sdfRadiusPx: stats?.sdfRadiusPx ?? null,
175
+ spatialChunkSize: stats?.spatialChunkSize ?? null,
176
+ effectiveSpatialChunkSize: stats?.effectiveSpatialChunkSize ?? null,
177
+ targetChunkCount: stats?.targetChunkCount ?? null,
178
+ bakedChunkCount: stats?.bakedChunkCount ?? null,
179
+ reusedChunkCount: stats?.reusedChunkCount ?? null,
180
+ durationMs: stats?.durationMs ?? null,
181
+ stats,
182
+ };
183
+ }
184
+ function uniqueEditorSceneStaticShadowSourceNodeIds(artifact) {
185
+ return [...new Set(artifact.chunks.flatMap(chunk => chunk.sourceNodeIds))];
186
+ }
187
+ function findEditorSceneStaticShadowArtifactChunkHashMismatch(artifact) {
188
+ for (const chunk of artifact.chunks) {
189
+ const chunkId = readNonEmptyString(chunk.id) ?? '(unknown)';
190
+ if (createSourceNodeIdsHash(chunk.sourceNodeIds) !== chunk.sourceHash)
191
+ return `${chunkId}: source`;
192
+ if (chunk.lightHash !== artifact.lightHash)
193
+ return `${chunkId}: light`;
194
+ if (chunk.profileHash !== artifact.profileHash)
195
+ return `${chunkId}: profile`;
196
+ }
197
+ return null;
198
+ }
199
+ function readEditorSceneStaticShadowChunkV1(value) {
200
+ const chunk = readRecord(value);
201
+ if (!chunk)
202
+ return null;
203
+ const id = readNonEmptyString(chunk.id);
204
+ const bounds = readEditorSceneStaticShadowBounds(chunk.bounds);
205
+ const plane = readEditorSceneStaticShadowPlane(chunk.plane);
206
+ const maskTextureDataUrl = readPngDataUrl(chunk.maskTextureDataUrl);
207
+ const sourceNodeIds = readStrictStringList(chunk.sourceNodeIds);
208
+ const sourceHash = readNonEmptyString(chunk.sourceHash);
209
+ const lightHash = readNonEmptyString(chunk.lightHash);
210
+ const profileHash = readNonEmptyString(chunk.profileHash);
211
+ if (!id || !bounds || !plane || !maskTextureDataUrl || !sourceNodeIds || !sourceHash || !lightHash || !profileHash) {
212
+ return null;
213
+ }
214
+ return {
215
+ id,
216
+ bounds,
217
+ plane,
218
+ maskTextureDataUrl,
219
+ sourceNodeIds,
220
+ sourceHash,
221
+ lightHash,
222
+ profileHash,
223
+ };
224
+ }
225
+ function readEditorSceneStaticShadowAtlasPage(value) {
226
+ const page = readRecord(value);
227
+ if (!page)
228
+ return null;
229
+ const id = readNonEmptyString(page.id);
230
+ const width = readPositiveInteger(page.width);
231
+ const height = readPositiveInteger(page.height);
232
+ const sdfTextureDataUrl = readPngDataUrl(page.sdfTextureDataUrl);
233
+ if (!id || width == null || height == null || !sdfTextureDataUrl)
234
+ return null;
235
+ return { id, width, height, sdfTextureDataUrl };
236
+ }
237
+ function readEditorSceneStaticShadowChunkV2(value, pageById) {
238
+ const chunk = readRecord(value);
239
+ if (!chunk)
240
+ return null;
241
+ const id = readNonEmptyString(chunk.id);
242
+ const bounds = readEditorSceneStaticShadowBounds(chunk.bounds);
243
+ const plane = readEditorSceneStaticShadowPlane(chunk.plane);
244
+ const pageId = readNonEmptyString(chunk.pageId);
245
+ const atlasRect = readEditorSceneStaticShadowAtlasRect(chunk.atlasRect);
246
+ const atlasUv = readEditorSceneStaticShadowAtlasUv(chunk.atlasUv);
247
+ const sourceNodeIds = readStrictStringList(chunk.sourceNodeIds);
248
+ const sourceHash = readNonEmptyString(chunk.sourceHash);
249
+ const lightHash = readNonEmptyString(chunk.lightHash);
250
+ const profileHash = readNonEmptyString(chunk.profileHash);
251
+ if (!id
252
+ || !bounds
253
+ || !plane
254
+ || !pageId
255
+ || !atlasRect
256
+ || !atlasUv
257
+ || !sourceNodeIds
258
+ || !sourceHash
259
+ || !lightHash
260
+ || !profileHash) {
261
+ return null;
262
+ }
263
+ const page = pageById.get(pageId);
264
+ if (!page || atlasRect.x + atlasRect.width > page.width || atlasRect.y + atlasRect.height > page.height) {
265
+ return null;
266
+ }
267
+ return {
268
+ id,
269
+ bounds,
270
+ plane,
271
+ pageId,
272
+ atlasRect,
273
+ atlasUv,
274
+ sourceNodeIds,
275
+ sourceHash,
276
+ lightHash,
277
+ profileHash,
278
+ };
279
+ }
280
+ function readEditorSceneStaticShadowAtlasRect(value) {
281
+ const rect = readRecord(value);
282
+ if (!rect)
283
+ return null;
284
+ const x = readNonNegativeInteger(rect.x);
285
+ const y = readNonNegativeInteger(rect.y);
286
+ const width = readPositiveInteger(rect.width);
287
+ const height = readPositiveInteger(rect.height);
288
+ if (x == null || y == null || width == null || height == null)
289
+ return null;
290
+ return { x, y, width, height };
291
+ }
292
+ function readEditorSceneStaticShadowAtlasUv(value) {
293
+ const uv = readRecord(value);
294
+ if (!uv)
295
+ return null;
296
+ const u0 = readClampedNumber(uv.u0);
297
+ const v0 = readClampedNumber(uv.v0);
298
+ const u1 = readClampedNumber(uv.u1);
299
+ const v1 = readClampedNumber(uv.v1);
300
+ if (u0 == null || v0 == null || u1 == null || v1 == null || u1 <= u0 || v1 <= v0)
301
+ return null;
302
+ return { u0, v0, u1, v1 };
303
+ }
304
+ function readEditorSceneStaticShadowBounds(value) {
305
+ const bounds = readRecord(value);
306
+ if (!bounds)
307
+ return null;
308
+ const minX = readFiniteNumber(bounds.minX);
309
+ const maxX = readFiniteNumber(bounds.maxX);
310
+ const minZ = readFiniteNumber(bounds.minZ);
311
+ const maxZ = readFiniteNumber(bounds.maxZ);
312
+ const y = readFiniteNumber(bounds.y);
313
+ if (minX == null || maxX == null || minZ == null || maxZ == null || y == null)
314
+ return null;
315
+ if (maxX <= minX || maxZ <= minZ)
316
+ return null;
317
+ return { minX, maxX, minZ, maxZ, y };
318
+ }
319
+ function readEditorSceneStaticShadowPlane(value) {
320
+ const plane = readRecord(value);
321
+ if (!plane)
322
+ return null;
323
+ const height = readFiniteNumber(plane.height);
324
+ const yOffset = readFiniteNumber(plane.yOffset);
325
+ if (height == null || yOffset == null || yOffset < 0)
326
+ return null;
327
+ return { height, yOffset };
328
+ }
329
+ function readEditorSceneStaticShadowStats(value) {
330
+ const stats = readRecord(value);
331
+ if (!stats)
332
+ return null;
333
+ const sourceRootCount = readNonNegativeInteger(stats.sourceRootCount);
334
+ const sourceMeshCount = readNonNegativeInteger(stats.sourceMeshCount);
335
+ const attemptedChunkCount = readNonNegativeInteger(stats.attemptedChunkCount);
336
+ const chunkCount = readNonNegativeInteger(stats.chunkCount);
337
+ const textureCount = readNonNegativeInteger(stats.textureCount);
338
+ if (sourceRootCount == null
339
+ || sourceMeshCount == null
340
+ || attemptedChunkCount == null
341
+ || chunkCount == null
342
+ || textureCount == null) {
343
+ return null;
344
+ }
345
+ return {
346
+ sourceRootCount,
347
+ sourceMeshCount,
348
+ attemptedChunkCount,
349
+ chunkCount,
350
+ textureCount,
351
+ ...readOptionalNonNegativeInteger(stats.skippedChunkCount, 'skippedChunkCount'),
352
+ ...readOptionalNonNegativeInteger(stats.pageCount, 'pageCount'),
353
+ ...readOptionalPositiveNumber(stats.resolution, 'resolution'),
354
+ ...readOptionalPositiveNumber(stats.chunkSize, 'chunkSize'),
355
+ ...readOptionalPositiveNumber(stats.atlasSize, 'atlasSize'),
356
+ ...readOptionalNonNegativeNumber(stats.atlasUsedPixels, 'atlasUsedPixels'),
357
+ ...readOptionalNonNegativeNumber(stats.atlasAllocatedPixels, 'atlasAllocatedPixels'),
358
+ ...readOptionalRatio(stats.atlasOccupancy, 'atlasOccupancy'),
359
+ ...readOptionalPositiveNumber(stats.texelsPerMeter, 'texelsPerMeter'),
360
+ ...readOptionalPositiveNumber(stats.effectiveTexelsPerMeter, 'effectiveTexelsPerMeter'),
361
+ ...readOptionalPositiveNumber(stats.maxAtlasPages, 'maxAtlasPages'),
362
+ ...readOptionalNonNegativeNumber(stats.sdfRadiusPx, 'sdfRadiusPx'),
363
+ ...readOptionalPositiveNumber(stats.spatialChunkSize, 'spatialChunkSize'),
364
+ ...readOptionalPositiveNumber(stats.effectiveSpatialChunkSize, 'effectiveSpatialChunkSize'),
365
+ ...readOptionalPositiveNumber(stats.targetChunkCount, 'targetChunkCount'),
366
+ ...readOptionalNonNegativeInteger(stats.bakedChunkCount, 'bakedChunkCount'),
367
+ ...readOptionalNonNegativeInteger(stats.reusedChunkCount, 'reusedChunkCount'),
368
+ ...readOptionalNonNegativeNumber(stats.durationMs, 'durationMs'),
369
+ };
370
+ }
371
+ function readPngDataUrl(value) {
372
+ const url = readNonEmptyString(value);
373
+ return url && /^data:image\/png[;,]/i.test(url) ? url : null;
374
+ }
375
+ function readStrictStringList(value) {
376
+ if (!Array.isArray(value) || value.length === 0)
377
+ return null;
378
+ const items = [];
379
+ const seen = new Set();
380
+ for (const entry of value) {
381
+ const item = readNonEmptyString(entry);
382
+ if (!item)
383
+ return null;
384
+ if (!seen.has(item))
385
+ items.push(item);
386
+ seen.add(item);
387
+ }
388
+ return items;
389
+ }
390
+ function readNonEmptyString(value) {
391
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
392
+ }
393
+ function readFiniteNumber(value) {
394
+ return typeof value === 'number' && Number.isFinite(value) ? value : null;
395
+ }
396
+ function readNonNegativeInteger(value) {
397
+ return typeof value === 'number' && Number.isInteger(value) && value >= 0 ? value : null;
398
+ }
399
+ function readPositiveInteger(value) {
400
+ return typeof value === 'number' && Number.isInteger(value) && value > 0 ? value : null;
401
+ }
402
+ function readClampedNumber(value) {
403
+ return typeof value === 'number' && Number.isFinite(value) && value >= 0 && value <= 1 ? value : null;
404
+ }
405
+ function readOptionalNonNegativeInteger(value, key) {
406
+ const number = readNonNegativeInteger(value);
407
+ return number == null ? {} : { [key]: number };
408
+ }
409
+ function readOptionalPositiveNumber(value, key) {
410
+ const number = readFiniteNumber(value);
411
+ return number == null || number <= 0 ? {} : { [key]: number };
412
+ }
413
+ function readOptionalNonNegativeNumber(value, key) {
414
+ const number = readFiniteNumber(value);
415
+ return number == null || number < 0 ? {} : { [key]: number };
416
+ }
417
+ function readOptionalRatio(value, key) {
418
+ const number = readFiniteNumber(value);
419
+ return number == null || number < 0 || number > 1 ? {} : { [key]: number };
420
+ }
421
+ function createSourceNodeIdsHash(sourceNodeIds) {
422
+ const ids = Array.isArray(sourceNodeIds)
423
+ ? [...new Set(sourceNodeIds.map(readNonEmptyString).filter((entry) => !!entry))]
424
+ : [];
425
+ return createFnv1aHash(ids);
426
+ }
427
+ function createFnv1aHash(value) {
428
+ const text = stableStringify(value);
429
+ let hash = 0x811c9dc5;
430
+ for (let index = 0; index < text.length; index += 1) {
431
+ hash ^= text.charCodeAt(index);
432
+ hash = Math.imul(hash, 0x01000193);
433
+ }
434
+ return `fnv1a:${(hash >>> 0).toString(16).padStart(8, '0')}`;
435
+ }
436
+ function stableStringify(value) {
437
+ if (value == null || typeof value !== 'object')
438
+ return JSON.stringify(value);
439
+ if (Array.isArray(value))
440
+ return `[${value.map(stableStringify).join(',')}]`;
441
+ const entries = Object.entries(value)
442
+ .sort(([left], [right]) => left.localeCompare(right));
443
+ return `{${entries.map(([key, entry]) => `${JSON.stringify(key)}:${stableStringify(entry)}`).join(',')}}`;
444
+ }
445
+ //# sourceMappingURL=artifact.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,2 @@
1
+ export * from './artifact';
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/static-shadows/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC"}
@@ -0,0 +1,2 @@
1
+ export * from './artifact.js';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/static-shadows/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC"}
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fps-games/editor-playable-sdk",
3
- "version": "0.1.4-beta.5",
3
+ "version": "0.1.5-beta.2",
4
4
  "private": true,
5
5
  "type": "module",
6
6
  "description": "Playable project integration SDK for fps-game-editor.",
@@ -18,7 +18,7 @@
18
18
  }
19
19
  },
20
20
  "dependencies": {
21
- "@fps-games/editor-core": "0.1.4-beta.5",
22
- "@fps-games/editor-protocol": "0.1.4-beta.5"
21
+ "@fps-games/editor-core": "0.1.5-beta.2",
22
+ "@fps-games/editor-protocol": "0.1.5-beta.2"
23
23
  }
24
24
  }
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fps-games/editor-protocol",
3
- "version": "0.1.4-beta.5",
3
+ "version": "0.1.5-beta.2",
4
4
  "private": true,
5
5
  "type": "module",
6
6
  "description": "Shared protocol types for fps-game-editor runtimes, adapters, and Forge Play bridges.",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fps-games/editor",
3
- "version": "0.1.4-beta.5",
3
+ "version": "0.1.5-beta.2",
4
4
  "type": "module",
5
5
  "description": "Aggregate public entrypoint for fps-game-editor.",
6
6
  "repository": {
@@ -34,13 +34,13 @@
34
34
  "prepack": "node ../../scripts/prepare-single-package.mjs"
35
35
  },
36
36
  "dependencies": {
37
- "@fps-games/babylon-renderer": "0.1.4-beta.5",
38
- "@fps-games/editor-babylon": "0.1.4-beta.5",
39
- "@fps-games/editor-browser": "0.1.4-beta.5",
40
- "@fps-games/editor-core": "0.1.4-beta.5",
41
- "@fps-games/editor-forge-play": "0.1.4-beta.5",
42
- "@fps-games/editor-playable-sdk": "0.1.4-beta.5",
43
- "@fps-games/editor-protocol": "0.1.4-beta.5"
37
+ "@fps-games/babylon-renderer": "0.1.5-beta.2",
38
+ "@fps-games/editor-babylon": "0.1.5-beta.2",
39
+ "@fps-games/editor-browser": "0.1.5-beta.2",
40
+ "@fps-games/editor-core": "0.1.5-beta.2",
41
+ "@fps-games/editor-forge-play": "0.1.5-beta.2",
42
+ "@fps-games/editor-playable-sdk": "0.1.5-beta.2",
43
+ "@fps-games/editor-protocol": "0.1.5-beta.2"
44
44
  },
45
45
  "bundleDependencies": [
46
46
  "@fps-games/babylon-renderer",