@fps-games/editor 0.1.4-beta.5 → 0.1.5-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/build-info.json +16 -16
  2. package/dist/local-editor-harness.d.ts +24 -5
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +457 -91
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/local-editor-performance-stats.d.ts +12 -0
  7. package/dist/local-editor-performance-stats.d.ts.map +1 -0
  8. package/dist/local-editor-performance-stats.js +46 -0
  9. package/dist/local-editor-performance-stats.js.map +1 -0
  10. package/dist/playable-babylon-facade.d.ts +2 -2
  11. package/dist/playable-babylon-facade.d.ts.map +1 -1
  12. package/dist/playable-babylon-facade.js +1 -1
  13. package/dist/playable-babylon-facade.js.map +1 -1
  14. package/dist/playable-babylon-rendering.d.ts +57 -12
  15. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  16. package/dist/playable-babylon-rendering.js +529 -20
  17. package/dist/playable-babylon-rendering.js.map +1 -1
  18. package/dist/playable-local-editor-host.d.ts +10 -9
  19. package/dist/playable-local-editor-host.d.ts.map +1 -1
  20. package/dist/playable-local-editor-host.js.map +1 -1
  21. package/dist/playable-sdk.d.ts +5 -3
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +3 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/dist/static-shadow-cpu-worker.d.ts +7 -0
  26. package/dist/static-shadow-cpu-worker.d.ts.map +1 -0
  27. package/dist/static-shadow-cpu-worker.js +221 -0
  28. package/dist/static-shadow-cpu-worker.js.map +1 -0
  29. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -1
  30. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -1
  32. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js +584 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts +61 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js +382 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts +47 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js +285 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts +88 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js +813 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts +27 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js +220 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +35 -3
  54. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -1
  55. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +65 -609
  56. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -1
  57. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +169 -14
  58. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  59. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +9 -3
  60. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  61. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  62. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +2 -0
  63. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-babylon/dist/index.js +2 -0
  65. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  66. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts +34 -0
  67. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.d.ts.map +1 -0
  68. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js +272 -0
  69. package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -0
  70. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts +26 -0
  71. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.d.ts.map +1 -0
  72. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js +312 -0
  73. package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -0
  74. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -1
  75. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +51 -29
  76. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  77. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +6 -0
  78. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  79. package/node_modules/@fps-games/editor-babylon/dist/projection.js +69 -40
  80. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  81. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts +19 -0
  82. package/node_modules/@fps-games/editor-babylon/dist/rendering.d.ts.map +1 -0
  83. package/node_modules/@fps-games/editor-babylon/dist/rendering.js +66 -0
  84. package/node_modules/@fps-games/editor-babylon/dist/rendering.js.map +1 -0
  85. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +5 -2
  86. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  87. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +65 -32
  88. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  89. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  90. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +19 -2
  91. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  92. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  93. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +1 -1
  94. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  95. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  96. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts +8 -0
  97. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.d.ts.map +1 -0
  98. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js +14 -0
  99. package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -0
  100. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts +5 -0
  101. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  102. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +34 -1
  103. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  104. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts +47 -0
  105. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.d.ts.map +1 -0
  106. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js +404 -0
  107. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -0
  108. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  109. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +59 -0
  110. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  111. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +10 -2
  113. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  114. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  115. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  116. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +17 -0
  117. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  118. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +1 -1
  119. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -1
  120. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +12 -6
  121. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
  122. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  123. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +466 -42
  124. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  125. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +70 -5
  126. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  127. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +3 -1
  128. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  129. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +596 -5
  130. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  131. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  132. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +14 -1
  133. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  134. package/node_modules/@fps-games/editor-core/dist/editor-session.js +34 -10
  135. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  136. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +2 -1
  137. package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
  138. package/node_modules/@fps-games/editor-core/dist/inspector.js +11 -1
  139. package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
  140. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts +7 -0
  141. package/node_modules/@fps-games/editor-core/dist/serialized-object.d.ts.map +1 -1
  142. package/node_modules/@fps-games/editor-core/dist/serialized-object.js +1 -0
  143. package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
  144. package/node_modules/@fps-games/editor-core/package.json +2 -2
  145. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  146. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.d.ts.map +1 -1
  147. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js +10 -5
  148. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/document.js.map +1 -1
  149. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.d.ts.map +1 -1
  150. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js +3 -1
  151. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-placement/placement.js.map +1 -1
  152. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts +4 -1
  153. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  154. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +29 -0
  155. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  156. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +10 -0
  157. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  158. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  159. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +3 -0
  160. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  161. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts +1 -0
  162. package/node_modules/@fps-games/editor-playable-sdk/dist/index.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js +1 -0
  164. package/node_modules/@fps-games/editor-playable-sdk/dist/index.js.map +1 -1
  165. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +33 -2
  166. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  167. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +232 -16
  168. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  169. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts +1 -1
  170. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js +1 -1
  172. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/index.js.map +1 -1
  173. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts +12 -1
  174. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +153 -0
  176. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  177. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts +4 -2
  178. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js +2 -1
  180. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/index.js.map +1 -1
  181. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.d.ts.map +1 -1
  182. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js +4 -1
  183. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/reducer.js.map +1 -1
  184. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts +19 -0
  185. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.d.ts.map +1 -0
  186. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js +57 -0
  187. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/rendering-alpha-index.js.map +1 -0
  188. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts +7 -1
  189. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/types.d.ts.map +1 -1
  190. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +620 -36
  192. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  193. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +8 -3
  194. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +258 -10
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  197. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +110 -3
  198. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +25 -0
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  202. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  203. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  204. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.d.ts.map +1 -1
  205. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/client.js +4 -0
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  207. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts +9 -1
  208. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.d.ts.map +1 -1
  209. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js +12 -1
  210. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/companion-configs.js.map +1 -1
  211. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts +2 -0
  212. package/node_modules/@fps-games/editor-playable-sdk/dist/scene-source/types.d.ts.map +1 -1
  213. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts +1 -0
  214. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.d.ts.map +1 -1
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  217. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts +1 -0
  218. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.d.ts.map +1 -1
  219. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/index.js +1 -0
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  221. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts +17 -0
  222. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +262 -0
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js +7 -3
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/object.js.map +1 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts +6 -0
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.d.ts.map +1 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js +31 -0
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/session/identity.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts +2 -1
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js +1 -1
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/session/index.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.d.ts.map +1 -1
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +21 -9
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js.map +1 -1
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts +151 -0
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.d.ts.map +1 -0
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js +445 -0
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/artifact.js.map +1 -0
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts +2 -0
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.d.ts.map +1 -0
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js +2 -0
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/static-shadows/index.js.map +1 -0
  247. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  248. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  249. package/package.json +8 -8
@@ -0,0 +1,285 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
2
+ import { FreeCamera } from '@babylonjs/core/Cameras/freeCamera.js';
3
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector.js';
5
+ import { Material } from '@babylonjs/core/Materials/material.js';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial.js';
7
+ import { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
8
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture.js';
9
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer.js';
10
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
11
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh.js';
12
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
13
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
14
+ import { markStaticProjectedShadowInternal, STATIC_PROJECTED_SHADOW_ALPHA_INDEX, } from './static-projected-shadow-rendering.js';
15
+ export const STATIC_PROJECTED_BAKE_LAYER_MASK = 0x10000000;
16
+ export function collectStaticProjectedShadowNodeMeshes(root) {
17
+ const meshes = new Set();
18
+ meshes.add(root);
19
+ for (const child of root.getChildMeshes(false))
20
+ meshes.add(child);
21
+ return [...meshes];
22
+ }
23
+ export function buildStaticProjectedShadowBounds(meshes, options) {
24
+ const lightDir = options.lightDir.clone().normalize();
25
+ if (Math.abs(lightDir.y) < 1e-5)
26
+ return null;
27
+ const points = [];
28
+ for (const mesh of meshes) {
29
+ const geometrySource = mesh instanceof InstancedMesh ? mesh.sourceMesh : mesh;
30
+ if (!(geometrySource instanceof Mesh))
31
+ continue;
32
+ const positions = geometrySource.getVerticesData(VertexBuffer.PositionKind);
33
+ if (!positions || positions.length < 3)
34
+ continue;
35
+ mesh.computeWorldMatrix(true);
36
+ const matrix = mesh.getWorldMatrix();
37
+ for (let index = 0; index < positions.length; index += 3) {
38
+ const point = Vector3.TransformCoordinates(new Vector3(Number(positions[index]), Number(positions[index + 1]), Number(positions[index + 2])), matrix);
39
+ const t = (options.planeY - point.y) / lightDir.y;
40
+ if (t < -1e-4)
41
+ continue;
42
+ points.push(point.add(lightDir.scale(Math.max(0, t))));
43
+ }
44
+ }
45
+ return buildStaticProjectedShadowBoundsFromPoints(points, options);
46
+ }
47
+ export function buildStaticProjectedShadowBoundsFromPoints(points, options) {
48
+ if (points.length === 0)
49
+ return null;
50
+ let minX = Infinity;
51
+ let maxX = -Infinity;
52
+ let minZ = Infinity;
53
+ let maxZ = -Infinity;
54
+ for (const point of points) {
55
+ minX = Math.min(minX, point.x);
56
+ maxX = Math.max(maxX, point.x);
57
+ minZ = Math.min(minZ, point.z);
58
+ maxZ = Math.max(maxZ, point.z);
59
+ }
60
+ if (![minX, maxX, minZ, maxZ].every(Number.isFinite))
61
+ return null;
62
+ const paddingX = Math.max(options.padding, (maxX - minX) * options.padding);
63
+ const paddingZ = Math.max(options.padding, (maxZ - minZ) * options.padding);
64
+ minX -= paddingX;
65
+ maxX += paddingX;
66
+ minZ -= paddingZ;
67
+ maxZ += paddingZ;
68
+ const centerX = (minX + maxX) * 0.5;
69
+ const centerZ = (minZ + maxZ) * 0.5;
70
+ let width = maxX - minX;
71
+ let depth = maxZ - minZ;
72
+ const maxSize = options.maxSize;
73
+ if (maxSize && width > maxSize) {
74
+ width = maxSize;
75
+ minX = centerX - width * 0.5;
76
+ maxX = centerX + width * 0.5;
77
+ }
78
+ if (maxSize && depth > maxSize) {
79
+ depth = maxSize;
80
+ minZ = centerZ - depth * 0.5;
81
+ maxZ = centerZ + depth * 0.5;
82
+ }
83
+ return {
84
+ center: new Vector3((minX + maxX) * 0.5, options.planeY, (minZ + maxZ) * 0.5),
85
+ width,
86
+ depth,
87
+ minX,
88
+ maxX,
89
+ minZ,
90
+ maxZ,
91
+ };
92
+ }
93
+ export function createStaticProjectedShadowMaskTexture(meshes, options) {
94
+ const resolution = resolveBakeTextureSize(options.resolution);
95
+ const bakeMeshes = createProjectedBakeMeshes(meshes, {
96
+ scene: options.scene,
97
+ name: options.name,
98
+ bounds: options.bounds,
99
+ lightDir: options.lightDir,
100
+ planeY: options.planeY,
101
+ });
102
+ if (bakeMeshes.length === 0)
103
+ return Promise.resolve(null);
104
+ const bakeCamera = createBakeCamera(`${options.name}_staticProjectedBakeCamera`, options.scene, options.bounds);
105
+ const bakeMaterial = createBakeMaterial(`${options.name}_staticProjectedBakeMaterial`, options.scene);
106
+ for (const mesh of bakeMeshes)
107
+ mesh.material = bakeMaterial;
108
+ const texture = new RenderTargetTexture(`${options.name}_staticProjectedShadowMask`, resolution, options.scene, false, false);
109
+ texture.clearColor = new Color4(0, 0, 0, 0);
110
+ texture.hasAlpha = true;
111
+ texture.wrapU = Texture.CLAMP_ADDRESSMODE;
112
+ texture.wrapV = Texture.CLAMP_ADDRESSMODE;
113
+ texture.updateSamplingMode(Texture.NEAREST_SAMPLINGMODE);
114
+ texture.renderList = bakeMeshes;
115
+ texture.activeCamera = bakeCamera;
116
+ texture.cameraForLOD = bakeCamera;
117
+ texture.disableImageProcessing = true;
118
+ texture.renderParticles = false;
119
+ texture.renderSprites = false;
120
+ texture.enableOutlineRendering = false;
121
+ texture.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
122
+ texture.setMaterialForRendering(bakeMeshes, bakeMaterial);
123
+ const disposeTransient = () => {
124
+ texture.renderList = [];
125
+ texture.activeCamera = null;
126
+ texture.cameraForLOD = null;
127
+ for (const mesh of bakeMeshes)
128
+ mesh.dispose();
129
+ bakeCamera.dispose();
130
+ bakeMaterial.dispose();
131
+ };
132
+ try {
133
+ return renderStaticProjectedShadowMaskTexture(texture, bakeMeshes, bakeMaterial)
134
+ .then(() => {
135
+ disposeTransient();
136
+ return {
137
+ texture,
138
+ dispose() {
139
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
140
+ if (targetIndex >= 0)
141
+ options.scene.customRenderTargets.splice(targetIndex, 1);
142
+ texture.dispose();
143
+ },
144
+ };
145
+ })
146
+ .catch(() => {
147
+ disposeTransient();
148
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
149
+ if (targetIndex >= 0)
150
+ options.scene.customRenderTargets.splice(targetIndex, 1);
151
+ texture.dispose();
152
+ return null;
153
+ });
154
+ }
155
+ catch {
156
+ disposeTransient();
157
+ const targetIndex = options.scene.customRenderTargets.indexOf(texture);
158
+ if (targetIndex >= 0)
159
+ options.scene.customRenderTargets.splice(targetIndex, 1);
160
+ texture.dispose();
161
+ return Promise.resolve(null);
162
+ }
163
+ }
164
+ async function renderStaticProjectedShadowMaskTexture(texture, bakeMeshes, bakeMaterial) {
165
+ await Promise.all(bakeMeshes.map(mesh => bakeMaterial.forceCompilationAsync(mesh)));
166
+ if (!await waitForRenderTargetReady(texture)) {
167
+ throw new Error('Static projected shadow bake target is not ready.');
168
+ }
169
+ try {
170
+ texture.render(false);
171
+ }
172
+ catch {
173
+ throw new Error('Static projected shadow bake render failed.');
174
+ }
175
+ await waitNextFrame();
176
+ }
177
+ async function waitForRenderTargetReady(texture) {
178
+ const maxAttempts = 30;
179
+ for (let attempt = 0; attempt < maxAttempts; attempt += 1) {
180
+ if (texture.isReadyForRendering())
181
+ return true;
182
+ await waitNextFrame();
183
+ }
184
+ return texture.isReadyForRendering();
185
+ }
186
+ function createProjectedBakeMeshes(meshes, options) {
187
+ const lightDir = options.lightDir.clone().normalize();
188
+ if (Math.abs(lightDir.y) < 1e-5)
189
+ return [];
190
+ const bakeMeshes = [];
191
+ meshes.forEach((mesh, meshIndex) => {
192
+ const geometrySource = mesh instanceof InstancedMesh ? mesh.sourceMesh : mesh;
193
+ if (!(geometrySource instanceof Mesh))
194
+ return;
195
+ const positions = geometrySource.getVerticesData(VertexBuffer.PositionKind);
196
+ const indices = geometrySource.getIndices();
197
+ if (!positions || positions.length < 3 || !indices || indices.length < 3)
198
+ return;
199
+ mesh.computeWorldMatrix(true);
200
+ const matrix = mesh.getWorldMatrix();
201
+ const projectedPositions = projectStaticShadowMeshPositions(positions, matrix, lightDir, {
202
+ bounds: options.bounds,
203
+ planeY: options.planeY,
204
+ mirrorXForBakeCamera: true,
205
+ });
206
+ const bakeMesh = new Mesh(`${options.name}_staticProjectedBakeProjection_${meshIndex}`, options.scene);
207
+ const vertexData = new VertexData();
208
+ vertexData.positions = projectedPositions;
209
+ vertexData.indices = [...indices];
210
+ vertexData.normals = createStaticShadowBakeNormals(projectedPositions.length / 3);
211
+ vertexData.applyToMesh(bakeMesh);
212
+ bakeMesh.isPickable = false;
213
+ bakeMesh.receiveShadows = false;
214
+ bakeMesh.alphaIndex = STATIC_PROJECTED_SHADOW_ALPHA_INDEX;
215
+ bakeMesh.layerMask = STATIC_PROJECTED_BAKE_LAYER_MASK;
216
+ markStaticProjectedShadowInternal(bakeMesh);
217
+ bakeMeshes.push(bakeMesh);
218
+ });
219
+ return bakeMeshes;
220
+ }
221
+ function createStaticShadowBakeNormals(vertexCount) {
222
+ const normals = [];
223
+ for (let index = 0; index < vertexCount; index += 1) {
224
+ normals.push(0, 1, 0);
225
+ }
226
+ return normals;
227
+ }
228
+ export function projectStaticShadowMeshPositions(positions, matrix, lightDir, options) {
229
+ const projectedPositions = [];
230
+ for (let index = 0; index < positions.length; index += 3) {
231
+ const point = Vector3.TransformCoordinates(new Vector3(Number(positions[index]), Number(positions[index + 1]), Number(positions[index + 2])), matrix);
232
+ const t = (options.planeY - point.y) / lightDir.y;
233
+ const projected = point.add(lightDir.scale(Math.max(0, t)));
234
+ // The top-down RTT camera writes world X mirrored into texture U, while runtime quads sample U as minX -> maxX.
235
+ const x = options.mirrorXForBakeCamera
236
+ ? options.bounds.center.x - (projected.x - options.bounds.center.x)
237
+ : projected.x;
238
+ projectedPositions.push(x, options.planeY, projected.z);
239
+ }
240
+ return projectedPositions;
241
+ }
242
+ function createBakeCamera(name, scene, bounds) {
243
+ const cameraHeight = Math.max(bounds.width, bounds.depth, 1) + 10;
244
+ const camera = new FreeCamera(name, new Vector3(bounds.center.x, bounds.center.y + cameraHeight, bounds.center.z), scene);
245
+ camera.mode = Camera.ORTHOGRAPHIC_CAMERA;
246
+ camera.orthoLeft = -Math.max(bounds.width, 1e-4) * 0.5;
247
+ camera.orthoRight = Math.max(bounds.width, 1e-4) * 0.5;
248
+ camera.orthoBottom = -Math.max(bounds.depth, 1e-4) * 0.5;
249
+ camera.orthoTop = Math.max(bounds.depth, 1e-4) * 0.5;
250
+ camera.minZ = 0.01;
251
+ camera.maxZ = cameraHeight + 1;
252
+ camera.layerMask = STATIC_PROJECTED_BAKE_LAYER_MASK;
253
+ camera.upVector = Vector3.Forward();
254
+ camera.setTarget(bounds.center);
255
+ return camera;
256
+ }
257
+ function createBakeMaterial(name, scene) {
258
+ const material = new StandardMaterial(name, scene);
259
+ material.diffuseColor = Color3.White();
260
+ material.emissiveColor = Color3.White();
261
+ material.alpha = 1;
262
+ material.backFaceCulling = false;
263
+ material.disableLighting = true;
264
+ material.disableDepthWrite = true;
265
+ material.transparencyMode = Material.MATERIAL_OPAQUE;
266
+ return material;
267
+ }
268
+ function waitNextFrame() {
269
+ if (typeof requestAnimationFrame === 'function') {
270
+ return new Promise(resolve => requestAnimationFrame(() => resolve()));
271
+ }
272
+ return new Promise(resolve => setTimeout(resolve, 0));
273
+ }
274
+ function clamp(value, min, max) {
275
+ return Math.min(max, Math.max(min, value));
276
+ }
277
+ function resolveBakeTextureSize(value) {
278
+ if (typeof value === 'number')
279
+ return clamp(Math.round(value), 16, 4096);
280
+ return {
281
+ width: clamp(Math.round(value.width), 1, 4096),
282
+ height: clamp(Math.round(value.height), 1, 4096),
283
+ };
284
+ }
285
+ //# sourceMappingURL=static-projected-shadow-bake.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,88 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
2
+ import { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture';
3
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
4
+ import type { Scene } from '@babylonjs/core/scene';
5
+ import { type StaticProjectedShadowBakeBounds } from './static-projected-shadow-bake';
6
+ import { type StaticProjectedShadowArtifact, type StaticProjectedShadowArtifactHashInput, type StaticProjectedShadowOptions } from './types';
7
+ type MaybePromise<T> = T | Promise<T>;
8
+ export interface StaticProjectedShadowBakerMaskPixelsInput {
9
+ texture: RenderTargetTexture;
10
+ chunkId: string;
11
+ bounds: StaticProjectedShadowBakeBounds;
12
+ width: number;
13
+ height: number;
14
+ }
15
+ export interface StaticProjectedShadowBakerMaskPixels {
16
+ pixels: ArrayBufferView;
17
+ width: number;
18
+ height: number;
19
+ }
20
+ export type StaticProjectedShadowBakerMaskPixelReader = (input: StaticProjectedShadowBakerMaskPixelsInput) => MaybePromise<StaticProjectedShadowBakerMaskPixels | null | undefined>;
21
+ export interface StaticProjectedShadowBakerAtlasEncodeInput {
22
+ pageId: string;
23
+ pixels: Uint8ClampedArray;
24
+ width: number;
25
+ height: number;
26
+ }
27
+ export type StaticProjectedShadowBakerAtlasEncoder = (input: StaticProjectedShadowBakerAtlasEncodeInput) => MaybePromise<string | null | undefined>;
28
+ export interface StaticProjectedShadowBakerSdfTileInput {
29
+ chunkId: string;
30
+ pixels: ArrayBufferView;
31
+ width: number;
32
+ height: number;
33
+ sdfRadiusPx: number;
34
+ }
35
+ export interface StaticProjectedShadowBakerSdfTile {
36
+ sdfAlpha: Uint8ClampedArray;
37
+ width: number;
38
+ height: number;
39
+ hasCoverage: boolean;
40
+ }
41
+ export type StaticProjectedShadowBakerSdfTileProcessor = (input: StaticProjectedShadowBakerSdfTileInput) => MaybePromise<StaticProjectedShadowBakerSdfTile | null | undefined>;
42
+ export type StaticProjectedShadowBakeProgressPhase = 'collect' | 'reuse' | 'chunk' | 'sdf' | 'pack' | 'encode' | 'complete';
43
+ export interface StaticProjectedShadowBakeProgress {
44
+ phase: StaticProjectedShadowBakeProgressPhase;
45
+ sourceRootCount: number;
46
+ sourceMeshCount: number;
47
+ completedChunkCount: number;
48
+ totalChunkCount: number;
49
+ encodedTextureCount: number;
50
+ currentChunkId?: string;
51
+ atlasPageCount?: number;
52
+ effectiveTexelsPerMeter?: number;
53
+ effectiveSpatialChunkSize?: number;
54
+ bakedChunkCount?: number;
55
+ reusedChunkCount?: number;
56
+ }
57
+ export type StaticProjectedShadowBakeProgressCallback = (progress: StaticProjectedShadowBakeProgress) => MaybePromise<void>;
58
+ export interface StaticProjectedShadowBakerOptions {
59
+ scene: Scene;
60
+ directionalLight?: DirectionalLight | null;
61
+ options?: Partial<StaticProjectedShadowOptions>;
62
+ roots?: readonly AbstractMesh[];
63
+ previousArtifact?: StaticProjectedShadowArtifact | null;
64
+ readMaskTexturePixels?: StaticProjectedShadowBakerMaskPixelReader;
65
+ processSdfTile?: StaticProjectedShadowBakerSdfTileProcessor;
66
+ encodeAtlasTexture?: StaticProjectedShadowBakerAtlasEncoder;
67
+ yieldToMainThread?: StaticProjectedShadowBakeProgressCallback;
68
+ onProgress?: StaticProjectedShadowBakeProgressCallback;
69
+ now?: () => string;
70
+ }
71
+ export interface StaticProjectedShadowBaker {
72
+ bake(input?: {
73
+ roots?: readonly AbstractMesh[];
74
+ previousArtifact?: StaticProjectedShadowArtifact | null;
75
+ }): Promise<StaticProjectedShadowArtifact>;
76
+ }
77
+ export interface StaticProjectedShadowBakeHashOptions {
78
+ scene: Scene;
79
+ directionalLight?: DirectionalLight | null;
80
+ options?: Partial<StaticProjectedShadowOptions>;
81
+ roots?: readonly AbstractMesh[];
82
+ }
83
+ export declare function createStaticProjectedShadowBaker(options: StaticProjectedShadowBakerOptions): StaticProjectedShadowBaker;
84
+ export declare function collectStaticProjectedShadowBakeRoots(scene: Scene): AbstractMesh[];
85
+ export declare function createStaticProjectedShadowBakeHashes(input: StaticProjectedShadowBakeHashOptions): Required<StaticProjectedShadowArtifactHashInput>;
86
+ export declare function createStaticProjectedShadowProfileHash(options?: Partial<StaticProjectedShadowOptions>): string;
87
+ export {};
88
+ //# sourceMappingURL=static-projected-shadow-baker.d.ts.map
@@ -0,0 +1 @@
1
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