@flighthq/scene3d-wgpu 0.2.1-next.840.857425c

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Files changed (263) hide show
  1. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
  4. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
  8. package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
  12. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
  14. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
  16. package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
  20. package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawWgpuScene3D.d.ts +4 -0
  22. package/dist/drawWgpuScene3D.d.ts.map +1 -0
  23. package/dist/drawWgpuScene3D.js +171 -0
  24. package/dist/drawWgpuScene3D.js.map +1 -0
  25. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
  28. package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
  30. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
  31. package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
  32. package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
  33. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
  34. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  35. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
  36. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
  37. package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
  38. package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
  39. package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
  40. package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
  41. package/dist/index.d.ts +51 -0
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +51 -0
  44. package/dist/index.js.map +1 -0
  45. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  46. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  47. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
  48. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
  49. package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
  50. package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
  51. package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
  52. package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
  53. package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
  54. package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
  55. package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
  56. package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
  57. package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
  58. package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
  59. package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
  60. package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
  61. package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
  62. package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  63. package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
  64. package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
  65. package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
  66. package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
  67. package/dist/prepareWgpuScene3DForwardLights.js +110 -0
  68. package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
  69. package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
  70. package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
  71. package/dist/registerStandardPbrWgpuMaterial.js +11 -0
  72. package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
  73. package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
  74. package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
  75. package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
  76. package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
  77. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  78. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  79. package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
  80. package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
  81. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  82. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  83. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
  84. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
  85. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  86. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  87. package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
  88. package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
  89. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
  90. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  91. package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
  92. package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
  93. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  94. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  95. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
  96. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
  97. package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
  98. package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
  99. package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
  100. package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
  101. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  102. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  103. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
  104. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
  105. package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
  106. package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
  107. package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
  108. package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
  109. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
  110. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
  111. package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
  112. package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
  113. package/dist/wgpuClassicPrelude.d.ts +8 -0
  114. package/dist/wgpuClassicPrelude.d.ts.map +1 -0
  115. package/dist/wgpuClassicPrelude.js +319 -0
  116. package/dist/wgpuClassicPrelude.js.map +1 -0
  117. package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
  118. package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
  119. package/dist/wgpuCustomMaterialAbi.js +5 -0
  120. package/dist/wgpuCustomMaterialAbi.js.map +1 -0
  121. package/dist/wgpuDebugPrelude.d.ts +7 -0
  122. package/dist/wgpuDebugPrelude.d.ts.map +1 -0
  123. package/dist/wgpuDebugPrelude.js +133 -0
  124. package/dist/wgpuDebugPrelude.js.map +1 -0
  125. package/dist/wgpuEnvironmentCube.d.ts +4 -0
  126. package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
  127. package/dist/wgpuEnvironmentCube.js +66 -0
  128. package/dist/wgpuEnvironmentCube.js.map +1 -0
  129. package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
  130. package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
  131. package/dist/wgpuEnvironmentIblBake.js +458 -0
  132. package/dist/wgpuEnvironmentIblBake.js.map +1 -0
  133. package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
  134. package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
  135. package/dist/wgpuEnvironmentSkybox.js +159 -0
  136. package/dist/wgpuEnvironmentSkybox.js.map +1 -0
  137. package/dist/wgpuMatcapPrelude.d.ts +7 -0
  138. package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
  139. package/dist/wgpuMatcapPrelude.js +134 -0
  140. package/dist/wgpuMatcapPrelude.js.map +1 -0
  141. package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
  142. package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
  143. package/dist/wgpuMeshMaterialRegistry.js +29 -0
  144. package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
  145. package/dist/wgpuMeshPipeline.d.ts +43 -0
  146. package/dist/wgpuMeshPipeline.d.ts.map +1 -0
  147. package/dist/wgpuMeshPipeline.js +1007 -0
  148. package/dist/wgpuMeshPipeline.js.map +1 -0
  149. package/dist/wgpuMeshUpload.d.ts +3 -0
  150. package/dist/wgpuMeshUpload.d.ts.map +1 -0
  151. package/dist/wgpuMeshUpload.js +58 -0
  152. package/dist/wgpuMeshUpload.js.map +1 -0
  153. package/dist/wgpuParticleEmitter3D.d.ts +4 -0
  154. package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
  155. package/dist/wgpuParticleEmitter3D.js +403 -0
  156. package/dist/wgpuParticleEmitter3D.js.map +1 -0
  157. package/dist/wgpuPbrPipelineCache.d.ts +4 -0
  158. package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
  159. package/dist/wgpuPbrPipelineCache.js +52 -0
  160. package/dist/wgpuPbrPipelineCache.js.map +1 -0
  161. package/dist/wgpuPbrPrelude.d.ts +7 -0
  162. package/dist/wgpuPbrPrelude.d.ts.map +1 -0
  163. package/dist/wgpuPbrPrelude.js +551 -0
  164. package/dist/wgpuPbrPrelude.js.map +1 -0
  165. package/dist/wgpuScene3DRuntime.d.ts +5 -0
  166. package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
  167. package/dist/wgpuScene3DRuntime.js +81 -0
  168. package/dist/wgpuScene3DRuntime.js.map +1 -0
  169. package/dist/wgpuScene3DTestHelper.d.ts +14 -0
  170. package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
  171. package/dist/wgpuScene3DTestHelper.js +121 -0
  172. package/dist/wgpuScene3DTestHelper.js.map +1 -0
  173. package/dist/wgpuScene3DTime.d.ts +4 -0
  174. package/dist/wgpuScene3DTime.d.ts.map +1 -0
  175. package/dist/wgpuScene3DTime.js +11 -0
  176. package/dist/wgpuScene3DTime.js.map +1 -0
  177. package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
  178. package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
  179. package/dist/wgpuShadedModifierSnippet.js +18 -0
  180. package/dist/wgpuShadedModifierSnippet.js.map +1 -0
  181. package/dist/wgpuShadedPrelude.d.ts +16 -0
  182. package/dist/wgpuShadedPrelude.d.ts.map +1 -0
  183. package/dist/wgpuShadedPrelude.js +625 -0
  184. package/dist/wgpuShadedPrelude.js.map +1 -0
  185. package/dist/wgpuShadowMap.d.ts +4 -0
  186. package/dist/wgpuShadowMap.d.ts.map +1 -0
  187. package/dist/wgpuShadowMap.js +155 -0
  188. package/dist/wgpuShadowMap.js.map +1 -0
  189. package/dist/wgpuSkinPalette.d.ts +7 -0
  190. package/dist/wgpuSkinPalette.d.ts.map +1 -0
  191. package/dist/wgpuSkinPalette.js +173 -0
  192. package/dist/wgpuSkinPalette.js.map +1 -0
  193. package/dist/wgpuToonPrelude.d.ts +8 -0
  194. package/dist/wgpuToonPrelude.d.ts.map +1 -0
  195. package/dist/wgpuToonPrelude.js +192 -0
  196. package/dist/wgpuToonPrelude.js.map +1 -0
  197. package/dist/wgpuUnlitPrelude.d.ts +9 -0
  198. package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
  199. package/dist/wgpuUnlitPrelude.js +142 -0
  200. package/dist/wgpuUnlitPrelude.js.map +1 -0
  201. package/dist/wgpuWireframePrelude.d.ts +6 -0
  202. package/dist/wgpuWireframePrelude.d.ts.map +1 -0
  203. package/dist/wgpuWireframePrelude.js +77 -0
  204. package/dist/wgpuWireframePrelude.js.map +1 -0
  205. package/dist/wgpuWireframeUpload.d.ts +3 -0
  206. package/dist/wgpuWireframeUpload.d.ts.map +1 -0
  207. package/dist/wgpuWireframeUpload.js +68 -0
  208. package/dist/wgpuWireframeUpload.js.map +1 -0
  209. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
  212. package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
  213. package/package.json +57 -0
  214. package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  215. package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
  216. package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  217. package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
  218. package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
  219. package/src/drawWgpuScene3D.test.ts +247 -0
  220. package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
  221. package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
  222. package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
  223. package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
  224. package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  225. package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
  226. package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
  227. package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
  228. package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
  229. package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
  230. package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
  231. package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
  232. package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
  233. package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
  234. package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  235. package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
  236. package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  237. package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
  238. package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
  239. package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
  240. package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
  241. package/src/wgpuClassicPrelude.test.ts +176 -0
  242. package/src/wgpuDebugPrelude.test.ts +79 -0
  243. package/src/wgpuEnvironmentCube.test.ts +86 -0
  244. package/src/wgpuEnvironmentIblBake.test.ts +79 -0
  245. package/src/wgpuEnvironmentSkybox.test.ts +56 -0
  246. package/src/wgpuMatcapPrelude.test.ts +70 -0
  247. package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
  248. package/src/wgpuMeshPipeline.test.ts +844 -0
  249. package/src/wgpuMeshUpload.test.ts +177 -0
  250. package/src/wgpuParticleEmitter3D.test.ts +200 -0
  251. package/src/wgpuPbrPipelineCache.test.ts +67 -0
  252. package/src/wgpuPbrPrelude.test.ts +162 -0
  253. package/src/wgpuScene3DRuntime.test.ts +35 -0
  254. package/src/wgpuScene3DTime.test.ts +20 -0
  255. package/src/wgpuShadedModifierSnippet.test.ts +33 -0
  256. package/src/wgpuShadedPrelude.test.ts +394 -0
  257. package/src/wgpuShadowMap.test.ts +169 -0
  258. package/src/wgpuSkinPalette.test.ts +88 -0
  259. package/src/wgpuToonPrelude.test.ts +93 -0
  260. package/src/wgpuUnlitPrelude.test.ts +102 -0
  261. package/src/wgpuWireframePrelude.test.ts +54 -0
  262. package/src/wgpuWireframeUpload.test.ts +36 -0
  263. package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,88 @@
1
+ import { describe, expect, it } from 'vitest';
2
+
3
+ import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
4
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
5
+ import {
6
+ destroyWgpuSkinPalette,
7
+ ensureWgpuSkinDrawBindGroup,
8
+ ensureWgpuSkinDrawLayout,
9
+ registerWgpuGpuSkinning,
10
+ uploadWgpuSkinPalette,
11
+ } from './wgpuSkinPalette';
12
+
13
+ describe('destroyWgpuSkinPalette', () => {
14
+ it('clears every palette and draw-group cache slot', () => {
15
+ const { state } = makeWgpuScene3DState();
16
+ uploadWgpuSkinPalette(state, new Float32Array(16));
17
+ const runtime = getWgpuScene3DRuntime(state);
18
+ runtime.skinDrawBindGroup = {} as GPUBindGroup;
19
+
20
+ destroyWgpuSkinPalette(state);
21
+
22
+ expect(runtime.skinPaletteTexture).toBeNull();
23
+ expect(runtime.skinPaletteView).toBeNull();
24
+ expect(runtime.skinPaletteCapacity).toBe(0);
25
+ expect(runtime.skinDrawBindGroup).toBeNull();
26
+ });
27
+ });
28
+
29
+ describe('ensureWgpuSkinDrawBindGroup', () => {
30
+ it('caches the group and rebuilds it only when palette growth replaces its view', () => {
31
+ const { fake, state } = makeWgpuScene3DState();
32
+ const first = ensureWgpuSkinDrawBindGroup(state, new Float32Array(16));
33
+ const groupCount = fake.calls.filter((call) => call.name === 'createBindGroup').length;
34
+ expect(ensureWgpuSkinDrawBindGroup(state, new Float32Array(16))).toBe(first);
35
+ expect(fake.calls.filter((call) => call.name === 'createBindGroup')).toHaveLength(groupCount);
36
+
37
+ ensureWgpuSkinDrawBindGroup(state, new Float32Array(32));
38
+ expect(fake.calls.filter((call) => call.name === 'createBindGroup')).toHaveLength(groupCount + 1);
39
+ expect(fake.calls.filter((call) => call.name === 'createTexture')).toHaveLength(2);
40
+ });
41
+ });
42
+
43
+ describe('ensureWgpuSkinDrawLayout', () => {
44
+ it('caches the state-owned skin draw layout', () => {
45
+ const { fake, state } = makeWgpuScene3DState();
46
+ const layout = ensureWgpuSkinDrawLayout(state);
47
+ expect(ensureWgpuSkinDrawLayout(state)).toBe(layout);
48
+ expect(fake.calls.filter((call) => call.name === 'createBindGroupLayout')).toHaveLength(1);
49
+ });
50
+ });
51
+
52
+ describe('registerWgpuGpuSkinning', () => {
53
+ it('installs the opt-in adapter on only the requested render state', () => {
54
+ const { state } = makeWgpuScene3DState();
55
+ expect(getWgpuScene3DRuntime(state).skinningAdapter).toBeNull();
56
+ registerWgpuGpuSkinning(state);
57
+ expect(getWgpuScene3DRuntime(state).skinningAdapter).not.toBeNull();
58
+ });
59
+ });
60
+
61
+ describe('uploadWgpuSkinPalette', () => {
62
+ it('packs four rgba32float texels per joint into one row', () => {
63
+ const { fake, state } = makeWgpuScene3DState();
64
+ const joints = new Float32Array(32);
65
+ const view = uploadWgpuSkinPalette(state, joints);
66
+ const texture = fake.calls.find((call) => call.name === 'createTexture');
67
+ const write = fake.calls.find((call) => call.name === 'writeTexture');
68
+
69
+ expect(view).toBe(getWgpuScene3DRuntime(state).skinPaletteView);
70
+ expect(texture?.args[0]).toMatchObject({
71
+ format: 'rgba32float',
72
+ size: [8, 1, 1],
73
+ });
74
+ expect(write?.args[2]).toEqual({ bytesPerRow: 128 });
75
+ expect(write?.args[3]).toEqual([8, 1, 1]);
76
+ });
77
+
78
+ it('reuses capacity and grows without a joint-count fallback gate', () => {
79
+ const { fake, state } = makeWgpuScene3DState();
80
+ uploadWgpuSkinPalette(state, new Float32Array(16 * 80));
81
+ uploadWgpuSkinPalette(state, new Float32Array(16 * 40));
82
+ expect(fake.calls.filter((call) => call.name === 'createTexture')).toHaveLength(1);
83
+
84
+ uploadWgpuSkinPalette(state, new Float32Array(16 * 160));
85
+ expect(fake.calls.filter((call) => call.name === 'createTexture')).toHaveLength(2);
86
+ expect(getWgpuScene3DRuntime(state).skinPaletteCapacity).toBe(160);
87
+ });
88
+ });
@@ -0,0 +1,93 @@
1
+ import type { LinearColor, WgpuToonDefineKey } from '@flighthq/types';
2
+
3
+ import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
4
+ import { makeWgpuScene3DState, makeWgpuSkinningAdapter } from './wgpuScene3DTestHelper';
5
+ import {
6
+ bindWgpuToonSurface,
7
+ buildWgpuToonDefineKey,
8
+ compileWgpuToonPipeline,
9
+ ensureWgpuToonPipeline,
10
+ getWgpuToonModuleSourceForKey,
11
+ } from './wgpuToonPrelude';
12
+
13
+ const FLAT: WgpuToonDefineKey = { alphaMaskEnabled: false, doubleSided: false, hasBaseColorMap: false, hasRamp: false };
14
+ const COLOR: LinearColor = [0.5, 0.25, 0.1, 1];
15
+
16
+ describe('bindWgpuToonSurface', () => {
17
+ it('creates a material bind group once per key and writes its uniform', () => {
18
+ const { fake, state } = makeWgpuScene3DState();
19
+ const pipeline = compileWgpuToonPipeline(state, FLAT, 'bgra8unorm');
20
+ const key = {};
21
+ bindWgpuToonSurface(state, pipeline, key, COLOR, 3, 0.5);
22
+ const groups = fake.calls.filter((c) => c.name === 'createBindGroup').length;
23
+ bindWgpuToonSurface(state, pipeline, key, COLOR, 3, 0.5);
24
+ expect(fake.calls.filter((c) => c.name === 'createBindGroup').length).toBe(groups);
25
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
26
+ });
27
+ });
28
+
29
+ describe('buildWgpuToonDefineKey', () => {
30
+ it('produces distinct stable strings per flag set', () => {
31
+ expect(buildWgpuToonDefineKey(FLAT)).toBe('----');
32
+ expect(
33
+ buildWgpuToonDefineKey({ alphaMaskEnabled: true, doubleSided: true, hasBaseColorMap: true, hasRamp: true }),
34
+ ).toBe('mdbr');
35
+ });
36
+ });
37
+
38
+ describe('compileWgpuToonPipeline', () => {
39
+ it('compiles a module and builds the pipeline with a 4-entry material layout', () => {
40
+ const { fake, state } = makeWgpuScene3DState();
41
+ const pipeline = compileWgpuToonPipeline(state, FLAT, 'rgba16float');
42
+ expect(pipeline.pipeline).toBeDefined();
43
+ expect(fake.calls.some((c) => c.name === 'createShaderModule')).toBe(true);
44
+ const matLayout = fake.calls
45
+ .filter((c) => c.name === 'createBindGroupLayout')
46
+ .map((c) => c.args[0] as { entries: unknown[] })
47
+ .find((d) => d.entries.length === 4);
48
+ expect(matLayout).toBeDefined();
49
+ });
50
+
51
+ it('compiles a cull-none pipeline for a double-sided key', () => {
52
+ const { fake, state } = makeWgpuScene3DState();
53
+ compileWgpuToonPipeline(state, { ...FLAT, doubleSided: true }, 'bgra8unorm');
54
+ const pipelineCall = fake.calls.find((c) => c.name === 'createRenderPipeline');
55
+ const descriptor = pipelineCall!.args[0] as { primitive: { cullMode: string } };
56
+ expect(descriptor.primitive.cullMode).toBe('none');
57
+ });
58
+ });
59
+
60
+ describe('ensureWgpuToonPipeline', () => {
61
+ it('caches one pipeline per define key + format under the toon namespace', () => {
62
+ const { state } = makeWgpuScene3DState();
63
+ const a = ensureWgpuToonPipeline(state, FLAT, 'bgra8unorm');
64
+ const b = ensureWgpuToonPipeline(state, FLAT, 'bgra8unorm');
65
+ expect(a).toBe(b);
66
+ expect([...getWgpuScene3DRuntime(state).pipelineCache.keys()].some((k) => k.startsWith('toon:'))).toBe(true);
67
+ });
68
+ });
69
+
70
+ describe('getWgpuToonModuleSourceForKey', () => {
71
+ it('emits the feature consts and reads the shared light block', () => {
72
+ expect(getWgpuToonModuleSourceForKey(FLAT)).toContain('const HAS_RAMP : bool = false');
73
+ expect(getWgpuToonModuleSourceForKey({ ...FLAT, alphaMaskEnabled: true })).toContain(
74
+ 'const ALPHA_MASK : bool = true',
75
+ );
76
+ const source = getWgpuToonModuleSourceForKey(FLAT);
77
+ expect(source).toContain('struct Frame');
78
+ expect(source).toContain('frame.directionalRadiance');
79
+ expect(source).toContain('fn fs_main');
80
+ expect(source).not.toContain('jointTexture');
81
+ expect(getWgpuToonModuleSourceForKey(FLAT, true, makeWgpuSkinningAdapter())).toContain('@location(4) joints0');
82
+ });
83
+
84
+ it('declares the group(3) shadow bindings and shadow-maps the banded directional term', () => {
85
+ for (const key of [FLAT, { ...FLAT, hasRamp: true }]) {
86
+ const source = getWgpuToonModuleSourceForKey(key);
87
+ expect(source).toContain('@group(3) @binding(1) var shadowMap : texture_depth_2d;');
88
+ expect(source).toContain('@group(3) @binding(2) var shadowSampler : sampler_comparison;');
89
+ expect(source).toContain('direct * sampleDirectionalShadow(in.worldPosition)');
90
+ expect(source.match(/direct \* sampleDirectionalShadow\(in\.worldPosition\)/g)).toHaveLength(1);
91
+ }
92
+ });
93
+ });
@@ -0,0 +1,102 @@
1
+ import type { LinearColor, VideoTexture, WgpuUnlitDefineKey } from '@flighthq/types';
2
+
3
+ import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
4
+ import { makeWgpuScene3DState, makeWgpuSkinningAdapter } from './wgpuScene3DTestHelper';
5
+ import {
6
+ bindWgpuUnlitSurface,
7
+ bindWgpuUnlitVideoSurface,
8
+ buildWgpuUnlitDefineKey,
9
+ compileWgpuUnlitPipeline,
10
+ ensureWgpuUnlitPipeline,
11
+ getWgpuUnlitModuleSourceForKey,
12
+ } from './wgpuUnlitPrelude';
13
+
14
+ const FLAT: WgpuUnlitDefineKey = { alphaMaskEnabled: false, doubleSided: false, hasColorMap: false };
15
+ const COLOR: LinearColor = [0.5, 0.25, 0.1, 1];
16
+
17
+ describe('bindWgpuUnlitSurface', () => {
18
+ it('creates a material bind group once per key and writes its uniform', () => {
19
+ const { fake, state } = makeWgpuScene3DState();
20
+ const pipeline = compileWgpuUnlitPipeline(state, FLAT, 'bgra8unorm');
21
+ const key = {};
22
+ bindWgpuUnlitSurface(state, pipeline, key, COLOR, 2, 0.5, null);
23
+ const groups = fake.calls.filter((c) => c.name === 'createBindGroup').length;
24
+ bindWgpuUnlitSurface(state, pipeline, key, COLOR, 2, 0.5, null);
25
+ expect(fake.calls.filter((c) => c.name === 'createBindGroup').length).toBe(groups);
26
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
27
+ });
28
+ });
29
+
30
+ describe('bindWgpuUnlitVideoSurface', () => {
31
+ it('uploads the ready video frame into the same unlit material layout', () => {
32
+ const { fake, state } = makeWgpuScene3DState();
33
+ const pipeline = compileWgpuUnlitPipeline(state, { ...FLAT, hasColorMap: true }, 'bgra8unorm');
34
+ const video = {
35
+ frameId: 1,
36
+ sampler: {
37
+ anisotropy: 1,
38
+ magFilter: 'linear',
39
+ minFilter: 'linear',
40
+ mipmaps: false,
41
+ wrapU: 'clamp-to-edge',
42
+ wrapV: 'clamp-to-edge',
43
+ },
44
+ source: {
45
+ element: { readyState: 4, videoHeight: 120, videoWidth: 160 } as HTMLVideoElement,
46
+ },
47
+ flipX: false,
48
+ flipY: false,
49
+ uvOffset: { x: 0, y: 0 },
50
+ uvRotation: 0,
51
+ uvScale: { x: 1, y: 1 },
52
+ } as unknown as VideoTexture;
53
+ bindWgpuUnlitVideoSurface(state, pipeline, {}, COLOR, 1, 0.5, video);
54
+ expect(fake.calls.some((c) => c.name === 'copyExternalImageToTexture')).toBe(true);
55
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
56
+ });
57
+ });
58
+
59
+ describe('buildWgpuUnlitDefineKey', () => {
60
+ it('produces distinct stable strings per flag set', () => {
61
+ expect(buildWgpuUnlitDefineKey(FLAT)).toBe('---');
62
+ expect(buildWgpuUnlitDefineKey({ alphaMaskEnabled: true, doubleSided: true, hasColorMap: true })).toBe('mdc');
63
+ });
64
+ });
65
+
66
+ describe('compileWgpuUnlitPipeline', () => {
67
+ it('compiles a module and builds the pipeline with a 3-entry material layout', () => {
68
+ const { fake, state } = makeWgpuScene3DState();
69
+ const pipeline = compileWgpuUnlitPipeline(state, FLAT, 'rgba16float');
70
+ expect(pipeline.pipeline).toBeDefined();
71
+ expect(fake.calls.some((c) => c.name === 'createShaderModule')).toBe(true);
72
+ const matLayout = fake.calls
73
+ .filter((c) => c.name === 'createBindGroupLayout')
74
+ .map((c) => c.args[0] as { entries: unknown[] })
75
+ .find((d) => d.entries.length === 3);
76
+ expect(matLayout).toBeDefined();
77
+ });
78
+ });
79
+
80
+ describe('ensureWgpuUnlitPipeline', () => {
81
+ it('caches one pipeline per define key + format under the unlit namespace', () => {
82
+ const { state } = makeWgpuScene3DState();
83
+ const a = ensureWgpuUnlitPipeline(state, FLAT, 'bgra8unorm');
84
+ const b = ensureWgpuUnlitPipeline(state, FLAT, 'bgra8unorm');
85
+ expect(a).toBe(b);
86
+ expect([...getWgpuScene3DRuntime(state).pipelineCache.keys()].some((k) => k.startsWith('unlit:'))).toBe(true);
87
+ });
88
+ });
89
+
90
+ describe('getWgpuUnlitModuleSourceForKey', () => {
91
+ it('emits the feature consts and includes the shared prelude + fs_main', () => {
92
+ expect(getWgpuUnlitModuleSourceForKey(FLAT)).toContain('const HAS_COLOR_MAP : bool = false');
93
+ expect(getWgpuUnlitModuleSourceForKey({ ...FLAT, alphaMaskEnabled: true })).toContain(
94
+ 'const ALPHA_MASK : bool = true',
95
+ );
96
+ const source = getWgpuUnlitModuleSourceForKey(FLAT);
97
+ expect(source).toContain('struct Frame');
98
+ expect(source).toContain('fn fs_main');
99
+ expect(source).not.toContain('jointTexture');
100
+ expect(getWgpuUnlitModuleSourceForKey(FLAT, true, makeWgpuSkinningAdapter())).toContain('@location(5) weights0');
101
+ });
102
+ });
@@ -0,0 +1,54 @@
1
+ import type { LinearColor } from '@flighthq/types';
2
+
3
+ import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
4
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
5
+ import {
6
+ bindWgpuWireframeColor,
7
+ compileWgpuWireframePipeline,
8
+ ensureWgpuWireframePipeline,
9
+ getWgpuWireframeModuleSource,
10
+ } from './wgpuWireframePrelude';
11
+
12
+ const COLOR: LinearColor = [1, 0, 0, 1];
13
+
14
+ describe('bindWgpuWireframeColor', () => {
15
+ it('creates a color bind group once per key and writes its uniform', () => {
16
+ const { fake, state } = makeWgpuScene3DState();
17
+ const pipeline = compileWgpuWireframePipeline(state, 'bgra8unorm');
18
+ const key = {};
19
+ bindWgpuWireframeColor(state, pipeline, key, COLOR);
20
+ const groups = fake.calls.filter((c) => c.name === 'createBindGroup').length;
21
+ bindWgpuWireframeColor(state, pipeline, key, COLOR);
22
+ expect(fake.calls.filter((c) => c.name === 'createBindGroup').length).toBe(groups);
23
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
24
+ });
25
+ });
26
+
27
+ describe('compileWgpuWireframePipeline', () => {
28
+ it('builds a line-list pipeline with a single-uniform material layout', () => {
29
+ const { fake, state } = makeWgpuScene3DState();
30
+ const pipeline = compileWgpuWireframePipeline(state, 'rgba16float');
31
+ expect(pipeline.pipeline).toBeDefined();
32
+ const pipelineCall = fake.calls.find((c) => c.name === 'createRenderPipeline');
33
+ expect((pipelineCall!.args[0] as { primitive: { topology: string } }).primitive.topology).toBe('line-list');
34
+ });
35
+ });
36
+
37
+ describe('ensureWgpuWireframePipeline', () => {
38
+ it('caches one pipeline per format under the wireframe namespace', () => {
39
+ const { state } = makeWgpuScene3DState();
40
+ const a = ensureWgpuWireframePipeline(state, 'bgra8unorm');
41
+ const b = ensureWgpuWireframePipeline(state, 'bgra8unorm');
42
+ expect(a).toBe(b);
43
+ expect([...getWgpuScene3DRuntime(state).pipelineCache.keys()].some((k) => k.startsWith('wireframe:'))).toBe(true);
44
+ });
45
+ });
46
+
47
+ describe('getWgpuWireframeModuleSource', () => {
48
+ it('includes the shared prelude and a fs_main returning the color', () => {
49
+ const source = getWgpuWireframeModuleSource();
50
+ expect(source).toContain('struct Frame');
51
+ expect(source).toContain('fn fs_main');
52
+ expect(source).toContain('material.color');
53
+ });
54
+ });
@@ -0,0 +1,36 @@
1
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
2
+
3
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
4
+ import { ensureWgpuWireframeUpload } from './wgpuWireframeUpload';
5
+
6
+ describe('ensureWgpuWireframeUpload', () => {
7
+ it('builds a line-index buffer sized two indices per triangle edge', () => {
8
+ const { fake, state } = makeWgpuScene3DState();
9
+ const geometry = createBoxMeshGeometry();
10
+ const upload = ensureWgpuWireframeUpload(state, geometry);
11
+ expect(upload).not.toBeNull();
12
+ expect(upload!.lineIndexBuffer).toBeDefined();
13
+ expect(upload!.indexFormat === 'uint16' || upload!.indexFormat === 'uint32').toBe(true);
14
+
15
+ // An INDEX buffer is created sized for the derived line list (6 indices per triangle).
16
+ const triangleCount = geometry.indices!.length / 3;
17
+ const bytesPerIndex = upload!.indexFormat === 'uint32' ? 4 : 2;
18
+ const lineBufferCreate = fake.calls.find(
19
+ (c) =>
20
+ c.name === 'createBuffer' &&
21
+ ((c.args[0] as { usage: number; size: number }).usage & GPUBufferUsage.INDEX) !== 0 &&
22
+ (c.args[0] as { size: number }).size === triangleCount * 6 * bytesPerIndex,
23
+ );
24
+ expect(lineBufferCreate).toBeDefined();
25
+ });
26
+
27
+ it('returns the cached upload without rebuilding when the version is unchanged', () => {
28
+ const { fake, state } = makeWgpuScene3DState();
29
+ const geometry = createBoxMeshGeometry();
30
+ const first = ensureWgpuWireframeUpload(state, geometry);
31
+ const buffers = fake.calls.filter((c) => c.name === 'createBuffer').length;
32
+ const second = ensureWgpuWireframeUpload(state, geometry);
33
+ expect(second).toBe(first);
34
+ expect(fake.calls.filter((c) => c.name === 'createBuffer').length).toBe(buffers);
35
+ });
36
+ });
@@ -0,0 +1,69 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createWireframeMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { WireframeMaterialKind } from '@flighthq/types';
7
+
8
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
9
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
10
+ import { registerWireframeWgpuMaterial, wireframeWgpuMeshMaterialRenderer } from './wireframeWgpuMeshMaterialRenderer';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createWireframeMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('registerWireframeWgpuMaterial', () => {
37
+ it('installs the renderer for WireframeMaterialKind', () => {
38
+ const { state } = makeWgpuScene3DState();
39
+ registerWireframeWgpuMaterial(state);
40
+ expect(getWgpuMeshMaterialRenderer(state, WireframeMaterialKind)).toBe(wireframeWgpuMeshMaterialRenderer);
41
+ });
42
+ });
43
+
44
+ describe('wireframeWgpuMeshMaterialRenderer', () => {
45
+ it('bind selects a line-list pipeline and uploads the color', () => {
46
+ const { fake, state } = makeWgpuScene3DState();
47
+ wireframeWgpuMeshMaterialRenderer.bind(state, createWireframeMaterial(), NO_LIGHTS, makeCamera());
48
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
49
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
50
+ const pipelineCall = fake.calls.find((c) => c.name === 'createRenderPipeline');
51
+ expect((pipelineCall!.args[0] as { primitive: { topology: string } }).primitive.topology).toBe('line-list');
52
+ });
53
+
54
+ it('draw issues a line-list indexed draw over the doubled subset range', () => {
55
+ const { fake, state } = makeWgpuScene3DState();
56
+ const proxy = makeProxy();
57
+ wireframeWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
58
+ wireframeWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
59
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
60
+ expect(drawCall).toBeDefined();
61
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount * 2);
62
+ });
63
+
64
+ it('draw is a no-op when bind has not selected a pipeline', () => {
65
+ const { fake, state } = makeWgpuScene3DState();
66
+ wireframeWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
67
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
68
+ });
69
+ });