@flighthq/scene3d-wgpu 0.2.1-next.840.857425c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
  4. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
  8. package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
  12. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
  14. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
  16. package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
  20. package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawWgpuScene3D.d.ts +4 -0
  22. package/dist/drawWgpuScene3D.d.ts.map +1 -0
  23. package/dist/drawWgpuScene3D.js +171 -0
  24. package/dist/drawWgpuScene3D.js.map +1 -0
  25. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
  28. package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
  30. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
  31. package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
  32. package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
  33. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
  34. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  35. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
  36. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
  37. package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
  38. package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
  39. package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
  40. package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
  41. package/dist/index.d.ts +51 -0
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +51 -0
  44. package/dist/index.js.map +1 -0
  45. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  46. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  47. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
  48. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
  49. package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
  50. package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
  51. package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
  52. package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
  53. package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
  54. package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
  55. package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
  56. package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
  57. package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
  58. package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
  59. package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
  60. package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
  61. package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
  62. package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  63. package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
  64. package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
  65. package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
  66. package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
  67. package/dist/prepareWgpuScene3DForwardLights.js +110 -0
  68. package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
  69. package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
  70. package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
  71. package/dist/registerStandardPbrWgpuMaterial.js +11 -0
  72. package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
  73. package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
  74. package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
  75. package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
  76. package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
  77. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  78. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  79. package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
  80. package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
  81. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  82. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  83. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
  84. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
  85. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  86. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  87. package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
  88. package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
  89. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
  90. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  91. package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
  92. package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
  93. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  94. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  95. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
  96. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
  97. package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
  98. package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
  99. package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
  100. package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
  101. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  102. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  103. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
  104. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
  105. package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
  106. package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
  107. package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
  108. package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
  109. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
  110. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
  111. package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
  112. package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
  113. package/dist/wgpuClassicPrelude.d.ts +8 -0
  114. package/dist/wgpuClassicPrelude.d.ts.map +1 -0
  115. package/dist/wgpuClassicPrelude.js +319 -0
  116. package/dist/wgpuClassicPrelude.js.map +1 -0
  117. package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
  118. package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
  119. package/dist/wgpuCustomMaterialAbi.js +5 -0
  120. package/dist/wgpuCustomMaterialAbi.js.map +1 -0
  121. package/dist/wgpuDebugPrelude.d.ts +7 -0
  122. package/dist/wgpuDebugPrelude.d.ts.map +1 -0
  123. package/dist/wgpuDebugPrelude.js +133 -0
  124. package/dist/wgpuDebugPrelude.js.map +1 -0
  125. package/dist/wgpuEnvironmentCube.d.ts +4 -0
  126. package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
  127. package/dist/wgpuEnvironmentCube.js +66 -0
  128. package/dist/wgpuEnvironmentCube.js.map +1 -0
  129. package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
  130. package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
  131. package/dist/wgpuEnvironmentIblBake.js +458 -0
  132. package/dist/wgpuEnvironmentIblBake.js.map +1 -0
  133. package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
  134. package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
  135. package/dist/wgpuEnvironmentSkybox.js +159 -0
  136. package/dist/wgpuEnvironmentSkybox.js.map +1 -0
  137. package/dist/wgpuMatcapPrelude.d.ts +7 -0
  138. package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
  139. package/dist/wgpuMatcapPrelude.js +134 -0
  140. package/dist/wgpuMatcapPrelude.js.map +1 -0
  141. package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
  142. package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
  143. package/dist/wgpuMeshMaterialRegistry.js +29 -0
  144. package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
  145. package/dist/wgpuMeshPipeline.d.ts +43 -0
  146. package/dist/wgpuMeshPipeline.d.ts.map +1 -0
  147. package/dist/wgpuMeshPipeline.js +1007 -0
  148. package/dist/wgpuMeshPipeline.js.map +1 -0
  149. package/dist/wgpuMeshUpload.d.ts +3 -0
  150. package/dist/wgpuMeshUpload.d.ts.map +1 -0
  151. package/dist/wgpuMeshUpload.js +58 -0
  152. package/dist/wgpuMeshUpload.js.map +1 -0
  153. package/dist/wgpuParticleEmitter3D.d.ts +4 -0
  154. package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
  155. package/dist/wgpuParticleEmitter3D.js +403 -0
  156. package/dist/wgpuParticleEmitter3D.js.map +1 -0
  157. package/dist/wgpuPbrPipelineCache.d.ts +4 -0
  158. package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
  159. package/dist/wgpuPbrPipelineCache.js +52 -0
  160. package/dist/wgpuPbrPipelineCache.js.map +1 -0
  161. package/dist/wgpuPbrPrelude.d.ts +7 -0
  162. package/dist/wgpuPbrPrelude.d.ts.map +1 -0
  163. package/dist/wgpuPbrPrelude.js +551 -0
  164. package/dist/wgpuPbrPrelude.js.map +1 -0
  165. package/dist/wgpuScene3DRuntime.d.ts +5 -0
  166. package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
  167. package/dist/wgpuScene3DRuntime.js +81 -0
  168. package/dist/wgpuScene3DRuntime.js.map +1 -0
  169. package/dist/wgpuScene3DTestHelper.d.ts +14 -0
  170. package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
  171. package/dist/wgpuScene3DTestHelper.js +121 -0
  172. package/dist/wgpuScene3DTestHelper.js.map +1 -0
  173. package/dist/wgpuScene3DTime.d.ts +4 -0
  174. package/dist/wgpuScene3DTime.d.ts.map +1 -0
  175. package/dist/wgpuScene3DTime.js +11 -0
  176. package/dist/wgpuScene3DTime.js.map +1 -0
  177. package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
  178. package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
  179. package/dist/wgpuShadedModifierSnippet.js +18 -0
  180. package/dist/wgpuShadedModifierSnippet.js.map +1 -0
  181. package/dist/wgpuShadedPrelude.d.ts +16 -0
  182. package/dist/wgpuShadedPrelude.d.ts.map +1 -0
  183. package/dist/wgpuShadedPrelude.js +625 -0
  184. package/dist/wgpuShadedPrelude.js.map +1 -0
  185. package/dist/wgpuShadowMap.d.ts +4 -0
  186. package/dist/wgpuShadowMap.d.ts.map +1 -0
  187. package/dist/wgpuShadowMap.js +155 -0
  188. package/dist/wgpuShadowMap.js.map +1 -0
  189. package/dist/wgpuSkinPalette.d.ts +7 -0
  190. package/dist/wgpuSkinPalette.d.ts.map +1 -0
  191. package/dist/wgpuSkinPalette.js +173 -0
  192. package/dist/wgpuSkinPalette.js.map +1 -0
  193. package/dist/wgpuToonPrelude.d.ts +8 -0
  194. package/dist/wgpuToonPrelude.d.ts.map +1 -0
  195. package/dist/wgpuToonPrelude.js +192 -0
  196. package/dist/wgpuToonPrelude.js.map +1 -0
  197. package/dist/wgpuUnlitPrelude.d.ts +9 -0
  198. package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
  199. package/dist/wgpuUnlitPrelude.js +142 -0
  200. package/dist/wgpuUnlitPrelude.js.map +1 -0
  201. package/dist/wgpuWireframePrelude.d.ts +6 -0
  202. package/dist/wgpuWireframePrelude.d.ts.map +1 -0
  203. package/dist/wgpuWireframePrelude.js +77 -0
  204. package/dist/wgpuWireframePrelude.js.map +1 -0
  205. package/dist/wgpuWireframeUpload.d.ts +3 -0
  206. package/dist/wgpuWireframeUpload.d.ts.map +1 -0
  207. package/dist/wgpuWireframeUpload.js +68 -0
  208. package/dist/wgpuWireframeUpload.js.map +1 -0
  209. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
  212. package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
  213. package/package.json +57 -0
  214. package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  215. package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
  216. package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  217. package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
  218. package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
  219. package/src/drawWgpuScene3D.test.ts +247 -0
  220. package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
  221. package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
  222. package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
  223. package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
  224. package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  225. package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
  226. package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
  227. package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
  228. package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
  229. package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
  230. package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
  231. package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
  232. package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
  233. package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
  234. package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  235. package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
  236. package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  237. package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
  238. package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
  239. package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
  240. package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
  241. package/src/wgpuClassicPrelude.test.ts +176 -0
  242. package/src/wgpuDebugPrelude.test.ts +79 -0
  243. package/src/wgpuEnvironmentCube.test.ts +86 -0
  244. package/src/wgpuEnvironmentIblBake.test.ts +79 -0
  245. package/src/wgpuEnvironmentSkybox.test.ts +56 -0
  246. package/src/wgpuMatcapPrelude.test.ts +70 -0
  247. package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
  248. package/src/wgpuMeshPipeline.test.ts +844 -0
  249. package/src/wgpuMeshUpload.test.ts +177 -0
  250. package/src/wgpuParticleEmitter3D.test.ts +200 -0
  251. package/src/wgpuPbrPipelineCache.test.ts +67 -0
  252. package/src/wgpuPbrPrelude.test.ts +162 -0
  253. package/src/wgpuScene3DRuntime.test.ts +35 -0
  254. package/src/wgpuScene3DTime.test.ts +20 -0
  255. package/src/wgpuShadedModifierSnippet.test.ts +33 -0
  256. package/src/wgpuShadedPrelude.test.ts +394 -0
  257. package/src/wgpuShadowMap.test.ts +169 -0
  258. package/src/wgpuSkinPalette.test.ts +88 -0
  259. package/src/wgpuToonPrelude.test.ts +93 -0
  260. package/src/wgpuUnlitPrelude.test.ts +102 -0
  261. package/src/wgpuWireframePrelude.test.ts +54 -0
  262. package/src/wgpuWireframeUpload.test.ts +36 -0
  263. package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,82 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createBlinnPhongMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { BlinnPhongMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ blinnPhongWgpuMeshMaterialRenderer,
10
+ registerBlinnPhongWgpuMaterial,
11
+ } from './blinnPhongWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[0] = 0;
22
+ data[1] = -1;
23
+ data[2] = 0;
24
+ data[4] = 1;
25
+ data[5] = 1;
26
+ data[6] = 1;
27
+ data[8] = 0.1;
28
+ data[9] = 0.1;
29
+ data[10] = 0.1;
30
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
31
+ }
32
+
33
+ function makeProxy(): Scene3DRenderProxy {
34
+ const geometry = createBoxMeshGeometry();
35
+ return {
36
+ material: createBlinnPhongMaterial(),
37
+ normalMatrix: createMatrix3() as Matrix3,
38
+ subset: geometry.subsets[0],
39
+ worldMatrix: createMatrix4() as Matrix4,
40
+ };
41
+ }
42
+
43
+ describe('blinnPhongWgpuMeshMaterialRenderer', () => {
44
+ it('bind selects a blinnphong pipeline and binds frame + material groups + uploads uniforms', () => {
45
+ const { fake, state } = makeWgpuScene3DState();
46
+ blinnPhongWgpuMeshMaterialRenderer.bind(state, createBlinnPhongMaterial(), makeLights(), makeCamera());
47
+
48
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
49
+ const code = (moduleCall!.args[0] as { code: string }).code;
50
+ expect(code).toContain('const LIGHTING_BLINNPHONG : bool = true;');
51
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
52
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
53
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
54
+ });
55
+
56
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
57
+ const { fake, state } = makeWgpuScene3DState();
58
+ const proxy = makeProxy();
59
+ const geometry = createBoxMeshGeometry();
60
+ blinnPhongWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
61
+ blinnPhongWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
62
+
63
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
64
+ expect(drawCall).toBeDefined();
65
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
66
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
67
+ });
68
+
69
+ it('draw is a no-op when bind has not selected a pipeline', () => {
70
+ const { fake, state } = makeWgpuScene3DState();
71
+ blinnPhongWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
72
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
73
+ });
74
+ });
75
+
76
+ describe('registerBlinnPhongWgpuMaterial', () => {
77
+ it('installs the renderer for BlinnPhongMaterialKind', () => {
78
+ const { state } = makeWgpuScene3DState();
79
+ registerBlinnPhongWgpuMaterial(state);
80
+ expect(getWgpuMeshMaterialRenderer(state, BlinnPhongMaterialKind)).toBe(blinnPhongWgpuMeshMaterialRenderer);
81
+ });
82
+ });
@@ -0,0 +1,90 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createClearcoatPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { ClearcoatPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ clearcoatPbrWgpuMeshMaterialRenderer,
10
+ registerClearcoatPbrWgpuMaterial,
11
+ } from './clearcoatPbrWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[1] = -1;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createClearcoatPbrMaterial({ clearcoat: 1 }),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('clearcoatPbrWgpuMeshMaterialRenderer', () => {
42
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
43
+ const { fake, state } = makeWgpuScene3DState();
44
+ clearcoatPbrWgpuMeshMaterialRenderer.bind(
45
+ state,
46
+ createClearcoatPbrMaterial({ clearcoat: 1 }),
47
+ makeLights(),
48
+ makeCamera(),
49
+ );
50
+
51
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
52
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
53
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
54
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
55
+ });
56
+
57
+ it('bind compiles the CLEARCOAT extension variant', () => {
58
+ const { fake, state } = makeWgpuScene3DState();
59
+ clearcoatPbrWgpuMeshMaterialRenderer.bind(state, createClearcoatPbrMaterial(), makeLights(), makeCamera());
60
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
61
+ const code = (moduleCall!.args[0] as { code: string }).code;
62
+ expect(code).toContain('const CLEARCOAT : bool = true;');
63
+ });
64
+
65
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
66
+ const { fake, state } = makeWgpuScene3DState();
67
+ const proxy = makeProxy();
68
+ clearcoatPbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
69
+ clearcoatPbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
70
+
71
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
72
+ expect(drawCall).toBeDefined();
73
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
74
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
75
+ });
76
+
77
+ it('draw is a no-op when bind has not selected a pipeline', () => {
78
+ const { fake, state } = makeWgpuScene3DState();
79
+ clearcoatPbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
80
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
81
+ });
82
+ });
83
+
84
+ describe('registerClearcoatPbrWgpuMaterial', () => {
85
+ it('installs the renderer for ClearcoatPbrMaterialKind', () => {
86
+ const { state } = makeWgpuScene3DState();
87
+ registerClearcoatPbrWgpuMaterial(state);
88
+ expect(getWgpuMeshMaterialRenderer(state, ClearcoatPbrMaterialKind)).toBe(clearcoatPbrWgpuMeshMaterialRenderer);
89
+ });
90
+ });
@@ -0,0 +1,207 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createCustomShaderMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import { createTexture } from '@flighthq/texture';
6
+ import type { Camera3D, ImageResource, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
7
+ import { CustomShaderMaterialKind } from '@flighthq/types';
8
+
9
+ import {
10
+ customShaderWgpuMeshMaterialRenderer,
11
+ getWgpuCustomMaterialShaderSource,
12
+ registerCustomShaderWgpuMaterial,
13
+ registerWgpuCustomMaterialShader,
14
+ } from './customShaderWgpuMeshMaterialRenderer';
15
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
16
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
17
+
18
+ const SOURCE = `
19
+ @group(0) @binding(0) var<uniform> frame: vec4f;
20
+ @group(1) @binding(0) var<uniform> draw: vec4f;
21
+ @group(2) @binding(0) var<uniform> user: vec4f;
22
+ @vertex fn vs_main(@location(0) position: vec3f) -> @builtin(position) vec4f {
23
+ return vec4f(position, 1.0);
24
+ }
25
+ @fragment fn fs_main() -> @location(0) vec4f { return user; }
26
+ `;
27
+
28
+ const NO_LIGHTS: Scene3DLightBlock = {
29
+ ambientCount: 0,
30
+ data: new Float32Array(12),
31
+ directionalCount: 0,
32
+ hemisphereCount: 0,
33
+ pointCount: 0,
34
+ spotCount: 0,
35
+ version: 1,
36
+ };
37
+
38
+ function makeCamera(): Camera3D {
39
+ return createCamera3D({
40
+ far: 100,
41
+ near: 0.1,
42
+ projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' },
43
+ });
44
+ }
45
+
46
+ function makeProxy(): Scene3DRenderProxy {
47
+ const geometry = createBoxMeshGeometry();
48
+ return {
49
+ material: createCustomShaderMaterial({ shaderKey: 'test' }),
50
+ normalMatrix: createMatrix3(),
51
+ subset: geometry.subsets[0],
52
+ worldMatrix: createMatrix4(),
53
+ };
54
+ }
55
+
56
+ describe('customShaderWgpuMeshMaterialRenderer', () => {
57
+ it('reuses Frame/Draw layouts and binds reserved user + texture groups', () => {
58
+ const { fake, state } = makeWgpuScene3DState();
59
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
60
+ customShaderWgpuMeshMaterialRenderer.bind(
61
+ state,
62
+ createCustomShaderMaterial({ shaderKey: 'test' }),
63
+ NO_LIGHTS,
64
+ makeCamera(),
65
+ );
66
+
67
+ const layoutCall = fake.calls.find((call) => call.name === 'createPipelineLayout');
68
+ const descriptor = layoutCall?.args[0] as GPUPipelineLayoutDescriptor;
69
+ expect(descriptor.bindGroupLayouts).toHaveLength(4);
70
+ expect(fake.calls.filter((call) => call.name === 'setBindGroup').map((call) => call.args[0])).toEqual([0, 2, 3]);
71
+ });
72
+
73
+ it('packs logical values into alphabetically sorted vec4 slots', () => {
74
+ const { fake, state } = makeWgpuScene3DState();
75
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
76
+ customShaderWgpuMeshMaterialRenderer.bind(
77
+ state,
78
+ createCustomShaderMaterial({
79
+ shaderKey: 'test',
80
+ uniforms: { zeta: [5, 6], alpha: 2 },
81
+ }),
82
+ NO_LIGHTS,
83
+ makeCamera(),
84
+ );
85
+
86
+ const write = fake.calls.find((call) => call.name === 'writeBuffer');
87
+ const packed = new Float32Array(write!.args[2] as ArrayBuffer);
88
+ expect(Array.from(packed.slice(0, 8))).toEqual([2, 0, 0, 0, 5, 6, 0, 0]);
89
+ });
90
+
91
+ it('reuses the group(3) bind group when the texture bag is unchanged', () => {
92
+ const { fake, state } = makeWgpuScene3DState();
93
+ const material = createCustomShaderMaterial({
94
+ shaderKey: 'test',
95
+ textures: { map: createTexture() },
96
+ });
97
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
98
+ customShaderWgpuMeshMaterialRenderer.bind(state, material, NO_LIGHTS, makeCamera());
99
+ const firstCount = fake.calls.filter((call) => call.name === 'createBindGroup').length;
100
+
101
+ customShaderWgpuMeshMaterialRenderer.bind(state, material, NO_LIGHTS, makeCamera());
102
+ expect(fake.calls.filter((call) => call.name === 'createBindGroup')).toHaveLength(firstCount);
103
+ });
104
+
105
+ it('rebuilds group(3) for readiness, replacement, sampler, key, and bag-order changes', () => {
106
+ const { fake, state } = makeWgpuScene3DState();
107
+ state.device.createSampler = ((descriptor: GPUSamplerDescriptor) => {
108
+ fake.calls.push({ name: 'createSampler', args: [descriptor] });
109
+ return { descriptor } as unknown as GPUSampler;
110
+ }) as GPUDevice['createSampler'];
111
+ const first = createTexture();
112
+ const second = createTexture();
113
+ const material = createCustomShaderMaterial({
114
+ shaderKey: 'test',
115
+ textures: { first, second },
116
+ });
117
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
118
+ const bindGroupCount = () => fake.calls.filter((call) => call.name === 'createBindGroup').length;
119
+ const bindAndExpectRebuild = (previous: number): number => {
120
+ customShaderWgpuMeshMaterialRenderer.bind(state, material, NO_LIGHTS, makeCamera());
121
+ const next = bindGroupCount();
122
+ expect(next).toBeGreaterThan(previous);
123
+ return next;
124
+ };
125
+
126
+ let count = bindAndExpectRebuild(0);
127
+ first.sampler.wrapU = 'repeat';
128
+ count = bindAndExpectRebuild(count);
129
+
130
+ first.image = makeImageResource(1);
131
+ count = bindAndExpectRebuild(count);
132
+ first.image = makeImageResource(2);
133
+ count = bindAndExpectRebuild(count);
134
+
135
+ material.textures = { renamed: first, second };
136
+ count = bindAndExpectRebuild(count);
137
+ material.textures = { second, renamed: first };
138
+ bindAndExpectRebuild(count);
139
+ });
140
+
141
+ it('draws an indexed subset after a valid bind and skips a missing shader', () => {
142
+ const { fake, state } = makeWgpuScene3DState();
143
+ const geometry = createBoxMeshGeometry();
144
+ const proxy = makeProxy();
145
+ customShaderWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
146
+ customShaderWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
147
+ expect(fake.calls.some((call) => call.name === 'drawIndexed')).toBe(false);
148
+
149
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
150
+ customShaderWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
151
+ customShaderWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
152
+ expect(fake.calls.some((call) => call.name === 'drawIndexed')).toBe(true);
153
+ });
154
+
155
+ it('skips a user block that exceeds the fixed packing capacity', () => {
156
+ const { fake, state } = makeWgpuScene3DState();
157
+ registerWgpuCustomMaterialShader(state, 'test', SOURCE);
158
+ const uniforms: Record<string, number> = {};
159
+ for (let i = 0; i < 33; i++) uniforms[`value${i}`] = i;
160
+ customShaderWgpuMeshMaterialRenderer.bind(
161
+ state,
162
+ createCustomShaderMaterial({ shaderKey: 'test', uniforms }),
163
+ NO_LIGHTS,
164
+ makeCamera(),
165
+ );
166
+ expect(fake.calls.some((call) => call.name === 'createRenderPipeline')).toBe(false);
167
+ });
168
+ });
169
+
170
+ function makeImageResource(version: number): ImageResource {
171
+ return {
172
+ alphaType: 'straight',
173
+ compressed: null,
174
+ data: null,
175
+ format: 'rgba8unorm',
176
+ height: 1,
177
+ source: {} as CanvasImageSource,
178
+ version,
179
+ width: 1,
180
+ } as ImageResource;
181
+ }
182
+
183
+ describe('getWgpuCustomMaterialShaderSource', () => {
184
+ it('returns null for an unknown key', () => {
185
+ const { state } = makeWgpuScene3DState();
186
+ expect(getWgpuCustomMaterialShaderSource(state, 'unknown')).toBeNull();
187
+ });
188
+ });
189
+
190
+ describe('registerCustomShaderWgpuMaterial', () => {
191
+ it('installs the renderer for CustomShaderMaterialKind', () => {
192
+ const { state } = makeWgpuScene3DState();
193
+ registerCustomShaderWgpuMaterial(state);
194
+ expect(getWgpuMeshMaterialRenderer(state, CustomShaderMaterialKind)).toBe(customShaderWgpuMeshMaterialRenderer);
195
+ });
196
+ });
197
+
198
+ describe('registerWgpuCustomMaterialShader', () => {
199
+ it('registers WGSL by key with last-write-wins lookup', () => {
200
+ const { state } = makeWgpuScene3DState();
201
+ registerWgpuCustomMaterialShader(state, 'ripple', SOURCE);
202
+ expect(getWgpuCustomMaterialShaderSource(state, 'ripple')).toBe(SOURCE);
203
+ registerWgpuCustomMaterialShader(state, 'ripple', `${SOURCE}\n// edited`);
204
+ expect(getWgpuCustomMaterialShaderSource(state, 'ripple')).toContain('edited');
205
+ expect(getWgpuCustomMaterialShaderSource(state, 'missing')).toBeNull();
206
+ });
207
+ });
@@ -0,0 +1,69 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createDepthMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { DepthMaterialKind } from '@flighthq/types';
7
+
8
+ import { depthWgpuMeshMaterialRenderer, registerDepthWgpuMaterial } from './depthWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createDepthMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('depthWgpuMeshMaterialRenderer', () => {
37
+ it('bind selects the depth pipeline and writes the frame + material uniforms', () => {
38
+ const { fake, state } = makeWgpuScene3DState();
39
+ depthWgpuMeshMaterialRenderer.bind(state, createDepthMaterial({ far: 50, near: 1 }), NO_LIGHTS, makeCamera());
40
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
41
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
42
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
43
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
44
+ });
45
+
46
+ it('draw issues an indexed draw over the subset after bind', () => {
47
+ const { fake, state } = makeWgpuScene3DState();
48
+ const proxy = makeProxy();
49
+ depthWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
50
+ depthWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
51
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
52
+ expect(drawCall).toBeDefined();
53
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
54
+ });
55
+
56
+ it('draw is a no-op when bind has not selected a pipeline', () => {
57
+ const { fake, state } = makeWgpuScene3DState();
58
+ depthWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
59
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
60
+ });
61
+ });
62
+
63
+ describe('registerDepthWgpuMaterial', () => {
64
+ it('installs the renderer for DepthMaterialKind', () => {
65
+ const { state } = makeWgpuScene3DState();
66
+ registerDepthWgpuMaterial(state);
67
+ expect(getWgpuMeshMaterialRenderer(state, DepthMaterialKind)).toBe(depthWgpuMeshMaterialRenderer);
68
+ });
69
+ });