@flighthq/scene3d-wgpu 0.2.1-next.840.857425c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
- package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
- package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
- package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
- package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
- package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
- package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/drawWgpuScene3D.d.ts +4 -0
- package/dist/drawWgpuScene3D.d.ts.map +1 -0
- package/dist/drawWgpuScene3D.js +171 -0
- package/dist/drawWgpuScene3D.js.map +1 -0
- package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
- package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
- package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
- package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
- package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
- package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
- package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
- package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
- package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
- package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
- package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
- package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
- package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
- package/dist/index.d.ts +51 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +51 -0
- package/dist/index.js.map +1 -0
- package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
- package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
- package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
- package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
- package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
- package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
- package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
- package/dist/prepareWgpuScene3DForwardLights.js +110 -0
- package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
- package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
- package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
- package/dist/registerStandardPbrWgpuMaterial.js +11 -0
- package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
- package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
- package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
- package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
- package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
- package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
- package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
- package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
- package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
- package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
- package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
- package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
- package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
- package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
- package/dist/wgpuClassicPrelude.d.ts +8 -0
- package/dist/wgpuClassicPrelude.d.ts.map +1 -0
- package/dist/wgpuClassicPrelude.js +319 -0
- package/dist/wgpuClassicPrelude.js.map +1 -0
- package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
- package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
- package/dist/wgpuCustomMaterialAbi.js +5 -0
- package/dist/wgpuCustomMaterialAbi.js.map +1 -0
- package/dist/wgpuDebugPrelude.d.ts +7 -0
- package/dist/wgpuDebugPrelude.d.ts.map +1 -0
- package/dist/wgpuDebugPrelude.js +133 -0
- package/dist/wgpuDebugPrelude.js.map +1 -0
- package/dist/wgpuEnvironmentCube.d.ts +4 -0
- package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
- package/dist/wgpuEnvironmentCube.js +66 -0
- package/dist/wgpuEnvironmentCube.js.map +1 -0
- package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
- package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
- package/dist/wgpuEnvironmentIblBake.js +458 -0
- package/dist/wgpuEnvironmentIblBake.js.map +1 -0
- package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
- package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
- package/dist/wgpuEnvironmentSkybox.js +159 -0
- package/dist/wgpuEnvironmentSkybox.js.map +1 -0
- package/dist/wgpuMatcapPrelude.d.ts +7 -0
- package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
- package/dist/wgpuMatcapPrelude.js +134 -0
- package/dist/wgpuMatcapPrelude.js.map +1 -0
- package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
- package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
- package/dist/wgpuMeshMaterialRegistry.js +29 -0
- package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
- package/dist/wgpuMeshPipeline.d.ts +43 -0
- package/dist/wgpuMeshPipeline.d.ts.map +1 -0
- package/dist/wgpuMeshPipeline.js +1007 -0
- package/dist/wgpuMeshPipeline.js.map +1 -0
- package/dist/wgpuMeshUpload.d.ts +3 -0
- package/dist/wgpuMeshUpload.d.ts.map +1 -0
- package/dist/wgpuMeshUpload.js +58 -0
- package/dist/wgpuMeshUpload.js.map +1 -0
- package/dist/wgpuParticleEmitter3D.d.ts +4 -0
- package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
- package/dist/wgpuParticleEmitter3D.js +403 -0
- package/dist/wgpuParticleEmitter3D.js.map +1 -0
- package/dist/wgpuPbrPipelineCache.d.ts +4 -0
- package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
- package/dist/wgpuPbrPipelineCache.js +52 -0
- package/dist/wgpuPbrPipelineCache.js.map +1 -0
- package/dist/wgpuPbrPrelude.d.ts +7 -0
- package/dist/wgpuPbrPrelude.d.ts.map +1 -0
- package/dist/wgpuPbrPrelude.js +551 -0
- package/dist/wgpuPbrPrelude.js.map +1 -0
- package/dist/wgpuScene3DRuntime.d.ts +5 -0
- package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
- package/dist/wgpuScene3DRuntime.js +81 -0
- package/dist/wgpuScene3DRuntime.js.map +1 -0
- package/dist/wgpuScene3DTestHelper.d.ts +14 -0
- package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
- package/dist/wgpuScene3DTestHelper.js +121 -0
- package/dist/wgpuScene3DTestHelper.js.map +1 -0
- package/dist/wgpuScene3DTime.d.ts +4 -0
- package/dist/wgpuScene3DTime.d.ts.map +1 -0
- package/dist/wgpuScene3DTime.js +11 -0
- package/dist/wgpuScene3DTime.js.map +1 -0
- package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
- package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
- package/dist/wgpuShadedModifierSnippet.js +18 -0
- package/dist/wgpuShadedModifierSnippet.js.map +1 -0
- package/dist/wgpuShadedPrelude.d.ts +16 -0
- package/dist/wgpuShadedPrelude.d.ts.map +1 -0
- package/dist/wgpuShadedPrelude.js +625 -0
- package/dist/wgpuShadedPrelude.js.map +1 -0
- package/dist/wgpuShadowMap.d.ts +4 -0
- package/dist/wgpuShadowMap.d.ts.map +1 -0
- package/dist/wgpuShadowMap.js +155 -0
- package/dist/wgpuShadowMap.js.map +1 -0
- package/dist/wgpuSkinPalette.d.ts +7 -0
- package/dist/wgpuSkinPalette.d.ts.map +1 -0
- package/dist/wgpuSkinPalette.js +173 -0
- package/dist/wgpuSkinPalette.js.map +1 -0
- package/dist/wgpuToonPrelude.d.ts +8 -0
- package/dist/wgpuToonPrelude.d.ts.map +1 -0
- package/dist/wgpuToonPrelude.js +192 -0
- package/dist/wgpuToonPrelude.js.map +1 -0
- package/dist/wgpuUnlitPrelude.d.ts +9 -0
- package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
- package/dist/wgpuUnlitPrelude.js +142 -0
- package/dist/wgpuUnlitPrelude.js.map +1 -0
- package/dist/wgpuWireframePrelude.d.ts +6 -0
- package/dist/wgpuWireframePrelude.d.ts.map +1 -0
- package/dist/wgpuWireframePrelude.js +77 -0
- package/dist/wgpuWireframePrelude.js.map +1 -0
- package/dist/wgpuWireframeUpload.d.ts +3 -0
- package/dist/wgpuWireframeUpload.d.ts.map +1 -0
- package/dist/wgpuWireframeUpload.js +68 -0
- package/dist/wgpuWireframeUpload.js.map +1 -0
- package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
- package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
- package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
- package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
- package/package.json +57 -0
- package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
- package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
- package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
- package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
- package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
- package/src/drawWgpuScene3D.test.ts +247 -0
- package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
- package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
- package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
- package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
- package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
- package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
- package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
- package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
- package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
- package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
- package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
- package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
- package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
- package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
- package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
- package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
- package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
- package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
- package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
- package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
- package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
- package/src/wgpuClassicPrelude.test.ts +176 -0
- package/src/wgpuDebugPrelude.test.ts +79 -0
- package/src/wgpuEnvironmentCube.test.ts +86 -0
- package/src/wgpuEnvironmentIblBake.test.ts +79 -0
- package/src/wgpuEnvironmentSkybox.test.ts +56 -0
- package/src/wgpuMatcapPrelude.test.ts +70 -0
- package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
- package/src/wgpuMeshPipeline.test.ts +844 -0
- package/src/wgpuMeshUpload.test.ts +177 -0
- package/src/wgpuParticleEmitter3D.test.ts +200 -0
- package/src/wgpuPbrPipelineCache.test.ts +67 -0
- package/src/wgpuPbrPrelude.test.ts +162 -0
- package/src/wgpuScene3DRuntime.test.ts +35 -0
- package/src/wgpuScene3DTime.test.ts +20 -0
- package/src/wgpuShadedModifierSnippet.test.ts +33 -0
- package/src/wgpuShadedPrelude.test.ts +394 -0
- package/src/wgpuShadowMap.test.ts +169 -0
- package/src/wgpuSkinPalette.test.ts +88 -0
- package/src/wgpuToonPrelude.test.ts +93 -0
- package/src/wgpuUnlitPrelude.test.ts +102 -0
- package/src/wgpuWireframePrelude.test.ts +54 -0
- package/src/wgpuWireframeUpload.test.ts +36 -0
- package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
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import { EntityRuntimeKey } from '@flighthq/types';
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// Resolves scene-wgpu's private runtime for a WgpuRenderState, allocating it (and wiring the header
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// runtime slots to its registry and upload cache) on first use. Mutable by design: the draw path
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// writes the caches and shared bindings every frame.
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export function getWgpuScene3DRuntime(state) {
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const stateRuntime = state[EntityRuntimeKey];
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let scene = sceneRuntimes.get(state);
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if (scene === undefined) {
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scene = {
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activeBlendedRun: false,
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activeSkinnedRun: false,
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activeMeshPipeline: null,
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blendedDrawList: [],
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blendedPool: [],
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drawBindGroup: null,
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drawBindGroupLayout: null,
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customShaderGuard: null,
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frameBindGroup: null,
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frameBindGroupLayout: null,
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frameBuffer: null,
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frameBindings: new WeakMap(),
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forwardLightSelectionGuard: null,
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environmentSourceCube: null,
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environmentSourceCubeView: null,
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ibl: null,
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iblDummyCubeTexture: null,
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iblDummyCubeView: null,
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iblDummyLutTexture: null,
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iblDummyLutView: null,
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iblSampleBindGroup: null,
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iblSampleCubeView: null,
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iblSampleLayout: null,
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iblSampler: null,
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iblUniformBuffer: null,
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materialBindGroups: new WeakMap(),
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pbrSampleBindGroup: null,
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pbrSampleIblCubeView: null,
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pbrSampleLayout: null,
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pbrSampleShadowView: null,
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materialRegistry: new Map(),
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modifierSnippetRegistry: null,
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modifierSnippetRevision: 0,
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opaqueDrawList: [],
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opaquePool: [],
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pendingDrawOffset: 0,
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// Column-major identity mat3 (the untiled default until a family stashes a real transform).
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pendingUvTransform: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]),
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pipelineCache: new Map(),
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placeholderView: null,
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shadow: null,
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shadowComparisonSampler: null,
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shadowDepthPipeline: null,
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shadowDummyTexture: null,
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shadowDummyView: null,
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shadowSampleBindGroup: null,
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shadowSampleLayout: null,
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shadowSampleView: null,
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shadowUniformBuffer: null,
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shadedMaterialBindingCache: new WeakMap(),
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shadedMaterialPlanCache: new WeakMap(),
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skinDrawBindGroup: null,
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skinDrawBindGroupLayout: null,
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skinPaletteCapacity: 0,
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skinPaletteTexture: null,
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skinPaletteView: null,
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skinningAdapter: null,
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uploadCache: new WeakMap(),
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};
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sceneRuntimes.set(state, scene);
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// Surface the registry + upload cache through the header's opaque runtime slots so other code (and
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// a future destroy path) can find them by name without importing scene-wgpu internals.
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stateRuntime.sceneMeshMaterialRegistry = scene.materialRegistry;
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stateRuntime.sceneMeshUploadCache = scene.uploadCache;
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}
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return scene;
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}
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export function getWgpuSkinningAdapter(state) {
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}
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const sceneRuntimes = new WeakMap();
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//# sourceMappingURL=wgpuScene3DRuntime.js.map
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{"version":3,"file":"wgpuScene3DRuntime.js","sourceRoot":"","sources":["../src/wgpuScene3DRuntime.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAGnD,oGAAoG;AACpG,iGAAiG;AACjG,qDAAqD;AACrD,MAAM,UAAU,qBAAqB,CAAC,KAAsB;IAC1D,MAAM,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAA2B,CAAC;IACvE,IAAI,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACrC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG;YACN,gBAAgB,EAAE,KAAK;YACvB,gBAAgB,EAAE,KAAK;YACvB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,EAAE;YACnB,WAAW,EAAE,EAAE;YACf,aAAa,EAAE,IAAI;YACnB,mBAAmB,EAAE,IAAI;YACzB,iBAAiB,EAAE,IAAI;YACvB,cAAc,EAAE,IAAI;YACpB,oBAAoB,EAAE,IAAI;YAC1B,WAAW,EAAE,IAAI;YACjB,aAAa,EAAE,IAAI,OAAO,EAAE;YAC5B,0BAA0B,EAAE,IAAI;YAChC,qBAAqB,EAAE,IAAI;YAC3B,yBAAyB,EAAE,IAAI;YAC/B,GAAG,EAAE,IAAI;YACT,mBAAmB,EAAE,IAAI;YACzB,gBAAgB,EAAE,IAAI;YACtB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,kBAAkB,EAAE,IAAI;YACxB,iBAAiB,EAAE,IAAI;YACvB,eAAe,EAAE,IAAI;YACrB,UAAU,EAAE,IAAI;YAChB,gBAAgB,EAAE,IAAI;YACtB,kBAAkB,EAAE,IAAI,OAAO,EAAE;YACjC,kBAAkB,EAAE,IAAI;YACxB,oBAAoB,EAAE,IAAI;YAC1B,eAAe,EAAE,IAAI;YACrB,mBAAmB,EAAE,IAAI;YACzB,gBAAgB,EAAE,IAAI,GAAG,EAAE;YAC3B,uBAAuB,EAAE,IAAI;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,cAAc,EAAE,EAAE;YAClB,UAAU,EAAE,EAAE;YACd,iBAAiB,EAAE,CAAC;YACpB,4FAA4F;YAC5F,kBAAkB,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjE,aAAa,EAAE,IAAI,GAAG,EAAE;YACxB,eAAe,EAAE,IAAI;YACrB,MAAM,EAAE,IAAI;YACZ,uBAAuB,EAAE,IAAI;YAC7B,mBAAmB,EAAE,IAAI;YACzB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,IAAI;YAC3B,kBAAkB,EAAE,IAAI;YACxB,gBAAgB,EAAE,IAAI;YACtB,mBAAmB,EAAE,IAAI;YACzB,0BAA0B,EAAE,IAAI,OAAO,EAAE;YACzC,uBAAuB,EAAE,IAAI,OAAO,EAAE;YACtC,iBAAiB,EAAE,IAAI;YACvB,uBAAuB,EAAE,IAAI;YAC7B,mBAAmB,EAAE,CAAC;YACtB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,eAAe,EAAE,IAAI;YACrB,WAAW,EAAE,IAAI,OAAO,EAAE;SAC3B,CAAC;QACF,aAAa,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAChC,mGAAmG;QACnG,uFAAuF;QACvF,YAAY,CAAC,yBAAyB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAChE,YAAY,CAAC,oBAAoB,GAAG,KAAK,CAAC,WAAW,CAAC;IACxD,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,sBAAsB,CAAC,KAAsB;IAC3D,OAAO,qBAAqB,CAAC,KAAK,CAAC,CAAC,eAA6C,CAAC;AACpF,CAAC;AAED,MAAM,aAAa,GAAG,IAAI,OAAO,EAAuC,CAAC"}
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@@ -0,0 +1,14 @@
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1
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+
import type { WgpuRenderState } from '@flighthq/types';
|
|
2
|
+
import type { WgpuSkinningAdapter } from '@flighthq/types';
|
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3
|
+
export interface FakeWgpu {
|
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4
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+
calls: {
|
|
5
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+
name: string;
|
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6
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+
args: unknown[];
|
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7
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+
}[];
|
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8
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+
}
|
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9
|
+
export declare function makeWgpuScene3DState(): {
|
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10
|
+
fake: FakeWgpu;
|
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11
|
+
state: WgpuRenderState;
|
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12
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+
};
|
|
13
|
+
export declare function makeWgpuSkinningAdapter(): WgpuSkinningAdapter;
|
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14
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+
//# sourceMappingURL=wgpuScene3DTestHelper.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"wgpuScene3DTestHelper.d.ts","sourceRoot":"","sources":["../src/wgpuScene3DTestHelper.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,eAAe,EAA0B,MAAM,iBAAiB,CAAC;AAE/E,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAW3D,MAAM,WAAW,QAAQ;IACvB,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,EAAE,CAAA;KAAE,EAAE,CAAC;CAC5C;AAgCD,wBAAgB,oBAAoB,IAAI;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,KAAK,EAAE,eAAe,CAAA;CAAE,CAyFjF;AAED,wBAAgB,uBAAuB,IAAI,mBAAmB,CAI7D"}
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@@ -0,0 +1,121 @@
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1
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+
import { createRenderState } from '@flighthq/render';
|
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2
|
+
import { createWgpuRenderStateRuntime } from '@flighthq/render-wgpu';
|
|
3
|
+
import { EntityRuntimeKey } from '@flighthq/types';
|
|
4
|
+
import { getWgpuSkinningAdapter } from './wgpuScene3DRuntime';
|
|
5
|
+
import { registerWgpuGpuSkinning } from './wgpuSkinPalette';
|
|
6
|
+
// WebGPU flag constants are only type-level in @webgpu/types; install runtime values for JSDOM so the
|
|
7
|
+
// pipeline/buffer/texture descriptors the renderer builds resolve (mirrors render-wgpu's mock).
|
|
8
|
+
function installWgpuConstants() {
|
|
9
|
+
const g = globalThis;
|
|
10
|
+
if (!g['GPUBufferUsage']) {
|
|
11
|
+
g['GPUBufferUsage'] = {
|
|
12
|
+
MAP_READ: 1,
|
|
13
|
+
MAP_WRITE: 2,
|
|
14
|
+
COPY_SRC: 4,
|
|
15
|
+
COPY_DST: 8,
|
|
16
|
+
INDEX: 16,
|
|
17
|
+
VERTEX: 32,
|
|
18
|
+
UNIFORM: 64,
|
|
19
|
+
STORAGE: 128,
|
|
20
|
+
INDIRECT: 256,
|
|
21
|
+
QUERY_RESOLVE: 512,
|
|
22
|
+
};
|
|
23
|
+
}
|
|
24
|
+
if (!g['GPUTextureUsage']) {
|
|
25
|
+
g['GPUTextureUsage'] = { COPY_SRC: 1, COPY_DST: 2, TEXTURE_BINDING: 4, STORAGE_BINDING: 8, RENDER_ATTACHMENT: 16 };
|
|
26
|
+
}
|
|
27
|
+
if (!g['GPUShaderStage']) {
|
|
28
|
+
g['GPUShaderStage'] = { VERTEX: 1, FRAGMENT: 2, COMPUTE: 4 };
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
// A WgpuRenderState backed by the recording device, with an open recording render pass set on the
|
|
32
|
+
// runtime (so bind/draw find runtime.renderPass), the uniform ring buffer wired up (so the draw path
|
|
33
|
+
// can ring-allocate), and currentColorFormat set to the canvas format. scene-wgpu's own per-state
|
|
34
|
+
// runtime is created lazily on first getWgpuScene3DRuntime, exactly as in production.
|
|
35
|
+
export function makeWgpuScene3DState() {
|
|
36
|
+
installWgpuConstants();
|
|
37
|
+
const calls = [];
|
|
38
|
+
const record = (name, result) => (...args) => {
|
|
39
|
+
calls.push({ name, args });
|
|
40
|
+
return result;
|
|
41
|
+
};
|
|
42
|
+
const renderPass = {
|
|
43
|
+
draw: record('draw'),
|
|
44
|
+
drawIndexed: record('drawIndexed'),
|
|
45
|
+
end: record('end'),
|
|
46
|
+
setBindGroup: record('setBindGroup'),
|
|
47
|
+
setIndexBuffer: record('setIndexBuffer'),
|
|
48
|
+
setPipeline: record('setPipeline'),
|
|
49
|
+
setVertexBuffer: record('setVertexBuffer'),
|
|
50
|
+
setViewport: record('setViewport'),
|
|
51
|
+
};
|
|
52
|
+
// A recording command encoder whose beginRenderPass hands back the same recording pass — enough for
|
|
53
|
+
// drawWgpuScene3DShadowMap and the IBL bake to drive their own render passes under JSDOM. `finish` returns
|
|
54
|
+
// a plausible command buffer the recording queue's submit accepts.
|
|
55
|
+
const commandEncoder = {
|
|
56
|
+
beginRenderPass: record('beginRenderPass', renderPass),
|
|
57
|
+
finish: record('finish', {}),
|
|
58
|
+
};
|
|
59
|
+
const device = {
|
|
60
|
+
limits: { minUniformBufferOffsetAlignment: 256 },
|
|
61
|
+
queue: {
|
|
62
|
+
copyExternalImageToTexture: record('copyExternalImageToTexture'),
|
|
63
|
+
submit: record('submit'),
|
|
64
|
+
writeBuffer: record('writeBuffer'),
|
|
65
|
+
writeTexture: record('writeTexture'),
|
|
66
|
+
},
|
|
67
|
+
createBindGroup: record('createBindGroup', {}),
|
|
68
|
+
createBindGroupLayout: record('createBindGroupLayout', {}),
|
|
69
|
+
createCommandEncoder: () => {
|
|
70
|
+
calls.push({ name: 'createCommandEncoder', args: [] });
|
|
71
|
+
return commandEncoder;
|
|
72
|
+
},
|
|
73
|
+
createBuffer: (descriptor) => {
|
|
74
|
+
calls.push({ name: 'createBuffer', args: [descriptor] });
|
|
75
|
+
return { destroy: () => { } };
|
|
76
|
+
},
|
|
77
|
+
createPipelineLayout: record('createPipelineLayout', {}),
|
|
78
|
+
createRenderPipeline: record('createRenderPipeline', {}),
|
|
79
|
+
createSampler: record('createSampler', {}),
|
|
80
|
+
createShaderModule: (descriptor) => {
|
|
81
|
+
calls.push({ name: 'createShaderModule', args: [descriptor] });
|
|
82
|
+
return {};
|
|
83
|
+
},
|
|
84
|
+
createTexture: (descriptor) => {
|
|
85
|
+
calls.push({ name: 'createTexture', args: [descriptor] });
|
|
86
|
+
return { createView: () => ({}), destroy: () => { } };
|
|
87
|
+
},
|
|
88
|
+
};
|
|
89
|
+
const canvas = { width: 256, height: 256 };
|
|
90
|
+
const state = createRenderState({
|
|
91
|
+
allowSmoothing: true,
|
|
92
|
+
backgroundColorRgba: [0, 0, 0, 0],
|
|
93
|
+
});
|
|
94
|
+
Object.assign(state, { applyBlendMode: null, canvas, device, format: 'bgra8unorm' });
|
|
95
|
+
const runtime = createWgpuRenderStateRuntime();
|
|
96
|
+
Object.assign(runtime, {
|
|
97
|
+
commandEncoder,
|
|
98
|
+
currentBlendMode: null,
|
|
99
|
+
currentColorFormat: 'bgra8unorm',
|
|
100
|
+
imageResourceTextureCache: new WeakMap(),
|
|
101
|
+
linearSampler: {},
|
|
102
|
+
nearestSampler: {},
|
|
103
|
+
samplerCache: new Map(),
|
|
104
|
+
textureCache: new WeakMap(),
|
|
105
|
+
renderPass,
|
|
106
|
+
renderTargetViewport: null,
|
|
107
|
+
uniformBuffer: { destroy: () => { } },
|
|
108
|
+
uniformData: new Float32Array(256 * 64),
|
|
109
|
+
uniformDataU32: new Uint32Array(0),
|
|
110
|
+
uniformOffset: 0,
|
|
111
|
+
uniformStride: 256,
|
|
112
|
+
});
|
|
113
|
+
state[EntityRuntimeKey] = runtime;
|
|
114
|
+
return { fake: { calls }, state };
|
|
115
|
+
}
|
|
116
|
+
export function makeWgpuSkinningAdapter() {
|
|
117
|
+
const { state } = makeWgpuScene3DState();
|
|
118
|
+
registerWgpuGpuSkinning(state);
|
|
119
|
+
return getWgpuSkinningAdapter(state);
|
|
120
|
+
}
|
|
121
|
+
//# sourceMappingURL=wgpuScene3DTestHelper.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuScene3DTestHelper.js","sourceRoot":"","sources":["../src/wgpuScene3DTestHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AAErE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAGnD,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAY5D,sGAAsG;AACtG,gGAAgG;AAChG,SAAS,oBAAoB;IAC3B,MAAM,CAAC,GAAG,UAAqC,CAAC;IAChD,IAAI,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACzB,CAAC,CAAC,gBAAgB,CAAC,GAAG;YACpB,QAAQ,EAAE,CAAC;YACX,SAAS,EAAE,CAAC;YACZ,QAAQ,EAAE,CAAC;YACX,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,EAAE;YACT,MAAM,EAAE,EAAE;YACV,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,GAAG;YACZ,QAAQ,EAAE,GAAG;YACb,aAAa,EAAE,GAAG;SACnB,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC;QAC1B,CAAC,CAAC,iBAAiB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC;IACrH,CAAC;IACD,IAAI,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACzB,CAAC,CAAC,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;IAC/D,CAAC;AACH,CAAC;AAED,kGAAkG;AAClG,qGAAqG;AACrG,kGAAkG;AAClG,sFAAsF;AACtF,MAAM,UAAU,oBAAoB;IAClC,oBAAoB,EAAE,CAAC;IACvB,MAAM,KAAK,GAAwC,EAAE,CAAC;IACtD,MAAM,MAAM,GACV,CAAC,IAAY,EAAE,MAAgB,EAAE,EAAE,CACnC,CAAC,GAAG,IAAe,EAAW,EAAE;QAC9B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3B,OAAO,MAAM,CAAC;IAChB,CAAC,CAAC;IAEJ,MAAM,UAAU,GAAG;QACjB,IAAI,EAAE,MAAM,CAAC,MAAM,CAAC;QACpB,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;QAClC,GAAG,EAAE,MAAM,CAAC,KAAK,CAAC;QAClB,YAAY,EAAE,MAAM,CAAC,cAAc,CAAC;QACpC,cAAc,EAAE,MAAM,CAAC,gBAAgB,CAAC;QACxC,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;QAClC,eAAe,EAAE,MAAM,CAAC,iBAAiB,CAAC;QAC1C,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;KACA,CAAC;IAErC,oGAAoG;IACpG,2GAA2G;IAC3G,mEAAmE;IACnE,MAAM,cAAc,GAAG;QACrB,eAAe,EAAE,MAAM,CAAC,iBAAiB,EAAE,UAAU,CAAC;QACtD,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;KACG,CAAC;IAElC,MAAM,MAAM,GAAG;QACb,MAAM,EAAE,EAAE,+BAA+B,EAAE,GAAG,EAAE;QAChD,KAAK,EAAE;YACL,0BAA0B,EAAE,MAAM,CAAC,4BAA4B,CAAC;YAChE,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC;YACxB,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;YAClC,YAAY,EAAE,MAAM,CAAC,cAAc,CAAC;SACrC;QACD,eAAe,EAAE,MAAM,CAAC,iBAAiB,EAAE,EAAE,CAAC;QAC9C,qBAAqB,EAAE,MAAM,CAAC,uBAAuB,EAAE,EAAE,CAAC;QAC1D,oBAAoB,EAAE,GAAG,EAAE;YACzB,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC;YACvD,OAAO,cAAc,CAAC;QACxB,CAAC;QACD,YAAY,EAAE,CAAC,UAAmB,EAAE,EAAE;YACpC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YACzD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA0B,CAAC;QACvD,CAAC;QACD,oBAAoB,EAAE,MAAM,CAAC,sBAAsB,EAAE,EAAE,CAAC;QACxD,oBAAoB,EAAE,MAAM,CAAC,sBAAsB,EAAE,EAAE,CAAC;QACxD,aAAa,EAAE,MAAM,CAAC,eAAe,EAAE,EAAE,CAAC;QAC1C,kBAAkB,EAAE,CAAC,UAAmB,EAAE,EAAE;YAC1C,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC/D,OAAO,EAAqB,CAAC;QAC/B,CAAC;QACD,aAAa,EAAE,CAAC,UAAmB,EAAE,EAAE;YACrC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC1D,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAmB,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA2B,CAAC;QAClG,CAAC;KACsB,CAAC;IAE1B,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAuB,CAAC;IAChE,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAC9B,cAAc,EAAE,IAAI;QACpB,mBAAmB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KAClC,CAAoB,CAAC;IAEtB,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,CAAC;IAErF,MAAM,OAAO,GAAG,4BAA4B,EAAE,CAAC;IAC/C,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE;QACrB,cAAc;QACd,gBAAgB,EAAE,IAAI;QACtB,kBAAkB,EAAE,YAAY;QAChC,yBAAyB,EAAE,IAAI,OAAO,EAAE;QACxC,aAAa,EAAE,EAAgB;QAC/B,cAAc,EAAE,EAAgB;QAChC,YAAY,EAAE,IAAI,GAAG,EAAE;QACvB,YAAY,EAAE,IAAI,OAAO,EAAE;QAC3B,UAAU;QACV,oBAAoB,EAAE,IAAI;QAC1B,aAAa,EAAE,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA0B;QAC5D,WAAW,EAAE,IAAI,YAAY,CAAC,GAAG,GAAG,EAAE,CAAC;QACvC,cAAc,EAAE,IAAI,WAAW,CAAC,CAAC,CAAC;QAClC,aAAa,EAAE,CAAC;QAChB,aAAa,EAAE,GAAG;KACuB,CAAC,CAAC;IAC7C,KAAK,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC;IAElC,OAAO,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,uBAAuB;IACrC,MAAM,EAAE,KAAK,EAAE,GAAG,oBAAoB,EAAE,CAAC;IACzC,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/B,OAAO,sBAAsB,CAAC,KAAK,CAAE,CAAC;AACxC,CAAC"}
|
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@@ -0,0 +1,4 @@
|
|
|
1
|
+
import type { WgpuRenderState } from '@flighthq/types';
|
|
2
|
+
export declare function getWgpuScene3DTime(state: Readonly<WgpuRenderState>): number;
|
|
3
|
+
export declare function setWgpuScene3DTime(state: WgpuRenderState, seconds: number): void;
|
|
4
|
+
//# sourceMappingURL=wgpuScene3DTime.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuScene3DTime.d.ts","sourceRoot":"","sources":["../src/wgpuScene3DTime.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAIvD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,eAAe,CAAC,GAAG,MAAM,CAE3E;AAGD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAEhF"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
// Resolves the scene-scoped time uploaded by ShadedMaterial's animated modifiers. The default is zero,
|
|
2
|
+
// making an unset scene deterministic. Kept per state so independent canvases do not share animation.
|
|
3
|
+
export function getWgpuScene3DTime(state) {
|
|
4
|
+
return sceneTimes.get(state) ?? 0;
|
|
5
|
+
}
|
|
6
|
+
// Sets the scene-scoped time in seconds used by ShadedMaterial modifiers for the next draw.
|
|
7
|
+
export function setWgpuScene3DTime(state, seconds) {
|
|
8
|
+
sceneTimes.set(state, seconds);
|
|
9
|
+
}
|
|
10
|
+
const sceneTimes = new WeakMap();
|
|
11
|
+
//# sourceMappingURL=wgpuScene3DTime.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuScene3DTime.js","sourceRoot":"","sources":["../src/wgpuScene3DTime.ts"],"names":[],"mappings":"AAEA,uGAAuG;AACvG,sGAAsG;AACtG,MAAM,UAAU,kBAAkB,CAAC,KAAgC;IACjE,OAAO,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;AACpC,CAAC;AAED,4FAA4F;AAC5F,MAAM,UAAU,kBAAkB,CAAC,KAAsB,EAAE,OAAe;IACxE,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAA2B,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import type { ModifierKind, WgpuModifierSnippet, WgpuRenderState } from '@flighthq/types';
|
|
2
|
+
export declare function registerWgpuModifierSnippet(state: WgpuRenderState, snippet: Readonly<WgpuModifierSnippet>): void;
|
|
3
|
+
export declare function resolveWgpuModifierSnippet(state: WgpuRenderState, kind: ModifierKind): WgpuModifierSnippet | null;
|
|
4
|
+
//# sourceMappingURL=wgpuShadedModifierSnippet.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuShadedModifierSnippet.d.ts","sourceRoot":"","sources":["../src/wgpuShadedModifierSnippet.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAM1F,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAKhH;AAED,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,YAAY,GAAG,mBAAmB,GAAG,IAAI,CAIjH"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { createModifierRegistry, registerModifier, resolveModifier } from '@flighthq/shading';
|
|
2
|
+
import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
|
|
3
|
+
// State-scoped, last-write-wins WGSL compiler registry. Unknown kinds are an expected miss and
|
|
4
|
+
// contribute nothing, matching scene-gl's open modifier compiler contract.
|
|
5
|
+
export function registerWgpuModifierSnippet(state, snippet) {
|
|
6
|
+
const runtime = getWgpuScene3DRuntime(state);
|
|
7
|
+
if (runtime.modifierSnippetRegistry === null)
|
|
8
|
+
runtime.modifierSnippetRegistry = createModifierRegistry();
|
|
9
|
+
registerModifier(runtime.modifierSnippetRegistry, snippet);
|
|
10
|
+
runtime.modifierSnippetRevision++;
|
|
11
|
+
}
|
|
12
|
+
export function resolveWgpuModifierSnippet(state, kind) {
|
|
13
|
+
const registry = getWgpuScene3DRuntime(state).modifierSnippetRegistry;
|
|
14
|
+
if (registry === null)
|
|
15
|
+
return null;
|
|
16
|
+
return resolveModifier(registry, kind);
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=wgpuShadedModifierSnippet.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuShadedModifierSnippet.js","sourceRoot":"","sources":["../src/wgpuShadedModifierSnippet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAG9F,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,+FAA+F;AAC/F,2EAA2E;AAC3E,MAAM,UAAU,2BAA2B,CAAC,KAAsB,EAAE,OAAsC;IACxG,MAAM,OAAO,GAAG,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,IAAI,OAAO,CAAC,uBAAuB,KAAK,IAAI;QAAE,OAAO,CAAC,uBAAuB,GAAG,sBAAsB,EAAE,CAAC;IACzG,gBAAgB,CAAC,OAAO,CAAC,uBAAuB,EAAE,OAAO,CAAC,CAAC;IAC3D,OAAO,CAAC,uBAAuB,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,0BAA0B,CAAC,KAAsB,EAAE,IAAkB;IACnF,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,CAAC,CAAC,uBAAuB,CAAC;IACtE,IAAI,QAAQ,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IACnC,OAAO,eAAe,CAAC,QAAQ,EAAE,IAAI,CAA+B,CAAC;AACvE,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { LinearColor, ModifierRegistry, ShadedMaterial, WgpuMeshPipeline, WgpuModifierSnippet, WgpuRenderState } from '@flighthq/types';
|
|
2
|
+
import type { WgpuSkinningAdapter } from '@flighthq/types';
|
|
3
|
+
export declare function bindWgpuShadedSurface(state: WgpuRenderState, pipeline: Readonly<WgpuMeshPipeline>, material: Readonly<ShadedMaterial>, diffuse: Readonly<LinearColor>, specular: Readonly<LinearColor>): GPUBindGroup;
|
|
4
|
+
export declare function buildWgpuShadedCacheKey(material: Readonly<ShadedMaterial>, registry?: Readonly<ModifierRegistry>): string;
|
|
5
|
+
export declare function ensureWgpuShadedPipeline(state: WgpuRenderState, material: Readonly<ShadedMaterial>, format: GPUTextureFormat): WgpuMeshPipeline;
|
|
6
|
+
export declare function getWgpuShadedModuleSource(material: Readonly<ShadedMaterial>, registry?: Readonly<ModifierRegistry>, skinned?: boolean, skinning?: Readonly<WgpuSkinningAdapter> | null): string;
|
|
7
|
+
export declare const animatedNormalWgpuModifierSnippet: WgpuModifierSnippet;
|
|
8
|
+
export declare const dissolveWgpuModifierSnippet: WgpuModifierSnippet;
|
|
9
|
+
export declare const emissiveWgpuModifierSnippet: WgpuModifierSnippet;
|
|
10
|
+
export declare const envReflectWgpuModifierSnippet: WgpuModifierSnippet;
|
|
11
|
+
export declare const fogWgpuModifierSnippet: WgpuModifierSnippet;
|
|
12
|
+
export declare const rimWgpuModifierSnippet: WgpuModifierSnippet;
|
|
13
|
+
export declare const toonWgpuModifierSnippet: WgpuModifierSnippet;
|
|
14
|
+
export declare const vertexDisplaceWgpuModifierSnippet: WgpuModifierSnippet;
|
|
15
|
+
export declare function registerBuiltInWgpuModifierSnippets(state: WgpuRenderState): void;
|
|
16
|
+
//# sourceMappingURL=wgpuShadedPrelude.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wgpuShadedPrelude.d.ts","sourceRoot":"","sources":["../src/wgpuShadedPrelude.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAMV,WAAW,EAEX,gBAAgB,EAEhB,cAAc,EAId,gBAAgB,EAGhB,mBAAmB,EACnB,eAAe,EAChB,MAAM,iBAAiB,CAAC;AAezB,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAmD3D,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EACpC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,EAC9B,QAAQ,EAAE,QAAQ,CAAC,WAAW,CAAC,GAC9B,YAAY,CAgEd;AA6CD,wBAAgB,uBAAuB,CACrC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,QAAQ,GAAE,QAAQ,CAAC,gBAAgB,CAA2B,GAC7D,MAAM,CAMR;AAID,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,MAAM,EAAE,gBAAgB,GACvB,gBAAgB,CAmDlB;AAKD,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,QAAQ,GAAE,QAAQ,CAAC,gBAAgB,CAA2B,EAC9D,OAAO,UAAQ,EACf,QAAQ,GAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,IAAW,GACpD,MAAM,CAGR;AA4MD,eAAO,MAAM,iCAAiC,EAAE,mBAyC/C,CAAC;AACF,eAAO,MAAM,2BAA2B,EAAE,mBAqCzC,CAAC;AACF,eAAO,MAAM,2BAA2B,EAAE,mBA6CzC,CAAC;AACF,eAAO,MAAM,6BAA6B,EAAE,mBAwB3C,CAAC;AACF,eAAO,MAAM,sBAAsB,EAAE,mBA4BpC,CAAC;AACF,eAAO,MAAM,sBAAsB,EAAE,mBAqBpC,CAAC;AACF,eAAO,MAAM,uBAAuB,EAAE,mBAuBrC,CAAC;AACF,eAAO,MAAM,iCAAiC,EAAE,mBAmC/C,CAAC;AAEF,wBAAgB,mCAAmC,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAShF"}
|