@flighthq/scene3d-wgpu 0.2.1-next.840.857425c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
  4. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
  8. package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
  12. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
  14. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
  16. package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
  20. package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawWgpuScene3D.d.ts +4 -0
  22. package/dist/drawWgpuScene3D.d.ts.map +1 -0
  23. package/dist/drawWgpuScene3D.js +171 -0
  24. package/dist/drawWgpuScene3D.js.map +1 -0
  25. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
  28. package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
  30. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
  31. package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
  32. package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
  33. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
  34. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  35. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
  36. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
  37. package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
  38. package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
  39. package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
  40. package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
  41. package/dist/index.d.ts +51 -0
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +51 -0
  44. package/dist/index.js.map +1 -0
  45. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  46. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  47. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
  48. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
  49. package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
  50. package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
  51. package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
  52. package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
  53. package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
  54. package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
  55. package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
  56. package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
  57. package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
  58. package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
  59. package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
  60. package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
  61. package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
  62. package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  63. package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
  64. package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
  65. package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
  66. package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
  67. package/dist/prepareWgpuScene3DForwardLights.js +110 -0
  68. package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
  69. package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
  70. package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
  71. package/dist/registerStandardPbrWgpuMaterial.js +11 -0
  72. package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
  73. package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
  74. package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
  75. package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
  76. package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
  77. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  78. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  79. package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
  80. package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
  81. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  82. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  83. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
  84. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
  85. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  86. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  87. package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
  88. package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
  89. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
  90. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  91. package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
  92. package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
  93. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  94. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  95. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
  96. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
  97. package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
  98. package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
  99. package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
  100. package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
  101. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  102. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  103. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
  104. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
  105. package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
  106. package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
  107. package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
  108. package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
  109. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
  110. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
  111. package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
  112. package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
  113. package/dist/wgpuClassicPrelude.d.ts +8 -0
  114. package/dist/wgpuClassicPrelude.d.ts.map +1 -0
  115. package/dist/wgpuClassicPrelude.js +319 -0
  116. package/dist/wgpuClassicPrelude.js.map +1 -0
  117. package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
  118. package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
  119. package/dist/wgpuCustomMaterialAbi.js +5 -0
  120. package/dist/wgpuCustomMaterialAbi.js.map +1 -0
  121. package/dist/wgpuDebugPrelude.d.ts +7 -0
  122. package/dist/wgpuDebugPrelude.d.ts.map +1 -0
  123. package/dist/wgpuDebugPrelude.js +133 -0
  124. package/dist/wgpuDebugPrelude.js.map +1 -0
  125. package/dist/wgpuEnvironmentCube.d.ts +4 -0
  126. package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
  127. package/dist/wgpuEnvironmentCube.js +66 -0
  128. package/dist/wgpuEnvironmentCube.js.map +1 -0
  129. package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
  130. package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
  131. package/dist/wgpuEnvironmentIblBake.js +458 -0
  132. package/dist/wgpuEnvironmentIblBake.js.map +1 -0
  133. package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
  134. package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
  135. package/dist/wgpuEnvironmentSkybox.js +159 -0
  136. package/dist/wgpuEnvironmentSkybox.js.map +1 -0
  137. package/dist/wgpuMatcapPrelude.d.ts +7 -0
  138. package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
  139. package/dist/wgpuMatcapPrelude.js +134 -0
  140. package/dist/wgpuMatcapPrelude.js.map +1 -0
  141. package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
  142. package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
  143. package/dist/wgpuMeshMaterialRegistry.js +29 -0
  144. package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
  145. package/dist/wgpuMeshPipeline.d.ts +43 -0
  146. package/dist/wgpuMeshPipeline.d.ts.map +1 -0
  147. package/dist/wgpuMeshPipeline.js +1007 -0
  148. package/dist/wgpuMeshPipeline.js.map +1 -0
  149. package/dist/wgpuMeshUpload.d.ts +3 -0
  150. package/dist/wgpuMeshUpload.d.ts.map +1 -0
  151. package/dist/wgpuMeshUpload.js +58 -0
  152. package/dist/wgpuMeshUpload.js.map +1 -0
  153. package/dist/wgpuParticleEmitter3D.d.ts +4 -0
  154. package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
  155. package/dist/wgpuParticleEmitter3D.js +403 -0
  156. package/dist/wgpuParticleEmitter3D.js.map +1 -0
  157. package/dist/wgpuPbrPipelineCache.d.ts +4 -0
  158. package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
  159. package/dist/wgpuPbrPipelineCache.js +52 -0
  160. package/dist/wgpuPbrPipelineCache.js.map +1 -0
  161. package/dist/wgpuPbrPrelude.d.ts +7 -0
  162. package/dist/wgpuPbrPrelude.d.ts.map +1 -0
  163. package/dist/wgpuPbrPrelude.js +551 -0
  164. package/dist/wgpuPbrPrelude.js.map +1 -0
  165. package/dist/wgpuScene3DRuntime.d.ts +5 -0
  166. package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
  167. package/dist/wgpuScene3DRuntime.js +81 -0
  168. package/dist/wgpuScene3DRuntime.js.map +1 -0
  169. package/dist/wgpuScene3DTestHelper.d.ts +14 -0
  170. package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
  171. package/dist/wgpuScene3DTestHelper.js +121 -0
  172. package/dist/wgpuScene3DTestHelper.js.map +1 -0
  173. package/dist/wgpuScene3DTime.d.ts +4 -0
  174. package/dist/wgpuScene3DTime.d.ts.map +1 -0
  175. package/dist/wgpuScene3DTime.js +11 -0
  176. package/dist/wgpuScene3DTime.js.map +1 -0
  177. package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
  178. package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
  179. package/dist/wgpuShadedModifierSnippet.js +18 -0
  180. package/dist/wgpuShadedModifierSnippet.js.map +1 -0
  181. package/dist/wgpuShadedPrelude.d.ts +16 -0
  182. package/dist/wgpuShadedPrelude.d.ts.map +1 -0
  183. package/dist/wgpuShadedPrelude.js +625 -0
  184. package/dist/wgpuShadedPrelude.js.map +1 -0
  185. package/dist/wgpuShadowMap.d.ts +4 -0
  186. package/dist/wgpuShadowMap.d.ts.map +1 -0
  187. package/dist/wgpuShadowMap.js +155 -0
  188. package/dist/wgpuShadowMap.js.map +1 -0
  189. package/dist/wgpuSkinPalette.d.ts +7 -0
  190. package/dist/wgpuSkinPalette.d.ts.map +1 -0
  191. package/dist/wgpuSkinPalette.js +173 -0
  192. package/dist/wgpuSkinPalette.js.map +1 -0
  193. package/dist/wgpuToonPrelude.d.ts +8 -0
  194. package/dist/wgpuToonPrelude.d.ts.map +1 -0
  195. package/dist/wgpuToonPrelude.js +192 -0
  196. package/dist/wgpuToonPrelude.js.map +1 -0
  197. package/dist/wgpuUnlitPrelude.d.ts +9 -0
  198. package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
  199. package/dist/wgpuUnlitPrelude.js +142 -0
  200. package/dist/wgpuUnlitPrelude.js.map +1 -0
  201. package/dist/wgpuWireframePrelude.d.ts +6 -0
  202. package/dist/wgpuWireframePrelude.d.ts.map +1 -0
  203. package/dist/wgpuWireframePrelude.js +77 -0
  204. package/dist/wgpuWireframePrelude.js.map +1 -0
  205. package/dist/wgpuWireframeUpload.d.ts +3 -0
  206. package/dist/wgpuWireframeUpload.d.ts.map +1 -0
  207. package/dist/wgpuWireframeUpload.js +68 -0
  208. package/dist/wgpuWireframeUpload.js.map +1 -0
  209. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
  212. package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
  213. package/package.json +57 -0
  214. package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  215. package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
  216. package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  217. package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
  218. package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
  219. package/src/drawWgpuScene3D.test.ts +247 -0
  220. package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
  221. package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
  222. package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
  223. package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
  224. package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  225. package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
  226. package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
  227. package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
  228. package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
  229. package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
  230. package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
  231. package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
  232. package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
  233. package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
  234. package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  235. package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
  236. package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  237. package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
  238. package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
  239. package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
  240. package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
  241. package/src/wgpuClassicPrelude.test.ts +176 -0
  242. package/src/wgpuDebugPrelude.test.ts +79 -0
  243. package/src/wgpuEnvironmentCube.test.ts +86 -0
  244. package/src/wgpuEnvironmentIblBake.test.ts +79 -0
  245. package/src/wgpuEnvironmentSkybox.test.ts +56 -0
  246. package/src/wgpuMatcapPrelude.test.ts +70 -0
  247. package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
  248. package/src/wgpuMeshPipeline.test.ts +844 -0
  249. package/src/wgpuMeshUpload.test.ts +177 -0
  250. package/src/wgpuParticleEmitter3D.test.ts +200 -0
  251. package/src/wgpuPbrPipelineCache.test.ts +67 -0
  252. package/src/wgpuPbrPrelude.test.ts +162 -0
  253. package/src/wgpuScene3DRuntime.test.ts +35 -0
  254. package/src/wgpuScene3DTime.test.ts +20 -0
  255. package/src/wgpuShadedModifierSnippet.test.ts +33 -0
  256. package/src/wgpuShadedPrelude.test.ts +394 -0
  257. package/src/wgpuShadowMap.test.ts +169 -0
  258. package/src/wgpuSkinPalette.test.ts +88 -0
  259. package/src/wgpuToonPrelude.test.ts +93 -0
  260. package/src/wgpuUnlitPrelude.test.ts +102 -0
  261. package/src/wgpuWireframePrelude.test.ts +54 -0
  262. package/src/wgpuWireframeUpload.test.ts +36 -0
  263. package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,81 @@
1
+ import { EntityRuntimeKey } from '@flighthq/types';
2
+ // Resolves scene-wgpu's private runtime for a WgpuRenderState, allocating it (and wiring the header
3
+ // runtime slots to its registry and upload cache) on first use. Mutable by design: the draw path
4
+ // writes the caches and shared bindings every frame.
5
+ export function getWgpuScene3DRuntime(state) {
6
+ const stateRuntime = state[EntityRuntimeKey];
7
+ let scene = sceneRuntimes.get(state);
8
+ if (scene === undefined) {
9
+ scene = {
10
+ activeBlendedRun: false,
11
+ activeSkinnedRun: false,
12
+ activeMeshPipeline: null,
13
+ blendedDrawList: [],
14
+ blendedPool: [],
15
+ drawBindGroup: null,
16
+ drawBindGroupLayout: null,
17
+ customShaderGuard: null,
18
+ frameBindGroup: null,
19
+ frameBindGroupLayout: null,
20
+ frameBuffer: null,
21
+ frameBindings: new WeakMap(),
22
+ forwardLightSelectionGuard: null,
23
+ environmentSourceCube: null,
24
+ environmentSourceCubeView: null,
25
+ ibl: null,
26
+ iblDummyCubeTexture: null,
27
+ iblDummyCubeView: null,
28
+ iblDummyLutTexture: null,
29
+ iblDummyLutView: null,
30
+ iblSampleBindGroup: null,
31
+ iblSampleCubeView: null,
32
+ iblSampleLayout: null,
33
+ iblSampler: null,
34
+ iblUniformBuffer: null,
35
+ materialBindGroups: new WeakMap(),
36
+ pbrSampleBindGroup: null,
37
+ pbrSampleIblCubeView: null,
38
+ pbrSampleLayout: null,
39
+ pbrSampleShadowView: null,
40
+ materialRegistry: new Map(),
41
+ modifierSnippetRegistry: null,
42
+ modifierSnippetRevision: 0,
43
+ opaqueDrawList: [],
44
+ opaquePool: [],
45
+ pendingDrawOffset: 0,
46
+ // Column-major identity mat3 (the untiled default until a family stashes a real transform).
47
+ pendingUvTransform: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]),
48
+ pipelineCache: new Map(),
49
+ placeholderView: null,
50
+ shadow: null,
51
+ shadowComparisonSampler: null,
52
+ shadowDepthPipeline: null,
53
+ shadowDummyTexture: null,
54
+ shadowDummyView: null,
55
+ shadowSampleBindGroup: null,
56
+ shadowSampleLayout: null,
57
+ shadowSampleView: null,
58
+ shadowUniformBuffer: null,
59
+ shadedMaterialBindingCache: new WeakMap(),
60
+ shadedMaterialPlanCache: new WeakMap(),
61
+ skinDrawBindGroup: null,
62
+ skinDrawBindGroupLayout: null,
63
+ skinPaletteCapacity: 0,
64
+ skinPaletteTexture: null,
65
+ skinPaletteView: null,
66
+ skinningAdapter: null,
67
+ uploadCache: new WeakMap(),
68
+ };
69
+ sceneRuntimes.set(state, scene);
70
+ // Surface the registry + upload cache through the header's opaque runtime slots so other code (and
71
+ // a future destroy path) can find them by name without importing scene-wgpu internals.
72
+ stateRuntime.sceneMeshMaterialRegistry = scene.materialRegistry;
73
+ stateRuntime.sceneMeshUploadCache = scene.uploadCache;
74
+ }
75
+ return scene;
76
+ }
77
+ export function getWgpuSkinningAdapter(state) {
78
+ return getWgpuScene3DRuntime(state).skinningAdapter;
79
+ }
80
+ const sceneRuntimes = new WeakMap();
81
+ //# sourceMappingURL=wgpuScene3DRuntime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuScene3DRuntime.js","sourceRoot":"","sources":["../src/wgpuScene3DRuntime.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAGnD,oGAAoG;AACpG,iGAAiG;AACjG,qDAAqD;AACrD,MAAM,UAAU,qBAAqB,CAAC,KAAsB;IAC1D,MAAM,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAA2B,CAAC;IACvE,IAAI,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACrC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG;YACN,gBAAgB,EAAE,KAAK;YACvB,gBAAgB,EAAE,KAAK;YACvB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,EAAE;YACnB,WAAW,EAAE,EAAE;YACf,aAAa,EAAE,IAAI;YACnB,mBAAmB,EAAE,IAAI;YACzB,iBAAiB,EAAE,IAAI;YACvB,cAAc,EAAE,IAAI;YACpB,oBAAoB,EAAE,IAAI;YAC1B,WAAW,EAAE,IAAI;YACjB,aAAa,EAAE,IAAI,OAAO,EAAE;YAC5B,0BAA0B,EAAE,IAAI;YAChC,qBAAqB,EAAE,IAAI;YAC3B,yBAAyB,EAAE,IAAI;YAC/B,GAAG,EAAE,IAAI;YACT,mBAAmB,EAAE,IAAI;YACzB,gBAAgB,EAAE,IAAI;YACtB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,kBAAkB,EAAE,IAAI;YACxB,iBAAiB,EAAE,IAAI;YACvB,eAAe,EAAE,IAAI;YACrB,UAAU,EAAE,IAAI;YAChB,gBAAgB,EAAE,IAAI;YACtB,kBAAkB,EAAE,IAAI,OAAO,EAAE;YACjC,kBAAkB,EAAE,IAAI;YACxB,oBAAoB,EAAE,IAAI;YAC1B,eAAe,EAAE,IAAI;YACrB,mBAAmB,EAAE,IAAI;YACzB,gBAAgB,EAAE,IAAI,GAAG,EAAE;YAC3B,uBAAuB,EAAE,IAAI;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,cAAc,EAAE,EAAE;YAClB,UAAU,EAAE,EAAE;YACd,iBAAiB,EAAE,CAAC;YACpB,4FAA4F;YAC5F,kBAAkB,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjE,aAAa,EAAE,IAAI,GAAG,EAAE;YACxB,eAAe,EAAE,IAAI;YACrB,MAAM,EAAE,IAAI;YACZ,uBAAuB,EAAE,IAAI;YAC7B,mBAAmB,EAAE,IAAI;YACzB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,IAAI;YAC3B,kBAAkB,EAAE,IAAI;YACxB,gBAAgB,EAAE,IAAI;YACtB,mBAAmB,EAAE,IAAI;YACzB,0BAA0B,EAAE,IAAI,OAAO,EAAE;YACzC,uBAAuB,EAAE,IAAI,OAAO,EAAE;YACtC,iBAAiB,EAAE,IAAI;YACvB,uBAAuB,EAAE,IAAI;YAC7B,mBAAmB,EAAE,CAAC;YACtB,kBAAkB,EAAE,IAAI;YACxB,eAAe,EAAE,IAAI;YACrB,eAAe,EAAE,IAAI;YACrB,WAAW,EAAE,IAAI,OAAO,EAAE;SAC3B,CAAC;QACF,aAAa,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAChC,mGAAmG;QACnG,uFAAuF;QACvF,YAAY,CAAC,yBAAyB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAChE,YAAY,CAAC,oBAAoB,GAAG,KAAK,CAAC,WAAW,CAAC;IACxD,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,sBAAsB,CAAC,KAAsB;IAC3D,OAAO,qBAAqB,CAAC,KAAK,CAAC,CAAC,eAA6C,CAAC;AACpF,CAAC;AAED,MAAM,aAAa,GAAG,IAAI,OAAO,EAAuC,CAAC"}
@@ -0,0 +1,14 @@
1
+ import type { WgpuRenderState } from '@flighthq/types';
2
+ import type { WgpuSkinningAdapter } from '@flighthq/types';
3
+ export interface FakeWgpu {
4
+ calls: {
5
+ name: string;
6
+ args: unknown[];
7
+ }[];
8
+ }
9
+ export declare function makeWgpuScene3DState(): {
10
+ fake: FakeWgpu;
11
+ state: WgpuRenderState;
12
+ };
13
+ export declare function makeWgpuSkinningAdapter(): WgpuSkinningAdapter;
14
+ //# sourceMappingURL=wgpuScene3DTestHelper.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuScene3DTestHelper.d.ts","sourceRoot":"","sources":["../src/wgpuScene3DTestHelper.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,eAAe,EAA0B,MAAM,iBAAiB,CAAC;AAE/E,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAW3D,MAAM,WAAW,QAAQ;IACvB,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,EAAE,CAAA;KAAE,EAAE,CAAC;CAC5C;AAgCD,wBAAgB,oBAAoB,IAAI;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,KAAK,EAAE,eAAe,CAAA;CAAE,CAyFjF;AAED,wBAAgB,uBAAuB,IAAI,mBAAmB,CAI7D"}
@@ -0,0 +1,121 @@
1
+ import { createRenderState } from '@flighthq/render';
2
+ import { createWgpuRenderStateRuntime } from '@flighthq/render-wgpu';
3
+ import { EntityRuntimeKey } from '@flighthq/types';
4
+ import { getWgpuSkinningAdapter } from './wgpuScene3DRuntime';
5
+ import { registerWgpuGpuSkinning } from './wgpuSkinPalette';
6
+ // WebGPU flag constants are only type-level in @webgpu/types; install runtime values for JSDOM so the
7
+ // pipeline/buffer/texture descriptors the renderer builds resolve (mirrors render-wgpu's mock).
8
+ function installWgpuConstants() {
9
+ const g = globalThis;
10
+ if (!g['GPUBufferUsage']) {
11
+ g['GPUBufferUsage'] = {
12
+ MAP_READ: 1,
13
+ MAP_WRITE: 2,
14
+ COPY_SRC: 4,
15
+ COPY_DST: 8,
16
+ INDEX: 16,
17
+ VERTEX: 32,
18
+ UNIFORM: 64,
19
+ STORAGE: 128,
20
+ INDIRECT: 256,
21
+ QUERY_RESOLVE: 512,
22
+ };
23
+ }
24
+ if (!g['GPUTextureUsage']) {
25
+ g['GPUTextureUsage'] = { COPY_SRC: 1, COPY_DST: 2, TEXTURE_BINDING: 4, STORAGE_BINDING: 8, RENDER_ATTACHMENT: 16 };
26
+ }
27
+ if (!g['GPUShaderStage']) {
28
+ g['GPUShaderStage'] = { VERTEX: 1, FRAGMENT: 2, COMPUTE: 4 };
29
+ }
30
+ }
31
+ // A WgpuRenderState backed by the recording device, with an open recording render pass set on the
32
+ // runtime (so bind/draw find runtime.renderPass), the uniform ring buffer wired up (so the draw path
33
+ // can ring-allocate), and currentColorFormat set to the canvas format. scene-wgpu's own per-state
34
+ // runtime is created lazily on first getWgpuScene3DRuntime, exactly as in production.
35
+ export function makeWgpuScene3DState() {
36
+ installWgpuConstants();
37
+ const calls = [];
38
+ const record = (name, result) => (...args) => {
39
+ calls.push({ name, args });
40
+ return result;
41
+ };
42
+ const renderPass = {
43
+ draw: record('draw'),
44
+ drawIndexed: record('drawIndexed'),
45
+ end: record('end'),
46
+ setBindGroup: record('setBindGroup'),
47
+ setIndexBuffer: record('setIndexBuffer'),
48
+ setPipeline: record('setPipeline'),
49
+ setVertexBuffer: record('setVertexBuffer'),
50
+ setViewport: record('setViewport'),
51
+ };
52
+ // A recording command encoder whose beginRenderPass hands back the same recording pass — enough for
53
+ // drawWgpuScene3DShadowMap and the IBL bake to drive their own render passes under JSDOM. `finish` returns
54
+ // a plausible command buffer the recording queue's submit accepts.
55
+ const commandEncoder = {
56
+ beginRenderPass: record('beginRenderPass', renderPass),
57
+ finish: record('finish', {}),
58
+ };
59
+ const device = {
60
+ limits: { minUniformBufferOffsetAlignment: 256 },
61
+ queue: {
62
+ copyExternalImageToTexture: record('copyExternalImageToTexture'),
63
+ submit: record('submit'),
64
+ writeBuffer: record('writeBuffer'),
65
+ writeTexture: record('writeTexture'),
66
+ },
67
+ createBindGroup: record('createBindGroup', {}),
68
+ createBindGroupLayout: record('createBindGroupLayout', {}),
69
+ createCommandEncoder: () => {
70
+ calls.push({ name: 'createCommandEncoder', args: [] });
71
+ return commandEncoder;
72
+ },
73
+ createBuffer: (descriptor) => {
74
+ calls.push({ name: 'createBuffer', args: [descriptor] });
75
+ return { destroy: () => { } };
76
+ },
77
+ createPipelineLayout: record('createPipelineLayout', {}),
78
+ createRenderPipeline: record('createRenderPipeline', {}),
79
+ createSampler: record('createSampler', {}),
80
+ createShaderModule: (descriptor) => {
81
+ calls.push({ name: 'createShaderModule', args: [descriptor] });
82
+ return {};
83
+ },
84
+ createTexture: (descriptor) => {
85
+ calls.push({ name: 'createTexture', args: [descriptor] });
86
+ return { createView: () => ({}), destroy: () => { } };
87
+ },
88
+ };
89
+ const canvas = { width: 256, height: 256 };
90
+ const state = createRenderState({
91
+ allowSmoothing: true,
92
+ backgroundColorRgba: [0, 0, 0, 0],
93
+ });
94
+ Object.assign(state, { applyBlendMode: null, canvas, device, format: 'bgra8unorm' });
95
+ const runtime = createWgpuRenderStateRuntime();
96
+ Object.assign(runtime, {
97
+ commandEncoder,
98
+ currentBlendMode: null,
99
+ currentColorFormat: 'bgra8unorm',
100
+ imageResourceTextureCache: new WeakMap(),
101
+ linearSampler: {},
102
+ nearestSampler: {},
103
+ samplerCache: new Map(),
104
+ textureCache: new WeakMap(),
105
+ renderPass,
106
+ renderTargetViewport: null,
107
+ uniformBuffer: { destroy: () => { } },
108
+ uniformData: new Float32Array(256 * 64),
109
+ uniformDataU32: new Uint32Array(0),
110
+ uniformOffset: 0,
111
+ uniformStride: 256,
112
+ });
113
+ state[EntityRuntimeKey] = runtime;
114
+ return { fake: { calls }, state };
115
+ }
116
+ export function makeWgpuSkinningAdapter() {
117
+ const { state } = makeWgpuScene3DState();
118
+ registerWgpuGpuSkinning(state);
119
+ return getWgpuSkinningAdapter(state);
120
+ }
121
+ //# sourceMappingURL=wgpuScene3DTestHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuScene3DTestHelper.js","sourceRoot":"","sources":["../src/wgpuScene3DTestHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AAErE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAGnD,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAY5D,sGAAsG;AACtG,gGAAgG;AAChG,SAAS,oBAAoB;IAC3B,MAAM,CAAC,GAAG,UAAqC,CAAC;IAChD,IAAI,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACzB,CAAC,CAAC,gBAAgB,CAAC,GAAG;YACpB,QAAQ,EAAE,CAAC;YACX,SAAS,EAAE,CAAC;YACZ,QAAQ,EAAE,CAAC;YACX,QAAQ,EAAE,CAAC;YACX,KAAK,EAAE,EAAE;YACT,MAAM,EAAE,EAAE;YACV,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,GAAG;YACZ,QAAQ,EAAE,GAAG;YACb,aAAa,EAAE,GAAG;SACnB,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC;QAC1B,CAAC,CAAC,iBAAiB,CAAC,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC;IACrH,CAAC;IACD,IAAI,CAAC,CAAC,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACzB,CAAC,CAAC,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;IAC/D,CAAC;AACH,CAAC;AAED,kGAAkG;AAClG,qGAAqG;AACrG,kGAAkG;AAClG,sFAAsF;AACtF,MAAM,UAAU,oBAAoB;IAClC,oBAAoB,EAAE,CAAC;IACvB,MAAM,KAAK,GAAwC,EAAE,CAAC;IACtD,MAAM,MAAM,GACV,CAAC,IAAY,EAAE,MAAgB,EAAE,EAAE,CACnC,CAAC,GAAG,IAAe,EAAW,EAAE;QAC9B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3B,OAAO,MAAM,CAAC;IAChB,CAAC,CAAC;IAEJ,MAAM,UAAU,GAAG;QACjB,IAAI,EAAE,MAAM,CAAC,MAAM,CAAC;QACpB,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;QAClC,GAAG,EAAE,MAAM,CAAC,KAAK,CAAC;QAClB,YAAY,EAAE,MAAM,CAAC,cAAc,CAAC;QACpC,cAAc,EAAE,MAAM,CAAC,gBAAgB,CAAC;QACxC,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;QAClC,eAAe,EAAE,MAAM,CAAC,iBAAiB,CAAC;QAC1C,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;KACA,CAAC;IAErC,oGAAoG;IACpG,2GAA2G;IAC3G,mEAAmE;IACnE,MAAM,cAAc,GAAG;QACrB,eAAe,EAAE,MAAM,CAAC,iBAAiB,EAAE,UAAU,CAAC;QACtD,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;KACG,CAAC;IAElC,MAAM,MAAM,GAAG;QACb,MAAM,EAAE,EAAE,+BAA+B,EAAE,GAAG,EAAE;QAChD,KAAK,EAAE;YACL,0BAA0B,EAAE,MAAM,CAAC,4BAA4B,CAAC;YAChE,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC;YACxB,WAAW,EAAE,MAAM,CAAC,aAAa,CAAC;YAClC,YAAY,EAAE,MAAM,CAAC,cAAc,CAAC;SACrC;QACD,eAAe,EAAE,MAAM,CAAC,iBAAiB,EAAE,EAAE,CAAC;QAC9C,qBAAqB,EAAE,MAAM,CAAC,uBAAuB,EAAE,EAAE,CAAC;QAC1D,oBAAoB,EAAE,GAAG,EAAE;YACzB,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC;YACvD,OAAO,cAAc,CAAC;QACxB,CAAC;QACD,YAAY,EAAE,CAAC,UAAmB,EAAE,EAAE;YACpC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YACzD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA0B,CAAC;QACvD,CAAC;QACD,oBAAoB,EAAE,MAAM,CAAC,sBAAsB,EAAE,EAAE,CAAC;QACxD,oBAAoB,EAAE,MAAM,CAAC,sBAAsB,EAAE,EAAE,CAAC;QACxD,aAAa,EAAE,MAAM,CAAC,eAAe,EAAE,EAAE,CAAC;QAC1C,kBAAkB,EAAE,CAAC,UAAmB,EAAE,EAAE;YAC1C,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC/D,OAAO,EAAqB,CAAC;QAC/B,CAAC;QACD,aAAa,EAAE,CAAC,UAAmB,EAAE,EAAE;YACrC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC1D,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAmB,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA2B,CAAC;QAClG,CAAC;KACsB,CAAC;IAE1B,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAuB,CAAC;IAChE,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAC9B,cAAc,EAAE,IAAI;QACpB,mBAAmB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KAClC,CAAoB,CAAC;IAEtB,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,CAAC;IAErF,MAAM,OAAO,GAAG,4BAA4B,EAAE,CAAC;IAC/C,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE;QACrB,cAAc;QACd,gBAAgB,EAAE,IAAI;QACtB,kBAAkB,EAAE,YAAY;QAChC,yBAAyB,EAAE,IAAI,OAAO,EAAE;QACxC,aAAa,EAAE,EAAgB;QAC/B,cAAc,EAAE,EAAgB;QAChC,YAAY,EAAE,IAAI,GAAG,EAAE;QACvB,YAAY,EAAE,IAAI,OAAO,EAAE;QAC3B,UAAU;QACV,oBAAoB,EAAE,IAAI;QAC1B,aAAa,EAAE,EAAE,OAAO,EAAE,GAAG,EAAE,GAAE,CAAC,EAA0B;QAC5D,WAAW,EAAE,IAAI,YAAY,CAAC,GAAG,GAAG,EAAE,CAAC;QACvC,cAAc,EAAE,IAAI,WAAW,CAAC,CAAC,CAAC;QAClC,aAAa,EAAE,CAAC;QAChB,aAAa,EAAE,GAAG;KACuB,CAAC,CAAC;IAC7C,KAAK,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC;IAElC,OAAO,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,uBAAuB;IACrC,MAAM,EAAE,KAAK,EAAE,GAAG,oBAAoB,EAAE,CAAC;IACzC,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/B,OAAO,sBAAsB,CAAC,KAAK,CAAE,CAAC;AACxC,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { WgpuRenderState } from '@flighthq/types';
2
+ export declare function getWgpuScene3DTime(state: Readonly<WgpuRenderState>): number;
3
+ export declare function setWgpuScene3DTime(state: WgpuRenderState, seconds: number): void;
4
+ //# sourceMappingURL=wgpuScene3DTime.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuScene3DTime.d.ts","sourceRoot":"","sources":["../src/wgpuScene3DTime.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAIvD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,eAAe,CAAC,GAAG,MAAM,CAE3E;AAGD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAEhF"}
@@ -0,0 +1,11 @@
1
+ // Resolves the scene-scoped time uploaded by ShadedMaterial's animated modifiers. The default is zero,
2
+ // making an unset scene deterministic. Kept per state so independent canvases do not share animation.
3
+ export function getWgpuScene3DTime(state) {
4
+ return sceneTimes.get(state) ?? 0;
5
+ }
6
+ // Sets the scene-scoped time in seconds used by ShadedMaterial modifiers for the next draw.
7
+ export function setWgpuScene3DTime(state, seconds) {
8
+ sceneTimes.set(state, seconds);
9
+ }
10
+ const sceneTimes = new WeakMap();
11
+ //# sourceMappingURL=wgpuScene3DTime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuScene3DTime.js","sourceRoot":"","sources":["../src/wgpuScene3DTime.ts"],"names":[],"mappings":"AAEA,uGAAuG;AACvG,sGAAsG;AACtG,MAAM,UAAU,kBAAkB,CAAC,KAAgC;IACjE,OAAO,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;AACpC,CAAC;AAED,4FAA4F;AAC5F,MAAM,UAAU,kBAAkB,CAAC,KAAsB,EAAE,OAAe;IACxE,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAA2B,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { ModifierKind, WgpuModifierSnippet, WgpuRenderState } from '@flighthq/types';
2
+ export declare function registerWgpuModifierSnippet(state: WgpuRenderState, snippet: Readonly<WgpuModifierSnippet>): void;
3
+ export declare function resolveWgpuModifierSnippet(state: WgpuRenderState, kind: ModifierKind): WgpuModifierSnippet | null;
4
+ //# sourceMappingURL=wgpuShadedModifierSnippet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuShadedModifierSnippet.d.ts","sourceRoot":"","sources":["../src/wgpuShadedModifierSnippet.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAM1F,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAKhH;AAED,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,YAAY,GAAG,mBAAmB,GAAG,IAAI,CAIjH"}
@@ -0,0 +1,18 @@
1
+ import { createModifierRegistry, registerModifier, resolveModifier } from '@flighthq/shading';
2
+ import { getWgpuScene3DRuntime } from './wgpuScene3DRuntime';
3
+ // State-scoped, last-write-wins WGSL compiler registry. Unknown kinds are an expected miss and
4
+ // contribute nothing, matching scene-gl's open modifier compiler contract.
5
+ export function registerWgpuModifierSnippet(state, snippet) {
6
+ const runtime = getWgpuScene3DRuntime(state);
7
+ if (runtime.modifierSnippetRegistry === null)
8
+ runtime.modifierSnippetRegistry = createModifierRegistry();
9
+ registerModifier(runtime.modifierSnippetRegistry, snippet);
10
+ runtime.modifierSnippetRevision++;
11
+ }
12
+ export function resolveWgpuModifierSnippet(state, kind) {
13
+ const registry = getWgpuScene3DRuntime(state).modifierSnippetRegistry;
14
+ if (registry === null)
15
+ return null;
16
+ return resolveModifier(registry, kind);
17
+ }
18
+ //# sourceMappingURL=wgpuShadedModifierSnippet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuShadedModifierSnippet.js","sourceRoot":"","sources":["../src/wgpuShadedModifierSnippet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAG9F,OAAO,EAAE,qBAAqB,EAAE,MAAM,sBAAsB,CAAC;AAE7D,+FAA+F;AAC/F,2EAA2E;AAC3E,MAAM,UAAU,2BAA2B,CAAC,KAAsB,EAAE,OAAsC;IACxG,MAAM,OAAO,GAAG,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,IAAI,OAAO,CAAC,uBAAuB,KAAK,IAAI;QAAE,OAAO,CAAC,uBAAuB,GAAG,sBAAsB,EAAE,CAAC;IACzG,gBAAgB,CAAC,OAAO,CAAC,uBAAuB,EAAE,OAAO,CAAC,CAAC;IAC3D,OAAO,CAAC,uBAAuB,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,0BAA0B,CAAC,KAAsB,EAAE,IAAkB;IACnF,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,CAAC,CAAC,uBAAuB,CAAC;IACtE,IAAI,QAAQ,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IACnC,OAAO,eAAe,CAAC,QAAQ,EAAE,IAAI,CAA+B,CAAC;AACvE,CAAC"}
@@ -0,0 +1,16 @@
1
+ import type { LinearColor, ModifierRegistry, ShadedMaterial, WgpuMeshPipeline, WgpuModifierSnippet, WgpuRenderState } from '@flighthq/types';
2
+ import type { WgpuSkinningAdapter } from '@flighthq/types';
3
+ export declare function bindWgpuShadedSurface(state: WgpuRenderState, pipeline: Readonly<WgpuMeshPipeline>, material: Readonly<ShadedMaterial>, diffuse: Readonly<LinearColor>, specular: Readonly<LinearColor>): GPUBindGroup;
4
+ export declare function buildWgpuShadedCacheKey(material: Readonly<ShadedMaterial>, registry?: Readonly<ModifierRegistry>): string;
5
+ export declare function ensureWgpuShadedPipeline(state: WgpuRenderState, material: Readonly<ShadedMaterial>, format: GPUTextureFormat): WgpuMeshPipeline;
6
+ export declare function getWgpuShadedModuleSource(material: Readonly<ShadedMaterial>, registry?: Readonly<ModifierRegistry>, skinned?: boolean, skinning?: Readonly<WgpuSkinningAdapter> | null): string;
7
+ export declare const animatedNormalWgpuModifierSnippet: WgpuModifierSnippet;
8
+ export declare const dissolveWgpuModifierSnippet: WgpuModifierSnippet;
9
+ export declare const emissiveWgpuModifierSnippet: WgpuModifierSnippet;
10
+ export declare const envReflectWgpuModifierSnippet: WgpuModifierSnippet;
11
+ export declare const fogWgpuModifierSnippet: WgpuModifierSnippet;
12
+ export declare const rimWgpuModifierSnippet: WgpuModifierSnippet;
13
+ export declare const toonWgpuModifierSnippet: WgpuModifierSnippet;
14
+ export declare const vertexDisplaceWgpuModifierSnippet: WgpuModifierSnippet;
15
+ export declare function registerBuiltInWgpuModifierSnippets(state: WgpuRenderState): void;
16
+ //# sourceMappingURL=wgpuShadedPrelude.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuShadedPrelude.d.ts","sourceRoot":"","sources":["../src/wgpuShadedPrelude.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAMV,WAAW,EAEX,gBAAgB,EAEhB,cAAc,EAId,gBAAgB,EAGhB,mBAAmB,EACnB,eAAe,EAChB,MAAM,iBAAiB,CAAC;AAezB,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAmD3D,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EACpC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,EAC9B,QAAQ,EAAE,QAAQ,CAAC,WAAW,CAAC,GAC9B,YAAY,CAgEd;AA6CD,wBAAgB,uBAAuB,CACrC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,QAAQ,GAAE,QAAQ,CAAC,gBAAgB,CAA2B,GAC7D,MAAM,CAMR;AAID,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,MAAM,EAAE,gBAAgB,GACvB,gBAAgB,CAmDlB;AAKD,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,CAAC,cAAc,CAAC,EAClC,QAAQ,GAAE,QAAQ,CAAC,gBAAgB,CAA2B,EAC9D,OAAO,UAAQ,EACf,QAAQ,GAAE,QAAQ,CAAC,mBAAmB,CAAC,GAAG,IAAW,GACpD,MAAM,CAGR;AA4MD,eAAO,MAAM,iCAAiC,EAAE,mBAyC/C,CAAC;AACF,eAAO,MAAM,2BAA2B,EAAE,mBAqCzC,CAAC;AACF,eAAO,MAAM,2BAA2B,EAAE,mBA6CzC,CAAC;AACF,eAAO,MAAM,6BAA6B,EAAE,mBAwB3C,CAAC;AACF,eAAO,MAAM,sBAAsB,EAAE,mBA4BpC,CAAC;AACF,eAAO,MAAM,sBAAsB,EAAE,mBAqBpC,CAAC;AACF,eAAO,MAAM,uBAAuB,EAAE,mBAuBrC,CAAC;AACF,eAAO,MAAM,iCAAiC,EAAE,mBAmC/C,CAAC;AAEF,wBAAgB,mCAAmC,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAShF"}